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  • Why doesn't my IDE do background compiling/building?

    - by MKO
    Today I develop on a fairly complex computer, it has multiple cores, SSD drives and what not. Still, most of the time I'm programming the computer is leasurely doing nothing. When I need to compile and run/deploy a somewhat complex project at best it still takes a couple of seconds. Why? Now that we're living more and more in the "age of instant" why can't I press F5 in Visual studio and launch/deploy my application instantly? A couple of seconds might not sound so bad but it's still cognitive friction and time that adds up, and frankly it makes programming less fun. So how could compilation be instant? Well, People tend to edit files in different assemblies, what if Visual Studio/The IDE constantly did compilation/and building of everything that I modified anytime that it might be appropriate. Heck if they wanted to go really advanced they could do per-class compilation. The compilation might not work but then it could just silently do nothing (except adding error messages to the error window). Surely todays computer could dedicate a core or two to this task, and if someone found it annoying it could be disabled by option. I know there's probably a thousand technical issues and some fancy shadow copying that would need to be resolved for this to be seamless and practical but it sure would make programming more seamless. Is there any practical reason why this scenario isn't possible? Would the wear and tear of continually writing binaries be too much? Couldn't assemblies be held in memory until deployed/run?

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  • CodePlex Daily Summary for Wednesday, September 19, 2012

    CodePlex Daily Summary for Wednesday, September 19, 2012Popular ReleasesWinRT XAML Toolkit: WinRT XAML Toolkit - 1.2.3: WinRT XAML Toolkit based on the Windows 8 RTM SDK. Download the latest source from the SOURCE CODE page. For compiled version use NuGet. You can add it to your project in Visual Studio by going to View/Other Windows/Package Manager Console and entering: PM> Install-Package winrtxamltoolkit Features AsyncUI extensions Controls and control extensions Converters Debugging helpers Imaging IO helpers VisualTree helpers Samples Recent changes NOTE: Namespace changes DebugConsol...Python Tools for Visual Studio: 1.5 RC: PTVS 1.5RC Available! We’re pleased to announce the release of Python Tools for Visual Studio 1.5 RC. Python Tools for Visual Studio (PTVS) is an open-source plug-in for Visual Studio which supports programming with the Python language. PTVS supports a broad range of features including CPython/IronPython, Edit/Intellisense/Debug/Profile, Cloud, HPC, IPython, etc. support. The primary new feature for the 1.5 release is Django including Azure support! The http://www.djangoproject.com is a pop...Launchbar: Lanchbar 4.0.0: First public release.AssaultCube Reloaded: 2.5.4 -: Linux has Ubuntu 11.10 32-bit precompiled binaries and Ubuntu 10.10 64-bit precompiled binaries, but you can compile your own as it also contains the source. If you are using Mac or other operating systems, please wait while we try to package for those OSes. Try to compile it. If it fails, download a virtual machine. The server pack is ready for both Windows and Linux, but you might need to compile your own for Linux (source included) Changelog: New logo Improved airstrike! Reset nukes...JayData - The cross-platform HTML5 data-management library for JavaScript: JayData 1.2: JayData is a unified data access library for JavaScript to CRUD + Query data from different sources like OData, MongoDB, WebSQL, SqLite, Facebook or YQL. The library can be integrated with Knockout.js or Sencha Touch 2 and can be used on Node.js as well. See it in action in this 6 minutes video Sencha Touch 2 example app using JayData: Netflix browser. What's new in JayData 1.2 For detailed release notes check the release notes. JayData core: all async operations now support promises JayDa...fastJSON: v2.0.5: 2.0.5 - fixed number parsing for invariant format - added a test for German locale number testing (,. problems)????????API for .Net SDK: SDK for .Net ??? Release 4: 2012?9?17??? ?????,???????????????。 ?????Release 3??????,???????,???,??? ??????????????????SDK,????????。 ??,??????? That's all.VidCoder: 1.4.0 Beta: First Beta release! Catches up to HandBrake nightlies with SVN 4937. Added PGS (Blu-ray) subtitle support. Additional framerates available: 30, 50, 59.94, 60 Additional sample rates available: 8, 11.025, 12 and 16 kHz Additional higher bitrates available for audio. Same as Source Constant Framerate available. Added Apple TV 3 preset. Added new Bob deinterlacing option. Introduced process isolation for encodes. Now if HandBrake crashes, VidCoder will keep running and continue pro...DNN Metro7 style Skin package: Metro7 style Skin for DotNetNuke 06.02.01: Stabilization release fixed this issues: Links not worked on FF, Chrome and Safari Modified packaging with own manifest file for install and source package. Moved the user Image on the Login to the left side. Moved h2 font-size to 24px. Note : This release Comes w/o source package about we still work an a solution. Who Needs the Visual Studio source files please go to source and download it from there. Known 16 CSS issues that related to the skin.css. All others are DNN default o...Visual Studio Icon Patcher: Version 1.5.1: This fixes a bug in the 1.5 release where it would crash when no language packs were installed for VS2010.sheetengine - Isometric HTML5 JavaScript Display Engine: sheetengine v1.1.0: This release of sheetengine introduces major drawing optimizations. A background canvas is created with the full drawn scenery onto which only the changed parts are redrawn. For example a moving object will cause only its bounding box to be redrawn instead of the full scene. This background canvas is copied to the main canvas in each iteration. For this reason the size of the bounding box of every object needs to be defined and also the width and height of the background canvas. The example...VFPX: Desktop Alerts 1.0.2: This update for the Desktop Alerts contains changes to behavior for setting custom sounds for alerts. I have removed ALERTWAV.TXT from the project, and also removed DA_DEFAULTSOUND from the VFPALERT.H file. The AlertManager class and Alert class both have a "default" cSound of ADDBS(JUSTPATH(_VFP.ServerName))+"alert.wav" --- so, as long as you distribute a sound file with the file name "alert.wav" along with the EXE, that file will be used. You can set your own sound file globally by setti...MCEBuddy 2.x: MCEBuddy 2.2.15: Changelog for 2.2.15 (32bit and 64bit) 1. Added support for %originalfilepath% to get the source file full path. Used for custom commands only. 2. Added support for better parsing of Media Portal XML files to extract ShowName and Episode Name and download additional details from TVDB (like Season No, Episode No etc). 3. Added support for TVDB seriesID in metadata 4. Added support for eMail non blocking UI testCrashReporter.NET : Exception reporting library for C# and VB.NET: CrashReporter.NET 1.2: *Added html mail format which shows hierarchical exception report for better understanding.PDF Viewer Web part: PDF Viewer Web Part: PDF Viewer Web PartIIS Express Manager: IIS Express Manager v 0.5B: Several added features, including adding site and right click menu for sites; which allows you to start/stop site, view it directly in browser etc.Chris on SharePoint Solutions: View Grid Banding - v1.0: Initial release of the View Creation and Management Page Column Selector Banding solution.Microsoft Ajax Minifier: Microsoft Ajax Minifier 4.67: Fix issue #18629 - incorrectly handling null characters in string literals and not throwing an error when outside string literals. update for Issue #18600 - forgot to make the ///#DEBUG= directive also set a known-global for the given debug namespace. removed the kill-switch for disregarding preprocessor define-comments (///#IF and the like) and created a separate CodeSettings.IgnorePreprocessorDefines property for those who really need to turn that off. Some people had been setting -kil...Lakana - WPF Framework: Lakana V2: Lakana V2 contains : - Lakana WPF Forms (with sample project) - Lakana WPF Navigation (with sample project)Microsoft SQL Server Product Samples: Database: OData QueryFeed workflow activity: The OData QueryFeed sample activity shows how to create a workflow activity that consumes an OData resource, and renders entity properties in a Microsoft Excel 2010 worksheet or Microsoft Word 2010 document. Using the sample QueryFeed activity, you can consume any OData resource. The sample activity uses LINQ to project OData metadata into activity designer expression items. By setting activity expressions, a fully qualified OData query string is constructed consisting of Resource, Filter, Or...New ProjectsCachalote-Todo: Cachalote TodoCommerce Server Tools: A collection of tools and samples for Microsoft and Ascentium Commerce ServerCopiarArquivosNaRede: facilitate the process of copying files from one machine to host several machines,should be used primarily for network administrators and support teams.CS 3750 Team Ghana: Weber State University's Computer Science Department students are working on feature completing the Ghana Hospital inventory system in Asp.Net C#.CUDAFY TSP: Solving the Traveling Salesman Problem in C# on the GPGPU.Deixei Software Factory: Line Of Business application are one of the most important assets in a enterprise environment. You do not need to build the basis over and over. FocusMeter: Tiny tray application for tracking distractions.FrontTest: ????????generalshop: Host a number of ASP.NET controls I developed overtime: 1, RolloverImageButtonjschome: ??????。OVS Web App: OVS web appPeoplePicker Port Tester: The PeoplePicker Port Tester helps with troubleshooting PeoplePicker issues.Project Demo: hajshjdhfjkhdskfhdkhfkahdkjProyectoLenguaje2: proyecto de lenguaje de programación II Por: Moreira Kennedy Palma LuisSharePoint 2010 and 2013 jQuery / JS code samples: Various code samples for SharePoint 2010 and SharePoint 2013Strom: A projectsuperScheduler: A TDD project to help the contributors learn and have fun. The result should be something that looks like a cross platform task scheduler.......Troll Face SDK: Application project using the Face SDK for Windows Phone for demonstration purposeUseful PowerShell Scripts: Powerful & useful PowerShell scriptsWeiTalk: Sina weibo for Windows PhoneXML.NET Serializer: Striving for: - Great performance - Very easy to use - Very flexible and configurable - Ability to configure both via configuration file and/or attributes

