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  • How do I set up hosting a domain name at home with Apache?

    - by Andrew McIntyre
    I am relatively new to Ubuntu Linux and I am struggling to figure out the basic set-up of hosting a domain name at home with Apache2. I understand that you have to change your IP from dynamic to a static IP Address but I am not sure how you achieve that step. I am looking for some assistance on this on how to enable self signing certificates, make the domain name resolve on the Internet from hosting the website on the web server, enabling protected directories and the basic commands of accessing the directory where the website files can be uploaded and available on the World Wide Web.

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  • Inconsistencies in Health Monitoring Between WebForms and MVC

    As I have written and spoken on numerous occasions, Health Monitoring happens to be one of my favorite features in ASP.NET. In WebForms, it's a path well trodden. However, while building Morts & Elvises with MVC2, I ran into a strange inconsistency, which I'd like to describe here. WebForms Whenever a WebForm throws an unhandled exception, at the very least the error is written to the system's even log. Suppose we have this silly simple page method: protected override void OnLoad...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • ASP.NET C# - do you need a separate datasource for each gridview? [closed]

    - by Brian McCarthy
    Do you need a separate datasource for each gridview if each gridview is accessing the same database but different tables in the database? I'm getting an error on AppSettings that says non-invocable member. What is the problem with it? Here's the c# code-behind: protected void Search_Zip_Plan_Age_Button_Click(object sender, EventArgs e) { var _with1 = this.ZipPlan_SqlDataSource; _with1.SelectParameters.Clear(); _with1.ConnectionString = System.Configuration.ConfigurationManager.AppSettings("PriceFinderConnectionString").ToString; _with1.SelectCommand = "ssp_get_zipcode_plan"; _with1.SelectParameters.Add("ZipCode", this.ZipCode.Text); _with1.SelectParameters.Add("PlanCode", this.PlanCode.Text); _with1.SelectParameters.Add("Age", this.Age.Text); _with1.SelectCommandType = SqlDataSourceCommandType.StoredProcedure; _with1.CancelSelectOnNullParameter = false; Search_Results_GridView.DataBind(); } thanks!

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  • How do I draw video frames onto the screen permanently using XNA?

    - by izb
    I have an app that plays back a video and draws the video onto the screen at a moving position. When I run the app, the video moves around the screen as it plays. Here is my Draw method... protected override void Draw(GameTime gameTime) { Texture2D videoTexture = null; if (player.State != MediaState.Stopped) videoTexture = player.GetTexture(); if (videoTexture != null) { spriteBatch.Begin(); spriteBatch.Draw( videoTexture, new Rectangle(x++, 0, 400, 300), /* Where X is a class member */ Color.White); spriteBatch.End(); } base.Draw(gameTime); } The video moves horizontally acros the screen. This is not exactly as I expected since I have no lines of code that clear the screen. My question is why does it not leave a trail behind? Also, how would I make it leave a trail behind?

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  • setPosition of Sprite onUpdate in AndEngine

    - by SSH This
    I am trying to get a "highlighter" circle to follow around a sprite, but I am having trouble, I thought I could use the onUpdate method that's available to me in SequenceEntityModifier but it's not working for me. Here is my code: // make sequence mod with move modifier SequenceEntityModifier modifier = new SequenceEntityModifier(myMovemod) { @Override protected void onModifierFinished(IEntity pItem) { // animation finished super.onModifierFinished(pItem); } public float onUpdate(float pSecondsElapsed, IEntity pItem) { highlighter.setPosition(player2.getX() - highlighterOffset, player2.getY() - highlighterOffset); return pSecondsElapsed; } }; When onUpdate is completely commented out, the sprite moves like I want it to, everything is ok. When I put the onUpdate in, the sprite doesn't move at all. I have a feeling that I am overriding the original onUpdate's actions? Am I going about this the wrong way? I am new to Java, so please feel free to advise if this isn't going to work. UPDATE: The player2 is the sprite that I'm trying to get the highlighter to follow.

