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  • SQL – Download NuoDB and Qualify for FREE Amazon Gift Cards

    - by Pinal Dave
    July has been a fantastic month and Team NuoDB has really appreciated the active participation of the SQLAuthority.com active reader base. Earlier we had launched two contests with NuoDB and both of them are very much appreciated by readers. There are constant demands of more contests and team NuoDB is very much excited to support more contests. Here are the details to constests ran earlier: What ACID stands in the Database? – Contest to Win 24 Amazon Gift Cards and Joes 2 Pros 2012 Kit What is the latest Version of NuoDB? – A Quick Contest to Get Amazon Gift Cards Based on the earlier successful contests, the kind folks at NuoDB decided that they will support one more round of the giveaways to SQLAuthority.com contests. However, please note that this month’s contest will end in next 48 hours. You have to take part before July 31st, 2013 11:59:00 PM PST. Here is the quick contest: You just have to go and download NuoDB. The first 10 people who will download the NuoDB will get Amzon USD 10 cards. Remaining everyone will be entered into a lucky draw of Amazon Gift cards of USD 50. Winners will be announced in next 24 hours. To eligible for this contest, please download NuoDB before July 31st, 2013 11:59:00 PM PST. Bonus Round: If you have entered in the contest above, you can also enter to win latest Beginning SSRS Joes 2 Pros book. You just have to leave a comment over here with the note about how many different platform NuoDB supports. Here are few of the blog post I wrote earlier on that subject: Part 1 – Install NuoDB in 90 Seconds Part 2 – Manage NuoDB Installation Part 3 – Explore NuoDB Database Part 4 – Migrate from SQL Server to NuoDB Part 5 - NuoDB and Third Party Explorer – SQuirreL SQL Client, SQL Workbench/J and DbVisualizer Reference: Pinal Dave (http://blog.sqlauthority.com) Filed under: PostADay, SQL, SQL Authority, SQL Download, SQL Query, SQL Server, SQL Tips and Tricks, T SQL

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  • SQL SERVER – A Cool Trick – Restoring the Default SQL Server Management Studio – SSMS

    - by pinaldave
    “I do not know where my windows went!” “I just closed my object explorer and now I cannot find it.” “How do I get my original windows layout back in SQL Server Management Studio?” “How do I get the window which was there in left side back again?” Since last 2-3 years, every single day I receive more than 5 emails on SSMS and its layout. For the beginners it is very common to get confused when they attempt to change SQL Server Management Studio’s windows layout. They often change the layout and are not able to get the original layout back. Often people do not change the layout whole of their life, leading to uncomfortable feeling when they go to another’s computer where the windows are differently placed. Today’s blog post is dedicated all the beginners in SQL Server. It is extremely simple to reset the SSMS layout to default layout. The default layout involves 2 major things 1) Object Explorer on left side 2) Query Windows on right side (80% screen estate). Personally I am so used to this as well that if there is any other changes in the same, I do not enjoy working on the environment. Well, the solution to rest the SSMS layout is very simple. One can do it in split seconds.  To restore the default configuration, on the Window menu, click Reset Window Layout. Have you ever used this feature? Do you feel uncomfortable when SSMS layout is not in default state? How do you address this situation? Reference: Pinal Dave (http://blog.sqlauthority.com) Filed under: PostADay, SQL, SQL Authority, SQL Query, SQL Server, SQL Server Management Studio, SQL Tips and Tricks, T SQL, Technology

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  • Constant game speed independent of variable FPS in OpenGL with GLUT?

