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  • Make TBODY scrollable in Webkit browsers

    - by Andrew
    I'm aware of this question, but none of the answers work in Safari, Chrome, etc. The accepted strategy (as demonstrated here) is to set the tbody height and overflow properties like so: <table> <thead> <tr><th>This is the header and doesn't scroll</th></tr> </thead> <tbody style="height:100px; overflow:auto;"> <tr><td>content that scrolls</td></tr> <tr><td>content that scrolls</td></tr> <tr><td>content that scrolls</td></tr> <tr><td>content that scrolls</td></tr> <tr><td>content that scrolls</td></tr> <tr><td>content that scrolls</td></tr> <tr><td>content that scrolls</td></tr> </tbody> </table> Unfortunately, this does not work in any webkit browsers. There is a bug report about it that doesn't seem to be a high priority (reported June 05). So my question is: are there alternate strategies that do actually work? I've tried the two-table approach, but it's impossible to guarantee that the header will line up with the content. Do I just have to wait for Webkit to fix it?

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  • Apples, oranges, and pointers to the most derived c++ class

    - by Matthew Lowe
    Suppose I have a bunch of fruit: class Fruit { ... }; class Apple : public Fruit { ... }; class Orange: public Fruit { ... }; And some polymorphic functions that operate on said fruit: void Eat(Fruit* f, Pesticide* p) { } void Eat(Apple* f, Pesticide* p) { ingest(f,p); } void Eat(Orange* f, Pesticide* p) { peel(f,p); ingest(f,p); } OK, wait. Stop right there. Note at this point that any sane person would make Eat() a virtual member function of the Fruit classes. But that's not an option, because I am not a sane person. Also, I don't want that Pesticide* in the header file for my fruit class. Sadly, what I want to be able to do next is exactly what member functions and dynamic binding allow: typedef list<Fruit*> Fruits; Fruits fs; ... for(Fruits::iterator i=fs.begin(), e=fs.end(); i!=e; ++i) Eat(*i); And obviously, the problem here is that the pointer we pass to Eat() will be a Fruit*, not an Apple* or an Orange*, therefore nothing will get eaten and we will all be very hungry. So what I really want to be able to do instead of this: Eat(*i); is this: Eat(MAGIC_CAST_TO_MOST_DERIVED_CLASS(*i)); But to my limited knowledge, such magic does not exist, except possibly in the form of a big nasty if-statement full of calls to dynamic_cast. So is there some run-time magic of which I am not aware? Or should I implement and maintain a big nasty if-statement full of dynamic_casts? Or should I suck it up, quit thinking about how I would implement this in Ruby, and allow a little Pesticide to make its way into my fruit header?

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  • How to refresh jQuery Selector Value after an execution?

    - by Devyn
    Hi, I have like this. $(document).ready(function() { var $clickable_pieces = $('.chess_piece').parent(); $($clickable_pieces).addClass('selectee'); // add selectee class var $selectee = $('.chess_square.selectee'); // wait for click $($selectee).bind('click',function(){ $('.chess_square.selected').removeClass('selected'); $(this).addClass('selected'); { ........... } }); I initially inject 'selectee' class to all div which has 'chess_piece' class then I select DIVs with that class $('.chess_square.selectee'). <div id="clickable"> <div id="div1" class="chess_square"> </div> <div id="div2" class="chess_square selectee"> <div id="sub1" class="chess_piece queen"></div> </div> <div id="div3" class="chess_square"> </div> </div> There are two type of DIV element with class named 'chess_square selectee' and 'chess_square' which doesn't meant to be clickable. I move around Sub DIV of 'rps_square selectee' from DIV2 to DIV1 and add and remove classes to be exactly same like this. The meaning is Queen Piece is moved from Div2 to Div1. <div id="div1" class="chess_square selectee"> <div id="sub1" class="chess_piece queen"></div> </div> <div id="div2" class="chess_square"> </div> <div id="div3" class="chess_square"> </div> However, the problem is jQuery doesn't update var $selectee = $('.rps_square.selectee');. Even though I changed class names, DIV1 is not clickable and DIV2 is still clickable. By the way, I've used jQuery UI selectable but doesn't refresh either.

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  • S3 file Uploading from Mac app though PHP?

    - by Ilija Tovilo
    I have asked this question before, but it was deleted due too little information. I'll try to be more concrete this time. I have an Objective-C mac application, which should allow users to upload files to S3-storage. The s3 storage is mine, the users don't have an Amazon account. Until now, the files were uploaded directly to the amazon servers. After thinking some more about it, it wasn't really a great concept, regarding security and flexibility. I want to add a server in between. The user should authenticate with my server, the server would open a session if the authentication was successful, and the file-sharing could begin. Now my question. I want to upload the files to S3. One option would be to make a POST-request and wait until the server would receive the file. Problems here are, that there would be a delay, when the file is being uploaded from my server to the S3 servers, and it would double the uploading time. Best would be, if I could validate the request, and then redirecting it, so the client uploads it directly to the s3-storage. Not sure if this is possible somehow. Uploading directly to S3 doesn't seem to be very smart. After looking into other apps like Droplr and Dropmark, it looks like they don't do this. Btw. I did this using Little Snitch. They have their api on their own web-server, and that's it. Could someone clear things up for me? EDIT How should I transmit my files to S3? Is there a way to "forward" it, or do I have to upload it to my server and then upload it from there to S3? Like I said, other apps can do this efficiently and without the need of communicating with S3 directly.

