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  • Making a Living Developing Games

    - by cable729
    I'm in my last year of high school, and I've been looking at colleges. I'm taking a C++ class at a local community college and I don't feel that it's worth it. I could have learned everything in that class in a week. This had me thinking, would a CS degree even be worth it? How much can it teach me if I can learn everything on my own? Even if I do need to learn more advanced subjects, many colleges put their material online AND I can buy a book. Will companies hire me if I don't have a CS degree? If I have a portfolio will I stand a chance? What kind of things are needed in the portfolio? I want to live doing what I love - programming. So I will do it. I'm just not sure that a CS degree will do anything to me. In addition, if there is a benefit to getting a CS degree, what places are the best?

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  • How "commercially savvy" should software developers be? [closed]

    - by mattnz
    I have been watching answers to many questions on this site, and have come to the conclusion that commercial pragmatism does not factor into many software development discussions. As a result, I seriously wonder at the commercial skills within the industry, specifically the ability to deliver projects on time and to a budget. I see no indication from the site that commercially successful project delivery is a serious concern, yet the industry has a reputation for poor performance in this. Rarely, if ever, does the cost of time factor into discussions. I have never seen concepts such as opportunity cost, time to market, competitive advantage or cash flow mentioned, let alone discussed in technical answers to questions. How can you answer virtually any question without understanding the commercial background on which it is asked? Even Open source projects have a need to operate efficiently and deploy their limited resources to providing the most value for effort. Typically small start-ups have cash flow issues that outweigh longevity concerns, yet they are typically still advised to build for a future they probably won’t have if they do. Is it fair to say that these problems are solely the Managers and Project managers to solve, or are we, as developers, also responsible for ensuring successful on time, within budget delivery of projects, even if those budgets do not allow use to achieve engineering excellence?

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  • How could there still not be a mysqldb module for Python 3? [closed]

    - by itsadok
    This SO question is now more than two years old. MySQL is an incredibly popular database engine, Python is an incredibly popular programming language, and Python 3 has been officially released two years ago, and was available even before that. What's more, the whole mysqldb module is just a layer translating Python's db-api to MySQL's API. It's not that big of a library. I must be missing something here. How come almost* nobody in the entire open source community has spent the (I'm guessing) two weeks it takes to port this lib? Is Python 3 that unpopular? Is the combination of python and mysql not as common as I assume? Or maybe it's just a lot harder to port mysqldb than I assume? Anyone know the inside story on this? * Now I see that this guy has done it, which takes some of the wind out of my question, but it still seems to little and too late to make sense. EDIT: OK, I'm aware that the stock answers for these kind of questions cover this one as well. Patches welcome, scratch your itch, we don't work for you and we don't have the time, etc. I actually took a shot at porting this about a year ago, but it was my first time doing anything with Python C extensions, and I failed. My point in writing this was not a plea for somebody to write it, but genuine curiosity: it seems that some much more complicated libraries have been ported to python 3 already, and in the poll for which libraries should be ported, mysqldb is not even nominated! That suggests that maybe (2) is the right answer. UPDATE: I found that there are several new libraries that provide mysql support under Python 3, I just wasn't googling hard enough. That explains everything.

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  • AngularJS dealing with large data sets (Strategy)

    - by Brian
    I am working on developing a personal temperature logging viewer based on my rasppi curl'ing data into my web server's api. Temperatures are taken every 2 seconds and I can have several temperature sensors posting data. Needless to say I will have a lot of data to handle even within the scope of an hour. I have implemented a very simple paging api from the server so the server doesn't timeout and is currently only returning data in 1000 units per call, then paging through the data. I had the idea to intially show say the last 20 minutes of data from a sensor (or all sensors depending on user choices), then allowing the user to select other timeframes from which to show data. The issue comes in when you want to view all sensors or an extended time period (say 24 hours). Is there a best practice of handling this large amount of data? Would it be useful to load those first 20 minutes into the live view and then cache into local storage something like the last 24 hours? I haven't been able to find a decent idea of this in use yet even though there are a lot of ways to take this problem. I am just looking for some suggestions as to what might provide a good balance between good performance and not caching the entire data set on the client side (as beyond a week of data this might not be feasible).

