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  • How can I derive force vectors from velocity vectors?

    - by PixelRouter
    I'm making a 2d shooter ala Geometry Wars. I've got my own simple physics at work driving the background grid and all my entities. To move anything in the world I apply a Vector2d force to it. The 'engine' calculates the resulting acceleration and therefore the velocity. I am trying to port some code I found which implements the classic 'Boids' flocking algorithm, but the code I have works by calculating the Boids' velocities directly, so If i use it as is, it bypasses my physics engine. How I can translate the velocity vectors into force vectors that I can apply to the Boids and which will result in the proper velocities via my physics engine.

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  • How to make a scrolling background?

    - by Liamh101
    I'm making a Shooter game like "1943" and "Jamestown". I was wondering how I would make the background scroll up to simulate moving forward. I would also like it to scroll slightly to the left and right when the player reaches the sides of the screen. Finally, how would I make this efficient? I was thinking about using a animated GIF or to make a looping BitMap. Please could someone help me out. (I am Using Visual Basic 2010) Thanks!

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  • Where to generate data in an Entity-Component System?

    - by Mark Mandel
    So I'm making a small game where I generate 2D landscape using perlin noise when the game first loads. I've got it working in a OO way, but want to move over to an ES architecure, and I'm just struggling to work out the right place for the code that does the generation to go? In OO world, I have a World object which gets passes a coordinate value that is used as the seed for the perlin noise, and generates all the points for the land mass when the world is created. I'm thinking I need a World component with a coordinate field on it - that's an easy part. From there - is it right for a component to generate data when it's first initialised (or is that too OO?)? Or should a System be doing that instead, when the game first starts? Or... some other solution I'm not aware of? Thanks in advance for any guidance.

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  • Test if char is '0'-'9' [migrated]

    - by Chris Okyen
    My Java code is // if the first character is not 0-9 if( (((input.substring(0,0)).compareTo("1")) < 0 || (((input.substring(0,0)).compareTo("9")) < 0)); { System.out.println("Error: The first digit of the temperature is not 1-9. Force Exiting Program. "); System.exit(1); // exit the program } But it slips through even with input like '1123' or '912' or '222', and gives this error message. Whether I have it 0 for first and < 0 for the second, or 0 and 0, or < 0 and < 0, or even < o and 0... How come?

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  • Looking to create a website ... need assistance on what technologies to use!

    - by rsala004
    First off, My group and I don't have any experience with databases or anything of that sort, only programming (not web-programming), so this post is just me wondering what things I should start researching and possibly some referral to a hosting company. The abstract idea is to have a list of things, each categorized, and each item with user-submitted reviews (made by users who are signed up with the website). Would absolutely everything be stored on a SQL database? (the long text reviews for example) Does anyone have any suggestions on some 'web frameworks' we could use to jumpstart us? What should our absolute first step be? (I was thinking about first designing the basic database? so we have something to work around...?) Should we worry about which host we choose right now, any recommendations? (would it be a trivial task to switch hosts in the future?) Thanks again, any help is appreciated!

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  • Output the total number of String Characters [migrated]

    - by Programmerwannabe
    My Question is what method should I use if I wanted to get the total number of characters a user inputs? without using arrays, i tried using .length() but it did not return all characters say from the first and lastname, it only returned the first name. Here's an example of my code. (Please dont laugh im really new in programming :) ) System.out.print("Enter your first and last name: "); String yourName = keyboard.next(); System.out.println("Your name has a total of " + yourName.length() + " numbers"); what happened was if i enter say "Neo Matrix" it would only return 3. I appreciate any help. thank you!

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  • Simulating a sine wave/oscillating pattern for enemies

    - by Sun
    I'm creating a simple top down shooter, right now I have an enemy which simply follows the player. I'd like to change things up and have the enemies move towards the player but in a wave like motion. I have looked at some similar questions like this but they don't take into account for the Y changing. How can I simulate a wave like pattern for my enemies whilst they are homing into their target. Edit: Sample code In my update method I have the following: Vector2 trackingPos = position - target; trackingPos.Normalize(); position -= trackingPos * elaspedTime * speed;

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  • Implementing hitbox polygon

    - by Delusional Logic
    I'm creating a shooter, it's still very early, but i'm implementing some polygon hitboxes. So far i have created a polygon class, and i'm looking into how i can hook it onto my player. I'm trying to stay away from having a Tick() function in my polygon class, and I would rather not update the position every tick (it would clutter up my tick functions). At the same time I would really like to have the positions in there somehow (it has a drawing function, and i will be using it for hit detection) How would i go about implementing this polygon object into my entities?

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  • How to start working in a team on a project? [closed]

    - by Adio
    Ok, for the first time in my life I am going to work in a team. The problem is that all the team members including me are junior developers and for all of us this is the first time we are working in a team. The problem is that we do not know how to start the project. We know a little about scrum and agile development, we have our user stories in place and our created project - which does not have even one piece of code - and now we are stuck and don't know how and what to do? All scrum books talk about scrum development but lack of the details like how to start. How my team will know what object I am using? How we will push the first piece of code and what it will be? Any help will be great. Books, articles, advice, or anything.

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  • Managing shots of the player

    - by Bitbridge
    I'm currently developing a 2D Jump'n'Run and the situation is the following: The player has different weapons he can collect and is then able to shoot the weapon's projectiles (laser, rockets, whatever). In my previous game (space shooter) I just had a manager class for all the weapon-shots, it stored them in a container and then updates and draws every single one. When the "shoot-event" occurred, the "ProjectileManager" was notified and it added the wanted projectile. The input for player action is handled in the player-class, so the player would have to know the manager to call the function of the manager. I also have a collisionManager, that checks for collisions between, for example, enemies and the projectiles and then notifies these objects. However, I somehow have the feeling, that I shouldn't use this approach and that there might be a better way to handle this. I know, the question is a bit vague, I'm pretty much just looking for input and ideas to improve my design.

