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  • Displaying Flex Object References

    - by Pie21
    I have a bit of a memory leak issue in my Flex application, and the short version of my question is: is there any way (in AcitonScript 3) to find all live references to a given object? What I have is a number of views with presentation models behind each of them (using Swiz). The views of interest are children of a TabNavigator, so when I close the tab, the view is removed from the stage. When the view is removed from the stage, Swiz sets the model reference in the view to null, as it should. I also removeAllChildren() from the view. However when profiling the application, when I do this and run a GC, neither the view nor the presentation model are freed (though both set their references to each other to null). One model object used by the view (not a presenter, though) IS freed, so it's not completely broken. I've only just started profiling today (firmly believing in not optimising too early), so I imagine there's some kind of reference floating around somewhere, but I can't see where, and what would be super helpful would be the ability to debug and see a list of objects that reference the target object. Is this at all possible, and if not natively, is there some light-weight way to code this into future apps for debugging purposes? Cheers.

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  • Html.ListBox() and MultiselectList

    - by Ivan90
    Hi guys, I've a little problem with an Html.ListBox! I am developing a personal blog in ASP.NET MVC 1.0 and I created an adminpanel where I can add and edit a post! During this two operations, I can add also tags! I think of use an Html.ListBox() helper to list all tags, and so I can select multiple tags to add in a post! The problem isn't during the add mode, but in the edit mode, where I have to pre-select post's tags! I read that I have to use a MultiSelectList and so in its constructor pass, tags' list and tag's list(pre-selected value). But I don't know how to use this class! I post, some code: This is my models method that get all list tags in selectlist public IEnumerable<SelectListItem> GetTagsListBox() { return from t in db.Tags orderby t.IDTag descending select new SelectListItem { Text = t.TagName, Value = t.IDTag.ToString(), }; } So in Edit (Get and Post), Add(Get and Post) I use a ViewData to pass this list in Html.ListBox(). ViewData["Tags"] = tagdb.GetTagsListBox(); And in my view <%=Html.ListBox("Tags",ViewData["Tags"] as SelectList) %> So with this code it's ok in Add Mode! But in Edit Mode I need to pre-select those values! So Now, of course I have to create a method that get all tagsbypostid! and then in ViewData what Must I to pass? Any suggest?

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  • Want to display a 3D model on the iPhone: how to get started?

    - by JeremyReimer
    I want to display and rotate a single 3D model, preferably textured, on the iPhone. Doesn't have to zoom in and out, or have a background, or anything. I have the following: an iPhone a MacBook the iPhone SDK Blender My knowledge base: I can make 3D models in various 3D programs (I'm most comfortable with 3D Studio Max, which I once took a course on, but I've used others) General knowledge of procedural programming from years ago (QuickBasic - I'm old!) Beginner's knowledge of object-oriented programming from going through simple Java and C# tutorials (Head Start C# book and my wife's intro to OOP course that used Java) I have managed to display a 3D textured model and spin it using a tutorial in C# I got off the net (I didn't just copy and paste, I understand basically how it works) and the XNA game development library, using Visual Studio on Windows. What I do not know: Much about Objective C Anything about OpenGL or OpenGL ES, which the iPhone apparently uses Anything about XCode My main problem is that I don't know where to start! All the iPhone books I found seem to be about creating GUI applications, not OpenGL apps. I found an OpenGL book but I don't know how much, if any, applies to iPhone development. And I find the Objective C syntax somewhat confusing, with the weird nested method naming, things like "id" that don't make sense, and the scary thought that I have to do manual memory management. Where is the best place to start? I couldn't find any tutorials for this sort of thing, but maybe my Google-Fu is weak. Or maybe I should start with learning Objective C? I know of books like Aaron Hillgrass', but I've also read that they are outdated and much of the sample code doesn't work on the iPhone SDK, plus it seems geared towards the Model-View-Controller paradigm which doesn't seem that suited for 3D apps. Basically I'm confused about what my first steps should be.