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  • Repository query conditions, dependencies and DRY

    - by vFragosop
    To keep it simple, let's suppose an application which has Accounts and Users. Each account may have any number of users. There's also 3 consumers of UserRepository: An admin interface which may list all users Public front-end which may list all users An account authenticated API which should only list it's own users Assuming UserRepository is something like this: class UsersRepository extends DatabaseAbstraction { private function query() { return $this->database()->select('users.*'); } public function getAll() { return $this->query()->exec(); } // IMPORTANT: // Tons of other methods for searching, filtering, // joining of other tables, ordering and such... } Keeping in mind the comment above, and the necessity to abstract user querying conditions, How should I handle querying of users filtering by account_id? I can picture three possible roads: 1. Should I create an AccountUsersRepository? class AccountUsersRepository extends UserRepository { public function __construct(Account $account) { $this->account = $account; } private function query() { return parent::query() ->where('account_id', '=', $this->account->id); } } This has the advantage of reducing the duplication of UsersRepository methods, but doesn't quite fit into anything I've read about DDD so far (I'm rookie by the way) 2. Should I put it as a method on AccountsRepository? class AccountsRepository extends DatabaseAbstraction { public function getAccountUsers(Account $account) { return $this->database() ->select('users.*') ->where('account_id', '=', $account->id) ->exec(); } } This requires the duplication of all UserRepository methods and may need another UserQuery layer, that implements those querying logic on chainable way. 3. Should I query UserRepository from within my account entity? class Account extends Entity { public function getUsers() { return UserRepository::findByAccountId($this->id); } } This feels more like an aggregate root for me, but introduces dependency of UserRepository on Account entity, which may violate a few principles. 4. Or am I missing the point completely? Maybe there's an even better solution? Footnotes: Besides permissions being a Service concern, in my understanding, they shouldn't implement SQL query but leave that to repositories since those may not even be SQL driven.

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  • What is the/Is there a right way to tell management that our code sucks?

    - by Azkar
    Our code is bad. It might not have always been considered bad, but it is bad and is only going downhill. I started fresh out of college less than a year ago, and many of the things in our code puzzle me beyond belief. At first I figured that as the new guy I should keep my mouth shut until I learned a little more about our code base, but I've seen plenty to know that it's bad. Some of the highlights: We still use frames (try getting something out of a querystring, almost impossible) VBScript Source Safe We 'use' .NET - by that I mean we have .net wrappers that call COM DLLs making it almost impossible to debug easily Everything is basically one giant function Code is not maintainable. Each page has multiple files that are created every time a new page is made. The main page basically does Response.Write() a bunch of times to render the HTML (runat="server"? no way). After that there can be a lot of logic on the client side (VBScript), and finally the page submits to itself (often time storing many things in hidden fields) where it then posts to a processing page which can do things such as save the data to the database. The specifications we get are laughable. Often times they call for things like "auto-populate field X with either field Y or field Z" with no indication of when to choose field Y or field Z. I'm sure some of this is a result of not being employed at a software company, but I feel as if people writing software should at least care about the quality of their code. I can't even imagine that if I were to bring something up that anything would be done soon, as there is a large deadline looming, but we are continuing to write bad code and use bad practices. What can I do? How do I even bring these issues up? 75% of my team agree with me and have brought up these issues in the past, yet nothing gets changed.

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  • Impact of Service Oriented Architecture (SOA) on Business and IT Operations

    The impact of Service Oriented Architecture (SOA) on business and IT operations varies from company to company. I think more and more companies are starting to view SOA as just another technology that they can incorporate in an existing or new system. One of the driving factors in using SOA is the reduction in maintenance costs and decrease in the time needed to bring products to market. The reductions in costs, and reduced turnaround time can be directly converted in to increased profitability due to less expenditures that are needed in order to maintain or create new systems. My personal perspective on SOA is that it is great for what it is actually intended to do. SOA allows systems to be distributed across networks or even the world while ensuring enterprise processing consistency, data integrity and preventing code duplication. This being said a lot of preparation and work goes into properly designing and implementing an SOA especially if an enterprise wants to take full advantage of its benefits. Even though SOA has recently gotten a lot of hype about its benefits it does not a perfect fit for all situations. At the end of the day SOA is just another tool in my tool belt that I can pull from to create solutions that meet the business’s needs. Based on current industry trends SOA appears to be a very solid technology to use moving forward, especially as more and more companies shift towards cloud based computing. It is important to remember that SOA is one of many technologies that can be used in creating business solutions and I think more time will be spent in the future evaluating if SOA is the right technology for a solution once the initial hype of SOA has calmed down.

