Search Results

Search found 21759 results on 871 pages for 'int 0'.

Page 136/871 | < Previous Page | 132 133 134 135 136 137 138 139 140 141 142 143  | Next Page >

  • How to define and use a friend function to a temlate class with the same template?

    - by Narek
    I have written the following code: #include <iostream> using namespace std; template <class T> class AA { T a; public: AA() { a = 7; } friend void print(const AA<T> & z); }; template <class T> void print(const AA<T> & z) { cout<<"Print: "<<z.a<<endl; } void main() { AA<int> a; print<int>(a); } And getting the following error: error C2248: 'AA<T>::a' : cannot access private member declared in class 'AA<T>' 1> with 1> [ 1> T=int 1> ] 1> c:\users\narek\documents\visual studio 2008\projects\aaa\aaa\a.cpp(7) : see declaration of 'AA<T>::a' 1> with 1> [ 1> T=int 1> ] 1> c:\users\narek\documents\visual studio 2008\projects\aaa\aaa\a.cpp(30) : see reference to function template instantiation 'void print<int>(const AA<T> &)' being compiled 1> with 1> [ 1> T=int 1> ] What's wrong?

    Read the article

  • FileNotFoundException Java

    - by Troels Hansen
    Hi, I'm trying to make a simple highscore system for a minesweeper game. However i keep getting a file not found exception, and i've tried to use the full path for the file aswell. package minesweeper; import java.io.*; import java.util.*; public class Highscore{ public static void submitHighscore(String difficulty) throws IOException{ int easy = 99999; int normal = 99999; int hard = 99999; //int newScore = (int) MinesweeperView.getTime(); int newScore = 10; File f = new File("Highscores.dat"); if (!f.exists()){ f.createNewFile(); } Scanner input = new Scanner(f); PrintStream output = new PrintStream(f); if (input.hasNextInt()){ easy = input.nextInt(); normal = input.nextInt(); hard = input.nextInt(); } output.flush(); if(difficulty.equals("easy")){ if (easy > newScore){ easy = newScore; } }else if (difficulty.equals("normal")){ if (normal > newScore){ normal = newScore; } }else if (difficulty.equals("hard")){ if (hard > newScore){ hard = newScore; } } output.println(easy); output.println(normal); output.println(hard); } //temporary main method used for debugging public static void main(String[] args) throws IOException { submitHighscore("easy"); } }

    Read the article

  • c++ Design pattern for CoW, inherited classes, and variable shared data?

    - by krunk
    I've designed a copy-on-write base class. The class holds the default set of data needed by all children in a shared data model/CoW model. The derived classes also have data that only pertains to them, but should be CoW between other instances of that derived class. I'm looking for a clean way to implement this. If I had a base class FooInterface with shared data FooDataPrivate and a derived object FooDerived. I could create a FooDerivedDataPrivate. The underlying data structure would not effect the exposed getters/setters API, so it's not about how a user interfaces with the objects. I'm just wondering if this is a typical MO for such cases or if there's a better/cleaner way? What peeks my interest, is I see the potential of inheritance between the the private data classes. E.g. FooDerivedDataPrivate : public FooDataPrivate, but I'm not seeing a way to take advantage of that polymorphism in my derived classes. class FooDataPrivate { public: Ref ref; // atomic reference counting object int a; int b; int c; }; class FooInterface { public: // constructors and such // .... // methods are implemented to be copy on write. void setA(int val); void setB(int val); void setC(int val); // copy constructors, destructors, etc. all CoW friendly private: FooDataPrivate *data; }; class FooDerived : public FooInterface { public: FooDerived() : FooInterface() {} private: // need more shared data for FooDerived // this is the ???, how is this best done cleanly? };