    - by Nazgulled
    I've been reading Koen Witters detailed article about different game loop solutions but I'm having some problems implementing the last one with GLUT, which is the recommended one. After reading a couple of articles, tutorials and code from other people on how to achieve a constant game speed, I think that what I currently have implemented (I'll post the code below) is what Koen Witters called Game Speed dependent on Variable FPS, the second on his article. First, through my searching experience, there's a couple of people that probably have the knowledge to help out on this but don't know what GLUT is and I'm going to try and explain (feel free to correct me) the relevant functions for my problem of this OpenGL toolkit. Skip this section if you know what GLUT is and how to play with it. GLUT Toolkit: GLUT is an OpenGL toolkit and helps with common tasks in OpenGL. The glutDisplayFunc(renderScene) takes a pointer to a renderScene() function callback, which will be responsible for rendering everything. The renderScene() function will only be called once after the callback registration. The glutTimerFunc(TIMER_MILLISECONDS, processAnimationTimer, 0) takes the number of milliseconds to pass before calling the callback processAnimationTimer(). The last argument is just a value to pass to the timer callback. The processAnimationTimer() will not be called each TIMER_MILLISECONDS but just once. The glutPostRedisplay() function requests GLUT to render a new frame so we need call this every time we change something in the scene. The glutIdleFunc(renderScene) could be used to register a callback to renderScene() (this does not make glutDisplayFunc() irrelevant) but this function should be avoided because the idle callback is continuously called when events are not being received, increasing the CPU load. The glutGet(GLUT_ELAPSED_TIME) function returns the number of milliseconds since glutInit was called (or first call to glutGet(GLUT_ELAPSED_TIME)). That's the timer we have with GLUT. I know there are better alternatives for high resolution timers, but let's keep with this one for now. I think this is enough information on how GLUT renders frames so people that didn't know about it could also pitch in this question to try and help if they fell like it. Current Implementation: Now, I'm not sure I have correctly implemented the second solution proposed by Koen, Game Speed dependent on Variable FPS. The relevant code for that goes like this: #define TICKS_PER_SECOND 30 #define MOVEMENT_SPEED 2.0f const int TIMER_MILLISECONDS = 1000 / TICKS_PER_SECOND; int previousTime; int currentTime; int elapsedTime; void renderScene(void) { (...) // Setup the camera position and looking point SceneCamera.LookAt(); // Do all drawing below... (...) } void processAnimationTimer(int value) { // setups the timer to be called again glutTimerFunc(TIMER_MILLISECONDS, processAnimationTimer, 0); // Get the time when the previous frame was rendered previousTime = currentTime; // Get the current time (in milliseconds) and calculate the elapsed time currentTime = glutGet(GLUT_ELAPSED_TIME); elapsedTime = currentTime - previousTime; /* Multiply the camera direction vector by constant speed then by the elapsed time (in seconds) and then move the camera */ SceneCamera.Move(cameraDirection * MOVEMENT_SPEED * (elapsedTime / 1000.0f)); // Requests to render a new frame (this will call my renderScene() once) glutPostRedisplay(); } void main(int argc, char **argv) { glutInit(&argc, argv); (...) glutDisplayFunc(renderScene); (...) // Setup the timer to be called one first time glutTimerFunc(TIMER_MILLISECONDS, processAnimationTimer, 0); // Read the current time since glutInit was called currentTime = glutGet(GLUT_ELAPSED_TIME); glutMainLoop(); } This implementation doesn't fell right. It works in the sense that helps the game speed to be constant dependent on the FPS. So that moving from point A to point B takes the same time no matter the high/low framerate. However, I believe I'm limiting the game framerate with this approach. Each frame will only be rendered when the time callback is called, that means the framerate will be roughly around TICKS_PER_SECOND frames per second. This doesn't feel right, you shouldn't limit your powerful hardware, it's wrong. It's my understanding though, that I still need to calculate the elapsedTime. Just because I'm telling GLUT to call the timer callback every TIMER_MILLISECONDS, it doesn't mean it will always do that on time. I'm not sure how can I fix this and to be completely honest, I have no idea what is the game loop in GLUT, you know, the while( game_is_running ) loop in Koen's article. But it's my understanding that GLUT is event-driven and that game loop starts when I call glutMainLoop() (which never returns), yes? I thought I could register an idle callback with glutIdleFunc() and use that as replacement of glutTimerFunc(), only rendering when necessary (instead of all the time as usual) but when I tested this with an empty callback (like void gameLoop() {}) and it was basically doing nothing, only a black screen, the CPU spiked to 25% and remained there until I killed the game and it went back to normal. So I don't think that's the path to follow. Using glutTimerFunc() is definitely not a good approach to perform all movements/animations based on that, as I'm limiting my game to a constant FPS, not cool. Or maybe I'm using it wrong and my implementation is not right? How exactly can I have a constant game speed with variable FPS? More exactly, how do I correctly implement Koen's Constant Game Speed with Maximum FPS solution (the fourth one on his article) with GLUT? Maybe this is not possible at all with GLUT? If not, what are my alternatives? What is the best approach to this problem (constant game speed) with GLUT? I originally posted this question on Stack Overflow before being pointed out about this site. The following is a different approach I tried after creating the question in SO, so I'm posting it here too. Another Approach: I've been experimenting and here's what I was able to achieve now. Instead of calculating the elapsed time on a timed function (which limits my game's framerate) I'm now doing it in renderScene(). Whenever changes to the scene happen I call glutPostRedisplay() (ie: camera moving, some object animation, etc...) which will make a call to renderScene(). I can use the elapsed time in this function to move my camera for instance. My code has now turned into this: int previousTime; int currentTime; int elapsedTime; void renderScene(void) { (...) // Setup the camera position and looking point SceneCamera.LookAt(); // Do all drawing below... (...) } void renderScene(void) { (...) // Get the time when the previous frame was rendered previousTime = currentTime; // Get the current time (in milliseconds) and calculate the elapsed time currentTime = glutGet(GLUT_ELAPSED_TIME); elapsedTime = currentTime - previousTime; /* Multiply the camera direction vector by constant speed then by the elapsed time (in seconds) and then move the camera */ SceneCamera.Move(cameraDirection * MOVEMENT_SPEED * (elapsedTime / 1000.0f)); // Setup the camera position and looking point SceneCamera.LookAt(); // All drawing code goes inside this function drawCompleteScene(); glutSwapBuffers(); /* Redraw the frame ONLY if the user is moving the camera (similar code will be needed to redraw the frame for other events) */ if(!IsTupleEmpty(cameraDirection)) { glutPostRedisplay(); } } void main(int argc, char **argv) { glutInit(&argc, argv); (...) glutDisplayFunc(renderScene); (...) currentTime = glutGet(GLUT_ELAPSED_TIME); glutMainLoop(); } Conclusion, it's working, or so it seems. If I don't move the camera, the CPU usage is low, nothing is being rendered (for testing purposes I only have a grid extending for 4000.0f, while zFar is set to 1000.0f). When I start moving the camera the scene starts redrawing itself. If I keep pressing the move keys, the CPU usage will increase; this is normal behavior. It drops back when I stop moving. Unless I'm missing something, it seems like a good approach for now. I did find this interesting article on iDevGames and this implementation is probably affected by the problem described on that article. What's your thoughts on that? Please note that I'm just doing this for fun, I have no intentions of creating some game to distribute or something like that, not in the near future at least. If I did, I would probably go with something else besides GLUT. But since I'm using GLUT, and other than the problem described on iDevGames, do you think this latest implementation is sufficient for GLUT? The only real issue I can think of right now is that I'll need to keep calling glutPostRedisplay() every time the scene changes something and keep calling it until there's nothing new to redraw. A little complexity added to the code for a better cause, I think. What do you think?

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  • See the Lord of the Rings Epic from the Perspective of Mordor [eBook]

    - by ETC
    Much like the wildly popular book “Wicked” mixed up the good/bad dichotomy in the Wizard of Oz, “The Last Ring-Bearer” shows us the Mordor’s take on the Lord of the Rings. The work of a Russian paleontologist, Kirill Yeskov, “The Last Ring-Bearer” frames the conflict in the Lord of the Rings from the perspective of the citizens of Mordor. Salon magazine offers this summary, as part of their larger review: In Yeskov’s retelling, the wizard Gandalf is a war-monger intent on crushing the scientific and technological initiative of Mordor and its southern allies because science “destroys the harmony of the world and dries up the souls of men!” He’s in cahoots with the elves, who aim to become “masters of the world,” and turn Middle-earth into a “bad copy” of their magical homeland across the sea. Barad-dur, also known as the Dark Tower and Sauron’s citadel, is, by contrast, described as “that amazing city of alchemists and poets, mechanics and astronomers, philosophers and physicians, the heart of the only civilization in Middle-earth to bet on rational knowledge and bravely pitch its barely adolescent technology against ancient magic.” Hit up the link below to grab a PDF of the official English translation of Yeskov’s work. The Last Ring-Bearer [via Salon] Latest Features How-To Geek ETC How To Make Hundreds of Complex Photo Edits in Seconds With Photoshop Actions How to Enable User-Specific Wireless Networks in Windows 7 How to Use Google Chrome as Your Default PDF Reader (the Easy Way) How To Remove People and Objects From Photographs In Photoshop Ask How-To Geek: How Can I Monitor My Bandwidth Usage? Internet Explorer 9 RC Now Available: Here’s the Most Interesting New Stuff Lucky Kid Gets Playable Angry Birds Cake [Video] See the Lord of the Rings Epic from the Perspective of Mordor [eBook] Smart Taskbar Is a Thumb Friendly Android Task Launcher Comix is an Awesome Comics Archive Viewer for Linux Get the MakeUseOf eBook Guide to Speeding Up Windows for Free Need Tech Support? Call the Star Wars Help Desk! [Video Classic]

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  • Laptop drains of quickly with battery

