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  • Is the addition of a duration to a date-time defined in ISO 8601?

    - by Benjamin
    I've writing a date-time library, and need to implement the addition of a duration to a date-time. If I add a 1 month duration: P1M to the 31st March 2012: 2012-03-31, does the standard define what the result is? Because the resulting date (31st April) does not exist, there are at least two options: Fall back to the last day of the resulting month. This is the approach currently taken by the ThreeTen API, the (alpha) reference implementation of JSR-310: ZonedDateTime date = ZonedDateTime.parse("2012-03-31T00:00:00Z"); Period duration = Period.parse("P1M"); System.out.println(date.plus(duration).toString()); // 2012-04-30T00:00Z Carry the extra day to the next month. This is the approach taken by the DateTime class in PHP: $date = new DateTime('2012-03-31T00:00:00Z'); $duration = new DateInterval('P1M'); echo $date->add($duration)->format('c'); // 2012-05-01T00:00:00+00:00 I'm surprised that two date-time libraries contradict on this point, so I'm wondering whether the standard defines the result of this operation?

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  • What are the common techniques to handle user-generated HTML modified differently by different browsers?

    - by Jakie
    I am developing a website updater. The front end uses HTML, CSS and JavaScript, and the backend uses Python. The way it works is that <p/>, <b/> and some other HTML elements can be updated by the user. To enable this, I load the webpage and, with JQuery, convert all those elements to <textarea/> elements. Once they the content of the text area is changed, I apply the change to the original elements and send it to a Python script to store the new content. The problem is that I'm finding that different browsers change the original HTML. How do you get around this issue? What Python libraries do you use? What techniques or application designs do you use to avoid or overcome this issue? The problems I found are: IE removes the quotes around class and id attributes. For example, <img class='abc'/> becomes <img class=abc/>. Firefox removes the backslash from the line breaks: <br \> becomes <br>. Some websites have very specific display technicalities, so an insertion of a simple "\n"(which IE does) can affect the display of a website. Example: changing <img class='headingpic' /><div id="maincontent"> to <img class='headingpic'/>\n <div id="maincontent"> inserts a vertical gap in IE. The things I have unsuccessfully tried to overcome these issues: Using either JQuery or Python to remove all >\n< occurences, <br> etc. But this fails because I get different patterns in IE, sometimes a ·\n, sometimes a \n···. In a Python, parse the new HTML, extract the new text/content, insert it into the old HTML so the elements and format never change, just the content. This is very difficult and seems to be overkill.

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  • RequireJS: JavaScript for the Enterprise

    - by Geertjan
    I made a small introduction to RequireJS via some of the many cool new RequireJS features in NetBeans IDE. I believe RequireJS, and the modularity and encapsulation and loading solutions that it brings, provides the tools needed for creating large JavaScript applications, i.e., enterprise JavaScript applications. &amp;amp;lt;span id=&amp;amp;quot;XinhaEditingPostion&amp;amp;quot;&amp;amp;gt;&amp;amp;lt;/span&amp;amp;gt; (Sorry for the wobbly sound in the above.) An interesting comment by my colleague John Brock on the above: One other advantage that RequireJS brings, is called lazy loading of resources. In your first example, everyone one of those .js files is loaded when the first file is loaded in the browser. By using the require() call in your modules, your application will only load the javascript modules when they are actually needed. It makes for faster startup in large applications. You could show this by showing the libraries that are loaded in the Network Monitor window. So I did as suggested: Click the screenshot to enlarge it and notice how the Network Monitor is helpful in the context of RequireJS troubleshooting.

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  • Isn't Java a quite good choice for desktop applications?

