Search Results

Search found 4870 results on 195 pages for '3d engines'.

Page 140/195 | < Previous Page | 136 137 138 139 140 141 142 143 144 145 146 147  | Next Page >

  • What are the most relevant OSS projects for .NET?

    - by Scott Hanselman
    Not a popularity contest, but if you were to elect some in some categories, what would be the names? Here are a few suggested categories. The only criteria I’d insist on would be: needs to be fully OSS, not a one-man show, have some people involved, have source available and with a well-know open source license (hopefully with no distinction between commercial and other uses) Blog engines Wikis Web frameworks WPF frameworks Silverlight frameworks Unit test frameworks (including spec?) ASP.Net tools more specialized frameworks Scott Hanselman and Hamilton Verissimo de Oliveira

    Read the article

  • Python : Crating Dynemic Functions

    - by jigar
    I have issue where i want to create Dynamic function which will do some calculation based to values retrieved from database, i am clear with my internal calculation but question in how to create dynamic class: My Structure is something like this : class xyz: def Project(): start = 2011-01-03 def Phase1(): effort = '2d' def Phase2(): effort = '3d' def Phase3(): effort = '4d' Now want to generate those all PhaseX() function dynamically so can any one suggest me how to achieve such thing using Python Code Waiting for Positive reply Regards Thank You

    Read the article

  • Problem with posting the message using php

    - by Darshana
    Hello, I have successfully come up to the access_token step along with final oauth_token and oauth_token_secret values. Now I'm trying to access the Post method given by Yammer API with following request : https://www.yammer.com/api/v1/messages/? body=MyMessage& oauth_consumer_key=Myconsumerkey& oauth_nonce=1825bbc0f0a2875eb94bdb4d51c0638b& oauth_signature=JzG4DCWxuP%2B7xT7u3tFZ2zCC8%2BI%3D& oauth_signature_method=HMAC-SHA1& oauth_timestamp=1257761059& oauth_token=Myfinaloauthtoken& oauth_version=1.0 But I'm getting "Invalid OAuth signature" error. Can somebody help me in this.

    Read the article

  • what are sparse voxel octrees?

    - by pdeva
    I have reading a lot about the potential use of sparse voxel octrees in future graphics engines. However I have been unable to find technical information on them. I understand what a voxel is, however I dont know what sparse voxel octrees are or how are they any more efficient than the polygonal techniques in use now. Could somebody explain or point me to an explanation for this?

    Read the article

  • C++ MIDI file reading library

    - by Raceimaztion
    I'm trying to write some software to read a MIDI file into an internal data format and use it to control 3D simulated instruments. My biggest problem is reading the MIDI data in from a file, and I'd like to avoid writing all the import code. Does anyone know of a free (preferably Open Source), cross-platform MIDI file reading library? What features does it have? Can it import other note-based music formats?

    Read the article

  • How do games move around objects (in general)

    - by user146780
    I'm sure there's not just 1 answer to this but, do game engines actually change the vectors in memory, or use gltransformations? Because pushing and popping the matrix all the time seems inefficient, but if you keep modifying the verticies you cant make use of display lists. So I'm wondering how it's done in general. Thanks

    Read the article

  • How to pass a variable to an awk print parameter...

    - by Jamie
    I'm trying extract the nth + 1 and nth + 3 columns from a file. This is what tried, which is a useful pseudo code: for i in {1..100} ; do awk -F "," " { printf \"%3d, %12.3f, %12.3f\\n\", \$1, \$($i+1), \$($i+3) } " All_Runs.csv > Run-$i.csv which, obviously doesn't work (but it seemed reasonable to hope). How can I do this?

    Read the article

  • Cuboid inside generic polyhedron

    - by DOFHandler
    I am searching for an efficient algorithm to find if a cuboid is completely inside or completely outside or (not-inside and not-outside) a generic (concave or convex) polyhedron. The polyhedron is defined by a list of 3D points and a list of facets. Each facet is defined by the subset of the contour points ordinated such as the right-hand normal points outward the solid. Any suggestion? Thank you

