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  • UITableView scrolling for very large cells

    - by Mike
    I have UITableView with very large cells with lots of content (more than one screen height). I need to scroll UITableView to a certain position within those cells. I've found method scrollToRowAtIndexPath:atScrollPosition:animated: which works just fine if you got small cells (less than one screen), then you can just command UITableView to scroll, so the needed cell appears at the top of the screen (for example). But this doesn't help at all when you got very large cells. I need UITableView to scroll to a certain position within my large cell, something like scrollToRowAtIndexPath but what accepts pixel offset in addition to cell number. Someone got any ideas? Or maybe ready solution... Would appreciate any help.

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  • Copying a 14bit grayscale image (saved in long[]) to a pictureBox

    - by Itsik
    My camera gives me 14bit grayscale images, but the API's function returns a long* to the image data. (so i'm assuming 4 bytes for each pixel) My application is written in C++/CLI, and the pictureBox is of .NET type. I am currently using the BitmapData.LockBits() mechanism to gain pointer access to the image data, and using memcpy(bmpData.Scan0.ToPointer(), imageData, sizeof(long)*height*width) to copy the image data to the Bitmap. For now, the only PixelFormat that is working is 32bit RGB, and the image appears in shades of blue with contours. Trying to initialize the Bitmap as 16bppGrayscale isn't working. I would ideally want to cast the array from long to word and using a 16bit format (hoping the the 14bit data will be displayed properly) but I'm not sure if this works. Also, I don't want to iterate over the image data, so finding the min/max and then histogram stretching to [0..255] isnt an option for me (the display must be as efficient as possible) Thanks

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  • Can I interpolate two HEX color values without converting them to RGB?

    - by navand
    I'm trying to make a Gradient Class for a Blackberry app. At first I thought about converting the HEX values to RGB and then interpolating them before converting the result back into HEX, but since I will be doing this for every pixel line of an area, and the calculations will be made by a mobile, I thought that maybe there's a more efficient way of doing it. Maybe involving those pesky bitwise operators which I know nothing of... or something. So, is there a way of interpolating without converting to RGB and back? If so, is it faster than the original way? In any case, can you help me make the most efficient color interpolation? Thank you in advance!

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  • What would you do if you coded a C++/OO cross-platform framework and realize its laying on your disk

    - by Manuel
    This project started as a development platform because i wanted to be able to write games for mobile devices, but also being able to run and debug the code on my desktop machine too (ie, the EPOC device emulator was so bad): the platforms it currently supports are: Window-desktop WinCE Symbian iPhone The architecture it's quite complete with 16bit 565 video framebuffer, blitters, basic raster ops, software pixel shaders, audio mixer with shaders (dsp fx), basic input, a simple virtual file system... although this thing is at it's first write and so there are places where some refactoring would be needed. Everything has been abstracted away and the guiding principle are: mostly clean code, as if it was a book to just be read object-orientation, without sacrifying performances mobile centric The idea was to open source it, but without being able to manage it, i doubt the software itself would benefit from this move.. Nevertheless, i myself have learned a lot from unmaintained projects. So, thanking you in advance for reading all this... really, what would you do?

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  • Set Caret position with JTextArea in JScrollPane

    - by Albinoswordfish
    Right now I have a JTextArea inside of a JScrollPane. For the current content it has both a vertical and horizontal scroll bar showing up. I'm trying to implement a search functionality where a user can search for a certain string and it will set the caret position to the first occurrence of that string. However it seems that JScrollPane only scrolls vertically when I set my caret position. So matching strings going off the JTextArea horizontally will completely get missed and the horizontal scroll bar won't scroll at all. I'm using the basic function setCaretPosition() for the JTextArea Does anybody have any idea why my JScrollPane isn't moving horizontally using setCaretPosition() Edit: It appears the horizontal scroll bar is scrolling but it moves so little that it's barely noticeable. I can only see the very first pixel of the character. Is there a way to have the scrollbar center (or as much as possible) to the caret position?

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  • HOw to Extract image pixels and perform computation on it

    - by gavishna
    What i want to do is extract the pixels into array A(i,j).Let A(i,j) represent the pixel in the ith row & jth colm of the image. Let B(i,j) be the transformed array containing bits such that B(i,j) = 1 if (A(i,j)/2^t) mod 2 =1, where t=0,1,2,3,4,5,6,7 = 0 otherwise Then the array B(i,j) will be mutliplied by another array say C(i,j) representing another image. Then i want to plot the result of B*C as an image. How do i take in the pixels for the above conditions for both gray and RGB color format.Also how do i solve the above problem.Any helo will be usefull because i am not an expert in image processing.

