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  • Core Data deleteObject: sets attributes to nil

    - by SG1
    I am implementing an undo/redo mechanism in my app. This works fine for lots of cases. However, I can't undo past deleteObject:. the object is correctly saved in the undo queue, and I get it back and reinsterted into the Core Data stack just fine when calling undo. The problem is that all it's attributes are getting set to nil when I delete it. I have an entity "Canvas" with a to-many relationship called "graphics" to a "Graphic" entity, which has its inverse set to "canvas". Deleting a Graphic, then inserting it back, doesn't work. Here's the code (the redo method is basically the same): - (void)deleteGraphic:(id)aGraphic { //NSLog(@"undo drawing"); //Prepare the undo/redo [self.undoManager beginUndoGrouping]; [self.undoManager setActionName:@"Delete Graphic"]; [[self.detailItem valueForKey:@"graphics"] removeObject:aGraphic]; [[self managedObjectContext] deleteObject:aGraphic]; //End undo/redo [self.undoManager registerUndoWithTarget:self selector:@selector(insertGraphic:) object:aGraphic]; [self.undoManager endUndoGrouping]; NSLog(@"graphics are %@", [self sortedGraphics]); //Update drawing [self.quartzView setNeedsDisplay]; } and here's the wierdness: Before delete: graphics are ( <NSManagedObject: 0x1cc3f0> (entity: Graphic; id: 0x1c05f0 <x-coredata:///Graphic/t840FE8AD-F2E7-4214-822F-7994FF93D4754> ; data: { canvas = 0x162b70 <x-coredata://A919979E-75AD-474D-9561-E0E8F3388718/Canvas/p20>; content = <62706c69 73743030 d4010203 04050609 0a582476 65727369 6f6e5424 746f7059 24617263 68697665 7258246f 626a6563 7473>; frameRect = nil; label = nil; order = 1; path = "(...not nil..)"; traits = "(...not nil..)"; type = Path; }) After redo: graphics are ( <NSManagedObject: 0x1cc3f0> (entity: Graphic; id: 0x1c05f0 <x-coredata:///Graphic/t840FE8AD-F2E7-4214-822F-7994FF93D4754> ; data: { canvas = nil; content = nil; frameRect = nil; label = nil; order = 0; path = nil; traits = nil; type = nil; }), You can see it's the same object, just totally bleached by Core Data. The relationship delete rouls apparently have nothing to do with it as I've set them to "No Action" in a test.

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  • how to import a.py not a folder

    - by zjm1126
    zjm_code |-----a.py |-----a |----- __init__.py |-----b.py in a.py is : c='ccc' in b.py is : import a print dir(a) when i execute b.py ,it show (it import 'a' folder): ['__builtins__', '__doc__', '__file__', '__name__', '__path__'] and when i delete a folder, it show ,(it import a.py): ['__builtins__', '__doc__', '__file__', '__name__', 'c'] so my question is : how to import a.py via not delete a folder thanks

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  • Search object array for matching possible multiple values using different comparison operators

    - by Sparkles
    I have a function to search an array of objects for a matching value using the eq operator, like so: sub find { my ( $self, %params ) = @_; my @entries = @{ $self->{_entries} }; if ( $params{filename} ) { @entries = grep { $_->filename eq $params{filename} } @entries; } if ( $params{date} ) { @entries = grep { $_->date eq $params{date} } @entries; } if ( $params{title} ) { @entries = grep { $_->title eq $params{title} } @entries; } .... I wanted to also be able to pass in a qr quoted variable to use in the comparison instead but the only way I can think of separating the comparisons is using an if/else block, like so: if (lc ref($params{whatever}) eq 'regexp') { #use =~ } else { #use eq } Is there a shorter way of doing it? Because of reasons beyond my control I'm using Perl 5.8.8 so I can't use the smart match operator. TIA

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  • ubuntu gnome short cut keys

    - by benjipete
    Hi, I have done something quite silly and not sure how to fix it. I modified some of the gnome keyboard short cuts and was trying to disable the "Run Application" command. In the process I assigned it to the delete key and every time I hit delete the "Run Application" window comes up. It would not normally be a problem but the "Keyboard Shortcuts" no long has the short cut in the window so I can't disable it. Any help advice would be appreciated. Cheers Ben

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  • Ctrl-Backspace Visual Studio 2010

    - by Chris Watts
    I recently upgraded to Visual Studio 2010 and found out that when i press Ctrl-Backspace on a empty line it will delete the line, which is what it did in 2008, but then it will also delete the last character on the line above. I have tried to see if there is any settings anywhere but i cant seem to find any. Does anyone know if you can change this or did they make it default in 2010 Im using C#, if that makes a difference.