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  • What are good design practices when working with Entity Framework

    - by AD
    This will apply mostly for an asp.net application where the data is not accessed via soa. Meaning that you get access to the objects loaded from the framework, not Transfer Objects, although some recommendation still apply. This is a community post, so please add to it as you see fit. Applies to: Entity Framework 1.0 shipped with Visual Studio 2008 sp1. Why pick EF in the first place? Considering it is a young technology with plenty of problems (see below), it may be a hard sell to get on the EF bandwagon for your project. However, it is the technology Microsoft is pushing (at the expense of Linq2Sql, which is a subset of EF). In addition, you may not be satisfied with NHibernate or other solutions out there. Whatever the reasons, there are people out there (including me) working with EF and life is not bad.make you think. EF and inheritance The first big subject is inheritance. EF does support mapping for inherited classes that are persisted in 2 ways: table per class and table the hierarchy. The modeling is easy and there are no programming issues with that part. (The following applies to table per class model as I don't have experience with table per hierarchy, which is, anyway, limited.) The real problem comes when you are trying to run queries that include one or many objects that are part of an inheritance tree: the generated sql is incredibly awful, takes a long time to get parsed by the EF and takes a long time to execute as well. This is a real show stopper. Enough that EF should probably not be used with inheritance or as little as possible. Here is an example of how bad it was. My EF model had ~30 classes, ~10 of which were part of an inheritance tree. On running a query to get one item from the Base class, something as simple as Base.Get(id), the generated SQL was over 50,000 characters. Then when you are trying to return some Associations, it degenerates even more, going as far as throwing SQL exceptions about not being able to query more than 256 tables at once. Ok, this is bad, EF concept is to allow you to create your object structure without (or with as little as possible) consideration on the actual database implementation of your table. It completely fails at this. So, recommendations? Avoid inheritance if you can, the performance will be so much better. Use it sparingly where you have to. In my opinion, this makes EF a glorified sql-generation tool for querying, but there are still advantages to using it. And ways to implement mechanism that are similar to inheritance. Bypassing inheritance with Interfaces First thing to know with trying to get some kind of inheritance going with EF is that you cannot assign a non-EF-modeled class a base class. Don't even try it, it will get overwritten by the modeler. So what to do? You can use interfaces to enforce that classes implement some functionality. For example here is a IEntity interface that allow you to define Associations between EF entities where you don't know at design time what the type of the entity would be. public enum EntityTypes{ Unknown = -1, Dog = 0, Cat } public interface IEntity { int EntityID { get; } string Name { get; } Type EntityType { get; } } public partial class Dog : IEntity { // implement EntityID and Name which could actually be fields // from your EF model Type EntityType{ get{ return EntityTypes.Dog; } } } Using this IEntity, you can then work with undefined associations in other classes // lets take a class that you defined in your model. // that class has a mapping to the columns: PetID, PetType public partial class Person { public IEntity GetPet() { return IEntityController.Get(PetID,PetType); } } which makes use of some extension functions: public class IEntityController { static public IEntity Get(int id, EntityTypes type) { switch (type) { case EntityTypes.Dog: return Dog.Get(id); case EntityTypes.Cat: return Cat.Get(id); default: throw new Exception("Invalid EntityType"); } } } Not as neat as having plain inheritance, particularly considering you have to store the PetType in an extra database field, but considering the performance gains, I would not look back. It also cannot model one-to-many, many-to-many relationship, but with creative uses of 'Union' it could be made to work. Finally, it creates the side effet of loading data in a property/function of the object, which you need to be careful about. Using a clear naming convention like GetXYZ() helps in that regards. Compiled Queries Entity Framework performance is not as good as direct database access with ADO (obviously) or Linq2SQL. There are ways to improve it however, one of which is compiling your queries. The performance of a compiled query is similar to Linq2Sql. What is a compiled query? It is simply a query for which you tell the framework to keep the parsed tree in memory so it doesn't need to be regenerated the next time you run it. So the next run, you will save the time it takes to parse the tree. Do not discount that as it is a very costly operation that gets even worse with more complex queries. There are 2 ways to compile a query: creating an ObjectQuery with EntitySQL and using CompiledQuery.Compile() function. (Note that by using an EntityDataSource in your page, you will in fact be using ObjectQuery with EntitySQL, so that gets compiled and cached). An aside here in case you don't know what EntitySQL is. It is a string-based way of writing queries against the EF. Here is an example: "select value dog from Entities.DogSet as dog where dog.ID = @ID". The syntax is pretty similar to SQL syntax. You can also do pretty complex object manipulation, which is well explained [here][1]. Ok, so here is how to do it using ObjectQuery< string query = "select value dog " + "from Entities.DogSet as dog " + "where dog.ID = @ID"; ObjectQuery<Dog> oQuery = new ObjectQuery<Dog>(query, EntityContext.Instance)); oQuery.Parameters.Add(new ObjectParameter("ID", id)); oQuery.EnablePlanCaching = true; return oQuery.FirstOrDefault(); The first time you run this query, the framework will generate the expression tree and keep it in memory. So the next time it gets executed, you will save on that costly step. In that example EnablePlanCaching = true, which is unnecessary since that is the default option. The other way to compile a query for later use is the CompiledQuery.Compile method. This uses a delegate: static readonly Func<Entities, int, Dog> query_GetDog = CompiledQuery.Compile<Entities, int, Dog>((ctx, id) => ctx.DogSet.FirstOrDefault(it => it.ID == id)); or using linq static readonly Func<Entities, int, Dog> query_GetDog = CompiledQuery.Compile<Entities, int, Dog>((ctx, id) => (from dog in ctx.DogSet where dog.ID == id select dog).FirstOrDefault()); to call the query: query_GetDog.Invoke( YourContext, id ); The advantage of CompiledQuery is that the syntax of your query is checked at compile time, where as EntitySQL is not. However, there are other consideration... Includes Lets say you want to have the data for the dog owner to be returned by the query to avoid making 2 calls to the database. Easy to do, right? EntitySQL string query = "select value dog " + "from Entities.DogSet as dog " + "where dog.ID = @ID"; ObjectQuery<Dog> oQuery = new ObjectQuery<Dog>(query, EntityContext.Instance)).Include("Owner"); oQuery.Parameters.Add(new ObjectParameter("ID", id)); oQuery.EnablePlanCaching = true; return oQuery.FirstOrDefault(); CompiledQuery static readonly Func<Entities, int, Dog> query_GetDog = CompiledQuery.Compile<Entities, int, Dog>((ctx, id) => (from dog in ctx.DogSet.Include("Owner") where dog.ID == id select dog).FirstOrDefault()); Now, what if you want to have the Include parametrized? What I mean is that you want to have a single Get() function that is called from different pages that care about different relationships for the dog. One cares about the Owner, another about his FavoriteFood, another about his FavotireToy and so on. Basicly, you want to tell the query which associations to load. It is easy to do with EntitySQL public Dog Get(int id, string include) { string query = "select value dog " + "from Entities.DogSet as dog " + "where dog.ID = @ID"; ObjectQuery<Dog> oQuery = new ObjectQuery<Dog>(query, EntityContext.Instance)) .IncludeMany(include); oQuery.Parameters.Add(new ObjectParameter("ID", id)); oQuery.EnablePlanCaching = true; return oQuery.FirstOrDefault(); } The include simply uses the passed string. Easy enough. Note that it is possible to improve on the Include(string) function (that accepts only a single path) with an IncludeMany(string) that will let you pass a string of comma-separated associations to load. Look further in the extension section for this function. If we try to do it with CompiledQuery however, we run into numerous problems: The obvious static readonly Func<Entities, int, string, Dog> query_GetDog = CompiledQuery.Compile<Entities, int, string, Dog>((ctx, id, include) => (from dog in ctx.DogSet.Include(include) where dog.ID == id select dog).FirstOrDefault()); will choke when called with: query_GetDog.Invoke( YourContext, id, "Owner,FavoriteFood" ); Because, as mentionned above, Include() only wants to see a single path in the string and here we are giving it 2: "Owner" and "FavoriteFood" (which is not to be confused with "Owner.FavoriteFood"!). Then, let's use IncludeMany(), which is an extension function static readonly Func<Entities, int, string, Dog> query_GetDog = CompiledQuery.Compile<Entities, int, string, Dog>((ctx, id, include) => (from dog in ctx.DogSet.IncludeMany(include) where dog.ID == id select dog).FirstOrDefault()); Wrong again, this time it is because the EF cannot parse IncludeMany because it is not part of the functions that is recognizes: it is an extension. Ok, so you want to pass an arbitrary number of paths to your function and Includes() only takes a single one. What to do? You could decide that you will never ever need more than, say 20 Includes, and pass each separated strings in a struct to CompiledQuery. But now the query looks like this: from dog in ctx.DogSet.Include(include1).Include(include2).Include(include3) .Include(include4).Include(include5).Include(include6) .