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  • Windows 7 Phone Developer Tools CTP download

    - by mbcrump
    For those that don’t know, you can download the W7 Phone developer tools now. It is available here. I have installed it and wanted to share my experience so far. You can read the pre-release documentation here. First, here is what it comes with the install: The Windows Phone Developer Tools CTP includes the following: Visual Studio 2010 Express for Windows Phone CTP Windows Phone Emulator CTP Silverlight for Windows Phone CTP XNA 4.0 Game Studio CTP First impressions: No ISO image install (Bad for me because I use multiple machine and have to install from a bootstrapper. Its around 228mb download. I already have the VS2010 RC, but it still makes me install the VS2010 Express Edition. Windows Phone Emulator will only work with VS2010. No support for 05/08. Need at least a DX10 graphics compatible card. Final Word: (you are probably going to need this info) To start a new project, go to Installed Templates and select Silverlight for Windows Phone and Windows Phone Application. Use Silverlight for WPF style applications or XNA for W7 Games.

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  • XNADevelopment.com : Would you like my Input?

    - by George Clingerman
    I’ve created a new sample called “Would you like my Input” for XNADevelopment.com. This sample demonstrates a simple yet effective input wrapper to be used in your game. If your game requires input (and which game doesn’t?) then at some point you’re going to want to create an input wrapper. Hopefully this sample helps demonstrate how to go about that or at least gives you one that you can use in your own game. I always appreciate feedback (even if it’s just a simple Thank you!) so don’t be bashful about emailing or leaving a comment.

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  • GWB -- Little More Interesting Info

    - by lavanyadeepak
    GWB -- Little More Interesting Info Whilst writing the post on 'Warming with GWB', I just recalled another historic entity often shortly known as GWB. It is in fact 'GWBasic' which we I started programming about fifteen years back way back in 1994 to 1995.   GWBASIC was actually a version of BASIC in the lines of BASICA from Compaq. Eventually it was absorbed into QBasic and QuickBasic suite of products. Just thought I would share this recollection too in this context.

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  • Windows 8 keyboard shortcuts when virtualising OS X

    - by mbrit
    Seriously, I have no idea why this took me so long to actually sort out.So in Windows 8 you have new keyboard shortcuts for accessing search (Win+Q), charms (Win+C), settings (Win+I), etc. Problem is that some of those collide with standard OS X mapping - for example Win+Q will close down VMware, Win+C will issue copy, etc.You can add additional mappings into VMware. Use the Preferences panel to do that. Here you can see that I've mapped Win+Shift+C to Win+C. (OK, that assumes you use a Windows keyboard with a Mac, like I do. If you use a Mac keyboard, you're mapping Apple+Shift+C to Win+C.)

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  • Size doesn't matter

    - by ssoolsma
    Whenever I start a new project I *always* break up my code in different projects. Also known as n-tier solution. The scale of  the project doesn't matter, but make sure that each project is responsible for himself (or herself if you prefer). I make sure that i ....At least thought about how the project should work on the toilet or in a project team meeting.Have a solution directory and create my projects within. I like to name my project (and it's folders by the namespaces). For instance: When i'm creating a piece of (web)software called: ChuckNorris, i always include the software name in my projects. Start off with designing the DataAccess project. I name it: ChuckNorris.DataAccess which lets me easily identify the project incase the project scales alot.Build the classes which represent the database structure. Don't stop working on a class untill it's finished for now. Also, don't over-do the methods. Build stuff only when it's needed, and not think: "Hm, that would be cool to have". Cause most of the time you end up with unused code, and we don't want that.Build a unittest project and make sure you create the folder inside the project that it's testing. So, create the ChuckNorris.DataAccess.UnitTest project inside the folder of the dataaccess project. I would suggest using the nUnit testframework.Incase you though, hm i skip unittest: Don't! Just build it - it will safe you alot of time later onNow, read 5 again. Build that bloody unittest. Don't skip. (i cant emphasize this enough)Now, every class in the dataaccess project is responsible for itself. They don't rely on each other. This is where we use the BusinessLogic project for. Start creating the ChuckNorris.BusinessLogic project. (not inside the data-access project ofcourse, but withing the ChuckNorris folder.Combine stuff from data-access. This usual involves alot of copying the data-access classes and feels silly at first. (we'll get to that later on)Now you come up to a point of creating a service project. You might not always see why to use it, but see it as a way to expose your businesslogic to any application (including your own). Sometimes i use it as a so-called "Factory". Every call goes through this factory, so that's the only thing i'm exposing to any program, and make sure that those methods are the only ones that I allow you to invoke.Build any UI (website, phoneapp, forms application, silverlight, wpf or whatever) and reference it to you service project. Fall in love (cough) with this approach.It's possible that it doesn't seem to make much sense, and very incomplete. Well, that last part is correct. Next post will go in to detail of setting up your Data-Access project and use the entity framework.

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  • How-do-I Script Sample Videos

    - by Jialiang
    http://blogs.technet.com/b/onescript/archive/2012/10/14/how-do-i-script-sample-videos.aspx All-In-One Script Framework is featured by customer-driven script samples.  Each sample demonstrates how to automate one specific IT task that is frequently asked in TechNet forums, Microsoft support calls, and social media.   In order to give readers a better and quicker learning experience, the team starts to create short 5- to 10- minute videos to visually demonstrate some script samples.  These videos would show you how to accomplish the task by running the script sample, and illustrate some key script snippets in the sample project.  We sincerely hope that the IT Pro community will love our effort. The first how-do-I video has been published.  It demonstrates one of our recently released Windows 8 script sample: Get Network Adapter Properties in Windows 8 The video is embedded in the sample introduction page.