    - by Shyam
    I am a user since years in ubuntu and I have not come across this problem with ubuntu till date. My battery drains off immediately after I unplug my AC power. The options I tried: 1) checked the battery state with : cat /proc/acpi/battery/BAT0/state present: yes capacity state: ok charging state: charged present rate: 0 mA remaining capacity: 392 mAh present voltage: 12476 mV Initially it was showing charging state: charging after 5mins it started displaying as charged. ! Based on that if I remove my AC Power it shows low battery notification. 2) When I run acpi : acpi -b Battery 0: Unknown, 9% The battery state shows as unknown. But initially when we plug-in to AC adapter acpi -b Battery 0: Charging, 9%, 13:04:00 until charged 3) When the check the same with : upower -i /org/freedesktop/UPower/devices/battery_BAT0 native-path: /sys/devices/LNXSYSTM:00/device:00/PNP0A08:00/device:02/PNP0C09:00/PNP0C0A:00/power_supply/BAT0 vendor: HP power supply: yes updated: Thu Nov 1 16:06:40 2012 (20 seconds ago) has history: yes has statistics: yes battery present: yes rechargeable: yes state: charging energy: 4.2336 Wh energy-empty: 0 Wh energy-full: 33.1128 Wh energy-full-design: 33.1128 Wh energy-rate: 5.6052 W voltage: 12.474 V time to full: 5.2 hours percentage: 12.7854% capacity: 100% technology: lithium-ion Is the power stats output, It says 5hrs to charge completely, If I charge it even more than 5hrs and unplug the AC power, It again cribs stating LOW BATTERY !! The same thing does not happen with Windows7. Any suggestions/ help will be greatly appreciated.

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  • Have You Ever Wondered How Your Operating System Got Its Name?

    - by Justin Garrison
    Have you ever wondered what “XP” stands for or where “Ubuntu” comes from? Some operating systems get their names from obvious places, but others need some explaining. Read on to find out where your favorite OS got its name. We’ve rounded up the most popular and well-known operating systems, as well as a few lesser-known ones—if you know of another operating system with an interesting story behind its name, make sure to teach your fellow readers in the comments. Latest Features How-To Geek ETC Have You Ever Wondered How Your Operating System Got Its Name? Should You Delete Windows 7 Service Pack Backup Files to Save Space? What Can Super Mario Teach Us About Graphics Technology? Windows 7 Service Pack 1 is Released: But Should You Install It? How To Make Hundreds of Complex Photo Edits in Seconds With Photoshop Actions How to Enable User-Specific Wireless Networks in Windows 7 Dim an Overly Bright Alarm Clock with a Binder Divider Preliminary List of Keyboard Shortcuts for Unity Now Available Bring a Touch of the Wild West to Your Desktop with the Rango Theme for Windows 7 Manage Your Favorite Social Accounts in Chrome and Iron with Seesmic E.T. II – Extinction [Fake Movie Sequel Video] Remastered King’s Quest Games Offer Classic Gaming on Modern Machines

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  • Data Networks Visualized via Light Paintings [Video]

    - by ETC
    All around you are wireless data networks: cellular networks, Wi-Fi networks, a world of wireless communication. Check out this awesome video of network signals mapped over a cityscape. What would happen if you made a device that allowed you to map signal strength onto film? In the following video electronics tinkerers craft an LED meter and use it to paint onto long exposure photographs with phenomenal results. Immaterials: light painting Wi-Fi [via Make] Latest Features How-To Geek ETC Learn To Adjust Contrast Like a Pro in Photoshop, GIMP, and Paint.NET Have You Ever Wondered How Your Operating System Got Its Name? Should You Delete Windows 7 Service Pack Backup Files to Save Space? What Can Super Mario Teach Us About Graphics Technology? Windows 7 Service Pack 1 is Released: But Should You Install It? How To Make Hundreds of Complex Photo Edits in Seconds With Photoshop Actions Add a “Textmate Style” Lightweight Text Editor with Dropbox Syncing to Chrome and Iron Is the Forcefield Really On or Not? [Star Wars Parody Video] Google Updates Picasa Web Albums; Emphasis on Sharing and Showcasing Uwall.tv Turns YouTube into a Video Jukebox Early Morning Sunrise at the Beach Wallpaper Data Networks Visualized via Light Paintings [Video]

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  • How To Change Window Transparency in Windows 7 with a Hotkey

    - by YatriTrivedi
    Linux has a lot of eye-candy because of Compiz, my favorite of which is the window opacity plugin. Using a short AutoHotKey script, you can add that same functionality to Windows 7. I used this AHK script as a basis for changing opacity. It uses a single hotkey to change the active window’s transparency by 25% each time until it resets to 0. I wanted functionality similar to Compiz, so I modified the script to use the mouse wheel and shortened the increments to get more variety. Just hold down the Windows key and scroll down to see through the window. This decreases opacity and makes windows more transparent. Latest Features How-To Geek ETC Learn To Adjust Contrast Like a Pro in Photoshop, GIMP, and Paint.NET Have You Ever Wondered How Your Operating System Got Its Name? Should You Delete Windows 7 Service Pack Backup Files to Save Space? What Can Super Mario Teach Us About Graphics Technology? Windows 7 Service Pack 1 is Released: But Should You Install It? How To Make Hundreds of Complex Photo Edits in Seconds With Photoshop Actions Hack Apart a Highlighter to Create UV-Reactive Flowers [Science] Add a “Textmate Style” Lightweight Text Editor with Dropbox Syncing to Chrome and Iron Is the Forcefield Really On or Not? [Star Wars Parody Video] Google Updates Picasa Web Albums; Emphasis on Sharing and Showcasing Uwall.tv Turns YouTube into a Video Jukebox Early Morning Sunrise at the Beach Wallpaper

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  • Ubuntu 12.04 problem with E160 huawei - can't detect the device and freezing system

    - by Matt
    I have just installed 12.04 and plugged in E160 and nothing happened - modem doesn't mount. I have found this solution : Ubuntu does not mount some Huawei devices due to bugs, problems etc. See if these work: 1st option: Connect the USB modem. After 10 seconds, type this in a terminal window: lsusb The output will be like this: Bus 005 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 004 Device 004: ID 12d1:140b Huawei Technologies Co., Ltd. Bus 004 Device 002: ID 413c:3016 Dell Computer Corp. Optical 5-Button Wheel Mouse Bus 004 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 003 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 002 Device 005: ID 0b97:7762 O2 Micro, Inc. Oz776 SmartCard Reader Bus 002 Device 004: ID 413c:8103 Dell Computer Corp. Wireless 350 Bluetooth Bus 002 Device 003: ID 0b97:7761 O2 Micro, Inc. Oz776 1.1 Hub Bus 002 Device 002: ID 413c:a005 Dell Computer Corp. Internal 2.0 Hub Bus 002 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 001 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub The device is a Huawei modem, so let's look at the output. The relevant entry is: Bus 004 Device 004: ID 12d1:140b Huawei Technologies Co., Ltd Hence, you must type: sudo modprobe usbserial vendor=0x12d1 product=0x140b 2nd option Download usb-modeswitch and usb-modeswitch-data packages from packages.ubuntu.com. Install them through the command: sudo dpkg -i usb-modeswitch*.deb 3rd option Try a combination of both. but with no result. The modem is still not detected. I've tried to add a new connection but the system can't see my device in setup dialogue. Also I have noticed that when I open eg. terminal and try to type sth, the system freezes for a while.. Thanks for help!