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  • Constructor or Explicit cast

    - by Felan
    In working with Linq to Sql I create a seperate class to ferry data to a web page. To simplify creating these ferry objects I either use a specialized constructor or an explicit conversion operator. I have two questions. First which approach is better from a readibility perspective? Second while the clr code that is generated appeared to be the same to me, are there situations where one would be treated different than the other by the compiler (in lambda's or such). Example code (DatabaseFoo uses specialized constructor and BusinessFoo uses explicit operator): public class DatabaseFoo { private static int idCounter; // just to help with generating data public int Id { get; set; } public string Name { get; set; } public DatabaseFoo() { Id = idCounter++; Name = string.Format("Test{0}", Id); } public DatabaseFoo(BusinessFoo foo) { this.Id = foo.Id; this.Name = foo.Name; } } public class BusinessFoo { public int Id { get; set; } public string Name { get; set; } public static explicit operator BusinessFoo(DatabaseFoo foo) { return FromDatabaseFoo(foo); } public static BusinessFoo FromDatabaseFoo(DatabaseFoo foo) { return new BusinessFoo {Id = foo.Id, Name = foo.Name}; } } public class Program { static void Main(string[] args) { Console.WriteLine("Creating the initial list of DatabaseFoo"); IEnumerable<DatabaseFoo> dafoos = new List<DatabaseFoo>() { new DatabaseFoo(), new DatabaseFoo(), new DatabaseFoo(), new DatabaseFoo(), new DatabaseFoo(), new DatabaseFoo()}; foreach(DatabaseFoo dafoo in dafoos) Console.WriteLine(string.Format("{0}\t{1}", dafoo.Id, dafoo.Name)); Console.WriteLine("Casting the list of DatabaseFoo to a list of BusinessFoo"); IEnumerable<BusinessFoo> bufoos = from x in dafoos select (BusinessFoo) x; foreach (BusinessFoo bufoo in bufoos) Console.WriteLine(string.Format("{0}\t{1}", bufoo.Id, bufoo.Name)); Console.WriteLine("Creating a new list of DatabaseFoo by calling the constructor taking BusinessFoo"); IEnumerable<DatabaseFoo> fufoos = from x in bufoos select new DatabaseFoo(x); foreach(DatabaseFoo fufoo in fufoos) Console.WriteLine(string.Format("{0}\t{1}", fufoo.Id, fufoo.Name)); } }

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  • Which style is preferable when writing this boolean expression?

    - by Jeppe Stig Nielsen
    I know this question is to some degree a matter of taste. I admit this is not something I don't understand, it's just something I want to hear others' opinion about. I need to write a method that takes two arguments, a boolean and a string. The boolean is in a sense (which will be obvious shortly) redundant, but it is part of a specification that the method must take in both arguments, and must raise an exception with a specific message text if the boolean has the "wrong" value. The bool must be true if and only if the string is not null or empty. So here are some different styles to write (hopefully!) the same thing. Which one do you find is the most readable, and compliant with good coding practice? // option A: Use two if, repeat throw statement and duplication of message string public void SomeMethod(bool useName, string name) { if (useName && string.IsNullOrEmpty(name)) throw new SomeException("..."); if (!useName && !string.IsNullOrEmpty(name)) throw new SomeException("..."); // rest of method } // option B: Long expression but using only && and || public void SomeMethod(bool useName, string name) { if (useName && string.IsNullOrEmpty(name) || !useName && !string.IsNullOrEmpty(name)) throw new SomeException("..."); // rest of method } // option C: With == operator between booleans public void SomeMethod(bool useName, string name) { if (useName == string.IsNullOrEmpty(name)) throw new SomeException("..."); // rest of method } // option D1: With XOR operator public void SomeMethod(bool useName, string name) { if (!(useName ^ string.IsNullOrEmpty(name))) throw new SomeException("..."); // rest of method } // option D2: With XOR operator public void SomeMethod(bool useName, string name) { if (useName ^ !string.IsNullOrEmpty(name)) throw new SomeException("..."); // rest of method } Of course you're welcome to suggest other possibilities too. Message text "..." would be something like "If 'useName' is true a name must be given, and if 'useName' is false no name is allowed".