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  • Asp.net mvc retriev images from db and display on Page

    - by Trey Carroll
    //Inherits="System.Web.Mvc.ViewPage<FilmFestWeb.Models.ListVideosViewModel>" <h2>ListVideos</h2> <% foreach(BusinessObjects.Video vid in Model.VideoList){%> <div class="videoBox"> <%= Html.Encode(vid.Name) %> <img src="<% vid.ThumbnailImage; %>" /> </div> <%} %> //ListVideosViewModel public class ListVideosViewModel { public IList<Video> VideoList { get; set; } } //Video public class Video { public long VideoId { get; set; } public long TeamId { get; set; } public string Name { get; set; } public string Tags { get; set; } public string TeamMembers { get; set; } public string TranscriptFileName { get; set; } public string VideoFileName { get; set; } public int TotalNumRatings { get; set; } public int CumulativeTotalScore { get; set; } public string VideoUri { get; set; } public Image ThumbnailImage { get; set; } } I am getting the "red x" that I usually associate with image file not found. I have verified that my database table shows <binary data> after the stored proc that uploads the image executes. Any insight or advice would be greatly appreciated.

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  • Automaticaly update ActiveRecord object

    - by Aleksandr Koss
    I have same models: class Father < ActiveRecord::Base has_many :children end class Child < ActiveRecord::Base  belongs_to :father end Then do something like that: $ script/console test Loading test environment (Rails 2.3.5) >> @f1 = Father.create :test => "Father" => #<Father id: 1, test: "Father", created_at: "2010-03-30 08:01:41", updated_at: "2010-03-30 08:01:41"> >> @f2 = Father.find :first => #<Father id: 1, test: "Father", created_at: "2010-03-30 08:01:41", updated_at: "2010-03-30 08:01:41"> >> @f1 == @f2 => true >> @f1.children => [] >> @f2.children => [] >> @f1.children.create :test => "Child1" => #<Child id: 1, test: "Child1", father_id: 1, created_at: "2010-03-30 08:02:15", updated_at: "2010-03-30 08:02:15"> >> @f1.children => [#<Child id: 1, test: "Child1", father_id: 1, created_at: "2010-03-30 08:02:15", updated_at: "2010-03-30 08:02:15">] >> @f2.children => [] >> @f2.reload => #<Father id: 1, test: "Father", created_at: "2010-03-30 08:01:41", updated_at: "2010-03-30 08:01:41"> >> @f2.children => [#<Child id: 1, test: "Child1", father_id: 1, created_at: "2010-03-30 08:02:15", updated_at: "2010-03-30 08:02:15">] As you see rails cache @f2 object. To get actual data we should call reload. There is a way to automatically reload @f2 after children update without calling method "reload"?

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  • SystemStackError in Rails::ActiveSupport::Callbacks

    - by coreyward
    I'm building a Rails app that connects to Dropbox and syncs with a folder to update a personal site. I'm using Rails 3.0.3, Ruby 1.9.2, and the Dropbox gem. Right now I have a DropboxAccounts Controller, and two models: DropboxSession, which wraps calls to the gem with application-specific functionality, and DropboxAccount, which stores the session and settings in the database. After the user authorizes their account with Dropbox they're redirected back over and the DropboxAccount is saved with the authorized session. That all works just fine. My problem is that when I try to call Dropbox::API#create_folder(any path) I end up with a SystemStackError in lib/activesupport/callbacks.rb:421 which refers to the code below. If I remove the call to create the folder, it works. If I call create folder from another request, it works. I doubled the stack size to 16K to no avail. # This is called the first time a callback is called with a particular # key. It creates a new callback method for the key, calculating # which callbacks can be omitted because of per_key conditions. # def __create_keyed_callback(name, kind, object, &blk) #:nodoc: @_keyed_callbacks ||= {} @_keyed_callbacks[name] ||= begin str = send("_#{kind}_callbacks").compile(name, object) class_eval <<-RUBY_EVAL, __FILE__, __LINE__ + 1 def #{name}() #{str} end # THIS IS LINE 421 protected :#{name} RUBY_EVAL true end end I'm not very familiar with Rails yet, and I'm not sure what the intention of the code above is or why it would cause a stack overflow. I'm not using any method_missing/ghost method magic in my code. I suspected it was something with a callback serialize :files but commenting it out did nothing. My DropboxAccount model contains only a call to belongs_to :user, and DropboxSession is just a handful of methods, none of which contain callbacks. Bypassing them and using the Dropbox::Session methods directly doesn't help. I hope someone on StackOverflow can help me with this stack overflow. ;)

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  • C++ iterators, default initialization and what to use as an uninitialized sentinel.