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  • Game programming : C# or C++?

    - by Chronix
    Ok so the faq says : "What language should I learn next? (Unless you have a specific requirement and don't know which language meets that requirement.)" so I guess this is not against the rules of questions. So, I've decided what I really want is to do Game Programming. So the question is, as a 18 years old who wants to learn self taught programming, what is the most suited programming language between C# and C++? ( I should state that I don't care about unix because I believe windows will be still the most used os ) I know the basics of C++, but none about C#. I know that C++ has more tutorials guides, dlls and stuff like that, while C# doesn't, but it's far easier to learn and to use for a single person to develop a program, but I've read even if the program is obfuscated it's easy to get the source of it. Well, I kinda want to focus on basic a lot first, I must say that I have a preference for C++ just because it feels more suitable to me, but I must consider that I work alone.. So even if I like it, it may not be the best thing to do. I am really not sure of which one to go for, i've read a lot of threads on various websites and it looks like C# is becoming more popular than C++. But yeah, that said, I also specified I want to do Game Programming. So I need to know some better points than just "C# is easier because of .net memory handling while C++ isnt" because I couldn't just find it. I hope the thread won't be closed because I've read the faq and I have a specific requirement. Thank you, and if you need more details you're free to ask me, but I think just by saying game programming and that I'd work alone should be enough!

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  • Is it reasonable to null guard every single dereferenced pointer?

    - by evadeflow
    At a new job, I've been getting flagged in code reviews for code like this: PowerManager::PowerManager(IMsgSender* msgSender) : msgSender_(msgSender) { } void PowerManager::SignalShutdown() { msgSender_->sendMsg("shutdown()"); } I'm told that last method should read: void PowerManager::SignalShutdown() { if (msgSender_) { msgSender_->sendMsg("shutdown()"); } } i.e., I must put a NULL guard around the msgSender_ variable, even though it is a private data member. It's difficult for me to restrain myself from using expletives to describe how I feel about this piece of 'wisdom'. When I ask for an explanation, I get a litany of horror stories about how some junior programmer, some-year, got confused about how a class was supposed to work and accidentally deleted a member he shouldn't have (and set it to NULL afterwards, apparently), and things blew up in the field right after a product release, and we've "learned the hard way, trust us" that it's better to just NULL check everything. To me, this feels like cargo cult programming, plain and simple. A few well-meaning colleagues are earnestly trying to help me 'get it' and see how this will help me write more robust code, but... I can't help feeling like they're the ones who don't get it. Is it reasonable for a coding standard to require that every single pointer dereferenced in a function be checked for NULL first—even private data members? (Note: To give some context, we make a consumer electronics device, not an air traffic control system or some other 'failure-equals-people-die' product.) EDIT: In the above example, the msgSender_ collaborator isn't optional. If it's ever NULL, it indicates a bug. The only reason it is passed into the constructor is so PowerManager can be tested with a mock IMsgSender subclass.

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  • Coping with build order requirements in automated builds

    - by Derecho
    I have three Scala packages being built as separate sbt projects in separate repos with a dependency graph like this: M---->D ^ ^ | | +--+--+ ^ | S S is a service. M is a set of message classes shared between S and another service. D is a DAL used by S and the other service, and some of its model appears in the shared messages. If I make a breaking change to all three, and push them up to my Git repo, a build of S will be kicked off in Jenkins. The build will only be successful if, when S is pushed, M and D have already been pushed. Otherwise, Jenkins will find it doesn't have the right dependent package versions available. Even pushing them simultaneously wouldn't be enough -- the dependencies would have to be built and published before the dependent job was even started. Making the jobs dependent in Jenkins isn't enough, because that would just cause the previous version to be built, resulting in an artifact that doesn't have the needed version. Is there a way to set things up so that I don't have to remember to push things in the right order? The only way I can see it working is if there was a way that a build could go into a pending state if its dependencies weren't available yet. I feel like there's a simple solution I'm missing. Surely people deal with this a lot?

