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  • Extracting DCT coefficients from encoded images and video

    - by misha
    Is there a way to easily extract the DCT coefficients (and quantization parameters) from encoded images and video? Any decoder software must be using them to decode block-DCT encoded images and video. So I'm pretty sure the decoder knows what they are. Is there a way to expose them to whomever is using the decoder? I'm implementing some video quality assessment algorithms that work directly in the DCT domain. Currently, the majority of my code uses OpenCV, so it would be great if anyone knows of a solution using that framework. I don't mind using other libraries (perhaps libjpeg, but that seems to be for still images only), but my primary concern is to do as little format-specific work as possible (I don't want to reinvent the wheel and write my own decoders). I want to be able to open any video/image (H.264, MPEG, JPEG, etc) that OpenCV can open, and if it's block DCT-encoded, to get the DCT coefficients. In the worst case, I know that I can write up my own block DCT code, run the decompressed frames/images through it and then I'd be back in the DCT domain. That's hardly an elegant solution, and I hope I can do better. Presently, I use the fairly common OpenCV boilerplate to open images: IplImage *image = cvLoadImage(filename); // Run quality assessment metric The code I'm using for video is equally trivial: CvCapture *capture = cvCaptureFromAVI(filename); while (cvGrabFrame(capture)) { IplImage *frame = cvRetrieveFrame(capture); // Run quality assessment metric on frame } cvReleaseCapture(&capture); In both cases, I get a 3-channel IplImage in BGR format. Is there any way I can get the DCT coefficients as well?

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  • Matlab GUI: How to Save the Results of Functions (states of application)

    - by niko
    Hi, I would like to create an animation which enables the user to go backward and forward through the steps of simulation. An animation has to simulate the iterative process of channel decoding (a receiver receives a block of bits, performs an operation and then checks if the block corresponds to parity rules. If the block doesn't correspond the operation is performed again and the process finally ends when the code corresponds to a given rules). I have written the functions which perform the decoding process and return a m x n x i matrix where m x n is the block of data and i is the iteration index. So if it takes 3 iterations to decode the data the function returns a m x n x 3 matrix with each step is stired. In the GUI (.fig file) I put a "decode" button which runs the method for decoding and there are buttons "back" and "forward" which have to enable the user to switch between the data of recorded steps. I have stored the "decodedData" matrix and currentStep value as a global variable so by clicking "forward" and "next" buttons the indices have to change and point to appropriate step states. When I tried to debug the application the method returned the decoded data but when I tried to click "back" and "next" the decoded data appeared not to be declared. Does anyone know how is it possible to access (or store) the results of the functions in order to enable the described logic which I want to implement in Matlab GUI?

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  • C# image drawing colours are incorrect

    - by Jon Tackabury
    I have a source bitmap that is 1x1 and I am trying to take that image and draw it to a new bitmap. The source bitmap is all red, but for some reason the new bitmap ends up with a gradient (see image). Using the code below, shouldn't the new bitmap be completely red? Where is it getting the white/alpha from? private void DrawImage() { Bitmap bmpSOURCE = new Bitmap(1, 1, PixelFormat.Format32bppArgb); using (Graphics g = Graphics.FromImage(bmpSOURCE)) { g.Clear(Color.Red); } Bitmap bmpTest = new Bitmap(300, 100, PixelFormat.Format32bppArgb); using (Graphics g = Graphics.FromImage(bmpTest)) { g.CompositingMode = CompositingMode.SourceCopy; g.CompositingQuality = CompositingQuality.AssumeLinear; g.InterpolationMode = InterpolationMode.HighQualityBicubic; g.PageUnit = GraphicsUnit.Pixel; g.PixelOffsetMode = PixelOffsetMode.None; g.SmoothingMode = SmoothingMode.None; Rectangle rectDest = new Rectangle(0, 0, bmpTest.Width, bmpTest.Height); Rectangle rectSource = new Rectangle(0, 0, 1, 1); g.DrawImage(bmpSOURCE, rectDest, rectSource, GraphicsUnit.Pixel); } pictureBox1.Image = bmpTest; }