    - by Hassan Syed
    The Context I have a custom template container class put together from a map and vector. The map resolves a string to an ordinal, and the vector resolves an ordinal (only an initial string to ordinal lookup is done, future references are to the vector) to the entry. The entries are modified intrusively to contain a a bool "assigned" and an iterator_type which is a const_iterator to the container class's map. My container class will use RCF's serialization code (which models boost::serialization) to serialize my container classes to nodes in a network. Serializing iterator's is not possible, or a can of worms, and I can easily regenerate them onces the vectors and maps are serialized on the remote site. The Question I need to default initialize, and be able to test that the iterator has not been assigned to (if it is assigned it is valid, if not it is invalid). Since map iterators are not invalidated upon operations performed on it (unless of course items are removed :D) am I to assume that map<x,y>::end() is a valid sentinel (regardless of the state of the map -- i.e., it could be empty) to initialize to ? I will always have access to the parent map, I'm just unsure wheather end() is the same as the map contents change. I don't want to use another level of indirection (--i.e., boost::optional) to achieve my goal, I'd rather forego compiler checks to correct logic, but it would be nice if I didn't need to. Misc This question exists, but most of its content seems non-sense. Assigning a NULL to an iterator is invalid according to g++ and clang++. This is another similar question, but it focuses on the common use-cases of iterators, which generally tends to be using the iterator to iterate, ofcourse in this use-case the state of the container isn't meant to change whilst iteration is going on.

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  • Multiple Inheritence with same Base Classes in Python

    - by Jordan Reiter
    I'm trying to wrap my head around multiple inheritance in python. Suppose I have the following base class: class Structure(object): def build(self, *args): print "I am building a structure!" self.components = args And let's say I have two classes that inherit from it: class House(Structure): def build(self, *args): print "I am building a house!" super(House, self).build(*args) class School(Structure): def build(self, type="Elementary", *args): print "I am building a school!" super(School, self).build(*args) Finally, a create a class that uses multiple inheritance: class SchoolHouse(School, House): def build(self, *args): print "I am building a schoolhouse!" super(School, self).build(*args) Then, I create a SchoolHouse object and run build on it: >>> sh = SchoolHouse() >>> sh.build("roof", "walls") I am building a schoolhouse! I am building a house! I am building a structure! So I'm wondering -- what happened to the School class? Is there any way to get Python to run both somehow? I'm wondering specifically because there are a fair number of Django packages out there that provide custom Managers for models. But there doesn't appear to be a way to combine them without writing one or the other of the Managers as inheriting from the other one. It'd be nice to just import both and use both somehow, but looks like it can't be done? Also I guess it'd just help to be pointed to a good primer on multiple inheritance in Python. I have done some work with Mixins before and really enjoy using them. I guess I just wonder if there is any elegant way to combine functionality from two different classes when they inherit from the same base class.

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  • Design patterns for Agent / Actor based concurrent design.

    - by nso1
    Recently i have been getting into alternative languages that support an actor/agent/shared nothing architecture - ie. scala, clojure etc (clojure also supports shared state). So far most of the documentation that I have read focus around the intro level. What I am looking for is more advanced documentation along the gang of four but instead shared nothing based. Why ? It helps to grok the change in design thinking. Simple examples are easy, but in a real world java application (single threaded) you can have object graphs with 1000's of members with complex relationships. But with agent based concurrency development it introduces a whole new set of ideas to comprehend when designing large systems. ie. Agent granularity - how much state should one agent manage - implications on performance etc or are their good patterns for mapping shared state object graphs to agent based system. tips on mapping domain models to design. Discussions not on the technology but more on how to BEST use the technology in design (real world "complex" examples would be great).

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  • EMF ecore and xsd out of sync, how to resolve ?

