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  • Windows media scaling/interpolation method

    - by MichaelH
    Usually in Windows, if videos or other media is upscaled from a certain resolution to a higher resolution (e.g. "monitor size"), a bilinear filtering algorithm or similar is used, such that the upscaled material doesn't look blocky. On my system however, the used interpolation algorithm changed from 'bilinear' to 'nearest neighbor' at some point, with the effect that upscaled videos (e.g. viewed in MPC or WMP, and also Skype video streams) and games (e.g. from PopCap) appear rather blocky. Not sure what the common factor between those is, could be DirectShow(?). I am not aware of having changed any setting that could have affected this state, in fact I am not even aware such a setting exists. I'm guesing that some installed software must have changed something on my computer. My computer is running Windows 7, but I had already experienced the same effect on an XP machine some while ago, where it changed back again to the more pleasing bilinear interpolation after a while, as magically as the first time. What could be wrong with this installation, and how can I change this upscaling interpolation behavior?

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  • Could not find codec parameters in ffmpeg in Windows

    - by Grienders
    While trying to convert wmv to animated gif using ffmpeg in Windows 7, I ran into an issue. Microsoft Windows [Version 6.1.7600] Copyright (c) 2009 Microsoft Corporation. All rights reserved. C:\>ffmpeg -i test.wmv test.gif ffmpeg version N-39877-g4fa706a Copyright (c) 2000-2012 the FFmpeg developers built on Apr 16 2012 14:57:12 with gcc 4.6.3 configuration: --enable-gpl --enable-version3 --disable-w32threads --enable-ru ntime-cpudetect --enable-avisynth --enable-bzlib --enable-frei0r --enable-libass --enable-libcelt --enable-libopencore-amrnb --enable-libopencore-amrwb --enable -libfreetype --enable-libgsm --enable-libmp3lame --enable-libnut --enable-libope njpeg --enable-librtmp --enable-libschroedinger --enable-libspeex --enable-libth eora --enable-libutvideo --enable-libvo-aacenc --enable-libvo-amrwbenc --enable- libvorbis --enable-libvpx --enable-libx264 --enable-libxavs --enable-libxvid --e nable-zlib libavutil 51. 46.100 / 51. 46.100 libavcodec 54. 14.101 / 54. 14.101 libavformat 54. 3.100 / 54. 3.100 libavdevice 53. 4.100 / 53. 4.100 libavfilter 2. 70.100 / 2. 70.100 libswscale 2. 1.100 / 2. 1.100 libswresample 0. 11.100 / 0. 11.100 libpostproc 52. 0.100 / 52. 0.100 [asf @ 0000000001f3ead0] Could not find codec parameters (Video: none (MTS2 / 0x 3253544D), 800x400, 30000 kb/s) test.wmv: could not find codec parameters What does this mean and how can I solve it?

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  • 3000 videos songs... some are loud in voice & some low.. I want to make them equal (equal in volume only)

    - by Mister.9
    I have thousands Video flv/avi files, which are all songs only. Some of them are high in volume and some are low. Every time the song ends I have to up or down the volume at once..to escape my ears ruined by headphones... and by woofers, save my life from my neighbor sleeping after hard-earning all the day long. :-( Any idea to make all files sound equal? Does such kind of application/software exist? Any converter that may convert all audio files into same volume? I know iTunes has sound-check option but can it convert? If I want to write CDs, does any burner have the feature like this, to burn in equal sound? If yes, suggest something for me... For, I am really really worried... It would be a great help..... Hoping your kind reply, Thanks in advance! (I am I am John.martin188@yahoo for having mails also in this regard)

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  • How to overlay audio file on .wmv video file using c#?

    - by Vipul jain
    Hello, I want to record video and audio files using C#. After recording of audio + video i want to merge them. There can be only one video file and 10 audio file. I want this ten files to overlay on one video file. I am assure that i want video file in .wmv format. Can you tell me i should record audios in which format so later i can overlay those audio files on .wmv format video file? Also please let me know how to overlay audio file on .wmv video file? Hope i will get prompt reply for this

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  • How to enjoy DVD on Apple iPad