[...].Include(include19).Include(include20) where dog.ID == id select dog which is awful as well. Ok, then, but wait a minute. Can't we return an ObjectQuery< with CompiledQuery? Then set the includes on that? Well, that what I would have thought so as well: static readonly Func<Entities, int, ObjectQuery<Dog>> query_GetDog = CompiledQuery.Compile<Entities, int, string, ObjectQuery<Dog>>((ctx, id) => (ObjectQuery<Dog>)(from dog in ctx.DogSet where dog.ID == id select dog)); public Dog GetDog( int id, string include ) { ObjectQuery<Dog> oQuery = query_GetDog(id); oQuery = oQuery.IncludeMany(include); return oQuery.FirstOrDefault; } That should have worked, except that when you call IncludeMany (or Include, Where, OrderBy...) you invalidate the cached compiled query because it is an entirely new one now! So, the expression tree needs to be reparsed and you get that performance hit again. So what is the solution? You simply cannot use CompiledQueries with parametrized Includes. Use EntitySQL instead. This doesn't mean that there aren't uses for CompiledQueries. It is great for localized queries that will always be called in the same context. Ideally CompiledQuery should always be used because the syntax is checked at compile time, but due to limitation, that's not possible. An example of use would be: you may want to have a page that queries which two dogs have the same favorite food, which is a bit narrow for a BusinessLayer function, so you put it in your page and know exactly what type of includes are required. Passing more than 3 parameters to a CompiledQuery Func is limited to 5 parameters, of which the last one is the return type and the first one is your Entities object from the model. So that leaves you with 3 parameters. A pitance, but it can be improved on very easily. public struct MyParams { public string param1; public int param2; public DateTime param3; } static readonly Func<Entities, MyParams, IEnumerable<Dog>> query_GetDog = CompiledQuery.Compile<Entities, MyParams, IEnumerable<Dog>>((ctx, myParams) => from dog in ctx.DogSet where dog.Age == myParams.param2 && dog.Name == myParams.param1 and dog.BirthDate > myParams.param3 select dog); public List<Dog> GetSomeDogs( int age, string Name, DateTime birthDate ) { MyParams myParams = new MyParams(); myParams.param1 = name; myParams.param2 = age; myParams.param3 = birthDate; return query_GetDog(YourContext,myParams).ToList(); } Return Types (this does not apply to EntitySQL queries as they aren't compiled at the same time during execution as the CompiledQuery method) Working with Linq, you usually don't force the execution of the query until the very last moment, in case some other functions downstream wants to change the query in some way: static readonly Func<Entities, int, string, IEnumerable<Dog>> query_GetDog = CompiledQuery.Compile<Entities, int, string, IEnumerable<Dog>>((ctx, age, name) => from dog in ctx.DogSet where dog.Age == age && dog.Name == name select dog); public IEnumerable<Dog> GetSomeDogs( int age, string name ) { return query_GetDog(YourContext,age,name); } public void DataBindStuff() { IEnumerable<Dog> dogs = GetSomeDogs(4,"Bud"); // but I want the dogs ordered by BirthDate gridView.DataSource = dogs.OrderBy( it => it.BirthDate ); } What is going to happen here? By still playing with the original ObjectQuery (that is the actual return type of the Linq statement, which implements IEnumerable), it will invalidate the compiled query and be force to re-parse. So, the rule of thumb is to return a List< of objects instead. static readonly Func<Entities, int, string, IEnumerable<Dog>> query_GetDog = CompiledQuery.Compile<Entities, int, string, IEnumerable<Dog>>((ctx, age, name) => from dog in ctx.DogSet where dog.Age == age && dog.Name == name select dog); public List<Dog> GetSomeDogs( int age, string name ) { return query_GetDog(YourContext,age,name).ToList(); //<== change here } public void DataBindStuff() { List<Dog> dogs = GetSomeDogs(4,"Bud"); // but I want the dogs ordered by BirthDate gridView.DataSource = dogs.OrderBy( it => it.BirthDate ); } When you call ToList(), the query gets executed as per the compiled query and then, later, the OrderBy is executed against the objects in memory. It may be a little bit slower, but I'm not even sure. One sure thing is that you have no worries about mis-handling the ObjectQuery and invalidating the compiled query plan. Once again, that is not a blanket statement. ToList() is a defensive programming trick, but if you have a valid reason not to use ToList(), go ahead. There are many cases in which you would want to refine the query before executing it. Performance What is the performance impact of compiling a query? It can actually be fairly large. A rule of thumb is that compiling and caching the query for reuse takes at least double the time of simply executing it without caching. For complex queries (read inherirante), I have seen upwards to 10 seconds. So, the first time a pre-compiled query gets called, you get a performance hit. After that first hit, performance is noticeably better than the same non-pre-compiled query. Practically the same as Linq2Sql When you load a page with pre-compiled queries the first time you will get a hit. It will load in maybe 5-15 seconds (obviously more than one pre-compiled queries will end up being called), while subsequent loads will take less than 300ms. Dramatic difference, and it is up to you to decide if it is ok for your first user to take a hit or you want a script to call your pages to force a compilation of the queries. Can this query be cached? { Dog dog = from dog in YourContext.DogSet where dog.ID == id select dog; } No, ad-hoc Linq queries are not cached and you will incur the cost of generating the tree every single time you call it. Parametrized Queries Most search capabilities involve heavily parametrized queries. There are even libraries available that will let you build a parametrized query out of lamba expressions. The problem is that you cannot use pre-compiled queries with those. One way around that is to map out all the possible criteria in the query and flag which one you want to use: public struct MyParams { public string name; public bool checkName; public int age; public bool checkAge; } static readonly Func<Entities, MyParams, IEnumerable<Dog>> query_GetDog = CompiledQuery.Compile<Entities, MyParams, IEnumerable<Dog>>((ctx, myParams) => from dog in ctx.DogSet where (myParams.checkAge == true && dog.Age == myParams.age) && (myParams.checkName == true && dog.Name == myParams.name ) select dog); protected List<Dog> GetSomeDogs() { MyParams myParams = new MyParams(); myParams.name = "Bud"; myParams.checkName = true; myParams.age = 0; myParams.checkAge = false; return query_GetDog(YourContext,myParams).ToList(); } The advantage here is that you get all the benifits of a pre-compiled quert. The disadvantages are that you most likely will end up with a where clause that is pretty difficult to maintain, that you will incur a bigger penalty for pre-compiling the query and that each query you run is not as efficient as it could be (particularly with joins thrown in). Another way is to build an EntitySQL query piece by piece, like we all did with SQL. protected List<Dod> GetSomeDogs( string name, int age) { string query = "select value dog from Entities.DogSet where 1 = 1 "; if( !String.IsNullOrEmpty(name) ) query = query + " and dog.Name == @Name "; if( age > 0 ) query = query + " and dog.Age == @Age "; ObjectQuery<Dog> oQuery = new ObjectQuery<Dog>( query, YourContext ); if( !String.IsNullOrEmpty(name) ) oQuery.Parameters.Add( new ObjectParameter( "Name", name ) ); if( age > 0 ) oQuery.Parameters.Add( new ObjectParameter( "Age", age ) ); return oQuery.ToList(); } Here the problems are: - there is no syntax checking during compilation - each different combination of parameters generate a different query which will need to be pre-compiled when it is first run. In this