    Read the article

  • GUI Agent accepts statuses from Daemon and shows it using progress indicator

    - by Pavel
    Hi to all! My application is a GUI agent, which communicate with daemon through the unix domain socket, wrapped in CFSocket.... So there are main loop and added CFRunLoop source. Daemon sends statuses and agent shows it with a progress indicator. When there are any data on socket, callback function begin to work and at this time I have to immediately show the new window with progress indicator and increase counter. //this function initiate the runloop for listening socket - (int) AcceptDaemonConnection:(ConnectionRef)conn { int err = 0; conn->fSockCF = CFSocketCreateWithNative(NULL, (CFSocketNativeHandle) conn->fSockFD, kCFSocketAcceptCallBack, ConnectionGotData, NULL); if (conn->fSockCF == NULL) err = EINVAL; if (err == 0) { conn->fRunLoopSource = CFSocketCreateRunLoopSource(NULL, conn->fSockCF, 0); if (conn->fRunLoopSource == NULL) err = EINVAL; else CFRunLoopAddSource(CFRunLoopGetCurrent(), conn->fRunLoopSource, kCFRunLoopDefaultMode); CFRelease(conn->fRunLoopSource); } return err; } // callback function void ConnectionGotData(CFSocketRef s, CFSocketCallBackType type, CFDataRef address, const void * data, void * info) { #pragma unused(s) #pragma unused(address) #pragma unused(info) assert(type == kCFSocketAcceptCallBack); assert( (int *) data != NULL ); assert( (*(int *) data) != -1 ); TStatusUpdate status; int nativeSocket = *(int *) data; status = [agg AcceptPacket:nativeSocket]; // [stWindow InitNewWindow] inside [agg SendUpdateStatus:status.percent]; } AcceptPacket function receives packet from the socket and trying to show new window with progress indicator. Corresponding function is called, but nothing happens... I think, that I have to make work the main application loop with interrupting CFSocket loop... Or send a notification? No idea....

    Read the article

  • Need little assistance

    - by Umaid
    I am iterating in current days, so need little assistance for (int I=-1; I<30; I++) { for (int J=0; J=30; J++) { for (int K=1; K=30; K++) { SELECT rowid,Month, Day, Advice from MainCategory where Month= 'May ' and Day in ((cast(strftime('%d',date('now','I day')) as Integer)),(cast(strftime('%d',date('now','J day')) as Integer)),(cast(strftime('%d',date('now','K day')) as Integer))); } } } What if i want to go in reverse order also for (int I=-1; I<30; I--) { for (int J=0; J=30; J--) { for (int K=1; K=30; K--) { SELECT rowid,Month, Day, Advice from MainCategory where Month= 'May ' and Day in ((cast(strftime('%d',date('now','I day')) as Integer)),(cast(strftime('%d',date('now','J day')) as Integer)),(cast(strftime('%d',date('now','K day')) as Integer))); } } } On every previous click, i want to fetch 3 records so do i need to iterate till 3 or make it on all record 30 in a month from which i want to fetch.

    Read the article

  • Midiplayer stops playing sounds after 16 notes.

    - by user349673
    Hi. I am currently programming a Piano Keyboard editor, much like the one you can find in Cubase, Logic, Reason etc.. I have this big grid, double array new int [13][9], which makes it 13 rows, 9 columns. The first column [0-12][0] is the Keyboard, at the top there's "high C" (midi note 72) and at the bottom there's "low C" (midi note 60). That column is an array of JButtons and when you press for example "low C", note 60 is being played by the Synthesizer. I've gotten this to work pretty OK as for now, but one problem I have is that I can only play 16 notes in a row, then it's like the Synthesizer shuts down or something. Do you guys have ANY idea of what the problem is? A bit of the code: import java.awt.*; import javax.swing.*; import java.awt.event.*; import java.util.*; import javax.sound.midi.*; actionPerformed(ActionEvent ae){ for(int i = 0; i<13; i++){ if(o== instr[i]){//instr is the button array SpelaTangent(i); } } } public void SpelaTangent(int tangent){ int [] klaviatur = new int[13]; for(int i = 0; i<13; i++){ klaviatur[i] = (72-i); } try { Synthesizer synth = MidiSystem.getSynthesizer(); synth.open(); final MidiChannel[] mc = synth.getChannels(); Instrument[] instrument = synth.getDefaultSoundbank().getInstruments(); synth.loadInstrument(instrument[1]); mc[0].noteOn(klaviatur[tangent],350); mc[0].noteOff(klaviatur[tangent],350); } catch (MidiUnavailableException e) {} } Help is very much appreciated!

