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  • Deferred contexts and inheriting state from the immediate context

    - by dreijer
    I took my first stab at using deferred contexts in DirectX 11 today. Basically, I created my deferred context using CreateDeferredContext() and then drew a simple triangle strip with it. Early on in my test application, I call OMSetRenderTargets() on the immediate context in order to render to the swap chain's back buffer. Now, after having read the documentation on MSDN about deferred contexts, I assumed that calling ExecuteCommandList() on the immediate context would execute all of the deferred commands as "an extension" to the commands that had already been executed on the immediate context, i.e. the triangle strip I rendered in the deferred context would be rendered to the swap chain's back buffer. That didn't seem to be the case, however. Instead, I had to manually pull out the immediate context's render target (using OMGetRenderTargets()) and then set it on the deferred context with OMSetRenderTargets(). Am I doing something wrong or is that the way deferred contexts work?

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  • Problem with setting up a bootable USB on corrupted OSX

    - by Nick
    I cant access the desktop because my harddrive is corrupted. Therefore I want to make a bootable USB stick so i can transfer all of my important files to my External HD. Problem is that Im stuck on Step 3 --- http://www.ubuntu.com/download/help/create-a-usb-stick-on-mac-osx . Im not sure of what i should change this to: hdiutil convert -format UDRW -o ~/path/to/target.img ~/path/to/ubuntu.iso It says convert failed - No such file or directory. Obviously the problem is that i dont know the path to the USB, maybe you know how to find out? Please help me. Thanks. ps. Ive downloaded the ubuntu desktop amd64+mac. pps. Unetbootin is a different alternative, but i dont know if it works?

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  • How can I render player movement on a 2d plane efficiently?

    - by user422318
    I'm prototyping a 2d HTML5 game with similar interaction to Diablo II. (See an older post of mine describing the interaction here: How can I imitate interaction and movement in Diablo II?) I just got the player click-to-move system working using the Bresenham algorithm but I can't figure out how to efficiently render the player's avatar as he moves across the screen. By the time redraw() is called, the player has already finished moving to the target point. If I try to call redraw() more frequently (based on my game timer), there's incredible system lag and I don't even see the avatar image glide across the screen. I have a game timer based off this awesome timer class: http://www.dailycoding.com/Posts/object_oriented_programming_with_javascript__timer_class.aspx In the future, there will be multiple enemies chasing the player. Fast pace is essential to the experience. What should I do?

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  • How to prevent a Gtk.SourceView from grabbing the URI of a file

    - by laboleite
    I'm making a text editor using GTK3 in Vala. I need to drag a file and, when I drop it into the application window, the application opens that file. I'm using a Gtk.Notebook that contains the Gtk.SourceView's. It works when I drop a file into an empty Gtk.Notebook, but when there is at least one Gtk.SourceView's appended on it, the SourceView grab the URI of the file, shows it and the window can't handle the opening of the file. In this case, what can I do to prevent a Gtk.SourceView from grabbing the uri of a file when I drop a file into a Gtk.SourceView. PS: I tried to use the drag_dest_unset() inside the SourceView derived class. It worked, the SourceView didn't grab the URI and the window could open the file, but the application showed a message like this, in runtime: Gtk-WARNING **: Can't set a target list on a widget until you've called gtk_drag_dest_set() to make the widget into a drag destination

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  • 10.04 wont boot after power outage

    - by Pat
    After unexpected power outage 10.04 won't boot, the following message appears mount: mounting /dev/disk/by-uuid/***************************** on /root failed: Invalid argument mount: mounting /sys on /root/sys failed: No such file or directory mount: mounting /dev on /root/dev failed: No such file or directory mount: mounting /sys on /root/sys failed: No such file or directory mount: mounting /proc on /root/proc failed: No such file or directory Target file system doesn't have /sbin/init No init found. Try passing init= bootarg Busybox v1.13.3 (Ubuntu 1:1.13.3-1ubuntu7) built-in shell (ash) Enter 'help' for a list of built-in commands (initramfs) _ I have tried rebooting from a liveCD but it wont boot and I cannot open a terminal to try to fix it by sudo fdisk -l as recommended on other posts. Any help would be greatly appreciated