case, there are only 4 different possible queries (no params, age-only, name-only and both params), but you can see that there can be way more with a normal world search. - Noone likes to concatenate strings! Another option is to query a large subset of the data and then narrow it down in memory. This is particularly useful if you are working with a definite subset of the data, like all the dogs in a city. You know there are a lot but you also know there aren't that many... so your CityDog search page can load all the dogs for the city in memory, which is a single pre-compiled query and then refine the results protected List<Dod> GetSomeDogs( string name, int age, string city) { string query = "select value dog from Entities.DogSet where dog.Owner.Address.City == @City "; ObjectQuery<Dog> oQuery = new ObjectQuery<Dog>( query, YourContext ); oQuery.Parameters.Add( new ObjectParameter( "City", city ) ); List<Dog> dogs = oQuery.ToList(); if( !String.IsNullOrEmpty(name) ) dogs = dogs.Where( it => it.Name == name ); if( age > 0 ) dogs = dogs.Where( it => it.Age == age ); return dogs; } It is particularly useful when you start displaying all the data then allow for filtering. Problems: - Could lead to serious data transfer if you are not careful about your subset. - You can only filter on the data that you returned. It means that if you don't return the Dog.Owner association, you will not be able to filter on the Dog.Owner.Name So what is the best solution? There isn't any. You need to pick the solution that works best for you and your problem: - Use lambda-based query building when you don't care about pre-compiling your queries. - Use fully-defined pre-compiled Linq query when your object structure is not too complex. - Use EntitySQL/string concatenation when the structure could be complex and when the possible number of different resulting queries are small (which means fewer pre-compilation hits). - Use in-memory filtering when you are working with a smallish subset of the data or when you had to fetch all of the data on the data at first anyway (if the performance is fine with all the data, then filtering in memory will not cause any time to be spent in the db). Singleton access The best way to deal with your context and entities accross all your pages is to use the singleton pattern: public sealed class YourContext { private const string instanceKey = "On3GoModelKey"; YourContext(){} public static YourEntities Instance { get { HttpContext context = HttpContext.Current; if( context == null ) return Nested.instance; if (context.Items[instanceKey] == null) { On3GoEntities entity = new On3GoEntities(); context.Items[instanceKey] = entity; } return (YourEntities)context.Items[instanceKey]; } } class Nested { // Explicit static constructor to tell C# compiler // not to mark type as beforefieldinit static Nested() { } internal static readonly YourEntities instance = new YourEntities(); } } NoTracking, is it worth it? When executing a query, you can tell the framework to track the objects it will return or not. What does it mean? With tracking enabled (the default option), the framework will track what is going on with the object (has it been modified? Created? Deleted?) and will also link objects together, when further queries are made from the database, which is what is of interest here. For example, lets assume that Dog with ID == 2 has an owner which ID == 10. Dog dog = (from dog in YourContext.DogSet where dog.ID == 2 select dog).FirstOrDefault(); //dog.OwnerReference.IsLoaded == false; Person owner = (from o in YourContext.PersonSet where o.ID == 10 select dog).FirstOrDefault(); //dog.OwnerReference.IsLoaded == true; If we were to do the same with no tracking, the result would be different. ObjectQuery<Dog> oDogQuery = (ObjectQuery<Dog>) (from dog in YourContext.DogSet where dog.ID == 2 select dog); oDogQuery.MergeOption = MergeOption.NoTracking; Dog dog = oDogQuery.FirstOrDefault(); //dog.OwnerReference.IsLoaded == false; ObjectQuery<Person> oPersonQuery = (ObjectQuery<Person>) (from o in YourContext.PersonSet where o.ID == 10 select o); oPersonQuery.MergeOption = MergeOption.NoTracking; Owner owner = oPersonQuery.FirstOrDefault(); //dog.OwnerReference.IsLoaded == false; Tracking is very useful and in a perfect world without performance issue, it would always be on. But in this world, there is a price for it, in terms of performance. So, should you use NoTracking to speed things up? It depends on what you are planning to use the data for. Is there any chance that the data your query with NoTracking can be used to make update/insert/delete in the database? If so, don't use NoTracking because associations are not tracked and will causes exceptions to be thrown. In a page where there are absolutly no updates to the database, you can use NoTracking. Mixing tracking and NoTracking is possible, but it requires you to be extra careful with updates/inserts/deletes. The problem is that if you mix then you risk having the framework trying to Attach() a NoTracking object to the context where another copy of the same object exist with tracking on. Basicly, what I am saying is that Dog dog1 = (from dog in YourContext.DogSet where dog.ID == 2).FirstOrDefault(); ObjectQuery<Dog> oDogQuery = (ObjectQuery<Dog>) (from dog in YourContext.DogSet where dog.ID == 2 select dog); oDogQuery.MergeOption = MergeOption.NoTracking; Dog dog2 = oDogQuery.FirstOrDefault(); dog1 and dog2 are 2 different objects, one tracked and one not. Using the detached object in an update/insert will force an Attach() that will say "Wait a minute, I do already have an object here with the same database key. Fail". And when you Attach() one object, all of its hierarchy gets attached as well, causing problems everywhere. Be extra careful. How much faster is it with NoTracking It depends on the queries. Some are much more succeptible to tracking than other. I don't have a fast an easy rule for it, but it helps. So I should use NoTracking everywhere then? Not exactly. There are some advantages to tracking object. The first one is that the object is cached, so subsequent call for that object will not hit the database. That cache is only valid for the lifetime of the YourEntities object, which, if you use the singleton code above, is the same as the page lifetime. One page request == one YourEntity object. So for multiple calls for the same object, it will load only once per page request. (Other caching mechanism could extend that). What happens when you are using NoTracking and try to load the same object multiple times? The database will be queried each time, so there is an impact there. How often do/should you call for the same object during a single page request? As little as possible of course, but it does happens. Also remember the piece above about having the associations connected automatically for your? You don't have that with NoTracking, so if you load your data in multiple batches, you will not have a link to between them: ObjectQuery<Dog> oDogQuery = (ObjectQuery<Dog>)(from dog in YourContext.DogSet select dog); oDogQuery.MergeOption = MergeOption.NoTracking; List<Dog> dogs = oDogQuery.ToList(); ObjectQuery<Person> oPersonQuery = (ObjectQuery<Person>)(from o in YourContext.PersonSet select o); oPersonQuery.MergeOption = MergeOption.NoTracking; List<Person> owners = oPersonQuery.ToList(); In this case, no dog will have its .Owner property set. Some things to keep in mind when you are trying to optimize the performance. No lazy loading, what am I to do? This can be seen as a blessing in disguise. Of course it is annoying to load everything manually. However, it decreases the number of calls to the db and forces you to think about when you should load data. The more you can load in one database call the better. That was always true, but it is enforced now with this 'feature' of EF. Of course, you can call if( !ObjectReference.IsLoaded ) ObjectReference.Load(); if you want to, but a better practice is to force the framework to load the objects you know you will need in one shot. This is where the discussion about parametrized Includes begins to make sense. Lets say you have you Dog object public class Dog { public Dog Get(int id) { return YourContext.DogSet.FirstOrDefault(it => it.ID == id ); } } This is the type of function you work with all the time. It gets called from all over the place and once you have that Dog object, you will do very different things to it in different functions. First, it should be pre-compiled, because you will call that very often. Second, each different pages will want to have access to a different subset of the Dog data. Some will want the Owner, some the FavoriteToy, etc. Of course, you could call Load() for each reference you need anytime you need one. But that will generate a call to the database each time. Bad idea. So instead, each page will ask for the data it wants to see when it first request for the Dog object: static public Dog Get(int id) { return GetDog(entity,"");} static public Dog Get(int id, string includePath) { string query = "select value o " + " from YourEntities.DogSet as o " +