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  • Connection manager detects network but won't connect

    - by Carson Chittom
    I've just installed 12.04 on my home desktop. Because of where it's located, in order not to have my children tripping over cat5 cable, I've got a cheap 802.11n USB device plugged in, which uses a Realtek 8192CU chip. The house wifi is protected with WPA2. Ubuntu's Network Manager detects the network, but connecting to it just times out and asks for the password again. I'm sure I'm using the correct password. No other computers on the house network are having any difficulty. This device previously worked correctly with both Windows 7 and OpenBSD in the same machine. The linux-firmware package is installed (from the disc) at version 1.79, and /lib/firmware/rtlwifi/rtl8192cufw.bin is present. dmesg|grep rtl only shows the "loading firmware" message. I've tried Google, but I apparently can't find the right set of words to plug in, because I haven't found anything related (lots of "doesn't work at all," but nothing matching my circumstances). Any help would be greatly appreciated.

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  • How to Implement Single Sign-On between Websites

    - by hmloo
    Introduction Single sign-on (SSO) is a way to control access to multiple related but independent systems, a user only needs to log in once and gains access to all other systems. a lot of commercial systems that provide Single sign-on solution and you can also choose some open source solutions like Opensso, CAS etc. both of them use centralized authentication and provide more robust authentication mechanism, but if each system has its own authentication mechanism, how do we provide a seamless transition between them. Here I will show you the case. How it Works The method we’ll use is based on a secret key shared between the sites. Origin site has a method to build up a hashed authentication token with some other parameters and redirect the user to the target site. variables Status Description ssoEncode required hash(ssoSharedSecret + , + ssoTime + , + ssoUserName) ssoTime required timestamp with format YYYYMMDDHHMMSS used to prevent playback attacks ssoUserName required unique username; required when a user is logged in Note : The variables will be sent via POST for security reasons Building a Single Sign-On Solution Origin Site has function to 1. Create the URL for your Request. 2. Generate required authentication parameters 3. Redirect to target site. using System; using System.Web.Security; using System.Text; public partial class _Default : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) { string postbackUrl = "http://www.targetsite.com/sso.aspx"; string ssoTime = DateTime.Now.ToString("yyyyMMddHHmmss"); string ssoUserName = User.Identity.Name; string ssoSharedSecret = "58ag;ai76"; // get this from config or similar string ssoHash = FormsAuthentication.HashPasswordForStoringInConfigFile(string.Format("{0},{1},{2}", ssoSharedSecret, ssoTime, ssoUserName), "md5"); string value = string.Format("{0}:{1},{2}", ssoHash,ssoTime, ssoUserName); Response.Clear(); StringBuilder sb = new StringBuilder(); sb.Append("<html>"); sb.AppendFormat(@"<body onload='document.forms[""form""].submit()'>"); sb.AppendFormat("<form name='form' action='{0}' method='post'>", postbackUrl); sb.AppendFormat("<input type='hidden' name='t' value='{0}'>", value); sb.Append("</form>"); sb.Append("</body>"); sb.Append("</html>"); Response.Write(sb.ToString()); Response.End(); } } Target Site has function to 1. Get authentication parameters. 2. Validate the parameters with shared secret. 3. If the user is valid, then do authenticate and redirect to target page. 4. If the user is invalid, then show errors and return. using System; using System.Web.Security; using System.Text; public partial class _Default : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) { if (!IsPostBack) { if (User.Identity.IsAuthenticated) { Response.Redirect("~/Default.aspx"); } } if (Request.Params.Get("t") != null) { string ticket = Request.Params.Get("t"); char[] delimiters = new char[] { ':', ',' }; string[] ssoVariable = ticket.Split(delimiters, StringSplitOptions.None); string ssoHash = ssoVariable[0]; string ssoTime = ssoVariable[1]; string ssoUserName = ssoVariable[2]; DateTime appTime = DateTime.MinValue; int offsetTime = 60; // get this from config or similar try { appTime = DateTime.ParseExact(ssoTime, "yyyyMMddHHmmss", null); } catch { //show error return; } if (Math.Abs(appTime.Subtract(DateTime.Now).TotalSeconds) > offsetTime) { //show error return; } bool isValid = false; string ssoSharedSecret = "58ag;ai76"; // get this from config or similar string hash = FormsAuthentication.HashPasswordForStoringInConfigFile(string.Format("{0},{1},{2}", ssoSharedSecret, ssoTime, ssoUserName), "md5"); if (string.Compare(ssoHash, hash, true) == 0) { if (Math.Abs(appTime.Subtract(DateTime.Now).TotalSeconds) > offsetTime) { //show error return; } else { isValid = true; } } if (isValid) { //Do authenticate; } else { //show error return; } } else { //show error } } } Summary This is a very simple and basic SSO solution, and its main advantage is its simplicity, only needs to add a single page to do SSO authentication, do not need to modify the existing system infrastructure.