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  • In an Entity/Component system, can component data be implemented as a simple array of key-value pairs? [on hold]

    - by 010110110101
    I'm trying to wrap my head around how to organize components in an Entity Component Systems once everything in the current scene/level is loaded in memory. (I'm a hobbyist BTW) Some people seem to implement the Entity as an object that contains a list of of "Component" objects. Components contain data organized as an array of key-value pairs. Where the value is serialized "somehow". (pseudocode is loosely in C# for brevity) class Entity { Guid _id; List<Component> _components; } class Component { List<ComponentAttributeValue> _attributes; } class ComponentAttributeValue { string AttributeName; object AttributeValue; } Others describe Components as an in-memory "table". An entity acquires the component by having its key placed in a table. The attributes of the component-entity instance are like the columns in a table class Renderable_Component { List<RenderableComponentAttributeValue> _entities; } class RenderableComponentAttributeValue { Guid entityId; matrix4 transformation; // other stuff for rendering // everything is strongly typed } Others describe this actually as a table. (and such tables sound like an EAV database schema BTW) (and the value is serialized "somehow") Render_Component_Table ---------------- Entity Id Attribute Name Attribute Value and when brought into running code: class Entity { Guid _id; Dictionary<string, object> _attributes; } My specific question is: Given various components, (Renderable, Positionable, Explodeable, Hideable, etc) and given that each component has an attribute with a particular name, (TRANSLATION_MATRIX, PARTICLE_EMISSION_VELOCITY, CAN_HIDE, FAVORITE_COLOR, etc) should: an entity contain a list of components where each component, in turn, has their own array of named attributes with values serialized somehow or should components exist as in-memory tables of entity references and associated with each "row" there are "columns" representing the attribute with values that are specific to each entity instance and are strongly typed or all attributes be stored in an entity as a singular array of named attributes with values serialized somehow (could have name collisions) or something else???

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  • Relationship between Repository and Unit of Work

    - by NullOrEmpty
    I am going to implement a repository, and I would like to use the UOW pattern since the consumer of the repository could do several operations, and I want to commit them at once. After read several articles about the matter, I still don't get how to relate this two elements, depending on the article it is being done in a way u other. Sometimes the UOW is something internal to the repository: public class Repository { UnitOfWork _uow; public Repository() { _uow = IoC.Get<UnitOfWork>(); } public void Save(Entity e) { _uow.Track(e); } public void SubmittChanges() { SaveInStorage(_uow.GetChanges()); } } And sometimes it is external: public class Repository { public void Save(Entity e, UnitOfWork uow) { uow.Track(e); } public void SubmittChanges(UnitOfWork uow) { SaveInStorage(uow.GetChanges()); } } Other times, is the UOW whom references the Repository public class UnitOfWork { Repository _repository; public UnitOfWork(Repository repository) { _repository = repository; } public void Save(Entity e) { this.Track(e); } public void SubmittChanges() { _repository.Save(this.GetChanges()); } } How are these two elements related? UOW tracks the elements that needs be changed, and repository contains the logic to persist those changes, but... who call who? Does the last make more sense? Also, who manages the connection? If several operations have to be done in the repository, I think using the same connection and even transaction is more sound, so maybe put the connection object inside the UOW and this one inside the repository makes sense as well. Cheers