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  • Generate unique ID from multiple values with fault tolerance

    - by ojreadmore
    Given some values, I'd like to make a (pretty darn) unique result. $unique1 = generate(array('ab034', '981kja7261', '381jkfa0', 'vzcvqdx2993883i3ifja8', '0plnmjfys')); //now $unique1 == "sqef3452y"; I also need something that's pretty close to return the same result. In this case, 20% of the values is missing. $unique2 = generate(array('ab034', '981kja7261', '381jkfa0', 'vzcvqdx2993883i3ifja8')); //also $unique2 == "sqef3452y"; I'm not sure where to begin with such an algorithm but I have some assumptions. I assume that the more values given, the more accurate the resulting ID – in other words, using 20 values is better than 5. I also assume that a confidence factor can be calculated and adjusted. What would be nice to have is a weight factor where one can say 'value 1 is more important than value 3'. This would require a multidimensional array for input instead of one dimension. I just mashed on the keyboard for these values, but in practice they may be short or long alpha numeric values.

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  • Void* array casting to float, int32, int16, etc.

    - by Griffin
    Hey guys, I've got an array of PCM data, it could be 16 bit, 24 bit packed, 32 bit, etc.. It could be signed, or unsigned, and it could be 32 or 64 bit floating point. It is currently stored as a "void**" matrix, indexed by channel, then by frame. The goal is to allow my library to take in any PCM format and buffer it, without requiring manipulation of the data to fit a designated structure. If the A/D converter spits out 24 bit packed arrays of interleaved PCM, I need to accept it gracefully. I also need to support 16 bit non interleaved, as well as any permutation of the above formats. I know the bit depth and other information at runtime, and I'm trying to code efficiently while not duplicating code. What I need is an effective way to cast the matrix, put PCM data into the matrix, and then pull it out later. I can cast the matrix to int32_t, or int16_t for the 32 and 16 bit signed PCM respectively, I'll probably have to store the 24 bit PCM in an int32_t for 32 bit, 8 bit byte systems as well. Can anyone recommend a good way to put data into this array, and pull it out later? I'd like to avoid large sections of code which look like: switch( mFormat ) { case 1: // unsigned 8 bit for( int i = 0; i < mChannels; i++ ) framesArray = (uint8_t*)pcm[i]; break; case 2: // signed 8 bit for( int i = 0; i < mChannels; i++ ) framesArray = (int8_t*)pcm[i]; break; case 3: // unsigned 16 bit ... Limitations: I'm working in C/C++, no templates, no RTTI, no STL. Think embedded. Things get trickier when I have to port this to a DSP with 16 bit bytes. Does anybody have any useful macros they might be willing to share? Thanks, -Griff

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  • JavaScript Keycode 46 is DEL Function key or (.) period sign?

    - by Omar
    Im writing some logic in JavaScript using jquery, where i must check the input content against a REGEX pattern ex: "^[a-zA-Z0-9_]*$" //Alpha-numeric and _ The logic is almost done, i just have a little problem filtering the function key DEL, my logic goes like this: var FunctionsKey = new Array(8, 9, 13, 16, 35, 36, 37, 39, 46); function keypressValidation(key) { if (config.regexExp != null) { if ($.inArray(key, FunctionsKey) != -1) { return true; } else { var keyChar = String.fromCharCode(key); return RegexCheck(keyChar); } } return true; } If the KeyCode is one of those in the array, i let it pass, if not i get the char and compare it against the REGEX. The problem is: in some Browsers the DEL and '.' (period sign) have the same key Code 46. So is there a better logic to filter the function keys or must i write a condition for that case, maybe removing the 46 from the array and try to convert it to char and if is (.) let it go to the Regex function if not let it pass? The other question will be are there more shared Key Codes in some browsers? EDIT: My suggested solution wont work because it doesn't matter which key the user pressed (DEL or period) i always get (.) as CHAR at least on OPERA and FF =(.

