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  • SQL Saturday #220 Atlanta May 2013!

    - by Most Valuable Yak (Rob Volk)
    If you love SQL Server training and are near the Atlanta area, or just love us so much you're willing to travel here, please come join us for: SQL SATURDAY #220! The main event is Saturday, May 18.  The event is free, with a $10.00 lunch fee.  The main page has more details here: http://www.sqlsaturday.com/220/eventhome.aspx We are also offering pre-conference sessions on Friday, May 17, by 5 world-renowned presenters: Denny Cherry: SQL Server Security Register! Site Twitter Adam Machanic: Surfing the Multicore Wave: Processors, Parallelism, and Performance Register! Site Twitter Stacia Misner: Languages of BI Register! Site Twitter Bill Pearson: Practical Self-Service BI with PowerPivot for Excel Register! Site Twitter Eddie Wuerch: The DBA Skills Upgrade Toolkit Register! Site Twitter         We have an early bird registration price of $119 until noon EST Friday, March 22.  After that the price goes to $149, a STEAL when you compare it to the PASS Summit price. :) Please click on the links to register and for more information.  You can also follow the hash tag #SQLSatATL on Twitter for more news about this event. Can't wait to see you all there!

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  • fail2ban on server with LXC Containers

    - by RoboTamer
    The issue is modprobe and iptables don't work inside an LXC Container. LXC is the userspace control package for Linux Containers, a lightweight virtual system mechanism sometimes described as “chroot on steroids”. iptables error inside the container is: # iptables -I INPUT -s 122.129.126.194 -j DROP > iptables v1.4.8: can't initialize iptables table `filter': Table does not exist (do you need to insmod?) Perhaps iptables or your kernel needs to be upgraded. I am guessing that it can't work because the LXC containers share one kernel, the main server kernel. How do I do fail2ban in this case. modprobe and iptables work in the main server so I could install it there and link to the logfiles somehow, my guess? Any suggestions?

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  • Copy contents of a folder, but none of its subfolders?

    - by wizlog
    I'm using the explorer bar (the bar to the left of the main folder/files section in an explorer window) to show folders. I don't have access to open any of the folders, themselves (at least none on C:\ (the C drive). For some reason, I do however have copy rights (I can copy the folders). Because I can only see the folders, is there a way for me to copy the main folder, but not any of the subfolders? A localized example could be how to copy all files in C:\documents...[user]\my documetns\ but none of the folders (ex. C:\documents...[user]\my documetns\my pictures...) Is there a way for me only to copy a folder, but not its subfolders?

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  • Dynamic Subdomains

    - by crash
    On my new site I want to have dynamic subdomains. I'm trying to make it so that the subdomains use the same web root as the main domain, all under a single CodeIgniter installation. For example, subdomain.example.com would lead to example.com/subdomain, which is actually example.com/index.php/subdomain. I've already the DNS, virtual hosts set up but I"m getting caught up on the .htaccess. The effect of the linked htaccess is that when navigating to any subdomain, it gets caught up in an infinite loop. (Error log after one request.) It's the same effect for www., which should just resolve to the main domain.

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  • Gaming Community CMS, with forum integration [closed]

    - by Tillman32
    Possible Duplicate: Which Content Management System (CMS) should I use? I've had a simple website that I coded myself for a while now, the site is a gaming community. It's very forum and news driven. It was a HORRIBLE idea to take on coding this thing myself. Although we've used it for about a year now, we're just getting too big, and I need to streamline our work. I need writers to post news, etc. I've been doing it through code. ( A year ago I thought it would be a cool idea ) Anyway, I've been messing with just about every CMS out there, and I'm struggling to get something that I really like. The main issue I'm facing, is a good news system, and good forum integration. I'm sort of picky when it comes to looks, its a curse. Reading on here, I see a lot of people saying Drupal is the best for the 3 things I need, community interaction, and forums. I think the main issue that I ran into with drupal, was ease of use, and themes. I am not a web designer, and I need a good theme. For an idea of what I'm looking for, go check out http://www.clgaming.net, they have forums integrated, a nice news area on home page/news section, and nice user accounts. It looks very professional, and I doubt I'll get close to that with a free theme, but their functionality is exactly what I need. Any ideas would be greatly appreciated.