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  • how to tackle this combinatorial algorithm problem

    - by Andrew Bullock
    I have N people who must each take T exams. Each exam takes "some" time, e.g. 30 min (no such thing as finishing early). Exams must be performed in front of an examiner. I need to schedule each person to take each exam in front of an examiner within an overall time period, using the minimum number of examiners for the minimum amount of time (i.e. no examiners idle) There are the following restrictions: No person can be in 2 places at once each person must take each exam once noone should be examined by the same examiner twice I realise that an optimal solution is probably NP-Complete, and that I'm probably best off using a genetic algorithm to obtain a best estimate (similar to this? http://stackoverflow.com/questions/184195/seating-plan-software-recommendations-does-such-a-beast-even-exist). I'm comfortable with how genetic algorithms work, what i'm struggling with is how to model the problem programatically such that i CAN manipulate the parameters genetically.. If each exam took the same amount of time, then i'd divide the time period up into these lengths, and simply create a matrix of time slots vs examiners and drop the candidates in. However because the times of each test are not necessarily the same, i'm a bit lost on how to approach this. currently im doing this: make a list of all "tests" which need to take place, between every candidate and exam start with as many examiners as there are tests repeatedly loop over all examiners, for each one: find an unscheduled test which is eligible for the examiner (based on the restrictions) continue until all tests that can be scheduled, are if there are any unscheduled tests, increment the number of examiners and start again. i'm looking for better suggestions on how to approach this, as it feels rather crude currently.