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  • Element point map for html5 canvas element, need algorithm

    - by Artiom Chilaru
    I'm currently working on a pure html 5 canvas implementation of the "flying tag cloud sphere", which many of you have undoubtedly seen as a flash object in some pages. The tags are drawn fine, and the performance is satisfactory, but there's one thing in the canvas element that's kind of breaking this idea: you can't identify the objects that you've drawn on a canvas, as it's just a simple flat "image".. What I have to do in this case is catch the click event, and try to "guess" which element was clicked. So I have to have some kind of matrix, which stores a link to a tag object for each pixel on the canvas, AND I have to update this matrix on every redraw. Now this sounds incredibly inefficient, and before I even start trying to implement this, I want to ask the community - is there some "well known" algorithm that would help me in this case? Or maybe I'm just missing something, and the answer is right behind the corner? :)

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  • efficient way to detect if an image is empty

    - by Jos
    Hi, I need a very fast method to detect if an image is empty. Im my case then all pixels are white and transparant. The images are png's. My current method is to load them in a memory bitmap and check each pixel value, but this is way to slow. Is there a more efficient way? This is my current code: 'Lock the bitmap bits. Dim bmpData As System.Drawing.Imaging.BitmapData = bmp.LockBits(rectBmp, _ Drawing.Imaging.ImageLockMode.ReadOnly, bmp.PixelFormat) Try Dim x As Integer Dim y As Integer For y = 0 To bmpData.Height - 1 For x = 0 To bmpData.Width - 1 If System.Runtime.InteropServices.Marshal.ReadByte(bmpData.Scan0, (bmpData.Stride * y) + (4 * x) + 3) <> 0 Then Return True Exit For End If Next Next Finally bmp.UnlockBits(bmpData) End Try

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  • Using an image as a border

    - by Tempname
    I am working on an custom container and I need a border for this container. I have a 15x15 image that I am creating a 9-slice border skin with. The issue that I am having is that the border skin does not appear the way that I had hoped it would. Here is a ss of the skin in place. Ideally I should have a transparent box with a 5 pixel border around it. Here is my current testing code: CSS Code: Box { borderSkin: Embed(source="15x15.png", scaleGridLeft="5", scaleGridTop="5", scaleGridRight="10", scaleGridBottom="10"); } MXML Code: <mx:WindowedApplication xmlns:mx="http://www.adobe.com/2006/mxml" layout="absolute"> <mx:Style source="MainTest.css"/> <mx:Box id="tw" width="400" height="400"> </mx:Box> </mx:WindowedApplication>

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  • What's a good icon to represent a legend or a key for a diagram?

    - by Bears will eat you
    I'm implementing a small web app widget that shows a legend/key for a diagram (or chart/map/graph/whatever), but only during mouseover of the widget. It's basically just going to be a div with a background image. What would be a good icon that communicates "I show the legend" or "I am the legend" to the unfamiliar users? I'm looking for something in the 10x10 to 20x20 pixel range. Assuming that a legend is the same thing as a key (is it?) then I could use a small icon of a key (like you'd unlock a door with) but that seems cheesy or unclear at worst. I'm not sure that's really the clearest way to do it. Is there an icon that should instantly remind users of a legend?

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  • Checkbox in a Crystal Report

    - by JosephStyons
    What is the best way to display a checkbox in a Crystal Report? Example: My report has a box for "Male" and "Female", and one should be checked. My current workaround is to draw a small graphical square, and line it up with a formula which goes like this: if {table.gender} = "M" then "X" else " " This is a poor solution, because changing the font misaligns my "X" and the box around it, and it is absurdly tedious to squint at the screen and get a pixel-perfect alignment for every box (there are dozens). Does anyone have a better solution? I've thought about using the old-style terminal characters, but I'm not sure if they display properly in Crystal. Edit: I'm using Crystal XI.

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  • Issues with Firefox 3.6 & SWFObject 2.2

    - by Wopdoowop
    I've searched the net for a solution but still haven't found one yet. I'm on Mac OSX and I use FlashBuilder. I try to publish a movie with the values of 100% for the width & the height. These are the values I use both in SWFObject and the CSS. Flash doesn't display in Firefox but displays on Opera, Chrome & Safari. SWFObject test suite displays fine though! I've tried to replicate the test suite settings but it doesn't work :( The only way I can get the movie to display in Firefox is by setting the height value to a fixed pixel size in the flash content div, which defeats the purpose of using percentage values in the first place :) I've tried most recommendations such as putting the script in the head tag as well as a few others but nothing works except setting a fixed height size in the CSS. Help would be most appreciated! ;)

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  • Question about Convolutional neural network.