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  • Splitting a tetris game apart - where to put time-management?

    - by nightcracker
    I am creating a tetris game in C++ & SDL, and I'm trying to do it "good" by making it object-oriented and keeping scopes small. So far I have the following structure: A main with some lowlevel SDL set up and handling input A game class that keeps track of score and provides the interface for main (move block down, etc) A map class that keeps track of the current game field, which blocks are where. Used by the game class. A block class that consists of the current falling block, used by game. A renderer class abstracting low level SDL to a format where you render "tetris blocks". Used by map and block. Now I have a though time where to place the time-management of this game. For example, where should be decided when a block bumps the bottom of the screen how long it takes the current block locks in place and a new block spawns? I also have an other unrelated question, is there some place where you can find some standard data on tetris like standard score tables, rulesets, timings, etc?

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  • Embedded Tomcat Cluster

    - by ThreaT
    Can someone please explain with an example how an Embedded Tomcat Cluster works. Would a load balancer be necessary? Since we're using embedded tomcat, how would two separate jar files (each a standalone web application with their own embedded tomcat instance) know where eachother are and let eachother know their status, etc? Here is the code I have so far which is just a regular embedded tomcat without any clustering: import javax.servlet.ServletException; import javax.servlet.http.HttpServlet; import javax.servlet.http.HttpServletRequest; import javax.servlet.http.HttpServletResponse; import java.io.File; import java.io.IOException; import java.io.Writer; public class Main { public static void main(String[] args) throws LifecycleException, InterruptedException, ServletException { Tomcat tomcat = new Tomcat(); tomcat.setPort(8080); Context ctx = tomcat.addContext("/", new File(".").getAbsolutePath()); Tomcat.addServlet(ctx, "hello", new HttpServlet() { protected void service(HttpServletRequest req, HttpServletResponse resp) throws ServletException, IOException { Writer w = resp.getWriter(); w.write("Hello, World!"); w.flush(); } }); ctx.addServletMapping("/*", "hello"); tomcat.start(); tomcat.getServer().await(); } } Source: java dzone

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  • VisualSVN Server won't work with AD, will with local accounts

    - by frustrato
    Decided recently to switch VisualSVN from local users to AD users, so we could easily add other employees. I added myself, gave Read/Write privileges across the whole repo, and then tried to log in. Whether I'm using tortoisesvn or the web client, I get a 403 Forbidden error: You don't have permission to access /svn/main/ on this server. I Googled a bit, but only found mention of phantom groups in the authz file. I don't have any of those. Any ideas? It works just fine with local accounts. EDIT: Don't know why I didn't try this earlier, but adding the domain before the username makes it work, ie MAIN/Bob. This normally only works when there are conflicting usernames...one local, one in AD, but for whatever reason it works here too. Kinda silly, but I can live with it.

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  • why this routing configuration does not work?

    - by avs099
    I have 2 VMs in HyperV role: first is RRAS - it has 2 interfaces (both manually configured, no DHCP): 192.168.1.110 - "external" one, connected to the router 192.168.10.2 - that's internal interface which other VMs will be using as well also I added VPN connection to our main server - and it gets 192.168.2.136 IP address in 192.168.2.XXX network. And IP route is create on the server as well for this interface. second VM is called KITCHENER. It only has 1 interface 192.168.10.99 / 255.255.255.0, with default gateway set to RRAS server - 192.168.10.2 QUESTION: how can I ping "main server" - 192.168.2.1 - from the KITCHENER server when RRAS server is connected to VPN? please see screenshots with ipconfig /all, route print and ping 192.168.2.1 commands. What needs to be done to get this working? all servers are Windows 2008 R2 if that matters.