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  • How to remove a desktop shortcut by Innosetup

    - by trudger
    How can I remove a desktop shortcut by Innosetup? It's created by previous version and not needed anymore. I tried delete it in [InstallDelete] [InstallDelete] Type: files; Name: {userdesktop}\Shortcut Name and delete the file in "ssInstall" of CurStepChanged event handler DeleteFile(ExpandConstant('{userdesktop}\Shortcut Name')); But they don't work. Any suggestion is appreciated!

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  • Why doesn't C have rotate left/right operators?

    - by icepack
    A bit of a philosophical question, I suppose. Hope it belongs here. C language has the standard set of bit-wise operations, including OR, AND, XOR, SHIFT LEFT/RIGHT, NOT. Anyone has an idea why rotate left/rotate right isn't included in the language? These operators are of the same complexity as other bit-wise operators and normally require a single assembly instruction, like the others. Besides, I can think of a lot of uses for rotate operator, probably not less than, say, xor operator - so it sounds a bit strange to me that they aren't included in C along with the rest. Edit: Please stop suggesting implementations of rotation operators. I know how to do that and it's not what the question about.

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  • Foreign Key Relationships and "belongs to many"

    - by jan
    I have the following model: S belongs to T T has many S A,B,C,D,E (etc) have 1 T each, so the T should belong to each of A,B,C,D,E (etc) At first I set up my foreign keys so that in A, fk_a_t would be the foreign key on A.t to T(id), in B it'd be fk_b_t, etc. Everything looks fine in my UML (using MySQLWorkBench), but generating the yii models results in it thinking that T has many A,B,C,D (etc) which to me is the reverse. It sounds to me like either I need to have A_T, B_T, C_T (etc) tables, but this would be a pain as there are a lot of tables that have this relationship. I've also googled that the better way to do this would be some sort of behavior, such that A,B,C,D (etc) can behave as a T, but I'm not clear on exactly how to do this (I will continue to google more on this) What do you think is the better solution? UML: Here's the DDL (auto generated). Just pretend that there is more than 3 tables referencing T. -- ----------------------------------------------------- -- Table `mydb`.`T` -- ----------------------------------------------------- CREATE TABLE IF NOT EXISTS `mydb`.`T` ( `id` INT NOT NULL AUTO_INCREMENT , PRIMARY KEY (`id`) ) ENGINE = InnoDB; -- ----------------------------------------------------- -- Table `mydb`.`S` -- ----------------------------------------------------- CREATE TABLE IF NOT EXISTS `mydb`.`S` ( `id` INT NOT NULL AUTO_INCREMENT , `thing` VARCHAR(45) NULL , `t` INT NOT NULL , PRIMARY KEY (`id`) , INDEX `fk_S_T` (`id` ASC) , CONSTRAINT `fk_S_T` FOREIGN KEY (`id` ) REFERENCES `mydb`.`T` (`id` ) ON DELETE NO ACTION ON UPDATE NO ACTION) ENGINE = InnoDB; -- ----------------------------------------------------- -- Table `mydb`.`A` -- ----------------------------------------------------- CREATE TABLE IF NOT EXISTS `mydb`.`A` ( `id` INT NOT NULL AUTO_INCREMENT , `T` INT NOT NULL , `stuff` VARCHAR(45) NULL , `bar` VARCHAR(45) NULL , `foo` VARCHAR(45) NULL , PRIMARY KEY (`id`) , INDEX `fk_A_T` (`T` ASC) , CONSTRAINT `fk_A_T` FOREIGN KEY (`T` ) REFERENCES `mydb`.`T` (`id` ) ON DELETE NO ACTION ON UPDATE NO ACTION) ENGINE = InnoDB; -- ----------------------------------------------------- -- Table `mydb`.`B` -- ----------------------------------------------------- CREATE TABLE IF NOT EXISTS `mydb`.`B` ( `id` INT NOT NULL AUTO_INCREMENT , `T` INT NOT NULL , `stuff2` VARCHAR(45) NULL , `foobar` VARCHAR(45) NULL , `other` VARCHAR(45) NULL , PRIMARY KEY (`id`) , INDEX `fk_A_T` (`T` ASC) , CONSTRAINT `fk_A_T` FOREIGN KEY (`T` ) REFERENCES `mydb`.`T` (`id` ) ON DELETE NO ACTION ON UPDATE NO ACTION) ENGINE = InnoDB; -- ----------------------------------------------------- -- Table `mydb`.`C` -- ----------------------------------------------------- CREATE TABLE IF NOT EXISTS `mydb`.`C` ( `id` INT NOT NULL AUTO_INCREMENT , `T` INT NOT NULL , `stuff3` VARCHAR(45) NULL , `foobar2` VARCHAR(45) NULL , `other4` VARCHAR(45) NULL , PRIMARY KEY (`id`) , INDEX `fk_A_T` (`T` ASC) , CONSTRAINT `fk_A_T` FOREIGN KEY (`T` ) REFERENCES `mydb`.`T` (`id` ) ON DELETE NO ACTION ON UPDATE NO ACTION) ENGINE = InnoDB;