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  • How can you become a real programming polyglot?

    - by Yob
    I work as a Java programmer, but C and C++ were always my favourite languages during studies. Unfortunatelly I don't have an opportunity to work with them as often as I would like to. As a result I sometimes get realized that I don't remember something quite important (today example: inherited protected members cannot be accessed in derived class constructors). The other example could be Python and Haskell which I enjoy using but don't use everyday. I got an idea to write my own wiki with easy to forget things (e.g. bash tricks & tips) but I find no sense in writing there everything I can forget about coolest programming languages. I know that the best way would be having a side projects (I want to start working on some C/C++ open source project after graduation), but currently I have to write my graduation thesis and work so I merely don't have time to do this. How do you stay sharp in languages that you don't use everyday?

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  • Data Binding to Attached Properties

    - by Chris Gardner
    Originally posted on: http://geekswithblogs.net/freestylecoding/archive/2013/06/14/data-binding-to-attached-properties.aspx When I was working on my C#/XAML game framework, I discovered I wanted to try to data bind my sprites to background objects. That way, I could update my objects and the draw functionality would take care of the work for me. After a little experimenting and web searching, it appeared this concept was an impossible dream. Of course, when has that ever stopped me? In my typical way, I started to massively dive down the rabbit hole. I created a sprite on a canvas, and I bound it to a background object. <Canvas Name="GameField" Background="Black"> <Image Name="PlayerStrite" Source="Assets/Ship.png" Width="50" Height="50" Canvas.Left="{Binding X}" Canvas.Top="{Binding Y}"/> </Canvas> Now, we wire the UI item to the background item. public MainPage() { this.InitializeComponent(); this.Loaded += StartGame; }   void StartGame( object sender, RoutedEventArgs e ) { BindingPlayer _Player = new BindingPlayer(); _Player.X = Window.Current.Bounds.Height - PlayerSprite.Height; _Player.X = ( Window.Current.Bounds.Width - PlayerSprite.Width ) / 2.0; } Of course, now we need to actually have our background object. public class BindingPlayer : INotifyPropertyChanged { private double m_X; public double X { get { return m_X; } set { m_X = value; NotifyPropertyChanged(); } }   private double m_Y; public double Y { get { return m_Y; } set { m_Y = value; NotifyPropertyChanged(); } }   public event PropertyChangedEventHandler PropertyChanged; protected void NotifyPropertyChanged( [CallerMemberName] string p_PropertyName = null ) { if( PropertyChanged != null ) PropertyChanged( this, new PropertyChangedEventArgs( p_PropertyName ) ); } } I fired this baby up, and my sprite was correctly positioned on the screen. Maybe the sky wasn't falling after all. Wouldn't it be great if that was the case? I created some code to allow me to move the sprite, but nothing happened. This seems odd. So, I start debugging the application and stepping through code. Everything appears to be working. Time to dig a little deeper. After much profanity was spewed, I stumbled upon a breakthrough. The code only looked like it was working. What was really happening is that there was an exception being thrown in the background thread that I never saw. Apparently, the key call was the one to PropertyChanged. If PropertyChanged is not called on the UI thread, the UI thread ignores the call. Actually, it throws an exception and the background thread silently crashes. Of course, you'll never see this unless you're looking REALLY carefully. This seemed to be a simple problem. I just need to marshal this to the UI thread. Unfortunately, this object has no knowledge of this mythical UI Thread in which we speak. So, I had to pull the UI Thread out of thin air. Let's change our PropertyChanged call to look this. public event PropertyChangedEventHandler PropertyChanged; protected void NotifyPropertyChanged( [CallerMemberName] string p_PropertyName = null ) { if( PropertyChanged != null ) Windows.ApplicationModel.Core.CoreApplication.MainView.CoreWindow.Dispatcher.RunAsync( Windows.UI.Core.CoreDispatcherPriority.Normal, new Windows.UI.Core.DispatchedHandler( () => { PropertyChanged( this, new PropertyChangedEventArgs( p_PropertyName ) ); } ) ); } Now, we raised our notification on the UI thread. Everything is fine, people are happy, and the world moves on. You may have noticed that I didn't await my call to the dispatcher. This was intentional. If I am trying to update a slew of sprites, I don't want thread being hung while I wait my turn. Thus, I send the message and move on. It is worth nothing that this is NOT the most efficient way to do this for game programming. We'll get to that in another blog post. However, it is perfectly acceptable for a business app that is running a background task that would like to notify the UI thread of progress on a periodic basis. It is worth noting that this code was written for a Windows Store App. You can do the same thing with WP8 and WPF. The call to the marshaler changes, but it is the same idea.

