Search Results

Search found 11772 results on 471 pages for 'fit pc'.

Page 136/471 | < Previous Page | 132 133 134 135 136 137 138 139 140 141 142 143  | Next Page >

  • how to make war file take up less memory

    - by Myy
    I need help on how to decrease the memory usage of my web app. so I can fit more into my webserver. so I'm building a java web app with JSF 2.0 developing in eclipse helios and running on an Apache tomcat Server. And I have a dedicated virtual server with a tomcat aswell where I deploy these war files. the webApp is about 35MB in size ( it has a lot of jars and such) but when I deploy it to my tomcat webserver, I can see it takes about 300MB of RAM, is this normal? my dedicated server only has 2GB of ram from which normally have 1 to use. so I as soon as I deploy 3 apps I get an OOM error, I've gotten permgen OOM and a out of swamp Memory error; to fix this I upped my MaxPermGen to about a gig and resytarted the server to get back some swamp space. so I tried deploying smaller older apps ( about 15MB) and they take up waay less memory. If I have 1 GB of ram I want to be able to fit more apps into my webserver without getting any OOM Errors. now I found this stack overflow Question, Can that be applied to my case? and if so, which are the common folders in the tomcat server? anyone done this before or have a different more effective, not so complicated approach? Any ideas, and or commets are more than appreciated. Thanks! Myy

    Read the article

  • Linear regression confidence intervals in SQL

    - by Matt Howells
    I'm using some fairly straight-forward SQL code to calculate the coefficients of regression (intercept and slope) of some (x,y) data points, using least-squares. This gives me a nice best-fit line through the data. However we would like to be able to see the 95% and 5% confidence intervals for the line of best-fit (the curves below). What these mean is that the true line has 95% probability of being below the upper curve and 95% probability of being above the lower curve. How can I calculate these curves? I have already read wikipedia etc. and done some googling but I haven't found understandable mathematical equations to be able to calculate this. Edit: here is the essence of what I have right now. --sample data create table #lr (x real not null, y real not null) insert into #lr values (0,1) insert into #lr values (4,9) insert into #lr values (2,5) insert into #lr values (3,7) declare @slope real declare @intercept real --calculate slope and intercept select @slope = ((count(*) * sum(x*y)) - (sum(x)*sum(y)))/ ((count(*) * sum(Power(x,2)))-Power(Sum(x),2)), @intercept = avg(y) - ((count(*) * sum(x*y)) - (sum(x)*sum(y)))/ ((count(*) * sum(Power(x,2)))-Power(Sum(x),2)) * avg(x) from #lr Thank you in advance.

    Read the article

  • Dynamic margin (or simulation of margin) between left floated divs

    - by BugBusterX
    I have a number of divs floated left. When browser is resized they move down or up based on how many can fit on the line. I was wondering if there is a way to dynamically (with css) have those divs align (or have margin) in a way, that they would always fill the entire screen space by having their marhin resize? In other words margin between them would resize while browser is resized, but as soon as another div can fit it will be added in the line, or if minimum margin is reached and passed another div goes to next line while margins expand again. Here's an example how it is now, resize the wondow to see he leftover space that I want to "fill" <html> <head> <style> .test { float:left; width: 100px; height:100px; background-color: grey; margin: 0 10px 10px 0; } </style> </head> <body> <div class="test"></div> <div class="test"></div> <div class="test"></div> <div class="test"></div> <div class="test"></div> <div class="test"></div> <div class="test"></div> <div class="test"></div> <div class="test"></div> <div class="test"></div> <div class="test"></div> <div class="test"></div> </body> </html>

    Read the article

  • Explaining the forecasts from an ARIMA model

    - by Samik R.
    I am trying to explain to myself the forecasting result from applying an ARIMA model to a time-series dataset. The data is from the M1-Competition, the series is MNB65. For quick reference, I have a google doc spreadsheet with the data. I am trying to fit the data to an ARIMA(1,0,0) model and get the forecasts. I am using R. Here are some output snippets: > arima(x, order = c(1,0,0)) Series: x ARIMA(1,0,0) with non-zero mean Call: arima(x = x, order = c(1, 0, 0)) Coefficients: ar1 intercept 0.9421 12260.298 s.e. 0.0474 202.717 > predict(arima(x, order = c(1,0,0)), n.ahead=12) $pred Time Series: Start = 53 End = 64 Frequency = 1 [1] 11757.39 11786.50 11813.92 11839.75 11864.09 11887.02 11908.62 11928.97 11948.15 11966.21 11983.23 11999.27 I have a few questions: (1) How do I explain that although the dataset shows a clear downward trend, the forecast from this model trends upward. This also happens for ARIMA(2,0,0), which is the best ARIMA fit for the data using auto.arima (forecast package) and for an ARIMA(1,0,1) model. (2) The intercept value for the ARIMA(1,0,0) model is 12260.298. Shouldn't the intercept satisfy the equation: C = mean * (1 - sum(AR coeffs)), in which case, the value should be 715.52. I must be missing something basic here. (3) This is clearly a series with non-stationary mean. Why is an AR(2) model still selected as the best model by auto.arima? Could there be an intuitive explanation? Thanks.

    Read the article

  • forcing stack w/i 32bit when -m64 -mcmodel=small

    - by chaosless
    have C sources that must compile in 32bit and 64bit for multiple platforms. structure that takes the address of a buffer - need to fit address in a 32bit value. obviously where possible these structures will use natural sized void * or char * pointers. however for some parts an api specifies the size of these pointers as 32bit. on x86_64 linux with -m64 -mcmodel=small tboth static data and malloc()'d data fit within the 2Gb range. data on the stack, however, still starts in high memory. so given a small utility _to_32() such as: int _to_32( long l ) { int i = l & 0xffffffff; assert( i == l ); return i; } then: char *cp = malloc( 100 ); int a = _to_32( cp ); will work reliably, as would: static char buff[ 100 ]; int a = _to_32( buff ); but: char buff[ 100 ]; int a = _to_32( buff ); will fail the assert(). anyone have a solution for this without writing custom linker scripts? or any ideas how to arrange the linker section for stack data, would appear it is being put in this section in the linker script: .lbss : { *(.dynlbss) *(.lbss .lbss.* .gnu.linkonce.lb.*) *(LARGE_COMMON) } thanks!

    Read the article

  • What's the recommended implementation for hashing OLE Variants?

    - by Barry Kelly
    OLE Variants, as used by older versions of Visual Basic and pervasively in COM Automation, can store lots of different types: basic types like integers and floats, more complicated types like strings and arrays, and all the way up to IDispatch implementations and pointers in the form of ByRef variants. Variants are also weakly typed: they convert the value to another type without warning depending on which operator you apply and what the current types are of the values passed to the operator. For example, comparing two variants, one containing the integer 1 and another containing the string "1", for equality will return True. So assuming that I'm working with variants at the underlying data level (e.g. VARIANT in C++ or TVarData in Delphi - i.e. the big union of different possible values), how should I hash variants consistently so that they obey the right rules? Rules: Variants that hash unequally should compare as unequal, both in sorting and direct equality Variants that compare as equal for both sorting and direct equality should hash as equal It's OK if I have to use different sorting and direct comparison rules in order to make the hashing fit. The way I'm currently working is I'm normalizing the variants to strings (if they fit), and treating them as strings, otherwise I'm working with the variant data as if it was an opaque blob, and hashing and comparing its raw bytes. That has some limitations, of course: numbers 1..10 sort as [1, 10, 2, ... 9] etc. This is mildly annoying, but it is consistent and it is very little work. However, I do wonder if there is an accepted practice for this problem.

    Read the article

  • How to get spacing between characters printed using TextOut ?

