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  • How to extract files from Windows Vista Complete PC Backup?

    - by Martin
    Is there a program or API I can code against to extract individual files from a Windows Vista Complete PC Backup image? I like the idea of having a complete image to restore from, but hate the idea that I have to make two backups, one for restoring individual files, and one for restoring my computer in the event of a catastrophic failure.

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  • Codesign returns exit code of 11 for xcode iphone project -- can't find documentation on exit code 1

    - by Larry Freeman
    Hi Everyone, I'm new to iPhone development. I am trying to get Xcode to run an application on a phone. The app works fine in the simulator. Initially I hit the error: The executable was signed with invalid entitlements I followed the steps here: http://stackoverflow.com/questions/1074546/the-executable-was-signed-with-invalid-entitlements But now I am getting an exit code of 11. I checked the documentation on codesign but I can't find any mention of an exit code 11 (http://gemma.apple.com/mac/library/documentation/Darwin/Reference/ManPages/man1/codesign.1.html) Below is the log I am getting. Any help is greatly appreciated. I am using iPhone OS 3.1.3. Build HubPages of project HubPages with configuration Debug CodeSign build/Debug-iphoneos/HubPages.app cd /Users/larryfreeman/src/hub/mobile/HubPages/build/iphone setenv IGNORE_CODESIGN_ALLOCATE_RADAR_7181968 /Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/codesign_allocate setenv PATH "/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin:/Developer/usr/bin:/usr/bin:/bin:/usr/sbin:/sbin" /usr/bin/codesign -f -s "iPhone Developer: Larry Freeman (LT6G4W62Z2)" --resource-rules=/Users/larryfreeman/src/hub/mobile/HubPages/build/iphone/build/Debug-iphoneos/HubPages.app/Entitlements.plist --entitlements /Users/larryfreeman/src/hub/mobile/HubPages/build/iphone/build/HubPages.build/Debug-iphoneos/HubPages.build/HubPages.xcent /Users/larryfreeman/src/hub/mobile/HubPages/build/iphone/build/Debug-iphoneos/HubPages.app Command /usr/bin/codesign failed with exit code 11 Thanks! -Larry

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  • How can I setup ANT with Subversion and ColdFusion Builder (eclipse) to check out a local build to w

    - by Smooth Operator
    I am not sure if there's an answer for this already -- couldn't find one for this (hopefully common) setup: I recently converted one of my ColdFusion projects to deploy via ANT. I have a local ant script that instructs a remote server to check out the code, and run the application's specific build file, remotely on the server. I have a few endpoints: Live - production (on the production server) Staging - on the production server, different datasource, etc. dev - on the local box. What I have run into it seems is a simple and common problem. I now need ANT to create any build, even locally. Fine, created a local endpoint and it configures for my box. Issue? How do I get it to show up as a project (automatically if possible) in Eclipse/ColdFusion builder. What I envision is instead of checking out a branch via the subversion plugin in CFBuilder/Eclipse, I now use ANT to do that for me. Since I use ColdFusion Builder (Eclipse + Adobe's plugin), I have all of eclipse's tools and plugins available to solve the problem of : how can I best call ANT from within Eclipse/ColdFusion Builder, to setup the local build as a project that I can develop and work on? I think when I check the code back in from the local box, I'd have to be sure not to check in any files with local config paths, etc. I hope this is a detailed and clear enough explanation, if not, please ask. Thanks in advance!

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  • The best way to build iPhone/iPad static libraries?