    Read the article

  • Extend and Overload MS and Point Types

    - by dr d b karron
    Do I have make my own Point and Vector types to overload them ? Why does this not work ? namespace System . windows { public partial struct Point : IFormattable { public static Point operator * ( Point P , double D ) { Point Po = new Point ( ); return Po; } } } namespace SilverlightApplication36 { public partial class MainPage : UserControl { public static void ShrinkingRectangle ( WriteableBitmap wBM , int x1 , int y1 , int x2 , int y2 , Color C ) { wBM . DrawRectangle ( x1 , y1 , x2 , y2 , Colors . Red ); Point Center = Mean ( x1 , y1 , x2 , y2 ); wBM . SetPixel ( Center , Colors.Blue , 3 ); Point P1 = new Point ( x1 , y1 ); Point P2 = new Point ( x1 , y2 ); Point P3 = new Point ( x1 , y2 ); Point P4 = new Point ( x2 , y1 ); const int Steps = 10; for ( int i = 0 ; i < Steps ; i++ ) { double iF = (double)(i+1) / (double)Steps; double jF = ( 1.0 - iF ); Point P11 = **P1 * jF;** } }

    Read the article

  • Java - How to declare table[i][j] elements as instance variables?

    - by JDelage
    All, I am trying to code a Connect4 game. For this, I have created a P4Game class and a P4Board class which represents the i X j dimensions of the Connect4 board. In P4Game, I have the following: public class P4Game{ //INSTANCE VARIABLES private int nbLines; private int nbColumns; private P4Board [][] position; //CONSTRUCTOR public P4Game(int nbLines, int nbColumns){ this.nbColumns = nbColumns; this.nbLines = nbLines; P4Board [][] position = new P4Board [nbLines][nbColumns]; //Creates the table to receive the instances of the P4Board object.*/ for (int i=0; i<nbLines; i++){ for (int j=0; j<nbColumns; j++){ this.position[i][j] = new P4Board(i,j); //Meant to create each object at (line=i, column=j) } } } This causes a NullPointerException in the nested loops where I mention this.position[i][j]. I reference those objects in other methods of this class so I need them to be instance variables. I suppose the exception is due to the fact that I have not listed the table element position[i][j] as an instance variable at the beginning of the class. my question to people here is (1) is my assumption correct, and if so (2) what would be the syntax to declare instance variables of this form? Thank you all for your help with what I realize is a very basic question. Hopefully it will also benefit other newbies. Cheers, JDelage

    Read the article

  • Scratch the screen to display an image in android

    - by user1008497
    i am working on a android project for my assignment. i am trying to make a scratch image application, you know it's like we scratch the screen to get rid the blocking layer to display the image. but the problem is i don't know where to start. i have searching in stackoverflow's questions that related to this but that's not help. from my search there, i found a clue for this project is using Bitmap.getPixel(int x, int y). so, in my thought i have to get pixel from bitmap and paint it to canvas. but i don't know how to implement it? or anyone has a better method for this? Could anyone please help me? Any tutorials on this kind of thing or related topics? Thanks in advance! here's my sample code: @Override protected void onSizeChanged(int w, int h, int oldw, int oldh) { super.onSizeChanged(w, h, oldw, oldh); tw = w; th = h; eraseableBitmap = Bitmap.createBitmap(w, h, Bitmap.Config.ARGB_8888); mCanvas = new Canvas(eraseableBitmap); Bitmap muteableBitmap = Bitmap.createBitmap(eraseableBitmap.getWidth(), eraseableBitmap.getHeight(), Bitmap.Config.ARGB_8888); } @Override public boolean onTouchEvent(MotionEvent event) { static_x = event.getX(); static_y = event.getY(); if (event.getAction() == MotionEvent.ACTION_DOWN) { touch_start(static_x, static_y); } if (event.getAction() == MotionEvent.ACTION_MOVE) { touch_move(static_x, static_y); } if (event.getAction() == MotionEvent.ACTION_UP) { touch_up(); } return true; }

    Read the article

  • How to use Comparator in Java to sort

    - by Dan
    I learned how to use the comparable but I'm having difficulty with the Comparator. I am having a error in my code: Exception in thread "main" java.lang.ClassCastException: New.People cannot be cast to java.lang.Comparable at java.util.Arrays.mergeSort(Unknown Source) at java.util.Arrays.sort(Unknown Source) at java.util.Collections.sort(Unknown Source) at New.TestPeople.main(TestPeople.java:18) Here is my code: import java.util.Comparator; public class People implements Comparator{ private int id; private String info; private double price; public People(int newid, String newinfo, double newprice){ setid(newid); setinfo(newinfo); setprice(newprice); } public int getid() { return id; } public void setid(int id) { this.id = id; } public String getinfo() { return info; } public void setinfo(String info) { this.info = info; } public double getprice() { return price; } public void setprice(double price) { this.price = price; } public int compare(Object obj1, Object obj2) { Integer p1 = ((People)obj1).getid(); Integer p2 = ((People)obj2).getid(); if (p1 p2 ){ return 1; } else if (p1 < p2){ return -1; } else return 0; } } import java.util.ArrayList; import java.util.Collections; public class TestPeople { public static void main(String[] args) { ArrayList peps = new ArrayList(); peps.add(new People(123, "M", 14.25)); peps.add(new People(234, "M", 6.21)); peps.add(new People(362, "F", 9.23)); peps.add(new People(111, "M", 65.99)); peps.add(new People(535, "F", 9.23)); Collections.sort(peps); for(int i=0;i I believe it has to do something with the casting in the compare method but I was playing around with it and still could not find the solution

