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  • Customizing UISlider look

    - by tcurdt
    To customize the visual look of a UISlider you can set the thumb and track images. Part of the track images gets stretched to the appropriate with. From the documentation: A stretchable region sits between two end cap regions. The end caps define the portions of the image that remain as is and are not stretched. The stretchable region is a 1-point wide area between the end caps that can be replicated to make the image appear longer. Now the problem I have is that my stretchable region needs to be more than 1-point wide. (It's a pattern) Unfortunately the 1-point width seems to be hard coded in the SDK. Anyone having an idea how to work around this? Or will I have to write my own slider from scratch for this?

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  • Detect second tap on tableview cell iphone sdk

    - by neha
    Hi all, In my application, I'm expanding a tableview row when it's tapped. I'm using - (void)setSelected:(BOOL)selected animated:(BOOL)animated { [super setSelected:selected animated:animated]; if( selected == YES ) { [self expandRow]; } else { [self contractRow]; } height = [lblFeed frame].size.height + 75; } to achieve that. So when a row is tapped, this function automatically gets the signal of row tap and it sets the selected=YES. Now when I tap the same expanded row, it still sets selected=YES. I want to detect the second tap and contract the row. How shall I do that while using the same function?

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  • How to solve the delay problem in animation of sprites ?

    - by srikanth rongali
    My problem is, I did coding for a sprite. It should change it should change it's image from( 1, 2, 3). It should look like count down time to start a game. 1, 2, 3 are 3 png images. But the images are not displayed in equal intervals of time. I mean time between (1 - 2), (2 - 3) is not same. It is random. Please help me with my problem. Help me if there is better solution than what I am doing.(My animation should be like, before any game starts we see count down 1 then 2 then 3 then GO). -(id)init { if((self = [super init])) { [[CCDirector sharedDirector] setAnimationInterval:60.0/60]; [[CCDirector sharedDirector] setDisplayFPS:NO]; CCAnimation* numberAnimation = [CCAnimation animationWithName:@"countDown" delay: 60.0/60]; for( int i=1;i<4;i++) [numberAnimation addFrameWithFilename: [NSString stringWithFormat:@"number_%02d.png", i]]; id numberAction = [CCAnimate actionWithAnimation: numberAnimation restoreOriginalFrame:NO]; id action2 = [CCFadeOut actionWithDuration:0.5f]; CCSprite *number; number = [CCSprite spriteWithFile:@"number.png"]; .... } }

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  • Threading questions

    - by JK
    If I spawn a secondary thread and the threaded method calls other methods, are those methods run in the secondary thread or the main thread? Is there a way to determine on which thread a specified piece of code is being run?

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  • performSelector:withObject:afterDelay: not working from scrollViewDidZoom

    - by oldbeamer
    Hi all, I feel like I should know this but I've been stumped for hours now and I've run out of ideas. The theory is simple, the user manipulates the zoom and positioning in a scrollview using a pinch. If they hold that pinch for a short period of time then the scrollview records the zoom level and content offsets. So I thought I'd start a performSelector:withObject:withDelay on the scrollViewDidZoom delegate method. If it expires then I record the settings. I delete the scheduled call every time scrollViewDidZoom is called and when the pinch gesture finishes. This is what I have: - (void)scrollViewDidZoom:(UIScrollView *)scrollView{ NSLog(@"resetting timer"); [NSObject cancelPreviousPerformRequestsWithTarget:self selector:@selector(positionLock) object:nil]; [self performSelector:@selector(positionLock) withObject:nil afterDelay:0.4]; } -(void)positionLock{ NSLog(@"position locked "); } - (void)scrollViewDidEndZooming:(UIScrollView *)scrollView withView:(UIView *)view atScale:(float)scale{ NSLog(@"deleting timer"); [NSObject cancelPreviousPerformRequestsWithTarget:self selector:@selector(positionLock) object:nil]; } This is the output: 2010-05-19 22:43:01.931 resetting timer 2010-05-19 22:43:01.964 resetting timer 2010-05-19 22:43:02.231 resetting timer 2010-05-19 22:43:02.253 resetting timer 2010-05-19 22:43:02.269 resetting timer 2010-05-19 22:43:02.298 resetting timer 2010-05-19 22:43:05.399 deleting timer As you can see the delay between the last and second last events should have been more than enough for the delayed selector call to execute. If I replace performSelector:withObject:withDelay with plain old performSelector: I get this: 2010-05-19 23:08:30.333 resetting timer 2010-05-19 23:08:30.333 position locked 2010-05-19 23:08:30.366 resetting timer 2010-05-19 23:08:30.367 position locked 2010-05-19 23:08:30.688 deleting timer Which isn't what I want but serves to show that it's only the delay that's causing it to not function, not something to do with the selector not being declared in the header, being misspelt or any other reason. Any ideas as to why it's not working?

