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  • Ubuntuone fails to sync with 'File Sync starting...' displayed

    - by a different ben
    I am on 12.04 using ubuntuone-client 3.0.1-0ubuntu1.0.1. I actually have two machines that I sync with, having the same Ubuntu version and ubuntuone-client version. One is fine, the other is not. File sync has frozen within a user-defined folder under my home folder. The graphical client reports in the top-right corner: 'File Sync starting...', but this doesn't change. I have two files with changes that show a syncing overlay in Nautilus. They are both very small text files. Here are some details: harb@joan:~$ u1sdtool --status State: READY connection: With User Not Network description: ready to connect is_connected: False is_error: False is_online: False queues: WORKING harb@joan:~$ u1sdtool --current-transfers Current uploads: 0 Current downloads: 0 The status seems to suggest that I am not connected to a network, however I am connected to a network - in fact I am accessing this machine via NX. Is it not working because I am connected via NX? Happy to provide other info, just not sure what would be useful.

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  • Wireless not working, no driver showing in the Additional Drivers window

    - by edit lopez
    I am a new user of Ubuntu. I have a Asus Q501L laptop that came preinstalled with Windows 8, but I wanted to move from Windows and try something new, so I just decided to install Ubuntu without thinking to much about it. The problem I have is that I can't install the additional drivers. When I go to to Additional Drivers nothing appears, it just says: no proprietary drivers are in use and in small letters continues: a proprietary driver has private code that Ubuntu developers can't review and improve. security and others updates are dependent on drivers vendor.. I can't even use the wireless connection. I really don't know what to do. I tried to download the drivers from Asus, but when I tried to install them it said: an error occurred while loading the archive. Also I don't know the model of the PC wireless card. If there is something I can do to find out that please tell me. Thanks!

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  • How to convincing Programmers that 'being in the zone' [coding] isn't always beneficial for the project?

    - by hawkeye
    In this book review: http://books.slashdot.org/story/11/06/13/1251216/Book-Review-The-Clean-Coder?utm_source=slashdot&utm_medium=twitter Chapter 4 talks about the coding process itself. One of the hardest statements the book makes here is to stay out of "the zone" when coding. Bob asserts that you lose parts of the big picture when you go down to that level. While I may struggle with that assertion, I do agree with his next statement that debugging time is expensive, so you should avoid having to do debugger-driven development whenever possible. He finishes the chapter with examples of pacing yourself (walking away, taking a shower) and how to deal with being late on your projects (remembering that hope is not a plan, and being clear about the impact of overtime) along with a reminder that it is good to both give and receive help, whether it be small questions or mentoring others. they talk about how 'being in the zone' - can actually be detrimental to the project. How do you convince your team members that this is the case?

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  • Is "no installation" software a good thing?

    - by Yaron Naveh
    I am building an application that will, hopefully, be used by developers. To be appealing to developers I want it to be lightweight, small in size, and with no installation (e.g. xcopy). I trust more an application without installation to not put garbage in my registry, to be lightweight etc. My friend thinks the opposite: An installer puts shortcuts on the desktop / menu for me, it ensures cleanup via the uninstaller, and seems more official. I'm curious - what is everyone's take on this?

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  • I prefer C/C++ over Unity and other tools: is it such a big downer for a game developper ?

    - by jokoon
    We have a big game project on Unity at school on which we are 12 to work on. My teacher seems to be convinced it's an important tool to teach students, since it makes students look from the high level to the lower level. I can understand his view, and I'm wondering: Is unity such an important engine in game developping companies ? Are there a lot of companies using it because they can't afford to use something else ? He is talking like Unity is a big player in game making, but I only see it fit small indie game companies who want to do a game as fast as possible. Do you think Unity is that much important in the industry ? Does it endangers the value of C++ skills ? It's not that I don't like Unity, it's just that I don't learn nothing with it, I prefer to achieve little steps with Ogre or SFML instead. Also, we also have C++ practice exercises, but those are just practice with theory, nothing much.

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  • What's the best way of marketing to programmers?

    - by Stuart
    Disclaimer up front - I'm definitely not going to include any links in here - this question isn't part of my marketing! I've had a few projects recently where the end product is something that developers will use. In the past I've been on the receiving end of all sorts of marketing - as a developer I've gotten no end of junk - 1000s of pens, tee-shirts and mouse pads; enough CDs to keep my desk tea-free; some very useful USB keys with some logos I no longer recognise; a small forest's worth of leaflets; a bulging spam folder full of ignored emails, etc... So that's my question - What are good ways to market to developers? And as an aside - are developers the wrong people to target? - since we so often don't have a purchasing budget anyways!

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  • Why is my Simplex Noise appearing in four columns?