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  • How can I have a serializable struct that wraps it's self as an int32 implicitly? in C#?

    - by firoso
    Long story short, I have a struct (see below) that contains exactly one field: private int value; I've also implemented implicit conversion operators: public static implicit operator int(Outlet val) { return val.value; } public static implicit operator Outlet(int val) { return new Outlet(val); } I've implemented all of the following : IComparable, IComparable<Cart>, IComparable<int>, IConvertible, IEquatable<Cart>, IEquatable<int>, IFormattable I'm at a point where I really have no clue why, but whenever I serialize this object, I get no value. For instance, with XmlSerialization: <Outlet /> Also, I'm not solely concerned about XmlSerialization, I'm concerned about ALL serialization (binary for instance) How can I ensure that this serializes properly? NOTE: I did this because mapping an int,int dictionary seemed rather poorly typed to me when explicit objects with validation behavior were desired.

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  • Android ACTION_SEND Attached File

    - by Sean
    When you attach a file to an e-mail using the ACTION_SEND intent (with the extra EXTRA_STREAM) does the e-mail app copy that attached file to its own location? My app creates a file and attaches it to an email, but this can happen many times and I would like to be able to delete this file when it is no longer needed (so it doesn't flood the user's storage with junk data). Is the file safe to delete after the e-mail intent has started?

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  • Url conversion in PHP

    - by ayush
    i have the following url in a html page- /delete/Release 1 But when i am trying to print it it comes in following manner- /delete/Release%201 Can anyone suggest how to convert this hex value of %20 into a white space in PHP.

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  • how to run foreach loop with ternary condition

    - by I Like PHP
    i have two foreach loop to display some data, but i want to use a single foreach on basis of database result. means if there is any row returns from database then forach($first as $fk=>$fv) should execute otherwise foreach($other as $ok) should execute. i m unsing below ternary operator which gives parse error $n=$db->numRows($taskData); // databsse results <?php ($n) ? foreach ($first as $fk=>$fv) : foreach ($other as $ok) { ?> <table><tr><td>......some data...</td></tr></table> <?php } ?> please suggest me how to handle such condition via ternary operator or any other idea. Thanks

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  • Copying a Polymorphic object in C++

    - by doron
    I have base-class Base from which is derived Derived1, Derived2 and Derived3. I have constructed an instance for one of the the derived classes which I store as Base* a. I now need to make a deep copy of the object which I will store as Base* b. As far as I know, the normal way of copying a class is to use copy constructors and to overload operator=. However since I don't know whether a is of type Derived1, Derived2 or Derived3, I cannot think of a way of using either the copy constructor or operator=. The only way I can think of to cleanly make this work is to implement something like: class Base { public: virtual Base* Clone() = 0; }; and the implement Clone in in the derived class as in: class Derivedn : public Base { public: Base* Clone() { Derived1* ret = new Derived1; copy all the data members } }; Java tends to use Clone quite a bit is there more of a C++ way of doing this?