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  • Using Kal calendar without doing the initialization (and so on) in the AppDelegate

    - by testing
    I'm using the Kal calendar. For the code shown below I'm referring to the Holiday example. In this example the allocation and initialization of Kal is done in the applicationDidFinishLaunching in the AppDelegate. The UITableViewDelegate protocol (e.g. didSelectRowAtIndexPath) is also positioned in the AppDelegate class. The AppDelegate: #import "HolidayAppDelegate.h" #import "HolidaySqliteDataSource.h" #import "HolidaysDetailViewController.h" ## Heading ###import "Kal.h" @implementation HolidayAppDelegate @synthesize window; - (void)applicationDidFinishLaunching:(UIApplication *)application { kal = [[KalViewController alloc] init]; kal.navigationItem.rightBarButtonItem = [[[UIBarButtonItem alloc] initWithTitle:@"Today" style:UIBarButtonItemStyleBordered target:self action:@selector(showAndSelectToday)] autorelease]; kal.delegate = self; dataSource = [[HolidaySqliteDataSource alloc] init]; kal.dataSource = dataSource; // Setup the navigation stack and display it. navController = [[UINavigationController alloc] initWithRootViewController:kal]; [window addSubview:navController.view]; [window makeKeyAndVisible]; } // Action handler for the navigation bar's right bar button item. - (void)showAndSelectToday { [kal showAndSelectDate:[NSDate date]]; } #pragma mark UITableViewDelegate protocol conformance // Display a details screen for the selected holiday/row. - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { Holiday *holiday = [dataSource holidayAtIndexPath:indexPath]; HolidaysDetailViewController *vc = [[[HolidaysDetailViewController alloc] initWithHoliday:holiday] autorelease]; [navController pushViewController:vc animated:YES]; } #pragma mark - - (void)dealloc { [kal release]; [dataSource release]; [window release]; [navController release]; [super dealloc]; } @end I don't want to put this into the AppDelegate, because there could be some overlapping code with other views. It should be a separate "component" which I can call and put on the stack. In my navigation based project I have a main view, the RootViewController. From there I want to push the Kal view on the stack. Currently I'm pushing an additional ViewController on the stack. In the viewWillAppear method from this ViewController I do the things shown in the code above. The following problems appear: Navigation back has to be done two times (one for the Kal calendar, one for my created view) Navigation to my main view is not possible anymore In the moment I don't know where to put this code. So the question is where to put the methods for allocation/initialization as well as the methods for the UITableViewDelegate protocol.

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  • Casting to specify unknown object type?

    - by fuzzygoat
    In the following code I have a view object that is an instance of UIScrollView, if I run the code below I get warnings saying that "UIView might not respond to -setContentSize etc." UIImage *image = [UIImage imageNamed:@"Snowy_UK.jpg"]; imageView = [[UIImageView alloc] initWithImage:image]; [[self view] addSubview:imageView]; [[self view] setContentSize:[image size]]; [[self view] setMaximumZoomScale:2.0]; [[self view] setMinimumZoomScale: [[self view] bounds].size.width / [image size].width]; I have checked the type of the object and [self view] is indeed a UIScrollView. I am guessing that this is just the compiler making a bad guess as to the type and the solution is simply to cast the object to the correct type manually, am I getting this right? UIScrollView *scrollView = (UIScrollView *)[self view]; UIImage *image = [UIImage imageNamed:@"Snowy_UK.jpg"]; imageView = [[UIImageView alloc] initWithImage:image]; [[self view] addSubview:imageView]; [scrollView setContentSize:[image size]]; [scrollView setMaximumZoomScale:2.0]; [scrollView setMinimumZoomScale: [scrollView bounds].size.width / [image size].width]; cheers Gary.