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  • SSRS 2008 R2 KPIs with bullet graphs

    Key Performance Indicators are typically displayed in a scorecard with stop light indicators, which are either red, amber or green light icons. The limitation for these kind of indicators is that you can see the actual and target values in two different fields as well as see the status of the KPI in red, amber or green color. If the user wants to figure out the thresholds associated with the KPI, these values are generally not visible. Further, representing the threshold values in the scorecard itself defeats the purpose of the scorecard. The scorecard should display the KPI's status in the most summarized form and use a minimal amount of space on the dashboard. In this tip we would look at how to address this issue.

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  • Ubuntu Server 12.04 start fails after update

    - by Abbgrade
    I did an system update on ubuntu server 12.04, which requestet an reboot. Since that, the system never reaches the login. It hangs on: mount: mounting /dev on /root/dev failed: No such file or directory done. mount: mounting /sys on /root/sys failed: No such file or directory mount: mounting /proc on /root/proc failed: No such file or directory Target filesystem doesn't have requested /sbin/init. No init found. Try passing init= bootarg. BusyBox v1.18.5 (Ubuntu 1:1.18.5-1ubuntu4) build-in shell (ash) Enter 'help' for a list of build-in commands. (initramfs) i tried already to repair it using a live system: + Mounting the filesystems (/boot ext, / btrfs) + fsck ran without problems. + /etc/fstab seems to be OK. + apt update/upgrade on chroot succeed. now, i have no more ideas :/

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  • Reminder: WebLogic Global, Virtual Developer Day November 5

    - by jeckels
    Just a quick reminder about the FREE virtual developer day focused on WebLogic (and Coherence) coming on November 5th. This day, with content tailored for developers, will guide you through tooling updates and best practices around creating applications with WebLogic and Coherence as target platforms. We'll also explore advances in how you can manage your build, deploy and ongoing management processes to streamline your application's life cycle. And of course, we'll conclude with some hands-on labs that ensure this isn't all a bunch of made-up stuff - get your hands dirty in the code!November 5, 20139am PT/12pm ETREGISTER NOW We're offering two tracks for your attendance, though of course you're free to attend any session you wish. The first will be for pure developers with sessions around developing for WebLogic with HTML5, processing live events with Coherence, and looking at development tooling. The second is for developers who are involved in the building and management processes as part of the application life cycle. These sessions focus on using Maven for builds, using Chef and Puppet for configuration and more.We look forward to seeing you there - don't forget to invite a friend!

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  • Any learning/studying material for C/C++ that use game programming as learning context out there?

    - by mac
    As most of game programming is done - I read on this very site - in C/C++ I was wondering if there is any learning/studying material for C/C++ that would target specifically game programming. I am not looking for material about "developing games" or "software architecture for games", but rather for material that uses "game programming" as the CONTEXT for introducing and illustrating C/C++ features, idioms, programming techniques, etc... With a simile: think to the GOF book on design patterns. There, they used "developing a text-editor" as a context for introducing design patterns, but the book is most definitively not a book about "developing text-editors". Thanks in advance for your time and advice! PS: My background: I am a programmer with a solid experience in OO scripting languages and only some experience in C and Assembler (on AVR microcontrollers), so I am thinking to mid-to-advanced level material, rather than tutorials for beginners, although it might be interesting to take a look to the latter ones if nothing else is available.

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  • Material usage, one per model or per object?

    - by WSkid
    Is it better (memory, time (of developer), space) to use single model that is unwrapped and uses a single material or to break a model down into appropriate bits, each with their own smaller texture/material? Or does it depend on the target platform as to what is acceptable - ie PC vs tablet? An example: Say you have a typical house with a tiled roof. Model it, make sure everything is attached, unwrap the walls/roof so in your UV template the walls and roof would be in one texture file, side-by-side in say a 512x512 file. Model the roof/walls as separate objects, unwrap them individually and have two UV templates. You could then have a 256x256 file for each one.