    Read the article

  • Loosely coupled implicit conversion

    - by ltjax
    Implicit conversion can be really useful when types are semantically equivalent. For example, imagine two libraries that implement a type identically, but in different namespaces. Or just a type that is mostly identical, except for some semantic-sugar here and there. Now you cannot pass one type into a function (in one of those libraries) that was designed to use the other, unless that function is a template. If it's not, you have to somehow convert one type into the other. This should be trivial (or otherwise the types are not so identical after-all!) but calling the conversion explicitly bloats your code with mostly meaningless function-calls. While such conversion functions might actually copy some values around, they essentially do nothing from a high-level "programmers" point-of-view. Implicit conversion constructors and operators could obviously help, but they introduce coupling, so that one of those types has to know about the other. Usually, at least when dealing with libraries, that is not the case, because the presence of one of those types makes the other one redundant. Also, you cannot always change libraries. Now I see two options on how to make implicit conversion work in user-code: The first would be to provide a proxy-type, that implements conversion-operators and conversion-constructors (and assignments) for all the involved types, and always use that. The second requires a minimal change to the libraries, but allows great flexibility: Add a conversion-constructor for each involved type that can be externally optionally enabled. For example, for a type A add a constructor: template <class T> A( const T& src, typename boost::enable_if<conversion_enabled<T,A>>::type* ignore=0 ) { *this = convert(src); } and a template template <class X, class Y> struct conversion_enabled : public boost::mpl::false_ {}; that disables the implicit conversion by default. Then to enable conversion between two types, specialize the template: template <> struct conversion_enabled<OtherA, A> : public boost::mpl::true_ {}; and implement a convert function that can be found through ADL. I would personally prefer to use the second variant, unless there are strong arguments against it. Now to the actual question(s): What's the preferred way to associate types for implicit conversion? Are my suggestions good ideas? Are there any downsides to either approach? Is allowing conversions like that dangerous? Should library implementers in-general supply the second method when it's likely that their type will be replicated in software they are most likely beeing used with (I'm thinking of 3d-rendering middle-ware here, where most of those packages implement a 3D vector).

    Read the article

  • Which language should I learn?

    - by Alex
    I am already pretty good at PHP and now want to expand my knowledge to desktop programming.. which language would be: The one's I'm mainly looking into are: Java, C#, C++, Python 1) Easier to learn? 2) Most suitable for Making 3D games and applications with sockets? One more thing - Although I'm looking to code for Windows, I may also want to do a bit of programming for Mac OS after a while.

    Read the article

  • Reactive Extensions for Java

    - by Timo Westkämper
    Is there any equivalent of Reactive Extensions (.NET) for Java? About Rx (Reactive Extensions) Rx is a library for composing asynchronous and event-based programs using observable collections. I am aware of rule engines such as Drools from JBOSS, but is there some other way that is closer to the Microsoft .NET approach?

    Read the article

  • Creating an accurate php search engine to search database

    - by Adam
    Ok, I attempted at making my own search function which doesnt work very well. It consists of eliminating useless words such as "how" "you" "to" then using a premade Stemmer class that reduces words to their root so "Appointments" searches "appoint" However in the end I'm really only searching keywords and the results are not very accurate. Are there open source search engines that i can implement for free?

    Read the article

  • iPhone animated banner : which framework to use

    - by Julien
    Hi folks, I'm willing to create a little frame to display animated ads in my app. It could be simple little animations, or "3D" transition between ads, or combination of both. I'm not familiar with graphic frameworks, I just used CoreGraphics, which I think is not optimized for that. I thought of OpenGL, but maybe that's too much and takes too much ressources just for this little thing. What do you think ?

    Read the article

  • How to poll the popular websites in PHP?

    - by Runner
    It's springed from this answer: http://superuser.com/questions/129741/how-does-search-engines-update-indexing-so-soon/129743#129743 BTW,for the servers that's polled,is it the same whether the request is just for polling(header information) or complete web page?

    Read the article

  • OpenGL - GL_FRONT versus GL_FRONT_AND_BACK

    - by Drew Noakes
    I'm tinkering with an open source project that uses OpenGL for rendering in 3D. In the construction of the materials I see code like this: // set ambient material reflectance glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, mAmbient); In other examples, this is used: glMaterialfv(GL_FRONT, GL_AMBIENT, mAmbient); So my question is, what is the difference here? Under what circumstances would it look different and, if my volume is enclosed with all normals pointing outwards, is there any performance difference?

    Read the article

  • jQuery: Circulate plugin: stopping midway in animation

    - by kelly
    Has anyone had any luck in altering the plug-in code so that one might animate an object in "3d" space for only a 1/4 or 1/2 turn? As it stands, an object must complete a full circle before stopping or looping. And for those who haven't seen it yet: http://css-tricks.com/examples/Circulate/

    Read the article

  • Arrange points in sequence.

    - by Himadri
    I have some points in 3D which are in a single plane. I want to arrange them in clock wise or counter clockwise order. The points can create a concave or convex polygon in a single plane. Can any body give any suggestions?

    Read the article

  • SEO friendly javascript and CSS links?

    - by Sattvic
    Is it possible to have a navigation system optimized using javascript, but for the sake of search engines, have the hyperlinks still be crawlable? Or maybe a condition statement that calls HTML code only if javascript is not enabled in the browser or when crawled by a search engine?

    Read the article

< Previous Page | 136 137 138 139 140 141 142 143 144 145 146 147  | Next Page >