    - by Joe the Person
    I'm trying to make a Texture out of Simplex noise, but it keeps appearing like this regardless of how big or small scale is: The following code is used to produce the image's color date: private Color[,] GetSimplex() { Color[,] colors = new Color[800, 600]; float scale = colors.GetLength(0); for (int x = 0; x < 800; x++) { for (int y = 0; y < 600; y++) { byte noise = (byte)(Noise.Generate(x / scale, y / scale) * 255); colors[x, y] = new Color(noise, noise, noise); } } return colors; }

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  • I prefer C/C++ over Unity and other tools: is it such a big downer for a game developer?

    - by jokoon
    We have a big game project using Unity at school. There are 12 of us working on it. My teacher seems to be convinced it's an important tool to teach students, since it makes students look from the high level to the lower level. I can understand his view, and I'm wondering: Is unity such an important engine in game development companies? Are there a lot of companies using it because they can't afford to use something else? He is talking like Unity is a big player in game making, but I only see it fit small indie game companies who want to do a game as fast as possible. Do you think Unity is of that much importance in the industry? Does it endanger the value of C++ skills? It's not that I don't like Unity, it's just that I don't learn anything with it, I prefer to achieve little steps with Ogre or SFML instead. Also, we also have C++ practice exercises, but those are just practice with theory, nothing much.

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  • C library build system dependencies

    - by Ninefingers
    Hello all, This debate has cropped up on a mailing list for a project I'm involved in. Unfortunately we're quite a small bunch at the moment, so I want to ask a wider audience. We're writing a C library (for arbitrary precision arithmetic) and are investigating build systems. Currently we have a bash script in desperate need of work. I believe we can't use autotools etc due to licensing (bsd vs gpl). So I suggested we use a modern scripting language like python or perl. The question is: is having something like perl or python around at build time an unrealistic dependency on Unix-like platforms these days?

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  • Transition from maintenance programming to design

    - by andrew wang
    What to do people do develop a design for a s/w for a given set of requirements? I like many people joined a Semiconductor MNC and got stuck in maintenance for quite a couple of years. My work was usually changing a lines of code for windows drivers supplied by my company or a couple of small script (style like) C programs for validating h/w. As a result I developed the bad habit of 'programming by coincidence'. I have not developed the ability for designing tools/programs from scratch. I was the only s/w member of the local team and thus some grunt work from the well established other site of the company came to be done by me. Now I have moved to a different company and thus finding developing from scratch very difficult. How do I unlearn my bad habit and develop this ability of designing s/w and then coding it ?

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  • Wobble effects not working on Ubuntu 12.04

    - by Sunny Deere
    Just couple of days before installed Ubuntu 12.04 with all the necessary upgradations. Also installed Compiz Settings Manager & loved the animations & wobble effects of windows. But after restarting windows today, started receiving error messages & Wobble effects are disappeared. Also, other settings created by me in my last login, like small sidebar icons, too disappeared & unable to find even option in "All Settings Appearance" to resize the icons. Loved Ubuntu 12.04, specially Animation & Wobble effects but unhappy with these errors. Thanks in advance.

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  • Unity Particle System collision detection problem

    - by Krav
    I'm using Unity 3.5.5f3 wich has the Shuriken particle system. I've made a blood particle system based on Unity's demos. (Exploding paint [Blood]) The blood is flowing and when it collides with a Plane Transform wich I've created a small pool of blood spawns as a Collision Sub Emitter. My main problem is that when I want to add another object to collide it just doesn't want to work. When I create a cube, and set it as a collision plane the collision will only occur at the half of the cube. I want this to happen: When it reaches the cube's surface the sub emmiter activates, and when the surface is horizontal it appears horizontally, and if it's vertical then vertically. Now it just appears horizontally everytime like in the picture. How could I solve it?

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  • Opensource showcase for MVC in Java Swing

    - by Regular John
    I've allready created small desktop CRUD applications using Java/Swing. In hindsight I'm not quite sure if the overall design of these applications is good. I've also done some reading on MVC and looked at different Swing-tutorials. My problem is, that I've got a very theroatical knowledge of MVC and on the other hand, most Swing-resources don't implement the MVC-pattern. Now I would like to get my hands dirty and see how MVC is implemented in Swing in a real-world-application. Are there any opensource project you could recommend? It would be also interesting to have more than one project, to see different approaches. Best fit would be a software, that uses a relational database in the backend, to see an overall design, that I can compare to my former applications.