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  • Can't boot Windows Xp after intalling Ubuntu 12.04

    - by Omul Neted
    Here's the situation. I installed Ubuntu using the along side option. Everything went ok. When I restarted I went strait to Ubuntu and it worked beautifully. When I restarted and tried to enter windows, the loading screen appeared, and after 3 -4 seconds it restarted again. No error, no cursor waiting, no nothing. I looked on the internet for help and found several resources. I tried first lilo since it seemes that many people had they're issues solved with it. After lilo neither ubuntu nor Windows would start. I installed and used bootinfoscript. The RESULTS.txt can be seen below https://www.dropbox.com/sh/r3luoa672qe73uq/Mob13HhNiB After that I looked at Boot-Repair I did as instructed here Can't boot XP after Ubuntu Installation, how to fix? ,meaning I redid the mbr of my Ubuntu install using a generic mbr. with no success. The results of boot-repair are in the first link. Now when I restart my computer I don't even get the windows loading screen, just Missing operating system Missing operation system Operating system not found that's it. I did not use the fixboot or fixmbr option because I don't have a windows cd cabable of seeing my hdd drivers. The usual XP windows setup tells me that I have no hdd. Please help, I don't know what to to next. This is my first time with Ubuntu or any Linux OS.

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  • Introducing NFakeMail

    - by João Angelo
    Ever had to resort to custom code to control emails sent by an application during integration and/or system testing? If you answered yes then you should definitely continue reading. NFakeMail makes it easier for developers to do integration/system testing on software that sends emails by providing a fake SMTP server. You’ll no longer have to manually validate the email sending process. It’s developed in C# and IronPython and targets the .NET 4.0 framework. With NFakeMail you can easily automate the testing of components that rely on sending mails while doing its job. Let’s take a look at some sample code, we start with a simple class containing a method that sends emails. class Notifier { public void Notify() { using (var smtpClient = new SmtpClient("localhost", 10025)) { smtpClient.Send("[email protected]", "[email protected]", "S1", "."); smtpClient.Send("[email protected]", "[email protected]", "S2", ".."); } } } Then to automate the tests for this method we only need to the following: [Test] public void Notify_T001() { using (var server = new FakeSmtpServer(10025)) { new Notifier().Notify(); // Verifies two messages are received in the next five seconds var messages = server.WaitForMessages(count: 2, timeout: 5000); // Verifies the message sender Debug.Assert(messages.All(m => m.From.Address == "[email protected]")); } } The created FakeSmtpServer instance will act as a simple SMTP server and intercept the messages sent by the Notifier class. It’s even possible to verify some fields of each intercepted message and by default all intercepted messages are saved to the file system in MIME format.

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  • Netbook performs hard shutdown without warning on low battery power

    - by Steve Kroon
    My Asus EEE netbook performs a hard shutdown when it reaches low battery power, without giving any warning - i.e. the power just goes off, without any shutdown process. I can't find anything in the syslog, and no error messages are printed before it happens. I've had this problem on previous (K)Ubuntu versions, and hoped updating to Ubuntu Precise would help resolve the issue, but it hasn't. The option in the Power application for "when power is critically low" is currently blank - the only options are a (grayed-out) hibernate and "Power off". I have re-installed indicator-power to no effect. The time remaining reported by acpi is unstable, as is the time remaining reported by gnome-power-statistics. (For example, running acpi twice in succession, I got 2h16min, and then 3h21min remaining. These sorts of jumps in the remaining time are also in the gnome-power-statistics graphs.) It might be possible to write a script to give me advance warning (as per @RanRag's comment below), but I would prefer to isolate why I don't get a critical battery notification from the system before this happens, so that I can take action as appropriate (suspend/shutdown/plug in power) when I get a notification. Some additional information on the battery: kroon@minia:~$ upower -i /org/freedesktop/UPower/devices/battery_BAT0 native-path: /sys/devices/LNXSYSTM:00/device:00/PNP0A08:00/PNP0C0A:00/power_supply/BAT0 vendor: ASUS model: 1005P power supply: yes updated: Fri Aug 17 07:31:23 2012 (9 seconds ago) has history: yes has statistics: yes battery present: yes rechargeable: yes state: charging energy: 33.966 Wh energy-empty: 0 Wh energy-full: 34.9272 Wh energy-full-design: 47.52 Wh energy-rate: 3.7692 W voltage: 12.61 V time to full: 15.3 minutes percentage: 97.248% capacity: 73.5% technology: lithium-ion History (charge): 1345181483 97.248 charging 1345181453 97.155 charging 1345181423 97.062 charging 1345181393 96.970 charging History (rate): 1345181483 3.769 charging 1345181453 3.899 charging 1345181423 4.061 charging 1345181393 4.201 charging kroon@minia:~$ cat /proc/acpi/battery/BAT0/state present: yes capacity state: ok charging state: charging present rate: 332 mA remaining capacity: 3149 mAh present voltage: 12612 mV kroon@minia:~$ cat /proc/acpi/battery/BAT0/info present: yes design capacity: 4400 mAh last full capacity: 3209 mAh battery technology: rechargeable design voltage: 10800 mV design capacity warning: 10 mAh design capacity low: 5 mAh cycle count: 0 capacity granularity 1: 44 mAh capacity granularity 2: 44 mAh model number: 1005P serial number: battery type: LION OEM info: ASUS

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  • Linux Mint Maya Freezes

    - by timuçin
    Linux Mint freezes after a couple of seconds the desktop loads, in a way that I have to shut the power in order to reboot; the mouse doesn't move, ctrl+alt+f1 doesn't do anything and I think even the hard disk stops. This doesn't happen every start but when it does happen, I have to start recovery mode and run the option "dpkg", the description is "repair broken packages" or something like that. If I don't do that and start the system normally the samething happens again. I have some clues that might help: The first time I installed Mint I had to install my wireless driver manualy. The system didn't freeze before this but since I installed the driver immediately after the Mint installation that might just easily be a coincidence. Even so after I discovered the dpkg trick, for the first couple of times I did it, I found my wireless driver uninstalled and I had to reinstall it. The thing is I can't be sure that the problem is my wireless driver because the relation is not direct enough. Still letting you know what my wireless apapter might help: Realtek L 8723 The next thing I am going to do is to wait until it happens again and post the system log here.