    Read the article

  • Who to access a UIButton using tag and button change image?

    - by ste
    I need to change the images on a matrix of UIButtons, and the only thing I know of to address the buttons, is the tag. But I can not find a way to actually us this identifier. The buttons are created programmatically during viewDidLoad. Here is the code for creating the buttons: #define N_ROWS 4 #define N_COLS 3 int N_IMG = 0; for (int a = 0; a < N_COLS; a++) { for (int j = 0; j < N_ROWS; j++) { UIButton *aButton = [UIButton buttonWithType:UIButtonTypeCustom]; aButton.frame = CGRectMake(a * 65.0 + 25, j * 65.0 + 15, 10.0, 10.0); aButton.tag = j + a * N_ROWS + 1; [aButton setBackgroundColor:[UIColor redColor]]; N_IMG = N_IMG++; [self.view addSubview:aButton]; number_sorted = 1; } } Here is the code for setting the image: - (IBAction)set_image:(id)sender { #define N_ROWS 4 #define N_COLS 3 int N_IMG = 0; for (int a = 0; a < N_COLS; a++) { for (int j = 0; j < N_ROWS; j++) { uibutton aButton.tag == (j + a * N_ROWS + 1) setImage:[UIImage imageNamed:[puzzles objectAtIndex:N_IMG]] forState:UIControlStateNormal]; N_IMG = N_IMG++; } } } This is the code where the truble starts: uibutton aButton.tag == (j + a * N_ROWS + 1) Who can I set this up to work?

    Read the article

  • Java HashMap containsKey always false

    - by Dennis
    I have the funny situation, that I store a Coordinate into a HashMap<Coordinate, GUIGameField>. Now, the strange thing about it is, that I have a fragment of code, which should guard, that no coordinate should be used twice. But if I debug this code: if (mapForLevel.containsKey(coord)) { throw new IllegalStateException("This coordinate is already used!"); } else { ...do stuff... } ... the containsKey always returns false, although I stored a coordinate with a hashcode of 9731 into the map and the current coord also has the hashcode 9731. After that, the mapForLevel.entrySet() looks like: (java.util.HashMap$EntrySet) [(270,90)=gui.GUIGameField@29e357, (270,90)=gui.GUIGameField@ca470] What could I have possibly done wrong? I ran out of ideas. Thanks for any help! public class Coordinate { int xCoord; int yCoord; public Coordinate(int x, int y) { ...store params in attributes... } ...getters & setters... @Override public int hashCode() { int hash = 1; hash = hash * 41 + this.xCoord; hash = hash * 31 + this.yCoord; return hash; } }

    Read the article

  • how to Solve the "Digg" problem in MongoDB

    - by user193116
    A while back,a Digg developer had posted this blog ,"http://about.digg.com/blog/looking-future-cassandra", where the he described one of the issues that were not optimally solved in MySQL. This was cited as one of the reasons for their move to Cassandra. I have been playing with MongoDB and I would like to understand how to implement the MongoDB collections for this problem From the article, the schema for this information in MySQL : CREATE TABLE Diggs ( id INT(11), itemid INT(11), userid INT(11), digdate DATETIME, PRIMARY KEY (id), KEY user (userid), KEY item (itemid) ) ENGINE=InnoDB DEFAULT CHARSET=utf8; CREATE TABLE Friends ( id INT(10) AUTO_INCREMENT, userid INT(10), username VARCHAR(15), friendid INT(10), friendname VARCHAR(15), mutual TINYINT(1), date_created DATETIME, PRIMARY KEY (id), UNIQUE KEY Friend_unique (userid,friendid), KEY Friend_friend (friendid) ) ENGINE=InnoDB DEFAULT CHARSET=utf8; This problem is ubiquitous in social networking scenario implementation. People befriend a lot of people and they in turn digg a lot of things. Quickly showing a user what his/her friends are up to is very critical. I understand that several blogs have since then provided a pure RDBMs solution with indexes for this issue; however I am curious as to how this could be solved in MongoDB.