    - by tactoth
    At present most applications are still developed with C++, painfully. Lack of portability, in compatible libraries, memory leaks, slow compilation, and poor productivity. Even if you pick only a single from these shortages, it's still a big headache. However the surprising truth is that C++ remains the first choice for desktop applications. Compared to C++ Java has lots of advantages. The success in server side development shows that the language itself is good, Swing is also thought to be as programmer friendly as the highly recognized QT framework (No, never say even a single word about MFC!). All the disadvantages of C++ listed above has a solution in Java. "Performance!", Well that might still be the problem but to my experience it's a slight problem. I'd been using Java to decode some screen video and generate key frames. The video has a duration of more than 1 hour. The time spent on an average machine is just 1 minute. With C++ I don't expect even faster speed. In recent days there are many news on the JIT performance improvements, that make us feel Java is gradually becoming very suitable for desktop development, without people realizing it. Isn't it?

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  • Information I need to know as a Java Developer [on hold]

    - by Woy
    I'm a java developer. I'm trying to get more knowledge to become a better programmer. I've listed a number of technologies to learn. Instead of what I've listed, what technologies would you suggest to learn as well for a Junior Java Developer? I realize, there's a lot of things to study. Java: - how a garbage collector works - resource management - network programming - TCP/IP HTTP - transactions, - consistency: interfaces, classes collections, hash codes, algorithms, comp. complexity concurrent programming: synchronizing, semafores steam management metability: thread-safety byte code manipulations, reflections, Aspect-Oriented Programming as base to understand frameworks such as Spring etc. Web stack: servlets, filters, socket programming Libraries: JDK, GWT, Apache Commons, Joda-Time, Dependency Injections: Spring, Nano Tools: IDE: very good knowledge - debugger - profiler - web analyzers: Wireshark, firebugs - unit testing SQL/Databases: Basics SELECTing columns from a table Aggregates Part 1: COUNT, SUM, MAX/MIN Aggregates Part 2: DISTINCT, GROUP BY, HAVING + Intermediate JOINs, ANSI-89 and ANSI-92 syntax + UNION vs UNION ALL x NULL handling: COALESCE & Native NULL handling Subqueries: IN, EXISTS, and inline views Subqueries: Correlated ITH syntax: Subquery Factoring/CTE Views Advanced Topics Functions, Stored Procedures, Packages Pivoting data: CASE & PIVOT syntax Hierarchical Queries Cursors: Implicit and Explicit Triggers Dynamic SQL Materialized Views Query Optimization: Indexes Query Optimization: Explain Plans Query Optimization: Profiling Data Modelling: Normal Forms, 1 through 3 Data Modelling: Primary & Foreign Keys Data Modelling: Table Constraints Data Modelling: Link/Corrollary Tables Full Text Searching XML Isolation Levels Entity Relationship Diagrams (ERDs), Logical and Physical Transactions: COMMIT, ROLLBACK, Error Handling

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  • Creating movement path displays in a top-down 2d RTS

    - by nihohit
    My game is a top-down 2d RTS coded in C# using SFML's libraries. I want that during unit selection, a unit will display it's movement path on the map. Currently, after the path is computed as a list of directions ({left, up,down, down, down, left}, as an example), it's sent to the graphical component to create it's UI equivalent, and here I'm having some problems. current, these I've checked three ways to do it: compute the size of the image (in the example above it'll be a 3*2 rectangle) and create an invisible rectangle, and then go over the directions list and mark each spot with a visible point, so as to get a continous line. This system is slightly problematic because of the amount of large images that I need to save, but mostly because I have a lot of fine detail onscreen, and a continous line obstructs the view. again, compute the size of the image, but now create several (let's say 4) invisible images of that size, and then instead of a single continous line I'll switch between the four images, in each will appear only a fourth of the spots, in a way which creates a path animation. This is nicer on the eye, but here the memory demands, and the amount of time needed to compute each such image-loop is significant. Just create a list of single markers, each on a different spot on the path. This is very quick & easy on memory, but too sparse. Is there a simple or resource-light system to create path-animations?

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  • Why not XHTML5?