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  • TextField Covering UIAlertView's Button.

    - by XcodeDev
    Hi, I am using a UIAlertView with three buttons: "Dismiss", "Submit Score" and @"View Leaderboard". The UIAlertView also contains a UITextField called username. At the moment the UITextField "username" is covering one of the buttons in the UIAlertView. I just wanted to know how I could stop the UITextField from covering one of the buttons, i.e move the buttons down. Here is an image of what is happening: And here is my code: [username setBackgroundColor:[UIColor whiteColor]]; [username setBorderStyle:UITextBorderStyleRoundRect]; username.backgroundColor = [UIColor clearColor]; username.returnKeyType = UIReturnKeyDone; username.keyboardAppearance = UIKeyboardAppearanceAlert; username.placeholder = @"Enter your name here"; username = [[UITextField alloc] initWithFrame:CGRectMake(20.0, 45.0, 245.0, 25.0)]; username.borderStyle = UITextBorderStyleRoundedRect; [username resignFirstResponder]; UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"Congratulations" message:[NSString stringWithFormat:@"You tapped %i times in %i seconds!\n", tapAmount, originalCountdownTime] delegate:self cancelButtonTitle:@"Dismiss" otherButtonTitles:@"Submit To High Score Leaderboard", @"View Leaderboard", nil]; alert.tag = 01; [alert addSubview:username]; [alert show]; [alert release];

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  • How to load a NIB inside of a view in another NIB?

    - by Sheehan Alam
    I have two NIB's ParentViewController.xib ChildViewController.xib ParentViewController.xib contains a UIView and a UIViewController. ChildViewController.xib contains a UIButton I want ChildViewController.xib to load in the ParentViewController.xib's UIView I have done the following: Created @property for UIView in ParentViewController Connected File's Owner to UIView in ParentViewController Set UIViewController in ParentViewController's NIB Name property to ChildViewController in Interface Builder Set ChildViewController view property to UIView in ParentViewController I was hoping this would load ChildViewController into my UIView in ParentViewController but no luck. I did get the following warning, which could be the culprit: 'View Controller (Child View)' has both its 'NIB Name' property set and its 'view' outlet connected. This configuration is not supported. I also have added additional code in ParentViewController's viewDidLoad(): - (void)viewDidLoad { [super viewDidLoad]; ChildViewController *childViewController = [[ChildViewController alloc]initWithNibName:@"ChildViewController" bundle:nil]; childViewController.view = self.myView; } Any thoughts on why ChildViewController does not load in the UIView of ParentViewController?

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  • In iPhone OS, what UTI represents a plain ol' text file?

    - by Justin Searls
    I'm attempting to make use of the UIDocumentInteractionController mechanism in iPhone OS 3.2, but I'm struggling to figure out exactly how to construct a UTI that it likes. I've gotten as far as attempting to set "public.plain-text", but it's hard to test whether this is the correct UTI for a plain text document, since I can't tell whether the issue is that my iPad doesn't have any apps that support plain text import. (I figured Pages would, but I suppose perhaps not, since it will attempt and fail to load any files with the extension .pages, regardless of UTI). Any seasoned OS X developers that can help on this?

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  • UITableView Animation when entering Editmode

    - by f0rz
    Hi! Maybe I´m just stupid but I cant understand why this isnt working. I want to achieve a little animation when I'm entering editing mode within a UITableView. [super setEditing:NO animated:YES]; [myTable setEditing:NO animated:YES]; [myTable reloadData]; [self.navigationItem.leftBarButtonItem setTitle:@"Edit"]; [self.navigationItem.leftBarButtonItem setStyle:UIBarButtonItemStylePlain]; Shouldnt this animated:YES suppose to animated this entering of the editmode? Regards. - f0rz

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  • I can't use dashes in XPATH on iphone using libxml2

    - by user249488
    I'm trying to parse HTML data using KissXML for iphone. I've noticed that I can't have dashes in the id() tag, otherwise it won't evaluate. For example, if I'm trying to get the element at I would do id("foo") However, if I try to get at element , and I try id("foo-bar") the libxml2 XPATH engine doesn't seem to return anything. It works using the XPATH check for firefox, though. Anyone run into this issue and know of a reason why it's happening or have a workaround (besides using the absolute XPATH path?)