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  • Iphone/Android app – chatroom development – what framework & hosting needs?

    - by MikaelW
    I have some experience regarding IPhone and Android development but I am now struggling to solve a new class of problem: apps that involve a client/server chatroom feature. That is, an app when people can exchange text over the internet, and without having the app to constantly “pull” content from the server. So that problem can’t be solved with a normal php/mysql website, there must be some kind of application running on a server that is able to send message from the server to the phone, rather than having the phone to check for new messages every 10 seconds… So I’m looking for ways to solve the different problems here: What framework should I use on the two sides (phone / server)? It should be some kind of library that doesn’t prevent me to write paid apps. It should also be possible to have the same server for the Iphone and android version of the app. What server / hosting solution do I need with what sort of features, I just have no experience regarding server application that can handle and initiate multiple connections and are hosted on hardware that is always online I tried to find resources online but couldn’t so far, either the libraries had the wrong kind of license/language or I just didn’t understand… Sometimes there were nice tutorial but for different needs such as peer2peer chat over local network… Same with the server and the hosting problem, not sure where to start really, I’m calling for help and I promise I will complete this page with notes about the experience I will get :-) Obviously the ideal would be to find a tutorial I missed that include client code, server code and a free scalable server… That being said, If I see something as good, it probably means that I have eaten the wrong kind of mushroom again… So, failing that, any pointer which might help me toward that quest, would be greatly appreciated. Thanks in advance. Mikael

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  • Add Windows 7 to boot menu

    - by Cumatru
    Device Boot Start End Blocks Id System /dev/sda1 * 1 13 102400 7 HPFS/NTFS - system restore /dev/sda2 13 4674 37436416 7 HPFS/NTFS - Windows 7 /dev/sda3 4674 58843 435116032 7 HPFS/NTFS - data storage /dev/sda4 58843 60802 15728640 83 Linux - Ubuntu 10.10 Initially i´ve installed StartUpManager. This ( i think ) added another 4 instances of Linux + memtest to my boot menu list. Altough, i din´t see any boot menu. It boots into Ubuntu after a few seconds. I´ve tried to add windows 7, but i did not succeed. This is a part of my menu.lst file. title Ubuntu 10.10, kernel 2.6.35-24-generic uuid 1c9748e2-2f11-4a6c-91c0-7310d48c4a7a kernel /boot/vmlinuz-2.6.35-24-generic root=UUID=1c9748e2-2f11-4a6c-91c0-7310d48c4a7a ro quiet splash initrd /boot/initrd.img-2.6.35-24-generic title Chainload into GRUB 2 root 1c9748e2-2f11-4a6c-91c0-7310d48c4a7a kernel /boot/grub/core.img title Ubuntu 10.10, memtest86+ uuid 1c9748e2-2f11-4a6c-91c0-7310d48c4a7a kernel /boot/memtest86+.bin menuentry “Windows 7? { set root=(hd0,2) chainloader +1 } And this is after a upgrade-grub Searching for GRUB installation directory ... found: /boot/grub Searching for default file ... found: /boot/grub/default Testing for an existing GRUB menu.lst file ... found: /boot/grub/menu.lst Searching for splash image ... none found, skipping ... Found kernel: /boot/vmlinuz-2.6.35-24-generic Found kernel: /boot/vmlinuz-2.6.35-22-generic Found GRUB 2: /boot/grub/core.img Found kernel: /boot/memtest86+.bin Updating /boot/grub/menu.lst ... done Later Edit: Ive added the following in 40_custom from /etc/grub.d/ and ive decommented hidden menu line from menu.lst, but i still cant see any boot menu. Ive also tried to press ESC and SHIFT. menuentry "Windows 7 (loader) (on /dev/sda1)" { insmod part_msdos insmod ntfs set root='(hd0,msdos1)' chainloader +1 } menuentry "Windows 7 (loader) (on /dev/sda1)" { insmod part_msdos insmod ntfs set root='(hd0,msdos0)' chainloader +1 } menuentry "Windows 7 (loader) (on /dev/sda1)" { set root= hd(0,0) chainloader +1 } menuentry "!Windows 7 (loader) (on /dev/sda1)" { set root= hd(0,1) chainloader +1 } menuentry "!!Windows 7 (loader) (on /dev/sda1)" { set root= hd(0,2) chainloader +1 }

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  • 8-Puzzle Solution executes infinitely [migrated]