    - by SeB
    Hi there, My application is using a model base on an xsd that have been converted to an ecore before generation of the java classes. One of my team member modified the .ecore metamodel in a previous version ,one attribute that used to be generated. He modified the attribute name but not the Extended MetaData specifying the element name used for xml persistance. <eStructuralFeatures xsi:type="ecore:EReference" name="javaDocsAndUserApi" upperBound="-1" eType="#//JavaDocsAndUserApi" containment="true" resolveProxies="false"> <eAnnotations source="http:///org/eclipse/emf/ecore/util/ExtendedMetaData"> <details key="kind" value="element"/> <details key="name" value="docsAndUserApi"/> </eAnnotations> </eStructuralFeatures> so we have an attribute name which is javaDocsAndUserApi and the persisted element named docsAndUserApi, and of course if I create change the attribute in the xsd to be named javaDocsAndUserApi, the ecore transformation will generate a metadata name javaDocsAndUserApi as well, which will break compatibility with previously persisted models. I have looked at xsd authoring guide to find an ecore:som_attribute that would allow me to specify which key to use in the xsd to force the metadata to be named docsAndUserApi during the xsd to ecore transformation but did not find anything. Does anybody have an idea to help me? Thank you.

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  • Adding defaults and indexes to a script/generate command in a Rails Template?

    - by charliepark
    I'm trying to set up a Rails Template that would allow for comprehensive set-up of a specific Rails app. Using Pratik Naik's overview (http://m.onkey.org/2008/12/4/rails-templates), I was able to set up a couple of scaffolds and models, with a line that looks something like this ... generate("scaffold", "post", "title:string", "body:string") I'm now trying to add in Delayed Jobs, which normally has a migration file that looks like this: create_table :delayed_jobs, :force => true do |table| table.integer :priority, :default => 0 # Allows some jobs to jump to the front of the queue table.integer :attempts, :default => 0 # Provides for retries, but still fail eventually. table.text :handler # YAML-encoded string of the object that will do work table.text :last_error # reason for last failure (See Note below) table.datetime :run_at # When to run. Could be Time.now for immediately, or sometime in the future. table.datetime :locked_at # Set when a client is working on this object table.datetime :failed_at # Set when all retries have failed (actually, by default, the record is deleted instead) table.string :locked_by # Who is working on this object (if locked) table.timestamps end So, what I'm trying to do with the Rails template, is to add in that :default = 0 into the master template file. I know that the rest of the template's command should look like this: generate("migration", "createDelayedJobs", "priority:integer", "attempts:integer", "handler:text", "last_error:text", "run_at:datetime", "locked_at:datetime", "failed_at:datetime", "locked_by:string") Where would I put (or, rather, what is the syntax to add) the :default values in that? And if I wanted to add an index, what's the best way to do that?

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  • How should I organize complex SQL views in Rails?

    - by Benjamin Oakes
    I manage a research database with Ruby on Rails. The data that is entered is primarily used by scientists who prefer to have all the relevant information for a study in one single massive table for use in their statistics software of choice. I'm currently presenting it as CSV, as it's very straightforward to do and compatible with the tools people want to use. I've written many views (the SQL kind, not the Rails HTML/ERB kind) to make the output they expect a reality. Some of these views are quite large and have a fair amount of complexity behind them. I wrote them in SQL because there are many calculations and comparisons that are more easily done with SQL. They're currently loaded into the database straight from a file named views.sql. To get the requested data, I do a select * from my_view;. The views.sql file is getting quite large. Part of the problem is that we're still figuring out what the data we collect means, so there's a lot of changes being made to the views all the time -- and a ton of them are being created. Many of them need to be repeatable. I've recently run into issues organizing and testing these views. Rails works great for user interface stuff and business logic, but I'm not aware of much existing structure for handling the reporting we require. Some options I've thought of: Should I move them into the most relevant models somehow? Several of the views interact with each other, which makes this situation more complex than just doing a single find_by_sql, so I don't know if they should only be part of the model. Perhaps they should be treated as a "view" in the MVC sense? (That is, they could be moved into app/views/ and live alongside the HTML, perhaps as files named something like my_view.csv.sql which return CSV.) How would you deal with a complex reporting problem like this?

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  • MongoDB C# - Hide property from serializer

    - by ehftwelve
    This is what my user model looks like: namespace Api.Models { public class User { [BsonId(IdGenerator = typeof(StringObjectIdGenerator))] [BsonRequired] public string Id { get; set; } [Required(ErrorMessage = "Username is required.")] [StringLength(20, MinimumLength=3, ErrorMessage="Username must be between 3 and 20 characters.")] [BsonRequired] public string Username { get; set; } [Required(ErrorMessage="Email is required.")] [EmailAddress(ErrorMessage="Valid email required.")] [BsonRequired] public string Email { get; set; } [Required(ErrorMessage = "Password is required.")] [StringLength(50, MinimumLength=8, ErrorMessage="Password must be between 8 and 50 characters.")] [BsonRequired] public string Password { get; set; } [BsonRequired] public string Salt { get; set; } } } I want to write, and require, all of the properties into the MongoDB Database. What I don't want to do, is expose the Password and Salt properties when I send this through the request. Is there any sort of data attribute that I can set that will write it, but not expose it when displayed to any API user?