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  • Customized Computer Science Degree - What other field would mesh well with computer science?

    - by sailtheworld
    So here's my situation: I have seven years of experience with web development. I can do PHP, MySQL, OOP, all of that stuff. I would like to make the argument that I have enough technical experience to go out in the real world and get a well-paying, full-time job if I were to drop out right now (I've had a number of job offers recently, and I have already gotten a lot of actual job experience), but I would like to stay in school and get a degree for a number of reasons ranging from the social aspects to the fact that I just want to have a BS in one thing or another as it seems to be important to have one for a lot of jobs, even when it doesn't have anything to do with the job. With that said, it makes little sense for me to major in Computer Science, because that would be like studying everything I already know. I don't want to major in something COMPLETELY different, because that would be contrary to my career goals. I am considering trying to find some interdisciplinary, customized degree of sorts that allows me to combine my current skills with a new education. I'm thinking maybe buisness or even psychology (interface design?). Could I get some ideas for what to major in and tips on who I might talk to? Thanks!

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  • Simple (and fast) dices physics

    - by Markus von Broady
    I'm programming a throw of 5 dices in Actionscript 3 + AwayPhysics (BulletPhysics port). I had a lot of fun tweaking frictions, masses etc. and in the end I found best results with more physics ticks per frame. Currently I use 10 ticks per frame (1/60 s) and it's OK, though I see a difference in plus for 20 ticks. Even though it's only 5 cubes (dices) in a box (or a floor with 3 walls really) I can't simulate 20 ticks in a frame and keep FPS at 60 on a medium-aged PC. That's why I decided to precompute frames for animation, finishing it in around 1700 ticks in 2 seconds. The flash player is freezed for these 2 seconds, and I'm afraid that this result will be more of a 5 seconds or even more, if I'll simulate multi-threading and compute frames in background of some other heavy processes and CPU drawing (dices is only a part of this game). Because I want both players to see dices roll in same way, I can't compute physics when having free resources, and build a buffer for at least one throw of each type (where type is number of dices thrown). I'm afraid players will see a "preparing dices........." message too often and for too long. I think the only solution to this problem is replacing PhysicsEngine with something simpler, or creating own physicsEngine. Do You have any formulas for cube-cube and cube-wall collision detection, and for calculating how their angular and linear velocities should change after a collision occurs?

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  • Which metric/list should be used to evaluate whole software development team?

    - by adt
    Title might be seem vague, so let me tell you a little bit history what i am trying to clarify question. I have been hired as a consultant for a corporate's small developement divison ( The company also owns a couple of software dev. companies) My ex manager runs a BI team, with reportes, analyts and developers. He asked me to evaluate overall design, software developement process and code quality . Here what i found, Lots of copy/paste code everywhere ( no reuse ) Even though they have everything TFS, VS Ultimate etc, No Build process , No Cruise Control.net / team city... No unit tests Web Pages with 3700 lines of code, Lots of huge functions ( which can be divided into smaller one's ) No naming convention both db and c# code No 3r party or open source project No IoC No Seperation Of Concerns No Code Quality Check ( NDepend or FxCope or nothing ) No Code Review No Communication within the team They claim they wrote an application framework ( 6 months 3 persons), but I would hardly call a framework ( of course no unit test, there are some but all commented out). Framework contains 14 projects but there are some projects with 1 file 20 lines of code . Honestly, what people are doing fixing bug all thr day( which will provide more bugs eventually), they are kind of isolated from community, some team members even dont know github or stackoverflow they probably went there with google but they dont know about it. So here is question, Is This list ok ? Or am i being picky? Since I dont have any grudge against them, I just want to be fair, honest and I would like to hear you suggestions, before I would submit this list. And since this list also will be review by software division's manager, I dont want any heart break or something like this. http://www.hanselman.com/altnetgeekcode/ For example I would love to such lists, i cant make references. Thanks in advance.

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  • News Applications internal working [on hold]

    - by Vijay
    How does news applications work other than RSS Feed based applications? I know some of them take the RSS content from the source site.But sometimes I see, those applications show - Title Description Date Image video etc. Even though when I see the original site's rss, image, video is not there in rss. So how does one get that to show in there applications? Some applications even shows feeds from magazine sites, newspaper sites. How do these applications work? I am creating an application which will link to different news sites feeds categorized (like top news, technology, games, articles etc.) On the front page it will show the website names, then on selection of any news site it will get the feed from that website and show it to user. So I would like to know All the fetching of data from should be done on user selection or data should be prefetched? Detailed information I want to fetch from the original like provided in the rss data. How should I go about it?

