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  • Who should map physical keys to abstract keys?

    - by Paul Manta
    How do you bridge the gap between the library's low-level event system and your engine's high-level event system? (I'm not necessarily talking about key events, but also about quit events.) At the top level of my event system, I send out KeyPressedEvents, KeyRelesedEvents and others of this kind. These high-level events only contain the abstract values of the keys (they don't say that Space way pressed, but that the JumpKey was pressed, for example). Whose responsibility should it be to map the "JumpKey" to an actual key on the keyboard?

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  • Trim on encrypted SSD--Urandom first?

    - by cb474
    My understanding (I'm not sure I'm getting this all right) is that if one uses Trim on an encrypted SSD, it defeats some of the security benefits, because the drive will write zeros to empty space (as files are deleted). See: http://www.askubuntu.com/questions/115823/trim-on-an-encrypted-ssd And: http://asalor.blogspot.com/2011/08/trim-dm-crypt-problems.html My question is: From the perspective of the performance of the SSD and the functioning of Trim, would it therefore be better to simply zero out the SSD, before setting up an encrypted system, rather than writing random data to the drive, with urandom, as one usually does? Would this basically leave one with the same level of security anyway? And more importantly, would it better enable the Trim functionality to work as intended, with the encrypted SSD?

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  • Best way to store motion changes to reduce memory

    - by Andrew Simpson
    I am comparing jpeg to jpeg in a constant 'video-stream'. i am using EMGU/OpenCV to compare each pixels at the byte level. There are 3 channels to each image (RGB). I had heard that it is common practice to store only the pixels that have changed between frames as a way of conserving memory space. But, if for instance/example I say EVERY pixel has changed (pls note i am using an exaggerated example to make my point and i would normally discard such large changes) then the resultant bytes saved is 3 times larger than the original jpeg. How can I store such motion changes efficiently? thanks

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  • How to hide bind mounts in nautilus?

    - by Bazon
    Summary: How do I remove folders mounted via bind or bindfs in /etc/fstab from appearing as devices in nautilus left column, the "places" view? detailed: Hello, I mount various directories from my data partition via bind in /etc/fstab in my home directory, eg like this: #using bind: /mnt/sda5/bazon/Musik /home/Bazon/Musik none bind,user 0 0 #or using bindfs bindfs#/mnt/sda5/tobi/Downloads /home/tobi/Downloads fuse user 0 0 (Background: /dev/sda5 mounted to /mnt/sda5 is my old home partition, but I do not want to mount it as a home partition, as I always have at least 2 Linuxes on the computer ...) That works well, but since 12.10 every one of those items is listed in Nautilus in the left column under "Devices". (Where normally USB drives appear, etc.) This is a waste of space (as I have many of such mounts...) and so I would like to have these mounts hidden, just as it was before in 12.04. How can I do that? Thanks!

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  • Trouble with AABB collision response and physics