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  • VS2008 Link Error Using SafeInt3.hpp in 64bit mode.

    - by photo_tom
    I have the below code that links and runs fine in 32bit mode - #include "safeint3.hpp" typedef SafeInt<SIZE_T> SAFE_SIZE_T; SAFE_SIZE_T sizeOfCache; SAFE_SIZE_T _allocateAmt; Where safeint3.hpp is current version that can be found on Codeplex SafeInt. For those who are unaware of it, safeint is a template class that makes working with different integer types and sizes "safe". To quote channel 9 video on software - "it writes the code that you should". Which is my case. I have a class that is managing a large in-memory cache of objects (6gb) and I am very concerned about making sure that I don't have overflow/underflow issues on my pointers/sizes/other integer variables. In this use, it solves many problems. My problem is coming when moving from 32bit dev mode to 64bit production mode. When I build the app in this mode, I'm getting the following linker warnings - 1>cachecontrol.obj : warning LNK4006: "bool __cdecl IntrinsicMultiplyUint64(unsigned __int64 const &,unsigned __int64 const &,unsigned __int64 *)" (?IntrinsicMultiplyUint64@@YA_NAEB_K0PEA_K@Z) already defined in ImageInRamCache.obj; second definition ignored 1>cachecontrol.obj : warning LNK4006: "bool __cdecl IntrinsicMultiplyInt64(__int64 const &,__int64 const &,__int64 *)" (?IntrinsicMultiplyInt64@@YA_NAEB_J0PEA_J@Z) already defined in ImageInRamCache.obj; second definition ignored While I understand I can ignore the error, I would like either (a) prevent the warning from occurring or (b) make it disappear so that my QA department doesn't flag it as a problem. And after spending some time researching it, I cannot find a way to do either.

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  • Child elements changing opacity with parent Image

    - by mitch
    I have a <div> element which has a background image. On top of that I have some text that is hidden but when the user hovers over the <div> element that text will show and the <div> opacity will lower. My problem is when you hover over the div all elements inside that change opacity as well. I have looked through stackoverflow to see if anyone has the same problem but all i found were answers that had RGBA using background colors (not images). Here is my css: .pic{ background-image:url(http://www.granitesportsinstitute.com/wp-content/uploads/2014/06/Green-Sea-Turtle-150x150.jpg); -webkit-transition: all .3s ease-in-out; -moz-transition: all .3s ease-in-out; -o-transition: all .3s ease-in-out; transition: all .3s ease-in-out; } .textstuff{ visibility:hidden; } .pic:hover .textstuff{ visibility:visible; color:black; } .pic:hover{ filter: alpha(opacity=30); -moz-opacity: 0.3; -khtml-opacity: 0.3; opacity: 0.3; } HTML HERE: <div class="pic" style="height:150px;width:150px;"> <div class="textstuff">this is text</div> </div>

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  • row number over text column sort

    - by Marty Trenouth
    I'm having problems with dynamic sorting using ROW Number in SQL Server. I have it working but it's throwing errors on non numeric fields. What do I need to change to get sorts with Alpha Working??? ID Description 5 Test 6 Desert 3 A evil Ive got a Sql Prodcedure CREATE PROCEDURE [CRUDS].[MyTable_Search] -- Add the parameters for the stored procedure here -- Full Parameter List @ID int = NULL, @Description nvarchar(256) = NULL, @StartIndex int = 0, @Count int = null, @Order varchar(128) = 'ID asc' AS BEGIN -- SET NOCOUNT ON added to prevent extra result sets from -- interfering with SELECT statements. SET NOCOUNT ON; -- Insert statements for procedure here Select * from ( Select ROW_NUMBER() OVER (Order By case when @Order = 'ID asc' then [TableName].ID when @Order = 'Description asc' then [TableName].Description end asc, case when @Order = 'ID desc' then [TableName].ID when @Order = 'Description desc' then [TableName].Description end desc ) as row, [TableName].* from [TableName] where (@ID IS NULL OR [TableName].ID = @ID) AND (@Description IS NULL OR [TableName].Description = @Description) ) as a where row > @StartIndex and (@Count is null or row <= @StartIndex + @Count) order by case when @Order = 'ID asc' then a.ID when @Order = 'Description asc' then a.Description end asc, case when @Order = 'ID desc' then a.ID when @Order = 'Description desc' then a.Description end desc END