    - by eegg
    So, HTML5 is the Big Step Forward, I'm told. The last step forward we took that I'm aware of was the introduction of XHTML. The advantages were obvious: simplicity, strictness, the ability to use standard XML parsers and generators to work with web pages, and so on. How strange and frustrating, then, that HTML5 rolls all that back: once again we're working with a non-standard syntax; once again, we have to deal with historical baggage and parsing complexity; once again we can't use our standard XML libraries, parsers, generators, or transformers; and all the advantages introduced by XML (extensibility, namespaces, standardization, and so on), that the W3C spent a decade pushing for good reasons, are lost. Fine, we have XHTML5, but it seems like it has not gained popularity like the HTML5 encoding has. See this SO question, for example. Even the HTML5 specification says that HTML5, not XHTML5, "is the format suggested for most authors." Do I have my facts wrong? Otherwise, why am I the only one that feels this way? Why are people choosing HTML5 over XHTML5?

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  • Two Sessions All Humans Should Watch Right Now

    - by Geertjan
    At conferences, I definitely prefer technical sessions over any other kind of session. That's partly because I want to walk away from a conference with new libraries and APIs to play with, such as the AT&T ARO tool that I've been blogging about over the past few days thanks to being introduced to it in a great session by Doug Sillars at Oredev, in Malmo, Sweden. I only say the above to set the scene. And the scene is that I avoid sessions that deal with "agile topics" or whatever that means. I mean those sessions where you're meant to reflect on some way you're developing nothing in particular and then come away with new ways of doing that. I avoid those. Not because I don't necessarily like those or think I have nothing to learn, both of which I don't (or do, depending on how you read double negatives), but because there are so many sessions to attend that I focus on those that actually give me more technical knowledge that I can do something with immediately. Having said all that, here's two absolutely wonderful sessions (and probably many more but I really liked these two) presented at Oredev over the last few days, one by JB Rainsberger and the other by Woody Zuill, both very nice people who I met for the first time during the last few days, and who aren't paying me to promote them, and who're still struggling to figure out how to say my name. Whether you're a developer or manager or whatever you are, take this on trust, and simply watch these screencasts, hey, at most you're going to lose two hours of your life that you would've spent doing something else: Speaking for myself, I'm going to be watching both these presentations again several times in my life, that's for sure.

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  • How to persuade C fanatics to work on my C++ open source project?

    - by paperjam
    I am launching an open-source project into a space where a lot of the development is still done Linux-kernel-style, i.e. C-language with a low-level mindset. There are multiple benefits to C++ in our space but I fear those used to working in C will be scared off. How can I make the case for the benefits of C++? Specifically, the following C++ attributes are very valuable: concept of objects and reference-counting pointers - really don't want to have to malloc(sizeof(X)) or memcpy() structs templates for specialising whole bodies of code with specific performance optimizations and for avoiding duplication of code. template metaprogramming related to the above syntactic sweetness available (e.g. operator overloading, to be used in very small doses) STL Boost libraries Many of the knee-jerk negative reactions to C++ are illfounded. Performance does not suffer: modern compilers can flatten dozens of call stack levels and avoid bloat through wide use of template specializations. Granted, when using metaprogramming and building multiple specializations of a large call tree, compile time is slower but there are ways to mitigate this. How can I sell C++?

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  • Encapsulating code in F# (Part 2)

    - by MarkPearl
    In part one of this series I showed an example of encapsulation within a local definition. This is useful to know so that you are aware of the scope of value holders etc. but what I am more interested in is encapsulation with regards to generating useful F# code libraries in .Net, this is done by using Namespaces and Modules. Lets have a look at some C# code first… using System; namespace EncapsulationNS { public class EncapsulationCLS { public static void TestMethod() { Console.WriteLine("Hello"); } } } Pretty simple stuff… now the F# equivalent…. namespace EncapsulationNS module EncapsulationMDL = let TestFunction = System.Console.WriteLine("Hello") ()   Even easier… lets look at some specifics about F# namespaces… Namespaces are open. meaning you can have multiple source files and assemblies can contribute to the same namespace. So, Namespaces are a great way to group modules together, so the question needs to be asked, what role do modules play. For me, the F# module is in many ways similar to the vb6 days of modules. In vb6 modules were separate files and simply allowed us to group certain methods together. I find it easier to visualize F# modules this way than to compare them to the C# classes. However that being said one is not restricted to one module per file – there is flexibility to have multiple modules in one code file however with my limited F# experience I would still recommend using the file as the standard level of separating modules as it is very easy to then find your way around a solution. An important note about interop with F# and other .Net languages. I wrote a blog post a while back about a very basic F# to C# interop. If I were to reference an F# library in a C# project (for instance ‘TestFunction’), in C# it would show this method as a static method call, meaning I would not have to instantiate an instance of the module.