    Read the article

  • I have a fucntion that create histogram of each Bitmap. How can i create another 3 histograms for R.G.B of each Bitmap?

    - by Daniel Lip
    This is the histogram function im using today and if im not worng it's creating an histogram by Gray color. What i want is another fucntion that will return me 3 histograms of each Bitmap: The first histogram will be of the Red color of the bitmap the second for the Green color and the last one for the Blue color. public static long[] GetHistogram(Bitmap b) { long[] myHistogram = new long[256]; BitmapData bmData = null; try { //Lock it fixed with 32bpp bmData = b.LockBits(new Rectangle(0, 0, b.Width, b.Height), ImageLockMode.ReadOnly, PixelFormat.Format32bppArgb); int scanline = bmData.Stride; System.IntPtr Scan0 = bmData.Scan0; unsafe { byte* p = (byte*)(void*)Scan0; int nWidth = b.Width; int nHeight = b.Height; for (int y = 0; y < nHeight; y++) { for (int x = 0; x < nWidth; x++) { long Temp = 0; Temp += p[0]; // p[0] - blue, p[1] - green , p[2]-red Temp += p[1]; Temp += p[2]; Temp = (int)Temp / 3; myHistogram[Temp]++; //we do not need to use any offset, we always can increment by pixelsize when //locking in 32bppArgb - mode p += 4; } } } b.UnlockBits(bmData); } catch { try { b.UnlockBits(bmData); } catch { } } return myHistogram; } How may i do it ?

    Read the article

  • In which year was the date the same as the original year?

    - by Marta
    It's my first question on this site, but I always found this site really useful. What I mean with my question is: you ask the person to give a date (eg. Fill in a date [dd-mm-yyyy]: 16-10-2013) you than have to ask an interval between 2 years (eg. Give an interval [yyyy-yyyy]:1800-2000) When the program runs, it has to show what day of the week the given date is. In this case it was a Wednesday. Than the program has to look in which year, in between the interval, the date 16 October also fell on a Wednesday. So in the end it has to look something like this: Fill in a date: [dd-mm-yyyy]: 16-10-2013 Give an interval [yyyy-yyyy]: 1900-2000 16 October was a wednesday in the following years: 1905 1911 1916 1922 1933 1939 1944 1950 1961 1967 1972 1978 1989 1995 2000 The full date is Wednesday 16 October, 2013 The small (or biggest) problem is, I am not allowed to use the DATE.function in java. If someone can help me with the second part I would be really really happy, cause I have no idea how I am supposed to do this To find out what day of the week the given date falls, I use the Zeller Congruence class Day { Date date; //To grab the month and year form the Date class int day; final static String[] DAYS_OF_WEEK = { "Saturday", "Sunday", "Monday", "Tuesday", "Wednesday", "Thursday", "Friday" }; public void dayWeekInterval{ //code to grab the interval from interval Class, and doing stuff here } public void dayOfTheWeek { int m = date.getMonth(); int y = date.getYear(); if (m < 3) { m += 12; y -= 1; } int k = y % 100; int j = y / 100; int day = ((q + (((m + 1) * 26) / 10) + k + (k / 4) + (j / 4)) + (5 * j)) % 7; return day; } public string ToString(){ return "" + DAYS_OF_WEEK[day] + day; } }

    Read the article

  • Pointer arithmetic.

    - by Knowing me knowing you
    Having code: int** a = new int*[2]; a[0] = new int(1); a[1] = new int(2); cout << "a[0] " << a[0] << '\n'; cout << "a[1] " << a[1] << '\n'; cout << "a[2] " << a[2] << '\n'; cout << "a[0] + 1 " << a[0] + 1 << '\n';//WHY THIS ISN'T == a[1] ? cout << "*(a + 1): " << *(a + 1) << '\n'; //WHY THIS IS == a[1] ? cout << "a[0] - a[1] " << static_cast<int>(a[0] - a[1])<< '\n';//WHY THIS IS == 16 not 4? cout << sizeof(int**); Questions are included right next to relevant lines in code.