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  • Animate screen while loading textures

    - by Omega
    My RPG-like game has random battles. When the player enters a random battle, it is necessary for my game to load the textures used within that battle (animated monsters, animations, etc). The textures are quite a lot, and rather big (the battles are very graphical intensive). Such process consumes significant time. And while it is loading, the whole screen freezes. The game's map freezes, and the wait time is significant - I personally find it annoying. I can't afford to preload the textures because, after doing some math, I realized: If I preload all the textures at the beginning of the game, the application will definitely crash. If I preload the textures that are used in a specific map when the player enters the map, the application is very likely to crash as well. I can only afford to load the textures when I need them, and dispose of them as soon as the battle ends. I'd prefer to not use a "loading screen" image because it affects my game's design and concept. I want to avoid this approach. If I could do some kind of animation while loading the textures, it would be great, which leads to my question: is that possible? What kind of animation, you ask? Well, how about... you remember when Final Fantasy used to distort the screen while apparently loading the textures? Something like that. But well, distorting is quite a time-consuming process as well, so maybe just a cool frame-by-frame animation or something. While writing this, I realized that I could make small pauses between textures (there are multiple textures), and during such pauses, I update the screen to represent the animation's state. However, this is very unlikely to happen, because each texture is 2048x2048, so the animation would be refreshed at a rather laggy (and annoying) rate. I'd prefer to avoid this as well.

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  • Visual Studio 2008 Unit test does not pick up code changes unless I build the entire solution

    - by Orion Edwards
    Here's the scenario: Change my code: Change my unit test for that code With the cursor inside the unit test class/method, invoke VS2008's "Run tests in current context" command The visual studio "Output" window indicates that the code dll and the test dll both successfully build (in that order) The problem is however, that the unit test does not use the latest version of the dll which it has just built. Instead, it uses the previously built dll (which doesn't have the updated code in it), so the test fails. When adding a new method, this results in a MethodNotImplementedException, and when adding a class, it results in a TypeLoadException, both because the unit test thinks the new code is there, and it isn't!. If I'm just updating an existing method, then the test just fails due to incorrect results. I can 'work around' the problem by doing this Change my code: Change my unit test for that code Invoke VS2008's 'Build Solution' command With the cursor inside the unit test class/method, invoke VS2008's "Run tests in current context" command The problem is that doing a full build solution (even though nothing has changed) takes upwards of 30 seconds, as I have approx 50 C# projects, and VS2008 is not smart enough to realize that only 2 of them need to be looked at. Having to wait 30 seconds just to change 1 line of code and re-run a unit test is abysmal. Is there anything I can do to fix this? None of my code is in the GAC or anything funny like that, it's just ordinary old dll's (buiding against .NET 3.5SP1 on a win7/64bit machine) Please help!

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  • How to find out where a thread lock happend?

    - by SchlaWiener
    One of our company's Windows Forms application had a strange problem for several month. The app worked very reliable for most of our customers but on some PC's (mostly with a wireless lan connection) the app sometimes just didn't respond anymore. (You click on the UI and windows ask you to wait or kill the app). I wasn't able to track down the problem for a long time but now I figured out what happend. The app had this line of code // don't blame me for this. Wasn't my code :D Control.CheckForIllegalCrossThreadCalls = false and used some background threads to modify the controls. No I found a way to reproduce the application stopping responding bug on my dev machine and tracked it down to a line where I actually used Invoke() to run a task in the main thread. Me.Invoke(MyDelegate, arg1, arg2) Obviously there was a thread lock somewhere. After removing the Control.CheckForIllegalCrossThreadCalls = false statement and refactoring the whole programm to use Invoke() if modifying a control from a background thread, the problem is (hopefully) gone. However, I am wondering if there is a way to find such bugs without debugging every line of code (Even if I break into debugger after the app stops responding I can't tell what happend last, because the IDE didn't jump to the Invoke() statement) In other words: If my apps hangs how can I figure out which line of code has been executed last? Maybe even on the customers PC. I know VS2010 offers some backwards debugging feature, maybe that would be a solution, but currently I am using VS2008.

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  • [C#] Three System.Drawing methods manifest slow drawing or flickery: Solutions? or Other Options?

    - by Luke Mcneice
    Hi all, I am doing a little graphing via the System.Drawing and im having a few problems. I'm holding data in a Queue and i'm drawing(graphing) out that data onto three picture boxes this method fills the picture box then scrolls the graph across. so not to draw on top of the previous drawings (and graduly looking messier) i found 2 solutions to draw the graph. Call plot.Clear(BACKGOUNDCOLOR) before the draw loop [block commented] although this causes a flicker to appear from the time it takes to do the actual drawing loop. call plot.DrawLine(channelPen[5], j, 140, j, 0); just before each drawline [commented] although this causes the drawing to start ok then slow down very quickly to a crawl as if a wait command had been placed before the draw command. Here is the Code for reference: /*plotx.Clear(BACKGOUNDCOLOR) ploty.Clear(BACKGOUNDCOLOR) plotz.Clear(BACKGOUNDCOLOR)*/ for (int j = 1; j < 599; j++) { if (j > RealTimeBuffer.Count - 1) break; QueueEntity past = RealTimeBuffer.ElementAt(j - 1); QueueEntity current = RealTimeBuffer.ElementAt(j); if (j == 1) { //plotx.DrawLine(channelPen[5], 0, 140, 0, 0); //ploty.DrawLine(channelPen[5], 0, 140, 0, 0); //plotz.DrawLine(channelPen[5], 0, 140, 0, 0); } //plotx.DrawLine(channelPen[5], j, 140, j, 0); plotx.DrawLine(channelPen[0], j - 1, (((past.accdata.X - 0x7FFF) / 256) + 64), j, (((current.accdata.X - 0x7FFF) / 256) + 64)); //ploty.DrawLine(channelPen[5], j, 140, j, 0); ploty.DrawLine(channelPen[1], j - 1, (((past.accdata.Y - 0x7FFF) / 256) + 64), j, (((current.accdata.Y - 0x7FFF) / 256) + 64)); //plotz.DrawLine(markerPen, j, 140, j, 0); plotz.DrawLine(channelPen[2], j - 1, (((past.accdata.Z - 0x7FFF) / 256) + 94), j, (((current.accdata.Z - 0x7FFF) / 256) + 94)); } Is there any tricks to avoid these overheads? If not would there be any other/better solutions?