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  • Why am I seeing so many instantiable classes without state?

    - by futlib
    I'm seeing a lot of instantiable classes in the C++ and Java world that don't have any state. I really can't figure out why people do that, they could just use a namespace with free functions in C++, or a class with a private constructor and only static methods in Java. The only benefit I can think of is that you don't have to change most of your code if you later decide that you want a different implementation in certain situations. But isn't that a case of premature design? It could be turned into a class later, when/if it becomes appropriate. Am I getting this wrong? Is it not OOP if I don't put everything into objects (i.e. instantiated classes)? Then why are there so many utility namespaces and classes in the standard libraries of C++ and Java? Update: I've certainly seen a lot examples of this in my previous jobs, but I'm struggling to find open source examples, so maybe it's not that common after all. Still, I'm wondering why people do it, and how common it is.

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  • How do I properly implement zooming in my game?

    - by Rudy_TM
    I'm trying to implement a zoom feature but I have a problem. I am zooming in and out a camera with a pinch gesture, I update the camera each time in the render, but my sprites keep their original position and don't change with the zoom in or zoom out. The Libraries are from libgdx. What am I missing? private void zoomIn() { ((OrthographicCamera)this.stage.getCamera()).zoom += .01; } public boolean pinch(Vector2 arg0, Vector2 arg1, Vector2 arg2, Vector2 arg3) { // TODO Auto-generated method stub zoomIn(); return false; } public void render(float arg0) { this.gl.glClear(GL10.GL_DEPTH_BUFFER_BIT | GL10.GL_COLOR_BUFFER_BIT); ((OrthographicCamera)this.stage.getCamera()).update(); this.stage.draw(); } public boolean touchDown(int arg0, int arg1, int arg2) { this.stage.toStageCoordinates(arg0, arg1, point); Actor actor = this.stage.hit(point.x, point.y); if(actor instanceof Group) { ((LevelSelect)((Group) actor).getActors().get(0)).touched(); } return true; } Zoom In Zoom Out

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  • Fast, accurate 2d collision

    - by Neophyte
    I'm working on a 2d topdown shooter, and now need to go beyond my basic rectangle bounding box collision system. I have large levels with many different sprites, all of which are different shapes and sizes. The textures for the sprites are all square png files with transparent backgrounds, so I also need a way to only have a collision when the player walks into the coloured part of the texture, and not the transparent background. I plan to handle collision as follows: Check if any sprites are in range of the player Do a rect bounding box collision test Do an accurate collision (Where I need help) I don't mind advanced techniques, as I want to get this right with all my requirements in mind, but I'm not sure how to approach this. What techniques or even libraries to try. I know that I will probably need to create and store some kind of shape that accurately represents each sprite minus the transparent background. I've read that per pixel is slow, so given my large levels and number of objects I don't think that would be suitable. I've also looked at Box2d, but haven't been able to find much documentation, or any examples of how to get it up and running with SFML.

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  • Do there exist programming languages where a variable can truly know its own name?

    - by Job
    In PHP and Python one can iterate over the local variables and, if there is only once choice where the value matches, you could say that you know what the variable's name is, but this does not always work. Machine code does not have variable names. C compiles to assembly and does not have any native reflection capabilities, so it would not know it's name. (Edit: per Anton's answer the pre-processor can know the variable's name). Do there exist programming languages where a variable would know it's name? It gets tricky if you do something like b = a and b does not become a copy of a but a reference to the same place. EDIT: Why in the world would you want this? I can think of one example: error checking that can survive automatic refactoring. Consider this C# snippet: private void CheckEnumStr(string paramName, string paramValue) { if (paramName != "pony" && paramName != "horse") { string exceptionMessage = String.Format( "Unexpected value '{0}' of the parameter named '{1}'.", paramValue, paramName); throw new ArgumentException(exceptionMessage); } } ... CheckEnumStr("a", a); // Var 'a' does not know its name - this will not survive naive auto-refactoring There are other libraries provided by Microsoft and others that allow to check for errors (sorry the names have escaped me). I have seen one library which with the help of closures/lambdas can accomplish error checking that can survive refactoring, but it does not feel idiomatic. This would be one reason why I might want a language where a variable knows its name.