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  • Need Guidance Making HTML5 Canvas Game Engine

    - by Scriptonaut
    So I have some free time this winter break and want to build a simple 2d HTML5 canvas game engine. Mostly a physics engine that will dictate the way objects move and interact(collisions, etc). I made a basic game here: http://caidenhome.com/HTML%205/pong.html and would like to make more, and thought that this would be a good reason to make a simple framework for this stuff. Here are some questions: Does the scripting language have to be Javascript? What about Ruby? I will probably write it with jQuery because of the selecting powers, but I'm curious either way. Are there any great guides you guys know of? I want a fast guide that will help me bust out this engine sometime in the next 2 weeks, hopefully sooner. What are some good conventions I should be aware of? What's the best way to get sound? At the moment I'm using something like this: var audioElement = document.createElement('audio'); audioElement.setAttribute('src', 'paddle_col.wav'); audioElement.load(); I'm interested in making this engine lightweight and extremely efficient, I will do whatever it takes to get great speeds and processing power. I know this question is fairly vague, but I just need a push in the right direction. Thanks :)

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  • An adequate message authentication code for REST

    - by Andras Zoltan
    My REST service currently uses SCRAM authentication to issue tokens for callers and users. We have the ability to revoke caller privileges and ban IPs, as well as impose quotas to any type of request. One thing that I haven't implemented, however, is MAC for requests. As I've thought about it more, for some requests I think this is needed, because otherwise tokens can be stolen and before we identify this and deactivate the associated caller account, some damage could be done to our user accounts. In many systems the MAC is generated from the body or query string of the request, however this is difficult to implement as I'm using the ASP.Net Web API and don't want to read the body twice. Equally importantly I want to keep it simple for callers to access the service. So what I'm thinking is to have a MAC calculated on: the url, possibly minus query string the verb the request ip (potentially is a barrier on some mobile devices though) utc date and time when the client issues the request. For the last one I would have the client send that string in a request header, of course - and I can use it to decide whether the request is 'fresh' enough. My thinking is that whilst this doesn't prevent message body tampering it does prevent using a model request to use as a template for different requests later on by a malicious third party. I believe only the most aggressive man in the middle attack would be able to subvert this, and I don't think our services offer any information or ability that is valuable enough to warrant that. The services will use SSL as well, for sensitive stuff. And if I do this, then I'll be using HMAC-SHA-256 and issuing private keys for HMAC appropriately. Does this sound enough? Have I missed anything? I don't think I'm a beginner when it comes to security, but when working on it I always. am shrouded in doubt, so I appreciate having this community to call upon!

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  • Ti Launchpad

    - by raysmithequip
    Just thought I would get a couple of notes up here for reference to anyone that is interested...it is now Feb 2011 and I have not been posting here enough to remember this blog. Back in Nov 2010 I ordered the Ti launchpad msp430, it is a little target board kit replete with a mini USB cable, two very inexpensive programmable mcu's and a couple of pin headers with a couple of led's on board, a spi connector some on board jumpers and two programmable micro switches....all for less than $5.00...INCLUDING SHIPPING!!....not bad when the ardruino's are running around 20.00 for the target board, atmega328 and cable off of eBay...I wont even mention the microchip pic right now.  Naw, for $5.00 the Ti launchpad kit is about the cheapest fun around...if-uns your a geek that is... Well, the launchpad was backordered for almost two months, came like Xmas eve in fact...I had almost forgotten it!! And really, it was way late and not my idea of an Xmas present for myself.  That would of been the web expressions 4 I bought a few weeks back.  With all the holidays, I did not even look at it till last week, in fact I passed the wrapped board around at my local ham club meeting during points of personal privilege....some oh's and ahhs but mostly duhs...I actually ordered it to avoid downloading the huge code compressor studio 4 (CCS) that was supposed to be included on the cd.  No cd.  I had already downloaded IAR  another programming IDE for these little micro bugs. In my spare time I toyed with IAR and the launchpad board but after about two days of playing delete the driver with windows I decided to just download CCS 4, the code limited version, and give that a shot......CCS 4, is a good rewrite from the earlier versions, it is based on Eclipse as an IDE and includes the drivers for the msp430 target board I received in the kit.  Once installed I quickly configured the debugger for the target chip which was already plugged into the dip socket at the factory, msp430G2131 from he drop down list and clicked ok...I was in!! The CCS4 is full of bells and whistles compared to the IAR, which I would of preferred for the simplicity.  But the code compressor studio really does have it all!!..the code limited version is free, and of all things will give you java script editor box.  The whole layout in debugger mode reminds me of any modern programmer IDE...I mean sure give me Tex anytime but you simply must admire all the boxes and options included in the GUI.  It was a simple matter to check the assembly code in the flash and ram memory that came preloaded for the launchpad kit.  Assembly.  I am right now looking for my old assembly textbooks...sure I remember how to use mov and add etc but a couple of the commands are a little more than vague anymore.  Still, these little mcu's are about 50 cents each and might just work in a couple of projects I have lined up for the near future.  I may document the code here.  Luckily, I plan to write the code in c++ for the main project but if it has to be assembly, no prob.  For reference, the program that came already on the 2131 in the kit was a temperature indicator that alternately flashed red and green leds and changed the intensity of either depending on whether the temp was rising or falling...neat.  Neat enough that it might be worthwhile banging out a little GUI in windows 7 to test the new user device system calls, maybe put a temp gauge widget up on the desktop...just to keep from getting bored.  If you see some assembly code on this blog, you know I was doing something with one of the many mcu's out there.....thats all for now, more to follow...a bit later, of course.