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  • Combining Shared Secret and Certificates

    - by Michael Stephenson
    As discussed in the introduction article this walkthrough will explain how you can implement WCF security with the Windows Azure Service Bus to ensure that you can protect your endpoint in the cloud with a shared secret but also combine this with certificates so that you can identify the sender of the message.   Prerequisites As in the previous article before going into the walk through I want to explain a few assumptions about the scenario we are implementing but to keep the article shorter I am not going to walk through all of the steps in how to setup some of this. In the solution we have a simple console application which will represent the client application. There is also the services WCF application which contains the WCF service we will expose via the Windows Azure Service Bus. The WCF Service application in this example was hosted in IIS 7 on Windows 2008 R2 with AppFabric Server installed and configured to auto-start the WCF listening services. I am not going to go through significant detail around the IIS setup because it should not matter in relation to this article however if you want to understand more about how to configure WCF and IIS for such a scenario please refer to the following paper which goes into a lot of detail about how to configure this. The link is: http://tinyurl.com/8s5nwrz   Setting up the Certificates To keep the post and sample simple I am going to use the local computer store for all certificates but this bit is really just the same as setting up certificates for an example where you are using WCF without using Windows Azure Service Bus. In the sample I have included two batch files which you can use to create the sample certificates or remove them. Basically you will end up with: A certificate called PocServerCert in the personal store for the local computer which will be used by the WCF Service component A certificate called PocClientCert in the personal store for the local computer which will be used by the client application A root certificate in the Root store called PocRootCA with its associated revocation list which is the root from which the client and server certificates were created   For the sample Im just using development certificates like you would normally, and you can see exactly how these are configured and placed in the stores from the batch files in the solution using makecert and certmgr.   The Service Component To begin with let's look at the service component and how it can be configured to listen to the service bus using a shared secret but to also accept a username token from the client. In the sample the service component is called Acme.Azure.ServiceBus.Poc.Cert.Services. It has a single service which is the Visual Studio template for a WCF service when you add a new WCF Service Application so we have a service called Service1 with its Echo method. Nothing special so far!.... The next step is to look at the web.config file to see how we have configured the WCF service. In the services section of the WCF configuration you can see I have created my service and I have created a local endpoint which I simply used to do a little bit of diagnostics and to check it was working, but more importantly there is the Windows Azure endpoint which is using the ws2007HttpRelayBinding (note that this should also work just the same if your using netTcpRelayBinding). The key points to note on the above picture are the service behavior called MyServiceBehaviour and the service bus endpoints behavior called MyEndpointBehaviour. We will go into these in more detail later.   The Relay Binding The relay binding for the service has been configured to use the TransportWithMessageCredential security mode. This is the important bit where the transport security really relates to the interaction between the service and listening to the Azure Service Bus and the message credential is where we will use our certificate like we have specified in the message/clientCrentialType attribute. Note also that we have left the relayClientAuthenticationType set to RelayAccessToken. This means that authentication will be made against ACS for accessing the service bus and messages will not be accepted from any sender who has not been authenticated by ACS.   The Endpoint Behaviour In the below picture you can see the endpoint behavior which is configured to use the shared secret client credential for accessing the service bus and also for diagnostic purposes I have included the service registry element.     Hopefully if you are familiar with using Windows Azure Service Bus relay feature the above is very familiar to you and this is a very common setup for this section. There is nothing specific to the username token implementation here. The Service Behaviour Now we come to the bit with most of the certificate stuff in it. When you configure the service behavior I have included the serviceCredentials element and then setup to use the clientCertificate check and also specifying the serviceCertificate with information on how to find the servers certificate in the store.     I have also added a serviceAuthorization section where I will implement my own authorization component to perform additional security checks after the service has validated that the message was signed with a good certificate. I also have the same serviceSecurityAudit configuration to log access to my service. My Authorization Manager The below picture shows you implementation of my authorization manager. WCF will eventually hand off the message to my authorization component before it calls the service code. This is where I can perform some logic to check if the identity is allowed to access resources. In this case I am simple rejecting messages from anyone except the PocClientCertificate.     The Client Now let's take a look at the client side of this solution and how we can configure the client to authenticate against ACS but also send a certificate over to the service component so it can implement additional security checks on-premise. I have a console application and in the program class I want to use the proxy generated with Add Service Reference to send a message via the Azure Service Bus. You can see in my WCF client configuration below I have setup my details for the azure service bus url and am using the ws2007HttpRelayBinding.   Next is my configuration for the relay binding. You can see below I have configured security to use TransportWithMessageCredential so we will flow the token from a certificate with the message and also the RelayAccessToken relayClientAuthenticationType which means the component will validate against ACS before being allowed to access the relay endpoint to send a message.     After the binding we need to configure the endpoint behavior like in the below picture. This contains the normal transportClientEndpointBehaviour to setup the ACS shared secret configuration but we have also configured the clientCertificate to look for the PocClientCert.     Finally below we have the code of the client in the console application which will call the service bus. You can see that we have created our proxy and then made a normal call to a WCF in exactly the normal way but the configuration will jump in and ensure that a token is passed representing the client certificate.     Conclusion As you can see from the above walkthrough it is not too difficult to configure a service to use both a shared secret and certificate based token at the same time. This gives you the power and protection offered by the access control service in the cloud but also the ability to flow additional tokens to the on-premise component for additional security features to be implemented. Sample The sample used in this post is available at the following location: https://s3.amazonaws.com/CSCBlogSamples/Acme.Azure.ServiceBus.Poc.Cert.zip

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  • New versions of Firefox, Fiddler and SVN

    - by TATWORTH
    There are new versions of Fiddler and Tortoise SVN at: http://www.fiddlertool.com/fiddler/version.asp http://tortoisesvn.net/downloads.html  Fiddler is an excellent tool for montoring web service traffic. It also will capture traffic to and from your browser. Firefox needs no introduction from me, just be sure to go in firefox, Help, Check for Updates and make sure you have the latest. Since various browser exploits are about to be publicly discussed, there has been a recent flurry of browser updates, please be sure to get the latest in advance of exploits being made public.