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  • How to educate business managers on the complexity of adding new features? [duplicate]

    - by Derrick Miller
    This question already has an answer here: How to educate business managers on the complexity of adding new features? [duplicate] 3 answers We maintain a web application for a client who demands that new features be added at a breakneck pace. We've done our best to keep up with their demands, and as a result the code base has grown exponentially. There are now so many modules, subsystems, controllers, class libraries, unit tests, APIs, etc. that it's starting to take more time to work through all of the complexity each time we add a new feature. We've also had to pull additional people in on the project to take over things like QA and staging, so the lead developers can focus on developing. Unfortunately, the client is becoming angry that the cost for each new feature is going up. They seem to expect that we can add new features ad infinitum and the cost of each feature will remain linear. I have repeatedly tried to explain to them that it doesn't work that way - that the code base expands in a fractal manner as all these features are added. I've explained that the best way to keep the cost down is to be judicious about which new features are really needed. But, they either don't understand, or they think I'm bullshitting them. They just sort of roll their eyes and get angry. They're all completely non-technical, and have no idea what does into writing software. Is there a way that I can explain this using business language, that might help them understand better? Are there any visualizations out there, that illustrate the growth of a code base over time? Any other suggestions on dealing with this client?

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  • License compatibility question

    - by Ivaylo Slavov
    I have a question regarding software licenses. I plan to put a license to a framework that I have written. My intention is that the license should be open, in order to maintain a community. Also I want to control when a new version is released and which changes will be included. The license should allow the framework to be used with commercial products, therefore respecting their own license. I have done some quick research and I decided to double license my work under the Apache License 2.0 (ASL) and Eclipse Public License (EPL). My point is that the EPL will provide me the ability to control the release cycle as well as the contributions to the project and the Apache license will take care for any patents a 3rd party might want to use in a derived work. Also both are open licenses. My question is related to the GLP and LGPL licenses. If I have the above licenses to my framework, will it be possible and legal, for someone to create a derived work of my framework, that is also a derived work of, or links a library that is under the LGPL license? Thanks in advance. EDIT: To be clear I will explain how I expect things to work. The framework will define some common API for certain functionalities as well as a Wrapper class that will invoke an implementation of that API. The Wrapper will be part of the framework, but it will internally call the actual implementation. This implementation should be in a separate library, and such libraries I would like to be developed and maintained by community. Surely the community will have to access the framework but I want to limit changes to the framework by the community but I want to provide freedom for any API implementation (a derived work of the framework). The framework will enable flexible configuration mechanisms that will tell which implementation of an API will be used.

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  • How to encourage domain experts familiar only with C into a C++ opensource project [closed]

    - by paperjam
    Possible Duplicate: How to persuade C fanatics to work on my C++ open source project? I am launching an open-source project into a space where a lot of development is done Linux-kernel-style, i.e. C-language with a low-level mindset. My project is broad and complex and uses aspects of the C++ language and libraries, including the Boost library to best effect for simple, slightly syntactically sweetened, elegant and well structured high level code. We are using C++ templates too to avoid duplication of code and for static polymorphism in code specialisation for performance. Many of the experts in this field are well used to pure C-language projects. How can I persuade them to contribute to my idiomatic C++ based project? I have no objection to C-language subcomponents or the use of a C-like subset for parts of the project so that might be part of the answer. This is a rewritten and retagged rehash of my previous question that was closed. Apologies to those who read and answered for it not being constructive. I hope this new question is viewed as constructive. Please note that this is not a language advocacy question and please keep answers in that spirit.