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  • Generating an NSDictionary from an SQL statement.

    - by Ed Wist
    I am trying to generate an NSDictonary that can be used to populate a listview with data I retrieved from an SQL statement. when I go to create an array and add them it adds the arrays for ALL my keys and not just for the current key. I've tried a removeAllObjects on the array but for some reason that destroys ALL my data that I already put in the dictionary. //open the database if(sqlite3_open([dbPath UTF8String], &database) == SQLITE_OK) { const char *sql = "select alphaID, word from words order by word"; sqlite3_stmt *selectStatement; //prepare the select statement int returnValue = sqlite3_prepare_v2(database, sql, -1, &selectStatement, NULL); if(returnValue == SQLITE_OK) { NSMutableArray *NameArray = [[NSMutableArray alloc] init]; NSString *alphaTemp = [[NSString alloc] init]; //loop all the rows returned by the query. while(sqlite3_step(selectStatement) == SQLITE_ROW) { NSString *currentAlpha = [NSString stringWithUTF8String:(char *)sqlite3_column_text(selectStatement, 1)]; NSString *definitionName = [NSString stringWithUTF8String:(char *)sqlite3_column_text(selectStatement, 2)]; if (alphaTemp == nil){ alphaTemp = currentAlpha; } if ([alphaTemp isEqualToString:(NSString *)currentAlpha]) { [NameArray addObject:definitionName]; } else if (alphaTemp != (NSString *)currentAlpha) { [self.words setObject:NameArray forKey:currentAlpha]; [NameArray removeAllObjects]; [NameArray addObject:definitionName]; } } } The Statement above adds all the "keys" but then removes all the array elements for all keys. if I take out the removeAllKeys it adds ALL the array elements for ALL keys. I don't want this I want it to add the array elements FOR the specific key then move on to the next key. in the end I want a NSDictonary with A (array) Alpha (string) Apple (string) B (array) Beta (string) Ball (string) C (array) Code (string) ...

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  • OpenGL Pixel Format Attributes (NSOpenGLPixelFormatAttibutes) explanation?

    - by nacho4d
    Hi, I am not new to OpenGL, but not an expert. Many tutorials teach how to draw, 3D, 2D, projections, orthogonal, etc, but How about setting a the view? (NSOpenGLView in Cocoa, Macs). For example I have this: - (id) initWithFrame: (NSRect) frame { GLuint attribs[] = { //PF: PixelAttibutes NSOpenGLPFANoRecovery, NSOpenGLPFAWindow, NSOpenGLPFAAccelerated, NSOpenGLPFADoubleBuffer, NSOpenGLPFAColorSize, 24, NSOpenGLPFAAlphaSize, 8, NSOpenGLPFADepthSize, 24, NSOpenGLPFAStencilSize, 8, NSOpenGLPFAAccumSize, 0, 0 }; NSOpenGLPixelFormat* fmt = [[NSOpenGLPixelFormat alloc] initWithAttributes: (NSOpenGLPixelFormatAttribute*) attribs]; return self = [super initWithFrame:frame pixelFormat: [fmt autorelease]]; } And I don't understand very well their usage, specially when combining them. For example: If I want my view to be capable of full screen should I write NSOpenGLPFAFullScreen only ? or both? (by capable I mean not always in full screen) Regarding Double Buffer, what is this exactly? (Below: Apple's definition) If present, this attribute indicates that only double-buffered pixel formats are considered. Otherwise, only single-buffered pixel formats are considered Regarding Color: if NSOpenGLPFAColorSize is 24 and NSOpenGLPFAColorSize is 8 then it means that alpha and RGB components are treated differently? what happen if I set the former to 32 and the later to 0? Etc, etc,In general how do I learn to set my view from scratch? Thanks in advance. Ignacio.