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  • SharePoint Saturday LA&ndash;Free Conference

    - by MOSSLover
    There are four really cool national board members for Women in SharePoint, Cathy Dew, Nedra Allmond, Michelle Strah, and and Lori Gowin.  Nedra is running Women in SharePoint West and she just also happens to be helping out with SharePoint Saturday LA.  If you guys had no idea that California also has SharePoint Saturdays then you were wrong.  There is a SharePoint Saturday on April 2nd in the greater Los Angeles Area.  If anyone is interested in the vicinity please visit this site: http://www.sharepointsaturday.org/la/default.aspx. Technorati Tags: SharePoint Saturday,Los Angeles,SharePoint 2010,SharePoint Events

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  • Agile Data Book from O'Reilly Media

    - by Compudicted
    Originally posted on: http://geekswithblogs.net/Compudicted/archive/2013/07/01/153309.aspxAs part of my ongoing self-education and approaching of some free time, yeah, both is a must for every IT person and geek! I have carefully examined the latest trends in the Computersphere with whatever tools I had at my disposal (nothing really fancy was used) and came to a conclusion that for a database pro the *hottest* topic today is undoubtedly the #BigData and all the rapidly growing and spawning ecosystem around it. Having recently immersed myself into the NoSQL world (let me tell here right away NoSQL means Not Only SQL) one book really stood out of the crowd: Book site: http://shop.oreilly.com/product/0636920025054.doDespite being a new book I am sure it will end up on the tables of many Big Data Generalists.In a few dozen words, it is primarily for two reasons:1) The author understands that a  typical business today cannot wait for a Data Scientist for too long to deliver results demanding as usual a very quick turnaround on investments (ROI), and 2) The book covers all the needed and proven modern brick and mortar offerings to get the job done by a relatively newcomer to the Big Data World.It certainly enables such a professional to grow and expand based on the acquired knowledge, and one can truly do it very fast.

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  • My 5th App

    - by Richard Jones
    So, I’ve just completed my 5th commercial iPhone App.   Always when I move to a new programming language I take a test application and port it to learn.   So my equivalent of “Hello World” app.  is - http://itunes.apple.com/gb/app/iching-master/id424495901?mt=8 I built this, as an app about a year ago,  but figured that it worked so well on iOS that I would get it published. Technorati Tags: I-Ching,iChing,iPhone,iTunes

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  • Tips for XNA WP7 Developers

    - by Michael B. McLaughlin
    There are several things any XNA developer should know/consider when coming to the Windows Phone 7 platform. This post assumes you are familiar with the XNA Framework and with the changes between XNA 3.1 and XNA 4.0. It’s not exhaustive; it’s simply a list of things I’ve gathered over time. I may come back and add to it over time, and I’m happy to add anything anyone else has experienced or learned as well. Display · The screen is either 800x480 or 480x800. · But you aren’t required to use only those resolutions. · The hardware scaler on the phone will scale up from 240x240. · One dimension will be capped at 800 and the other at 480; which depends on your code, but you cannot have, e.g., an 800x600 back buffer – that will be created as 800x480. · The hardware scaler will not normally change aspect ratio, though, so no unintended stretching. · Any dimension (width, height, or both) below 240 will be adjusted to 240 (without any aspect ratio adjustment such that, e.g. 200x240 will be treated as 240x240). · Dimensions below 240 will be honored in terms of calculating whether to use portrait or landscape. · If dimensions are exactly equal or if height is greater than width then game will be in portrait. · If width is greater than height, the game will be in landscape. · Landscape games will automatically flip if the user turns the phone 180°; no code required. · Default landscape is top = left. In other words a user holding a phone who starts a landscape game will see the first image presented so that the “top” of the screen is along the right edge of his/her phone, such that the natural behavior would be to turn the phone 90° so that the top of the phone will be held in the user’s left hand and the bottom would be held in the user’s right hand. · The status bar (where the clock, battery power, etc., are found) is hidden when the Game-derived class sets GraphicsDeviceManager.IsFullScreen = true. It is shown when IsFullScreen = false. The default value is false (i.e. the status bar is shown). · You should have a good reason for hiding the status bar. Users find it helpful to know what time it is, how much charge their battery has left, and whether or not their phone is in service range. This is especially true for casual games that you expect someone to play for a few minutes at a time, e.g. while waiting for some event to start, for a phone call to come in, or for a train, bus, or subway to arrive. · In portrait mode, the status bar occupies 32 pixels of space. This means that a game with a back buffer of 480x800 will be scaled down to occupy approximately 461x768 screen pixels. Setting the back buffer to 480x768 (or some resolution with the same 0.625 aspect ratio) will avoid this scaling. · In landscape mode, the status bar occupies 72 pixels of space. This means that a game with a back buffer of 800x480 will be scaled down to occupy approximately 728x437 screen pixels. Setting the back buffer to 728x480 (or some resolution with the same 1.51666667 aspect ratio) will avoid this scaling. Input · Touch input is scaled with screen size. · So if your back buffer is 600x360, a tap in the bottom right corner will come in as (599,359). You don’t need to do anything special to get this automatic scaling of touch behavior. · If you do not use full area of the screen, any touch input outside the area you use will still register as a touch input. For example, if you set a portrait resolution of 240x240, it would be scaled up to occupy a 480x480 area, centered in the screen. If you touch anywhere above this area, you will get a touch input of (X,0) where X is a number from 0 to 239 (in accordance with your 240 pixel wide back buffer). Any touch below this area will give a touch input of (X,239). · If you keep the status bar visible, touches within its area will not be passed to your game. · In general, a screen measurement is the diagonal. So a 3.5” screen is 3.5” long from the bottom right corner to the top left corner. With an aspect ratio of 0.6 (480/800 = 0.6), this means that a phone with a 3.5” screen is only approximately 1.8” wide by 3” tall. So there are approximately 267 pixels in an inch on a 3.5” screen. · Again, this time in metric! 