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  • Merge Mutliple Excel Workbooks

    - by IRHM
    I wonder whether someone may be able to help me please. I'm trying to use the code below to allow the user to select multiple Excel Workbooks, amalgamating the data into one 'Summary' sheet. Sub Merge() Dim DestWB As Workbook, WB As Workbook, WS As Worksheet, SourceSheet As String Set DestWB = ActiveWorkbook SourceSheet = "Input" startrow = 7 FileNames = Application.GetOpenFilename( _ filefilter:="Excel Files (*.xls*),*.xls*", _ Title:="Select the workbooks to merge.", MultiSelect:=True) If IsArray(FileNames) = False Then If FileNames = False Then Exit Sub End If End If For n = LBound(FileNames) To UBound(FileNames) Set WB = Workbooks.Open(Filename:=FileNames(n), ReadOnly:=True) For Each WS In WB.Worksheets If WS.Name = SourceSheet Then With WS If .UsedRange.Cells.Count > 1 Then dr = DestWB.Worksheets("Input").Range("C" & Rows.Count).End(xlUp).Row + 1 lastrow = .Range("C" & Rows.Count).End(xlUp).Row For j = lastrow To startrow Step -1 Select Case .Range("E" & j).Value Case "Manager", "Lead", "Technical", "Analyst" 'do nothing Case Else .Rows(j).EntireRow.Delete End Select Next lastrow = .Range("C" & Rows.Count).End(xlUp).Row If lastrow >= startrow Then .Range("B" & startrow & ":AD" & lastrow).Copy DestWB.Worksheets("Input").Cells(dr, "B").PasteSpecial xlValues .Range("AF" & startrow & ":AQ" & lastrow).Copy DestWB.Worksheets("Input").Cells(dr, "AF").PasteSpecial xlValues .Range("AS" & startrow & ":AS" & lastrow).Copy DestWB.Worksheets("Input").Cells(dr, "AS").PasteSpecial xlValues End If End If End With Exit For End If Next WS WB.Close savechanges:=False Next n End Sub The code works fine except for one issue which I've been trying to solve for the last few weeks. The following line of code looks in column E of the Source file, and if any of the entries match the values shown in the code it copies that row of data to paste into the Destination file. If Range("E" & j) <> "Manager" And Range("E" & j) <> "Lead" And Range("E" & j) <> "Technical" And Range("E" & j) <> "Analyst" Then Rows(j).Delete The problem I have is that if none of these values are found in the Source file, I receive the following error: Run time error '1004': Delete method of range class failed and in Debug mode it highlights this part of the line as the source of the error, but I've no idea why. Rows(j).Delete I just wondered whether someone may be able to look at this please and let me know where I'm going wrong, or perhaps even suggest a more efficient process of allowing the user to merge the workbooks. Many thanks and kind regards

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  • Why an ASP.NET web site gets recompiled when renaming or deleting a folder inside

    - by amartynov
    Hi everybody, I develop a simple file manager inside an ASP.NET Web site (not web application). I notice that every time I rename or delete a folder, the site gets recompiled - i.e. the very next web request after delete or rename operation takes considerably much time to execute. It's only true for folders, not for files. Why does this occur? P.S. I use WebDev server (Cassini), haven't tested in on IIS yet.

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  • Checking for uppercase/lowercase/numbers with Jquery

    - by user1725794
    Either I'm being really retarded here or its just the lack of sleep but why doesn't this work? If I use the "or" operator it works for each separate test but as soon as it change it to the "and" operator it stops working. I'm trying to test the password input of a form to see if its contains lowercase, uppercase and at least 1 number of symbol. I'm having a lot of trouble with this so help would be lovely, here is the code I have. var upperCase= new RegExp('[^A-Z]'); var lowerCase= new RegExp('[^a-z]'); var numbers = new RegExp('[^0-9]'); if(!$(this).val().match(upperCase) && !$(this).val().match(lowerCase) && !$(this).val().match(numbers)) { $("#passwordErrorMsg").html("Your password must be between 6 and 20 characters. It must contain a mixture of upper and lower case letters, and at least one number or symbol."); } else { $("#passwordErrorMsg").html("OK") }

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  • E4X in ActionScript

    - by Brian Genisio
    Hey all, Looking at the E4X implementation in ActionScript, it occurs to me that they had to figure out how to do three things that I am not sure can be done within ActionScript regularly: Properties/Getters prefixed with @: var myAttribute = xmlPerson.@name; Nameless functions for filtering: xmlData.person.(/* predicate */) lambda syntax for predicates: xmlData.person.(@name == "Brian") So here is my question: Are these just one-off capabilities (much like Vector.<>) they put in just for E4X, therefore keeping out of reach for us? Or do we, as ActionScript developers, have access to these features? More specifically, I'd love to get access to the expression tree of that lambda predicate for my own code (not tied to the XML classes in any way). I figured out that this is called the "filter operator"... but I am not sure how to harness it. Not sure I can... since ActionScript does not allow for operator overloading :(

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  • 47 memory leaks. STL pointers.