    - by life-warrior
    I'm trying to calcuate size of each cell (containing text like "ff" or "a0"), so that 32 cells will fit into window by width. However, charWidth*2 doesn' represent the width of a cell, since it doesn't take spacing between characters in the account. How can I obtain size of a font so that 32 cells each is two chars like "ff" fit exactly into window's client area ? Curier is fixed-width font. RECT rect; ::GetClientRect( hWnd, &rect ); LONG charWidth = (rect.right-rect.left)/BLOCK_SIZE/2-2; int oldMapMode = ::SetMapMode( hdc, MM_TEXT ); HFONT font = CreateFont( charWidth*2, charWidth, 0, 0, FW_DONTCARE, FALSE, FALSE, FALSE, DEFAULT_CHARSET, OUT_OUTLINE_PRECIS, CLIP_DEFAULT_PRECIS, CLEARTYPE_QUALITY, FF_ROMAN, _T("Courier") ); HGDIOBJ oldFont = ::SelectObject( hdc, font ); for( int i = 0; i < BLOCK_SIZE; ++i ) { CString str; str.Format( _T("%.2x"), (unsigned char)*(g_memAddr+i) ); SIZE size; ::TextOut( hdc, (size.cx+2)*i+1, 1, str, _tcslen((LPCTSTR)str) ); }

    Read the article

  • Adding Categories to my Articles in my Rails app (Small Help)

    - by user214038
    I'm currently building a semi-small ruby app for a project. The problem I'm currently facing is the following: I want to be Able to fit the Article into the Categories. I've already accomplish this by having two models. An article model with a foreign key of category_id and my Category model with the name of the category. With a has_one and belogs_to relationship. (We're assuming you can only fit an article into one category). Here's the piece of code. This is the new method, where i create a new article and load up all the categories. def new @article = Article.new @categories = Category.find(:all) end The problem comes when i try to get the category from a combo box in order to insert it along with the article. This is the combo box code : f.select(:category_id,@categories) And this is the create method: def create @category = Category.find(params[:id]) @article = @category.articles.new(params[:article]) if @article.save flash[:notice] = "Article Submitted Sucessfully" redirect_to user_path else render :action = 'new' end end I believe that the problem i have is in this line when i try to load up the selected category "@category = Category.find(params[:id])" because whenever i hardcode the this line into @category = Category.find(1) It Works perfectly

    Read the article

  • TableLayout formatting loss after device rotation

    - by roundhill
    I'm seeing a strange issue with a TableLayout after the device is rotated from either orientation. If you load the view in either portrait or landscape mode, the table loads fine. But once you rotate the device, the columns collapse to just fit their width. I would expect that after rotation, the columns would still stretch to fit the width of the screen. Any ideas on what can be done to resolve this? Screenies and layout code below. Before Rotation: After Rotation: Table Layout: <TableLayout android:id="@+id/dataTable" android:layout_width="fill_parent" android:layout_height="fill_parent" android:layout_weight="1" android:layout_below="@id/chart" android:stretchColumns="*" android:shrinkColumns="*" android:padding="6dip" > </TableLayout> Table Row: <TableRow xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="fill_parent"> <TextView android:id="@+id/col1" android:layout_marginRight="2dip" android:textColorLink="#FF21759b" android:text="Column 1" android:padding="4dip" android:textColor="#FF464646"/> <TextView android:id="@+id/col2" android:text="Column 2" android:textColor="#FF464646" android:padding="4dip"/> </TableRow> Thanks!

    Read the article

  • Retain numerical precision in an R data frame?

    - by David
    When I create a dataframe from numeric vectors, R seems to truncate the value below the precision that I require in my analysis: data.frame(x=0.99999996) returns 1 (see update 1) I am stuck when fitting spline(x,y) and two of the x values are set to 1 due to rounding while y changes. I could hack around this but I would prefer to use a standard solution if available. example Here is an example data set d <- data.frame(x = c(0.668732936336141, 0.95351462456867, 0.994620622127435, 0.999602102672081, 0.999987126195509, 0.999999955814133, 0.999999999999966), y = c(38.3026509783688, 11.5895099585560, 10.0443344234229, 9.86152339768516, 9.84461434575695, 9.81648333804257, 9.83306725758297)) The following solution works, but I would prefer something that is less subjective: plot(d$x, d$y, ylim=c(0,50)) lines(spline(d$x, d$y),col='grey') #bad fit lines(spline(d[-c(4:6),]$x, d[-c(4:6),]$y),col='red') #reasonable fit Update 1 Since posting this question, I realize that this will return 1 even though the data frame still contains the original value, e.g. > dput(data.frame(x=0.99999999996)) returns structure(list(x = 0.99999999996), .Names = "x", row.names = c(NA, -1L), class = "data.frame") Update 2 After using dput to post this example data set, and some pointers from Dirk, I can see that the problem is not in the truncation of the x values but the limits of the numerical errors in the model that I have used to calculate y. This justifies dropping a few of the equivalent data points (as in the example red line).

    Read the article

  • Is there unresizable space in latex? Pictures in good looking grid.

    - by drasto
    I've created latex macro to typeset guitar chords diagrams(using picture environment). Now I want to make diagrams of different appear in good looking grid when typeset one next to each other as the picture shows: The picture. (on the picture: Labeled "First" bad layout of diagrams, labeled "Second" correct layout when equal number of diagrams in line) I'm using \hspace to make some skips between diagrams, otherwise they would be too near to each other. As you can see in second case when latex arrange pictures in so that there is same number of them in each line it works. However if there is less pictures in the last line they become "shifted" to the right. I don't want this. I guess is because latex makes the space between diagrams in first line a little longer for the line to exactly fit the page width. How do I tell latex not to resize spaces created by \hspace ? Or is there any other way ? I guess I cannot use tables because I don't know how many diagrams will fit in one line... This is current state of code: \newcommand{\spaceForChord}{1.7cm} \newcommnad{\chordChart}[1]{% %calculate dimensions xdim and ydim according to setings \begin{picture}(xdim, ydim){% %draw the diagram inside defined area }% \hspace*{\spaceForChord}% \hspace*{-\xdim}% }% %end preambule and begin document \begin{document} First:\\* \\* \chordChart{...some arguments for to change diagram look...} \chordChart{...some arguments for to change diagram look...} \chordChart{...some arguments for to change diagram look...} \chordChart{...some arguments for to change diagram look...} \chordChart{...some arguments for to change diagram look...} %...above line is repeated 12 more times to produce result shown at the picture \end{document} Thanks for any help.

    Read the article

  • [PHP, CSS, & ?] fixed width div, resizing text on the fly based on length

    - by Andrew Heath
    Let's say you've got a simple fixed-width layout that pulls a title from a MySQL database. CSS: #wrapper { width: 800px; } h1 { width: 100%; } HTML: <html> <body> <div id="wrapper"> <h1> $titleString </h1> </div> </body> </html> But the catch is, the length of the title string pulled from your MySQL database varies wildly. Sometimes it might be 10 characters, sometimes it might be 80. It's possible to establish a min & max character count. How, if at all possible, do I get the text-size of my <h1>$titleString</h1> to enlarge/decrease on-the-fly such that the string is only ever on one line and best fit to that line length? I've seen a lot of questions about resizing the div - but in my case the div must always be 100% (800px) and I want to best-fit the title. Obviously a maximum text-size value would have to be set so 5 character strings don't become gargantuan. Does anyone have a suggestion? I'm only using PHP/MySQL/CSS on this page at the moment, but incorporation of another language is fine if it means I can solve the problem. The only thing I can think of is a bruteforce approach whereby through trial and error I establish acceptable string character count ranges matched with CSS em sizes, but that'd be a pretty ugly implementation from the code side.

    Read the article

  • Setting Android webview initialScale prevents proper zooming

    - by Ryan
    Need: I want a webview to automatically be sized to fit the width of that particular page. I have Googled this and found several different suggestions. Most of them work. But then each of them effects zooming in / zooming out. What I'm looking for is a solution that accomplishes both. The webview is initially set to fill the screen, but then it allows the user to zoom in (with pinching) and zoom out. What I've Tried: mainView.getSettings().setLoadWithOverviewMode(true); mainView.getSettings().setUseWideViewPort(false); mainView.setScrollBarStyle(WebView.SCROLLBARS_OUTSIDE_OVERLAY); mainView.getSettings().setBuiltInZoomControls(true); mainView.getSettings().setSupportZoom(true); I have also tried setting mainView.setInitialScale(various percentages) Again, I have tried these in different orders, including some, not including others. Currently, if I use the above code and setInitialScale(65), it loads initially fine but then once you zoom in, you cannot zoom all the way back out. Does anyone know of the best practice to set initial scale to fit screen but fully allow zooming out and in? Why I Need It: I'm using a ViewFlipper in my Android app to load several webviews simultaneously. I have a touch sensor that allows sliding from left to right to switch between different webviews. The practical purpose of this is to show a grocery store's ads and allow the user to slide from page to page. The problem is that the API feed I'm using basically only allows me to load a URL for each page. So I have to use webviews.

