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  • Best way to find freelance c# developer

    - by sturdytree
    I am a developer based in London developing a desktop WPF business application using c# (+ MVVM/DDD/Nhibernate/Unity/Postsharp...). I need to find someone to review my code to suggest improvements and then to write integration tests. This could potentially be an ongoing relationship, expanding into writing new features etc. It would suit an experienced developer with a strong interest in design principles and writing clean code, who can work part time. However, the developer would need to work at my home based office (although timing is flexible). Websites such as elance and odesk seem to tie you in, and I would prefer to pay a one off introduction fee and then deal with the developer direct. Stack exchange seems quite expensive but is a possibility if I don't find an alternative. So, are there any other websites I can try?

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  • What are good JS libraries for game dev?

    - by acidzombie24
    If I decide to write a simple game both text and graphical (2d) what libraries would I use? (Assume we are using a HTML5 compatible browser) The main things I can think of Rendering text on screen Animating sprites (using images/css) Input (capturing the arrow keys and getting relative mouse positions) Perhaps some preloading resource or dynamically loading resources and choosing order Sound (but I am unsure how important this will be to me at first). Perhaps with mixing and chaining sounds or looping forever until stop. Networking (low priority) to connect a user to another or to continuously GET data without multiple request (I know this exist but I don't know how easy it is to setup or use. But this isn't important to me. Its for the question).

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  • How to reset the Xorg / xserver?

    - by thomas
    xserver keeps crashing on my general user account both in unity 3d and 2d. It doesn't do it on the guest account. That's why I want to reset / rollback everything xserver related, hoping this is going to fix it. Most answers on this involve sudo dpkg-reconfigure xserver-xorg. However, this does nothing for me (generates no output) and I read in other forums, that it's deprecated. So, what's the current way to reset all xserver / xorg options; what's the alternative to sudo dpkg-reconfigure xserver-xorg ? Thanks Edit: X crashes during work, not before login or so. And the effect of a crash is, that I get thrown out of the session, not a freeze or machine crash.

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  • Can not get to login screen, background starts with terminal prompt only

    - by Doug
    my uncle has Ubuntu on his work PC. Basically I came in to work today, and he had lost his UNITY side bar. I told him start with just rebooting it. He rebooted it... now it does not even get to the login screen. It gets to the background with the word UBUNTU, and the 6 or 7 dots, does it's little loading dot thing... then stops, and a black terminal opens on the top left with the background still in place. Personally, I think he screwed it up himself. He always swears he didn't touch anything, but I know better... Either way, I can't get him back into the desktop to even see if the sidebar is back. He's always screwing around pressing the wrong buttons on the login screen, hitting admin things and such... Any ideas?

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  • How to Align Gun with Bullets

    - by Shane
    I have a top-down 2D shooter. I have an image of a player holding a gun, that rotates to face the mouse. Please note that the gun isn't a separate image tethered to the player, but rather part of the player. Right now, bullets are created at the player's x and y. This works when the player is facing the right way, but not when they rotate. The bullets move in the right direction, but don't come from the gun. How can I fix this? TL;DR: When the player rotates, bullets don't come from gun. public void fire() { angle = sprite.getRotation(); System.out.println(angle); x = sprite.getX(); y = sprite.getY(); Bullet b = new Bullet(x, y, angle); Utils.world.addBullet(b); }

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  • Naming the Weapons and Designing Weapons Based in Real-life During Game Development [duplicate]

    - by David Dimalanta
    This question already has an answer here: Do you need a license for weapon models? 6 answers Is it legit or copyright safe if I name the actual name of the gun model such as AK-47, M16, Remington 870, and so on? I'm on the works for making a simple 2D 3rd-person shooter game. One of the examples is the Counter Strike and the game listed the name of weapons based on the real life models and so developers decided to created this named it for the weapon designs. If not, should I make either falsify the name of weapons (e.g. 9mm instead of Glock 17 from a Syphon Filter game) or make fictional weapons like the ones developed behind Halo games?