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  • Advice: How to convince my newly annointed team lead against writing the code base from scratch

    - by shan23
    I work in a pretty reknowned MNC, and the module that I work in has been assigned to a new "lead". The code base is pretty huge (~130K or more, with inter dependencies on other modules) , but stable - some parts have grown ugly over the years, but its provably in working state. (Our products are running for years on them, even new ones). The problem is, our lead wants to rewrite the code from scratch, to encompass "finer granularity and a proactive design". I know in my guts thats not a very good idea, but how do I convince him/the rest of the team(who are pretty much more senior than me in terms of years of exp), without sounding too pedantic myself (Thou shalt not rewrite , as Joel et al have clear articles prohibiting it)? I have a good working relation with the person concerned, and don't want to ruin it, but neither do I want to be party to a decision which would surely plague us for years to come !! Any suggestions for a milder,yet effective approach ? Even accounts of how you have tackled such a situation to your liking would help me a lot! EDIT: The code base I'm talking about is not a product/GUI, but at kernel level with all the critical functionalities for our product. I hope now you know why i sound so apprehensive !!

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  • CodePlex Daily Summary for Sunday, September 16, 2012

    CodePlex Daily Summary for Sunday, September 16, 2012Popular ReleasesVisual Studio Icon Patcher: VSIP-1.5.1: This fixes a bug in the 1.5 release where it would crash when no language packs were installed for VS2010.sheetengine - Isometric HTML5 JavaScript Display Engine: sheetengine v1.1.0: This release of sheetengine introduces major drawing optimizations. A background canvas is created with the full drawn scenery onto which only the changed parts are redrawn. For example a moving object will cause only its bounding box to be redrawn instead of the full scene. This background canvas is copied to the main canvas in each iteration. For this reason the size of the bounding box of every object needs to be defined and also the width and height of the background canvas. The example...VFPX: Desktop Alerts 1.0.2: This update for the Desktop Alerts contains changes to behavior for setting custom sounds for alerts. I have removed ALERTWAV.TXT from the project, and also removed DA_DEFAULTSOUND from the VFPALERT.H file. The AlertManager class and Alert class both have a "default" cSound of ADDBS(JUSTPATH(_VFP.ServerName))+"alert.wav" --- so, as long as you distribute a sound file with the file name "alert.wav" along with the EXE, that file will be used. You can set your own sound file globally by setti...MCEBuddy 2.x: MCEBuddy 2.2.15: Changelog for 2.2.15 (32bit and 64bit) 1. Added support for %originalfilepath% to get the source file full path. Used for custom commands only. 2. Added support for better parsing of Media Portal XML files to extract ShowName and Episode Name and download additional details from TVDB (like Season No, Episode No etc). 3. Added support for TVDB seriesID in metadata 4. Added support for eMail non blocking UI testCrashReporter.NET : Exception reporting library for C# and VB.NET: CrashReporter.NET 1.2: *Added html mail format which shows hierarchical exception report for better understanding.DotNetNuke Search Engine Sitemaps Provider: Version 02.00.00: New release of the Search Engine Sitemap Providers New version - not backwards compatible with 1.x versions New sandboxing to prevent exceptions in module providers interfering with main provider Now installable using the Host->Extensions page New sitemaps available for Active Forums and Ventrian Property Agent Now derived from DotNetNuke Provider base for better framework integration DotNetNuke minimum compatibility raised to DNN 5.2, .NET to 3.5PDF Viewer Web part: PDF Viewer Web Part: PDF Viewer Web PartMicrosoft Ajax Minifier: Microsoft Ajax Minifier 4.67: Fix issue #18629 - incorrectly handling null characters in string literals and not throwing an error when outside string literals. update for Issue #18600 - forgot to make the ///#DEBUG= directive also set a known-global for the given debug namespace. removed the kill-switch for disregarding preprocessor define-comments (///#IF and the like) and created a separate CodeSettings.IgnorePreprocessorDefines property for those who really need to turn that off. Some people had been setting -kil...MPC-BE: Media Player Classic BE 1.0.1.0 build 1122: MPC-BE is a free and open source audio and video player for Windows. MPC-BE is based on the original "Media Player Classic" project (Gabest) and "Media Player Classic Home Cinema" project (Casimir666), contains additional features and bug fixes. Supported Operating Systems: Windows XP SP2, Vista, 7 32bit/64bit System Requirements: An SSE capable CPU The latest DirectX 9.0c runtime (June 2010). Install it regardless of the operating system, they all need it. Web installer: http://www.micro...Preactor Object Model: Visual Studio Template .NET 3.5: Visual Studio Template with all the necessary files to get started with POM. You will still need to Get the Preactor.ObjectModel and Preactor.ObjectModleExtensions libraries from Nuget though. You will also need to sign with assembly with a strong name key.Lakana - WPF Framework: Lakana V2: Lakana V2 contains : - Lakana WPF Forms (with sample project) - Lakana WPF Navigation (with sample project)Microsoft SQL Server Product Samples: Database: OData QueryFeed workflow activity: The OData QueryFeed sample activity shows how to create a workflow activity that consumes an OData resource, and renders entity properties in a Microsoft Excel 2010 worksheet or Microsoft Word 2010 document. Using the sample QueryFeed activity, you can consume any OData resource. The sample activity uses LINQ to project OData metadata into activity designer expression items. By setting activity expressions, a fully qualified OData query string is constructed consisting of Resource, Filter, Or...YTNet: YTNet Version 1.0: YT Net Version 1.0 The first release of the YT Net library. This release supports: - Searching YouTube videos by title - Loading the different versions of a video, ordered by the itag value - Downloading videos The release is well tested witch a bunch of unit tests and two sample applications (A Console and a WPF application).F# 3.0 Sample Pack: FSharp 3.0 Sample Pack for Visual Studio 2012 RTM: F# 3.0 Sample Pack for Visual Studio 2012 RTMANPR MX: ANPR_MX Release 1: ANPR MX Release 1 Features: Correctly detects plate area. Provides potential values for the recognized plate. Allows images 800x600 and below.Cocktail: Cocktail v1.0.1: PrerequisitesVisual Studio 2010 with SP1 (any edition but Express) Optional: Silverlight 4 or 5 Note: Install Silverlight 4 Tools and then the Silverlight 4 Toolkit. Likewise for Silverlight 5 Tools and the Silverlight 5 Toolkit DevForce Express 6.1.8.1 or greater Included in the Cocktail download, DevForce Express requires registration) Important: Install DevForce after all other components. Download contentsDebug and release assemblies API documentation Source code Licens...weber: weber v0.1: first release, creates a basic browser shell and allows user to navigate to web sites.Arduino for Visual Studio: Arduino 1.x for Visual Studio 2012, 2010 and 2008: Register for the forum for more news and updates Version 1209.15 is beta and resolves a number of issues in Visual Studio 2012 and minor debugger fixes for all vs versions. After you have tested a working installation, if you would like to beta the debug tool then email beta at visualmicro.com. Version 1208.19 (click the downloads tab) is considered stable for visual studio 2010 and 2008. Key Features of 1209.10 Support for Visual Studio 2012 (.NET 4.5) Debug tools beta team can re-e...AcDown????? - AcDown Downloader Framework: AcDown????? v4.1: ??●AcDown??????????、??、??、???????。????,????,?????????????????????????。???????????Acfun、????(Bilibili)、??、??、YouTube、??、???、??????、SF????、????????????。 ●??????AcPlay?????,??????、????????????????。 ● AcDown??????????????????,????????????????????????????。 ● AcDown???????C#??,????.NET Framework 2.0??。?????"Acfun?????"。 ????32??64? Windows XP/Vista/7/8 ???? 32??64? ???Linux ????(1)????????Windows XP???,?????????.NET Framework 2.0???(x86),?????"?????????"??? (2)???????????Linux???,????????Mono?? ??...Move Mouse: Move Mouse 2.5.2: FIXED - Minor fixes and improvements.New ProjectsBadoev1Lab: ???? ?? ??????? ?????????Banking.NET: Banking.NET is a .NET 4 based Home - Banking Application.ColdFire Studio Macro Assembler and Simulator: Integrated ColdFire MCUs macro assembler and simulator. Write programs in ColdFire assembly or load binary code and test them in a simulator. Eve Galaxy Map: EGM provides an API for the host application to visualize data across a 3D rendering of the Eve Online universe, similar to the in-game Star Map.Hamaazan (Rated): hamaazan website + robotHBCI.NET: HBCI.NET is a .NET 3.5 Library, which communicates with your bank account via HBCI 2.2, FinTS 3.0 and 4.0Http Explorer: A GUI for crafting and submitting http requests and viewing the resulting response.LINQ for C++: LINQ for C++ is an attempt to bring LINQ-like list manipulation to C++11.mroftalpdxs: I WANT TO TEST THE POSSILITY OF PUBLICATTION OF THE DOCUMMMENET.my-secondlib: This is Win 8 Test Code RepoNET Library to interface with Zephyr Bluetooth Heart Rate Monitor: .NET Library for interfacing to Zephyr Heart Rate MonitorPkuBookStore: PkuBookStoreSmallTune: SmallTune is an audioplayer with a long tradition, being completely rewritten and redesigned by now.Taylor's Professional Services: CIS470 Team B Senior ProjectTFS Test Case Review: Provides a means to review Test Cases created in Microsoft Test Manager in a clean, easy-to-read interface.Visual Studio 2012 all caps menu option: A Visual Studio 2012 add-in that allows the user to turn all caps in menu titles on and off in the Visual Studio options dialog. XNA Map Editor: This is a Map Editor that is still in development. It's a map editor for a 2D Platformer. Grid tile placement,loading tiles and objects Made with XNA and C#.