    Read the article

  • Trouble getting QMainWindow to scroll

    - by random
    A minimal example: class MainWindow(QtGui.QMainWindow): def __init__(self, parent = None): QtGui.QMainWindow.__init__(self, parent) winWidth = 683 winHeight = 784 screen = QtGui.QDesktopWidget().availableGeometry() screenCenterX = (screen.width() - winWidth) / 2 screenCenterY = (screen.height() - winHeight) / 2 self.setGeometry(screenCenterX, screenCenterY, winWidth, winHeight) layout = QtGui.QVBoxLayout() layout.addWidget(FormA()) mainWidget = QtGui.QWidget() mainWidget.setLayout(layout) self.setCentralWidget(mainWidget) FormA is a QFrame with a VBoxLayout that can expand to an arbitrary number of entries. In the code posted above, if the entries in the forms can't fit in the window then the window itself grows. I'd prefer for the window to become scrollable. I've also tried the following... replacing mainWidget = QtGui.QWidget() mainWidget.setLayout(layout) self.setCentralWidget(mainWidget) with mainWidget = QtGui.QScrollArea() mainWidget.setLayout(layout) self.setCentralWidget(mainWidget) results in the forms and entries shrinking if they can't fit in the window. Replacing it with mainWidget = QtGui.QWidget() mainWidget.setLayout(layout) scrollWidget = QtGui.QScrollArea() scrollWidget.setWidget(mainWidget) self.setCentralWidget(scrollWidget) results in the mainwidget (composed of the forms) being scrunched in the top left corner of the window, leaving large blank areas on the right and bottom of it, and still isn't scrollable. I can't set a limit on the size of the window because I wish for it to be resizable. How can I make this window scrollable?

    Read the article

  • How can I simplify this user interface?

    - by Bears will eat you
    I'm writing an internal-tools webapp; one of the central pages in this tool has a whole bunch of related commands the user can execute by clicking one of a number of buttons on the page, like this: Ideally, all of the buttons would fit on one line. Ordinarily I'd do this by changing each widget from a button with a (sometimes long) text label to a simple, compact icon - e.g. could be replaced by a familiar disk icon: Unfortunately, I don't think I can do this for every button on this particular page. Some of the command buttons just don't have good visual analogs - "VDS List". Or, if I needed to add another button in the future for some other kind of list, I'd need two icons that both communicate "list-ness" and which list. So, I'm still considering this option, but I don't love it. So it's come time for me to add yet another button to this section (don't you love internal tools?). There's not enough room on that single line to fit the new button. Aside from the icon solution I already mentioned, what would be a good* way to simplify/declutter/reduce or otherwise improve this UI? *As per Jakob Nielsen's article, I'd like to think that a dropdown menu is not the solution.

    Read the article

  • Mysterious combination

    - by pstone
    I decided to learn concurrency and wanted to find out in how many ways instructions from two different processes could overlap. The code for both processes is just a 10 iteration loop with 3 instructions performed in each iteration. I figured out the problem consisted of leaving X instructions fixed at a point and then fit the other X instructions from the other process between the spaces taking into account that they must be ordered (instruction 4 of process B must always come before instruction 20). I wrote a program to count this number, looking at the results I found out that the solution is n Combination k, where k is the number of instructions executed throughout the whole loop of one process, so for 10 iterations it would be 30, and n is k*2 (2 processes). In other words, n number of objects with n/2 fixed and having to fit n/2 among the spaces without the latter n/2 losing their order. Ok problem solved. No, not really. I have no idea why this is, I understand that the definition of a combination is, in how many ways can you take k elements from a group of n such that all the groups are different but the order in which you take the elements doesn't matter. In this case we have n elements and we are actually taking them all, because all the instructions are executed ( n C n). If one explains it by saying that there are 2k blue (A) and red (B) objects in a bag and you take k objects from the bag, you are still only taking k instructions when 2k instructions are actually executed. Can you please shed some light into this? Thanks in advance.

    Read the article

  • why Floating point exception?

    - by livio8495
    I have a floating point exception, and I don't know why. the code is this: void calcola_fitness(){ vector<double> fitness; int n=nodes.size(); int e=edges.size(); int dim=feasibility.size(); int feas=(feasibility[dim-1])*100; int narchi=numarchicoll[dim-1]/e; int numero_nodi=freePathNode.size()/n; double dist_start_goal=node_dist(0,1); int i,f,t; double pathlenght=0; int siize=freePathNode.size(); for(i=0;i!=siize-1; i++){ f=freePathNode[i].getIndex(); i++; t=freePathNode[i].getIndex(); i--; pathlenght=pathlenght+node_dist(f,t); } double pathlenghtnorm=pathlenght/10*dist_start_goal; double fit=((double)numero_nodi+pathlenghtnorm+(double)narchi)*((double)feas); fitness.push_back(fit); } Could anybody help me? What's the problem? I could I solve this? thank you very much

    Read the article

  • DD-WRT No Internet connection over LAN

    - by algorithms
    I flashed the DD-WRT firmware on my TP-Link WR1043ND router and although after cloning the PC's MAC-Address it gets the correct IP from my ISP, the internet connection over LAN just won't work. The strange thing is it does work flawlessly over W-LAN, which tells me the problem should lie somehow in the default LAN settings or the PC. Any idea what the problem might be? UPDATE: It seems the problem is the desktop PC, since the laptop can connect to the interet via ethernet without any problems. ipconfig /all seems totally normal (dhcp, dns, gateway all set to 192.168.1.1) I already tried the following things without success: disabling firewall rebooting router/modem/pc router hard-reset resetting tcp/ip and winsock manual setting of DNS/IP/Gateway Here is the ipconfig /all: Windows-IP-Konfiguration Hostname . . . . . . . . . . . . : Nitro-PC Primäres DNS-Suffix . . . . . . . : Knotentyp . . . . . . . . . . . . : Hybrid IP-Routing aktiviert . . . . . . : Nein WINS-Proxy aktiviert . . . . . . : Nein Ethernet-Adapter LAN-Verbindung 2: Medienstatus. . . . . . . . . . . : Medium getrennt Verbindungsspezifisches DNS-Suffix: Beschreibung. . . . . . . . . . . : TAP-Win32 Adapter V9 Physikalische Adresse . . . . . . : 00-FF-56-CA-66-8D DHCP aktiviert. . . . . . . . . . : Ja Autokonfiguration aktiviert . . . : Ja Ethernet-Adapter LAN-Verbindung: Verbindungsspezifisches DNS-Suffix: Beschreibung. . . . . . . . . . . : Realtek PCIe GBE Family Controller Physikalische Adresse . . . . . . : 48-5B-39-5B-DE-17 DHCP aktiviert. . . . . . . . . . : Ja Autokonfiguration aktiviert . . . : Ja Verbindungslokale IPv6-Adresse . : fe80::6934:b121:9eab:c6ce%10(Bevorzugt) IPv4-Adresse . . . . . . . . . . : 192.168.1.18(Bevorzugt) Subnetzmaske . . . . . . . . . . : 255.255.255.0 Lease erhalten. . . . . . . . . . : Donnerstag, 30. August 2012 10:52:30 Lease läuft ab. . . . . . . . . . : Freitag, 31. August 2012 10:52:30 Standardgateway . . . . . . . . . : 192.168.1.1 DHCP-Server . . . . . . . . . . . : 192.168.1.1 DHCPv6-IAID . . . . . . . . . . . : 239622969 DHCPv6-Client-DUID. . . . . . . . : 00-01-00-01-17-43-0D-B2-48-5B-39-5B-DE-17 DNS-Server . . . . . . . . . . . : 192.168.1.1 NetBIOS über TCP/IP . . . . . . . : Aktiviert Tunneladapter isatap.{56CA668D-9112-4399-9D9A-F1D42F0E52DE}: Medienstatus. . . . . . . . . . . : Medium getrennt Verbindungsspezifisches DNS-Suffix: Beschreibung. . . . . . . . . . . : Microsoft-ISATAP-Adapter Physikalische Adresse . . . . . . : 00-00-00-00-00-00-00-E0 DHCP aktiviert. . . . . . . . . . : Nein Autokonfiguration aktiviert . . . : Ja Tunneladapter Teredo Tunneling Pseudo-Interface: Verbindungsspezifisches DNS-Suffix: Beschreibung. . . . . . . . . . . : Teredo Tunneling Pseudo-Interface Physikalische Adresse . . . . . . : 00-00-00-00-00-00-00-E0 DHCP aktiviert. . . . . . . . . . : Nein Autokonfiguration aktiviert . . . : Ja IPv6-Adresse. . . . . . . . . . . : 2001:0:5ef5:79fd:1432:3dcd:3f57:feed(Bevorzugt) Verbindungslokale IPv6-Adresse . : fe80::1432:3dcd:3f57:feed%12(Bevorzugt) Standardgateway . . . . . . . . . : :: NetBIOS über TCP/IP . . . . . . . : Deaktiviert Tunneladapter isatap.{AD21069D-D2AF-423E-BF59-0B1CD0D235E8}: Medienstatus. . . . . . . . . . . : Medium getrennt Verbindungsspezifisches DNS-Suffix: Beschreibung. . . . . . . . . . . : Microsoft-ISATAP-Adapter #2 Physikalische Adresse . . . . . . : 00-00-00-00-00-00-00-E0 DHCP aktiviert. . . . . . . . . . : Nein Autokonfiguration aktiviert . . . : Ja Tunneladapter 6TO4 Adapter: Medienstatus. . . . . . . . . . . : Medium getrennt Verbindungsspezifisches DNS-Suffix: Beschreibung. . . . . . . . . . . : Microsoft-6zu4-Adapter Physikalische Adresse . . . . . . : 00-00-00-00-00-00-00-E0 DHCP aktiviert. . . . . . . . . . : Nein Autokonfiguration aktiviert . . . : Ja route PRINT IPv4-Routentabelle =========================================================================== Aktive Routen: Netzwerkziel Netzwerkmaske Gateway Schnittstelle Metrik 0.0.0.0 0.0.0.0 192.168.1.1 192.168.1.18 10 127.0.0.0 255.0.0.0 Auf Verbindung 127.0.0.1 306 127.0.0.1 255.255.255.255 Auf Verbindung 127.0.0.1 306 127.255.255.255 255.255.255.255 Auf Verbindung 127.0.0.1 306 192.168.1.0 255.255.255.0 Auf Verbindung 192.168.1.18 266 192.168.1.18 255.255.255.255 Auf Verbindung 192.168.1.18 266 192.168.1.255 255.255.255.255 Auf Verbindung 192.168.1.18 266 224.0.0.0 240.0.0.0 Auf Verbindung 127.0.0.1 306 224.0.0.0 240.0.0.0 Auf Verbindung 192.168.1.18 266 255.255.255.255 255.255.255.255 Auf Verbindung 127.0.0.1 306 255.255.255.255 255.255.255.255 Auf Verbindung 192.168.1.18 266 =========================================================================== Stndige Routen: Keine