    - by Derek Clarkson
    Hi everyone, I have a couple of static Phone/iPad libraries I an working on. The problem I am looking for advise on is the best way to package the libraries. My objective is to make it easy to use the libraries in other projects and include the correct one in a build with minimal problems. To make it more interesting I currently build 4 versions of each library as follows armv6/armv7 release (devices) i386 release (simulator) armv6/armv7 debug (devices) i386 debug (simulator) The difference between the release and debug versions is that the debug versions contain a lot of NSLog(...) code which enables people to see whats going on internally as an aid to debugging. Currently when I build the whole projects I arrange the libraries into two directories like this: release lib-device.a lib-simulator.a debug lib-device.a lib-simulator.a This works ok except that when include in projects, both paths are added to the library search path and switching a target from one to the other is a pain. Or alternatively I end up with two targets. The alternative I am thinking of is to change the directories like this: release device lib.a simulator lib.a debug device lib.a simulator lib.a In playing with XCode is appears that all xcode uses the lbrary references of a project for is to get the name of the library file, which it then looks up in the library paths. Thus by parameterising the library path with the current built type and target device, I can effectively auto switch. What do you guys think? Is there a better way to do this? ciao Derek

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  • Programming graphics and sound on PC - Total newbie questions, and lots of them!

    - by Russel
    Hello, This isn't exactly specifically a programming question (or is it?) but I was wondering: How are graphics and sound processed from code and output by the PC? My guess for graphics: There is some reserved memory space somewhere that holds exactly enough room for a frame of graphics output for your monitor. IE: 800 x 600, 24 bit color mode == 800x600x3 = ~1.4MB memory space Between each refresh, the program writes video data to this space. This action is completed before the monitor refresh. Assume a simple 2D game: the graphics data is stored in machine code as many bytes representing color values. Depending on what the program(s) being run instruct the PC, the processor reads the appropriate data and writes it to the memory space. When it is time for the monitor to refresh, it reads from each memory space byte-for-byte and activates hardware depending on those values for each color element of each pixel. All of this of course happens crazy-fast, and repeats x times a second, x being the monitor's refresh rate. I've simplified my own likely-incorrect explanation by avoiding talk of double buffering, etc Here are my questions: a) How close is the above guess (the three steps)? b) How could one incorporate graphics in pure C++ code? I assume the practical thing that everyone does is use a graphics library (SDL, OpenGL, etc), but, for example, how do these libraries accomplish what they do? Would manual inclusion of graphics in pure C++ code (say, a 2D spite) involve creating a two-dimensional array of bit values (or three dimensional to include multiple RGB values per pixel)? Is this how it would be done waaay back in the day? c) Also, continuing from above, do libraries such as SDL etc that use bitmaps actual just build the bitmap/etc files into machine code of the executable and use them as though they were build in the same matter mentioned in question b above? d) In my hypothetical step 3 above, is there any registers involved? Like, could you write some byte value to some register to output a single color of one byte on the screen? Or is it purely dedicated memory space (=RAM) + hardware interaction? e) Finally, how is all of this done for sound? (I have no idea :) )

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  • Read attributes of MSBuild custom tasks via events in the Logger

    - by gt
    I am trying to write a MSBuild logger module which logs information when receiving TaskStarted events about the Task and its parameters. The build is run with the command: MSBuild.exe /logger:MyLogger.dll build.xml Within the build.xml is a sequence of tasks, most of which have been custom written to compile a (C++ or C#) solution, and are accessed with the following custom Task: <DoCompile Desc="Building MyProject 1" Param1="$(Param1Value)" /> <DoCompile Desc="Building MyProject 2" Param1="$(Param1Value)" /> <!-- etc --> The custom build task DoCompile is defined as: public class DoCompile : Microsoft.Build.Utilities.Task { [Required] public string Description { set { _description = value; } } // ... more code here ... } Whilst the build is running, as each task starts, the logger module receives IEventSource.TaskStarted events, subscribed to as follows: public class MyLogger : Microsoft.Build.Utilities.Logger { public override void Initialize(Microsoft.Build.Framework.IEventSource eventSource) { eventSource.TaskStarted += taskStarted; } private void taskStarted(object sender, Microsoft.Build.Framework.TaskStartedEventArgs e) { // write e.TaskName, attributes and e.Timestamp to log file } } The problem I have is that in the taskStarted() method above, I want to be able to access the attributes of the task for which the event was fired. I only have access to the logger code and cannot change either the build.xml or the custom build tasks. Can anyone suggest a way I can do this?