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  • Wait between tasks with SingleThreadExecutor

    - by Lord.Quackstar
    I am trying to (simply) make a blocking thread queue, where when a task is submitted the method waits until its finished executing. The hard part though is the wait. Here's my 12:30 AM code that I think is overkill: public void sendMsg(final BotMessage msg) { try { Future task; synchronized(msgQueue) { task = msgQueue.submit(new Runnable() { public void run() { sendRawLine("PRIVMSG " + msg.channel + " :" + msg.message); } }); //Add a seperate wait so next runnable doesn't get executed yet but //above one unblocks msgQueue.submit(new Runnable() { public void run() { try { Thread.sleep(Controller.msgWait); } catch (InterruptedException e) { log.error("Wait to send message interupted", e); } } }); } //Block until done task.get(); } catch (ExecutionException e) { log.error("Couldn't schedule send message to be executed", e); } catch (InterruptedException e) { log.error("Wait to send message interupted", e); } } As you can see, there's alot of extra code there just to make it wait 1.7 seconds between tasks. Is there an easier and cleaner solution out there or is this it?

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  • My fade in goes to all opaque for it goes to transparent

    - by DerNalia
    So, I'm trying to fade in a transparent div, kinda like hulu does when you click dim lights... here is what i have: //show the bg new Effect.Appear('darkBackgroundLayer', {duration: 0.3}); then when my pop up is initialized // create the div for background dimming if($('darkBackgroundLayer')){ Element.remove('darkBackgroundLayer') } var transparentBG = document.createElement('div'); transparentBG.className = 'darkenBackground'; transparentBG.id = "darkBackgroundLayer" transparentBG.style.display = "none"; document.body.appendChild(transparentBG); and the CSS for the new div .darkenBackground { background-color: rgb(0, 0, 0); opacity: 0.7; /* Safari, Opera */ -moz-opacity:0.70; /* FireFox */ filter: alpha(opacity=70); /* IE */ z-index: 20; height: 100%; width: 100%; background-repeat:repeat; position:fixed; top: 0px; left: 0px; } but, currently, it fades in... all the way to a solid back, then jumps to the .7 opacity... ideas?

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  • I would like to flip my app's splash screen - how can I mimic the flipside controller's animation?

    - by Andy
    I've finally gotten a working "alpha" version of my first app installed and (mostly) working on my iPhone 3G. So excited I came into the house and danced a little jig while my wife rolled her eyes at me. Don't care - totally stoked that I figured it out on my own (with lots of help here - thanks again, guys). I've never really dabbled with or cared about animation; I'm more into utility-type apps. However, I've decided that I'd like to animate my app's opening image / default.png / splash screen similar to the flipside view controller animation - where the image spins from a view on the front to a different view on the back. I've found code for animating between views using the flipside animation, but how would I go about animating from a static *.png image to my navigation-based table view? I'm just not even sure where to start with this one - literally the first time I've ever even searched for anything graphics-related in the documentation. Any help will be appreciated. As usual, thanks in advance!