3.5 inches is approximately 8.89 cm. So an 8.89 cm screen is 8.89 cm long from the bottom right corner to the top left corner. With an aspect ratio of 0.6, this means that a phone with an 8.89 cm screen is only approximately 4.57 cm wide by 7.62 cm tall. So there are approximately 105 pixels in a centimeter on an 8.89 cm screen. · Think about the size of your finger tip. If you do not have large hands, think about the size of the fingertip of someone with large hands. Consider that when you are sizing your touch input. Especially consider that when you are spacing two touch targets near one another. You need to judge it for yourself, but items that are next to each other and are each 100x100 should be fine when it comes to selecting items individually. Smaller targets than that are ok provided that you leave space between them. · You want your users to have a pleasant experience. Making touch controls too small or too close to one another will make them nervous about whether they will touch the right target. Take this into account when you plan out your game initially. If possible, do some quick size mockups on an actual phone using colored rectangles that you position and size where you plan to have your game controls. Adjust as necessary. · People do not have transparent hands! Nor are their hands the size of a mouse pointer icon. Consider leaving a dedicated space for input rather than forcing the user to cover up to one-third of the screen with a finger just to play the game. · Another benefit of designing your controls to use a dedicated area is that you’re less likely to have players moving their finger(s) so frantically that they accidentally hit the back button, start button, or search button (many phones have one or more of these on the screen itself – it’s easy to hit one by accident and really annoying if you hit, e.g., the search button and then quickly tap back only to find out that the game didn’t save your progress such that you just wasted all the time you spent playing). · People do not like doing somersaults in order to move something forward with accelerometer-based controls. Test your accelerometer-based controls extensively and get a lot of feedback. Very well-known games from noted publishers have created really bad accelerometer controls and been virtually unplayable as a result. Also be wary of exceptions and other possible failures that the documentation warns about. · When done properly, the accelerometer can add a nice touch to your game (see, e.g. ilomilo where the accelerometer was used to move the background; it added a nice touch without frustrating the user; I also think CarniVale does direct accelerometer controls very well). However, if done poorly, it will make your game an abomination unto the Marketplace. Days, weeks, perhaps even months of development time that you will never get back. I won’t name names; you can search the marketplace for games with terrible reviews and you’ll find them. Graphics · The maximum frame rate is 30 frames per second. This was set as a compromise between battery life and quality. · At least one model of phone is known to have a screen refresh rate that is between 59 and 60 hertz. Because of this, using a fixed time step with a target frame rate of 30 will cause a slight internal delay to build up as the framework is forced to wait slightly for the next refresh. Eventually the delay will get to the point where a draw is skipped in order to recover from the delay. (See Nick's comment below for clarification.) · To deal with that delay, you can either stay with a fixed time step and set the frame rate slightly lower or else you can go to a variable time step and make sure to adjust all of your update data (e.g. player movement distance) to take into account the elapsed time from the last update. A variable time step makes your update logic slightly more complicated but will avoid frame skips entirely. · Currently there are no custom shaders. This might change in the future (there is no hardware limitation preventing it; it simply wasn’t a feature that could be implemented in the time available before launch). · There are five built-in shaders. You can create a lot of nice effects with the built-in shaders. · There is more power on the CPU than there is on the GPU so things you might typically off-load to the GPU will instead make sense to do on the CPU side. · This is a phone. It is not a PC. It is not an Xbox 360. The emulator runs on a PC and uses the full power of your PC. It is very good for testing your code for bugs and doing early prototyping and layout. You should not use it to measure performance. Use actual phone hardware instead. · There are many phone models, each of which has slightly different performance levels for I/O, screen blitting, CPU performance, etc. Do not take your game right to the performance limit on your phone since for some other phones you might be crossing their limits and leaving players with a bad experience. Leave a cushion to account for hardware differences. · Smaller screened phones will have slightly more dots per inch (dpi). Larger screened phones will have slightly less. Either way, the dpi will be much higher than the typical 96 found on most computer screens. Make sure that whoever is doing art for your game takes this into account. · Screens are only required to have 16 bit color (65,536 colors). This is common among smart phones. Using gradients on a 16 bit display can produce an ugly artifact known as banding. Banding is when, rather than a smooth transition from one color to another, you instead see distinct lines. Be careful to avoid this when possible. Banding can be avoided through careful art creation. Its effects can be minimized and even unnoticeable when the texture in question is always moving. You should be careful not to rely on “looks good on my phone” since some phones do have 32-bit displays and thus you’ll find yourself wondering why you’re getting bad reviews that complain about the graphics. Avoid gradients; if you can’t, make sure they are 16-bit safe. Audio · Never rely on sounds as your sole signal to the player that something is happening in the game. They might have the sound off. They might be playing somewhere loud. Etc. · You have to provide controls to disable sound & music. These should be separate. · On at least one model of phone, the volume control API currently has no effect. Players can adjust sound with their hardware volume buttons, but in game selectors simply won’t work. As such, it may not be worth the effort of providing anything beyond on/off switches for sound and music. · MediaPlayer.GameHasControl will return true when a game is hooked up to a PC running Zune. When Zune is running, any attempts to do anything (beyond check GameHasControl) with MediaPlayer will cause an exception to be thrown. If this exception is thrown, catch it and disable music. Exceptions take time to propagate; you don’t want one popping up in every single run of your game’s Update method. · Remember that players can already be listening to music or using the FM radio. In this case GameHasControl will be false and you should handle this appropriately. You can, alternately, ask the player for permission to stop their current music and play your music instead, but the (current) requirement that you restore their music when done is very hard (if not impossible) to deal with. · You can still play sound effects even when the game doesn’t have control of the music, but don’t think this is a backdoor to playing music. Your game will fail certification if your “sound effect” seems to be more like music in scope and length.