    Read the article

  • Using an alternate JSON Serializer in ASP.NET Web API

    - by Rick Strahl
    The new ASP.NET Web API that Microsoft released alongside MVC 4.0 Beta last week is a great framework for building REST and AJAX APIs. I've been working with it for quite a while now and I really like the way it works and the complete set of features it provides 'in the box'. It's about time that Microsoft gets a decent API for building generic HTTP endpoints into the framework. DataContractJsonSerializer sucks As nice as Web API's overall design is one thing still sucks: The built-in JSON Serialization uses the DataContractJsonSerializer which is just too limiting for many scenarios. The biggest issues I have with it are: No support for untyped values (object, dynamic, Anonymous Types) MS AJAX style Date Formatting Ugly serialization formats for types like Dictionaries To me the most serious issue is dealing with serialization of untyped objects. I have number of applications with AJAX front ends that dynamically reformat data from business objects to fit a specific message format that certain UI components require. The most common scenario I have there are IEnumerable query results from a database with fields from the result set rearranged to fit the sometimes unconventional formats required for the UI components (like jqGrid for example). Creating custom types to fit these messages seems like overkill and projections using Linq makes this much easier to code up. Alas DataContractJsonSerializer doesn't support it. Neither does DataContractSerializer for XML output for that matter. What this means is that you can't do stuff like this in Web API out of the box:public object GetAnonymousType() { return new { name = "Rick", company = "West Wind", entered= DateTime.Now }; } Basically anything that doesn't have an explicit type DataContractJsonSerializer will not let you return. FWIW, the same is true for XmlSerializer which also doesn't work with non-typed values for serialization. The example above is obviously contrived with a hardcoded object graph, but it's not uncommon to get dynamic values returned from queries that have anonymous types for their result projections. Apparently there's a good possibility that Microsoft will ship Json.NET as part of Web API RTM release.  Scott Hanselman confirmed this as a footnote in his JSON Dates post a few days ago. I've heard several other people from Microsoft confirm that Json.NET will be included and be the default JSON serializer, but no details yet in what capacity it will show up. Let's hope it ends up as the default in the box. Meanwhile this post will show you how you can use it today with the beta and get JSON that matches what you should see in the RTM version. What about JsonValue? To be fair Web API DOES include a new JsonValue/JsonObject/JsonArray type that allow you to address some of these scenarios. JsonValue is a new type in the System.Json assembly that can be used to build up an object graph based on a dictionary. It's actually a really cool implementation of a dynamic type that allows you to create an object graph and spit it out to JSON without having to create .NET type first. JsonValue can also receive a JSON string and parse it without having to actually load it into a .NET type (which is something that's been missing in the core framework). This is really useful if you get a JSON result from an arbitrary service and you don't want to explicitly create a mapping type for the data returned. For serialization you can create an object structure on the fly and pass it back as part of an Web API action method like this:public JsonValue GetJsonValue() { dynamic json = new JsonObject(); json.name = "Rick"; json.company = "West Wind"; json.entered = DateTime.Now; dynamic address = new JsonObject(); address.street = "32 Kaiea"; address.zip = "96779"; json.address = address; dynamic phones = new JsonArray(); json.phoneNumbers = phones; dynamic phone = new JsonObject(); phone.type = "Home"; phone.number = "808 123-1233"; phones.Add(phone); phone = new JsonObject(); phone.type = "Home"; phone.number = "808 123-1233"; phones.Add(phone); //var jsonString = json.ToString(); return json; } which produces the following output (formatted here for easier reading):{ name: "rick", company: "West Wind", entered: "2012-03-08T15:33:19.673-10:00", address: { street: "32 Kaiea", zip: "96779" }, phoneNumbers: [ { type: "Home", number: "808 123-1233" }, { type: "Mobile", number: "808 123-1234" }] } If you need to build a simple JSON type on the fly these types work great. But if you have an existing type - or worse a query result/list that's already formatted JsonValue et al. become a pain to work with. As far as I can see there's no way to just throw an object instance at JsonValue and have it convert into JsonValue dictionary. It's a manual process. Using alternate Serializers in Web API So, currently the default serializer in WebAPI is DataContractJsonSeriaizer and I don't like it. You may not either, but luckily you can swap the serializer fairly easily. If you'd rather use the JavaScriptSerializer built into System.Web.Extensions or Json.NET today, it's not too difficult to create a custom MediaTypeFormatter that uses these serializers and can replace or partially replace the native serializer. Here's a MediaTypeFormatter implementation using the ASP.NET JavaScriptSerializer:using System; using System.Net.Http.Formatting; using System.Threading.Tasks; using System.Web.Script.Serialization; using System.Json; using System.IO; namespace Westwind.Web.WebApi { public class JavaScriptSerializerFormatter : MediaTypeFormatter { public JavaScriptSerializerFormatter() { SupportedMediaTypes.Add(new System.Net.Http.Headers.MediaTypeHeaderValue("application/json")); } protected override bool CanWriteType(Type type) { // don't serialize JsonValue structure use default for that if (type == typeof(JsonValue) || type == typeof(JsonObject) || type== typeof(JsonArray) ) return false; return true; } protected override bool CanReadType(Type type) { if (type == typeof(IKeyValueModel)) return false; return true; } protected override System.Threading.Tasks.Taskobject OnReadFromStreamAsync(Type type, System.IO.Stream stream, System.Net.Http.Headers.HttpContentHeaders contentHeaders, FormatterContext formatterContext) { var task = Taskobject.Factory.StartNew(() = { var ser = new JavaScriptSerializer(); string json; using (var sr = new StreamReader(stream)) { json = sr.ReadToEnd(); sr.Close(); } object val = ser.Deserialize(json,type); return val; }); return task; } protected override System.Threading.Tasks.Task OnWriteToStreamAsync(Type type, object value, System.IO.Stream stream, System.Net.Http.Headers.HttpContentHeaders contentHeaders, FormatterContext formatterContext, System.Net.TransportContext transportContext) { var task = Task.Factory.StartNew( () = { var ser = new JavaScriptSerializer(); var json = ser.Serialize(value); byte[] buf = System.Text.Encoding.Default.GetBytes(json); stream.Write(buf,0,buf.Length); stream.Flush(); }); return task; } } } Formatter implementation is pretty simple: You override 4 