    - by Ashwin
    I am looking for a solution to 8-puzzle problem using the A* Algorithm. I found this project on the internet. Please see the files - proj1 and EightPuzzle. The proj1 contains the entry point for the program(the main() function) and EightPuzzle describes a particular state of the puzzle. Each state is an object of the 8-puzzle. I feel that there is nothing wrong in the logic. But it loops forever for these two inputs that I have tried : {8,2,7,5,1,6,3,0,4} and {3,1,6,8,4,5,7,2,0}. Both of them are valid input states. What is wrong with the code? Note For better viewing copy the code in a Notepad++ or some other text editor(which has the capability to recognize java source file) because there are lot of comments in the code. Since A* requires a heuristic, they have provided the option of using manhattan distance and a heuristic that calculates the number of misplaced tiles. And to ensure that the best heuristic is executed first, they have implemented a PriorityQueue. The compareTo() function is implemented in the EightPuzzle class. The input to the program can be changed by changing the value of p1d in the main() function of proj1 class. The reason I am telling that there exists solution for the two my above inputs is because the applet here solves them. Please ensure that you select 8-puzzle from teh options in the applet. EDITI gave this input {0,5,7,6,8,1,2,4,3}. It took about 10 seconds and gave a result with 26 moves. But the applet gave a result with 24 moves in 0.0001 seconds with A*. For quick reference I have pasted the the two classes without the comments : EightPuzzle import java.util.*; public class EightPuzzle implements Comparable <Object> { int[] puzzle = new int[9]; int h_n= 0; int hueristic_type = 0; int g_n = 0; int f_n = 0; EightPuzzle parent = null; public EightPuzzle(int[] p, int h_type, int cost) { this.puzzle = p; this.hueristic_type = h_type; this.h_n = (h_type == 1) ? h1(p) : h2(p); this.g_n = cost; this.f_n = h_n + g_n; } public int getF_n() { return f_n; } public void setParent(EightPuzzle input) { this.parent = input; } public EightPuzzle getParent() { return this.parent; } public int inversions() { /* * Definition: For any other configuration besides the goal, * whenever a tile with a greater number on it precedes a * tile with a smaller number, the two tiles are said to be inverted */ int inversion = 0; for(int i = 0; i < this.puzzle.length; i++ ) { for(int j = 0; j < i; j++) { if(this.puzzle[i] != 0 && this.puzzle[j] != 0) { if(this.puzzle[i] < this.puzzle[j]) inversion++; } } } return inversion; } public int h1(int[] list) // h1 = the number of misplaced tiles { int gn = 0; for(int i = 0; i < list.length; i++) { if(list[i] != i && list[i] != 0) gn++; } return gn; } public LinkedList<EightPuzzle> getChildren() { LinkedList<EightPuzzle> children = new LinkedList<EightPuzzle>(); int loc = 0; int temparray[] = new int[this.puzzle.length]; EightPuzzle rightP, upP, downP, leftP; while(this.puzzle[loc] != 0) { loc++; } if(loc % 3 == 0){ temparray = this.puzzle.clone(); temparray[loc] = temparray[loc + 1]; temparray[loc + 1] = 0; rightP = new EightPuzzle(temparray, this.hueristic_type, this.g_n + 1); rightP.setParent(this); children.add(rightP); }else if(loc % 3 == 1){ //add one child swaps with right temparray = this.puzzle.clone(); temparray[loc] = temparray[loc + 1]; temparray[loc + 1] = 0; rightP = new EightPuzzle(temparray, this.hueristic_type, this.g_n + 1); rightP.setParent(this); children.add(rightP); //add one child swaps with left temparray = this.puzzle.clone(); temparray[loc] = temparray[loc - 1]; temparray[loc - 1] = 0; leftP = new EightPuzzle(temparray, this.hueristic_type, this.g_n + 1); leftP.setParent(this); children.add(leftP); }else if(loc % 3 == 2){ // add one child swaps with left temparray = this.puzzle.clone(); temparray[loc] = temparray[loc - 1]; temparray[loc - 1] = 0; leftP = new EightPuzzle(temparray, this.hueristic_type, this.g_n + 1); leftP.setParent(this); children.add(leftP); } if(loc / 3 == 0){ //add one child swaps with lower temparray = this.puzzle.clone(); temparray[loc] = temparray[loc + 3]; temparray[loc + 3] = 0; downP = new EightPuzzle(temparray, this.hueristic_type, this.g_n + 1); downP.setParent(this); children.add(downP); }else if(loc / 3 == 1 ){ //add one child, swap with upper temparray = this.puzzle.clone(); temparray[loc] = temparray[loc - 3]; temparray[loc - 3] = 0; upP = new EightPuzzle(temparray, this.hueristic_type, this.g_n + 1); upP.setParent(this); children.add(upP); //add one child, swap with lower temparray = this.puzzle.clone(); temparray[loc] = temparray[loc + 3]; temparray[loc + 3] = 0; downP = new EightPuzzle(temparray, this.hueristic_type, this.g_n + 1); downP.setParent(this); children.add(downP); }else if (loc / 3 == 2 ){ //add one child, swap with upper temparray = this.puzzle.clone(); temparray[loc] = temparray[loc - 3]; temparray[loc - 3] = 0; upP = new EightPuzzle(temparray, this.hueristic_type, this.g_n + 1); upP.setParent(this); children.add(upP); } return children; } public int h2(int[] list) // h2 = the sum of the distances of the tiles from their goal positions // for each item find its goal position // calculate how many positions it needs to move to get into that position { int gn = 0; int row = 0; int col = 0; for(int i = 0; i < list.length; i++) { if(list[i] != 0) { row = list[i] / 3; col = list[i] % 3; row = Math.abs(row - (i / 3)); col = Math.abs(col - (i % 3)); gn += row; gn += col; } } return gn; } public String toString() { String x = ""; for(int i = 0; i < this.puzzle.length; i++){ x += puzzle[i] + " "; if((i + 1) % 3 == 0) x += "\n"; } return x; } public int compareTo(Object input) { if (this.f_n < ((EightPuzzle) input).getF_n()) return -1; else if (this.f_n > ((EightPuzzle) input).getF_n()) return 1; return 0; } public boolean equals(EightPuzzle test){ if(this.f_n != test.getF_n()) return false; for(int i = 0 ; i < this.puzzle.length; i++) { if(this.puzzle[i] != test.puzzle[i]) return false; } return true; } public boolean mapEquals(EightPuzzle test){ for(int i = 0 ; i < this.puzzle.length; i++) { if(this.puzzle[i] != test.puzzle[i]) return false; } return true; } } proj1 import java.util.*; public class proj1 { /** * @param args */ public static void main(String[] args) { int[] p1d = {1, 4, 2, 3, 0, 5, 6, 7, 8}; int hueristic = 2; EightPuzzle start = new EightPuzzle(p1d, hueristic, 0); int[] win = { 0, 1, 2, 3, 4, 5, 6, 7, 8}; EightPuzzle goal = new EightPuzzle(win, hueristic, 0); astar(start, goal); } public static void astar(EightPuzzle start, EightPuzzle goal) { if(start.inversions() % 2 == 1) { System.out.println("Unsolvable"); return; } // function A*(start,goal) // closedset := the empty set // The set of nodes already evaluated. LinkedList<EightPuzzle> closedset = new LinkedList<EightPuzzle>(); // openset := set containing the initial node // The set of tentative nodes to be evaluated. priority queue PriorityQueue<EightPuzzle> openset = new PriorityQueue<EightPuzzle>(); openset.add(start); while(openset.size() > 0){ // x := the node in openset having the lowest f_score[] value EightPuzzle x = openset.peek(); // if x = goal if(x.mapEquals(goal)) { // return reconstruct_path(came_from, came_from[goal]) Stack<EightPuzzle> toDisplay = reconstruct(x); System.out.println("Printing solution... "); System.out.println(start.toString()); print(toDisplay); return; } // remove x from openset // add x to closedset closedset.add(openset.poll()); LinkedList <EightPuzzle> neighbor = x.getChildren(); // foreach y in neighbor_nodes(x) while(neighbor.size() > 0) { EightPuzzle y = neighbor.removeFirst(); // if y in closedset if(closedset.contains(y)){ // continue continue; } // tentative_g_score := g_score[x] + dist_between(x,y) // // if y not in openset if(!closedset.contains(y)){ // add y to openset openset.add(y); // } // } // } } public static void print(Stack<EightPuzzle> x) { while(!x.isEmpty()) { EightPuzzle temp = x.pop(); System.out.println(temp.toString()); } } public static Stack<EightPuzzle> reconstruct(EightPuzzle winner) { Stack<EightPuzzle> correctOutput = new Stack<EightPuzzle>(); while(winner.getParent() != null) { correctOutput.add(winner); winner = winner.getParent(); } return correctOutput; } }

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  • What You Said: Malware Fighting Tips and Tricks