    - by Nhu Phuong
    I readed few book and acticles about Convolutional neural network, it seem I understand the concept but I don't know how to put it up like in image below: from 28x28 normalized pixel INPUT we get 4 feature map 24x24. but how to get them ? size the INPUT image ? or perform image transformation? but what kind of transformation? or cut up the input image to 4 piece 24x24 by 4 corner? I don't understand the process to me it seem they cut up or resize the image to more smaller at each step. please help thanks.

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  • How to vertically align an inline image with inline text following it?

    - by amn
    Is there any way to vertically align an image element generated by a "content" property as part of a ":before" selector, next to adjacent inline text? In other words, I have <a href="..." class="facebook">Share on Facebook</a> As I don't want to pollute my markup with unnecessary IMG elements that only have to do with style, I resort to adding a small icon to the left of the link, via CSS (except that it does not align properly, hence the question): a.facebook:before { content: url(/style/facebook-logo.png); } I tried adding a "vertical-align: middle" (one of the most notoriously difficult aligning concepts to grasp in CSS, in my opinion, is that very property) but it has no effect. The logo aligns with text baseline, and I don't want to hardcode pixel offsets, because frankly text size differs from browser to browser, etc. Is there any solution for this? Thanks.

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  • Border in DrawRectangle

    - by undsoft
    Well, I'm coding the OnPaint event for my own control and it is very nescessary for me to make it pixel-accurate. I've got a little problem with borders of rectangles. See picture: These two rectangles were drawn with the same location and size parameters, but using different size of the pen. See what happend? When border became larger it has eaten the free space before the rectangle (on the left). I wonder if there is some kind of property which makes border be drawn inside of the rectangle, so that the distance to rectangle will always be the same. Thanks.

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  • Question regarding CGRectIntersectsRect and rotated rectangular image

    - by user309030
    Hi guys, I've got a long rectangular image which is rotated at different kind of angles. However the frame of the rectangular image does not rotate along with the image and instead, the rotation causes the frame to to become larger to fit the rotated image. So when I used CGRectIntersectsRect, the collision detection is totally off because the other image colliding with the rectangular image will collide before it even reaches the visible area of the rect image. In case you don't really know what I'm talking about, have a look at the ascii drawing: normal rectangular image frame, O - pixels, |, – - frame |----------| |OOOOOOOOOO| |----------| after rotation |----------| |O | | O | | O | | O | | O | | O | | O | | O | | O | |----------| I've read through some of the collision articles but all of them are talking about collision with a normal straight rectangle and what I really want is collision with a slanted image, preferably pixel collision detection. TIA for any suggestions made.

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  • matlab: how to transform screen pixels into specific coordinates

    - by user3137385
    I have to draw a curve captured on a image using screen pixels (mouse clicks) into a coordinate system. E.g.: Pixels on the screen, from left to right (130 px to 970 px) correspond to the x-axis of my coordinate system (1000 to 6000). Pixels from bottom to top (670 to 99) correspond to the y-axis of coordinate system (0 to 1.2). How can this be done? Maybe there's a function in matlab doing something like that? Some more explanation: I have a jpg image of a curve on a coordinate system. I've got pixel positions (x,y) of several points on that curve. Now I want to plot same curve into a matlab figure with same x and y axis as on the jpg image.

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  • What are good resources for computer graphics basics?

    - by Hanno Fietz
    During Flex programming, I recently ran into several questions (about box models, ways to join lines and misaligning pixels [on doctype]) regarding computer graphics and layout, where I felt that I lacked some basic background on things like concepts like the box model approaches mapping real numbers to a pixel raster (like font anti-aliasing) conventions found across drawing engines, like do you count y coordinates from top or bottom, and why I feel that reading some basic Wikipedia articles, books or tutorials on these subjects might help in phrasing my questions more specifically and debugging my code more systematically. I have repeatedly found myself writing tiny test apps in Flex, just to find out how the APIs do very basic stuff. My assumption would be that if I knew the right vocabulary and some general concepts, I could solve these questions much faster.

