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  • Is $70/h is a good salary ?

    - by MikeJailrod
    Hi. One of my friends has contacted a company that is looking for good, linux network programmers in C, requiring a good background of the linux kernel and low-level network programming. The starting payment would be $70 per hour - I am still at college and honestly i don't know if that's a good salary for such a work as linux network engineer, so i am asking here if $70/h is good enough or not ? Thanks.

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  • Create a class that inherets DrawableGameComponent in XNA as a CLASS with custom functions

    - by user3675013
    using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Media; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; namespace TileEngine { class Renderer : DrawableGameComponent { public Renderer(Game game) : base(game) { } SpriteBatch spriteBatch ; protected override void LoadContent() { base.LoadContent(); } public override void Draw(GameTime gameTime) { base.Draw(gameTime); } public override void Update(GameTime gameTime) { base.Update(gameTime); } public override void Initialize() { base.Initialize(); } public RenderTarget2D new_texture(int width, int height) { Texture2D TEX = new Texture2D(GraphicsDevice, width, height); //create the texture to render to RenderTarget2D Mine = new RenderTarget2D(GraphicsDevice, width, height); GraphicsDevice.SetRenderTarget(Mine); //set the render device to the reference provided //maybe base.draw can be used with spritebatch. Idk. We'll see if the order of operation //works out. Wish I could call base.draw here. return Mine; //I'm hoping that this returns the same instance and not a copy. } public void draw_texture(int width, int height, RenderTarget2D Mine) { GraphicsDevice.SetRenderTarget(null); //Set the renderer to render to the backbuffer again Rectangle drawrect = new Rectangle(0, 0, width, height); //Set the rendering size to what we want spriteBatch.Begin(); //This uses spritebatch to draw the texture directly to the screen spriteBatch.Draw(Mine, drawrect, Color.White); //This uses the color white spriteBatch.End(); //ends the spritebatch //Call base.draw after this since it doesn't seem to recognize inside the function //maybe base.draw can be used with spritebatch. Idk. We'll see if the order of operation //works out. Wish I could call base.draw here. } } } I solved a previous issue where I wasn't allowed to access GraphicsDevice outside the main Default 'main' class Ie "Game" or "Game1" etc. Now I have a new issue. FYi no one told me that it would be possible to use GraphicsDevice References to cause it to not be null by using the drawable class. (hopefully after this last bug is solved it doesn't still return null) Anyways at present the problem is that I can't seem to get it to initialize as an instance in my main program. Ie Renderer tileClipping; and I'm unable to use it such as it is to be noted i haven't even gotten to testing these two steps below but before it compiled but when those functions of this class were called it complained that it can't render to a null device. Which meant that the device wasn't being initialized. I had no idea why. It took me hours to google this. I finally figured out the words I needed.. which were "do my rendering in XNA in a seperate class" now I haven't used the addcomponent function because I don't want it to only run these functions automatically and I want to be able to call the custom ones. In a nutshell what I want is: *access to rendering targets and graphics device OUTSIDE default class *passing of Rendertarget2D (which contain textures and textures should automatically be passed with a rendering target? ) *the device should be passed to this function as well OR the device should be passed to this function as a byproduct of passing the rendertarget (which is automatically associated with the render device it was given originally) *I'm assuming I'm dealing with abstracted pointers here so when I pass a class object or instance, I should be recieving the SAME object , I referenced, and not a copy that has only the lifespan of the function running. *the purpose for all these options: I want to initialize new 2d textures on the fly to customize tileclipping and even the X , y Offsets of where a WHOLE texture will be rendered, and the X and Y offsets of where tiles will be rendered ON that surface. This is why. And I'll be doing region based lighting effects per tile or even per 8X8 pixel spaces.. we'll see I'll also be doing sprite rotations on the whole texture then copying it again to a circular masked texture, and then doing a second copy for only solid tiles for masked rotated collisions on sprites. I'll be checking the masked pixels for my collision, and using raycasting possibly to check for collisions on those areas. The sprite will stay in the center, when this rotation happens. Here is a detailed diagram: http://i.stack.imgur.com/INf9K.gif I'll be using texture2D for steps 4-6 I suppose for steps 1 as well. Now ontop of that, the clipping size (IE the sqaure rendered) will be able to be shrunk or increased, on a per frame basis Therefore I can't use the same static size for my main texture2d and I can't use just the backbuffer Or we get the annoying flicker. Also I will have multiple instances of the renderer class so that I can freely pass textures around as if they are playing cards (in a sense) layering them ontop of eachother, cropping them how i want and such. and then using spritebatch to simply draw them at the locations I want. Hopefully this makes sense, and yes I will be planning on using alpha blending but only after all tiles have been drawn.. The masked collision is important and Yes I am avoiding using math on the tile rendering and instead resorting to image manipulation in video memory which is WHY I need this to work the way I'm intending it to work and not in the default way that XNA seems to handle graphics. Thanks to anyone willing to help. I hate the code form offered, because then I have to rely on static presence of an update function. What if I want to kill that update function or that object, but have it in memory, but just have it temporarily inactive? I'm making the assumption here the update function of one of these gamecomponents is automatic ? Anyways this is as detailed as I can make this post hopefully someone can help me solve the issue. Instead of tell me "derrr don't do it this wayyy" which is what a few people told me (but they don't understand the actual goal I have in mind) I'm trying to create basically a library where I can copy images freely no matter the size, i just have to specify the size in the function then as long as a reference to that object exists it should be kept alive? right? :/ anyways.. Anything else? I Don't know. I understand object oriented coding but I don't understand this XNA It's beggining to feel impossible to do anything custom in it without putting ALL my rendering code into the draw function of the main class tileClipping.new_texture(GraphicsDevice, width, height) tileClipping.Draw_texture(...)