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  • What is the state-of-the-art for using Broadcom Crystal hardware?

    - by echo-flow
    I just bought a Dell Mini 1012, which comes with a Broadcom Crystal media accelerator chip. I'd like to know what is the current state-of-the-art with regard to using this hardware on Ubuntu? What I mean by this is, what is the best way to install drivers to make use of this hardware, and what media players currently support it? I've read that XBMC currently does, but what about gstreamer? Ideally, I'd like to find a solution so that I can accelerate Flash videos using the device. It seems like one strategy may be to download Flash videos to the hard drive and play them with an external, Crystal-enabled media player, and so that seems like one option, but I'm wondering if any of the free flash alternatives (Gnash and Lightspark) support hardware acceleration of flash video using the Crystal API? It seems like there is a lot of information about all of this on the web, but it's not consolidated, and seems like a rapidly moving target, so any insight anyone may have into this would be appreciated.

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  • Possible / How to render to multiple back buffers, using one as a shader resource when rendering to the other, and vice versa?

    - by Raptormeat
    I'm making a game in Direct3D10. For several of my rendering passes, I need to change the behavior of the pass depending on what is already rendered on the back buffer. (For example, I'd like to do some custom blending- when the destination color is dark, do one thing; when it is light, do another). It looks like I'll need to create multiple render targets and render back and forth between them. What's the best way to do this? Create my own render textures, use them, and then copy the final result into the back buffer. Create multiple back buffers, render between them, and then present the last one that was rendered to. Create one render texture, and one back buffer, render between them, and just ensure that the back buffer is the final target rendered to I'm not sure which of these is possible, and if there are any performance issues that aren't obvious. Clearly my preference would be to have 2 rather than 3 default render targets, if possible.

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  • How can i bring pace to my Learning Graph?

    - by MSU
    I have been learning programming, mostly C# and .net stuff. And i have target to become a fulltime .NET developer. But i am feeling that learning Graph is very slow, i have been learning C# programming, doing some codes everyday, but how i can learn very fast and increase my skills rapidly. I know there should be a balace of coding and reading, as without reading i can't code and without coding i can't increase my skills. SO, I am requesting here suggestiong from experts on how i bring more pace to my learning graph, i intend to give 4-6 hours daily for this and on weekends 10+ hours ..

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  • Open XML at TechEd 2010

    Open XML was a big part of my first session at TechEd 2010 called, "Office 2010: Developing the Next Wave of Productivity Solutions". The thing that gets the biggest reaction is the Open XML SDK 2.0 "Productivity Tool"-- especially the ability to reflect over an Office document to produce C# code that will produce the target document. Here's the scenario: I have a Word document (Excel spreadsheet, PowerPoint deck) that a user produced manually. I want to be able to produce that same document...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Coherence Query Performance in Large Clusters

    - by jpurdy
    Large clusters (measured in terms of the number of storage-enabled members participating in the largest cache services) may introduce challenges when issuing queries. There is no particular cluster size threshold for this, rather a gradually increasing tendency for issues to arise. The most obvious challenges are that a client's perceived query latency will be determined by the slowest responder (more likely to be a factor in larger clusters) as well as the fact that adding additional cache servers will not increase query throughput if the query processing is not compute-bound (which would generally be the case for most indexed queries). If the data set can take advantage of the partition affinity features of Coherence, then the application can use a PartitionedFilter to target a query to a single server (using partition affinity to ensure that all data is in a single partition). If this can not be done, then avoiding an excessive number of cache server JVMs will help, as will ensuring that each cache server has sufficient CPU resources available and is also properly configured to minimize GC pauses (the most common cause of a slow-responding cache server).

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  • How can I teleport seamlessly, without using interpolation?