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  • Dell PowerEdge 6850 Degraded HDD

    - by Matt
    Good Morning, We have a dell power edge 6850 with a degraded drive in the RAID array. I have never had to recover such an issue, so any help or advice would be welcome. Basically it hasn't affected the server at an operating system level, but has slowed down performance, I have a replacement drive in hand but as this is our main database server I want to proceed with extreme caution. My options as I see them are - Can I just hot swap the degraded drive with the new one and the data will automatically re-sync and we are all back to normal presumably this is dependant on the current raid configuration? reading various comments on-line I may need to re-configure the RAID array and re-build the broken drive? This screams disaster to me with the main worry being that I wipe any other data. Option 1 would of course make my day. Thanks in advance

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  • problems texture mapping in modern OpenGL 3.3 using GLSL #version 150

    - by RubyKing
    Hi all I'm trying to do texture mapping using Modern OpenGL and GLSL 150. The problem is the texture shows but has this weird flicker I can show a video here http://www.youtube.com/watch?v=xbzw_LMxlHw and I have everything setup best I can have my texcords in my vertex array sent up to opengl I have my fragment color set to the texture values and texel values I have my vertex sending the textures cords to texture cordinates to be used in the fragment shader I have my ins and outs setup and I still don't know what I'm missing that could be causing that flicker. here is my code FRAGMENT SHADER #version 150 uniform sampler2D texture; in vec2 texture_coord; varying vec3 texture_coordinate; void main(void){ gl_FragColor = texture(texture, texture_coord); } VERTEX SHADER #version 150 in vec4 position; out vec2 texture_coordinate; out vec2 texture_coord; uniform vec3 translations; void main() { texture_coord = (texture_coordinate); gl_Position = vec4(position.xyz + translations.xyz, 1.0); } Last bit here is my vertex array with texture cordinates GLfloat vVerts[] = { 0.5f, 0.5f, 0.0f, 0.0f, 1.0f , 0.0f, 0.5f, 0.0f, 1.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.5f, 0.0f, 0.0f, 1.0f, 0.0f}; //tex x and y HERE IS THE ACTUAL FULL SOURCE CODE if you need to see all the code in its fullest glory here is a link to every file http://ideone.com/7kQN3 thank you for your help

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  • How to collaborate on features using github

    - by Robert Dailey
    github encourages 1 fork per user, so that that user can work independently on a feature and then request that feature to be accepted into the main repository via pull request. However, what if 2 developers need to collaborate on that feature? What is the ideal workflow for this? I could see a number of options: Both developers fork the original repository. Each developer pulls/pushes changes between each other's repository. This seems like a lot of work (tiny micro operations) and also creates a delay between changes, so increases the window for conflicts. Developer 1 forks from the main repository, developer 2 forks from developer 1. Same as #1 mainly but hopefully simplifies Developer 2's life a little? Developer 1 gives Developer 2 permissions to his own fork, so they both work out of the same central repository. Not sure if this is ideal. I'm also curious where branches come into this. Obviously there would be a branch for the feature itself but that branch can't exist in a single place, it would have to exist on multiple forks and be synchronized. Basically just really confused about this workflow, would like an approach for how this can be best accomplished.

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  • zero downtime during database scheme upgrade on SQL 2008

    - by eject
    I have web application on IIS7 with SQL server 2008 as RDBMS. Need get 0 downtime during future upgrades of ASP.NET code and DB schema as well. I need to get right scenario for this. I have 2 web servers and 2 sql servers and one http load balancer whcih allows to switch web backend server for web requests. Main goal is to make 1st web server and DB server up and running, update code and db schema on 2nd server and then switch all the requests to 2nd server and then main problem - how to copy data from 1st database 2nd (which was changed during upgrade).

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  • Unity, changing gravity game & stopping character when he hit a wall.