    - by WCM
    I have been racking my brain trying to figure out a problem I am having with physics and basic AABB collision response. I am fairly close as the physics are mostly right. Gravity feels good and movement is solid. The issue I am running into is that when I land on the test block in my project, I can jump off of it most of the time. If I repeatedly jump in place, I will eventually get stuck one or two pixels below the surface of the test block. If I try to jump, I can become free of the other block, but it will happen again a few jumps later. I feel like I am missing something really obvious with this. I have two functions that support the detection and function to return a vector for the overlap of the two rectangle bounding boxes. I have a single update method that is processing the physics and collision for the entity. I feel like I am missing something very simple, like an ordering of the physics vs. collision response handling. Any thoughts or help can be appreciated. I apologize for the format of the code, tis prototype code mostly. The collision detection function: public static bool Collides(Rectangle source, Rectangle target) { if (source.Right < target.Left || source.Bottom < target.Top || source.Left > target.Right || source.Top > target.Bottom) { return false; } return true; } The overlap function: public static Vector2 GetMinimumTranslation(Rectangle source, Rectangle target) { Vector2 mtd = new Vector2(); Vector2 amin = source.Min(); Vector2 amax = source.Max(); Vector2 bmin = target.Min(); Vector2 bmax = target.Max(); float left = (bmin.X - amax.X); float right = (bmax.X - amin.X); float top = (bmin.Y - amax.Y); float bottom = (bmax.Y - amin.Y); if (left > 0 || right < 0) return Vector2.Zero; if (top > 0 || bottom < 0) return Vector2.Zero; if (Math.Abs(left) < right) mtd.X = left; else mtd.X = right; if (Math.Abs(top) < bottom) mtd.Y = top; else mtd.Y = bottom; // 0 the axis with the largest mtd value. if (Math.Abs(mtd.X) < Math.Abs(mtd.Y)) mtd.Y = 0; else mtd.X = 0; return mtd; } The update routine (gravity = 0.001f, jumpHeight = 0.35f, moveAmount = 0.15f): public void Update(GameTime gameTime) { Acceleration.Y = gravity; Position += new Vector2((float)(movement * moveAmount * gameTime.ElapsedGameTime.TotalMilliseconds), (float)(Velocity.Y * gameTime.ElapsedGameTime.TotalMilliseconds)); Velocity.Y += Acceleration.Y; Vector2 previousPosition = new Vector2((int)Position.X, (int)Position.Y); KeyboardState keyboard = Keyboard.GetState(); movement = 0; if (keyboard.IsKeyDown(Keys.Left)) { movement -= 1; } if (keyboard.IsKeyDown(Keys.Right)) { movement += 1; } if (Position.Y + 16 > GameClass.Instance.GraphicsDevice.Viewport.Height) { Velocity.Y = 0; Position = new Vector2(Position.X, GameClass.Instance.GraphicsDevice.Viewport.Height - 16); IsOnSurface = true; } if (Collision.Collides(BoundingBox, GameClass.Instance.block.BoundingBox)) { Vector2 mtd = Collision.GetMinimumTranslation(BoundingBox, GameClass.Instance.block.BoundingBox); Position += mtd; Velocity.Y = 0; IsOnSurface = true; } if (keyboard.IsKeyDown(Keys.Space) && !previousKeyboard.IsKeyDown(Keys.Space)) { if (IsOnSurface) { Velocity.Y = -jumpHeight; IsOnSurface = false; } } previousKeyboard = keyboard; } This is also a full download to the project. https://www.box.com/s/3rkdtbso3xgfgc2asawy P.S. I know that I could do this with the XNA Platformer Starter Kit algo, but it has some deep flaws that I am going to try to live without. I'd rather go the route of collision response via an overlay function. Thanks for any and all insight!

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  • Ubuntu 12.04 - compiz - make sphere to like like a planet

    - by gotqn
    I have read topics of people that what to style their compiz sphere like a planet and set a background image like space. It definitely very good idea, but I have not been able to find a tutorial of how this is done (only some clips in youtube of people who have done this and a plugin, but it is not known to work work 12.04 version of Ubuntu). I have set my settings of compiz manager, so I have a sphere now, but I need some help with the images that I need to set. Has anyone idea how these pictures should be created and who the compiz will concatenate them?

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  • CW/CCW Rotation of a Vector

    - by user23132
    Considering that I have a vector A, and after an arbitrary rotation I get vector B. I want to use this rotation operation in others vectors as well, but I'm having problems in doing that. My idea do that is to calculate the perpendicular vector C of the plane AB (by calculating AxB). This vector C is the axis that I'll need to rotate. To discover the angle I used the dot product between A and B, the acos of the dot product will return the lowest angle between A and B, the angle ang. The rotation I need to do is then: -rotate *ang*º around the C axis. The problem is that I dont know if this rotation is a CW or CCW rotation, since the cos of the dot product does not give me information of the sign of the angle. There's a tip discover that in 2D ( A.x * B.y - A.y * B.x) that you can use to discover if the vector A is at left/right of vector B. But I dont know how to do this in 3D space. Can anyone help me?