    Read the article

  • static variable lose its value

    - by user542719
    I have helper class with this static variable that is used for passing data between two classes. public class Helper{ public static String paramDriveMod;//this is the static variable in first calss } this variable is used in following second class mathod public void USB_HandleMessage(char []USB_RXBuffer){ int type=USB_RXBuffer[2]; MESSAGES ms=MESSAGES.values()[type]; switch(ms) { case READ_PARAMETER_VALUE: // read parameter values switch(prm){ case PARAMETER_DRIVE_MODE: // paramet drive mode Helper.paramDriveMod =(Integer.toString(((USB_RXBuffer[4]<< 8)&0xff00))); System.out.println(Helper.paramDriveMod+"drive mode is selectd ");//here it shows the value that I need. ..........}}//let say end switch and method and the following is an third class method use the above class method public void buttonSwitch(int value) throws InterruptedException{ boolean bool=true; int c=0; int delay=(int) Math.random(); while(bool){ int param=3; PARAMETERS prm=PARAMETERS.values()[param]; switch(value){ case 0: value=1; while(c<5){ Thread.sleep(delay); protocol.onSending(3,prm.PARAMETER_DRIVE_MODE.ordinal(),dataToRead,dataToRead.length);//read drive mode System.out.println(Helper.paramDriveMod+" drive mode is ..........in wile loop");//here it shows null value }}//let say end switch and method what is the reason that this variable lose its value?

    Read the article

  • NUnit doesn't work well with Assert.AreEqual

    - by stasal
    Hi! I'm new to unit-testing and NUit in particular. I'm just typing some examples from the book which refers to Java and JUnit. But I'm using C# instead. The problem is: I've got a class with overriden methods such as Equals() and GetHashCode(), but when I am trying to compare two objects of this class with Assert.AreEqual() my code is not called, so I get an exception. Assert.True(MyClass.Equals(MyClass2)) does work well. But I don't wanna use this construction instead of Assert.AreEqual(). Where the problem can be? Here is the class: public class Money { public int amount; protected string currency; public Money(int amount, string currency) { this.amount = amount; this.currency = currency; } public new bool Equals(object obj) { if (obj == null) return false; Money money = (Money)obj; return (amount == money.amount) && (Currency().Equals(money.Currency())); } public new int GetHashCode() { return (string.Format("{0}{1}", amount, currency)).GetHashCode(); } public static Money Dollar(int amount) { return new Money(amount, "USD"); } public static Money Franc(int amount) { return new Money(amount, "CHF"); } public Money Times(int multiplier) { return new Money(amount * multiplier, currency); } public string Currency() { return currency; } } And the test method itself: [TestFixture] public class DollarTest { [Test] public void TestMultiplication() { Money five = Money.Dollar(5); Assert.True(Money.Dollar(10).Equals(five.Times(2))); // ok Assert.AreEqual(Money.Dollar(10), five.Times(2)); // fails } } Thanks.

    Read the article

  • [C#] Linq doesn't insert associated entity on insert.

    - by Tomek
    Hello! I have simple mapping: [Table(Name="Person")] public class Person { private int id; private int state_id; private EntityRef<PersonState> state = new EntityRef<PersonState>(); [Column(IsPrimaryKey = true, Storage = "id", Name="id", IsDbGenerated = true, CanBeNull = false)] public int ID { get { return id; } set { id = value; } } [Column(Storage="state_id", Name="state_id")] public int StateID { get{ return state_id;} set{ state_id = value;} } [Association( Storage = "state", ThisKey = "StateID", IsForeignKey=true)] public PersonState State { get { return state.Entity; } set { state.Entity = value; } } } [Table(Name = "PersonState")] public class PersonState { private int id; private State state; [Column(Name="id", Storage="id", IsDbGenerated=true, IsPrimaryKey=true)] public int ID { get { return id; } set { id = value; } } [Column(Name = "date", Storage = "date")] public DateTime Date { get { return date; } set { date = value; } } [Column(Name = "type", Storage = "state")] public State State { get { return state; } set { state = value; } } } I use this code to insert new person with default state: private static Person NewPerson() { Person p = new Person(); p.State = DefaultState(p); return p; } private static PersonState DefaultState() { PersonState state = new PersonState(); state.Date = DateTime.Now; state.State = State.NotNotified; state.Comment = "Default State!"; return state; } Leater in code: db.Persons.InsertOnSubmit(NewPerson()); db.SubmitChanges(); In database(sqlite) I have all new persons, but state_id of all persons is set to 0, and PersonState table is empty. Why Linq did not insert any State object to database?