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  • Can't get into the admin console after migrating to new server

    - by Emerson
    I migrated my WordPress blog to a new server, and everything seemed to be working fine until it started giving me the error when entering the admin area: Fatal error: Allowed memory size of 33554432 bytes exhausted (tried to allocate 4864 bytes) in /home/neworder/public_html/blog/wp-admin/includes/plugin.php on line 729 The line 729 has: $protected = array( '_wp_attached_file', '_wp_attachment_metadata', '_wp_old_slug', '_wp_page_template' ); I had installed the maintenance-mode, and I have suspicions that this is what broke the forum. If I remove the plugin it then gives another error: Fatal error: Allowed memory size of 33554432 bytes exhausted (tried to allocate 19456 bytes) in /home/neworder/public_html/blog/wp-admin/includes/post.php on line 1158 And that line has: $content .= '<p class="hide-if-no-js">' . esc_html__( 'Remove featured image' ) . '</p>'; } I tried to restore the blog file-system from the old server and also to restore the database from the old server (2x), but still it gives me the same error. The blog itself seems to be working fine: http://blog.antinovaordemmundial.com/

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  • Show line breaks in asp:label inside gridview

    - by Vipin
    To show line breaks in asp:label element or for that matter inside Gridview, do the following  in case of Mandatory/ Nullable fields. <ItemTemplate>          <%# ((string)Eval("Details")).Replace("\n", "<br/>") %>  </ItemTemplate>    <ItemTemplate>          <%# FormatString(Eval("Details"))  %>  </ItemTemplate>   In code behind, add the following FormatString function - protected string FormatString(string strHelpMessage) { string rtnString = string.Empty; if (!string.IsNullOrEmpty(strHelpMessage)) rtnString = strHelpMessage.Replace(Environment.NewLine, "<br/>"); return rtnString; }

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  • Optimizing a thread safe Java NIO / Serialization / FIFO Queue [migrated]