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  • Save to Hard Drive instead of bootable USB

    - by WAM
    I followed the instructions on the Ubuntu website on how to put Ubuntu 12.04 on a USB and make it a bootable USB stick for windows. It worked fine and I can boot up and run Ubuntu, but every time I try to download software or change settings it tries to save it to the USB rather than the hard drive built into the computer. The USB doesn't have enough space so the download fails and in addition it doesn't retain setting changes so when I restart my computer all the settings return to default and anything I saved is gone. Is there any way to change things so that when I download software or change settings Ubuntu will save it to my hard drive instead of the USB?

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  • Sanity checks vs file sizes

    - by Richard Fabian
    In your game assets do you make room for explicit sanity checks, or do you have some generally expected bounds which you assert? I've been thinking about how we compress data and thought that it's much better to have the former, and less of the latter. If your data can exceed your normal valid ranges, but if it does it's an error, then surely that implies you're not compressing the data well enough? What do you do to find out if your data is compressed as far as it can be, and what do you use to ensure your data isn't corrupted and ensure it's an official release? EDIT I'm not interested in sanity checking the file size, but instead, how you manage your sanity checks and whether you arrange the excess size caused by the opportunity to do sanity checks by using explicit extra data, or through allowing the data enough file space (data member size) to be out of valid range and thus able to be checked merely by looking at the asset in memory after loading.

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  • HTML background-size:cover with floating objects

    - by Mikhail
    I have a trivial page with body having an image background, with background-size:cover. I set html { height:100% } to fill up the entire page regardless of the content amount. Up to this point everything worked as expected. I've added a div and set position:absolute; right:0; width:200px; This, again, worked as expected, until I added content. When this div is populated so much that the contents take up more space than the height of the page, the scroll bar appears. Scrolling down reveals that the background image does not actually cover the entire page. This is due to the fact that my div is taller than 100% of the HTML height. How can I address this?

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  • Ubuntu 13.10. Can't access Internet and unable to install anything

    - by Crandacular
    After upgrading to Ubuntu 13.10 I was not able to access the Internet on any program that required it. So I uninstalled Firefox but I could reinstall from the software center so I used the terminal, everything ran smoothly, I told me how much additional space would be used, then it said "Err http://us.archive.ubuntu.com /ubuntu/ saucy/main Firefox i386 24.0+build1-0ubuntu1 Could not resolve 'us.archive.ubuntu.com Failed to fetch http://us.archive.ubuntu.com/ubuntu/pool/main/f/firefox/firefox_24.0+build1-0ubuntu1_i386.deb Could not resolve 'us.archive.ubuntu.com' E: Unable to fetch some archives, maybe run apt-get update or try with --fix-missing?" And with both given possible fixes I also get errors. Please help, it's been like this sense the day the 13.10 update was released

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  • Collision detection in multiplayer games

    - by Bane
    This a followup to my previous question: How to implement physics and AoE spells in an MMO game?. There, we concluded that all physics have to be done on the server, and that I should use cylinders for calculations. Now, how can I check for collision detection on a ground-to-player basis on the server? It's fairly easy if the ground is a flat space, I just check if the player's z coordinate is lower than some value and voila, but, what if the map/ground itself is a model? How do I know where hills are on the server-side? How do I know when object collisions happen? I'm using node.js and socket.io.

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  • CCUserDefault, iOS/Android and game updates

    - by Luke
    My game uses cocos2d-x and will be published on iOS platform first, later on Android. I save a lot of things with CCUserDefault (scores, which level was completed, number of coins taken, etc...). But now I have a big doubt. What will happen when the game will receive its first update? CCUserDefault uses an XML file stored somewhere in the app storage space. This file is created and retained until one uninstalls the app. I am wondering what happens when the app is updated. Will the old XML file be maintained? Because if not, how should I handle app updates (updates in the sense that 2, 3 or more new level packages will be added, but the informations about the old ones, like scores, which level was finished and which not, number of coins, etc., need absolutely not to be lost)?