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  • NHibernate SubclassMap gives DuplicateMappingException

    - by stiank81
    I'm using NHibernate to handle my database - with Fluent configuration. I'm not using Automappings. All mappings are written explicitly, and everything is working just fine. Now I wanted to add my first mapping to a subclass, using the SubclassMap, and I run into problems. With the simplest possible setup an Nhibernate DuplicateMappingException is thrown, saying that the subclass is mapped more than once: NHibernate.MappingException : Could not compile the mapping document: (XmlDocument) ---- NHibernate.DuplicateMappingException : Duplicate class/entity mapping MyNamespace.SubPerson I get this with my simple classes written for testing: public class Person { public int Id { get; set; } public string Name { get; set; } } public class SubPerson : Person { public string Foo { get; set; } } With the following mappings: public class PersonMapping : ClassMap<Person> { public PersonMapping() { Not.LazyLoad(); Id(c => c.Id); Map(c => c.Name); } } public class SubPersonMapping : SubclassMap<SubPerson> { public SubPersonMapping() { Not.LazyLoad(); Map(m => m.Foo); } } Any idea why this is happening? If there were automappings involved I guess it might have been caused by the automappings adding a mapping too, but there should be no automapping. I create my database specifying a fluent mapping: private static ISession CreateSession() { var cfg = Fluently.Configure(). Database(SQLiteConfiguration.Standard.ShowSql().UsingFile("unit_test.db")). Mappings(m => m.FluentMappings.AddFromAssemblyOf<SomeClassInTheAssemblyContainingAllMappings>()); var sessionSource = new SessionSource(cfg.BuildConfiguration().Properties, new TestModel()); var session = sessionSource.CreateSession(); _sessionSource.BuildSchema(session); return session; } Again; note that this only happens with SubclassMap. ClassMap's are working just fine!

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  • How would you solve this graph theory handshake problem in python?

    - by Zachary Burt
    I graduated college last year with a degree in Psychology, but I also took a lot of math for fun. I recently got the book "Introductory Graph Theory" by Gary Chartrand to brush up on my math and have some fun. Here is an exercise from the book that I'm finding particularly befuddling: Suppose you and your husband attended a party with three other married couples. Several handshakes took place. No one shook hands with himself (or herself) or with his (or her) spouse, and no one shook hands with the same person more than once. After all the handshaking was completed, suppose you asked each person, including your husband, how many hands he or she had shaken. Each person gave a different answer. a) How many hands did you shake? b) How many hands did your husband shake? Now, I've been reasoning about this for a while, and trying to draw sample graphs that could illustrate a solution, but I'm coming up empty-handed. My logic is this: there are 8 different vertices in the graph, and 7 of them have different degrees. The values for the degrees must therefore be 0, 1, 2, 3, 4, 5, 6, and x. The # of degrees for one married couple is (0, 6). Since all graphs have an even number of odd vertices, x must be either 5, 3, or 1. What's your solution to this problem? And, if you could solve it in python, how would you do it? (python is fun.) Cheers.

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  • How would you solve this graph theory handshake problem in python?

    - by Zachary Burt
    I graduated college last year with a degree in Psychology, but I also took a lot of math for fun. I recently got the book "Introductory Graph Theory" by Gary Chartrand to brush up on my math and have some fun. Here is an exercise from the book that I'm finding particularly befuddling: Suppose you and your husband attended a party with three other married couples. Several handshakes took place. No one shook hands with himself (or herself) or with his (or her) spouse, and no one shook hands with the same person more than once. After all the handshaking was completed, suppose you asked each person, including your husband, how many hands he or she had shaken. Each person gave a different answer. a) How many hands did you shake? b) How many hands did your husband shake? Now, I've been reasoning about this for a while, and trying to draw sample graphs that could illustrate a solution, but I'm coming up empty-handed. My logic is this: there are 8 different vertices in the graph, and 7 of them have different degrees. The values for the degrees must therefore be 0, 1, 2, 3, 4, 5, 6, and x. The # of degrees for one married couple is (0, 6). Since all graphs have an even number of odd vertices, x must be either 5, 3, or 1. What's your solution to this problem? And, if you could solve it in python, how would you do it? (python is fun.) Cheers.