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  • Existential CAML - does an item exist?

    - by PointsToShare
    © 2011 By: Dov Trietsch. All rights reserved More CAML and existence. In “SharePoint List Issues” and “Passing the CAML thru the EY of the NEEDL we saw how to use CAML to return a subset of a list and also how to check the existence of lists, fields, defaults, and values.   Here is a general function that may be used to get a subset of a list by comparing a “text” type field to a given value.  The function is pretty smart. It can be used to check existence or to return a collection of items that may be further processed. It handles non existing fields and replaces them with the ubiquitous “Title”, but only once!  /// Build an SPQuery that returns a selected set of columns from a List /// titleField must be a "Text" type field /// When the titleField parameter is empty ("") "Title" is assumed /// When the title parameter is empty ("") All is assumed /// When the columnNames parameter is null, the query returns all the fields /// When the rowLimit parameter is 0, the query return all the items. /// with a non-zero, the query returns at most rowLimits /// /// usage: to check if an item titled "Blah" exists in your list, do: /// colNames = {"Title"} /// col = GetListItemColumnByTitle(myList, "", "Blah", colNames, 1) /// Check the col.Count. if > 0 the item exists and is in the collection private static SPListItemCollection GetListItemColumnByTitle(SPList list, string titleField, string title, string[] columnNames, uint rowLimit) {   try   {     char QT = Convert.ToChar((int)34);     SPQuery query = new SPQuery();     if (title != "")     {       string tf = titleField;       if (titleField == "") tf = "Title";       tf = CAMLThisName(list, tf, "Title");        StringBuilder titleQuery = new StringBuilder  ("<Where><Eq><FieldRef Name=");       titleQuery.Append(QT);       titleQuery.Append(tf);       titleQuery.Append(QT);       titleQuery.Append("/><Value Type=");       titleQuery.Append(QT);       titleQuery.Append("Text");       titleQuery.Append(QT);       titleQuery.Append(">");       titleQuery.Append(title);       titleQuery.Append("</Value></Eq></Where>");       query.Query = titleQuery.ToString();     }     if (columnNames.Length != 0)     {       StringBuilder sb = new StringBuilder("");       bool TitleAlreadyIncluded = false;       foreach (string columnName in columnNames)       {         string tst = CAMLThisName(list, columnName, "Title");         //Allow Title only once         if (tst != "Title" || !TitleAlreadyIncluded)         {           sb.Append("<FieldRef Name=");           sb.Append(QT);           sb.Append(tst);           sb.Append(QT);           sb.Append("/>");           if (tst == "Title") TitleAlreadyIncluded = true;         }       }       query.ViewFields = sb.ToString();     }     if (rowLimit > 0)     {        query.RowLimit = rowLimit;     }     SPListItemCollection col = list.GetItems(query);     return col;   }   catch (Exception ex)   {     //Console.WriteLine("GetListItemColumnByTitle" + ex.ToString());     //sw.WriteLine("GetListItemColumnByTitle" + ex.ToString());     return null;   } } Here I called it for a list in which “Author” (it is the internal name for “Created”) and “Blah” do not exist. The list of column names is:  string[] columnNames = {"Test Column1", "Title", "Author", "Allow Multiple Ratings", "Blah"};  So if I use this call, I get all the items for which “01-STD MIL_some” has the value of 1. the fields returned are: “Test Column1”, “Title”, and “Allow Multiple Ratings”. Because “Title” was already included and the default for non exixsting is “Title”, it was not replicated for the 2 non-existing fields.  SPListItemCollection col = GetListItemColumnByTitle(masterList, "01-STD MIL_some", "1", columnNames, 0); The following call checks if there are any items where “01-STD MIL_some” has the value of “1”. Note that I limited the number of returned items to 1.  SPListItemCollection col = GetListItemColumnByTitle(masterList, "01-STD MIL_some", "1", columnNames, 1); The code also uses the CAMLThisName function that checks for an existence of a field and returns its InternalName. This is yet another useful function that I use again and again.  /// <summary> /// return a fields internal name (CAMLName)  /// or the "default" name that you passed. /// To check existence pass "" or some funny name like "mud in your eye" /// </summary> public static string CAMLThisName(SPList list, string name, string def) {   String CAMLName = def;   SPField fld = GetFieldByName(list, name);   if (fld != null)   {      CAMLName = fld.InternalName;   }   return CAMLName; } That’s all folks?!

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  • Apress Deal of the Day - 5Mar/2011 - Crafting Digital Media: Audacity, Blender, Drupal, GIMP, Scribus, and other Open Source Tools

    - by TATWORTH
    Today's Apress $10 deal of the day at http://www.apress.com/info/dailydeal has been on before. I have a copy and it is useful read on open source applications for Windows. Crafting Digital Media: Audacity, Blender, Drupal, GIMP, Scribus, and other Open Source Tools Open source software, also known as free software, now offers a creative platform with world-class programs. Crafting Digital Media is your foundation course in photographic manipulation, illustration, animation, making music, video editing, and more using open source software.

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  • Announcing a new Free Windows Azure Platform Trial offer

    - by Eric Nelson
    We now have a  truly useful Windows Azure Platform trial. Which makes me very happy as I was a vocal critic of the original trial offer. Simply put, the small number of compute hours it included made it useless for many potential early adopters. This is now fixed. The new Introductory Special now includes a generous 750 hours of compute – enough to run a web role 24/7. Enjoy! Related Links Full announcement If you are an ISV then there is a better offer for you via Microsoft Platform Ready and Cloud Essentials and keep an eye on our events for ISVs as we will be doing Windows Azure Platform technical briefings starting March 31st.

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  • Building Enterprise Smartphone App &ndash; Part 4: Application Development Considerations