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  • J-Monkey subclass

    - by user2971104
    I'm new in java and J-monkey and I'm trying to make a java game so for the Menu I have made a enum so I can Switch between any of my State but I want to keep the main file shorter so it can be easily to read so I'm making subclass the problem is that when run the game it give me an error that say "Uncaught exception thrown in Thread[LWJGL Renderer Thread,5,main] NullPointerException" I think this problem has to be something whit the pipeline Here is the code of my main file: package mygame; import com.jme3.app.SimpleApplication; import com.jme3.font.BitmapText; import com.jme3.material.Material; import com.jme3.math.ColorRGBA; import com.jme3.math.Vector3f; import com.jme3.renderer.RenderManager; import com.jme3.scene.Spatial; import com.jme3.scene.Geometry; import com.jme3.input.*; import com.jme3.input.controls.*; public class Main extends SimpleApplication { //GameStates enum GameState{Logo, Menu, Playing, Option}; GameState gameState = GameState.Logo; //Class Variables Logo logo; public Main() { logo = new Logo(); } public static void main(String[] args) { Main app = new Main(); app.start(); } public static void logo(String[] args) { Logo app = new Logo(); app.start(); } @Override public void simpleInitApp() { //Load flyCam.setMoveSpeed(20); if(gameState == GameState.Logo){ logo.simpleInitApp(); } } @Override public void simpleUpdate(float tpf) { } @Override public void simpleRender(RenderManager rm) { //TODO: add render code //Load if(gameState == GameState.Logo) { } } } And here is my Logo subclass: package mygame; import com.jme3.app.SimpleApplication; import com.jme3.renderer.RenderManager; import com.jme3.scene.Spatial; public class Logo extends SimpleApplication { @Override public void simpleInitApp() { Spatial Logo_Model = assetManager.loadModel("Models/Teapot/Logo.obj"); rootNode.attachChild(Logo_Model); } public void simpleRender(RenderManager rm) { //Load } }

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  • How to best launch C++ application from web page

    - by JB
    I guess there are two parts to this question, one technical and one best practice for security and doing things "right". I'm working on a little game using C++ / directx but I would like to be able to launch it from a web page by someone clicking on a link on that page. Ideally I would like the first time they clicked for it to launch an installer downloads and installs the game on their machine, and then the next time to launch an application which updates the game from a web site if it's old and then launches it. I have no problems with the expected security popups and questions the first time it runs. I want people to be certain what they are installing and understand what they are doing. But it would be nice if once it is installed they could run it with the minimum of fuss. My question then is what technologies I could use to do this? I'm thinking that it would need a browser plugin and an activex control so that first time you'd install that, and subsequently the control/plugin would be able to launch the game. I'm not sure that under newer browser secuity models that a plugin would have the permissions to be able to run an installer though or silently invoke applications on the client machine even if they are already installed. Is there a more sensible way to achive what I want to achieve? And I'm worried about the security aspects too. I want this to be convenient for users but I of course want to do it "right". I know this can be done as I've seen several mmorpg type games that launch in this way from the browser now but it's not entirely clear to me how they've done it.

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  • Rails database relationships

    - by Danny McClelland
    Hi Everyone, I have three models that I want to interact with each other. Kase, Person and and Company. I have (I think) setup the relationships correctly: class Kase < ActiveRecord::Base #HAS ONE COMPANY has_one :company #HAS MANY PERSONS has_many :persons class Person < ActiveRecord::Base belongs_to :company class Company < ActiveRecord::Base has_many :persons def to_s; companyname; end I have put the select field on the create new Kase view, and the create new Person view as follows: <li>Company<span><%= f.select :company_id, Company.all %> </span></li> All of the above successfully shows a drop down menu dynamically populated with the company names within Companies. What I am trying to do is display the contact of the Company record within the kase and person show.html.erb. For example, If I have a company called "Acme, Inc." and create a new Kase called "Random Case" and choose within the create new case page "Acme, Inc." from the companies drop down menu. I would then want to display "Acme, Inc" along with "Acme, Inc. Mobile" etc. on the "Random Case" show.html.erb. I hope this makes sense to somebody! Thanks, Danny

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  • How can I use a single-table inheritance and single controller to make this more DRY?