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  • UDP server doesnt accept calls from outside.

    - by rayman
    Hi, ive implement simple udp server on my Android device.(sdk 1.5) it works fine when i am runnning a local client on the phone sends through it trigger to my server. but when i try to get udp call from an outside server to my phone, it doesnt work. already make sure the outside server isnt blocked by firewall and it's sending the udp trigger to the right port, which my phone is listening to. i used natstat on the phone and checked that the phone is realy listening to the it's local ip and the port ive setted it to. here is my code of the server:(on the device) // server will listen to one client try { Thread udpServerThread = new Thread() { @Override public void run() { try { // Retrieve the ServerName InetAddress serverAddr = InetAddress .getByName("localhost"); Log.d("UDP", "S: Connecting..."); // Create new UDP-Socket socket = new DatagramSocket(SERVERPORT,serverAddr); byte[] buf = new byte[17]; // * Prepare a UDP-Packet that can contain the data we // * want to receive DatagramPacket packet = new DatagramPacket(buf, buf.length); Log.d("UDP", "S: Receiving..."); // wait to Receive the UDP-Packet socket.receive(packet); Log.d("UDP", "S: Received: '" + new String(packet.getData()) + "'"); acceptedMsg=new String(packet.getData()); notifyService(acceptedMsg); Log.d("UDP", "S: Done."); } catch (Exception e) { Log.e("UDP", "S: Error", e); } } }; udpServerThread.start(); } catch (Exception E) { Log.e("r",E.getMessage()) ; } so as i said, when i try it with local client(seperate thread) which sends udp trigger it works fine, but when i take this client implementation and put it on an outside real server, after UDP being sent, the phone doesnt respond to it. any idea? thanks, ray.

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  • problem with implementing a simple work queue

    - by John Deerikio
    Hi all, I am having troubles with implementing a simple work queue. Doing some analysis, I am facing a subtle problem. The work queue is backed by a regular linked list. The code looks like this (simplified): 0. while (true) 1. while (enabled == true) 2. acquire lock on the list and get the next action to be executed (blocking operation) (store it in a local variable) 3. execute the action (outside the lock on the list on previous line) 4. get lock on this work queue 5. wait until this work queue has been notified (triggered when setEnabled(true) has been callled) The setEnabled(e) operation looks like this (simplified): enabled = e if (enabled == true) acquire lock on this work queue and do notify() Although this works, there is a condition in which a deadlock occurs. It happens in the following rare situation: while an action is being executed, setEnabled(false) is called just before step (4) is entered, setEnabled(true) is called now step (5) keeps waiting forever, because this work queue has already been notified How do I solve this? I have been looking at this for some time, but I cannot come up with a solution. Please note I am fairly new to thread synchronization. Thanks a lot.

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  • Parse large XML file w/ script or use BioPython API ?

    - by jeremy04
    Hey guys this is my first question on here. I'm trying to make a local copy of the UniprotKB in SQL. The UniprotKB is 2.1GB, and it comes in XML and a special text format used by SwissProt Here are my options: 1) Use a SAX parser (XML) - I chose Ruby, and Nokogiri. I started writing the parser, but my initial reaction: how would I map the XML schema to the SAX parser? 2) BioPython - I already have BioSQL/Biopython installed, which literally created my SQL schema for me, and I was able to successfully insert one SwissProt/Uniprot txt file into the database. I'm running it right now (crosses fingers) on the entire 2.1gb. Here is the code I'm running: from Bio import SeqIO from BioSQL import BioSeqDatabase from Bio import SwissProt server = BioSeqDatabase.open_database(driver = "MySQLdb", user = "root", passwd = "", host="localhost", db = "bioseqdb") db = server["uniprot"] iterator = SeqIO.parse(open("/path/to/uniprot_sprot.dat", "r"), "swiss") db.load(iterator) server.commit() Edit: it's now crashing because the transactions are getting locked (since the tables are Innodb) Error Number: 1205 Lock wait timeout exceeded; try restarting transaction. I'm using MySQL version: 5.1.43 Should I switch my database to Postgrelsql ?

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  • How can I get an NPC to move randomly in XNA?