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  • How to apply styles to the whole silverlight pplication?

    - by Subhen
    Hi I have created two different grid background and radio button style in my App.xaml. User can select any style to change the look of the page i.e: Changing the background and style of the radiobutton. Now When I click on the raduio button the application navigates to another page and the style disappears. Is there a way to Set the style in application level or I need to store the styleVar as Global Var and check on the second page load and then apply the styles as per the styleVar.

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  • Java 1.4 Class performance on 1.5 JVM

    - by user222164
    Switching from JVM 1.4 to 1.5 has performance benefits as per release notes. http://java.sun.com/j2se/1.5.0/docs/relnotes/features.html#performance We have Java 1.4 compiled classes which are run on 1.5 JVM, will these classes suffer in performance because they were compiled using 1.4 ?

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  • Cache like stackoverflow

    - by Deumber
    I'm creating a ASP.NET MVC 2 application that envolve a section like questions here in stackoverflow (mine is with exams is another kind of application but can be extrapolate to same general idea of SO). OK I'm creating a cache per page, its mean something like this: [OutputCache(Duration=60, VaryByParam="page")] ActionResult AllQuestions(int page){...} But i want to invalidate that cache when a new question is created. What can i do. I'm open to suggestions, perhaps this is not the best way to solve this problem

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  • Any benefits of using Windows Communication Foundation/ Web Services vs. a simple .aspx page for s

    - by Clay Nichols
    I'm working on a VB6 app that will do some very simple communication with a web server (passing value and getting back an anwer. Low bandwith and infrequent use). Someone suggested using WCF or Web Services. I'm wondering what the advantages are vs. just posting to an ASPX page like: Myserver.com/Functions.ASP?FunctionName=GetValue?UserName=BubbGump and returning some simple, easy to parse text, like one value per line.

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  • spin_lock_irqsave vs spin_lock_irq

    - by cojocar
    On a SMP machine we must use spin_lock_irqsave and not spin_lock_irq from interrupt context. Why would we want to save the flags (which contains the IF)? Is there another interrupt routine that could interrupt us? The flags are per CPU?

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  • .Net Frameworks Initialization Error

    - by mahesh
    I have develop application on VS-2005 and installed it at another machine and along with application I have installed .net frameworks 2.0 version as per demand and it works well at time of installed and after some time if I try to open it it’s throw error like “ .Net Framework Initialization Error, Unable to find a version of the runtime to run this application. Client Machine : Operating System is XP sp2 How to overcome from it?.