methods to tell which types you can handle and then handle the input or output streams to create/parse the JSON data. Note that when creating output you want to take care to still allow JsonValue/JsonObject/JsonArray types to be handled by the default serializer so those objects serialize properly - if you let either JavaScriptSerializer or JSON.NET handle them they'd try to render the dictionaries which is very undesirable. If you'd rather use Json.NET here's the JSON.NET version of the formatter:// this code requires a reference to JSON.NET in your project #if true using System; using System.Net.Http.Formatting; using System.Threading.Tasks; using System.Web.Script.Serialization; using System.Json; using Newtonsoft.Json; using System.IO; using Newtonsoft.Json.Converters; namespace Westwind.Web.WebApi { public class JsonNetFormatter : MediaTypeFormatter { public JsonNetFormatter() { SupportedMediaTypes.Add(new System.Net.Http.Headers.MediaTypeHeaderValue("application/json")); } protected override bool CanWriteType(Type type) { // don't serialize JsonValue structure use default for that if (type == typeof(JsonValue) || type == typeof(JsonObject) || type == typeof(JsonArray)) return false; return true; } protected override bool CanReadType(Type type) { if (type == typeof(IKeyValueModel)) return false; return true; } protected override System.Threading.Tasks.Taskobject OnReadFromStreamAsync(Type type, System.IO.Stream stream, System.Net.Http.Headers.HttpContentHeaders contentHeaders, FormatterContext formatterContext) { var task = Taskobject.Factory.StartNew(() = { var settings = new JsonSerializerSettings() { NullValueHandling = NullValueHandling.Ignore, }; var sr = new StreamReader(stream); var jreader = new JsonTextReader(sr); var ser = new JsonSerializer(); ser.Converters.Add(new IsoDateTimeConverter()); object val = ser.Deserialize(jreader, type); return val; }); return task; } protected override System.Threading.Tasks.Task OnWriteToStreamAsync(Type type, object value, System.IO.Stream stream, System.Net.Http.Headers.HttpContentHeaders contentHeaders, FormatterContext formatterContext, System.Net.TransportContext transportContext) { var task = Task.Factory.StartNew( () = { var settings = new JsonSerializerSettings() { NullValueHandling = NullValueHandling.Ignore, }; string json = JsonConvert.SerializeObject(value, Formatting.Indented, new JsonConverter[1] { new IsoDateTimeConverter() } ); byte[] buf = System.Text.Encoding.Default.GetBytes(json); stream.Write(buf,0,buf.Length); stream.Flush(); }); return task; } } } #endif   One advantage of the Json.NET serializer is that you can specify a few options on how things are formatted and handled. You get null value handling and you can plug in the IsoDateTimeConverter which is nice to product proper ISO dates that I would expect any Json serializer to output these days. Hooking up the Formatters Once you've created the custom formatters you need to enable them for your Web API application. To do this use the GlobalConfiguration.Configuration object and add the formatter to the Formatters collection. Here's what this looks like hooked up from Application_Start in a Web project:protected void Application_Start(object sender, EventArgs e) { // Action based routing (used for RPC calls) RouteTable.Routes.MapHttpRoute( name: "StockApi", routeTemplate: "stocks/{action}/{symbol}", defaults: new { symbol = RouteParameter.Optional, controller = "StockApi" } ); // WebApi Configuration to hook up formatters and message handlers // optional RegisterApis(GlobalConfiguration.Configuration); } public static void RegisterApis(HttpConfiguration config) { // Add JavaScriptSerializer formatter instead - add at top to make default //config.Formatters.Insert(0, new JavaScriptSerializerFormatter()); // Add Json.net formatter - add at the top so it fires first! // This leaves the old one in place so JsonValue/JsonObject/JsonArray still are handled config.Formatters.Insert(0, new JsonNetFormatter()); } One thing to remember here is the GlobalConfiguration object which is Web API's static configuration instance. I think this thing is seriously misnamed given that GlobalConfiguration could stand for anything and so is hard to discover if you don't know what you're looking for. How about WebApiConfiguration or something more descriptive? Anyway, once you know what it is you can use the Formatters collection to insert your custom formatter. Note that I insert my formatter at the top of the list so it takes precedence over the default formatter. I also am not removing the old formatter because I still want JsonValue/JsonObject/JsonArray to be handled by the default serialization mechanism. Since they process in sequence and I exclude processing for these types JsonValue et al. still get properly serialized/deserialized. Summary Currently DataContractJsonSerializer in Web API is a pain, but at least we have the ability with relatively limited effort to replace the MediaTypeFormatter and plug in our own JSON serializer. This is useful for many scenarios - if you have existing client applications that used MVC JsonResult or ASP.NET AJAX results from ASMX AJAX services you can plug in the JavaScript serializer and get exactly the same serializer you used in the past so your results will be the same and don't potentially break clients. JSON serializers do vary a bit in how they serialize some of the more complex types (like Dictionaries and dates for example) and so if you're migrating it might be helpful to ensure your client code doesn't break when you switch to ASP.NET Web API. Going forward it looks like Microsoft is planning on plugging in Json.Net into Web API and make that the default. I think that's an awesome choice since Json.net has been around forever, is fast and easy to use and provides a ton of functionality as part of this great library. I just wish Microsoft would have figured this out sooner instead of now at the last minute integrating with it especially given that Json.Net has a similar set of lower level JSON objects JsonValue/JsonObject etc. which now will end up being duplicated by the native System.Json stuff. It's not like we don't already have enough confusion regarding which JSON serializer to use (JavaScriptSerializer, DataContractJsonSerializer, JsonValue/JsonObject/JsonArray and now Json.net). For years I've been using my own JSON serializer because the built in choices are both limited. However, with an official encorsement of Json.Net I'm happily moving on to use that in my applications. Let's see and hope Microsoft gets this right before ASP.NET Web API goes gold.© Rick Strahl, West Wind Technologies, 2005-2012Posted in Web Api  AJAX  ASP.NET   Tweet !function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0];if(!d.getElementById(id)){js=d.createElement(s);js.id=id;js.src="//platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);}}(document,"script","twitter-wjs"); (function() { var po = document.createElement('script'); po.type = 'text/javascript'; po.async = true; po.src = 'https://apis.google.com/js/plusone.js'; var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(po, s); })();