    - by trialcodr
    I've written a thread safe, persistent FIFO for Serializable items. The reason for reinventing the wheel is that we simply can't afford any third party dependencies in this project and want to keep this really simple. The problem is it isn't fast enough. Most of it is undoubtedly due to reading and writing directly to disk but I think we should be able to squeeze a bit more out of it anyway. Any ideas on how to improve the performance of the 'take'- and 'add'-methods? /** * <code>DiskQueue</code> Persistent, thread safe FIFO queue for * <code>Serializable</code> items. */ public class DiskQueue<ItemT extends Serializable> { public static final int EMPTY_OFFS = -1; public static final int LONG_SIZE = 8; public static final int HEADER_SIZE = LONG_SIZE * 2; private InputStream inputStream; private OutputStream outputStream; private RandomAccessFile file; private FileChannel channel; private long offs = EMPTY_OFFS; private long size = 0; public DiskQueue(String filename) { try { boolean fileExists = new File(filename).exists(); file = new RandomAccessFile(filename, "rwd"); if (fileExists) { size = file.readLong(); offs = file.readLong(); } else { file.writeLong(size); file.writeLong(offs); } } catch (FileNotFoundException e) { throw new RuntimeException(e); } catch (IOException e) { throw new RuntimeException(e); } channel = file.getChannel(); inputStream = Channels.newInputStream(channel); outputStream = Channels.newOutputStream(channel); } /** * Add item to end of queue. */ public void add(ItemT item) { try { synchronized (this) { channel.position(channel.size()); ObjectOutputStream s = new ObjectOutputStream(outputStream); s.writeObject(item); s.flush(); size++; file.seek(0); file.writeLong(size); if (offs == EMPTY_OFFS) { offs = HEADER_SIZE; file.writeLong(offs); } notify(); } } catch (IOException e) { throw new RuntimeException(e); } } /** * Clears overhead by moving the remaining items up and shortening the file. */ public synchronized void defrag() { if (offs > HEADER_SIZE && size > 0) { try { long totalBytes = channel.size() - offs; ByteBuffer buffer = ByteBuffer.allocateDirect((int) totalBytes); channel.position(offs); for (int bytes = 0; bytes < totalBytes;) { int res = channel.read(buffer); if (res == -1) { throw new IOException("Failed to read data into buffer"); } bytes += res; } channel.position(HEADER_SIZE); buffer.flip(); for (int bytes = 0; bytes < totalBytes;) { int res = channel.write(buffer); if (res == -1) { throw new IOException("Failed to write buffer to file"); } bytes += res; } offs = HEADER_SIZE; file.seek(LONG_SIZE); file.writeLong(offs); file.setLength(HEADER_SIZE + totalBytes); } catch (IOException e) { throw new RuntimeException(e); } } } /** * Returns the queue overhead in bytes. */ public synchronized long overhead() { return (offs == EMPTY_OFFS) ? 0 : offs - HEADER_SIZE; } /** * Returns the first item in the queue, blocks if queue is empty. */ public ItemT peek() throws InterruptedException { block(); synchronized (this) { if (offs != EMPTY_OFFS) { return readItem(); } } return peek(); } /** * Returns the number of remaining items in queue. */ public synchronized long size() { return size; } /** * Removes and returns the first item in the queue, blocks if queue is empty. */ public ItemT take() throws InterruptedException { block(); try { synchronized (this) { if (offs != EMPTY_OFFS) { ItemT result = readItem(); size--; offs = channel.position(); file.seek(0); if (offs == channel.size()) { truncate(); } file.writeLong(size); file.writeLong(offs); return result; } } return take(); } catch (IOException e) { throw new RuntimeException(e); } } /** * Throw away all items and reset the file. */ public synchronized void truncate() { try { offs = EMPTY_OFFS; file.setLength(HEADER_SIZE); size = 0; } catch (IOException e) { throw new RuntimeException(e); } } /** * Block until an item is available. */ protected void block() throws InterruptedException { while (offs == EMPTY_OFFS) { try { synchronized (this) { wait(); file.seek(LONG_SIZE); offs = file.readLong(); } } catch (IOException e) { throw new RuntimeException(e); } } } /** * Read and return item. */ @SuppressWarnings("unchecked") protected ItemT readItem() { try { channel.position(offs); return (ItemT) new ObjectInputStream(inputStream).readObject(); } catch (ClassNotFoundException e) { throw new RuntimeException(e); } catch (IOException e) { throw new RuntimeException(e); } } }

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  • How can a collection class instantiate many objects with one database call?

    - by Buttle Butkus
    I have a baseClass where I do not want public setters. I have a load($id) method that will retrieve the data for that object from the db. I have been using static class methods like getBy($property,$values) to return multiple class objects using a single database call. But some people say that static methods are not OOP. So now I'm trying to create a baseClassCollection that can do the same thing. But it can't, because it cannot access protected setters. I don't want everyone to be able to set the object's data. But it seems that it is an all-or-nothing proposition. I cannot give just the collection class access to the setters. I've seen a solution using debug_backtrace() but that seems inelegant. I'm moving toward just making the setters public. Are there any other solutions? Or should I even be looking for other solutions?

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  • How to mount read-only filesystem as read-write?