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  • Achieving NHibernate Nested Transactions Behavior

    - by jfneis
    Hi all, I'm trying to achieve some kind of nested transaction behavior using NHibernate's transaction control and FlushMode options, but things got a little bit confusing after too much reading, so any confirmation about the facts I list below will be very usefull. What I want is to open one big transaction that splits in little transactions. Imagine the following scenario: TX1 opens a TX and inserts a Person's record; TX2 opens a TX and updates this Person's name to P2; TX2 commits; TX3 opens a TX and updates this Person's name to P3; TX3 rollbacks; TX1 commits; I'd like to see NH sending the INSERT and the TX2 UPDATE to the database, just ignoring what TX3, as it was rolled back. I tried to use FlushMode = Never and only flushing the session after the proper Begins/Commits/Rollbacks have been demanded, but NH always update the database with the object's final state, independent of commits and rollbacks. Is that normal? Does NH really ignores transactional control when working with FlushMode = Never? I've also tried to use FlushMode = Commit and openning the nested transactions, but I discovered that, because ADO.NET, the nested transactions are, actually, always the same transaction. Note that I'm not trying to achieve a "all or nothing" behavior. I'm looking more to a savepoint way of working. Is there a way to do that (savepoints) with NH? Thank you in advance. Filipe

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  • How to keep relative position of WPF elements on background image

    - by Masterfu
    Hi folks, I am new to WPF, so the answer to the following question might be obvious, however it isn't to me. I need to display an image where users can set markers on (As an example: You might want to mark a person's face on a photograph with a rectangle), however the markers need to keep their relative position when scaling the image. Currently I am doing this by using a Canvas and setting an ImageBrush as Background. This displays the image and I can add elements like a Label (as replacement for a rectangle) on top of the image. But when I set a label like this, it's position is absolute and so when the underlying picture is scaled (because the user drags the window larger) the Label stays at it's absolute position (say, 100,100) instead of moving to the new position that keeps it "in sync" with the underlying image. To cut the matter short: When I set a marker on a person's eye, it shouldn't be on the person's ear after scaling the window. Any suggestions on how to do that in WPF? Maybe Canvas is the wrong approach in the first place? I could keep a collection of markers in code and recalculate their position every time the window gets resized, but I hope there is a way to let WPF do that work for me :-) I am interested in hearing your opinions on this. Thanks

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  • Contact-to-hire from the perspective of the headhunter agency?

    - by jamieb
    I operate a small IT consulting firm. One of my clients has expressed an interest in having an ASP.Net programmer on-site at their location for a six-month contract, with an option to hire. I've never really operated my company as a body shop (renting out talent for the long term) and an unfamiliar with how to price my quote. Assume I were to bring on a new developer as a 1099'ed contractor and then contract that person out to my client for the duration of the project. If I'm billing my client $X per hour for this developer's time, what should I be compensating this developer? $X/2 per hour? What's the typical ratio? If the client decides to hire this person at the end of the contract, what should I be compensated? Is it a flat finders fee, or maybe a function of the developer's annual salary? Would there be any advantage to actually hiring the person as a 1040'd employee rather than a 1099 contractor even if I can't offer him benefits? I know other body shops (like Robert Half) do this and never understood why.

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  • maps, iterators, and complex structs - STL errors

    - by Austin Hyde
    So, I have two structs: struct coordinate { float x; float y; } struct person { int id; coordinate location; } and a function operating on coordinates: float distance(const coordinate& c1, const coordinate& c2); In my main method, I have the following code: map<int,person> people; // populate people map<int,map<float,int> > distance_map; map<int,person>::iterator it1,it2; for (it1=people.begin(); it1!=people.end(); ++it1) { for (it2=people.begin(); it2!=people.end(); ++it2) { float d = distance(it1->second.location,it2->second.location); distance_map[it1->first][d] = it2->first; } } However, I get the following error upon build: stl_iterator_base_types.h: In instantiation of ‘std::iterator_traits<coordinate>’: stl_iterator_base_types.h:129: error: no type named ‘iterator_category’ in ‘struct coordinate’ stl_iterator_base_types.h:130: error: no type named ‘value_type’ in ‘struct coordinate’ stl_iterator_base_types.h:131: error: no type named ‘difference_type’ in ‘struct coordinate’ stl_iterator_base_types.h:132: error: no type named ‘pointer’ in ‘struct coordinate’ stl_iterator_base_types.h:133: error: no type named ‘reference’ in ‘struct coordinate’ And it blames it on the line: float d = distance(it1->second.location,it2->second.location); Why does the STL complain about my code?

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  • ASP.Net MVC 3 Full Name In DropDownList

    - by tgriffiths
    I am getting a bit confused with this and need a little help please. I am developing a ASP.Net MVC 3 Web application using Entity Framework 4.1. I have a DropDownList on one of my Razor Views, and I wish to display a list of Full Names, for example Tom Jones Michael Jackson James Brown In my Controller I retrieve a List of User Objects, then select the FirstName and LastName of each User, and pass the data to a SelectList. List<User> Requesters = _userService.GetAllUsersByTypeIDOrgID(46, user.organisationID.Value).ToList(); var RequesterNames = from r in Requesters let person = new { UserID = r.userID, FullName = new { r.firstName, r.lastName } } orderby person.FullName ascending select person; viewModel.RequestersList = new SelectList(RequesterNames, "UserID", "FullName"); return View(viewModel); In my Razor View I have the following @Html.DropDownListFor(model => model.requesterID, Model.RequestersList, "Select", new { @class = "inpt_a"}) @Html.ValidationMessageFor(model => model.requesterID) However, when I run the code I get the following error At least one object must implement IComparable. I feel as if I am going about this the wrong way, so could someone please help with this? Thanks.