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  • More Quick Interview Tips

    - by Ajarn Mark Caldwell
    In the last couple of years I have conducted a lot of interviews for application and database developers for my company, and I can tell you that the little things can mean a lot.  Here are a few quick tips to help you make a good first impression. A year ago I gave you my #1 interview tip: Do some basic research!  And a year later, I am still stunned by how few technical people do the most basic of research.  I can only guess that it is because it is so engrained in our psyche that technical competence is everything (see How to Manage Technical Employees for more on this idea) that we forget or ignore the importance of soft skills and the art of the interview.  Or maybe it is because we have heard the stories of the uber-geek who has zero personal skills but still makes a fortune working for Microsoft.  Well, here’s another quick tip:  You’re probably not as good as he is; and a large number of companies actually run small to medium sized teams and can’t really afford to have the social outcast in the group.  In a small team, everyone has to get along well, and that’s an important part of what I’m evaluating during the interview process. My #2 tip is to act alive!  I typically conduct screening interviews by phone before I bring someone in for an in-person.  I don’t care how laid-back you are or if you have a “quiet personality”, when we are talking, ACT like you are happy I called and you are interested in getting the job.  If you sound like you are bored-to-death and that you would be perfectly happy to never work again, I am perfectly happy to help you attain that goal, and I’ll move on to the next candidate. And closely related to #2, perhaps we’ll call it #2.1 is this tip:  When I call you on the phone for the interview, don’t answer your phone by just saying, “Hello”.  You know that the odds are about 999-to-1 that it is me calling for the interview because we have specifically arranged this time slot for the call.  And you can see on the caller ID that it is not one of your buddies calling, so identify yourself.  Don’t make me question whether I dialed the right number.  Answer your phone with a, “Hello, this is ___<your full name preferred, but at least your first name>___.”.  And when I say, “Hi, <your name>, this is Mark from <my company>” it would be really nice to hear you say, “Hi, Mark, I have been expecting your call.”  This sets the perfect tone for our conversation.  I know I have the right person; you are professional enough and interested enough in the job or contract to remember your appointments; and now we can move on to a little intro segment and get on with the reason for our call. As crazy as it sounds, I’ve actually had phone interviews that went like this: <Ring…> You:  “Hello?” Me:  “Hi, this is Mark from _______” You:  “Yeah?” Me:  “Is this <your name>?” You:  “Yeah.” Me:  “I had this time in my calendar for us to talk…were you expecting my call?” You:  “Oh, yeah, sure…” I used to be nice and would try to go ahead with the interview even after this bad start, thinking I was giving the candidate the benefit of the doubt…a second chance…but more often than not it was a struggle and 10 minutes into what was supposed to be a 45-minute call, I’m looking for a way to hang up without being rude myself.  It never worked out.  I never brought that person in for an in-person interview, much less offered them the job or contract.  Who knows, maybe they were some sort of wunderkind that we missed out on.  What I know is that they would never fit in with the rest of the team, and around here that is absolutely critical. So, in conclusion… Act alive!  Identify yourself!  And do at least the very basic of research.

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  • How to give credit about an image I display in my website?

    - by Erel Segal Halevi
    I looked for an image for decorating the main page of my website. I found a great image in Wikipedia. The license allows me to use the image, but, I must give credit to the creators (which includes their name and a link to their Flickr page). My question is: what is the best way to give credit about the image, such that the page design will not be harmed? In case it matters: my page is very simple - it contains only the image (floated right), a heading, a small amount of text, and some links. But, my question is more general and probably applies to many different websites.

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  • DDD and filtering

    - by tikhop
    I am developing an app in ddd maner. So I have a complex domain model. Suppose I have a Fare object and Airline. Each Airline should contain several or much more Fares. My UI should represent Model (only small part of complex model) as a list of Airline, when the user select the Airline, I must show the list of Fares. User can filtering the Fares (by travel time, cost, etc.). What is the appropriate place for filtering Fares and Airlines? I am assuming that I should do it in ViewModel. Like: My domain model has wrapped with Service Layer - UI works with ViewModel - ViewModel obtain data from Service Layer filtering it and create DTO objects for UI. Or I'm wrong?

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  • New code base, what experiences/recommendations do you have?

    - by hlovdal
    I will later this year start on a project (embedded hardware, C, small company) where I believe that most (if not all) code will be new. So what experiences do you have to share as advice to starting a new code base? What have you been missing in projects that you have been working on? What has worked really well? What has not worked? Let's limit this question to be about things that relate directly to the code (e.g "banning the use of gets()": in scope, version control: border line, build system: out of scope).

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  • Is Java free/open source or not?