    - by Jason Fitzpatrick
    Earlier this week we asked you to share your favorite malware fighting tricks. Now we’re back to highlight some of the tips and tricks you shared. Our Ask the Readers series gives our awesome and technologically literate readers a chance to show off their know-how. Today we’re rounding up some of the tips and tricks from Wednesday’s Ask the Reader post What Are Your Best Malware Fighting Tricks and highlighting them here. Latest Features How-To Geek ETC Learn To Adjust Contrast Like a Pro in Photoshop, GIMP, and Paint.NET Have You Ever Wondered How Your Operating System Got Its Name? Should You Delete Windows 7 Service Pack Backup Files to Save Space? What Can Super Mario Teach Us About Graphics Technology? Windows 7 Service Pack 1 is Released: But Should You Install It? How To Make Hundreds of Complex Photo Edits in Seconds With Photoshop Actions Awesome 10 Meter Curved Touchscreen at the University of Groningen [Video] TV Antenna Helper Makes HDTV Antenna Calibration a Snap Turn a Green Laser into a Microscope Projector [Science] The Open Road Awaits [Wallpaper] N64oid Brings N64 Emulation to Android Devices Super-Charge GIMP’s Image Editing Capabilities with G’MIC [Cross-Platform]

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  • Firefox 15 hangs with Ubuntu kernel update

    - by Marty
    I recently ran updates and it told me that in order to get those updates I had to update my kernel. I did that and also updated Firefox to 15. Since then Firefox hangs/gray screens sites I go to. This lasts anywhere from 5-10 seconds to 2-3 minutes. I have restarted Firefox with all add-ons disabled but it still did the same thing. I found a bug report on Launchpad that sounded like what was happening with me, but I haven't received any error codes, just the hanging/frozen screens. Also it seems that it ups my CPU making the rest of Ubuntu lag while Firefox is hung. I would guess the cause is a conflict between the updated kernel and the updated Firefox, but I'm still fairly new at Ubuntu and not sure where to go from here. Is there anything else to try? My Toshiba laptop specs are: Ubuntu 12.04 (32 bit) Linux 3.2.0-30-generic-pae #48-Ubuntu SMP Fri Aug 24 17:14:09 UTC 2012 i686 i686 i386 GNU/Linux Firefox 15.0.1 Intel® Pentium(R) Dual CPU T3400 @ 2.16GHz × 2 Mobile Intel® GM45 Express Chipset x86/MMX/SSE2 Thanks!

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  • Limiting game loop to exactly 60 tics per second (Android / Java)

    - by user22241
    So I'm having terrible problems with stuttering sprites. My rendering and logic takes less than a game tic (16.6667ms) However, although my game loop runs most of the time at 60 ticks per second, it sometimes goes up to 61 - when this happens, the sprites stutter. Currently, my variables used are: //Game updates per second final int ticksPerSecond = 60; //Amount of time each update should take final int skipTicks = (1000 / ticksPerSecond); This is my current game loop @Override public void onDrawFrame(GL10 gl) { // TODO Auto-generated method stub //This method will run continuously //You should call both 'render' and 'update' methods from here //Set curTime initial value if '0' //Set/Re-set loop back to 0 to start counting again loops=0; while(System.currentTimeMillis() > nextGameTick && loops < maxFrameskip){ SceneManager.getInstance().getCurrentScene().updateLogic(); //Time correction to compensate for the missing .6667ms when using int values nextGameTick+=skipTicks; timeCorrection += (1000d/ticksPerSecond) % 1; nextGameTick+=timeCorrection; timeCorrection %=1; //Increase loops loops++; } render(); } I realise that my skipTicks is an int and therefore will come out as 16 rather that 16.6667 However, I tried changing it (and ticksPerSecond) to Longs but got the same problem). I also tried to change the timer used to Nanotime and skiptics to 1000000000/ticksPerSecond, but everything just ran at about 300 ticks per seconds. All I'm attempting to do is to limit my game loop to 60 - what is the best way to guarantee that my game updates never happen at more than 60 times a second? Please note, I do realise that very very old devices might not be able to handle 60 although I really don't expect this to happen - I've tested it on the lowest device I have and it easily achieves 60 tics. So I'm not worried about a device not being able to handle the 60 ticks per second, but rather need to limit it - any help would be appreciated.

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  • How to Setup Birthday Reminders for Your Facebook Friends in Google Calendar

    - by The Geek
    If you want to keep on top of birthdays for all your Facebook friends, but you don’t want to check Facebook all the time, you can import those birthdays into Google Calendar, where you can then setup reminders. To accomplish this, we’ll use fdCal to pull the calendars from Facebook and then import them. Read on to know about how you can get this accomplished in a matter of a few minutes. Editor’s Note: of course, if you just want to get an email when your Facebook friends have a birthday coming up, Facebook has that feature under Account Settings –> Notifications. If you want to consolidate everything into Google Calendar, this also works. This is a guest post by Shankar Ganesh. Latest Features How-To Geek ETC Have You Ever Wondered How Your Operating System Got Its Name? Should You Delete Windows 7 Service Pack Backup Files to Save Space? What Can Super Mario Teach Us About Graphics Technology? Windows 7 Service Pack 1 is Released: But Should You Install It? How To Make Hundreds of Complex Photo Edits in Seconds With Photoshop Actions How to Enable User-Specific Wireless Networks in Windows 7 DriveSafe.ly Reads Your Text Messages Aloud The Likability of Angry Birds [Infographic] Dim an Overly Bright Alarm Clock with a Binder Divider Preliminary List of Keyboard Shortcuts for Unity Now Available Bring a Touch of the Wild West to Your Desktop with the Rango Theme for Windows 7 Manage Your Favorite Social Accounts in Chrome and Iron with Seesmic

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  • Connecting a Samsung Galaxy S3 in Ubuntu 13.04

    - by Squishy
    In 13.04, whenever I connect an Android device, one of three things happens: 1 . It mounts successfully (maybe once out of 3 attempts) 2 . It fails to mount with the following error message: Oops! Something went wrong. Unhandled error message: Unable to open MTP device 3 . This one occasionally happens: Unhandled error message: No such interface `org.gtk.vfs.Mount' on object at path /org/gtk/vfs/mount/1 Regardless of activity (even when successfully mounted) it will continuously spam the following error message: Unable to mount SAMSUNG_Android Unable to open MTP Device '[usb:003,00x]' where x seems to be an arbitrary number below 10 and continues counting up with each new error message until the device is unplugged. I've also just noticed that even if it mounts successfully, it unmounts after about 30 seconds and starts spamming the error message above. The Android device is unlocked, always on and fully charged. ADB seems to function normally. Any suggestions? Further info: this happens on both a stock Samsung S3 and an Xperia Arc S running a custom AOSP based ROM. I've also tried the steps outlined in this Stack Overflow answer, but the problem persists. UPDATE: After doing a dist-upgrade (May 8th 2013), the Xperia Arc S on AOSP ROM now mounts and behaves normally. The S3, however, still behaves as described above. UPDATE: After careful observation, ABD does not, in fact, behave normally. If the error message above appears while sending an app to the device, the attempt is aborted with an error message saying that the device is unavailable.