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  • Can the .NET MethodInfo cache be cleared or disabled?

    - by Anton
    Per MSDN, calling Type.GetMethods() stores reflected method information in a MemberInfo cache so the expensive operation doesn't have to be performed again. I have an application that scans assemblies/types, looking for methods that match a given specification. The problem is that memory consumption increases significantly (especially with large numbers of referenced assemblies) since .NET hangs onto the method metadata. Is there any way to clear or disable this MemberInfo cache?

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  • A think on sum(X, 1)

    - by Runner
    >> X = [0 1 2 3 4 5] >> sum(X, 1) ans = 3 5 7 sum(X, 1) should sum along the 1st dimension(row) as per the document says: S = SUM(X,DIM) sums along the dimension DIM. But why does it actually sums along the 2nd dimension(column)?

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  • Recommendations on apache tuning for chat application

    - by sofia
    Hi, I have a chat application (xmpp / muc) that is going to be served by apache (we might change to nginx later but right now it's not easily done). If a user is in 2 rooms, he'll have between 2 and 4 active connections to the server (long-polling connections), so if we have 200 users per room and we have 5 rooms, what should the ServerLimit, MaxClients be set to? For example, these are the default values: ServerLimit 256 MaxClients 256 MaxRequestsPerChild 4000 Thanks,

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  • iAd banner gives warning when pushed off screen by navController

    - by James Dunay
    I have a iAd that seems to be correctly displaying but when push a new view controller into the view i get a warning from the iAd that says it has been: WARNING A banner view (0x490fd0) has an ad but may be obscured. This message is only printed once per banner view. But the ad still runs fine so should i pay attention to this? I just tried adding self.adBannerView = nil; [adBannerView release];` just before i push the viewController but i still get that error

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  • Using a model to represent the overall state of a view

    - by James P.
    Is there a standard practise for representing the state of a user interface that is not linked to a single Component? For example, a Swing interface could have a series of tabs with a constraint that a single tab should only be displayed once per a given entity type (this could be represented as a HashSet). Or a message could give the result of the last operation carried out. Or a JPanel could be linked to a single entity instance for editing purposes.

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  • How does msbuild decide whether it needs to rebuild a C# library or not?

    - by Peter Mounce
    Per subject, how does msbuild decide whether it needs to rebuild a library (ie, invoke csc), or not, when it is run against a C# project file? I imagine (but want to confirm): If there's no output directory, rebuild (duh :) ) If a C# file has changed, rebuild If an included file marked copy-always has changed, rebuild or is it smart enough to not rebuild, but just copy the file to the existing output? If an included file marked copy-if-newer has changed, rebuild same question as above

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  • user specifc maven settings in repository

    - by Samuel
    http://maven.apache.org/settings.html As per documentation the user specific settings can be either copied to the .m2 folder or under the maven installation. If a developer changes a machine or gets a new user id, such properties have to be copied manually to these newer machines. Would it be possible to store user specific setting information in the repository itself (say SVN) and somehow have the mvn scripts load it on startup.

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  • log4net - getting appenders specific to only one logger

    - by andreav
    I'm looking for a way to get all appenders attached to one logger instance. I tried: Hierarchy hierarchy = LogManager.GetRepository() as Hierarchy; hierarchy.GetAppenders() as per documentation this returns all appenders for all loggers currently configured. When I try this: LogManager.GetLogger("MyLoggerName").Logger.Repository.GetAppenders(); I get the same result. I would like to retrieve only appenders attached to one logger ("MyLoggerName" in this case) Were am i wrong? Thank you.

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  • UIbutton stretchable

    - by mindfreak
    I have 2 images for UIbutton (1 for normal state and 1 for highlited state). When the button is highlited the height of button increases(as per image size) . I want that height of button should increase only from top and not from bottom. I mean it should stretch from top .is it possible ? if yes ,how ?

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  • Defining relationship in value objects using Hibernate

    - by kate
    Hi, We have three tables .We need to get data from these tables based upon particular conditions. Like if TableA.columv=TableB.columc=tableC.column then get data. We are using value objects to map Objects to relations. Question is how to maintain these relation ships in value objects. And how to retrieve data from it. We have one value object per table.

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