    Read the article

  • C++ Header file questions

    - by Karl
    So I'm trying to learn C++ and I've gotten as far as using header files. They really make no sense to me. I've tried many combinations of this but nothing so far has worked: Main.cpp: #include "test.h" int main() { testClass Player1; return 0; } test.h: #ifndef TEST_H_INCLUDED #define TEST_H_INCLUDED class testClass { private: int health; public: testClass(); ~testClass(); int getHealth(); void setHealth(int inH); }; #endif // TEST_H_INCLUDED test.cpp: #include "test.h" testClass::testClass() { health = 100; } testClass::~testClass() {} int testClass::getHealth() { return(health); } void testClass::setHealth(int inH) { health = inH; } What I'm trying to do is pretty simple, but the way the header files work just makes no sense to me at all. Code blocks returns the following on build: obj\Debug\main.o(.text+0x131)||In function main':| *voip*\test\main.cpp |6|undefined reference totestClass::testClass()'| obj\Debug\main.o(.text+0x13c):voip\test\main.cpp|7|undefined reference to `testClass::~testClass()'| ||=== Build finished: 2 errors, 0 warnings ===| I'd appreciate any help. Or if you have a decent tutorial for it, that would be fine too (most of the tutorials I've googled haven't helped)

    Read the article

  • Update table without using cursor and on date

    - by Muhammad Kashif Nadeem
    Please copy and run following script DECLARE @Customers TABLE (CustomerId INT) DECLARE @Orders TABLE ( OrderId INT, CustomerId INT, OrderDate DATETIME ) DECLARE @Calls TABLE (CallId INT, CallTime DATETIME, CallToId INT, OrderId INT) ----------------------------------------------------------------- INSERT INTO @Customers SELECT 1 INSERT INTO @Customers SELECT 2 ----------------------------------------------------------------- INSERT INTO @Orders SELECT 10, 1, DATEADD(d, -20, GETDATE()) INSERT INTO @Orders SELECT 11, 1, DATEADD(d, -10, GETDATE()) ----------------------------------------------------------------- INSERT INTO @Calls SELECT 101, DATEADD(d, -19, GETDATE()), 1, NULL INSERT INTO @Calls SELECT 102, DATEADD(d, -17, GETDATE()), 1, NULL INSERT INTO @Calls SELECT 103, DATEADD(d, -9, GETDATE()), 1, NULL INSERT INTO @Calls SELECT 104, DATEADD(d, -6, GETDATE()), 1, NULL INSERT INTO @Calls SELECT 105, DATEADD(d, -5, GETDATE()), 1, NULL ----------------------------------------------------------------- I want to update @Calls table and need following results. I am using the following query UPDATE @Calls SET OrderId = ( CASE WHEN (s.CallTime > e.OrderDate) THEN e.OrderId END ) FROM @Calls s INNER JOIN @Orders e ON s.CallToId = e.CustomerId and the result of my query is not what I need. Requirement: As you can see there are two orders. One is on 2010-12-12 and one is on 2010-12-22. I want to update @Calls table with relevant OrderId with respect to CallTime. In short If subsequent Orders are added, and there are further calls then we assume that a new call is associated with the most recent Order Note: This is sample data so this is not the case that I always have two Orders. There might be 10+ Orders and 100+ calls. Note2 I could not find good title for this question. Please change it if you think of any better. Thanks.

    Read the article

  • How to easily Generate Synth Chords Sounds in Android?

    - by barata7
    How to easily Generate Synth Chords Sounds in Android? I wanna be able to generate dynamically an in game Music using 8bit. Tried with AudioTrack, but did not get good results of nice sounds yet. Any examples out there? I have tried the following code without success: public class BitLoose { private final int duration = 1; // seconds private final int sampleRate = 4200; private final int numSamples = duration * sampleRate; private final double sample[] = new double[numSamples]; final AudioTrack audioTrack; public BitLoose() { audioTrack = new AudioTrack(AudioManager.STREAM_MUSIC, sampleRate, AudioFormat.CHANNEL_CONFIGURATION_MONO, AudioFormat.ENCODING_PCM_8BIT, numSamples, AudioTrack.MODE_STREAM); audioTrack.play(); } public void addTone(final int freqOfTone) { // fill out the array for (int i = 0; i < numSamples; ++i) { sample[i] = Math.sin(2 * Math.PI * i / (sampleRate / freqOfTone)); } // convert to 16 bit pcm sound array // assumes the sample buffer is normalised. final byte generatedSnd[] = new byte[numSamples]; int idx = 0; for (final double dVal : sample) { // scale to maximum amplitude final short val = (short) ((((dVal * 255))) % 255); // in 16 bit wav PCM, first byte is the low order byte generatedSnd[idx++] = (byte) (val); } audioTrack.write(generatedSnd, 0, sampleRate); } public void stop() { audioTrack.stop(); }