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  • How to change system time or force a time sync

    - by cpury
    My laptop is probably running out of CMOS battery, I know I have to fix it soon, but until then, this very annoying issue keeps me from using it. Scenario: My system clock is reset to 15/12/08 11:00 AM every time I turn on my computer. This has all sorts of side-effects, one of the more annoying being that I can't log into my gmail. At first I just waited for a time sync to happen, as I have that activated and all. It never happened. I googled and didn't find any way of enforcing a time sync, which I found very strange. Is there really none? Setting the time and date by hand is also a problem. For my 12.10 installation, the time & date settings are bugged. I remember it being for my last, older installation as well, though. Of course the easiest way should be to just manually edit the date and time fields by entering a new date. This is possible in theory, but the changes are reverted as soon as the text boxes loose focus. The other way to do it is to click the +-buttons for a long, long time. The first time I did that, the changes weren't stored either. I found out that afterwards I have to switch from manual to internet-sync mode and wait ~5 seconds until the in the top left corner of my system the new time is shown, or otherwise it won't have effect. So a nice solution would be one of the following: Setting the time/date by hand, maybe via terminal, so I can just enter the right values. Or, a command that would enforce an immediate time sync, that I can run after booting. I know I have to change the batteries soon, but this is seriously keeping me from working...

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  • Reader Poll: Are You Going to Buy the New iPad 2?

    - by Jason Fitzpatrick
    Steve Jobs announced the iPad 2 moments ago which will touch off a flurry of new purchases, upgrades, and general Apple-centric muttering and fist shaking. Will you be buying an iPad 2? Photo courtesy of Endgadget’s liveblog coverage of the iPad 2 launch. The first iPad sales exceeded everyones expectations, Apple fans and detractors alike, with a crazy 15 million units moved last year. The new iPad rocks a dual-core processor, a front and rear-facing camera, improved graphics, and a razor thinness (33% thinner than the current model), among other improvements. Are the improvements enough to entice you into buying one? Hit up the poll below to log your vote and then fill in the details in the comments. How-To Geek Polls require Javascript. Please Click Here to View the Poll. Latest Features How-To Geek ETC Learn To Adjust Contrast Like a Pro in Photoshop, GIMP, and Paint.NET Have You Ever Wondered How Your Operating System Got Its Name? Should You Delete Windows 7 Service Pack Backup Files to Save Space? What Can Super Mario Teach Us About Graphics Technology? Windows 7 Service Pack 1 is Released: But Should You Install It? How To Make Hundreds of Complex Photo Edits in Seconds With Photoshop Actions Add a “Textmate Style” Lightweight Text Editor with Dropbox Syncing to Chrome and Iron Is the Forcefield Really On or Not? [Star Wars Parody Video] Google Updates Picasa Web Albums; Emphasis on Sharing and Showcasing Uwall.tv Turns YouTube into a Video Jukebox Early Morning Sunrise at the Beach Wallpaper Data Networks Visualized via Light Paintings [Video]

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  • Convert MP3 to AAC,FLAC to AAC (.NET/C#) FREE :)

    - by PearlFactory
    So I was tasked with looking at converting 10 million tracks from mp3 320k to AAC and also Converting from mp3 320k to mp3 128k After a bit of hunting around the tool you need to use is FFMPEG Download x64 WindowsAlso for the best results get the Nero AACEncoder Download Now the command line STEP 1(From Flac)ffmpeg -i input.flac -f wav - | neroAacEnc -ignorelength -q 0.5 -if - -of output.m4aor (From mp3)ffmpeg -i input.mp3 -f wav - | neroAacEnc -ignorelength -q 0.5 -if - -of output.m4aNow the output.m4a is a intermediate state that we now put a ACC wrapper on via FFMpeg STEP 2ffmpeg -i output.m4a -vn -acodec copy final.aacDone :) There are a couple of options with the FFMPEG library as in we can look at importing the librarys and manipulation the API for the direct result FFMPEG has this support. You can get the relevant librarys from HereThey even have the source if you are that keen :-)In this case I am going to wrap the command lines into c# external process threads.( For the app that i am building to convert the 10 million tracks there is a complex multithreaded app to support this novel code )//Arrange Metadata about Call Process myProcess = new Process();ProcessStartInfo p = new ProcessStartInfo();string sArgs = string.format(" -i {0} -f wav - | neroAacEnc -ignorelength -q 0.5 -if - -of {1}",inputfile,outputfil) ; p.FileName = "ffmpeg.exe" ; p.CreateNoWindow = true; p.RedirectStandardOutput = true; //p.WindowStyle = ProcessWindowStyle.Normal p.UseShellExecute = false;//Execute p.Arguments = sArgs; myProcess.StartInfo = p; myProcess.Start(); myProcess.WaitForExit();//Write details about call  myProcess.StandardOutput.ReadToEnd();Now in this case we would execute a 2nd call using the same code but with different sArgs to put the AAC wrapper on the m4a file. Thats it. So if you need to do some conversions of any kind for you ASP.net sites/apps this is a great start and super fast.. With conversion times of around 2-3 seconds all of this can be done on the fly:-)Justin Oehlmannref : StackOverflow.com

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  • TV Antenna Helper Makes HDTV Antenna Calibration a Snap

    - by ETC
    If you’re rocking an Android device, TV Antenna Helper is a free tool that will help you orient your HDTV antenna for best signal strength. The free (ad-supported) application checks your location and lists all the HDTV stations within range. You can check signal strength, use compass bearings to help align the antenna with the stations you want to tune, and check additional information about the station and your orientation to it. It’s the kind of tool you won’t need everyday but when trotted out will save you tons of time and aggravation. Hit up the link below for more information and to grab a free copy for your Android device. TV Antenna Helper [Android Market via Addictive Tips] Latest Features How-To Geek ETC Learn To Adjust Contrast Like a Pro in Photoshop, GIMP, and Paint.NET Have You Ever Wondered How Your Operating System Got Its Name? Should You Delete Windows 7 Service Pack Backup Files to Save Space? What Can Super Mario Teach Us About Graphics Technology? Windows 7 Service Pack 1 is Released: But Should You Install It? How To Make Hundreds of Complex Photo Edits in Seconds With Photoshop Actions Awesome 10 Meter Curved Touchscreen at the University of Groningen [Video] TV Antenna Helper Makes HDTV Antenna Calibration a Snap Turn a Green Laser into a Microscope Projector [Science] The Open Road Awaits [Wallpaper] N64oid Brings N64 Emulation to Android Devices Super-Charge GIMP’s Image Editing Capabilities with G’MIC [Cross-Platform]

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