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  • Broken Gnome panel after Ubuntu Update

    - by Asaf
    Like every single update on Ubuntu system, my graphical system is completely broken after updating to version 11.10 http://i.imgur.com/YIHfA.png As shown in the image, the date is in the middle of the panel, There are many icons missing (network connection icon, skype) There's no right click menu when I try to right click on the panel and many programs don't have their menus (file,edit,view... those things). How do I fix this? I have gnome-panel, I don't want Unity and I'd rather install windows 95 before I switch to it.

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  • How do I show a minimap in a 3D world?

    - by Bubblewrap
    Got a really typical use-case here. I have large map made up of hexagons and at any given time only a small section of the map is visible. To provide an overview of the complete map, I want to show a small 2D representation of the map in a corner of the screen. What is the recommended approach for this in libgdx? Keep in mind the minimap must be updated when the currently visible section changes and when the map is updated. I've found SpriteBatch(info here), but the warning label on it made me think twice: A SpriteBatch is a pretty heavy object so you should only ever have one in your program. I'm not sure I'm supposed to use the one SpriteBatch that I can have on the minimap, and I'm also not sure how to interpret "heavy" in this context. Another thing to possibly keep in mind is that the minimap will probably be part of a larger UI, is there any way to integrate these two?

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  • Surface normal to screen angle

    - by Tannz0rz
    I've been struggling to get this working. I simply wish to take a surface normal and convert it to a screen angle. As an example, assuming we're working with the highlighted surface on the sphere below, where the arrow is the normal, the 2D angle would obviously be PI/4 radians. Here's one of the many things I've tried to no avail: float4 A = v.vertex; float4 B = v.vertex + float4(v.normal, 0.0); A = mul(VP, A); B = mul(VP, B); A.xy = (0.5 * (A.xy / A.w)) + 0.5; B.xy = (0.5 * (B.xy / B.w)) + 0.5; o.theta = atan2(B.y - A.y, B.x - A.x); I'm finally at my wit's end. Thanks for any and all help.

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  • Ubuntu freezes/crash after wake when upgraded to 13.10

    - by krustbr
    Back on 13.04 it didn't occurred. I've upgraded to 13.10, systems apparently working fine, but, when I put it to sleep(using or not using extended monitor) and try to wake up, I see the screen(both), without lock-screen, but completely freeze, Neither tty open, nor the keyboard works. So, only option remains is to force shut-down. Any clue how to investigate the cause or fix it? Thanks in advance, any info that'll help you could ask! Ubuntu 13.10 x64 - not a fresh install/upgraded - with Unity Dell Vostro 3550 AMD Proprietary Drivers - 13.11 / Hybrid with Intel

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  • How to play the sound of an object sliding on another object for a variable duration

    - by Antoine
    I would like to add sound effects to a basic 2D game. For example, a stone sphere is rolling on wood surface. Let's say I have a 2 second audio recording of this. How could I use the sample to add sound for an arbitrary duration ? So far I have two solutions in mind: a/ record the sound for an amount of time that is greater than the maximum expected duration, and play only a part of it; b/ extract a small portion of the sample and play it in a loop for the duration of the move; however I'm not sure if it makes sense with an audio wave.

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  • Interpolation gives the appearance of collisions

    - by Akroy
    I'm implementing a simple 2D platformer with a constant speed update of the game logic, but with the rendering done as fast as the machine can handle. I interpolate positions between actual game updates by just using the position and velocity of objects at the last update. This makes things look really smooth in general, but when something hits a wall/floor, it appears to go through the wall for a moment before being positioned correctly. This is because the interpolator is not taking walls into account, so it guesses the position into walls until the actual game update fixes it. Are there any particularly elegant solutions for this? Simply increasing the update rate seems like a band-aid solution, and I'm trying to avoid increasing the system reqs. I could also check for collisions in the actual interpolator, but that seems like heavy overhead, and then I'm no longer dividing the drawing and the game updating.