    - by Fishwaffles
    I basically want a character to walk in one direction for a while, stop, then go in another random direction. Right now my sprites look but don't move, randomly very quickly in all directions then wait and have another seizure. I will post the code I have so far in case that is useful. class NPC: Mover { int movementTimer = 0; public override Vector2 direction { get { Random rand = new Random(); int randDirection = rand.Next(8); Vector2 inputDirection = Vector2.Zero; if (movementTimer >= 50) { if (randDirection == 4) { inputDirection.X -= 1; movingLeft = true; } else movingLeft = false; if (randDirection == 1) { inputDirection.X += 1; movingRight = true; } else movingRight = false; if (randDirection == 2) { inputDirection.Y -= 1; movingUp = true; } else movingUp = false; if (randDirection == 3) { inputDirection.Y += 25; movingDown = true; } else movingDown = false; if (movementTimer >= 100) { movementTimer = 0; } } return inputDirection * speed; } } public NPC(Texture2D textureImage, Vector2 position, Point frameSize, int collisionOffset, Point currentFrame, Point sheetSize, Vector2 speed) : base(textureImage, position, frameSize, collisionOffset, currentFrame, sheetSize, speed) { } public NPC(Texture2D textureImage, Vector2 position, Point frameSize, int collisionOffset, Point currentFrame, Point sheetSize, Vector2 speed, int millisecondsPerframe) : base(textureImage, position, frameSize, collisionOffset, currentFrame, sheetSize, speed, millisecondsPerframe) { } public override void Update(GameTime gameTime, Rectangle clientBounds) { movementTimer++; position += direction; if (position.X < 0) position.X = 0; if (position.Y < 0) position.Y = 0; if (position.X > clientBounds.Width - frameSize.X) position.X = clientBounds.Width - frameSize.X; if (position.Y > clientBounds.Height - frameSize.Y) position.Y = clientBounds.Height - frameSize.Y; base.Update(gameTime, clientBounds); } }

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  • g-wan - reproducing the performance claims

    - by user2603628
    Using gwan_linux64-bit.tar.bz2 under Ubuntu 12.04 LTS unpacking and running gwan then pointing wrk at it (using a null file null.html) wrk --timeout 10 -t 2 -c 100 -d20s http://127.0.0.1:8080/null.html Running 20s test @ http://127.0.0.1:8080/null.html 2 threads and 100 connections Thread Stats Avg Stdev Max +/- Stdev Latency 11.65s 5.10s 13.89s 83.91% Req/Sec 3.33k 3.65k 12.33k 75.19% 125067 requests in 20.01s, 32.08MB read Socket errors: connect 0, read 37, write 0, timeout 49 Requests/sec: 6251.46 Transfer/sec: 1.60MB .. very poor performance, in fact there seems to be some kind of huge latency issue. During the test gwan is 200% busy and wrk is 67% busy. Pointing at nginx, wrk is 200% busy and nginx is 45% busy: wrk --timeout 10 -t 2 -c 100 -d20s http://127.0.0.1/null.html Thread Stats Avg Stdev Max +/- Stdev Latency 371.81us 134.05us 24.04ms 91.26% Req/Sec 72.75k 7.38k 109.22k 68.21% 2740883 requests in 20.00s, 540.95MB read Requests/sec: 137046.70 Transfer/sec: 27.05MB Pointing weighttpd at nginx gives even faster results: /usr/local/bin/weighttp -k -n 2000000 -c 500 -t 3 http://127.0.0.1/null.html weighttp - a lightweight and simple webserver benchmarking tool starting benchmark... spawning thread #1: 167 concurrent requests, 666667 total requests spawning thread #2: 167 concurrent requests, 666667 total requests spawning thread #3: 166 concurrent requests, 666666 total requests progress: 9% done progress: 19% done progress: 29% done progress: 39% done progress: 49% done progress: 59% done progress: 69% done progress: 79% done progress: 89% done progress: 99% done finished in 7 sec, 13 millisec and 293 microsec, 285172 req/s, 57633 kbyte/s requests: 2000000 total, 2000000 started, 2000000 done, 2000000 succeeded, 0 failed, 0 errored status codes: 2000000 2xx, 0 3xx, 0 4xx, 0 5xx traffic: 413901205 bytes total, 413901205 bytes http, 0 bytes data The server is a virtual 8 core dedicated server (bare metal), under KVM Where do I start looking to identify the problem gwan is having on this platform ? I have tested lighttpd, nginx and node.js on this same OS, and the results are all as one would expect. The server has been tuned in the usual way with expanded ephemeral ports, increased ulimits, adjusted time wait recycling etc.

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  • HeadJS ready for both document and script

    - by Yashua
    Current code: head.ready(function() { console.log($('.thing a').val()); }); It will sometimes fail with error that $ is not ready. I have loaded jquuery earlier with the label 'jquery'. Neither of these work: head.ready(document, function() { console.log($('.thing a').val()); }); head.ready('jquery', function() { console.log($('.thing a').val()); }); I would like to not do this if possible: head.ready(document, function() { head.ready('jquery', function() { console.log($('.thing a').val()); }); }); And also avoid refactoring current code to place that snippet at bottom of body though that I think may be the solution. Is it possible with HeadJS to define a ready call() using head.ready(), that is not placed at the bottom, that will wait for both a labeled script and the DOM to be loaded? UPDATE: the nested script doesn't actually work. I think the inner one erases/superseds the other :(

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  • In threads, WaitForMultipleObjects never returns if set to INFINITE

    - by AKN
    Let say I have three thread handles HandleList[0] = hThread1; HandleList[1] = hThread2; HandleList[2] = hThread3; /*All the above are of type HANDLE*/ Before closing the application, I want the thread to get its task done. So I want to make app wait till thread completes. So I do, WaitForMultipleObjects(3, HandleList, TRUE, INFINITE ); By this I'm able to make the thread, complete its task. But control never move to next line after the call to WaitForMultileObjects irrespective of all thread completing its task. If I use, some seconds instead of INFINITE, it comes to next line after that many secs, irrspective of whether thread completes its task or not. WaitForMultipleObjects(3, HandleList, TRUE, 10000 ); My problem here is, I'm can't go for seconds, as I may not be sure whether the threads will complete its task with the given time. To list my problem in simple words, I want all my thread to finish the task, before I close my app. How can I achieve it using WaitForMultipleObjects API?