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  • Discount Multilingual Day in the Life of User Experience

    - by ultan o'broin
    Super article by the WikiMedia Foundation engineering folks about Designing for the Multilingual Web using the Wikipedia Universal Language Selector user interface as an example. Great ideas about tools that are available, as well as covering the basics of wireframing (mockups), prototyping, and user testing. Lots of inspiration there for developers and builders of apps who want to ensure their user experience (UX) really delivers for a global audience. Check out the use of the Firefox-based Pencil, how to translate your mockups, and how to perform remote user testing using Google+ Hangouts. Paul Giner demonstrates how to translate mockups. A little clunky and homespun in parts (I would prefer if tools such as Pencil or Balsamiq MockUps, and so on, could roundtrip directly from SVG to XLIFF for example, and Pencil doesn't work yet with the latest versions for Firefox) and I am not sure how it can really scales to enterprise-level use. However, the UX methodology is basically sound, and reinforces the importance of designing and testing in more that one language. The most powerful message for me is that you do not need special resources, training or expensive tools to deliver great-looking usable apps if you're a developer. Definitely worth considering if you're building apps out there in the community.

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  • What is the best type of c# timer to use with an Unity game that uses many timers simultaneously?

    - by Kyle Seidlitz
    I am developing a stand-alone 3d game in Unity that will have anywhere from 1 to 200 timers running simultaneously. For this game timer durations will range from 5 minutes to 4 days. There will not be any countdown displays or any UI for the timers. An object will be selected, a menu choice will then be selected, and the timer will start. Several events will occur at different intervals during the duration of the timer. The events will be confined to changing the material of the selected object, and calling a 1 second sound effect like a chime or a bell. If the user wants to save or end the game before all the timers are done, the start of the still running timers is to be saved to an XML file such that when the game is started again, any still running timers will have a calculation done to see if the timer is then done, where the game will change the materials appropriately. I am still trying to figure out what type of timer to use, and see also if there are any suggestions for saving and calculating times over several days. What class(es) of timers should I use? Are there any special issues I should look out for in terms of performance?

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  • Do I need social networks to be an expert developer? [closed]

    - by Gerald Blizzy
    This question may sound odd, but do I need twitter, facebook and google+ if I am a web-developer? I see many expert developers nowadays using it in working order. It seems like it's harder to stay in touch with customers, co-workers and potential customers if you don' use social networks. Am I right? Reason why I ask is that I am totally not a facebook/twitter person, I find it boring and annoying. I understand that linkedin is usefull for career, but what about twitter and facebook? Are they needed for web-developer career? What I am trying to ask is if I only use linkedin, own portfolio website, google talks, gmail and something like github, would I actually miss anything professionally/job-wise? My thoughts are that I can just have my portfolio website where I list all my projects aswell as contacts page with my google talks/gmail account. It can suit both fulltime job, freelance and own projects. So this way email and google talks is just enough. Am I right or not? Thanks in advance!

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  • How to highlight non-rectangular hotspots?