    - by Eric
    this is my problem. I have a USB drive which somehow was set as read-only. I want to set it as read write then format it. sudo chown -R eric /dev/sdb Seems to go through, but when I view the drive in Nautilius it says Error mounting: mount: block device /dev/sdb1 is write-protected, mounting read-only mount: wrong fs type, bad option, bad superblock on /dev/sdb1, missing codepage or helper program, or other error In some cases useful inf.o is found in syslog - try dmesg | tail or so. Thanks in advance!

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  • Switching songs - MediaPlayer lags the game

    - by Fibericon
    When the player encounters a boss in the game I'm working on, I want to have the music change. It seems simple enough with the MediaPlayer class to fade out the current song, switch to another, and then fade the new song in. However, at the point where the second song starts, the game freezes for a split second. The songs in question aren't particularly large either - the first song is 1.7mb and the second song is 3.1mb, both mp3 format. This is the code I'm using to do it: protected void switchSong(GameTime gameTime) { if (!bossSongPlaying) { MediaPlayer.Volume -= ((float)gameTime.ElapsedGameTime.TotalSeconds/10); if (MediaPlayer.Volume < 0.05f) { MediaPlayer.Play(bossSong); MediaPlayer.Volume = 1.0f; bossSongPlaying = true; } } } What can I do to eliminate that momentary hang?

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  • Sortie de Sonar 2.1, l'outil de qualimétrie logicielle Open Source pour les projets Java par SonarSo

    Bonjour, SonarSource a annoncé la release de Sonar 2.1 qui correspond à un lot de 51 améliorations / corrections dont des fonctionnalités comme :plugin "Squid" : de nouvelles règles pour détecter les méthodes private/protected non utilisées ainsi que les appels de méthodes dépréciées nouvelle page "Libraries" permettant de restituer les librairies utilisées (projets Maven) nouvelle page "Dependencies" pour rechercher les projets utilisant une version donnée d'une librairie nouvelle page "System Info" permettant d'auditer le système (plugins installés, statistiques de la base de données et de la JVM, etc.) Que pensez-vous de Sonar ? Quelles fonctionnalités lui apporteraient de la vale...

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  • portfolio building, working for closed-source vs open-source?

    - by jondavidjohn
    I've currently graduated from my first run at higher education, landed my first full-time gig as a web application developer, and absolutely love it. My question is that in looking for jobs I ran across many jobs that require a certain level of experience and code examples. Much of the work I am doing is both protected by a login, and closed source. How does someone, that is just starting out and needs to be building a resume, go about preparing for the next job. (no matter how much i love my current job, i feel like it's only responsible to always be preparing)

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  • Oracle felvásárlás: Secerno, heterogén adatbázis tuzfal

    - by Fekete Zoltán
    A következo cég az Oracle felvásárlások sorozatában a Secerno, a heterogén vállalati adatbázis tuzfalak gyártója, ez a következo eleme az Oracle biztonsági megoldásoknak. "Oracle Buys Secerno, Adds Heterogeneous Database Firewall to Oracle's Industry-leading Database Security Solutions" - Oracle Secerno lap - Sajtóhír a Secerno felvásárlás bejelentésérol angol nyelven "As a provider of database firewall solutions that help customers safeguard their enterprise databases, Secerno is a natural addition to Oracle's industry-leading database security solutions," said Steve Hurn, CEO Secerno. "Secerno has been providing enterprises and their IT Security departments strong assurance that their databases are protected from attacks and breaches. We are excited to bring Secerno's domain expertise to Oracle, and ensure continuity and success for our current customers, partners and prospects."

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  • problem connecting to wifi at long range

    - by user171849
    I am using a compaq 8510p with internal wifi. The campground supplies an open wifi hotspot, to which I can connect at close range (30 ft) but not at longer range (300 ft). Connecting a usb dongle just confuses things. The dongle tries to lock on to all the wifi networks in my vicinity. They are password protected, but my laptop still tries to connect. I connected a cantenna via usb port and got a signal which said I was connected, but all web pages returned error 'unable to connect to server', despite having three bars showing on the wifi icon. I believe it because the installed wifi card interacts with the usb dongle. If so what can I do about it? I am using Ubuntu 12.04.