    - by Sylario
    i am currently working on a 2d puzzle game in the unity engine. One of the aspect of this game is the possibility to rotate the level of 90°. It also rotate the gravity. The main character is not directly controlled by the player, but instead fall when the level is rotated. When the main character hit a wall, he should stop to move. If i do not stop it, it kind of blink ans shake against the wall. To stop it i detect collision and depending on the current rotation state, the player will stop at "vertical" or "horizontal" tags when a OnCollisonEnter occurs. I must do that because when the player fall on his relative ground, He must not stop like if he had touch a wall. My problem is the 'side' of platform, or the 'top' of wall, they use the same tag and thus do not give the correct tag to my character. I tried to put a very small invisible box on top/side of elements but the collision occurs nevertheless. It seems when the player falls and hit something he go through a bit before being replaced at correct position by unity. Is there a way : 1 ) to doesn't stop my character but to make it appear immobile on screen 2 ) To detect a "i cannot move anymore" collision other than by using collision?

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  • Network? or router? problem

    - by Robert H Mercer
    I have two computers networked through a Netgear WG914 router which is connected to an Ipstar satellite modem via the RG47 LAN connector. The main computer is running Windows 7 Pro 64bit and the secondary computer is running Windows 7 Home Edition 32bit. On occasion there is a loss of internet connection usually on the main computer, often followed by a loss on the secondary comuter. Not, however, always the case. Windows troubleshooter, naturally, is about as much use as a politician in government.......NONE. There appears to be no problem with the ISP bad as it is and often the connection will be remade without any help from me. The difference in the OS's is not of any relevance since I had this problem before I changed over to Windows 7. Not being a nerd when it comes to networking I wonder if anyone has any constructive suggestions.

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  • How to delete old pagefile.sys and hiberfile.sys on secondary disk (old windows install)

    - by Silvermist
    A while ago I swapped my main hard disk for a SSD. Now the old one is used as a secondary hard disk, and my OS is a fresh windows install on the main SSD disk. Nevertheless, there are still huge pagefile.sys and hiberfile.sys on that secondary hard drive. Those are not the ones used by the current windows, as those do exist on C:. I tried to attrib -s -h them, but it refused with "Access denied". Any idea how to delete those old unused system files and reclaim the space?

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  • Quickly ubuntu-application + indicator template don't work

    - by aliasbody
    I've started to work with quickly and python (because I wanted to have some GTk3 integration and create and appindicator), and so I create the projecto like this : quickly create ubuntu-application ualarm cd ualarm quickly run And the application launched. But then I tried to add the appindicator like this : quickly add indicator And since then the application doesn't start anymore and this error appear : aliasbody@BodyUbuntu-PC:~/Projectos/ualarm$ quickly run (ualarm:8515): Gtk-WARNING **: Theme parsing error: gnome-panel.css:28:11: Not using units is deprecated. Assuming 'px'. /usr/lib/python2.7/dist-packages/gi/overrides/Gtk.py:391: Warning: g_object_set_property: construct property "type" for object `Window' can't be set after construction Gtk.Window.__init__(self, type=type, **kwds) Traceback (most recent call last): File "bin/ualarm", line 33, in <module> ualarm.main() File "/home/aliasbody/Projectos/ualarm/ualarm/__init__.py", line 33, in main window = UalarmWindow.UalarmWindow() File "/home/aliasbody/Projectos/ualarm/ualarm_lib/Window.py", line 35, in __new__ new_object.finish_initializing(builder) File "/home/aliasbody/Projectos/ualarm/ualarm/UalarmWindow.py", line 24, in finish_initializing super(UalarmWindow, self).finish_initializing(builder) File "/home/aliasbody/Projectos/ualarm/ualarm_lib/Window.py", line 75, in finish_initializing self.indicator = indicator.new_application_indicator(self) File "/home/aliasbody/Projectos/ualarm/ualarm/indicator.py", line 52, in new_application_indicator ind = Indicator(window) File "/home/aliasbody/Projectos/ualarm/ualarm/indicator.py", line 20, in __init__ self.indicator = AppIndicator3.Indicator('ualarm', '', AppIndicator3.IndicatorCategory.APPLICATION_STATUS) TypeError: GObject.__init__() takes exactly 0 arguments (3 given) How can I solve this problem ?