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  • best tool for monitoring incoming/outgoing requests (PC/MAC)?

    - by dave L
    What are the best tools for monitoring incoming/outgoing requests from a PC or MAC? Any tool that works well on both? (my guess is N/A) I'm interested in capturing HTTP (possibly even TCPIP)-based requests and responses. Does Wireshark always come out on top or are there alternatives people feel are better? Thanks for any info.

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  • How to generate build no with SVN revision no & Maven buildNumber plugin.

    - by Binit jha
    Hi, I am using mvn buildNumber plugin to generate build no with latest svn revision no. But, our version is not resolve to ${buildNumber} in the duration of installing in .m2 local reposotry. here is the our pom details: <modelVersion>4.0.0</modelVersion> <groupId>com.hp.cloudprint</groupId> <artifactId>testutils</artifactId> <name>testutils</name> <version>6.3.rel.${buildNumber}</version> <description>This jar contains some helper classes which can simplify the writing of JUnit test cases.</description> <dependencies> <plugin> <groupId>org.codehaus.mojo</groupId> <artifactId>buildnumber-maven-plugin</artifactId> <executions> <execution> <id>useLastCommittedRevision</id> <phase>validate</phase> <goals> <goal>create</goal> </goals> </execution> </executions> <configuration> <doCheck>false</doCheck> <doUpdate>true</doUpdate> <getRevisionOnlyOnce>true</getRevisionOnlyOnce> </configuration> </plugin> <scm> <connection>scm:svn:https://acn-platform</connection> <developerConnection>scm:svn:https://abc-platform/trunk</developerConnection> </scm>. </project> Building jar: C:\Documents and Settings\hpadmin\workspace\testutils\target\testutils-6.3.rel.2930.jar [INFO] [install:install] [INFO] Installing C:\Documents and Settings\hpadmin\workspace\testutils\target\testutils-6.3.rel.2930.jar to C:\Documents and Settings\jhab.m2*\repository\com\hp\cloudprint\testutils\6.3.rel.${buildNumber}\testutils-6.3.rel.${buildNumber}.jar** [INFO] ------------------------------------------------------------------------ [INFO] BUILD SUCCESSFUL Target generated correct jar. testutil-6.3.rel.2297.jar* Thanks in advance Binit

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  • Glassfish 3: How do I get and use a developers build so I can navigate a stack trace including Glas

    - by Thorbjørn Ravn Andersen
    I am migrating a JSF 1.1 application to JEE 6 Web profile, and doing it in steps. I am in the process of moving from JSP with JSF 1.1 to Facelets under JSF 1.2 using the jsf-facelets.jar for JSF 1.2, and received an "interesting" stack trace when trying to lookup a key in a Map using a "{Bean.foo.map.key}" where the stacktrace complained about "key" not being a valid integer. (After code introspection I am workarounding it using a number as the key). That bug is not what this question is about. In such a situation it is essential to be able to navigate the source of every line in the stack trace. In Eclipse I normally attach a source jar to every jar on the build path, but in this particular case the Glassfish server adapter creates a library automatically containing the jars. Also there is to my knowledge no debug build of Glassfish where sources are included in the bundle. Glassfish is a non-trivial Maven project, and a bit picky too. I am not very familiar with maven, but have managed to checkout the code from Subversion and build it for the 3.0 tag according to http://wiki.glassfish.java.net/Wiki.jsp?page=V3FullBuildInstructions#section-V3FullBuildInstructions-CheckoutTheWorkspace - it appears to be the code corresponding to the official released 3.0 version. After finishing the "mvn -U install" part, I have then tried to create Eclipse projects by first using "mvn -DdownloadSources=true eclipse:eclipse" and then import them in Eclipse JEE 3.5.2 and specifying the M2_REPO variable but many of the projects still have compilation errors, and I cannot locate any instructions from Oracle about how to do this. I'd appreciate some help in just getting a functional IDE workspace reflecting the 3.0 version of Glassfish. I have Eclipse 3.5.2, Netbeans 6.8 and 6.9 beta, and IntelliJ IDEA 9, and Linux/Windows/OS X do do it on.