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  • C++ union data-structure, easy acccess of bits within a DWORD

    - by TK
    Im running through a set of DirectX tutorials online and I have the following structure: struct CUSTOMVERTEX { FLOAT x, y, z, rhw; // from the D3DFVF_XYZRHW flag DWORD color; // from the D3DFVF_DIFFUSE flag } My basic understanding of directX leads me to thing tha color is made up of 8-bit alpha, red, green and blue channels. I am attempting to get east access to these channels. Rather than write the following code numerous times (within the CUSTOMVERTEX structure): public: int red() { return (color & 0x00FF0000) >> 16; } I could write a more elegant somution with a combination of a union and a structure e.g. struct CUSTOMVERTEX { FLOAT x, y, z, rhw; // from the D3DFVF_XYZRHW flag #pragma pack(2) union { DWORD color; // from the D3DFVF_DIFFUSE flag struct { char a; char r; char g; char b; }; }; } However this does not appear to function as expected, the values in r, g, & b almost appear the reverse of whats in color e.g. if color is 0x12345678 a = 0x78, r = 0x56. Is this an endieness issue? Also what other problems could I be expecting from this solution? e.g. overflow from the color members? I guess what Im asking is ... is there a better way to do this?!

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  • BufferedImage & ColorModel in Java

    - by spol
    I am using a image processing library in java to manipulate images.The first step I do is I read an image and create a java.awt.Image.BufferedImage object. I do it in this way, BufferedImage sourceImage = ImageIO.read( new File( filePath ) ); The above code creates a BufferedImage ojbect with a DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=0. This is what happens when I run the above code on my macbook. But when I run this same code on a linux machine (hosted server), this creates a BufferedImage object with ColorModel: #pixelBits = 24 numComponents = 3 color space = java.awt.color.ICC_ColorSpace@c39a20 transparency = 1 has alpha = false isAlphaPre = false. And I use the same jpg image in both the cases. I don't know why the color model on the same image is different when run on mac and linux. The colormodel for mac has 4 components and the colormodel for linux has 3 components.There is a problem arising because of this, the image processing library that I use always assumes that there are always 4 components in the colormodel of the image passed, and it throws array out of bounds exception when run on linux box. But on macbook, it runs fine. I am not sure if I am doing something wrong or there is a problem with the library. Please let me know your thoughts. Also ask me any questions if I am not making sense!

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  • FLVs on timeline are glitching out

    - by TandemAdam
    I have a Movieclip with about five FLV movies embedded on its timeline, one after another. I am loading multiple instances (about 5-10) of this movieclip onto the stage. Once added to the stage, they each play there timelines in a loop. The problem is that when one of the instances switch over to playing a new FLV, then some of the other instances "glitch out"! See this image for what the glitch looks like: This glitch also happens when they first start playing (first load). More details of Flash: 24fps FlashPlayer 10 Actionscript 3 More details of the FLVs: Encoded with On2 VP6 24fps transparent background (alpha channel) dimensions 640x480 filesize are about 150KB each FLVs are imported using option: "Embed video in SWF and play in timeline" Has anyone seen this before? Does anyone have a reason for why this might be happening? And any possibly ways to stop it from happening. EDIT* It seems to only "glitch" when an FLV is started from a random frame (a frame that is not the first frame). I don't think it always does it, but it does it quite often.

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  • Fixing an SQL where statement that is ugly and confusing

    - by Mike Wills
    I am directly querying the back-end MS SQL Server for a software package. The key field (vehicle number) is defined as alpha though we are entering numeric value in the field. There is only one exception to this, we place an "R" before the number when the vehicle is being retired (which means we sold it or the vehicle is junked). Assuming the users do this right, we should not run into a problem using this method. (Right or wrong isn't the issue here) Fast forward to now. I am trying to query a subset of these vehicle numbers (800 - 899) for some special processing. By doing a range of '800' to '899' we also get 80, 81, etc. If I cast the vehicle number into an INT, I should be able to get the right range. Except that these "R" vehicles are kicking me in the butt now. I have tried where vehicleId not like 'R%' and cast(vehicleId as int) between 800 and 899 however, I get a casting error on one of these "R" vehicles. What does work is where vehicleId not between '800' and '899' and cast(vehicleId as int) between 800 and 899', but I feel there has to be a better way and less confusing way. I have also tried other variations with HAVING and a sub-query all producing a casting error.