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  • When creating a GUI wizard, should all pages/tabs be of the same size? [closed]

    - by Job
    I understand that some libraries would force me to, but my question is general. If I have a set of buttons at the bottom: Back, Next, Cancel?, (other?), then should their location ever change? If the answer is no, then what do I do about pages with little content? Do I stretch things? Place them in the lone upper left corner? According to Steve Krug, it does not make sense to add anything to GUI that does not need to be there. I understand that there are different approaches to wizards - some have tabs, others do not. Some tabs are lined horizontally at the top; others - vertically on the left. Some do not show pages/tabs, and are simply sequences of dialogs. This is probably a must when the wizard is "non-linear", e.g. some earlier choices can result in branching. Either way the problem is the same - sacrifice on the consistency of the "big picture" (outline of the page/tab + location of buttons), or the consistency of details (some tabs might be somewhat packed; others having very little content). A third choice, I suppose is putting extra effort in the content in order to make sure that organizing the content such that it is more or less evenly distributed from page to page. However, this can be difficult to do (say, when the very first tab contains only a choice of three things, and then branches off from there; there are probably other examples), and hard to maintain this balance if any of the content changes later. Can you recommend a good approach? A link to a relevant good blog post or a chapter of a book is also welcome. Let me know if you have questions.

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  • nautilus will not start, no right click menu, apps will not run due to 64bit libicui18n.so.48 overwritten with 32bit, ubuntu 12.04

    - by Dewb
    yeah so i broke my system trying to install support for 32bit apps. Somehow the 32bit set of libicu*.so.48 files replaced my 64bit files and now nothing works. I know what the problem is and how to fix it , what i need is some help. I need some kind soul running a 64bit install of Ubuntu 12.04 to simply go into their /usr/lib dir and copy the files that have the form libicu*.so.48* (8 of them i think, maybe 16 i dunno how many there is supposed to be since they were overwritten). Anyway if you could put those files in an archive, zip or tar preferred and then email/share the link. I was able to get these files installed but they're from the latest edition of fedora and while i can now use my computer , it's not that stable things don't start right smoothly every time like they used to .... and well its a simple ordeal to put things back the way they were if someone wouldn't mind helping out. also any help setting up the libraries related to 32bit apps would be great as well as i apparently screwed that up royally. Thanks for any help or advice

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  • Independent HTML5 Physics Game: Any Feedback? [closed]

    - by mndoftea
    I've been independently developing a physics-based HTML5 game. I haven't used any libraries or engines; all the code, including the physics, is my own. It is free for a while on the Chrome Web Store and I was hoping that I could get some feedback on it. You can get it for Chrome here: https://chrome.google.com/webstore/detail/dbnmkpcomailjochphnmfklofkmgenci. I know this is not a normal question, but I'm happy for answers to be abstracted/generalized for broader use. Im asking here because I don't know anyone else personally who does this stuff. Any thoughts, comments or ideas you might have would be greatly appreciated! The physics system is written in JavaScript and works by setting up the differential equations of motion (plus a few conditions) and evaluating them numerically using the Euler method. The graphics are done through the HTML5 canvas and the music is done through the audio element. (Said music is in the public domain by the way). You can see the code by going to VIewView Source in Chrome.

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  • Hide or Show singleton?

    - by Sinker
    Singleton is a common pattern implemented in both native libraries of .NET and Java. You will see it as such: C#: MyClass.Instance Java: MyClass.getInstance() The question is: when writing APIs, is it better to expose the singleton through a property or getter, or should I hide it as much as possible? Here are the alternatives for illustrative purposes: Exposed(C#): private static MyClass instance; public static MyClass Instance { get { if (instance == null) instance = new MyClass(); return instance; } } public void PerformOperation() { ... } Hidden (C#): private static MyClass instance; public static void PerformOperation() { if (instance == null) { instance = new MyClass(); } ... } EDIT: There seems to be a number of detractors of the Singleton design. Great! Please tell me why and what is the better alternative. Here is my scenario: My whole application utilises one logger (log4net/log4j). Whenever, the program has something to log, it utilises the Logger class (e.g. Logger.Instance.Warn(...) or Logger.Instance.Error(...) etc. Should I use Logger.Warn(...) or Logger.Warn(...) instead? If you have an alternative to singletons that addresses my concern, then please write an answer for it. Thank you :)

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  • How to fix legacy code that uses <string.h> unsafely?