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  • What is an elegant way to set up a leiningen project that requires different dependencies based on the build platform?

    - by Savanni D'Gerinel
    In order to do some multi-platform GUI development, I have just switched from GTK + Clojure (because it looks like the Java bindings for GTK never got ported to Windows) to SWT + Clojure. So far, so good in that I have gotten an uberjar built for Linux. The catch, though, is that I want to build an uberjar for Windows and I am trying to figure out a clean way to manage the project.clj file. At first, I thought I would set the classpath to point to the SWT libraries and then build the uberjar. This would require that I set a classpath to the SWT libraries before running the jar, but I would likely need a launcher script, anyway. However, leiningen seems to ignore the classpath in this instance because it always reports that Currently, project.clj looks like this for me: (defproject alyra.mana-punk/character "1.0.0-SNAPSHOT" :description "FIXME: write" :dependencies [[org.clojure/clojure "1.2.0"] [org.clojure/clojure-contrib "1.2.0"] [org.eclipse/swt-gtk-linux-x86 "3.5.2"]] :main alyra.mana-punk.character.core) The relevant line is the org.eclipse/swt-gtk-linux-x86 line. If I want to make an uberjar for Windows, I have to depend on org.eclipse/swt-win32-win32-x86, and another one for x86-64, and so on and so forth. My current solution is to simply create a separate branch for each build environment with a different project.clj. This seems kinda like using a semi to deliver a single gallon of milk, but I am using bazaar for version control, so branching and repeated integrations are easy. Maybe the better way is to have a project.linux.clj, project.win32.clj, etc, but I do not see any way to tell leiningen which project descriptor to use. What are other (preferably more elegant) ways to set up such an environment?

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  • MinGW-gcc PCH not speeding up wxWidget build times. Is my setup correct?

    - by Victor T.
    Hi all, I've been building wxMSW 2.8.11 with the latest stable release of mingw-gcc 4.5.1 and I'm trying to see if the build could be sped up using precompiled headers. My initial attempts at this doesn't seem to work. I basically followed the given instructions here. I created a wxprec.h precompiled header with the following: g++ -O2 -mthreads -DHAVE_W32API_H -D__WXMSW__ -DNDEBUG -D_UNICODE -I..\..\lib\gcc_dll\mswu -I..\..\include -W -Wall -DWXBUILDING -I..\.. \src\tiff -I..\..\src\jpeg -I..\..\src\png -I..\..\src\zlib -I..\..\src \regex -I..\..\src\expat\lib -DwxUSE_BASE=1 -DWXMAKINGDLL -Wno-ctor- dtor-privacy ../../include/wx/wxprec.h That does successfully create a wxprec.h.gch that's about ~1.6meg in size. Now I proceed to build wxmsw using the follow make command from cmd.exe shell: mingw32-make -f makefile.gcc While, the build does succeed I noticed no speedup whatsoever then if pch wasn't used. To make sure gcc was actually using the pch I added -H in the config.gcc and did another rebuild. Indeed, the outputted include list does show a '!' next to the wxprec.h so gcc is supposely using it. What's the reason for pch not working? Did I setup the precompiled headers correctly or am I missing a step? Just for reference comparison, here's the compile times I get when building wxmsw 2.8.11 with the other compilers(visual studio 2010 and C++ Builder 2007). The time savings is pretty significant. | | release, pch | release, nopch | debug, nopch ------------------------------------------------------- | gcc451 | 8min 33sec | 8min 17sec | 8min 49sec | msc_1600 | 2min 23sec | 13min 11sec | -- | bcc593 | 0min 59sec | 2min 29sec | -- Thanks

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  • Gimpel's PC-lint and Flexelint; Anyone used them?