    - by modchan
    I've been implementing Bukkit plugin for creating toggleable in-game warping areas that will teleport any catched entity to other similar area. I was going to implement concept of non-Euclidean maze using this plugin, but, unfortunately, I've discovered that doing Entity.teleport() causes client to interpolate movement while teleporting, so player slides towards target like Enderman and receives screen updates, so for a split second all underground stuff is visible. While for "just teleport me where I want" usage this is just fine, it ruins whole idea of seamless teleporting, as player can clearly see when transfer happened even without need to look at debug screen. Is there possibility to somehow disable interpolating while teleporting without modifying client, or maybe prevent client from updating screen while it's being teleported?

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  • How to setup a wifi ap hotspot with ipv6 support?

    - by keyman
    How to setup a wifi ap (access point mode) hotspot, with IPv6 support? I've set up a hotspot according to the guide to wifi ap hotspot setup and it works fine. But via the hotspot I failed to visit IPv6 websites. How can I setup a hotspot able to share Ipv6 Internet access? Thanks! Further: Actually I've tried to setup IPv6 forwarding and masquerading. First enabling IPv6 forwarding: echo 1 | sudo tee net/ipv6/conf/default/forwarding Then I tried to execute: sudo ip6tables -t nat -A POSTROUTING -s 2001:db8:0:1::/64 -o eth0 -j MASQUERADE But it gave me an error: ip6tables v1.4.12: Couldn't load target `MASQUERADE':No such file or directory I searched through the Internet but I get confused. So I'm here for help. Thanks!

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  • Ubuntu multiple issues (blank screen)

    - by Donavon
    Computer Specs I am having difficulties, to get Ubuntu 11.10 to work. For the 11.10 version, if I click install, or if I click try Ubuntu, I only get a blank screen, that just stays there. If I use "nomodeset", it changes to a loading screen and after about 2 minutes it goes back to black screen - however, before it goes black, i get a few errors, like: bad target number, or passwd error mode (something like that). I've also tried (xforcevesa, i915.modeset=0, nomodeset, radeon.modeset=0, i915.modeset=1) I have also tried the alternate installation, which installed fine, however when I boot up, select it from "grub", it goes black. I did manage to install 10.04, however the screen resolution was 800x600 and I couldn't fix it to 16:9 (my resolution). I don't wanna use 10.04, because I would like the new one 11.10, and would like to use it. Any help would be GREATLY appreciated. Thank you

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  • "kde-config not found" error while installing kstars from source

    - by tachyons
    I am trying to install kstars from source ,but I got the following error while configuring ./configure checking build system type... i686-pc-linux-gnu checking host system type... i686-pc-linux-gnu checking target system type... i686-pc-linux-gnu checking for a BSD-compatible install... /usr/bin/install -c checking for -p flag to install... yes checking whether build environment is sane... yes checking for gawk... no checking for mawk... mawk checking whether make sets $(MAKE)... yes checking for kde-config... not found configure: error: The important program kde-config was not found! Please check whether you installed KDE correctly. What does it mean ,I already installed kde in my computer

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  • Abstract skill/talent system implementation

    - by kiliki
    I've been making small 2D games for about 3 years now (XNA and more recently LWJGL/Slick2D). My latest idea would involve some form of "talent tree" system in a real time game. I've been wracking my brain but can't think of a structure to hold a talent. Something like "Your melee attack is an instant kill if behind the target" I'd like to come up with an abstract object rather than putting random conditionals into other methods. I've solved some relatively complex problems before but I don't even know where to begin with this one. Any help would be appreciated - Java, pseudocode or general concepts are all great.