    Read the article

  • Java Matcher groups: Understanding The difference between "(?:X|Y)" and "(?:X)|(?:Y)"

    - by user358795
    Can anyone explain: Why the two patterns used below give different results? (answered below) Why the 2nd example gives a group count of 1 but says the start and end of group 1 is -1? public void testGroups() throws Exception { String TEST_STRING = "After Yes is group 1 End"; { Pattern p; Matcher m; String pattern="(?:Yes|No)(.*)End"; p=Pattern.compile(pattern); m=p.matcher(TEST_STRING); boolean f=m.find(); int count=m.groupCount(); int start=m.start(1); int end=m.end(1); System.out.println("Pattern=" + pattern + "\t Found=" + f + " Group count=" + count + " Start of group 1=" + start + " End of group 1=" + end ); } { Pattern p; Matcher m; String pattern="(?:Yes)|(?:No)(.*)End"; p=Pattern.compile(pattern); m=p.matcher(TEST_STRING); boolean f=m.find(); int count=m.groupCount(); int start=m.start(1); int end=m.end(1); System.out.println("Pattern=" + pattern + "\t Found=" + f + " Group count=" + count + " Start of group 1=" + start + " End of group 1=" + end ); } } Which gives the following output: Pattern=(?:Yes|No)(.*)End Found=true Group count=1 Start of group 1=9 End of group 1=21 Pattern=(?:Yes)|(?:No)(.*)End Found=true Group count=1 Start of group 1=-1 End of group 1=-1

    Read the article

  • Linking a template class using another template class (error LNK2001)

    - by Luís Guilherme
    I implemented the "Strategy" design pattern using an Abstract template class, and two subclasses. Goes like this: template <class T> class Neighbourhood { public: virtual void alter(std::vector<T>& array, int i1, int i2) = 0; }; and template <class T> class Swap : public Neighbourhood<T> { public: virtual void alter(std::vector<T>& array, int i1, int i2); }; There's another subclass, just like this one, and alter is implemented in the cpp file. Ok, fine! Now I declare another method, in another class (including neighbourhood header file, of course), like this: void lSearch(/*parameters*/, Neighbourhood<LotSolutionInformation> nhood); It compiles fine and cleanly. When starting to link, I get the following error: 1>SolverFV.obj : error LNK2001: unresolved external symbol "public: virtual void __thiscall lsc::Neighbourhood<class LotSolutionInformation>::alter(class std::vector<class LotSolutionInformation,class std::allocator<class LotSolutionInformation> > &,int,int)" (?alter@?$Neighbourhood@VLotSolutionInformation@@@lsc@@UAEXAAV?$vector@VLotSolutionInformation@@V?$allocator@VLotSolutionInformation@@@std@@@std@@HH@Z)

    Read the article

  • tricky interview question for C++

    - by Alexander
    Given the code below. How would you create/implement SR.h so that it produces the correct output WITHOUT any asterix in your solution? I got bummed by this question #include <cstdio> #include "SR.h" int main() { int j = 5; int a[] = {10, 15}; { SR x(j), y(a[0]), z(a[1]); j = a[0]; a[0] = a[1]; a[1] = j; printf("j = %d, a = {%d, %d}\n", j, a[0], a[1]); } printf("j = %d, a = {%d, %d}\n", j, a[0], a[1]); } //output j = 10, a = {15, 10} j = 5, a = {10, 15} #include <cstdio> #include "SR.h" int main() { int sum = 0; for (int i = 1; i < 100; i++) { SR ii(i); while (i--) sum += i; } printf("sum = %d\n", sum); } //The output is "sum = 161700".

    Read the article

< Previous Page | 132 133 134 135 136 137 138 139 140 141 142 143  | Next Page >