    - by Tim Murphy
    This is the final part in a series of posts based on a talk I gave recently at the Chicago Information Technology Architects Group.  Feel free to leave feedback. Application Development Considerations Now we get to the actual building of your solutions.  What are the skills and resources that will be needed in order to develop a smartphone application in the enterprise? Language Knowledge One of the first things you need to consider when you are deciding which platform language do you either have the most in house skill base or can you easily acquire.  If you already have developers who know Java or C# you may want to use either Android or Windows Phone.  You should also take into consideration the market availability of developers.  If your key developer leaves how easy is it to find a knowledgeable replacement? A second consideration when it comes to programming languages is the qualities exposed by the languages of a particular platform.  How well does that development language and its associated frameworks support things like security and access to the features of the smartphone hardware?  This will play into your overall cost of ownership if you have to create this infrastructure on your own. Manage Limited Resources Everything is limited on a smartphone: battery, memory, processing power, network bandwidth.  When developing your applications you will have to keep your footprint as small as possible in every way.  This means not running unnecessary processes in the background that will drain the battery or pulling more data over the airwaves than you have to.  You also want to keep your on device in as compact a format as possible. Mobile Design Patterns There are a number of design patterns that have either come to life because of smartphone development or have been adapted for this use.  The main pattern in the Windows Phone environment is the MVVM (Model-View-View-Model).  This is great for overall application structure and separation of concerns.  The fun part is trying to keep that separation as pure as possible.  Many of the other patterns may or may not have strict definitions, but some that you need to be concerned with are push notification, asynchronous communication and offline data storage. Real estate is limited on smartphones and even tablets. You are also limited in the type of controls that can be represented in the UI. This means rethinking how you modularize your application. Typing is also much harder to do so you want to reduce this as much as possible.  This leads to UI patterns.  While not what we would traditionally think of as design patterns the guidance each platform has for UI design is critical to the success of your application.  If user find the application difficult navigate they will not use it. Development Process Because of the differences in development tools required, test devices and certification and deployment processes your teams will need to learn new way of working together.  This will include the need to integrate service contracts of back-end systems with mobile applications.  You will also want to make sure that you present consistency across different access points to corporate data.  Your web site may have more functionality than your smartphone application, but it should have a consistent core set of functionality.  This all requires greater communication between sub-teams of your developers. Testing Process Testing of smartphone apps has a lot more to do with what happens when you lose connectivity or if the user navigates away from your application. There are a lot more opportunities for the user or the device to perform disruptive acts.  This should be your main testing concentration aside from the main business requirements.  You will need to do things like setting the phone to airplane mode and seeing what the application does in order to weed out any gaps in your handling communication interruptions. Need For Outside Experts Since this is a development area that is new to most companies the need for experts is a lot greater. Whether these are consultants, vendor representatives or just development community forums you will need to establish expert contacts. Nothing is more dangerous for your project timelines than a lack of knowledge.  Make sure you know who to call to avoid lengthy delays in your project because of knowledge gaps. Security Security has to be a major concern for enterprise applications. You aren't dealing with just someone's game standings. You are dealing with a companies intellectual property and competitive advantage. As such you need to start by limiting access to the application itself.  Once the user is in the app you need to ensure that the data is secure at all times.  This includes both local storage and across the wire.  This means if a platform doesn’t natively support encryption for these functions you will need to find alternatives to secure your data.  You also need to keep secret (encryption) keys obfuscated or locked away outside of the application. People can disassemble the code otherwise and break your encryption. Offline Capabilities As we discussed earlier one your biggest concerns is not having connectivity.  Because of this a good portion of your code may be dedicated to handling loss of connection and reconnection situations.  What do you do if you lose the network?  Back up all your transactions and store of any supporting data so that operations can continue off line. In order to support this you will need to determine the available flat file or local data base capabilities of the platform.  Any failed transactions will need to support a retry mechanism whether it is automatic or user initiated.  This also includes your services since they will need to be able to roll back partially completed transactions.  What ever you do, don’t ignore this area when you are designing your system. Deployment Each platform has different deployment capabilities. Some are more suited to enterprise situations than others. Apple's approach is probably the most mature at the moment. Prior to the current generation of smartphone platforms it would have been Windows CE. Windows Phone 7 has the limitation that the app has to be distributed through the same network as public facing applications. You mark them as private which means that they are only accessible by a direct URL. Unfortunately this does not make them undiscoverable (although it is very difficult). This will change with Windows Phone 8 where companies will be able to certify their own applications and distribute them.  Given this Windows Phone applications need to be more diligent with application access in order to keep them restricted to the company's employees. My understanding of the Android deployment schemes is that it is much less standardized then either iOS or Windows Phone. Someone would have to confirm or deny that for me though since I have not yet put the time into researching this platform further. Given my limited exposure to the iOS and Android platforms I have not been able to confirm this, but there are varying degrees of user involvement to install and keep applications updated. At one extreme the user just goes to a website to do the install and in other case they may need to download files and perform steps to install them. Future Bluetooth Today we use Bluetooth for keyboards, mice and headsets.  In the future it could be used to interrogate car computers or manufacturing systems or possibly retail machines by service techs.  This would open smartphones to greater use as a almost a Star Trek Tricorder.  You would get you all your data as well as being able to use it as a universal remote for just about any device or machine. Better corporation controlled deployment At least in the Windows Phone world the upcoming release of Windows Phone 8 will include a private certification and deployment option that is currently not available with Windows Phone 7 (Mango). We currently have to run the apps through the Marketplace certification process and use a targeted distribution method. Platform independent approaches HTML5 and JavaScript with Web Service has become a popular topic lately for not only creating flexible web site, but also creating cross platform mobile applications.  I’m not yet convinced that this lowest common denominator approach is viable in most cases, but it does have it’s place and seems to be growing.  Be sure to keep an eye on it. Summary From my perspective enterprise smartphone applications can offer a great competitive advantage to many companies.  They are not cheap to build and should be approached cautiously.  Understand the factors I have outlined in this series, do you due diligence and see if there is a portion of your business that can benefit from the mobile experience. del.icio.us Tags: Architecture,Smartphones,Windows Phone,iOS,Android

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  • How to Implement Single Sign-On between Websites

    - by hmloo
    Introduction Single sign-on (SSO) is a way to control access to multiple related but independent systems, a user only needs to log in once and gains access to all other systems. a lot of commercial systems that provide Single sign-on solution and you can also choose some open source solutions like Opensso, CAS etc. both of them use centralized authentication and provide more robust authentication mechanism, but if each system has its own authentication mechanism, how do we provide a seamless transition between them. Here I will show you the case. How it Works The method we’ll use is based on a secret key shared between the sites. Origin site has a method to build up a hashed authentication token with some other parameters and redirect the user to the target site. variables Status Description ssoEncode required hash(ssoSharedSecret + , + ssoTime + , + ssoUserName) ssoTime required timestamp with format YYYYMMDDHHMMSS used to prevent playback attacks ssoUserName required unique username; required when a user is logged in Note : The variables will be sent via POST for security reasons Building a Single Sign-On Solution Origin Site has function to 1. Create the URL for your Request. 2. Generate required authentication parameters 3. Redirect to target site. using System; using System.Web.Security; using System.Text; public partial class _Default : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) { string postbackUrl = "http://www.targetsite.com/sso.aspx"; string ssoTime = DateTime.Now.ToString("yyyyMMddHHmmss"); string ssoUserName = User.Identity.Name; string ssoSharedSecret = "58ag;ai76"; // get this from config or similar string ssoHash = FormsAuthentication.HashPasswordForStoringInConfigFile(string.Format("{0},{1},{2}", ssoSharedSecret, ssoTime, ssoUserName), "md5"); string value = string.Format("{0}:{1},{2}", ssoHash,ssoTime, ssoUserName); Response.Clear(); StringBuilder sb = new StringBuilder(); sb.Append("<html>"); sb.AppendFormat(@"<body onload='document.forms[""form""].submit()'>"); sb.AppendFormat("<form name='form' action='{0}' method='post'>", postbackUrl); sb.AppendFormat("<input type='hidden' name='t' value='{0}'>", value); sb.Append("</form>"); sb.Append("</body>"); sb.Append("</html>"); Response.Write(sb.ToString()); Response.End(); } } Target Site has function to 1. Get authentication parameters. 2. Validate the parameters with shared secret. 3. If the user is valid, then do authenticate and redirect to target page. 4. If the user is invalid, then show errors and return. using System; using System.Web.Security; using System.Text; public partial class _Default : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) { if (!IsPostBack) { if (User.Identity.IsAuthenticated) { Response.Redirect("~/Default.aspx"); } } if (Request.Params.Get("t") != null) { string ticket = Request.Params.Get("t"); char[] delimiters = new char[] { ':', ',' }; string[] ssoVariable = ticket.Split(delimiters, StringSplitOptions.None); string ssoHash = ssoVariable[0]; string ssoTime = ssoVariable[1]; string ssoUserName = ssoVariable[2]; DateTime appTime = DateTime.MinValue; int offsetTime = 60; // get this from config or similar try { appTime = DateTime.ParseExact(ssoTime, "yyyyMMddHHmmss", null); } catch { //show error return; } if (Math.Abs(appTime.Subtract(DateTime.Now).TotalSeconds) > offsetTime) { //show error return; } bool isValid = false; string ssoSharedSecret = "58ag;ai76"; // get this from config or similar string hash = FormsAuthentication.HashPasswordForStoringInConfigFile(string.Format("{0},{1},{2}", ssoSharedSecret, ssoTime, ssoUserName), "md5"); if (string.Compare(ssoHash, hash, true) == 0) { if (Math.Abs(appTime.Subtract(DateTime.Now).TotalSeconds) > offsetTime) { //show error return; } else { isValid = true; } } if (isValid) { //Do authenticate; } else { //show error return; } } else { //show error } } } Summary This is a very simple and basic SSO solution, and its main advantage is its simplicity, only needs to add a single page to do SSO authentication, do not need to modify the existing system infrastructure.