    - by Snowbody
    We've got a bunch of legacy code, written in straight C (some of which is K&R!), which for many, many years has been compiled using Visual C 6.0 (circa 1998) on an XP machine. We realize this is unsustainable, and we're trying to move it to a modern compiler. Political issues have said that the most recent compiler allowed is VC++ 2005. When compiling the project, there are many warnings about the unsafe string manipulation functions used (sprintf(), strcpy(), etc). Reviewing some of these places shows that the code is indeed unsafe; it does not check for buffer overflows. The compiler warning recommends that we move to using sprintf_s(), strcpy_s(), etc. However, these are Microsoft-created (and proprietary) functions and aren't available on (say) gcc (although we're primarily a Windows shop we do have some clients on various flavors of *NIX) How ought we to proceed? I don't want to roll our own string libraries. I only want to go over the code once. I'd rather not switch to C++ if we can help it.

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  • XML Parsing Error at 1:1544. Error 4: not well-formed (invalid token)

    - by Steve
    I have installed Joomla 1.5.22 on a new hosting account, which doesn't have a domain yet, so it's public URL is http://cp-013.micron21.com/~annimac/ A message saying: XML Parsing Error at 1:1544. Error 4: not well-formed (invalid token). The source code for this message is: <dl id="system-message"> <dt class="error">Error</dt> <dd class="error message fade"> <ul> <li>XML Parsing Error at 1:1544. Error 4: not well-formed (invalid token)</li> </ul> </dd> </dl> There is nothing in /logs to indicate what the problem is. I have uploaded the following folders from a freshly unzipped copy of Joomla 1.5.22: administrator components includes language\en-GB libraries modules plugins templates\ja_purity xmlrpc and the issue remains. I have no custom or additional plugins, modules, or components installed. If I change templates, the problem remains. What is the problem?

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  • D20 java engine

    - by javydreamercsw
    I'm trying to incorporate PCGen into my application to avoid recreating the wheel for D20 system. (Are there any other libraries out there?) In other words I would like to use PCGen as a library and do things like: CRUD characters (and all related information) Experience/level managements I don't need the GUI part of it just the information to pass to my application. This is a scenario I can think of: 1. Load available custom classes 2. Create a new Character/NPC 3. Transfer the stats to my system 4. Player keeps playing so I need to update experience 5. Save player in my system and recreate it later. I'm trying to start to create a character from PCClass with no luck. Looking at the code it seems it'll try to load it. I assume load from a file generated from the GUI. Is there a way of bypassing the GUI for all this? I was looking for a tutorial of some sorts without luck. I was able to figure out how to use the dice within PCGen but that's about it. Any ideas?

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  • Ubuntu 12.04 login screen flickers. “Could not write bytes: broken pipes”

    - by Brayn
    I use Ubuntu 12.04 x64 with a dual-boot setup. Yesterday it worked fine but this morning when I attempted to boot it gets to the login screen and then it just flickers, alternating between the login screen and the console showing boot items (mainly Apache, the last one being "Battery status" although it's a desktop) all with [OK] status. The only error that I can see is: "Could not write bytes: broken pipes" on top of the screen. The only things I can think of that could cause this are: This morning I had a removable hdd plugged in during boot time, which I usually don't have Yesterday I've installed Dwarven Fortress that requires some x32 libraries so I've installed ia32 using synaptic. As far as I know this shouldn't brake the system but I didn't reboot yesterday so I can't be sure. I've tried booting in recovery mode and tried running the utils there but still no luck. I've ran out of ideas. Thanks. EDIT: Forgot to mention that all partitions have plenty of free space EDIT2: In the end I just reinstalled Ubuntu as time was of the essence.

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