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  • Is there a weight for html link?

    - by Questions
    I would like to know if there is any weight associated with a html link (its backlink) when google does crawling/indexing. Will 1,2 & 3 be ever considered as a backlink by Google? 1. <a href="xyz.com">1</a> // one character link 2. <a href="xyz.com"> </a> //blank space link 3. <a href="xyz.com">!</a> //special character link 4. <a href="xyz.com">keyword</a> //meaningful word link I hope my question is understandable and guess this is right forum. I don't know to put it in other words. Thanks in advance.

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  • GRUB fatal installation of Ubuntu 11.10 - Dual boot for Win7

    - by zero
    I have win7 installed in my system and I decided to give Ubuntu a try. I formatted my drive as follow : C:\ - For Win7 - 55G D:\ - Data - 40G E:\ - Unallocated space - 55G - This is where the installation of Ubuntu I tried to install with this partition table (All set as logical) /dev/sda6 /boot - 258 mb /dev/sda7 swap - 2000mb /dev/sda8 / /dev/sda9 /home I get this error in the middle of the installation Unable to install GRUB in /dev/sda6 Executing 'grub-install/dev/sda6' failed This is fatal error I followed this article http://www.linuxbsdos.com/2011/05/22/how-to-dual-boot-windows-7-and-ubuntu-11-04/ but it seems not working for Ubuntu 11.10. Am I missing something in the installation? Any feedback will be helpful.

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  • Simple 3D Physics engine as a part of graduation project [on hold]

    - by Eugene Kolesnikov
    I am working on my graduation project and one part of it is to simulate the motion of a rigid body in 3D space. I can use either already written physics engine or to write it myself. It's quite an interesting challenge for me, so I would like to do it myself. I am able to use either C++ or Java for programming (prefer C++). I am using Mac OS X and Debian 7. Could you suggest any guides or tutorials how to do it, can't find it anywhere... More precisely, I need a very simple engine, without collision detection, and many other things that I do not know, I just need to calculate the forces and move my body, depending on the resultant force. If you think that this task is still very difficult or there is no such tutorial, please suggest me some good and simple engine.

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  • Developer Day - Hands-on Oracle 11g Applications Developmen

    - by [email protected]
    Developer Day - Hands-on Oracle 11g Applications DevelopmentSpend a day with us learning the key tools, frameworks, techniques, and best practices for building database-backed applications. Gain hands-on experience developing database-backed applications with innovative and performance-enhancing methods. Meet, learn from, and network with Oracle database application development experts and your peers. Get a chance to win a Flip video camera and Oracle prizes, and enjoy post-event benefits such as advanced lab content downloads.Bring your own laptop (Windows, Linux, or Mac with minimum 2Gb RAM) and take away scripts, labs, and applications*.Space is limited. "Register Now"  for this FREE event. Don't miss your exclusive opportunity to meet with Oracle application development & database experts, win Oracle Trainings, and discuss today's most vital application development topics.Information how to register soon.

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  • Finally found a replacement for my.live.com&hellip;

    - by eddraper
    As I had alluded to before, the transition of http://my.live.com/ to http://my.msn.com/ caused me serious grief. I've been an RSS addict for many, many years and I found the my.live.com UI to be the ultimate RSS reader and gateway to the web. It had been my home page for a long time.  My.msn has a LONG way to go before it matches the elegance and performance of my.live. The site I ended up going with is http://www.netvibes.com/ .   It’s the closest thing I could find that could do four column tiles with a reasonable amount of information density .  I’d still prefer a lot less “chrome” and better use of space, but it’s as close as I’m going to get… One feature I really do like about netvibes, is the pagination feature.  The built in feed reader is also quite nice… All-in-all, I’d recommend netvibes…

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  • wireless driver error after install