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  • FluentNHibernate Overrides: UseOverridesFromAssemblyOf non-generic version

    - by ThiagoAlves
    Hi, I have a repository class that inherits from a generic implementation: public namespace RepositoryImplementation { public class PersonRepository : Web.Generics.GenericNHibernateRepository<Person> } The generic repository implementation uses Fluent NHibernate conventions. They're working fine. One of those conventions is that all properties are not nullable. Now I need to define that specific properties may be nullable outside the conventions. Fluent NHibernate has an interesting override mechanism: public namespace RepositoryImplementation { public class PersonMappingOverride : IAutoMappingOverride<Person> { public void Override(FluentNHibernate.Automapping.AutoMapping<Funcionario> mapping) { mapping.Map(x => x.PhoneNumber).Nullable(); } } } Now I need to register the override class into Fluent NHibernate. I have the following code in the Web.Generics.GenericNHibernateRepository generic class: AutoMap.AssemblyOf<Person>() .Where(type => type.Namespace == "Entities") .UseOverridesFromAssemblyOf<PersonMappingOverride>(); The problem is: UseOverridesFromAssemblyOf is a generic method, and I can't do something like that: .UseOverridesFromAssemblyOf<PersonMappingOverride>(); Because that would cause a circular reference. I don't want the generic repository to know the either repository or the mapping override class, because they vary from project to project. I see another solution: in the GenericNHibernateRepository class I can do this.GetType() and get the repository implementation type (e.g.: PersonRepository). However I can't call UseOverridesFromAssemblyOf() passing a type. Is there another way to configure overrides in FluentNHibernate? If not, how could I call UseOverridesFromAssemblyOf<T> without making the generic repository depend upon the repository implementation or the mapping override class? (Source: http://wiki.fluentnhibernate.org/Auto_mapping#Overrides)

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  • Can Django admin handle a one-to-many relationship via related_name?

    - by Mat
    The Django admin happily supports many-to-one and many-to-many relationships through an HTML <SELECT> form field, allowing selection of one or many options respectively. There's even a nice Javascript filter_horizontal widget to help. I'm trying to do the same from the one-to-many side through related_name. I don't see how it's much different from many-to-many as far as displaying it in the form is concerned, I just need a multi-select SELECT list. But I cannot simply add the related_name value to my ModelAdmin-derived field list. Does Django support one-to-many fields in this way? My Django model something like this (contrived to simplify the example): class Person(models.Model): ... manager = models.ForeignKey('self', related_name='staff', null=True, blank=True, ) From the Person admin page, I can easily get a <SELECT> list showing all possible staff to choose this person's manager from. I also want to display a multiple-selection <SELECT> list of all the manager's staff. I don't want to use inlines, as I don't want to edit the subordinates details; I do want to be able to add/remove people from the list. (I'm trying to use django-ajax-selects to replace the SELECT widget, but that's by-the-by.)

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  • PHP XML Strategy: Parsing DOM to fill "Bean"

    - by Mike
    I have a question concerning a good strategy on how to fill a data "bean" with data inside an xml file. The bean might look like this: class Person { var $id; var $forename = ""; var $surname = ""; var $bio = new Biography(); } class Biography { var $url = ""; var $id; } the xml subtree containing the info might look like this: <root> <!-- some more parent elements before node(s) of interest --> <person> <name pre="forename"> Foo </name> <name pre="surname"> Bar </name> <id> 1254 </id> <biography> <url> http://www.someurl.com </url> <id> 5488 </id> </biography> </person> </root> At the moment, I have one approach using DOMDocument. A method iterates over the entries and fills the bean by "remembering" the last node. I think thats not a good approach. What I have in mind is something like preconstructing some xpath expression(s) and then iterate over the subtrees/nodeLists. Return an array containing the beans as defined above eventually. However, it seems not to be possible reusing a subtree /DOMNode as DOMXPath constructor parameter. Has anyone of you encountered such a problem?

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  • How do I DRY up my CouchDB views?

    - by James A. Rosen
    What can I do to share code among views in CouchDB? Example 1 -- utility methods Jesse Hallett has some good utility methods, including function dot(attr) { return function(obj) { return obj[attr]; } } Array.prototype.map = function(func) { var i, r = [], for (i = 0; i < this.length; i += 1) { r[i] = func(this[i]); } return r; }; ... Where can I put this code so every view can access it? Example 2 -- constants Similarly for constants I use in my application. Where do I put MyApp = { A_CONSTANT = "..."; ANOTHER_CONSTANT = "..."; }; Example 3 -- filter of a filter: What if I want a one view that filters by "is this a rich person?": function(doc) { if (doc.type == 'person' && doc.net_worth > 1000000) { emit(doc.id, doc); } } and another that indexes by last name: function(doc) { if (doc.last_name) { emit(doc.last_name, doc); } } How can I combine them into a "rich people by last name" view? I sort of want the equivalent of the Ruby my_array.select { |x| x.person? }.select { |x| x.net_worth > 1,000,000 }.map { |x| [x.last_name, x] } How can I be DRYer?

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  • accepts_nested_attributes_for and nested_form plugin

    - by Denis
    Hi folks, I've the following code in a _form.html.haml partial, it's used for new and edit actions. (fyi I use the Ryan Bates' plugin nested_form) .fields - f.fields_for :transportations do |builder| = builder.collection_select :person_id, @people, :id, :name, {:multiple => true} = builder.link_to_remove 'effacer' = f.link_to_add "ajouter", :transportations works fine for the new action... for the edit action, as explain in the doc, I've to add the :id of already existing associations, so, I've to add something like = builder.hidden_field :id, ?the value? if ?.new_record? How can I get the value? Here is the doc of accepts_nested_attributes_for for reference (source: http://github.com/rails/rails/blob/master/activerecord/lib/active_record/nested_attributes.rb#L332) # Assigns the given attributes to the collection association. # # Hashes with an <tt>:id</tt> value matching an existing associated record # will update that record. Hashes without an <tt>:id</tt> value will build # a new record for the association. Hashes with a matching <tt>:id</tt> # value and a <tt>:_destroy</tt> key set to a truthy value will mark the # matched record for destruction. # # For example: # # assign_nested_attributes_for_collection_association(:people, { # '1' => { :id => '1', :name => 'Peter' }, # '2' => { :name => 'John' }, # '3' => { :id => '2', :_destroy => true } # }) # # Will update the name of the Person with ID 1, build a new associated # person with the name `John', and mark the associatied Person with ID 2 # for destruction. # # Also accepts an Array of attribute hashes: # # assign_nested_attributes_for_collection_association(:people, [ # { :id => '1', :name => 'Peter' }, # { :name => 'John' }, # { :id => '2', :_destroy => true } # ]) Thanks for your help.

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