    - by Angela
    I have three models, Calls, Emails, and Letters and those are basically templates of what gets sent to individuals, modeled as Contacts. When a Call is made, a row in model in ContactCalls gets created. If an Email is sent, an entry in ContactEmails is made. Each has its own controller: contact_calls_controller.rb and contact_emails_controller.rb. I would like to create a single table inheritance called ContactEvents which has types Calls, Emails, and Letters. But I'm not clear how I pass the type information or how to consolidate the controllers. Here's the two controllers I have, as you can see, there's alot of duplication, but some differences that needs to be preserved. In the case of letter and postcards (another Model), it's even more so. class ContactEmailsController < ApplicationController def new @contact_email = ContactEmail.new @contact_email.contact_id = params[:contact] @contact_email.email_id = params[:email] @contact = Contact.find(params[:contact]) @company = Company.find(@contact.company_id) contacts = @company.contacts.collect(&:full_name) contacts.each do |contact| @colleagues = contacts.reject{ |c| [email protected]_name } end @email = Email.find(@contact_email.email_id) @contact_email.subject = @email.subject @contact_email.body = @email.message @email.message.gsub!("{FirstName}", @contact.first_name) @email.message.gsub!("{Company}", @contact.company_name) @email.message.gsub!("{Colleagues}", @colleagues.to_sentence) @email.message.gsub!("{NextWeek}", (Date.today + 7.days).strftime("%A, %B %d")) @contact_email.status = "sent" end def create @contact_email = ContactEmail.new(params[:contact_email]) @contact = Contact.find_by_id(@contact_email.contact_id) @email = Email.find_by_id(@contact_email.email_id) if @contact_email.save flash[:notice] = "Successfully created contact email." # send email using class in outbound_mailer.rb OutboundMailer.deliver_campaign_email(@contact,@contact_email) redirect_to todo_url else render :action => 'new' end end AND: class ContactCallsController < ApplicationController def new @contact_call = ContactCall.new @contact_call.contact_id = params[:contact] @contact_call.call_id = params[:call] @contact_call.status = params[:status] @contact = Contact.find(params[:contact]) @company = Company.find(@contact.company_id) @contact = Contact.find(@contact_call.contact_id) @call = Call.find(@contact_call.call_id) @contact_call.title = @call.title contacts = @company.contacts.collect(&:full_name) contacts.each do |contact| @colleagues = contacts.reject{ |c| [email protected]_name } end @contact_call.script = @call.script @call.script.gsub!("{FirstName}", @contact.first_name) @call.script.gsub!("{Company}", @contact.company_name ) @call.script.gsub!("{Colleagues}", @colleagues.to_sentence) end def create @contact_call = ContactCall.new(params[:contact_call]) if @contact_call.save flash[:notice] = "Successfully created contact call." redirect_to contact_path(@contact_call.contact_id) else render :action => 'new' end end

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  • undefined method `key?' for nil:NilClass when using MongoMapper

    - by Radek Slupik
    I set up a new Rails application by following these instructions. I generated a new controller and added resources :tickets to the routes file. Hexapoda::Application.routes.draw do resources :tickets end This is the controller (`/app/controllers/tickets_controller.rb'). class TicketsController < ApplicationController def index @tickets = Ticket.all end end I then added a new model Ticket in /app/models/ticket.rb. class Ticket include MongoMapper::Document key :summary, String, :required => true end Here's the view (/app/views/index.html.erb): <h1>Tickets#index</h1> <p>Find me in app/views/tickets/index.html.erb</p> Now when I go to /tickets in my browser, I get an error message. NoMethodError in TicketsController#index undefined method `key?' for nil:NilClass I have no idea what's going on. What could be the problem? I'm using Rails 3.2.5 and MongoMapper 0.11.1.