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  • Getting isometric grid coordinates from standard X,Y coordinates

    - by RoryHarvey
    I'm currently trying to add sprites to an isometric Tiled TMX map using Objects in cocos2d. The problem is the X and Y metadata from TMX object are in standard 2d format (pixels x, pixels y), instead of isometric grid X and Y format. Usually you would just divide them by the tile size, but isometric needs some sort of transform. For example on a 64x32 isometric tilemap of size 40 tiles by 40 tiles an object at (20,21)'s coordinates come out as (640,584) So the question really is what formula gets (20,21) from (640,584)?

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  • Volume setting isn't remembered after restart/shutdown

    - by Iulian
    This is my first time here and I'm new to linux and also to Ubuntu. I've installed first version 11.10 and there was some problems with the unity dock and also the problem with the volume not being remembered after restart or shutdown. I'm using dualboot with Windows 7. Ubuntu was installed after windows. I have 2 sound cards. One is onboard, on the motherboard, and the other is external, an E-MU 0404 USB 2.0 sound card. The last one is my primary sound card and I've choosed it as default output sound card. I've upgraded to 12.04 hopeing that this was fiex but even in this version the OS doesn't keep the volume where it was last time. The big problem is that sometimes I forget about this problem and start music and it starts at full volume and soon I think I will die of heart attack. Is there a way to make it remember or at least to tell him to start at a specific volume not at 100%?

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  • How does a collision engine work?

    - by JXPheonix
    Original question: Click me How exactly does a collision engine work? This is an extremely broad question. What code keeps things bouncing against each other, what code makes the player walk into a wall instead of walk through the wall? How does the code constantly refresh the players position and objects position to keep gravity and collision working as it should? If you don't know what a collision engine is, basically it's generally used in platform games to make the player acutally hit walls and the like. There's the 2D type and the 3D type, but they all accomplish the same thing: collision. So, what keeps a collision engine ticking?

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  • Cannot sleep/standby in Ubuntu 12.04

    - by mstaessen
    Yesterday, I installed Ubuntu 12.04 Desktop i386 on my netbook (HP Mini 311c). I am unable to use the sleep mode. When I press the suspend button (or do sudo pm-suspend), the screen flickers but the computer does not power off. Even worse, the screen comes back up and I'm back where I left off. Hibernating does work (although it is not available in Power Management). I have to use pm-hibernate to make that work. I'm using the 3.2.0.20 kernel and Gnome 3.3.92 (Unity, especially compiz, is a resource hog). Before Ubuntu 12.04, I was using Mint Linux 12 with the 3.0 kernel and everything worked fine back then. Any help is much appreciated because this is driving me crazy.

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  • Multiplayer game communication framework for mac/ios

    - by ishaq
    (Cross post from stackoverflow) I am creating a multiplayer 2D game for Mac and iOS devices. I'll be using cocso2d for graphics/game engine, however I am largely blank on what to use for multiplayer communication. Please note that I cannot use central severs e.g. SmartFox, RedDwarf, etc since I want the players to "host" games for others and be able to play it on their LAN, VPN or my own servers. Any pointers? I checked lidgren but it's for .NET only and hence not an option for me. EDIT: just in case it wasn't clear, the messaging has to be real time hence it's probably going to be over UDP

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  • How do I tackle top down RPG movement?

    - by WarmWaffles
    I have a game that I am writing in Java. It is a top down RPG and I am trying to handle movement in the world. The world is largely procedural and I am having a difficult time tackling how to handle character movement around the world and render the changes to the screen. I have the world loaded in blocks which contains all the tiles. How do I tackle the character movement? I am stumped and can't figure out where I should go with it. EDIT: Well I was abstract with the issue at hand. Right now I can only think of rigidly sticking everything into a 2D array and saving the block ID and the player offset in the Block or I could just "float" everything and move about between tiles so to speak.

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  • OpenGL ES 1 Pixel Error?

    - by Beginner001
    I am developing a game on android using OpenGL ES 1.0 for Android OS. It is a 2d game using a simple Orthographic projection and textures for the sprites. One of these textures has a small line (it looks like 1 pixel) all the way across the top that has the same colors as the bottom 1-pixel line of the texture. It is almost as if the bottom line of the image raster was copied and pasted as the top line as well. Is anyone familiar with this type of error? What could the problem be?