    - by icelated
    I have a major amount of memory leaks. I know that the Sets have pointers and i cannot change that! I cannot change anything, but clean up the mess i have... I am creating memory with new in just about every function to add information to the sets. I have a Cd/ DVD/book: super classes of ITEM class and a library class.. In the library class i have 2 functions for cleaning up the sets.. Also, the CD, DVD, book destructors are not being called.. here is my potential leaks.. library.h #pragma once #include <ostream> #include <map> #include <set> #include <string> #include "Item.h" using namespace std; typedef set<Item*> ItemSet; typedef map<string,Item*> ItemMap; typedef map<string,ItemSet*> ItemSetMap; class Library { public: // general functions void addKeywordForItem(const Item* const item, const string& keyword); const ItemSet* itemsForKeyword(const string& keyword) const; void printItem(ostream& out, const Item* const item) const; // book-related functions const Item* addBook(const string& title, const string& author, int const nPages); const ItemSet* booksByAuthor(const string& author) const; const ItemSet* books() const; // music-related functions const Item* addMusicCD(const string& title, const string& band, const int nSongs); void addBandMember(const Item* const musicCD, const string& member); const ItemSet* musicByBand(const string& band) const; const ItemSet* musicByMusician(const string& musician) const; const ItemSet* musicCDs() const; // movie-related functions const Item* addMovieDVD(const string& title, const string& director, const int nScenes); void addCastMember(const Item* const movie, const string& member); const ItemSet* moviesByDirector(const string& director) const; const ItemSet* moviesByActor(const string& actor) const; const ItemSet* movies() const; ~Library(); void Purge(ItemSet &set); void Purge(ItemSetMap &map); }; here is some functions for adding info using new in library. Keep in mind i am cutting out alot of code to keep this post short. library.cpp #include "Library.h" #include "book.h" #include "cd.h" #include "dvd.h" #include <iostream> // general functions ItemSet allBooks; ItemSet allCDS; ItemSet allDVDs; ItemSetMap allBooksByAuthor; ItemSetMap allmoviesByDirector; ItemSetMap allmoviesByActor; ItemSetMap allMusicByBand; ItemSetMap allMusicByMusician; const ItemSet* Library::itemsForKeyword(const string& keyword) const { const StringSet* kw; ItemSet* obj = new ItemSet(); return obj; const Item* Library::addBook(const string& title, const string& author, const int nPages) { ItemSet* obj = new ItemSet(); Book* item = new Book(title,author,nPages); allBooks.insert(item); // add to set of all books obj->insert(item); return item; const Item* Library::addMusicCD(const string& title, const string& band, const int nSongs) { ItemSet* obj = new ItemSet(); CD* item = new CD(title,band,nSongs); return item; void Library::addBandMember(const Item* musicCD, const string& member) { ItemSet* obj = new ItemSet(); (((CD*) musicCD)->addBandMember(member)); obj->insert((CD*) musicCD); here is the library destructor..... Library::~Library() { Purge(allBooks); Purge(allCDS); Purge(allDVDs); Purge(allBooksByAuthor); Purge(allmoviesByDirector); Purge(allmoviesByActor); Purge(allMusicByBand); Purge(allMusicByMusician); } void Library::Purge(ItemSet &set) { for (ItemSet::iterator it = set.begin(); it != set.end(); ++it) delete *it; set.clear(); } void Library::Purge(ItemSetMap &map) { for (ItemSetMap::iterator it = map.begin(); it != map.end(); ++it) delete it->second; map.clear(); } so, basically item, cd, dvd class all have a set like this: typedef set<string> StringSet; class CD : public Item StringSet* music; and i am deleting it like: but those superclasses are not being called.. Item destructor is. CD::~CD() { delete music; } Do, i need a copy constructor? and how do i delete those objects i am creating in the library class? and how can i get the cd,dvd, destructor called? would the addbandmember function located in the library.cpp cause me to have a copy constructor? Any real help you can provide me to help me clean up this mess instead of telling me not to use pointers in my sets i would really appreciate. How can i delete the memory i am creating in those functions? I cannot delete them in the function!!

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