    Read the article

  • Down Tools Week Cometh: Kissing Goodbye to CVs/Resumes and Cover Letters

    - by Bart Read
    I haven't blogged about what I'm doing in my (not so new) temporary role as Red Gate's technical recruiter, mostly because it's been routine, business as usual stuff, and because I've been trying to understand the role by doing it. I think now though the time has come to get a little more radical, so I'm going to tell you why I want to largely eliminate CVs/resumes and cover letters from the application process for some of our technical roles, and why I think that might be a good thing for candidates (and for us). I have a terrible confession to make, or at least it's a terrible confession for a recruiter: I don't really like CV sifting, or reading cover letters, and, unless I've misread the mood around here, neither does anybody else. It's dull, it's time-consuming, and it's somewhat soul destroying because, when all is said and done, you're being paid to be incredibly judgemental about people based on relatively little information. I feel like I've dirtied myself by saying that - I mean, after all, it's a core part of my job - but it sucks, it really does. (And, of course, the truth is I'm still a software engineer at heart, and I'm always looking for ways to do things better.) On the flip side, I've never met anyone who likes writing their CV. It takes hours and hours of faffing around and massaging it into shape, and the whole process is beset by a gnawing anxiety, frustration, and insecurity. All you really want is a chance to demonstrate your skills - not just talk about them - and how do you do that in a CV or cover letter? Often the best candidates will include samples of their work (a portfolio, screenshots, links to websites, product downloads, etc.), but sometimes this isn't possible, or may not be appropriate, or you just don't think you're allowed because of what your school/university careers service has told you (more commonly an issue with grads, obviously). And what are we actually trying to find out about people with all of this? I think the common criteria are actually pretty basic: Smart Gets things done (thanks for these two Joel) Not an a55hole* (sorry, have to get around Simple Talk's swear filter - and thanks to Professor Robert I. Sutton for this one) *Of course, everyone has off days, and I don't honestly think we're too worried about somebody being a bit grumpy every now and again. We can do a bit better than this in the context of the roles I'm talking about: we can be more specific about what "gets things done" means, at least in part. For software engineers and interns, the non-exhaustive meaning of "gets things done" is: Excellent coder For test engineers, the non-exhaustive meaning of "gets things done" is: Good at finding problems in software Competent coder Team player, etc., to me, are covered by "not an a55hole". I don't expect people to be the life and soul of the party, or a wild extrovert - that's not what team player means, and it's not what "not an a55hole" means. Some of our best technical staff are quiet, introverted types, but they're still pleasant to work with. My problem is that I don't think the initial sift really helps us find out whether people are smart and get things done with any great efficacy. It's better than nothing, for sure, but it's not as good as it could be. It's also contentious, and potentially unfair/inequitable - if you want to get an idea of what I mean by this, check out the background information section at the bottom. Before I go any further, let's look at the Red Gate recruitment process for technical staff* as it stands now: (LOTS of) People apply for jobs. All these applications go through a brutal process of manual sifting, which eliminates between 75 and 90% of them, depending upon the role, and the time of year**. Depending upon the role, those who pass the sift will be sent an assessment or telescreened. For the purposes of this blog post I'm only interested in those that are sent some sort of programming assessment, or bug hunt. This means software engineers, test engineers, and software interns, which are the roles for which I receive the most applications. The telescreen tends to be reserved for project or product managers. Those that pass the assessment are invited in for first interview. This interview is mostly about assessing their technical skills***, although we're obviously on the look out for cultural fit red flags as well. If the first interview goes well we'll invite candidates back for a second interview. This is where team/cultural fit is really scoped out. We also use this interview to dive more deeply into certain areas of their skillset, and explore any concerns that may have come out of the first interview (these obviously won't have been serious or obvious enough to cause a rejection at that point, but are things we do need to look into before we'd consider making an offer). We might subsequently invite them in for lunch before we make them an offer. This tends to happen when we're recruiting somebody for a specific team and we'd like them to meet all the people they'll be working with directly. It's not an interview per se, but can prove pivotal if they don't gel with the team. Anyone who's made it this far will receive an offer from us. *We have a slightly quirky definition of "technical staff" as it relates to the technical recruiter role here. It includes software engineers, test engineers, software interns, user experience specialists, technical authors, project managers, product managers, and development managers, but does not include product support or information systems roles. **For example, the quality of graduate applicants overall noticeably drops as the academic year wears on, which is not to say that by now there aren't still stars in there, just that they're fewer and further between. ***Some organisations prefer to assess for team fit first, but I think assessing technical skills is a more effective initial filter - if they're the nicest person in the world, but can't cut a line of code they're not going to work out. Now, as I suggested in the title, Red Gate's Down Tools Week is upon us once again - next week in fact - and I had proposed as a project that we refactor and automate the first stage of marking our programming assessments. Marking assessments, and in fact organising the marking of them, is a somewhat time-consuming process, and we receive many assessment solutions that just don't make the cut, for whatever reason. Whilst I don't think it's possible to fully automate marking, I do think it ought to be possible to run a suite of automated tests over each candidate's solution to see whether or not it behaves correctly and, if it does, move on to a manual stage where we examine the code for structure, decomposition, style, readability, maintainability, etc. Obviously it's possible to use tools to generate potentially helpful metrics for some of these indices as well. This would obviously reduce the marking workload, and would provide candidates with quicker feedback about whether they've been successful - though I do wonder if waiting a tactful interval before sending a (nicely written) rejection might be wise. I duly scrawled out a picture of my ideal process, which looked like this: The problem is, as soon as I'd roughed it out, I realised that fundamentally it wasn't an ideal process at all, which explained the gnawing feeling of cognitive dissonance I'd been wrestling with all week, whilst I'd been trying to find time to do this. Here's what I mean. Automated assessment marking, and the associated infrastructure around that, makes it much easier for us to deal with large numbers of assessments. This means we can be much more permissive about who we send assessments out to or, in other words, we can give more candidates the opportunity to really demonstrate their skills to us. And this leads to a question: why not give everyone the opportunity to demonstrate their skills, to show that they're smart and can get things done? (Two or three of us even discussed this in the down tools week hustings earlier this week.) And isn't this a lot simpler than the alternative we'd been considering? (FYI, this was automated CV/cover letter sifting by some form of textual analysis to ideally eliminate the worst 50% or so of applications based on an analysis of the 20,000 or so historical applications we've received since 2007 - definitely not the basic keyword analysis beloved of recruitment agencies, since this would eliminate hardly anyone who was awful, but definitely would eliminate stellar Oxbridge candidates - #fail - or some nightmarishly complex Google-like system where we profile all our currently employees, only to realise that we're never going to get representative results because we don't have a statistically significant sample size in any given role - also #fail.) No, I think the new way is better. We let people self-select. We make them the masters (or mistresses) of their own destiny. We give applicants the power - we put their fate in their hands - by giving them the chance to demonstrate their skills, which is what they really want anyway, instead of requiring that they spend hours and hours creating a CV and cover letter that I'm going to evaluate for suitability, and make a value judgement about, in approximately 1 minute (give or take). It doesn't matter what university you attended, it doesn't matter if you had a bad year when you took your A-levels - here's your chance to shine, so take it and run with it. (As a side benefit, we cut the number of applications we have to sift by something like two thirds.) WIN! OK, yeah, sounds good, but will it actually work? That's an excellent question. My gut feeling is yes, and I'll justify why below (and hopefully have gone some way towards doing that above as well), but what I'm proposing here is really that we run an experiment for a period of time - probably a couple of months or so - and measure the outcomes we see: How many people apply? (Wouldn't be surprised or alarmed to see this cut by a factor of ten.) How many of them submit a good assessment? (More/less than at present?) How much overhead is there for us in dealing with these assessments compared to now? What are the success and failure rates at each interview stage compared to now? How many people are we hiring at the end of it compared to now? I think it'll work because I hypothesize that, amongst other things: It self-selects for people who really want to work at Red Gate which, at the moment, is something I have to try and assess based on their CV and cover letter - but if you're not that bothered about working here, why would you complete the assessment? Candidates who would submit a shoddy application probably won't feel motivated to do the assessment. Candidates who would demonstrate good attention to detail in their CV/cover letter will demonstrate good attention to detail in the assessment. In general, only the better candidates will complete and submit the assessment. Marking assessments is much less work so we'll be able to deal with any increase that we see (hopefully we will see). There are obviously other questions as well: Is plagiarism going to be a problem? Is there any way we can detect/discourage potential plagiarism? How do we assess candidates' education and experience? What about their ability to communicate in writing? Do we still want them to submit a CV afterwards if they pass assessment? Do we want to offer them the opportunity to tell us a bit about why they'd like the job when they submit their assessment? How does this affect our relationship with recruitment agencies we might use to hire for these roles? So, what's the objective for next week's Down Tools Week? Pretty simple really - we want to implement this process for the Graduate Software Engineer and Software Engineer positions that you can find on our website. I will be joined by a crack team of our best developers (Kevin Boyle, and new Red-Gater, Sam Blackburn), and recruiting hostess with the mostest Laura McQuillen, and hopefully a couple of others as well - if I can successfully twist more arms before Monday.* Hopefully by next Friday our experiment will be up and running, and we may have changed the way Red Gate recruits software engineers for good! Stay tuned and we'll let you know how it goes! *I'm going to play dirty by offering them beer and chocolate during meetings. Some background information: how agonising over the initial CV/cover letter sift helped lead us to bin it off entirely The other day I was agonising about the new university/good degree grade versus poor A-level results issue, and decided to canvas for other opinions to see if there was something I could do that was fairer than my current approach, which is almost always to reject. This generated quite an involved discussion on our Yammer site: I'm sure you can glean a pretty good impression of my own educational prejudices from that discussion as well, although I'm very open to changing my opinion - hopefully you've already figured that out from reading the rest of this post. Hopefully you can also trace a logical path from agonising about sifting to, "Uh, hang on, why on earth are we doing this anyway?!?" Technorati Tags: recruitment,hr,developers,testers,red gate,cv,resume,cover letter,assessment,sea change