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  • Splitting a tetris game apart - where to put time-management?

    - by nightcracker
    I am creating a tetris game in C++ & SDL, and I'm trying to do it "good" by making it object-oriented and keeping scopes small. So far I have the following structure: A main with some lowlevel SDL set up and handling input A game class that keeps track of score and provides the interface for main (move block down, etc) A map class that keeps track of the current game field, which blocks are where. Used by the game class. A block class that consists of the current falling block, used by game. A renderer class abstracting low level SDL to a format where you render "tetris blocks". Used by map and block. Now I have a though time where to place the time-management of this game. For example, where should be decided when a block bumps the bottom of the screen how long it takes the current block locks in place and a new block spawns? I also have an other unrelated question, is there some place where you can find some standard data on tetris like standard score tables, rulesets, timings, etc?

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  • can't send with postfix but I can whith one user

    - by CvR_XX
    I have a postfix and dovecot server but when i try to send an email i get an time -out. Im trying to send with the email [email protected]. A telnet session isn't helping much ether. I get a blank screen. Local it's working fine. My smtp service is running on treadity.com:25. The strange thing is that the logs are completely empty with any info regarding sending emails. Receiving is working alright. Another strange thing is that i've send some message's and that it worked. But that is only with one email. I can still send from that account but other emails are failing any idea's? config file: # See /usr/share/postfix/main.cf.dist for a commented, more complete version # Debian specific: Specifying a file name will cause the first # line of that file to be used as the name. The Debian default # is /etc/mailname. #myorigin = /etc/mailname smtpd_banner = $myhostname ESMTP $mail_name (Debian/GNU) biff = no # appending .domain is the MUA's job. append_dot_mydomain = no # Uncomment the next line to generate "delayed mail" warnings #delay_warning_time = 4h readme_directory = no # TLS parameters #smtpd_tls_cert_file=/etc/ssl/certs/ssl-cert-snakeoil.pem #smtpd_tls_key_file=/etc/ssl/private/ssl-cert-snakeoil.key #smtpd_use_tls=yes #smtpd_tls_session_cache_database = btree:${data_directory}/smtpd_scache #smtp_tls_session_cache_database = btree:${data_directory}/smtp_scache smtpd_tls_cert_file=/etc/ssl/certs/dovecot.pem smtpd_tls_key_file=/etc/ssl/private/dovecot.pem smtpd_use_tls=yes # See /usr/share/postfix/main.cf.dist for a commented, more complete version # Debian specific: Specifying a file name will cause the first # line of that file to be used as the name. The Debian default # is /etc/mailname. #myorigin = /etc/mailname smtpd_banner = $myhostname ESMTP $mail_name (Debian/GNU) biff = no # appending .domain is the MUA's job. append_dot_mydomain = no # Uncomment the next line to generate "delayed mail" warnings #delay_warning_time = 4h readme_directory = no # TLS parameters #smtpd_tls_cert_file=/etc/ssl/certs/ssl-cert-snakeoil.pem #smtpd_tls_key_file=/etc/ssl/private/ssl-cert-snakeoil.key #smtpd_use_tls=yes #smtpd_tls_session_cache_database = btree:${data_directory}/smtpd_scache #smtp_tls_session_cache_database = btree:${data_directory}/smtp_scache smtpd_tls_cert_file=/etc/ssl/certs/dovecot.pem smtpd_tls_key_file=/etc/ssl/private/dovecot.pem smtpd_use_tls=yes # See /usr/share/postfix/main.cf.dist for a commented, more complete version # Debian specific: Specifying a file name will cause the first # line of that file to be used as the name. The Debian default # is /etc/mailname. #myorigin = /etc/mailname smtpd_banner = $myhostname ESMTP $mail_name (Debian/GNU) biff = no # appending .domain is the MUA's job. append_dot_mydomain = no # Uncomment the next line to generate "delayed mail" warnings #delay_warning_time = 4h readme_directory = no # TLS parameters #smtpd_tls_cert_file=/etc/ssl/certs/ssl-cert-snakeoil.pem #smtpd_tls_key_file=/etc/ssl/private/ssl-cert-snakeoil.key #smtpd_use_tls=yes #smtpd_tls_session_cache_database = btree:${data_directory}/smtpd_scache #smtp_tls_session_cache_database = btree:${data_directory}/smtp_scache smtpd_tls_cert_file=/etc/ssl/certs/dovecot.pem smtpd_tls_key_file=/etc/ssl/private/dovecot.pem smtpd_use_tls=yes smtpd_tls_auth_only = yes #Enabling SMTP for authenticated users, and handing off authentication to Dovecot smtpd_sasl_type = dovecot smtpd_sasl_path = private/auth smtpd_sasl_auth_enable = yes 1,1 Top