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  • How to determine loading status of images not attached to the DOM

    - by Rookwood
    I am working on a bit of javascript to plot data on a <canvas. The data points are marked by one of several different (small) image files. I am attempting to have the plot method wait until all the images are loaded. My best attempt thus far is such: var icon = { left : { air : new Image(), bone : new Image(), }, right : { air: new Image(), bone : new Image(), }, }; icon.left.air.src = option.imgPath + 'left.air.png'; icon.right.air.src = option.imgPath + 'right.air.png'; icon.left.bone.src = option.imgPath + 'left.bone.png'; icon.right.bone.src = option.imgPath + 'right.bone.png'; function main() { Canvas.draw(); // Make sure our image icons are loaded before we try to plot $(icon.left.air).load(function() { $(icon.right.air).load(function() { $(icon.left.bone).load(function() { $(icon.right.bone).load(function() { Data.plot(); }); }); }); }); } This works as expected most of the time. On occasion, it will fail and no data will be plotted. Inserting several console.log() statements shows that the script will silently stop working through the series of .load() statements, though code that comes after will be executed. My questions are as follows: Am I approaching this the right way? Is there a way to attach an event to my icon object that will fire once all of the images inside are loaded? This is a jquery plugin, so obviously jquery-based solutions are just as acceptable as vanilla javascript.

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  • [C#] Two System.Drawing methods manifest slow drawing or flickery: Solutions? or Other Options?

    - by Luke Mcneice
    Hi all, I am doing a little graphing via the System.Drawing and im having a few problems. I'm holding data in a Queue and i'm drawing(graphing) out that data onto three picture boxes this method fills the picture box then scrolls the graph across. so not to draw on top of the previous drawings (and graduly looking messier) i found 2 solutions to draw the graph. Call plot.Clear(BACKGOUNDCOLOR) before the draw loop [block commented] although this causes a flicker to appear from the time it takes to do the actual drawing loop. call plot.DrawLine(channelPen[5], j, 140, j, 0); just before each drawline [commented] although this causes the drawing to start ok then slow down very quickly to a crawl as if a wait command had been placed before the draw command. Here is the Code for reference: /*plotx.Clear(BACKGOUNDCOLOR) ploty.Clear(BACKGOUNDCOLOR) plotz.Clear(BACKGOUNDCOLOR)*/ for (int j = 1; j < 599; j++) { if (j > RealTimeBuffer.Count - 1) break; QueueEntity past = RealTimeBuffer.ElementAt(j - 1); QueueEntity current = RealTimeBuffer.ElementAt(j); if (j == 1) { //plotx.DrawLine(channelPen[5], 0, 140, 0, 0); //ploty.DrawLine(channelPen[5], 0, 140, 0, 0); //plotz.DrawLine(channelPen[5], 0, 140, 0, 0); } //plotx.DrawLine(channelPen[5], j, 140, j, 0); plotx.DrawLine(channelPen[0], j - 1, (((past.accdata.X - 0x7FFF) / 256) + 64), j, (((current.accdata.X - 0x7FFF) / 256) + 64)); //ploty.DrawLine(channelPen[5], j, 140, j, 0); ploty.DrawLine(channelPen[1], j - 1, (((past.accdata.Y - 0x7FFF) / 256) + 64), j, (((current.accdata.Y - 0x7FFF) / 256) + 64)); //plotz.DrawLine(markerPen, j, 140, j, 0); plotz.DrawLine(channelPen[2], j - 1, (((past.accdata.Z - 0x7FFF) / 256) + 94), j, (((current.accdata.Z - 0x7FFF) / 256) + 94)); } Is there any tricks to avoid these overheads? If not would there be any other/better solutions?

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  • Can no longer debug ActiveX controls in Visual Studio 2008

    - by Phenglei Kai
    For a long time I would throw up a DebugBreak() or ASSERT(false) in the startup code of my ActiveX control, load up IE, go to a localhost page hosting my control, wait for the dialog to show up, then debug my application. I could also launch it under the debugger by setting IE as the container. I tried again for the first time in 2 months and now this no longer works. If I use the ASSERT(false) method, when I get the Visual C++ Debug dialog and click "retry", IE simply closes without any debugger activity. When I try launching from VS2008 and hoping the DebugBreak() will kick in after I load the page, VS2008 does break, but it says either the "RPC Server is Unavailable" or the "RPC Client Call failed." I am never allowed to have my application in the debugger and it doesn't show up in the modules list of VS. The stack trace in VS2008 only contains Microsoft DLLs and modules and not a hint of my code. I assume it's something I've picked up through Windows Update that broke this. Has anyone else ever seen this issue and know how to make it go away? As it stands, I'm now completely unable to debug my ActiveX control.