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  • "Zoom" text to be as big as possible within constraints/box

    - by stolsvik
    First problem: You have 400 pixels width to go on, and need to fit some text within that constraint as large as possible (thus, the text shall use that amount of space). Throw in a new constraint: If the text is just "A", then it shall not zoom this above 100 pixels (or some specific font size). Then, a final situation: Linebreaks. Fit some text in the largest possible way within e.g. 400 x 150 pixels. An obvious way is to simply start with point 1, and then increase until you can't fit it anymore. This would work for all three problems, but would be very crude. The fitting of a single line within bounds could be done by writing it with some fixed point size, check the resulting pixel bounds of the text, and then simply scale it with a transform (the text scales properly too then, check out TransformUI). Any ideas of other ways to attack this would be greatly appreciated!

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  • How can this code be made more Pythonic?

    - by usethedeathstar
    This next part of code does exactly what I want it to do. dem_rows and dem_cols contain float values for a number of things i can identify in an image, but i need to get the nearest pixel for each of them, and than to make sure I only get the unique points, and no duplicates. The problem is that this code is ugly and as far as I get it, as unpythonic as it gets. If there would be a pure-numpy-solution (without for-loops) that would be even better. # next part is to make sure that we get the rounding done correctly, and than to get the integer part out of it # without the annoying floatingpoint-error, and without duplicates fielddic={} for i in range(len(dem_rows)): # here comes the ugly part: abusing the fact that i overwrite dictionary keys if I get duplicates fielddic[int(round(dem_rows[i]) + 0.1), int(round(dem_cols[i]) + 0.1)] = None # also very ugly: to make two arrays of integers out of the first and second part of the keys field_rows = numpy.zeros((len(fielddic.keys())), int) field_cols = numpy.zeros((len(fielddic.keys())), int) for i, (r, c) in enumerate(fielddic.keys()): field_rows[i] = r field_cols[i] = c

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  • Android: Is decreasing size of .png files have some effect to resulted Bitmap in memory

    - by nahab
    I'm writing game with a large amount of .png pictures. All worked fine. Than I added new activity with WebView and got memory shortage. After that I made some experiment - replace game .png images with ones that just fully filled with some color. As result memory shortage had gone. But I suppose that Bitmap internally hold each pixel separately so such changes should have no effect. Maybe this because of initial images have alpha channel and my test images have not it? But actually question is: Will decreasing .png images files sizes make some effect on decreasing usage of VM application heap or not?

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  • The 100% width HTML element problem

    - by Xeoncross
    When assigning some HTML elements (like a form input) 100% width - you can no longer apply any additional styles that might effect the width. Things like border or padding will cause the element to exceed 100%. This results in awkward elements that may be outside of their parent elements. Since CSS doesn't support width: 100% - 2px; The only way I know around this is to use an absolute pixel width (width: 98px) or chop the element off at 100% which is not really an option. <div style="overflow:hidden;"> <input style="width:100%; border: 1px solid #000;" /> </div> Are they're any other ways around this?

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  • Console App Mouse-Click X Y Coordinate Detection/Comparison

    - by Bloodyaugust
    I have a game that I am working on in a C# console application, purely as practice before going on to better methods. As opposed to using something such as a Windows Forms App, which has button functionality built in, I am endeavoring to grab the cursor position (which I know how to do) and compare it to a number of area's inside a console application as defined by perhaps pixel location, but I also do not know if there is some sort of built in unit of space other than pixels (this last bit is the part I am unable to figure). P.S. I know this is in general terms, with no code already provided, but I do not feel that it is needed as all I am asking for is a brief explanation of how to grab X Y coordinates inside a console application, and stick them in int variables. Many Thanks in advance! :D

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  • Creating huge images

    - by David Rutten
    My program has the feature to export a hi-res image of the working canvas to the disk. Users will frequently try to export images of about 20,000 x 10,000 pixels @ 32bpp which equals about 800MB. Add that to the serious memory consumption already going on in your average 3D CAD program and you'll pretty much guarantee an out-of-memory crash on 32-bit platforms. So now I'm exporting tiles of 1000x1000 pixels which the user has to stitch together afterwards in a pixel editor. Is there a way I can solve this problem without the user doing any work? I figured I could probably write a small exe that gets command-lined into the process and performs the stitching automatically. It would be a separate process and it would thus have 2GB of ram all to itself. Or is there a better way still? I'd like to support jpg, png and bmp so writing the image as a bytestream to the disk is not really possible.

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