    Read the article

  • Tips for XNA WP7 Developers

    - by Michael B. McLaughlin
    There are several things any XNA developer should know/consider when coming to the Windows Phone 7 platform. This post assumes you are familiar with the XNA Framework and with the changes between XNA 3.1 and XNA 4.0. It’s not exhaustive; it’s simply a list of things I’ve gathered over time. I may come back and add to it over time, and I’m happy to add anything anyone else has experienced or learned as well. Display · The screen is either 800x480 or 480x800. · But you aren’t required to use only those resolutions. · The hardware scaler on the phone will scale up from 240x240. · One dimension will be capped at 800 and the other at 480; which depends on your code, but you cannot have, e.g., an 800x600 back buffer – that will be created as 800x480. · The hardware scaler will not normally change aspect ratio, though, so no unintended stretching. · Any dimension (width, height, or both) below 240 will be adjusted to 240 (without any aspect ratio adjustment such that, e.g. 200x240 will be treated as 240x240). · Dimensions below 240 will be honored in terms of calculating whether to use portrait or landscape. · If dimensions are exactly equal or if height is greater than width then game will be in portrait. · If width is greater than height, the game will be in landscape. · Landscape games will automatically flip if the user turns the phone 180°; no code required. · Default landscape is top = left. In other words a user holding a phone who starts a landscape game will see the first image presented so that the “top” of the screen is along the right edge of his/her phone, such that the natural behavior would be to turn the phone 90° so that the top of the phone will be held in the user’s left hand and the bottom would be held in the user’s right hand. · The status bar (where the clock, battery power, etc., are found) is hidden when the Game-derived class sets GraphicsDeviceManager.IsFullScreen = true. It is shown when IsFullScreen = false. The default value is false (i.e. the status bar is shown). · You should have a good reason for hiding the status bar. Users find it helpful to know what time it is, how much charge their battery has left, and whether or not their phone is in service range. This is especially true for casual games that you expect someone to play for a few minutes at a time, e.g. while waiting for some event to start, for a phone call to come in, or for a train, bus, or subway to arrive. · In portrait mode, the status bar occupies 32 pixels of space. This means that a game with a back buffer of 480x800 will be scaled down to occupy approximately 461x768 screen pixels. Setting the back buffer to 480x768 (or some resolution with the same 0.625 aspect ratio) will avoid this scaling. · In landscape mode, the status bar occupies 72 pixels of space. This means that a game with a back buffer of 800x480 will be scaled down to occupy approximately 728x437 screen pixels. Setting the back buffer to 728x480 (or some resolution with the same 1.51666667 aspect ratio) will avoid this scaling. Input · Touch input is scaled with screen size. · So if your back buffer is 600x360, a tap in the bottom right corner will come in as (599,359). You don’t need to do anything special to get this automatic scaling of touch behavior. · If you do not use full area of the screen, any touch input outside the area you use will still register as a touch input. For example, if you set a portrait resolution of 240x240, it would be scaled up to occupy a 480x480 area, centered in the screen. If you touch anywhere above this area, you will get a touch input of (X,0) where X is a number from 0 to 239 (in accordance with your 240 pixel wide back buffer). Any touch below this area will give a touch input of (X,239). · If you keep the status bar visible, touches within its area will not be passed to your game. · In general, a screen measurement is the diagonal. So a 3.5” screen is 3.5” long from the bottom right corner to the top left corner. With an aspect ratio of 0.6 (480/800 = 0.6), this means that a phone with a 3.5” screen is only approximately 1.8” wide by 3” tall. So there are approximately 267 pixels in an inch on a 3.5” screen. · Again, this time in metric! 3.5 inches is approximately 8.89 cm. So an 8.89 cm screen is 8.89 cm long from the bottom right corner to the top left corner. With an aspect ratio of 0.6, this means that a phone with an 8.89 cm screen is only approximately 4.57 cm wide by 7.62 cm tall. So there are approximately 105 pixels in a centimeter on an 8.89 cm screen. · Think about the size of your finger tip. If you do not have large hands, think about the size of the fingertip of someone with large hands. Consider that when you are sizing your touch input. Especially consider that when you are spacing two touch targets near one another. You need to judge it for yourself, but items that are next to each other and are each 100x100 should be fine when it comes to selecting items individually. Smaller targets than that are ok provided that you leave space between them. · You want your users to have a pleasant experience. Making touch controls too small or too close to one another will make them nervous about whether they will touch the right target. Take this into account when you plan out your game initially. If possible, do some quick size mockups on an actual phone using colored rectangles that you position and size where you plan to have your game controls. Adjust as necessary. · People do not have transparent hands! Nor are their hands the size of a mouse pointer icon. Consider leaving a dedicated space for input rather than forcing the user to cover up to one-third of the screen with a finger just to play the game. · Another benefit of designing your controls to use a dedicated area is that you’re less likely to have players moving their finger(s) so frantically that they accidentally hit the back button, start button, or search button (many phones have one or more of these on the screen itself – it’s easy to hit one by accident and really annoying if you hit, e.g., the search button and then quickly tap back only to find out that the game didn’t save your progress such that you just wasted all the time you spent playing). · People do not like doing somersaults in order to move something forward with accelerometer-based controls. Test your accelerometer-based controls extensively and get a lot of feedback. Very well-known games from noted publishers have created really bad accelerometer controls and been virtually unplayable as a result. Also be wary of exceptions and other possible failures that the documentation warns about. · When done properly, the accelerometer can add a nice touch to your game (see, e.g. ilomilo where the accelerometer was used to move the background; it added a nice touch without frustrating the user; I also think CarniVale does direct accelerometer controls very well). However, if done poorly, it will make your game an abomination unto the Marketplace. Days, weeks, perhaps even months of development time that you will never get back. I won’t name names; you can search the marketplace for games with terrible reviews and you’ll find them. Graphics · The maximum frame rate is 30 frames per second. This was set as a compromise between battery life and quality. · At least one model of phone is known to have a screen refresh rate that is between 59 and 60 hertz. Because of this, using a fixed time step with a target frame rate of 30 will cause a slight internal delay to build up as the framework is forced to wait slightly for the next refresh. Eventually the delay will get to the point where a draw is skipped in order to recover from the delay. (See Nick's comment below for clarification.) · To deal with that delay, you can either stay with a fixed time step and set the frame rate slightly lower or else you can go to a variable time step and make sure to adjust all of your update data (e.g. player movement distance) to take into account the elapsed time from the last update. A variable time step makes your update logic slightly more complicated but will avoid frame skips entirely. · Currently there are no custom shaders. This might change in the future (there is no hardware limitation preventing it; it simply wasn’t a feature that could be implemented in the time available before launch). · There are five built-in shaders. You can create a lot of nice effects with the built-in shaders. · There is more power on the CPU than there is on the GPU so things you might typically off-load to the GPU will instead make sense to do on the CPU side. · This is a phone. It is not a PC. It is not an Xbox 360. The emulator runs on a PC and uses the full power of your PC. It is very good for testing your code for bugs and doing early prototyping and layout. You should not use it to measure performance. Use actual phone hardware instead. · There are many phone models, each of which has slightly different performance levels for I/O, screen blitting, CPU performance, etc. Do not take your game right to the performance limit on your phone since for some other phones you might be crossing their limits and leaving players with a bad experience. Leave a cushion to account for hardware differences. · Smaller screened phones will have slightly more dots per inch (dpi). Larger screened phones will have slightly less. Either way, the dpi will be much higher than the typical 96 found on most computer screens. Make sure that whoever is doing art for your game takes this into account. · Screens are only required to have 16 bit color (65,536 colors). This is common among smart phones. Using gradients on a 16 bit display can produce an ugly artifact known as banding. Banding is when, rather than a smooth transition from one color to another, you instead see distinct lines. Be careful to avoid this when possible. Banding can be avoided through careful art creation. Its effects can be minimized and even unnoticeable when the texture in question is always moving. You should be careful not to rely on “looks good on my phone” since some phones do have 32-bit displays and thus you’ll find yourself wondering why you’re getting bad reviews that complain about the graphics. Avoid gradients; if you can’t, make sure they are 16-bit safe. Audio · Never rely on sounds as your sole signal to the player that something is happening in the game. They might have the sound off. They might be playing somewhere loud. Etc. · You have to provide controls to disable sound & music. These should be separate. · On at least one model of phone, the volume control API currently has no effect. Players can adjust sound with their hardware volume buttons, but in game selectors simply won’t work. As such, it may not be worth the effort of providing anything beyond on/off switches for sound and music. · MediaPlayer.GameHasControl will return true when a game is hooked up to a PC running Zune. When Zune is running, any attempts to do anything (beyond check GameHasControl) with MediaPlayer will cause an exception to be thrown. If this exception is thrown, catch it and disable music. Exceptions take time to propagate; you don’t want one popping up in every single run of your game’s Update method. · Remember that players can already be listening to music or using the FM radio. In this case GameHasControl will be false and you should handle this appropriately. You can, alternately, ask the player for permission to stop their current music and play your music instead, but the (current) requirement that you restore their music when done is very hard (if not impossible) to deal with. · You can still play sound effects even when the game doesn’t have control of the music, but don’t think this is a backdoor to playing music. Your game will fail certification if your “sound effect” seems to be more like music in scope and length.