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  • Game programming : C# or C++?

    - by Chronix
    Ok so the faq says : "What language should I learn next? (Unless you have a specific requirement and don't know which language meets that requirement.)" so I guess this is not against the rules of questions. So, I've decided what I really want is to do Game Programming. So the question is, as a 18 years old who wants to learn self taught programming, what is the most suited programming language between C# and C++? ( I should state that I don't care about unix because I believe windows will be still the most used os ) I know the basics of C++, but none about C#. I know that C++ has more tutorials guides, dlls and stuff like that, while C# doesn't, but it's far easier to learn and to use for a single person to develop a program, but I've read even if the program is obfuscated it's easy to get the source of it. Well, I kinda want to focus on basic a lot first, I must say that I have a preference for C++ just because it feels more suitable to me, but I must consider that I work alone.. So even if I like it, it may not be the best thing to do. I am really not sure of which one to go for, i've read a lot of threads on various websites and it looks like C# is becoming more popular than C++. But yeah, that said, I also specified I want to do Game Programming. So I need to know some better points than just "C# is easier because of .net memory handling while C++ isnt" because I couldn't just find it. I hope the thread won't be closed because I've read the faq and I have a specific requirement. Thank you, and if you need more details you're free to ask me, but I think just by saying game programming and that I'd work alone should be enough!

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  • Efficient Algorithm for Recording gameplay's objects positions

    - by Scorch
    So, I have a game idea in mind, and for that I need to record the game around the player. I'me not talking about recording it as video, but rather recording the scene objects, and their positions within the game, and then render them, giving the player the ability to go back and forth, to stop time and move around. I've made a prototype with some data structures in C#, since this is going to be the programming language we'll be using in our game, but if we want the player to be able to go back just five minutes back with the data of just 100 NPC's, it takes almost 1GB of RAM. Right now, I'm just storing a Doubly linked list, each item with the object position. In the game, I'll need to store even more data in each node, so I need something even more ligher. Of course, this algorithm is zero optimized, but still, that is a lot. The alternatives would be create the NPC's that aren't really important to the game when the user is viewing the past, but I don't really like it very much for the sake of realism. I wonder if there is a better way to store this? Thanks in advance, Scorch

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  • Should Starting a Quick Game via Google Game Services be Iterated?

    - by user46727
    I have been following this tutorial for Google Play Game Services. I am a little unclear as to if the room matching algorithm should be looped or not. Can I just initialize this process once and let it time out? Or by iterating through it is it somehow rechecking it? If anyone had the approximate timeout that would be great as well. The problem stems from the fact that even when both phones are signing into the Game Services (at virtually the same time, my friend and I logged in), the room is not registering multiple people. One time my friend's phone even entered the game map, showing that he somehow was able to progress from the room initialization process. Relevant screen update methods which I am starting this matchmaking process: @Override public void update(float deltaTime) { game.options.updateTiles(); if(!isInitiated) { startQuickGame(); } } private void startQuickGame() { // auto-match criteria to invite one random automatch opponent. // You can also specify more opponents (up to 3). if(game.mGoogleClient.isConnected() && !isInitiated) { Bundle am = RoomConfig.createAutoMatchCriteria(1, 3, 0); // build the room config: RoomConfig.Builder roomConfigBuilder = RoomConfig.builder(Network.getInstance()); roomConfigBuilder.setMessageReceivedListener(Network.getInstance()); roomConfigBuilder.setRoomStatusUpdateListener(Network.getInstance()); roomConfigBuilder.setAutoMatchCriteria(am); RoomConfig roomConfig = roomConfigBuilder.build(); // create room: Games.RealTimeMultiplayer.create(game.mGoogleClient, roomConfig); // go to game screen this.mRoom = Network.getInstance().getRoom(); if(this.mRoom != null && this.mRoom.getParticipants().size() >= 2) { game.setScreen(new MultiGameScreen(game, this.mRoom)); isInitiated = true; } } else { game.mGoogleClient.connect(); } }