    - by HuseyinUslu
    So my question is highly related to Creating non-rectangular hotspots and detecting clicks. Yet again, I've irregular hot-spots (think the game Risk). So basically, we can detect clicks on these hot-spots easily using color key mapping as discussed in above question which I don't have any problems implementing (which is also covered here in details). The problem is about highlighting these irreguar hotspots. So let me explain the question a bit more - the above color key mapping guide uses this as a world map: Then the author color-maps the imaginary countries: Now we can now detect the country the pointer is over. In the same article author mentions outlining countries on mouse-over. Though to get the effect, he creates unique border assets for each country - like: For the game I'm working on I'm using the same color-key mapping idea to detect hot-spots, but I didn't like the way of highlighting hot-spots. Coloring all the hot-spots is already a time-consuming job for me - as I have 25+ hot-spots for each map. Further, the need to have 25 unique border/highlight asset per hot-spot doesn't sound right. Anyone have a better idea/suggestion on highlighting these hot-spots?

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  • Which Open Source Licenses can address concerns for an Open Source Game Engine?

    - by Chris
    I am on a team that is looking to open source an engine we are building. It's intended as an engine for Online RPG style games. We're writing it to work on both desktops and android platforms. I've been over to the OSI http://opensource.org/licenses/category to check out the most common licenses. However, this will be my first time going into an open source project and I wanted to know if the community had some insight into which licenses might be best suited. Key licensing concerns: Removing or limiting our liability (most already seem to cover this, but stating for completeness). We want other developers to be able to take part or all of our project and use it in their own projects with proper accreditation to our project. Licensing should not hinder someone's ability to quickly use the engine. They should be able to download a release and start using it without needing to wait on licensing issues. Game content (gfx, sound, etc.) that is not part of the engine should be allowed to be licensed separately. If someone is using our engine, they can retain full copy right of their content, including engine generated data. Our primary goal is exposure, which is why we're going open source to start with. Both for the project and for the individuals developing it. Are there any licenses that can require accreditation visible to players? While I'd put our primary goal as exposure, for licensing the accreditation is less of a concern. From what I've read through (and have been able to understand) it doesn't seem like any of the licenses cover anything that is produced by the licensed software. Are there any that state this specifically, or does simply not mentioning it leave it open for other licensing? Are there any other concerns that we should consider? Has anyone had any issues using any of these licenses?

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  • What partition to use to keep data files in Ubuntu?

    - by Martin Lee
    I have been using Ubuntu for a few years and usually my partition set up was the following: Ext3 or Ext4 partition for the system itself (20 GB); A 10 GB swap partition; a big FAT32 partition to store movies, photos, work stuff, etc. (depends on the capacity of the disk, but usually it is what is left from Ext3+Swap, currently it is more than 200 GB). Does this setup sound right? I am considering to switching to one big Ext3 partition now, because the problem with Fat32 in Ubuntu has not gone anywhere: for example, right now I can access my 'big' partition with a 'Data' label only through /media/_themes?END. Pretty strange name for a partition, isn't it? some Linux software fail to read/write on this partition. For example, if I want to play around with rebar and build/make/compile things on this FAT32 partition, it will always complain about permissions and won't work (the same goes for many other kinds of software); it is not stable, I can not refer to some files on this FAT32 partition, because after the next reboot it will be called not '_themes?END', but something else. On the other side I usually begin to run out of space on the Ext3 partition after a few months of usage. So, the question is - what is the best setup of partitions for an Ubuntu system? Should a FAT32 partition be used at all?

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  • What is a good way to share internal helpers?

    - by toplel32
    All my projects share the same base library that I have build up over quite some time. It contains utilities and static helper classes to assist them where .NET doesn't exactly offer what I want. Originally all the helpers were written mainly to serve an internal purpose and it has to stay that way, but sometimes they prove very useful to other assemblies. Now making them public in a reliable way is more complicated than most would think, for example all methods that assume nullable types must now contain argument checking while not charging internal utilities with the price of doing so. The price might be negligible, but it is far from right. While refactoring, I have revised this case multiple times and I've come up with the following solutions so far: Have an internal and public class for each helper The internal class contains the actual code while the public class serves as an access point which does argument checking. Cons: The internal class requires a prefix to avoid ambiguity (the best presentation should be reserved for public types) It isn't possible to discriminate methods that don't need argument checking   Have one class that contains both internal and public members (as conventionally implemented in .NET framework). At first, this might sound like the best possible solution, but it has the same first unpleasant con as solution 1. Cons: Internal methods require a prefix to avoid ambiguity   Have an internal class which is implemented by the public class that overrides any members that require argument checking. Cons: Is non-static, atleast one instantiation is required. This doesn't really fit into the helper class idea, since it generally consists of independent fragments of code, it should not require instantiation. Non-static methods are also slower by a negligible degree, which doesn't really justify this option either. There is one general and unavoidable consequence, alot of maintenance is necessary because every internal member will require a public counterpart. A note on solution 1: The first consequence can be avoided by putting both classes in different namespaces, for example you can have the real helper in the root namespace and the public helper in a namespace called "Helpers".

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  • Impossible to select folders and files with mouse (Ubuntu 12.04)

    - by François
    First-time post for me here (after being a regular reader for two years though) so thank you all for the quality of replies and help provided. My problem is very simple apparently but a tricky one. I just installed the Ubuntu 12.04(1) along with the Gnome3-shell environment on my new pc desktop Acer Aspire X3995 (see config below). Everything work (more or less) so far (I still have problems of sound and disabled 2-fingers gestures with my screen -- which I will have to deal with xconfig settings I think -- though), but the main problem is that I cannot select files/folders with my USB mouse. When I try to double click on them, nothing happen (sometimes one folder or file is selected but then unselected again). Note that the navigation works perfectly from the USB keyboard and from the touch-screen (I am using a 23" wide touch-screen Acer Monitor T231Hbmid). Also, the mouse works perfectly with other menu navigation, with the only difference that the text of certain menus is selected as if I was holding the left click on them. So I assume the problem is only related to the mouse. Needless to say that the usual basic hardware checks have been performed (unplugging, powered-off, etc.). My level is simply "advanced user", meaning that if you provide me with intelligible input I should find my way, but please don't expect too much technical/specific knowledge... :) Please let me know if you need more information on this bug. Now, fingers crossed... and thanks in advance! Ciao, François Config of Acer Aspire X3995: Ubuntu 12.04 / Gnome3-shell environment / Intel Core i5 3450 / nVidia GeForce 605, 1Gb. Screen: Acer Monitor TFT 23" wide T231Hbmid

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  • Strategy for backwards compatibility of persistent storage

    - by Baqueta
    In my experience, trying to ensure that new versions of an application retain compatibility with data storage from previous versions can often be a painful process. What I currently do is to save a version number for each 'unit' of data (be it a file, database row/table, or whatever) and ensure that the version number gets updated each time the data changes in some way. I also create methods to convert from v1 to v2, v2 to v3, and so on. That way, if I'm at v7 and I encounter a v3 file, I can do v3-v4-v5-v6-v7. So far this approach seems to be working out well, but I haven't had to make use of it extensively yet so there may be unforseen problems. I'm also concerned that if the objects I'm loading change significantly, I'll either have to keep around old versions of the classes or face updating all my conversion methods to handle the new class definition. Is my approach sound? Are there other/better approaches I could be using? Are there any design patterns applicable to this problem?