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  • EF4 Code First - Many to many relationship issue

    - by Yngve B. Nilsen
    Hi! I'm having some trouble with my EF Code First model when saving a relation to a many to many relationship. My Models: public class Event { public int Id { get; set; } public string Name { get; set; } public virtual ICollection<Tag> Tags { get; set; } } public class Tag { public int Id { get; set; } public string Name { get; set; } public virtual ICollection<Event> Events { get; set; } } In my controller, I map one or many TagViewModels into type of Tag, and send it down to my servicelayer for persistence. At this time by inspecting the entities the Tag has both Id and Name (The Id is a hidden field, and the name is a textbox in my view) The problem occurs when I now try to add the Tag to the Event. Let's take the following scenario: The Event is already in my database, and let's say it already has the related tags C#, ASP.NET If I now send the following list of tags to the servicelayer: ID Name 1 C# 2 ASP.NET 3 EF4 and add them by first fetching the Event from the DB, so that I have an actual Event from my DbContext, then I simply do myEvent.Tags.Add to add the tags.. Problem is that after SaveChanges() my DB now contains this set of tags: ID Name 1 C# 2 ASP.NET 3 EF4 4 C# 5 ASP.NET This, even though my Tags that I save has it's ID set when I save it (although I didn't fetch it from the DB)

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  • How do I establish table association in JPA / Hibernate with existing database?

    - by Paperino
    Currently I have two tables in my database Encounters and Referrals: There is a one to many relationship between these two tables. Currently they are linked together with foreign keys. Right now I have public class Encounter extends JPASupport implements java.io.Serializable { @Column(name="referralid", unique=false, nullable=true, insertable=true, updatable=true) public Integer referralid; } But what I really want is public class Encounter extends JPASupport implements java.io.Serializable { .......... @OneToMany(cascade=CascadeType.PERSIST) public Set<Referrals> referral; ............ } So that I can eventually do a query like this: List<Encounter> cases = Encounter.find( "select distinct p from Encounter p join p.referrals as t where t.caseid =103" ).fetch(); How do I tell JPA that even though I have non-standard column names for my foreign keys and primary keys that its the object models that I want linked, not simply the integer value for the keys? Does this make sense? I hope so. Thanks in advanced!

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  • Uncrackable anti-piracy protection/DRM even possible? [closed]

    - by some guy
    I hope that this is programming-related enough. You have probably heard about Ubisofts recent steps against piracy. (New DRM requires a constant connection to the Ubisoft server) Many people including me see this as intolerable because the only ones suffering from it at the end are the paying customers. Now to the actual question(s): Ubisoft justified this by calling this mechanism "Uncrackable, only playable by the paying customers". Is a so called uncrackable DRM even possible? You can reverse-engineer and modify everything, even if it takes long. Isn't Ubisoft already lying by calling something not crackable? I mean, hey - With the game you get all its content (textures, models, you know) and some anti-piracy mechanism hardcoded into it. How could that be "uncrackable"? You can just patch the unwanted mechanisms out ---- "Pirates" play the cracked game without problems and the paying customers are the idiots by having constant problems with the game and being unable to play it without a (working) internet connection. What are the points Ubisoft sees in this? If they are at least a bit intelligent and informed they know their anti-piracy protection won't last long. All they get is lower sales, angry customers and happy pirates and crackers.

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  • Managing inverse relationships without CoreData

    - by Nathaniel Martin
    This is a question for Objective-J/Cappuccino, but I added the cocoa tag since the frameworks are so similar. One of the downsides of Cappuccino is that CoreData hasn't been ported over yet, so you have to make all your model objects manually. In CoreData, your inverse relationships get managed automatically for you... if you add an object to a to-many relationship in another object, you can traverse the graph in both directions. Without CoreData, is there any clean way to setup those inverse relationships automatically? For a more concrete example, let's take the typical Department and Employees example. To use rails terminology, a Department object has-many Employees, and an Employee belongs-to a Department. So our Department model has an NSMutableSet (or CPMutableSet ) "employees" that contains a set of Employees, and our Employee model has a variable "department" that points back to the Department model that owns it. Is there an easy way to make it so that, when I add a new Employee model into the set, the inverse relationship (employee.department) automatically gets set? Or the reverse: If I set the department model of an employee, then it automatically gets added to that department's employee set? Right know I'm making an object, "ValidatedModel" that all my models subclass, which adds a few methods that setup the inverse relationships, using KVO. But I'm afraid that I'm doing a lot of pointless work, and that there's already an easier way to do this. Can someone put my concerns to rest?