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  • Keeping files private on the internet (.htaccess password or software/php/wordpress password)

    - by jiewmeng
    I was asked a while ago to setup a server such that only authenticated users can access files. It was like a test server for clients to view WIP sites. More recently, I want to do something similar for some of my files. Tho they are not very confidential, I wish that I am the only one viewing it. I thought of doing the same, Create a robots.txt User-agent: * Disallow: / Setup some password protection, .htpasswd seems like a very ugly way to do it. It will prompt me even when I log into FTP. I wonder if software method like password protected posts in Wordpress will do the trick of locking out the public and hiding content from Search Engines? Or some self made PHP script will do the trick?

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  • Building a Repository Pattern against an EF 5 EDMX Model - Part 1

    - by Juan
    I am part of a year long plus project that is re-writing an existing application for a client.  We have decided to develop the project using Visual Studio 2012 and .NET 4.5.  The project will be using a number of technologies and patterns to include Entity Framework 5, WCF Services, and WPF for the client UI.This is my attempt at documenting some of the successes and failures that I will be coming across in the development of the application.In building the data access layer we have to access a database that has already been designed by a dedicated dba. The dba insists on using Stored Procedures which has made the use of EF a little more difficult.  He will not allow direct table access but we did manage to get him to allow us to use Views.  Since EF 5 does not have good support to do Code First with Stored Procedures, my option was to create a model (EDMX) against the existing database views.   I then had to go select each entity and map the Insert/Update/Delete functions to their respective stored procedure. The next step after I had completed mapping the stored procedures to the entities in the EDMX model was to figure out how to build a generic repository that would work well with Entity Framework 5.  After reading the blog posts below, I adopted much of their code with some changes to allow for the use of Ninject for dependency injection.http://www.tcscblog.com/2012/06/22/entity-framework-generic-repository/ http://www.tugberkugurlu.com/archive/generic-repository-pattern-entity-framework-asp-net-mvc-and-unit-testing-triangle IRepository.cs public interface IRepository : IDisposable where T : class { void Add(T entity); void Update(T entity, int id); T GetById(object key); IQueryable Query(Expression> predicate); IQueryable GetAll(); int SaveChanges(); int SaveChanges(bool validateEntities); } GenericRepository.cs public abstract class GenericRepository : IRepository where T : class { public abstract void Add(T entity); public abstract void Update(T entity, int id); public abstract T GetById(object key); public abstract IQueryable Query(Expression> predicate); public abstract IQueryable GetAll(); public int SaveChanges() { return SaveChanges(true); } public abstract int SaveChanges(bool validateEntities); public abstract void Dispose(); } One of the issues I ran into was trying to do an update. I kept receiving errors so I posted a question on Stack Overflow http://stackoverflow.com/questions/12585664/an-object-with-the-same-key-already-exists-in-the-objectstatemanager-the-object and came up with the following hack. If someone has a better way, please let me know. DbContextRepository.cs public class DbContextRepository : GenericRepository where T : class { protected DbContext Context; protected DbSet DbSet; public DbContextRepository(DbContext context) { if (context == null) throw new ArgumentException("context"); Context = context; DbSet = Context.Set(); } public override void Add(T entity) { if (entity == null) throw new ArgumentException("Cannot add a null entity."); DbSet.Add(entity); } public override void Update(T entity, int id) { if (entity == null) throw new ArgumentException("Cannot update a null entity."); var entry = Context.Entry(entity); if (entry.State == EntityState.Detached) { var attachedEntity = DbSet.Find(id); // Need to have access to key if (attachedEntity != null) { var attachedEntry = Context.Entry(attachedEntity); attachedEntry.CurrentValues.SetValues(entity); } else { entry.State = EntityState.Modified; // This should attach entity } } } public override T GetById(object key) { return DbSet.Find(key); } public override IQueryable Query(Expression> predicate) { return DbSet.Where(predicate); } public override IQueryable GetAll() { return Context.Set(); } public override int SaveChanges(bool validateEntities) { Context.Configuration.ValidateOnSaveEnabled = validateEntities; return Context.SaveChanges(); } #region IDisposable implementation public override void Dispose() { if (Context != null) { Context.Dispose(); GC.SuppressFinalize(this); } } #endregion IDisposable implementation } At this point I am able to start creating individual repositories that are needed and add a Unit of Work.  Stay tuned for the next installment in my path to creating a Repository Pattern against EF5.