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  • OBIEE Capacity Planning

    - by THE
    I can not even recall how many times I was asked by a customer what size the machine should be bought to run our Software. Unfortunately Tech Support is not even the right address to answer that question, as a purchase decision is closely tied to the answer. Hence, Tech Support has been limited to the answer: "The biggest machine you can afford" . Many Customers were unhappy with that and have tried to get us to be more precise and that causes a lot of explanation and lengthy discussion. In the end no one is wiser or happier.  Therefore I am happy to report that at least for OBIEE the decision has just been made a whole lot easier. Have a look at the note Oracle BI EE 11g Architectural Deployment: Capacity Planning (Doc ID 1323646.1) The document attached to that note gives you a good overview for teh sizing of the machines that Oracle recommends to run OBIEE (be it a small installation or a bigger distributed installation) If you have any more questions about this topic and what machines we recommend, then get in contact with  Oracle Consulting or speak to your sales representative.

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  • At what point does caching become necessary for a web application?

    - by Zaemz
    I'm considering the architecture for a web application. It's going to be a single page application that updates itself whenever the user selects different information on several forms that are available that are on the page. I was thinking that it shouldn't be good to rely on the user's browser to correctly interpret the information and update the view, so I'll send the user's choices to the server, and then get the data, send it back to the browser, and update the view. There's a table with 10,000 or so rows in a MySQL database that's going to be accessed pretty often, like once every 5-30 seconds for each user. I'm expecting 200-300 concurrent users at one time. I've read that a well designed relational database with simple queries are nothing for a RDBMS to handle, really, but I would still like to keep things quick for the client. Should this even be a concern for me at the moment? At what point would it be helpful to start using a separate caching service like Memcached or Redis, or would it even be necessary? I know that MySQL caches popular queries and the results, would this suffice?

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  • cannot log in to all account except guest after mounting new partition

    - by student
    I really really need help. to do my homework from school, since two days ago, I was installing oracle 11g on my ubuntu. through that process, there was lots of problems also, but searching a lot, in somehow I could go to the next phase installing it. (because it was the first time to install on ubuntu by myself..) but when I was making password for oracle and clicked next, it says there are not enough space for home/oracle folder, So to make another space, I mounted another space after checking Gparted and using Software device management, I mounted it. And when I rebooted it, since then, I cannot log in to my own administrator account and even to oracle account(that I made for oracle 11g on ubuntu ) when I type the passwords for it, it seems to work but it redisplay the first page to log in, without really logging in it.. So I loggined to here as guest account... and even I cannot try gnome console manipulation to restore or fix it.. because it is guest account... I`m struggling for three days and... help me, how do I need to do? and at the time oracle said it needs enough space for its home folder, how I should have done?

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  • Recommended display/background brightness ratio and UI color schemes [duplicate]

    - by user1306322
    This question already has an answer here: Colour scheme for editor - guidelines or medical reccomendations 3 answers I'm a professional programmer, which means I spend a lot of time staring at various displays. Recently I've been having some problems with my eyes, so I went to talk to several doctors, which all gave me different recommendations as to how bright the background of the room should be in comparison to the display's brightness. It was very confusing, as some of them even agreed with counter-arguments of others, which made it all even less clear. So I'd like to ask the professional programmers, as people who actually have some experience with that. Some of the doctors said that looking at a monitor is like looking at a book, so the brightness ratios should be approximately the same. Others said that background should be as bright as the display itself, because then there is no brightness difference at the edges, and that's what may cause eye fatigue. From my own experience, I can say that reading a book isn't the same as writing or debugging a program, where you have to pay close attention to each symbol, and in books most words are easily recognizable without focusing too hard on them. Also, books are black on white and I myself use the default (dark text, white bg) color scheme for my IDE, but I've seen some programmers use mid-bright text on very dark background color schemes. So I'd like to ask what are the recommended display/background brightness ratios for programming? I'm not sure this site is the right one for this kind of questions, so if you know a better one, please comment.

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  • Rectangular Raycasting?