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  • Reconstruct a file from a TCP stream

    - by Abhishek Chanda
    I have a client and a server and a third box which sees all packets from the server to the client (but not the other way around). Now when the client requests a file from the server (over HTTP), the third box sees the response. I am trying to reconstruct the file there. I am using libpcap to capture TCP datagrams and trying to reconstruct the file there. Here is what I did Listen for packets on an interface Group all packets which have the same ACK number Sort the group based on SEQ number Extract data from each packet and combine them and write to the disk The problem is, the file thus generated is not exactly the same as the original file. Does everything sound correct here? Some more details: I am using C++ The packet data is being stored as std::vector<char> I did change the byte order while reading the ack number and seq number from the packet using ntohl I am not sure if I need to change the byte order for the data as well. I tried to reverse the data from each packet before combining them, even that did not work. Is there something I am missing?

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  • Is a Mission Oriented Architecture (MOA) a better way to describe things than SOA?

    - by Brian Langbecker
    I might sound like a troll, but I would like to seriously understand this deeper. The place I work at has started to use the term MOA, versus SOA as we believe it drives more clarity and want to compare it to the true goals of SOA. A Mission Oriented Architecture is an approach whereby an application is broken down into various business mission elements, with the database, file assets, batch and real time functionality all tightly coupled in terms of delivering that piece of the functionality. The mission allows the developers to focus on a specific piece of functionality to get it right, and to build it with the ability for that piece to scale as an independent entity within the overall application. By tightly coupling the data, file assets and business logic you achieve the goals of working on a very large problem in bite size pieces. Some definitions of SOA mix it up with what is essentially a method call on a web service versus a true "service". As an architect, I have always found it fun getting everyone on the same page regarding SOA. Is it better to call it a "mission" versus a "service"?

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  • OnTrigger not firing consistently

    - by Lautaro
    I have a Prefab called Player which has a Body and a Sword. The game uses 2 instances of Player, Player1 and Player2. I use Player1 to strike Player2. This is code on the sword. My hope is that Sword of Player1 will log on contct with Body of Player2. It happens but only the first hit and then i have to hit several times before another strike is logged. But when i look at log from OnTriggerStay it looks like the TriggerExit is never detected untill long after the sword is gone. void OnTriggerEnter(Collider other) { //Play sound to confirm collision var sm = ObjectDirectory.soundManager; sm.PlaySoundClip(sm.gui_02); Debug.Log(other.name + " - ENTER" ); } void OnTriggerStay(Collider other) { Debug.Log(other.name + " - collision" ); } void OnTriggerExit(Collider other) { Debug.Log(other.name + " - HAS LEFT" ); } DEBUG LOG: Player2 - ENTER UnityEngine.Debug:Log(Object) SwordControl:OnTriggerEnter(Collider) (at Assets/Scripts/SwordControl.cs:28) Player2 - collision UnityEngine.Debug:Log(Object) SwordControl:OnTriggerStay(Collider) (at Assets/Scripts/SwordControl.cs:34) (The last debug log then repeated hundreds of times long after the sword of player 1 had withdrawn and was in no contact with player 2 ) EDIT: Further tests shows that if i move player1 backwards away form player2 i trigger the OnTriggerExit. Even if the sword is not touching Player2 since after the blow. However even after OnTriggerExit it takes many tries untill i can get another blow registered.

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  • Was API hooking done as needed for Stuxnet to work? I don't think so

    - by The Kaykay
    Caveat: I am a political science student and I have tried my level best to understand the technicalities; if I still sound naive please overlook that. In the Symantec report on Stuxnet, the authors say that once the worm infects the 32-bit Windows computer which has a WINCC setup on it, Stuxnet does many things and that it specifically hooks the function CreateFileA(). This function is the route which the worm uses to actually infect the .s7p project files that are used to program the PLCs. ie when the PLC programmer opens a file with .s7p the control transfers to the hooked function CreateFileA_hook() instead of CreateFileA(). Once Stuxnet gains the control it covertly inserts code blocks into the PLC without the programmers knowledge and hides it from his view. However, it should be noted that there is also one more function called CreateFileW() which does the same task as CreateFileA() but both work on different character sets. CreateFileA works with ASCII character set and CreateFileW works with wide characters or Unicode character set. Farsi (the language of the Iranians) is a language that needs unicode character set and not ASCII Characters. I'm assuming that the developers of any famous commercial software (for ex. WinCC) that will be sold in many countries will take 'Localization' and/or 'Internationalization' into consideration while it is being developed in order to make the product fail-safe ie. the software developers would use UNICODE while compiling their code and not just 'ASCII'. Thus, I think that CreateFileW() would have been invoked on a WINCC system in Iran instead of CreateFileA(). Do you agree? My question is: If Stuxnet has hooked only the function CreateFileA() then based on the above assumption there is a significant chance that it did not work at all? I think my doubt will get clarified if: my assumption is proved wrong, or the Symantec report is proved incorrect. Please help me clarify this doubt. Note: I had posted this question on the general stackexchange website and did not get appropriate responses that I was looking for so I'm posting it here.