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  • jquery form extension ajax

    - by Craig Wilson
    http://www.malsup.com/jquery/form/#html I have multiple forms on a single page. They all use the same class "myForm". Using the above extension I can get them to successfully process and POST to ajax-process.php <script> // wait for the DOM to be loaded $(document).ready(function() { // bind 'myForm' and provide a simple callback function $('.myForm').ajaxForm(function() { alert("Thank you for your comment!"); }); }); </script> I'm having an issue however with the response. I need to get the comment that the user submitted to be displayed in the respective div that it was submitted from. I can either set this as a hidden field in the form, or as text in the ajax-process.php file. I can't work out how to get the response from ajax-process.php into something I can work with in the script, if I run the following it appends to all the forms (obviously). The only way I can think to do it is to repeat the script using individual DIV ID's instead of a single class. However there must be a way of updating the div that the ajax-process.php returns! // prepare the form when the DOM is ready $(document).ready(function() { // bind form using ajaxForm $('.myForm').ajaxForm({ // target identifies the element(s) to update with the server response target: '.myDiv', // success identifies the function to invoke when the server response // has been received; here we apply a fade-in effect to the new content success: function() { $('.myDiv').fadeIn('slow'); } }); }); Any suggestions?!

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  • GUI blocked while running silent app VC++

    - by deb
    Hi, I have built a GUI interface in C++ (Windows XP, visual c++ 2008). There you can configure some parameters and when I click on the OK button, a silent application is launched (and uses the values setted). When I do this, the GUI frozes and even dissappears if you switch to other windows(it's still there, but you can only see a white space), when the other application's finished the GUI works again. This is the correct behaviour, I don't want the user to be able to edit the fields... but it's a bit ugly when you can't see the GUI. Does anybody know an easy way of being able to switch to other windows and being able to see the the GUI when you switch back? Thanks in advance Edited: Hi, I tried doing this, but the problem is that to run the apps in background I had a function that uses CreateProcess. So both ways the GUI gets frozen: if I create a Thread that creates the process and if I creathe the process directly. Then I wait for the process to finish: if (!CreateProcess( NULL, Args, NULL, NULL, FALSE, CREATE_NEW_CONSOLE, NULL, NULL, &StartupInfo, &ProcessInfo)) { return GetLastError(); } WaitForSingleObject(ProcessInfo.hProcess, INFINITE); if(!GetExitCodeProcess(ProcessInfo.hProcess, &rc)) rc = 0; Any idea?

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  • JQuery Post caused permission denied warning in IE 6 and IE 7

    - by kwokwai
    Hi all, I am using firefox 3 and IE 6, 7 to test if a simple php web page using JQuery Post to pass some data to and from another server web page. $(document).ready(function(){ $("#data\\[User\\]\\[name\\]").click(function(){ var usr=$("#data\\[User\\]\\[name\\]").val(); if(usr.length >= 4){ $("#username").append('<span id="loaderimg" name="loaderimg"><img align="absmiddle" src="loader.gif"/> Checking data availability,&nbsp;please wait.</span>'); var url = "http://mysite.com/site1/toavail/"+usr; $.post( url, function(data) {alert(data);}); }); }); //--> </script> <table border=0 width="100%"> <tr> <td>Username</td> <td> <div id="username"> <input type="text" name="data[User][name]" id="data[User][name]"> </div> </td> </tr> </table> In Firefox 3, the alert box showed empty message. In IE 6 and IE 7, I got an error message saying "Permssion denied"

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  • Ensuring that all callbacks were completed before sending a new request through a DuplexChannel usin

    - by Etan
    I am experiencing some issues when using a Callback in a WCF project. First, the server invokes some function Foo on the client which then forwards the request to a Windows Forms GUI: GUI CLASS delegate void DoForward(); public void ForwardToGui() { if (this.cmdSomeButton.InvokeRequired) { DoForward d = new DoForward(ForwardToGui); this.Invoke(d); } else { Process(); // sets result variable in callback class as soon as done } } } CALLBACK CLASS object _m = new object(); private int _result; public int result { get { return _result; } set { _result = value; lock(_m) { Monitor.PulseAll(_m); } } } [OperationContract] public int Foo() { result = 0; Program.Gui.ForwardToGui(); lock(_m) { Monitor.Wait(_m, 30000); } return result; } The problem now is that the user should be able to cancel the process, which doesn't work properly: SERVER INTERFACE [OperationContract] void Cleanup(); GUI CLASS private void Gui_FormClosed(object sender, EventArgs e) { Program.callbackclass.nextAction = -1; // so that the monitor pulses and Foo() returns Program.server.Cleanup(); } The problem with this is that Cleanup() hangs. However, when I close the form when Process() is not running, it works properly. The source seems to be that the Cleanup() is called before the monitor pulses etc and therefore a new request is sent to the server before the last request from the server has not yet been responded. How can I solve this problem? How can I ensure before calling Cleanup() that no Foo() is currently being executed?

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  • Does waitpid yield valid status information for a child process that has already exited?