    - by samoz
    So I've read a few magazine articles and the website for Gimpel's PC-lint and Flexelint C/C++ compiler. It's really expensive (at least for me), but it seems like it might have some merit to warrant the cost. So I'm wondering if anyone else has used/bought them and can provide their opinions?

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  • Visual Studio 2008 Unit test does not pick up code changes unless I build the entire solution

    - by Orion Edwards
    Here's the scenario: Change my code: Change my unit test for that code With the cursor inside the unit test class/method, invoke VS2008's "Run tests in current context" command The visual studio "Output" window indicates that the code dll and the test dll both successfully build (in that order) The problem is however, that the unit test does not use the latest version of the dll which it has just built. Instead, it uses the previously built dll (which doesn't have the updated code in it), so the test fails. When adding a new method, this results in a MethodNotImplementedException, and when adding a class, it results in a TypeLoadException, both because the unit test thinks the new code is there, and it isn't!. If I'm just updating an existing method, then the test just fails due to incorrect results. I can 'work around' the problem by doing this Change my code: Change my unit test for that code Invoke VS2008's 'Build Solution' command With the cursor inside the unit test class/method, invoke VS2008's "Run tests in current context" command The problem is that doing a full build solution (even though nothing has changed) takes upwards of 30 seconds, as I have approx 50 C# projects, and VS2008 is not smart enough to realize that only 2 of them need to be looked at. Having to wait 30 seconds just to change 1 line of code and re-run a unit test is abysmal. Is there anything I can do to fix this? None of my code is in the GAC or anything funny like that, it's just ordinary old dll's (buiding against .NET 3.5SP1 on a win7/64bit machine) Please help!

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  • Run AIR Debug Launcher (ADL) without a GUI for continuous build on Hudson CI and xvnc plugin

    - by jensendarren
    I cannot seem to get a headless FlexUnit build to run in Hudson CI + xvnc plugin on Ubuntu 9.04. Here is what I have tried: compiled using -use-network=false switch added Global Flash Player Trust file /var/lib/hudson/.macromedia/Flash_Player/#Security/FlashPlayerTrust/security.cfg (with the content /) commented out the last line "twm &" from /var/lib/hudson/.vnc/xstartup

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  • What are the 'best' XNA developed games for PC?

    - by RichK
    I've had a quick google, but can't find anything obvious that answers the question. What are the best games developed using XNA for PC? Any flagship games, original games.. etc? Obviously 'best' is pretty subjective, but I'm sure they'll be a common consensus on some of the good ones. (I don't own an XBox (if that matters...))

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  • Cross-platform build UNC share (Windows->Linux) - possible to be case-sensitive on CIFS share?

    - by holtavolt
    To optimize builds between Windows and Linux (Ubuntu 10.04), I've got a UNC share of the source tree that is shared between systems, and all build output goes to local disk on each system. This mostly works great, as source updates and changes can quickly be tested on both systems, but there's one annoying limitation I can't find a way around, which is that the Linux CIFS mount is case-insensitive. Consequently, a test compile of code that has an error like: #include "Foo.h" for a file foo.h, will not be caught by a test build (until a local compile is done on the Linux box, e.g. nightly builds) Is it possible to have case-sensitivity of the Windows UNC share on the Linux box? I've tried a variety of fstab and mount combinations with no success, as well as editing the smb.config to set "case sensitive = yes" Given what the Ubuntu man page info states on this: nocase Request case insensitive path name matching (case sensitive is the default if the server suports it). I suspect that this is a limitation from the Windows UNC side, and there's nothing to be done short of switching to some other mechanism (is NFS still viable anywhere?) If anyone has already solved this to support optimized cross-platform build environments, I'd appreciate hearing about it!

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