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  • Visual Studio 2010 Professional now on Dreamspark!

    - by Stacy Vicknair
    If you are a student and you were looking for your VS2010 fix today, be sure to check out Dreamspark.com and get your own copy! Dreamspark is simple; it’s about giving students Microsoft professional tools at no charge. Visit Dreamspark right now to sign up and get VS2010!   Technorati Tags: VS2010,Dreamspark,students,.NET

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  • MSDN Live 2010 &ndash; Delivered : 24 sessions (4 x 6) on Visual Studio and Team Foundation Server

    - by terje
    We (Mikael Nitell and me) got a whole track on the Norwegian MSDN Live tour this year.  We did these as a pair, and covered 4 cities over 4 days, 6 sessions per day, taking 8 hours to come through it.  The Islandic volcano made the travels a bit rough, but we managed 6 flights out of 8. The first one had to go by van instead, 7-8 hour drive each way together with other MSDN Live presenters – a memorable tour! Oslo was the absolute top point.  We had to change hall to a bigger one. People were crowding, and even the big hall was packed!  The presentations were mostly based on demos, but we had a few slides as well.  They have been uploaded to my SkyDrive.  Info to aliens – some of the text may be Norwegian. The sessions were as follows: Overview of news in Visual Studio and Team Foundation server 2010 Ensuring Quality with VS/TFS 2010 Releasing products with VS/TFS 2010 No More No Repro with VS/TFS 2010 Performance Testing and Parallel Programming with VS/TFS 2010 Migrating to VS/TFS 2010 Tips, tricks, news and some best practices with VS/TFS 2010   In the coming days, I will post up examples from the demos too, with explanations of how they are intended to work. These entries will also contain stuff we had to remove from the actual presentations due to the time constraints. We managed to create recordings of two of the sessions, which will be uploaded to Channel 9 by Microsoft, afaik.   I will update this blog with information about exact locations when that is done. Also note we’re (read:Osiris Data AS) running both Upgrade and Deep Dive courses  on VS/TFS 2010 now in May.  Please look here for more info. If you want to be informed, follow me on Twitter.  All blog entries will be announced on twitter.

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  • JSON Support in Azure

    - by kaleidoscope
    Please find how we call JavaScript Object Notation in cloud applications. As we all know how client script is useful in web applications in terms of performance.           Same we can use JQuery in Asp.net using Cloud  computing which will  asynchronously pull any messages out of the table(cloud storage)  and display them in the     browser by invoking a method on a controller that returns JavaScript Object Notation (JSON) in a well-known shape. Syntax : Suppose we want to write a  JQuery function which return some notification while end user interact with our application so use following syntax : public JsonResult GetMessages() {      if (User.Identity.IsAuthenticated)      {     UserTextNotification[] userToasts =           toastRepository.GetNotifications(User.Identity.Name);          object[] data =          (from UserTextNotification toast in userToasts          select new { title = toast.Title ?? "Notification",          text = toast.MessageText }).ToArray();           return Json(data, JsonRequestBehavior.AllowGet);      }         else            return Json(null); } Above function is used to check authentication and display message if user is not exists in Table. Plateform :   ASP.NET 3.5  MVC 1   Under Visual Studio 2008  . Please find below link for more detail : http://msdn.microsoft.com/en-us/magazine/ee335721.aspx   Chandraprakash, S

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  • NHibernate tutorial #6 - Parent-Child Relationships

    - by BobPalmer
    I've finally had a chance to continue my NHibernate tutorial series after a series of vacations and events.  In this tutorial, I cover one of the most common relationships, that of the parent-child, in NHibernate.  I also go through some optimization refactoring along the way. You can view the entire Google Docs article here: http://docs.google.com/Doc?docid=0AUP-rKyyUMKhZGczejdxeHZfMzBmdjdzZDlkaA&hl=en   As always, feedback is appreciate! -Bob

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  • C# 4.0 Optional/Named Parameters Beginner&rsquo;s Tutorial

    - by mbcrump
    One of the interesting features of C# 4.0 is for both named and optional arguments.  They are often very useful together, but are quite actually two different things.  Optional arguments gives us the ability to omit arguments to method invocations. Named arguments allows us to specify the arguments by name instead of by position.  Code using the named parameters are often more readable than code relying on argument position.  These features were long overdue, especially in regards to COM interop. Below, I have included some examples to help you understand them more in depth. Please remember to target the .NET 4 Framework when trying these samples. Code Snippet using System;   namespace ConsoleApplication3 {     class Program     {         static void Main(string[] args)         {               //C# 4.0 Optional/Named Parameters Tutorial               Foo();                              //Prints to the console | Return Nothing 0             Foo("Print Something");             //Prints to the console | Print Something 0             Foo("Print Something", 1);          //Prints to the console | Print Something 1             Foo(x: "Print Something", i: 5);    //Prints to the console | Print Something 5             Foo(i: 5, x: "Print Something");    //Prints to the console | Print Something 5             Foo("Print Something", i: 5);       //Prints to the console | Print Something 5             Foo2(i3: 77);                       //Prints to the console | 77         //  Foo(x:"Print Something", 5);        //Positional parameters must come before named arguments. This will error out.             Console.Read();         }           static void Foo(string x = "Return Nothing", int i = 0)         {             Console.WriteLine(x + " " + i + Environment.NewLine);         }           static void Foo2(int i = 1, int i2 = 2, int i3 = 3, int i4 = 4)         {             Console.WriteLine(i3);         }     } }