    - by James
    after following this command to update wifi drivers:1- Boot into Ubuntu 2- Open a terminal by pressing Ctrl+Alt+T 3- Type in the following (verbatim!) sudo apt-get update && sudo apt-get upgrade press Enter, the command will prompt for your password (the one you use to login into Ubuntu), type it and press Enter. Wait for it to finish updating your system. Now type: sudo apt-get remove bcmwl-kernel-source sudo apt-get install firmware-b43-installer Wait for the command to finish installing the driver, when done restart your computer. i get a message after the first command when installing has done saying not enough space so it aborts! what do i do to fix this

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  • How to get a point to the left/right of a vector

    - by MulletDevil
    I have a position vector of a point in space and a quaternion for it's rotation. What i'm trying to calculate is a point too the left and a point to the right. I have the position and rotation(quaternion) of the red dot. What I want is to get the position of the green dots. I have a float value for the distance I want these points to be. With only the position and rotation is it possible to get a unit direction vector pointing left/right which I can multiply by my float value? Edit: I also know the original direction vector.

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  • The /usr/bin/x11 folder

    - by WrecklessT
    Why does the /usr/bin/x11 folder hold another x11 folder and when you open that === x11 you get another x11 and then another and another??? I did it about 6 times and got frustrated so I have no idea how deep this goes but What is the purpose (or is it a glich?)? Is this eating disk space more than it should? (I was going to delete one or more but thought I better ask first before I end up !fucked ) and finally Is it just me and I am going crazy maybe the pills are wearing off or maybe they are kicking in.. I am not sure but an answer would help. I can see no reason why this should be happening at all.

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  • Few questions about Thunderbird in Ubuntu 11.10

    - by Darwell
    I am happy with Ubuntu choice to replace Evolution with Thunderbird. However, I am having some issues with it. 1. What do you use to make Thunderbird minimize (and disappear from the launcher) when closing it? It should still be running (and give me notifications of new emails) but do not bother me on Launcher or in the list of windows, because I need free space. I tried using FireTray extension, it works quite okay, but it's buggy - sometimes there are two instances of Thunderbird open when using it and also, Thunderbird's global menu disappears after some time of using the extension. 2. Is there a plan to integrate Thunderbird's calendars into Date indicator in Ubuntu? I'd like to see my events when I have clicked on the time. Thanks.

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  • SOA Suite 11g: Unable to start domain (Error occurred during initialization of VM)

    - by Chris Tomkins
    If you have recently installed SOA Suite, created a domain and then tried to start it only to find it fails with the error: Error occurred during initialization of VM Could not reserve enough space for object heap Could not create the Java virtual machine. the solution is to edit the file <domain home>\bin\setSOADomainEnv.cmd/sh (depending on your platform) and modify the line: set DEFAULT_MEM_ARGS=-Xms512m -Xmx1024m to something like: set DEFAULT_MEM_ARGS=-Xms512m -Xmx768m Save the file and then try to start your domain again. Everything should now work at least it does on the Dell Latitude 630 laptop with 4Gb RAM that I have. Technorati Tags: soa suite,11g,java,troubleshooting,problems,domain

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  • Asking about deleted partition at boot

    - by Shawn Mitchell
    I have Ubuntu installed through Wubi. I also had another partition on my computer to try out the dev preview of Windows 8 aptly named Windows_8. After I was done playing, I deleted the Windows 8 partition and added the extra space back to my Win7/Wubi partition. Now every time I boot into Ubuntu, it tells me that it can't mount the partition and asks me if I want to recover or skip it. Is there a way to get Ubuntu to forget about this partition so I can skip this extra step in my boot? Thanks

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  • URL hex characters in .htaccess

    - by Steve
    There is an old page with a space in the filename, and this is no longer found on the website. So I need to redirect this page to another page using a 301 redirect in .htaccess. If I place the filename directly into .htaccess (Bouquets%20%26%20Loose.html), the redirect does not work. If I escape the % sign like this (Bouquets\%20\%26\%20Loose.html), the redirect still does not work. How do I get this redirect to work in .htaccess? Thanks.

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