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  • Rails: using find method to access joined tables for polymorphic relationships

    - by DJTripleThreat
    Ok, I have a generic TimeSlot model that deals with a start_at and an end_at for time spans. A couple models derive from this but I'm referring to one in this question: AppointmentBlock which is a collection of Appointments. I want to validate an AppointmentBlock such that no other AppointmentBlocks have been scheduled for a particular Employee in the same time frame. Since AppointmentBlock has a polymorphic association with TimeSlot, you have to access the AppointmentBlock's start_at and end_at through the TimeSlot like so: appt_block.time_slot.start_at This means that I need to have some kind of join in my :conditions for my find() method call. Here is my code so far: #inside my appointment_block.rb model validate :employee_not_double_booked def employee_not_double_booked unless self.employee_id # this find's condition is incorrect because I need to join time_slots to get access # to start_at and end_at. How can I do this? blocks = AppointmentBlock.find(:first, :conditions => ['employee_id = ? and (start_at between ? and ? or end_at between ? and ?)', self.employee_id, self.time_slot.start_at, self.time_slot.end_at, self.time_slot.start_at, self.time_slot.end_at]) # pseudo code: # collect a list of appointment blocks that end after this # apointment block starts or start before this appointment # block ends that are also associated with this appointment # blocks assigned employee # if the count is great then 0 the employee has been double # booked. # if a block was found that means this employee is getting # double booked so raise an error errors.add "AppointmentBlock", "has already been scheduled during this time" if blocks end end Since AppointmentBlock doesn't have a start_at or an end_at how can I join with the time_slots table to get those conditions to work?

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  • Validate HAML from ActiveRecord: scope/controller/helpers for link_to etc?

    - by Chris Boyle
    I like HAML. So much, in fact, that in my first Rails app, which is the usual blog/CMS thing, I want to render the body of my Page model using HAML. So here is app/views/pages/_body.html.haml: .entry-content= Haml::Engine.new(body, :format => :html5).render ...and it works (yay, recursion). What I'd like to do is validate the HAML in the body when creating or updating a Page. I can almost do that, but I'm stuck on the scope argument to render. I have this in app/models/page.rb: validates_each :body do |record, attr, value| begin Haml::Engine.new(value, :format => :html5).render(record) rescue Exception => e record.errors.add attr, "line #{(e.respond_to? :line) && e.line || 'unknown'}: #{e.message}" end end You can see I'm passing record, which is a Page, but even that doesn't have a controller, and in particular doesn't have any helpers like link_to, so as soon as a Page uses any of that it's going to fail to validate even when it would actually render just fine. So I guess I need a controller as scope for this, but accessing that from here in the model (where the validator is) is a big MVC no-no, and as such I don't think Rails gives me a way to do it. (I mean, I suppose I could stash a controller in some singleton somewhere or something, but... excuse me while I throw up.) What's the least ugly way to properly validate HAML in an ActiveRecord validator?

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  • Emptying the datastore in GAE

    - by colwilson
    I know what you're thinking, 'O not that again!', but here we are since Google have not yet provided a simpler method. I have been using a queue based solution which worked fine: import datetime from models import * DELETABLE_MODELS = [Alpha, Beta, AlphaBeta] def initiate_purge(): for e in config.DELETABLE_MODELS: deferred.defer(delete_entities, e, 'purging', _queue = 'purging') class NotEmptyException(Exception): pass def delete_entities(e, queue): try: q = e.all(keys_only=True) db.delete(q.fetch(200)) ct = q.count(1) if ct > 0: raise NotEmptyException('there are still entities to be deleted') else: logging.info('processing %s completed' % queue) except Exception, err: deferred.defer(delete_entities, e, then, queue, _queue = queue) logging.info('processing %s deferred: %s' % (queue, err)) All this does is queue a request to delete some data (once for each class) and then if the queued process either fails or knows there is still some stuff to delete, it re-queues itself. This beats the heck out of hitting the refresh on a browser for 10 minutes. However, I'm having trouble deleting AlphaBeta entities, there are always a few left at the end. I think because it contains Reference Properties: class AlphaBeta(db.Model): alpha = db.ReferenceProperty(Alpha, required=True, collection_name='betas') beta = db.ReferenceProperty(Beta, required=True, collection_name='alphas') I have tried deleting the indexes relating to these entity types, but that did not make any difference. Any advice would be appreciated please.

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