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  • Suspend/hibernate doesn't work on an Asus Laptop

    - by b1ackjosh
    I'm having issues suspending 11.04 on my new Asus U30sd-XA1 laptop, it's a new laptop on the market and I'm wondering if anyone else has had this issue and maybe have a fix for it. Basically whenever I close or put the laptop to sleep the screen goes black but the video card doesn't actually turn off, then the fan spins up even faster then it was before and gets hot. I did see that some people were having similar issues on other laptops and they set the kernal back. I'm newish to ubuntu and I'm not super comfortable messing with the kernal. If anyone has any other solutions that would be great. I am not using the 520m nvidia driver because it won't load unity after it's installed. I've also heard quite a few bad things about the drivers on the ubuntu forums, so I deactivated the driver.

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  • Where to start learning OpenGL with C++?

    - by NERDcustard
    I'm 16 years old and my name is Norbert. I have learnt C++ and made some cool text based games and such but I would love to start graphic's programming. I'm a decent artiest (I will have some of my work bellow) I know the base of C++ but I really would like to get into OpenGL. I need someone to show me some good tutorials for OpenGl with C++ so I can really get into game dev. My goal is to be able to program a simple 2d game by the end of the year and I have lots of time to do so. I'm en-rolled in a game dev next year and really need some help with starting off. http://imgur.com/QZjKX http://imgur.com/3CZy7

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  • CW/CCW Rotation of a Vector

    - by user23132
    Considering that I have a vector A, and after an arbitrary rotation I get vector B. I want to use this rotation operation in others vectors as well, but I'm having problems in doing that. My idea do that is to calculate the perpendicular vector C of the plane AB (by calculating AxB). This vector C is the axis that I'll need to rotate. To discover the angle I used the dot product between A and B, the acos of the dot product will return the lowest angle between A and B, the angle ang. The rotation I need to do is then: -rotate *ang*º around the C axis. The problem is that I dont know if this rotation is a CW or CCW rotation, since the cos of the dot product does not give me information of the sign of the angle. There's a tip discover that in 2D ( A.x * B.y - A.y * B.x) that you can use to discover if the vector A is at left/right of vector B. But I dont know how to do this in 3D space. Can anyone help me?

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  • How to make the Angry Birds "shot arch" dotted line? [duplicate]

    - by unexpected62
    This question already has an answer here: Show path of a body of where it should go after linear impulse is applied 2 answers I am making a game that includes 2D projectile flight paths like that of Angry Birds. Angry Birds employs the notion that a previous shot is shown with a dotted line "arch" showing the player where that last shot went. I think recording that data is simple enough once a shot is fired, but in my game, I want to show it preemptively, ie: before the shot. How would I go about calculating this dotted line? The other caveat is I have wind in my game. How can you determine a projectile preemptively when wind will affect it too? This seems like a pretty tough problem. My wind right now just applies a constant force every step of animation in the direction of the wind flow. I'm using Box2D and AndEngine if it matters.

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  • Project Hamster notifications missing on upgrade to 12.04

    - by deshmukh
    I have upgraded from an almost default 11.10 install to 12.04. All went well and I can login, logout, etc. without any problem. One very interesting thing about the Project Hamster notifications, though. I have set Hamster to remind after every 27 mins. I do not get these notifications. However, if there is no activity set, I see the notification. In 11.10, I used to get both the notifications. What is wrong? How do I set it right? By the way, the notifications work quite well in Unity. But in Gnome, the problem continues.

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  • How to modify VBO data

    - by Romeo
    I am learning LWJGL so i can start working on my game. In order to learn LWJGL I got the idea to implement the map builder so I can get comfortable with graphics programming. Now, for the map creation tool I need to draw new elements or draw the old one's with different coordinates. Let me explain this: My game will be a 2D scroller. The map will be consisting of multiple rectangles ( 2 strip triangles). When I click my left-mouse button i want to start the rectangle and when I release it I want to stop the rectangle bottom-right at that position. As I want to use VBOs I want to know how to modify data inside the VBO based on user input. Should i have a copy of a vertex array and then add the whole array to the VBO at each user input? How is usually implemented the VBO update?

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