    - by igrad
    If you've ever played The Swapper, you'll have a good idea of what I'm asking about. I need to check for, and isolate, areas of a rectangle that may intersect with either a circle or another rectangle. These selected areas will receive special properties, and the areas will be non-static, since the intersecting shapes themselves will also be dynamic. My first thought was to use raycasting detection, though I've only seen that in use with circles, or even ellipses. I'm curious if there's a method of using raycasting with a more rectangular approach, or if there's a totally different method already in use to accomplish this task. I would like something more exact than checking in large chunks, and since I'm using SDL2 with a logical renderer size of 1920x1080, checking if each pixel is intersecting is out of the question, as it would slow things down past a playable speed. I already have a multi-shape collision function-template in place, and I could use that, though it only checks if sides or corners are intersecting; it does not compute the overlapping area, or even find the circle's secant line, though I can't imagine it would be overly complex to implement. TL;DR: I need to find and isolate areas of a rectangle that may intersect with a circle or another rectangle without checking every single pixel on-screen.

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  • The Freemium-Premium Puzzle

    The more time I spend thinking about the value of information, the more I found that digitalizing information significantly changed the 'information markets', potentially in an irreversible manner. The graph at the bottom outlines my current view. The existing business models tend to be the same in the digital and analogue information world, i.e. revenue is derived from a combination of consumers' payments and advertisement. Even monetizing 'meta-information' such as search engines isn't new. Just think of the once popular 'Who'sWho'. What really changed is the price-value ratio. The curve is pushed down, closer to the axis. You pay less for the same, or often even get more for less. If you recall the capabilities I described in relevance of information you will see that there are many additional features available for digital content compared to analogue content. I think this is a good 'blue ocean strategy' by combining existing capabilities in a new way. (Kim W.C. & Mauborgne, R. (2005) Blue Ocean Strategies. Boston: Harvard Business School Publishing.). In addition the different channels of digital information distribution significantly change the value of information. I will touch on this in one of my next blogs. Right now, many information providers started to offer 'freemium' content through digital channels, hoping to get a premium for the 'full' content. No freemium seems to take them out of business, because they are apparently no longer visible in today's most relevant channels of information consumption. But, the more freemium is provided, the lower the premium gets; a truly puzzling situation. To make it worse, channel providers increasingly regard information as a value adding and differentiating activity. Maybe new types of exclusive, strategic alliances will solve the puzzle, introducing new types of 'gate-keepers', which - to me - somehow does not match the spirit of the WWW and the generation Y's perception of information consumption and exchange.

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  • Replication with AK8

    - by Steve Tunstall
    Hello folks, This came up today and I want to make sure it's clear. Remember the "deferred update" I spoke about in my "Upgrade to AK8" entry just a bit ago? It's important to understand that this deferred update changes the way replication works. It is necessary that systems with the deferred update applied only replicate with other systems that have also had this deferred update applied. So if you apply it, your system can NOT replicate with ANY other system that has NOT had it applied, even if that other system is running AK8!!! Got it??? Remember, we do have a new version of the 2011 code for the older systems that do not want to upgrade to AK8. This 2011.1.8 code ALSO HAS this same deferred update in it. So, if you upgrade your system to AK8, and then apply the deferred update, and you have another system running either 2011.1.8 or AK8, you can replicate with them again once they apply the deferred update for multiple initiator groups. Yes, even if you're not using LUNs. Here is what it looks like if you try. It will fail.

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  • Crackling sound from right laptop speaker

    - by user1880405
    This problem lasts for several months already (first on Ubuntu 13.10, not on 12.04. I get very loud cracking/popping sound from my right Asus K56C's speaker, I searched everything but could not get rid of it. Several facts: There is no problem on Windows 8. It has nothing to do with applications running because it appears even before login screen of Ubuntu. Also same problem if I boot from Live USB. Muting sound will remove noise, but lowering volume has no effect. Inserting any headphones, removes the noise. If I disconnect power cable while there is noise, noise will always disappear, but only if there is no music playing. If I start playing music, noise again appear even with power cable disconnected. Sometimes that noise disappears for 1-4 weeks, and then again appears for no reason and lasts from several days to weeks. That noise is always the same, and I tried adding tsched=0 to /etc/pulse/default.pa. Also tried this PositionReporting fix, with no effect. I also tried disconnecting all the cables and removing all electronic devices around laptop, but it has no effect. I also tried removing Pulse Audio, didn't change anything. Would be great if someone has some real solution for this problem.

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