    Read the article

  • Performance of Silverlight Datagrid in Silverlight 3 vs Silverlight 4 on a mac

    - by Simon
    I'm using Silverlight Beta 4 for a LOB application. After finding out today that I'll have to wait perhaps 4 months to be able to develop with SL4 on Visual Studio 2010 I'm thinking I need to downgrade my application to SL3 but thats another question. The problem is I'm noticing absolutely abismal performance for simple datagrids that work just fine on a PC when I'm running on a Mac. These grids contain only 5-10 columns and maybe 50 rows. Paging up and down takes about 1-2 seconds sometimes. I would appreciate anybody's experience in which of the following is the best solution: reverting to Silverlight 3 and hoping DataGrid is faster switching to 3rd party datagrid such as Telerik forgetting silverlight altogether I was hoping that possibly SL4 runtime might be updated but that won't happen probably for 3-4 months. Just a reminder - this is specifically a mac issue. Performance on my PC while slightly slow to populate the grid initially is fine.

    Read the article

  • Permission denied: /home/.htaccess pcfg_openfile: unable to check htaccess file

    - by phoebebright
    This domain was working this morning, now I get a 403 error and the message above in my error log. I'm not using .htaccess files but I have been doing some copy on the server so may have messed things up but no changes to this domain (unless by accident!). What is this pcfg_openfile thing anyway? Done lots of googleing but none of the solutions seemed to fit these circumstances. Server is ubuntu Hardy Heron.

    Read the article

  • heroku corrupted object, git fsck fails in rails

    - by Ryan Max
    Hello. I am trying to push an app to heroku and I am getting the error detailed here. So I am trying to determine the corrupt objects using git fsck -full but it isn't returning anything. Nothing happens: Ryan@Ryan-PC ~ $ git fsck --full Ryan@Ryan-PC But I get the object error when I try to push the object to heroku. Is there anyway I can go about repairing the corrupt repository, or can I just delete it and start over? How do I go about doing this?

    Read the article

  • Event Handlers Not Getting Called? - wxWidgets & C++

    - by Alex
    Hello all, I'm working on a program for my C++ programming class, using wxWidgets. I'm having a huge problem in that my event handlers (I assume) are not getting called, because when I click on the button to trigger the event, nothing happens. My question is: Can you help me find the problem and explain why they would not be getting called? The event handlers OnAbout and OnQuit are working, just not OnCompute or OnClear. I'm really frustrated as I can't figure this out. Thanks a bunch in advance! #include "wx/wx.h" #include "time.h" #include <string> using std::string; // create object of Time class Time first; class App: public wxApp { virtual bool OnInit(); }; class MainPanel : public wxPanel { public: // Constructor for panel class // Constructs my panel class // Params - wxWindow pointer // no return type // pre-conditions: none // post-conditions: none MainPanel(wxWindow* parent); // OnCompute is the event handler for the Compute button // params - none // preconditions - none // postconditions - tasks will have been carried otu successfully // returns void void OnCompute(wxCommandEvent& WXUNUSED(event)); // OnClear is the event handler for the Clear button // params - none // preconditions - none // postconditions - all text areas will be cleared of data // returns void void OnClear(wxCommandEvent& WXUNUSED(event)); // Destructor for panel class // params none // preconditions - none // postconditions - none // no return type ~MainPanel( ); private: wxStaticText *startLabel; wxStaticText *endLabel; wxStaticText *pCLabel; wxStaticText *newEndLabel; wxTextCtrl *start; wxTextCtrl *end; wxTextCtrl *pC; wxTextCtrl *newEnd; wxButton *compute; wxButton *clear; DECLARE_EVENT_TABLE() }; class MainFrame: public wxFrame { private: wxPanel *mainPanel; public: MainFrame(const wxString& title, const wxPoint& pos, const wxSize& size); void OnQuit(wxCommandEvent& event); void OnAbout(wxCommandEvent& event); ~MainFrame(); DECLARE_EVENT_TABLE() }; enum { ID_Quit = 1, ID_About, BUTTON_COMPUTE = 100, BUTTON_CLEAR = 200 }; IMPLEMENT_APP(App) BEGIN_EVENT_TABLE(MainFrame, wxFrame) EVT_MENU(ID_Quit, MainFrame::OnQuit) EVT_MENU(ID_About, MainFrame::OnAbout) END_EVENT_TABLE() BEGIN_EVENT_TABLE(MainPanel, wxPanel) EVT_MENU(BUTTON_COMPUTE, MainPanel::OnCompute) EVT_MENU(BUTTON_CLEAR, MainPanel::OnClear) END_EVENT_TABLE() bool App::OnInit() { MainFrame *frame = new MainFrame( _("Good Guys Delivery Time Calculator"), wxPoint(50, 50), wxSize(450,340) ); frame->Show(true); SetTopWindow(frame); return true; } MainPanel::MainPanel(wxWindow* parent) : wxPanel(parent) { startLabel = new wxStaticText(this, -1, "Start Time:", wxPoint(75, 35)); start = new wxTextCtrl(this, -1, "", wxPoint(135, 35), wxSize(40, 21)); endLabel = new wxStaticText(this, -1, "End Time:", wxPoint(200, 35)); end = new wxTextCtrl(this, -1, "", wxPoint(260, 35), wxSize(40, 21)); pCLabel = new wxStaticText(this, -1, "Percent Change:", wxPoint(170, 85)); pC = new wxTextCtrl(this, -1, "", wxPoint(260, 85), wxSize(40, 21)); newEndLabel = new wxStaticText(this, -1, "New End Time:", wxPoint(180, 130)); newEnd = new wxTextCtrl(this, -1, "", wxPoint(260, 130), wxSize(40, 21)); compute = new wxButton(this, BUTTON_COMPUTE, "Compute", wxPoint(135, 185), wxSize(75, 35)); clear = new wxButton(this, BUTTON_CLEAR, "Clear", wxPoint(230, 185), wxSize(75, 35)); } MainPanel::~MainPanel() {} MainFrame::MainFrame(const wxString& title, const wxPoint& pos, const wxSize& size) : wxFrame( NULL, -1, title, pos, size ) { mainPanel = new MainPanel(this); wxMenu *menuFile = new wxMenu; menuFile->Append( ID_About, _("&About...") ); menuFile->AppendSeparator(); menuFile->Append( ID_Quit, _("E&xit") ); wxMenuBar *menuBar = new wxMenuBar; menuBar->Append( menuFile, _("&File") ); SetMenuBar( menuBar ); CreateStatusBar(); SetStatusText( _("Hi") ); } MainFrame::~MainFrame() {} void MainFrame::OnQuit(wxCommandEvent& WXUNUSED(event)) { Close(TRUE); } void MainFrame::OnAbout(wxCommandEvent& WXUNUSED(event)) { wxMessageBox( _("Alex Olson\nProject 11"), _("About"), wxOK | wxICON_INFORMATION, this); } void MainPanel::OnCompute(wxCommandEvent& WXUNUSED(event)) { int startT; int endT; int newEndT; double tD; wxString startTString = start->GetValue(); wxString endTString = end->GetValue(); startT = wxAtoi(startTString); endT = wxAtoi(endTString); pC->GetValue().ToDouble(&tD); first.SetStartTime(startT); first.SetEndTime(endT); first.SetTimeDiff(tD); try { first.ValidateData(); newEndT = first.ComputeEndTime(); *newEnd << newEndT; } catch (BaseException& e) { wxMessageBox(_(e.GetMessage()), _("Something Went Wrong!"), wxOK | wxICON_INFORMATION, this); } } void MainPanel::OnClear(wxCommandEvent& WXUNUSED(event)) { start->Clear(); end->Clear(); pC->Clear(); newEnd->Clear(); }

    Read the article

< Previous Page | 132 133 134 135 136 137 138 139 140 141 142 143  | Next Page >