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  • Photoshop CS4. How do I make sure my color stays the same in my different .psd files? (could be RGB

    - by Kris
    I asked 2 photoshop experts I know but they haven't got a clue because all my settings are exactly the same, in both files. (except the RGB type !! I'm not sure. Please read on) I use RGB color, 72DPI, 8 bits / channel. No adjustments (filters, like greyscale, etc ...) are selected / used. The layers are both normal, and opacity and fill are 100% (yes, in both files). I took two screenshots, and you can see the difference: http://www.flickr.com/photos/30465871@N05/4623864297/ http://www.flickr.com/photos/30465871@N05/4624469754/ Both colors are ff795d, but that doesn't matter, any color I use gives me the same problem: they both look different. Now, I know the CMYK settings (see screenshots) are different, but when the settings are the same the color changes. Why is this happening and how do I solve this problem? My guess is I'm working with different a type of RGB. It's sRGB IE61966 - 2.1 in the file I created (file info raw data) but I can't find that in the file that started with a screenshot. If that's the problem, how do I change / convert the RGB, once the file is already open? Thank you.

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  • MySQLDB query not returning all rows

    - by RBK
    I am trying to do a simple fetch using MySQLDB in Python. I have 2 tables(Accounts & Products). I have to look up Accounts table, get acc_id from it & query the Products table using it. The Products tables has more than 10 rows. But when I run this code it randomly returns between 0 & 6 rows each time I run it. Here's the code snippet: # Set up connection con = mdb.connect('db.xxxxx.com', 'user', 'password', 'mydb') # Create cursor cur = con.cursor() # Execute query cur.execute("SELECT acc_id FROM Accounts WHERE ext_acc = '%s'" % account_num ) # account_num is alpha-numberic and is got from preceding part of the program # A tuple is returned, so get the 0th item from it acc_id = cur.fetchone()[0] print "account_id = ", acc_id # Close the cursor - I was not sure if I can reuse it cur.close() # Reopen the cursor cur = con.cursor() # Second query cur.execute("SELECT * FROM Products WHERE account_id = %d" % acc_id) keys = cur.fetchall() print cur.rowcount # This prints incorrect row count for key in keys: # Does not print all rows. Tried to directly print keys instead of iterating - same result :( print key # Closing the cursor & connection cur.close() con.close() The weird part is, I tried to step through the code using a debugger(PyDev on Eclipse) and it correctly gets all rows(both the value stored in the variable 'keys' as well as console output are correct). I am sure my DB has correct data since I ran the same SQL on MySQL console & got the correct result. Just to be sure I was not improperly closing the connection, I tried using with con instead of manually closing the connection and it's the same result. I did RTFM but I couldn't find much in it to help me with this issue. Where am I going wrong? Thank you. EDIT: I noticed another weird thing now. In the line cur.execute("SELECT * FROM Products WHERE account_id = %d" % acc_id), I hard-coded the acc_id value, i.e made it cur.execute("SELECT * FROM Products WHERE account_id = %d" % 322) and it returns all rows

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  • HLSL - Combining textures

    - by b34r
    Hi All, I'm trying to combine two textures in HLSL - specifically, I want to take the alpha values from a base image, and the color data from an overlay image. My pixel shader for this looks like this: float4 PixelShaderFunction(VertexOut input) : COLOR0 { float4 baseColor = tex2D( BaseSampler, input.baseCoords.xy ).rgba; float4 overlayColor = tex2D( OverlaySampler, input.overlayCoords.xy ).rgba; float4 color; color.r = overlayColor.r; color.g = overlayColor.g; color.b = overlayColor.b; color.a = baseColor.a; return color.rgba; } and my blend state looks like this: BlendState bs = new BlendState(); bs.AlphaSourceBlend = Blend.SourceAlpha; bs.AlphaDestinationBlend = Blend.DestinationAlpha; bs.ColorSourceBlend = Blend.SourceColor; bs.ColorDestinationBlend = Blend.DestinationColor; What this leaves me with is a washed out version of what should be the overlay color. I've tried numerous permutations of the BlendState settings, and played with the pixel shader math quite a bit, but to no avail. Can anyone point me in the right direction? Thanks in advance =)