    - by user1598390
    On November 13, 2006, Sun released much of Java as free and open source software, (FOSS), under the terms of the GNU General Public License (GPL). On May 8, 2007, Sun finished the process, making all of Java's core code available under free software/open-source distribution terms, aside from a small portion of code to which Sun did not hold the copyright. OpenJDK (Open Java Development Kit) is a free and open source implementation of the Java programming language. It is the result of an effort Sun Microsystems began in 2006. The implementation is licensed under the GNU General Public License (GNU GPL) with a linking exception. Why there are still people that say Java is not open source or free as in free speech ? Am I missing something? Is Java still privative ?

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  • Artifacts when using SamplerState.LinearClamp in SpriteBatch

    - by Raymond Holmboe
    I'm using XNA 4.0 and VS2010 Express for Windows Phone and Windows Phone SDK 7.1. This is a platform game and I have a map made up of 16x16 textures that is drawn dynamically, tile by tile. When using SpriteBatch to draw my map with LinearClamp, I get artifacts that looks like blurry thin lines. They become visible when the camera moves from one pixel to another and when the camera is still, the artifacts disappear. Here's a small sample of what I mean: Here's how I draw with the spritebatch: SBWorld.Begin(SpriteSortMode.Deferred, BlendState.NonPremultiplied, SamplerState.LinearClamp, DepthStencilState.Default, RasterizerState.CullNone, null, camera.View); When using SamplerState.PointClamp the game just plays horribly (IMHO), so I cannot use that. Why do these lines appear and how do I get rid of those?

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  • How to store character moves (sprite animations)?

    - by Saad
    So I'm thinking about making a small rpg, mainly to test out different design patterns I've been learning about. But the one question that I'm not too sure on how to approach is how to store an array of character moves in the best way possible. So let's say I have arrays of different sprites. This is how I'm thinking about implementing it: array attack = new array (10); array attack2 = new array(5); (loop) //blit some image attack.push(imageInstance); (end loop) Now every time I want the animation I call on attack or attack2; is there a better structure? The problem with this is let's say there are 100 different attacks, and a player can have up to 10 attacks equipped. So how do I tell which attack the user has; should I use a hash map?

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  • Increase the size of a memory mapped file

    - by sandun dhammika
    I am maintaning a memory mapped file to store my tree like datastructure. When I'm updating the datastructure ,I got this problem. The file is limited on it's size and can't be too long or too small. I have a methods like void mapfile_insert_record(RECORD* /* record*/); void mapfile_modify_record(RECORD* /* record*/); Both operations could lead to exceed the space which is free on memory file. How do I overcome this? What strategy I should use. calculate whether it requires to exceed the file as a pre-condition on both methods. Dynamically exceed it , for a example manage a timer and constantly polling file for it's free avaliable size and then automatically extend it. Any ideas or patterns to overcome this problem?

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  • Problems in exporting terrain from autodesk 3ds

    - by Jatin Kumar
    i am trying to make small counter strike sort of game and for the terrain part i have exported the terrain in 3ds format from Autodesk 3ds-max and imported the same in opengl using lib3ds. Its working fine but with few problems: The terrain is mainly made up of some cubical boxes with texture on them and placed on a big flat surface with boundary wall. In opengl i have enabled anti aliasing but still there is too much aliasing on the boundaries (visible when rotating the camera). I have tiled the floor with some image but in opengl it is just the single image stretched over the complete surface. I have exported animated model (Skelton+mesh+material+animation) from 3ds and used cal3d library for reading the same. Model has a gun also which is not appearing in opengl and it too has too much of aliasing problem. I have googled around but couldn't find any relevant solutions. Thanks in advance

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  • Resources for up-to-date Delphi programming

    - by Dan Kelly
    I'm a developer in a small department and have been using Delphi for the last 10 years. Whilst I've tried to keep up-to-date with movements there are a lot of changes that have occurred between Delphi 7 and (current for us) 2010. Stack Exchange and here have been great for answering the "how do you" questions, but what I'd like is a resource that shows great examples of larger scale programming. For example is there anywhere that hosts examples of well written, multi form applications? Something that can be looked at as a whole to illustrate why things should be done a certain way?

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  • How to Set Background for Racing Game

    - by Nathiya
    I am new to game development and AndEngine. I have small query about racing game. I am going to develop a bike racing game. For bike racing game we will move the background or the player. I am tried with andengine autoparallax background. But I didn't got the correct answer. I need to do a background like these screenshots in SpeedMoto. Can anyone help me to set the background.

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  • how protect intellectual property when oursourcing software development?

    - by gkdsp
    I'm a small company needing to outsource software development. I've written both functional and technical specifications for GUI developers and back-end (C or PHP) developers to implement my software application. I'm a little nervous handing over copies of these documents to request bids from numerous companies. Looking for recommendations to protect my work while outsourcing. What's the conventional wisdom? Is there generic NDA someone could send me a link to. How do others handle this situation. What would the outsource companies expect, or not expect, from me?

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