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  • OpenGL depth texture wrong

    - by CoffeeandCode
    I have been writing a game engine for a while now and have decided to reconstruct my positions from depth... but how I read the depth seems to be wrong :/ What is wrong in my rendering? How I init my depth texture in the FBO gl::BindTexture(gl::TEXTURE_2D, this->textures[0]); // Depth gl::TexImage2D( gl::TEXTURE_2D, 0, gl::DEPTH32F_STENCIL8, width, height, 0, gl::DEPTH_STENCIL, gl::FLOAT_32_UNSIGNED_INT_24_8_REV, nullptr ); gl::TexParameterf(gl::TEXTURE_2D, gl::TEXTURE_MAG_FILTER, gl::NEAREST); gl::TexParameterf(gl::TEXTURE_2D, gl::TEXTURE_MIN_FILTER, gl::NEAREST); gl::TexParameterf(gl::TEXTURE_2D, gl::TEXTURE_WRAP_S, gl::CLAMP_TO_EDGE); gl::TexParameterf(gl::TEXTURE_2D, gl::TEXTURE_WRAP_T, gl::CLAMP_TO_EDGE); gl::FramebufferTexture2D( gl::FRAMEBUFFER, gl::DEPTH_STENCIL_ATTACHMENT, gl::TEXTURE_2D, this->textures[0], 0 ); Linear depth readings in my shader Vertex #version 150 layout(location = 0) in vec3 position; layout(location = 1) in vec2 uv; out vec2 uv_f; void main(){ uv_f = uv; gl_Position = vec4(position, 1.0); } Fragment (where the issue probably is) #version 150\n uniform sampler2D depth_texture; in vec2 uv_f; out vec4 Screen; void main(){ float n = 0.00001; float f = 100.0; float z = texture(depth_texture, uv_f).x; float linear_depth = (n * z)/(f - z * (f - n)); Screen = vec4(linear_depth); // It ISN'T because I don't separate alpha } When Rendered so gamedev.stackexchange, what's wrong with my rendering/glsl?

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  • Multi-Document TOC showing in wrong order

    - by Jeremy DeStefano
    I had a large document that was having formatting issues, so I split it into 2 files. Chapters 1-7 are in the main doc with the TOC and a second doc has chapters 8-12. I have the following: {TOC \O "1-3" \H \Z \U} {RD \f "MCDPS Training Manual Part2.docx"} The TOC is created and has entries from both documents, however its showing the entries from Chapter 8-11 first and then Chapter 1-7. I've read that it should list them based on page numbers, but its not. Chapter 8 starts at page 121, yet its listing it first. How can I get it to show the TOC from the main doc first and then the RD?