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  • T4 Implementation Boot Camp

    - by mseika
    T4 Implementation Boot Camp Monday 17th - Tuesday 18th September 9.30 – 16-30 Designed to help you prepare to take the SPARC T4-Based Server Installation Essentials (1Z1-597) exam this two-day Boot Camp is for hardware services/installation engineers with server installations experience who have solid expertise in Oracle Solaris. The SPARC T4-Based Server Installation Essentials Boot Camp consists of five topics: SPARC T4 Server Overview Describes the T4 processor architecture, server architecture, target workloads and its cryptographic and virtualisation capabilities. Oracle Enterprise Installation Standards (EIS) Describes the Oracle Enterprise Installation methodology and explains how and why this makes for an easier, safer and more reliable installation. SPARC T4 Server Installation Describes the actual process of physically installing the server, including testing and validation. Oracle VM Server for SPARC Describes how to install and setup logical domains on a T4 server. SPARC T4 Server Maintenance and Diagnostics Describes how to configure, maintain and upgrade the components in a T4 server. Please register here

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  • Corona sdk events dispatched with dispatchEvent() are handled directly upon call. Why so?

    - by Amoxus
    I noticed to my surprise that an event created with dispatchEvent(event) gets handled directly when called, and not together with other events at a specific phase of the frame loop. Two main reasons of having an event system are: so that you can call code B from code A, but still want to prioritize code A. to make sure there are no freaky loopedy loops where code A calls code B calls code A ... I wonder what Ansca's rationale behind having events being handled directly this way is. And does Corona handle loopedy loops and other such pitfalls gracefully? The following code demonstrates dispatchEvent(): T= {} Z = display.newRect(100,100,100,100) function T.doSomething() print("T.doSomething: begun") local event = { name="myEventType", target=T } Z:dispatchEvent( event ) print("T.doSomething: ended") end function Z.sayHello(event) print("Z.sayHello: begun and ended") end Z:addEventListener("myEventType", Z.sayHello) print("Main: begun") T.doSomething() print("Main: ended") However Ansca claims the contrary at http://developer.coronalabs.com/reference/index/objectdispatchevent Can anyone clear this up a little? ( Using Corona simulator V 2012.840 )

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  • Rendering citations and references in HTML using PHP/Perl/Python/

    - by Nick
    Is there a PHP/Perl/Python/... library for picking citations out of an HTML file and rendering a nice list of references at the bottom, like in Wikipedia? I'm developing a website with heavily-sourced content, and I'd really like to have automatically-generated lists of formatted references, like in Wikipedia. (Check out their philosophy page, and see how the superscript numbered citations interact with the references at the bottom. This is all dynamically generated, automatically ordered & linked.) They do it really well: the citations are linked to the references (which are backlinked to the citations), when you click on one of the links, the target is highlighted, etc. I'm tempted to build the site on MediaWiki just for this one feature, but it seems like overkill. Do I have any options?

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  • Google I/O 2010 - Casting a wide net for all Android devices

    Google I/O 2010 - Casting a wide net for all Android devices Google I/O 2010 - Casting a wide net: How to target all Android devices Android 201 Justin Mattson One of Android's strengths is its flexibility to run on a wide variety of devices. In this session, we will explore the facilities the Android resource system provides to developers to make supporting many devices from one application binary easier, as well as common pitfalls. In addition to hardware heterogeneity, more than one version of Android may exist in the wild at any given time. We will go over strategies for providing cross-version compatibility. For all I/O 2010 sessions, please go to code.google.com From: GoogleDevelopers Views: 4 0 ratings Time: 01:02:15 More in Science & Technology

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  • Most effective marketing strategy to promote a casual iOS game?

    - by user1114968
    So I posted this on another forum yesterday but that forum got suspended for malware so gotta wait for the webmaster to fix the site. Here's the basics: We've released a press release through PRMac that included a video review. Submitted and followed up on all the big iOS review sites. None of them replied back with interest. A lot of them just told me that their editors are volunteers who will review games that are "interesting to their readers" and that they would put my app "into consideration" The only site that reviewed our app and promoted virally was iPhoneAppReview.com which we paid. We promoted on the top iOS forums We are now doing in-app advertising through inMobi and are integrating the SDK code into our app to start doing Tapjoy We posted up our gameplay videos on YouTube Any marketing strategies that anyone can suggest or recommend that we haven't used yet? If anyone wants to try out our game and give feedback on the game or the site or anything, that would be great! Our target countries are Japan, China, and the US.

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