    - by dtrebbien
    If I fork a child process, and the child process exits before the parent even calls waitpid, then is the exit status information that is set by waitpid still valid? If so, when does it become not valid; i.e., how do I ensure that I can call waitpid on the child pid and continue to get valid exit status information after an arbitrary amount of time, and how do I "clean up" (tell the OS that I am no longer interested in the exit status information for the finished child process)? I was playing around with the following code, and it appears that the exit status information is valid for at least a few seconds after the child finishes, but I do not know for how long or how to inform the OS that I won't be calling waitpid again: #include <assert.h> #include <pthread.h> #include <stdio.h> #include <stdlib.h> #include <unistd.h> #include <sys/wait.h> int main() { pid_t pid = fork(); if (pid < 0) { fprintf(stderr, "Failed to fork\n"); return EXIT_FAILURE; } else if (pid == 0) { // code for child process _exit(17); } else { // code for parent sleep(3); int status; waitpid(pid, &status, 0); waitpid(pid, &status, 0); // call `waitpid` again just to see if the first call had an effect assert(WIFEXITED(status)); assert(WEXITSTATUS(status) == 17); } return EXIT_SUCCESS; }

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  • How to track the touch vector?

    - by mystify
    I need to calculate the direction of dragging a touch, to determine if the user is dragging up the screen, or down the screen. Actually pretty simple, right? But: 1) Finger goes down, you get -touchesBegan:withEvent: called 2) Must wait until finger moves, and -touchesMoved:withEvent: gets called 3) Problem: At this point it's dangerous to tell if the user did drag up or down. My thoughts: Check the time and accumulate calculates vectors until it's secure to tell the direction of touch. Easy? No. Think about it: What if the user holds the finger down for 5 minutes on the same spot, but THEN decides to move up or down? BANG! Your code would fail, because it tried to determine the direction of touch when the finger didn't move really. Problem 2: When the finger goes down and stays at the same spot for a few seconds because the user is a bit in the wind and thinks about what to do now, you'll get a lot of -touchesMoved:withEvent: calls very likely, but with very minor changes in touch location. So my next thought: Do the accumulation in -touchesMoved:withEvent:, but only if a certain threshold of movement has been exceeded. I bet you have some better concepts in place?

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  • Process is killed without a (obvious) reason and program stops working