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  • Windows Media Center won't Play MSN Video Player

    - by Chris Spicer
    My install of Windows Media Center won't play MSN Video Player videos. They appear in the main guide, but when I click on them, nothing happens. If I look on the main menu, I don't have any icons for MSN Video player there. People have suggested I try downloading updates, but that makes no difference. I have internet connectivity. My region is set to the UK (which is where I am). If I navigate to the MSN Video Player using Internet Explorer, the videos play fine. The machine is an Acer Revo RL100, running Windows 7 64-bit. Does anyone have a solution for this? Any help would be gratefully received.

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  • mod_rewrite and SEO friendliness

    - by John Doe
    My website has an atypical structure and I'm not sure if this could create problems in the long run, specially for SEO positioning purposes. I have a unique, large PHP script, and I use the Apache module mod_rewrite in the .htaccess file to create friendly URLs, for example: RewriteRule ^$ /index.php?section=Main RewriteRule ^createArticle$ /index.php?section=Main&view=CreateArticle RewriteRule ^configuration$ /index.php?section=Configuration RewriteRule ^article/([0-9]{1,10})$ /index.php?section=Article&view=Default&id=$1 RewriteRule ^deleteArticle/([0-9]{1,10})$ /index.php?section=Article&view=Delete&id=$1 RewriteRule ^reportArticle/([0-9]{1,10})$ /index.php?section=Article&view=Report&id=$1 RewriteRule ^logIn$ /index.php?section=Authentication ... So, www.example.com/index.php?section=Article&view=Default&id=105 would become www.example.com/article/105. The only real physical file is index.php, in which the parameters of the URL queried is processed and the corresponding result is outputted. My question is, do the crawling robots (e.g. Googlebot) recognize these links? Do they index the resulting HTML outputted by index.php with the specified parameters as if it was a actual HTML file? Also, would this become a problem when creating a Sitemap?

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  • Route eth0 to internet traffic and eth1 to local traffic

    - by Romain Caire
    How can I route all my internet traffic on eth0 (everything except 192.168.1.0/24) and route my local traffic through eth1 (192.168.1.0)? Here is my attempt : # Flush ALL THE THINGS. ip route flush table main # Restore the main table. I flushed it because OpenVPN does weird things to it. ip route add 127.0.0.0/8 via 127.0.0.1 dev lo ip route add 0.0.0.0/0 via 164.67.195.1 ip route add 192.168.1.0/24 via 192.168.1.1 ip route flush cache

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  • Splitting Pygame functionality between classes or modules?

    - by sec_goat
    I am attempting to make my pygame application more modular so that different functionalities are split up into different classes and modules. I am having some trouble getting pygame to allow me to draw or load images in secondary classes when the display has been set and pygame.init() has been done in my main class. I have typically used C# and XNA to accomplish this sort of behavior, but this time I need to use python. How do I init pygame in class1, then create an instance of class2 which loads and converts() images. I have tried pygame.init() in class 2 but then it tells me no display mode has been set, when it has been set in class1. I am under the impression i do not wnat to create multiple pygame.displays as that gets problematic I am probably missing something pythonic and simple but I am not sure what. How do I create a Display class, init python and then have other modules do my work like loading images, fonts etc.? here is the simplest version of what I am doing: class1: def __init__(self): self.screen = pygame.display.set_mode((600,400)) self.imageLoader = class2() class2: def __init__(self): self.images = ['list of images'] def load_images(): self.images = os.listdir('./images/') #get all images in the images directory for img in self.images: #read all images in the directory and load them into pygame new_img = pygame.image.load(os.path.join('images', img)).convert() scale_img = pygame.transform.scale(new_img, (pygame.display.Info().current_w, pygame.display.Info().current_h)) self.images.append(scale_img) if __name__ == "__main__": c1 = class1() c1.imageLoader.load_images() Of course when it tries to load an convert the images it tells me pygame has not been initialized, so i throw in a pygame.init() in class2 ( i have heard it is safe to init multiple times) and then the error goes to pygame.error: No video mode has been set

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