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  • Image Gurus: Optimize my Python PNG transparency function

    - by ozone
    I need to replace all the white(ish) pixels in a PNG image with alpha transparency. I'm using Python in AppEngine and so do not have access to libraries like PIL, imagemagick etc. AppEngine does have an image library, but is pitched mainly at image resizing. I found the excellent little pyPNG module and managed to knock up a little function that does what I need: make_transparent.py pseudo-code for the main loop would be something like: for each pixel: if pixel looks "quite white": set pixel values to transparent otherwise: keep existing pixel values and (assuming 8bit values) "quite white" would be: where each r,g,b value is greater than "240" AND each r,g,b value is within "20" of each other This is the first time I've worked with raw pixel data in this way, and although works, it also performs extremely poorly. It seems like there must be a more efficient way of processing the data without iterating over each pixel in this manner? (Matrices?) I was hoping someone with more experience in dealing with these things might be able to point out some of my more obvious mistakes/improvements in my algorithm. Thanks!

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  • get_browser not working

    - by tazphoenix
    it's not working.i mean i have many scripts to get ip and os but anyway get_browser is internal function and should work but its not.when i try to get a print_r on the function i get. Array ( [browser_name_regex] => §^.*$§ [browser_name_pattern] => * [browser] => Default Browser [version] => 0 [majorver] => 0 [minorver] => 0 [platform] => unknown [alpha] => [beta] => [win16] => [win32] => [win64] => [frames] => 1 [iframes] => [tables] => 1 [cookies] => [backgroundsounds] => [cdf] => [vbscript] => [javaapplets] => [javascript] => [activexcontrols] => [isbanned] => [ismobiledevice] => [issyndicationreader] => [crawler] => [cssversion] => 0 [supportscss] => [aol] => [aolversion] => 0 ) I'm using win7 and firefox.

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  • PNG's In Mac on Java cause massive CPU usage

    - by alexganose
    Hey, I've been having this problem for a while now and I was hoping someone could help. I make small games using Java on Mac OSX 1.6.3 and if I use PNG's as the image format my CPU usage by Java skyrockets to say 50% (on a very small 2D game). However if I use GIF as the format my CPU usage by Java stays constant at 10% which is reasonable. What is causing this problem?? It occurs on every game I develop using PNG's so I always just switch to GIF's. The problem is now that i need to use a PNG for its variable alpha properties rather than just plain transparency. This is not available using GIF's. The problem is present on Java SE 6 and previous versions. I am using an early 2009 Mac Book Pro 15". The problem does not occur on a Windows PC running the same game. The CPU usage due to Java using PNG's on a Windows PC (I have tried XP, Vista and 7) is always constantly low at ~10%. Any help would be greatly appreciated. Thanks :)

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  • Child selector problem in IE7, IE8

    - by Raj
    Hi, I have a CSS style using child selectors in an HTML page as follows: <html> <head> <title>MSO Bug</title> <style type="text/css" media="screen,print"> ol{list-style-type:decimal;} ol > ol {list-style-type:lower-alpha;} ol > ol >ol {list-style-type:lower-roman;} </style> </head> <body> <div> <ol> <li><div>level1</div></li> <ol> <li><div>level2</div></li> <ol> <li><div>level3</div></li> </ol> </ol> </ol> </div> </body> </html> In Firefox, the CSS works properly - the first list level starts with '1', the second with 'a', and the third with 'i' as expected. But this doesn't work in IE7/8! (I'm aware of descendent selectors - for some reason I can't use that here)

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