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  • handling the logout functionality on the iPhone

    - by Nanz
    This is the first iPhone application i am working on. To use the application, the user has to login to our server. I am done with that part. Now the problem i am facing is how to logout the user from the server, deallocate all the memory and start afresh without quitting the app. After the user logs out, i want the exact same things to happen as in applicationdidfinishlaunching method. But i dont know how to go about it. The app has a tab bar which is set up in mainWindow.xib.

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  • Using Interface Builder tags

    - by pat
    I'm using interface builder's tag feature to access some UILabels I'm instantiating in a xib file. Since this a UITextViewCell I want to avoid superfluous method calls, but I want to do it right too. Thus when I do: UILabel *label = (UILabel *)[cell viewWithTag:1]; I'm wondering if I should wrap it up like so: if([[cell viewWithTag:1] isKindOfClass [UITableViewCell class]]) { UILabel *label = (UILabel *)[cell viewWithTag:1]; } Any discussion on this would be appreciated. Thanks

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  • capture image tag from multiple images

    - by Ruthy
    Hello, I have a .xib file containing 30 images and each image has a unique tag. How could I capture this tag in order to know which image has been touched when (void)touchesEnded??? How to define that images, on an array? Thanks for any idea to solve it!!

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  • UITableView cell animate background

    - by psychotik
    I have a UITableView with a bunch of rows. When some action occurs, I want to animate the background of a cell. I just want to make it grey and then fade it back to the default in .5 seconds. Is my only option to set the background and call [tableView beginUpdates] followed by [tableView endUpdates] and then set a timer to clear the background again, or is there some more fundamental animation technique I can use here?

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  • Best way to show a loading screen in an iPhone app?

    - by pkulak
    I'm building what is essentially a web app. Every piece of data has to be fetched from a web API. So, every UITableView that I show takes some amount of time to fill with data and I'm struggling to find a good way to show the user a loading screen. Right now I'm popping up an action sheet, but that just seems a bit wrong. Ideally, I'd popup up a blank view over the tableview with "Loading..." on it, then fade it away when the data comes in, but I can't think of a way to do that in 8 places in my app without massive code duplication.

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  • How can I use a single UIToolbar with multiple different UIViewControllers?

    - by Aeonaut
    I have a simple app with two basic screens, a UIMapView and a UITableView. I'd like to have a toolbar at the bottom with a couple of buttons and a UISegmentedControl with two segments: "Map" and "Table". (The layout is similar to the Google Maps app that ships with the iPhone.) How can I keep the same toolbar while presenting either the UIMapView (with a UIMapViewController) or the UITableView (with a UITableViewController) when the user switches back and forth on the segmented control? Of course, I can just create an identical toolbar for each of the two different views and display them separately, but is there a better way?

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  • Defined outlets, connected them, everything looks fine, nothing works.

    - by Tom
    Hi! I'm trying to play with a WebView. I made an outlet: IBOutlet UIWebView *browser; Defined it as a property: @property (nonatomic, retain) IBOutlet UIWebView *browser; Synthethized it: @synthesize browser; Finally, I connected it in Interface Builder, really it is. Then I try to do something with it i.e.: [browser loadRequest:[NSURLRequest requestWithURL:[NSURL URLWithString:@"http://apple.com"]]]; Or also: Etape *etape = [[Etape alloc] init]; NSString *html = [etape generateHTMLforEtape:[current_etape objectAtIndex:0]]; [browser loadHTMLString:html baseURL:nil]; [etape release]; I get no errors, I tried to Build & Analyse, no notices or warnings or errors.. I've been searching for one whole day, please help me :/ Thanks a lot! EDIT: Here's screenshots of my connections for my WebView:

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