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  • Retrofit Certification

    - by Bill Evjen
    Impact of Regulations on Cabin Systems Installation John Courtright, Structural Integrity Engineering There are “heightened” FAA attention to technical issues related to IFE and Wi-Fi Systems Installations The Aging Aircraft Safety Rule – EWIS & Damage Tolerance Analysis The Challenge: Maximize Flight Safety While Minimizing Costs Issue Papers & Testing, Testing, Testing The role of Airworthiness Directives (ADs) on the design of many IFE systems and all antenna systems. Goal is safety AND cost-effective maintenance intervals and inspection techniques The STC Process Briefly Stated Type Certifications (TC) Supplemental Type Certifications (STC) The STC Process Project Specific Certification Plan (PSCP) Managed by FAA Aircraft Certification Office (ACO) Type of Project (Electrical/Mechanical Systems or Structural) Specific Type of Aircraft Being Modified Schedule Design & Installation Location What does the STC Plan (PSCP) Cover? System Description – What does the system do? System qualification – Are the components qualified? Certification requirements – What FARs are applicable? Installation detail – what is being modified? Prototype installation – What is new? Functional hazard Assessment (FHA) – is it safe? EZAP-EWIS Requirements – Any aging aircraft issues? Certification Data – How is compliance achieved? Delegation and FAA involvement – Who is doing the work? Proposed certification schedule – When is the installation? Certification documentation – What the FAA Expects to see Cabin Systems Certification Concerns In addition to meeting the requirements for DO-160, Cabin System Certification needs to address issues related to: Power management: Generally, IFE and Wi-Fi Systems are classified as “Non-Essential Equipment” from a certification viewpoint. Connected to “non-essential” power buses Must be able to shed IFE & Wi-Fi Systems in a smoke/fire event or Other electrical emergency (FAA Policy 00-111-160) FAA is more relaxed with testing wi-fi. It used to be that you had to have 150 seats with laptops running wi-fi, but now it is down to around 50. Aging aircraft concerns – electrical and structural Issue papers addressing technical concerns involving: “Structural Certification Criteria for Large Antenna Installations” Antenna “Vibration/Buffeting Compliance Criteria” DO-160 : Environmental Test Procedures DO 160 – “Environmental Conditions and Test Procedures for Airborne Equipment”, Issued by RTCA Provides guidance to equipment manufacturers as to testing requirements Temperature: –40C to +55C Vibration and Shock Contaminant susceptibility – fluids and dust Electro-magnetic Interference Cabin systems are generally classified as “non-essential” Swissair 111 crashed (in part) due to non-standard wiring practices. EWIS Design Implications Installation design must take EWIS Requirements into account. This generally means: Aircraft surveys are needed to identify proper wire routing Ensure existing wiring diagrams are correct Identify primary/Secondary/Tertiary bus locations Verify proper separation of wire bundles exist Required separation from fuel quantity indicator system (FQIS) to prevent fuel tang ignition Enhanced Zonal Analysis Procedure (EZAP) Performed EZAP was developed by the Aging Transport Systems Rulemaking Advisory Committee (ATSRAC) EZAP is the method for analyzing airplane zones with an emphasis on evaluating wiring systems and the existence of combustibles  in the cabin. Certification Considerations for Wi-Fi Systems Electrical – All existing DO 160 testing required Issue papers required Onboard EMI testing – any interference with aircraft systems when multiple wi-fi users are logged on? Vibration/Buffeting compliance criteria – what is the effect of the antenna on aircraft flight characteristics? Structural certification criteria – what are the stress loads on the aircraft at the antenna location and what is the impact on maintenance inspection criteria for the airline? Damage tolerance analysis required Goal – minimize maintenance inspection intervals

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  • Problems with Ubuntu and AMD A10-4655M APU

    - by Robert Hanks
    I have a new HP Sleekbook 6z with AMD A10-4655M APU. I tried installing Ubuntu with wubi--the first attempt ended up with a 'AMD unsupported hardware' watermark that I wasn't able to remove (the appeared when I tried to update the drivers as Ubuntu suggested) On the second attempted install Ubuntu installed (I stayed away from the suggested drivers) but the performance was extremely poor----as in Windows Vista poor. I am not sure what the solution is--if I need to wait until there is a kernel update with Ubuntu or if there are other solutions--I realise this is a new APU for the market. I would love to have Ubuntu 12.04 up and running--Windows 7 does very well with this new processor so Ubuntu should, well, be lightening speed. The trial on the Sleekbook with Ubuntu 12.10 Alpha 2 release was a complete failure. I created a bootable USB. By using either the 'Try Ubuntu' or 'Install Ubuntu' options resulted in the usual purple Ubuntu splash screen, followed by nothing...as in a black screen without any hint of life. Interestingly one can hear the Ubuntu intro sound. In case you are wondering, this same USB was trialed subsequently on another computer with and Intel Atom Processor. Worked flawlessly. Lastly the second trial on the Sleekbook resulted in the same results as the first paragraph. Perhaps 12.10 Beta will overcome this issue, or the finalised 12.10 release in October. I don't have the expertise to know what the cause of the behaviour is-the issue could be something else entirely. Sadly, the Windows 7 performance is very good with this processor-very similar and in some instances better to the 2nd generation Intel i5 based computer I use at my workplace. Whatever the cause is for the performance with Ubuntu 12.04 or 12.10 Alpha 2, the situation doesn't bode well for Ubuntu. Ubuntu aside, the HP Sleekbook is a good performer for the price. I am certain once the Ubuntu issue is worked on and solutions arise, the Ubuntu performance will probably be better than ever.

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  • (Abstract) Game engine design

    - by lukeluke
    I am writing a simple 2D game (for mobile platforms) for the first time. From an abstract point of view, i have the main player controlled by the human, the enemies, elments that will interact with the main player, other living elements that will be controlled by a simple AI (both enemies and non-enemies). The human player will be totally controlled by the player, the other actors will be controlled by AI. So i have a class CActor and a class CActorLogic to start with. I would define a CActor subclass CHero (the main player controlled with some input device). This class will probably implement some type of listener, in order to capture input events. The other players controlled by the AI will be probably a specific subclass of CActor (a subclass per-type, obviously). This seems to be reasonable. The CActor class should have a reference to a method of CActorLogic, that we will call something like CActorLogic::Advance() or similar. Actors should have a visual representation. I would introduce a CActorRepresentation class, with a method like Render() that will draw the actor (that is, the right frame of the right animation). Where to change the animation? Well, the actor logic method Advance() should take care of checking collisions and other things. I would like to discuss the design of a game engine (actors, entities, objects, messages, input handling, visualization of object states (that is, rendering, sound output and so on)) but not from a low level point of view, but from an high level point of view, like i have described above. My question is: is there any book/on line resource that will help me organize things (using an object oriented approach)? Thanks

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