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  • RemoveHandler Issues with Custom Events

    - by Jeff Certain
    This is a case of things being more complicated that I thought they should be. Since it took a while to figure this one out, I thought it was worth explaining and putting all of the pieces to the answer in one spot. Let me set the stage. Architecturally, I have the notion of generic producers and consumers. These put items onto, and remove items from, a queue. This provides a generic, thread-safe mechanism to load balance the creation and processing of work items in our application. Part of the IProducer(Of T) interface is: 1: Public Interface IProducer(Of T) 2: Event ItemProduced(ByVal sender As IProducer(Of T), ByVal item As T) 3: Event ProductionComplete(ByVal sender As IProducer(Of T)) 4: End Interface Nothing sinister there, is there? In order to simplify our developers’ lives, I wrapped the queue with some functionality to manage the produces and consumers. Since the developer can specify the number of producers and consumers that are spun up, the queue code manages adding event handlers as the producers and consumers are instantiated. Now, we’ve been having some memory leaks and, in order to eliminate the possibility that this was caused by weak references to event handles, I wanted to remove them. This is where it got dicey. My first attempt looked like this: 1: For Each producer As P In Producers 2: RemoveHandler producer.ItemProduced, AddressOf ItemProducedHandler 3: RemoveHandler producer.ProductionComplete, AddressOf ProductionCompleteHandler 4: producer.Dispose() 5: Next What you can’t see in my posted code are the warnings this caused. The 'AddressOf' expression has no effect in this context because the method argument to 'AddressOf' requires a relaxed conversion to the delegate type of the event. Assign the 'AddressOf' expression to a variable, and use the variable to add or remove the method as the handler.  Now, what on earth does that mean? Well, a quick Bing search uncovered a whole bunch of talk about delegates. The first solution I found just changed all parameters in the event handler to Object. Sorry, but no. I used generics precisely because I wanted type safety, not because I wanted to use Object. More searching. Eventually, I found this forum post, where Jeff Shan revealed a missing piece of the puzzle. The other revelation came from Lian_ZA in this post. However, these two only hinted at the solution. Trying some of what they suggested led to finally getting an invalid cast exception that revealed the existence of ItemProducedEventHandler. Hold on a minute! I didn’t create that delegate. There’s nothing even close to that name in my code… except the ItemProduced event in the interface. Could it be? Naaaaah. Hmmm…. Well, as it turns out, there is a delegate created by the compiler for each event. By explicitly creating a delegate that refers to the method in question, implicitly cast to the generated delegate type, I was able to remove the handlers: 1: For Each producer As P In Producers 2: Dim _itemProducedHandler As IProducer(Of T).ItemProducedEventHandler = AddressOf ItemProducedHandler 3: RemoveHandler producer.ItemProduced, _itemProducedHandler 4:  5: Dim _productionCompleteHandler As IProducer(Of T).ProductionCompleteEventHandler = AddressOf ProductionCompleteHandler 6: RemoveHandler producer.ProductionComplete, _productionCompleteHandler 7: producer.Dispose() 8: Next That’s “all” it took to finally be able to remove the event handlers and maintain type-safe code. Hopefully, this will save you the same challenges I had in trying to figure out how to fix this issue!

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  • South Florida SQL Saturday 2010

    - by ScottKlein
    The South Florida SQL Server Users Group is proud to announce the 2nd annual South Florida SQL Saturday will be held Saturday, July 31st at DeVry University (the same place it was held last year). Like last year, this will be a FREE event, aimed at everyone involved with SQL Server. For those who attended in 2009, this was a great event. We had nearly 500 attendees with 6 tracks and great speakers. We hope to do it bigger and better this year, with more tracks, more speakers, and more people! Our goal is to surpass the 500 attendee mark, with tracks for DBA's, SQL Developers, plenty of BI information, and Azure! Last year I said seating was limited, but what what the heck? No limitation. If you deal with SQL, or want to learn SQL, this is the place to be. To register, click on this link: http://www.sqlsaturday.com/40/eventhome.aspx We already have a lot of registered attendees and many sessions submitted. Many SQL Server experts and MVP's will be speaking so here is a chance to learn from the BEST!

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  • Office 2010 Professional Plus (Top 10 reasons to upgrade)

    - by mbcrump
    Being a huge nerd, I decided that I would go ahead and upgrade to the latest and greatest office. That being, Office 2010 Professional Plus. The biggest concern that I had was loosing all my mail settings from Outlook 2007. Thankfully, it upgrade gracefully and worked like a charm. So lets start this top 10 list. 1) You can upgrade without fear of loosing all your stuff! As you can tell by the screenshot below, you can select what you want to do. I selected to remove all previous versions.    2) Outlook conversations: Just like GMail, you can now group emails by conversations. This is simply awesome and a must have. 3) The ability to ignore conversations. If you are on a email thread that has nothing to do with you. Simply “ignore” the conversation and all emails go into the deleted folder. 4) Quick Steps, do you send an email to the same team member or group constantly. With quick steps, its just one click away. 5) Spell check in the Subject line! 6)  Easier Screenshots, built in just click the button. No more ALT-Printscreen for those that are not aware of the awesome SnagIT 10 that's out. 7) Open in protected view. When you open a document from an email attachment, it lets you know the file may be unsafe. You can click a button to enable editing. This is great for preventing macros.       8) Excel has always had a variety of charts and graphs available to visually depict data and trends. With Excel 2010, though, Microsoft has added a new feature called Sparklines, which allows you to place a mini-graph or trend line in a single cell. The Sparklines are a cool way to quickly and simply add a visual element without having to go through the effort of inserting a graph or chart that overwhelms the worksheet. 9) Contact actions. If you hover over a name in the form or fields on an email, you get a popup giving you several actions you can perform on the person such as adding them to your Outlook contacts, scheduling a meeting, viewing their stored contact information if they are already in your contacts, sending an instant message or even starting a telephone call. 10) Windows 7 Task Bar Context Menu – I love the jumplist. I don’t know how much that I would actually use it but it just rocks.

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