    - by Krzysiek Gurniak
    Here's what my program is supposed to do: create 4 child processes: process 0 is reading 1 byte at a time from STDIN, then writing it into FIFO process 1 is reading this 1 byte from fifo and write its value as HEX into shared memory process 2 is reading HEX value from shared memory and writing it into pipe finally process 3 is reading from pipe and writing into STDOUT (in my case: terminal) I can't change communication channels. FIFO, then shared memory, then pipes are the only option. My problem: Program stops at random moments when some file is directed into stdin (for example:./program < /dev/urandom). Sometimes after writing 5 HEX values, sometimes after 100. Weird thing is that when it is working and in another terminal I write "pstree -c" there is 1 main process with 4 children processes (which is what I want), but when I write "pstree -c" after it stopped writing (but still runs) there are only 3 child processes. For some reason 1 is gone even though they all have while(1) in them.. I think I might have problem with synchronization here, but I am unable to spot it (I've tried for many hours). Here's the code: #include <unistd.h> #include <fcntl.h> #include <stdio.h> #include <string.h> #include <stdlib.h> #include <sys/shm.h> #include <sys/sem.h> #include <sys/types.h> #include <sys/wait.h> #include <sys/stat.h> #include <string.h> #include <signal.h> #define BUFSIZE 1 #define R 0 #define W 1 // processes ID pid_t p0, p1, p2, p3; // FIFO variables int fifo_fd; unsigned char bufor[BUFSIZE] = {}; unsigned char bufor1[BUFSIZE] = {}; // Shared memory variables key_t key; int shmid; char * tab; // zmienne do pipes int file_des[2]; char bufor_pipe[BUFSIZE*30] = {}; void proces0() { ssize_t n; while(1) { fifo_fd = open("/tmp/fifo",O_WRONLY); if(fifo_fd == -1) { perror("blad przy otwieraniu kolejki FIFO w p0\n"); exit(1); } n = read(STDIN_FILENO, bufor, BUFSIZE); if(n<0) { perror("read error w p0\n"); exit(1); } if(n > 0) { if(write(fifo_fd, bufor, n) != n) { perror("blad zapisu do kolejki fifo w p0\n"); exit(1); } memset(bufor, 0, n); // czyszczenie bufora } close(fifo_fd); } } void proces1() { ssize_t m, x; char wartosc_hex[30] = {}; while(1) { if(tab[0] == 0) { fifo_fd = open("/tmp/fifo", O_RDONLY); // otwiera plik typu fifo do odczytu if(fifo_fd == -1) { perror("blad przy otwieraniu kolejki FIFO w p1\n"); exit(1); } m = read(fifo_fd, bufor1, BUFSIZE); x = m; if(x < 0) { perror("read error p1\n"); exit(1); } if(x > 0) { // Konwersja na HEX if(bufor1[0] < 16) { if(bufor1[0] == 10) // gdy enter { sprintf(wartosc_hex, "0x0%X\n", bufor1[0]); } else { sprintf(wartosc_hex, "0x0%X ", bufor1[0]); } } else { sprintf(wartosc_hex, "0x%X ", bufor1[0]); } // poczekaj az pamiec bedzie pusta (gotowa do zapisu) strcpy(&tab[0], wartosc_hex); memset(bufor1, 0, sizeof(bufor1)); // czyszczenie bufora memset(wartosc_hex, 0, sizeof(wartosc_hex)); // przygotowanie tablicy na zapis wartosci hex x = 0; } close(fifo_fd); } } } void proces2() { close(file_des[0]); // zablokuj kanal do odczytu while(1) { if(tab[0] != 0) { if(write(file_des[1], tab, strlen(tab)) != strlen(tab)) { perror("blad write w p2"); exit(1); } // wyczysc pamiec dzielona by przyjac kolejny bajt memset(tab, 0, sizeof(tab)); } } } void proces3() { ssize_t n; close(file_des[1]); // zablokuj kanal do zapisu while(1) { if(tab[0] == 0) { if((n = read(file_des[0], bufor_pipe, sizeof(bufor_pipe))) > 0) { if(write(STDOUT_FILENO, bufor_pipe, n) != n) { perror("write error w proces3()"); exit(1); } memset(bufor_pipe, 0, sizeof(bufor_pipe)); } } } } int main(void) { key = 5678; int status; // Tworzenie plikow przechowujacych ID procesow int des_pid[2] = {}; char bufor_proces[50] = {}; mknod("pid0", S_IFREG | 0777, 0); mknod("pid1", S_IFREG | 0777, 0); mknod("pid2", S_IFREG | 0777, 0); mknod("pid3", S_IFREG | 0777, 0); // Tworzenie semaforow key_t klucz; klucz = ftok(".", 'a'); // na podstawie pliku i pojedynczego znaku id wyznacza klucz semafora if(klucz == -1) { perror("blad wyznaczania klucza semafora"); exit(1); } semafor = semget(klucz, 1, IPC_CREAT | 0777); // tworzy na podstawie klucza semafor. 1 - ilosc semaforow if(semafor == -1) { perror("blad przy tworzeniu semafora"); exit(1); } if(semctl(semafor, 0, SETVAL, 0) == -1) // ustawia poczatkowa wartosc semafora (klucz, numer w zbiorze od 0, polecenie, argument 0/1/2) { perror("blad przy ustawianiu wartosci poczatkowej semafora"); exit(1); } // Tworzenie lacza nazwanego FIFO if(access("/tmp/fifo", F_OK) == -1) // sprawdza czy plik istnieje, jesli nie - tworzy go { if(mkfifo("/tmp/fifo", 0777) != 0) { perror("blad tworzenia FIFO w main"); exit(1); } } // Tworzenie pamieci dzielonej // Lista pamieci wspoldzielonych, komenda "ipcs" // usuwanie pamieci wspoldzielonej, komenta "ipcrm -m ID_PAMIECI" shmid = shmget(key, (BUFSIZE*30), 0666 | IPC_CREAT); if(shmid == -1) { perror("shmget"); exit(1); } tab = (char *) shmat(shmid, NULL, 0); if(tab == (char *)(-1)) { perror("shmat"); exit(1); } memset(tab, 0, (BUFSIZE*30)); // Tworzenie lacza nienazwanego pipe if(pipe(file_des) == -1) { perror("pipe"); exit(1); } // Tworzenie procesow potomnych if(!(p0 = fork())) { des_pid[W] = open("pid0", O_WRONLY | O_TRUNC | O_CREAT); // 1 - zapis, 0 - odczyt sprintf(bufor_proces, "Proces0 ma ID: %d\n", getpid()); if(write(des_pid[W], bufor_proces, sizeof(bufor_proces)) != sizeof(bufor_proces)) { perror("blad przy zapisie pid do pliku w p0"); exit(1); } close(des_pid[W]); proces0(); } else if(p0 == -1) { perror("blad przy p0 fork w main"); exit(1); } else { if(!(p1 = fork())) { des_pid[W] = open("pid1", O_WRONLY | O_TRUNC | O_CREAT); // 1 - zapis, 0 - odczyt sprintf(bufor_proces, "Proces1 ma ID: %d\n", getpid()); if(write(des_pid[W], bufor_proces, sizeof(bufor_proces)) != sizeof(bufor_proces)) { perror("blad przy zapisie pid do pliku w p1"); exit(1); } close(des_pid[W]); proces1(); } else if(p1 == -1) { perror("blad przy p1 fork w main"); exit(1); } else { if(!(p2 = fork())) { des_pid[W] = open("pid2", O_WRONLY | O_TRUNC | O_CREAT); // 1 - zapis, 0 - odczyt sprintf(bufor_proces, "Proces2 ma ID: %d\n", getpid()); if(write(des_pid[W], bufor_proces, sizeof(bufor_proces)) != sizeof(bufor_proces)) { perror("blad przy zapisie pid do pliku w p2"); exit(1); } close(des_pid[W]); proces2(); } else if(p2 == -1) { perror("blad przy p2 fork w main"); exit(1); } else { if(!(p3 = fork())) { des_pid[W] = open("pid3", O_WRONLY | O_TRUNC | O_CREAT); // 1 - zapis, 0 - odczyt sprintf(bufor_proces, "Proces3 ma ID: %d\n", getpid()); if(write(des_pid[W], bufor_proces, sizeof(bufor_proces)) != sizeof(bufor_proces)) { perror("blad przy zapisie pid do pliku w p3"); exit(1); } close(des_pid[W]); proces3(); } else if(p3 == -1) { perror("blad przy p3 fork w main"); exit(1); } else { // proces macierzysty waitpid(p0, &status, 0); waitpid(p1, &status, 0); waitpid(p2, &status, 0); waitpid(p3, &status, 0); //wait(NULL); unlink("/tmp/fifo"); shmdt(tab); // odlaczenie pamieci dzielonej shmctl(shmid, IPC_RMID, NULL); // usuwanie pamieci wspoldzielonej printf("\nKONIEC PROGRAMU\n"); } } } } exit(0); }

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