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  • NHibernate Pitfalls: Private Setter on Id Property

    - by Ricardo Peres
    Having a private setter on an entity’s id property may seem tempting: in most cases, unless you are using id generators assigned or foreign, you never have to set its value directly. However, keep this in mind: If your entity is lazy and you want to prevent people from setting its value, make the setter protected instead of private, because it will need to be accessed from subclasses of your entity (generated by NHibernate); If you use stateless sessions, you can perform some operations which, on regular sessions, require you to load an entity, without doing so, for example: 1: using (IStatelessSession session = factory.OpenStatelessSession()) 2: { 3: //delete without first loading 4: session.Delete(new Customer { Id = 1 }); 5:  6: //insert without first loading 7: session.Insert(new Order { Customer = new Customer { Id = 1 }, Product = new Product { Id = 1 } }); 8:  9: //update without first loading 10: session.Update(new Order{ Id = 1, Product = new Product{ Id = 2 }}) 11: }

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  • Public versus private inheritance when some of the parent's methods need to be exposed?

    - by Vorac
    Public inheritance means that all fields from the base class retain their declared visibility, while private means that they are forced to 'private' within the derived class's scope. What should be done if some of the parent's members (say, methods) need to be publicly exposed? I can think of two solution. Public inheritance somewhat breaks encapsulation. Furthermore, when you need to find out where is the method foo() defined, one needs to look at a chain of base classes. Private inheritance solves these problems, but introduces burden to write wrappers (more text). Which might be a good thing in the line of verbosity, but makes changes of interfaces incredibly cumbersome. What considerations am I missing? What constraints on the type of project are important? How to choose between the two (I am not even mentioning 'protected')? Note that I am targeting non-virtual methods. There isn't such a discussion for virtual methods (or is there).

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  • Loading assets in Monogame

    - by Matebu
    I'm creating a MonoGame application on Visual Studio 2012, yet when trying to load a texture I get the following problem: Could not load Menu/btnPlay asset! I have set content directory: Content.RootDirectory = "Assets"; Also the file btnPlay.png has properties set: Build Action: Content and Copy to Output directory: Copy if newer. My constructor and LoadContent functions are totally empty, but have a look yourself: public WizardGame() { Window.Title = "Just another Wizard game"; _graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Assets"; } protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. _spriteBatch = new SpriteBatch(GraphicsDevice); Texture2D texture = Content.Load<Texture2D>("Menu/btnPlay"); _graphics.IsFullScreen = true; _graphics.ApplyChanges(); } How do I properly load a texture?

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  • Texture not rendering in correct order in xna 4?

    - by user1090751
    I am making a simple board game. In the game there is a fixed background called myTexture and others are textureGoat and textureTiger whicha are to be placed on top of the background(myTexture). But i am having problem that fourth and fifth component is not displaying however, the sixth component( i.e. myTexture) is appearing. Here is my code, please look at it protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.Green); // TODO: Add your drawing code here spriteBatch.Begin(SpriteSortMode.BackToFront, BlendState.AlphaBlend); //placing tiger spriteBatch.Draw(textureTiger, new Rectangle(22, 25, 50, 50), Color.White);//first component spriteBatch.Draw(textureTiger, new Rectangle(22, 407, 50, 50), Color.White);//second component spriteBatch.Draw(textureTiger, new Rectangle(422, 25, 50, 50), Color.White);//third component spriteBatch.Draw(textureTiger, new Rectangle(422, 407, 50, 50), Color.White);//fourth component //placing goat spriteBatch.Draw(textureGoat, new Rectangle(125, 110, 50, 50), Color.White);//fifth component //placing background spriteBatch.Draw(myTexture, new Rectangle(0, 0, 500, 500), Color.White);//sixth component spriteBatch.End(); base.Draw(gameTime); }

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