    - by user44251
    I believe many people spent a sleepless night yesterday waiting for the new Apple Tablet to come, just a few days ago or perhaps longer I noticed fierce debate about it, its name, size, capacity, processor, main features, price etc. And now, they can take a long breath with the new Apple Tablet named iPad officially released on 28, January, 2010 (Beijing Time). But I know a new battle just begins. iPad, sounds somewhat like iPod and it really shares some similarities in terms of shape like smart, light and portable. It has a 9.7-inch, LED-backlit, IPS display with a remarkable precise Multi-Touch screen. And yet, at just 1.5 lbs and 0.5 inches thin, it's easy to carry and use everywhere. It can greatly facilitates your experience with the web, emails, photos and videos. Right now, it can run almost 140.000 of the apps on the Apple store. It can even run the apps you have downloaded for your iPhone or iPod touch. But so far, I haven't seen any possibility that it can work with DVD, probability there is no built-in DVD-ROM or DVD player which can play DVD directly. As Apple iPad states, the video formats supported are MPEG-4 (MP4, M4V), H.264, MOV etc and audio formats accepted are AAC, Proteceted AAC, MP3, AIFF and WAV etc, those are formats that are commonly used with iMac. This could really a hard nut to crack if you want to watch your favourite DVD on this magic Apple iPad. But don't worry, there is still way out, you just need a few steps for ripping and importing DVD movies to Apple iPad with a simple application DVD to iPad converter What's on DVD to iPad Converter for Mac DVD to iPad converter for Mac is a powerful and professional application designed for the newly released Apple iPad which can rip, convert your DVD contents to Apple iPad compatible MPEG-4 (MP4, M4V), H.264, MOV etc, and other popular file formats like AVI, WMV, MPG, MKV, VOB, 3GP, FLV etc can also be converted so that you can put on your portable devices like iPod, iPhone, iRiver, BlackBerry etc. Besides, it can also extract audio from DVD videos and save as MP3, AIFF, AAC, WAV etc. Mac DVD to iPad converter has also been enhanced that can run both on PowerPC and Intel (Snow Leopard included). It can offer versatile editing features which allows you to make your own DVD videos. For example, you can cut your DVD to whatever length you like by Trim, crop off unwanted parts from DVD clips by Crop, add special effect like Gray, Emboss and Old film to make your videos more artistic. Besides, its built-in merging feature and batch mode allows you to join several DVD clips into a single one and do batch conversion. And more features can be expected if you afford a few minutes to try.

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  • How to preserve the aspect ratio of video using AVAssetWriter

    - by Satoshi Nakajima
    I have a following code, which captures the video from the camera and stores it as a QuickMovie file using AVAssetWriter. It works fine, but the aspect ratio is not perfect because the width and height are hardcoded (480 x 320) in the outputSettings for AVAssetWriterInput. I'd rather find out the aspect ratio of the source video, and specify the appropriate height (480 x aspect ratio). Does anybody know how to do it? Should I defer the creation of AssetWriterInput until the first sampleBuffer? // set the sessionPreset to 'medium' self.captureSession = [[AVCaptureSession alloc] init]; self.captureSession.sessionPreset = AVCaptureSessionPresetMedium; ... // create AVCaptureVideoDataOutput self.captureVideo = [[AVCaptureVideoDataOutput alloc] init]; NSString* formatTypeKey = (NSString*)kCVPixelBufferPixelFormatTypeKey; self.captureVideo.videoSettings = @{ formatTypeKey:[NSNumber numberWithInt:kCVPixelFormatType_32BGRA] }; [self.captureVideo setSampleBufferDelegate:self queue:dispatch_get_main_queue()]; // create an AVAssetWriter NSError* error = nil; self.videoWriter = [[AVAssetWriter alloc] initWithURL:url fileType:AVFileTypeQuickTimeMovie error:&error]; ... // create AVAssetWriterInput with specified settings NSDictionary* compression = @{ AVVideoAverageBitRateKey:[NSNumber numberWithInt:960000], AVVideoMaxKeyFrameIntervalKey:[NSNumber numberWithInt:1] }; self.videoInput = [AVAssetWriterInput assetWriterInputWithMediaType:AVMediaTypeVideo outputSettings:@{ AVVideoCodecKey:AVVideoCodecH264, AVVideoCompressionPropertiesKey:compression, AVVideoWidthKey:[NSNumber numberWithInt:480], // required AVVideoHeightKey:[NSNumber numberWithInt:320] // required }]; // add it to the AVAssetWriter [self.videoWriter addInput:self.videoInput];

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  • embed video object in html

    - by kc rajput
    Hi I embed a video in html page with swf file. that is running on local host but when i run this on live server. than it dosent work properly. I link flv video in swf file and embed it in html. <script type="text/javascript"> AC_FL_RunContent( 'codebase','http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=9,0,28,0','width','600','height','338','title','testing','src','Edit_video/9vi/home-page2','quality','high','pluginspage','http://www.adobe.com/shockwave/download/download.cgi?P1_Prod_Version=ShockwaveFlash','movie','Edit_video/9vi/home-page2' ); //end AC code </script><noscript><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=9,0,28,0" width="600" height="338" title="testing"> <param name="movie" value="Edit_video/9vi/home-page2.swf" /> <param name="quality" value="high" /> <embed src="Edit_video/home-page2.swf" quality="high" pluginspage="http://www.adobe.com/shockwave/download/download.cgi?P1_Prod_Version=ShockwaveFlash" type="application/x-shockwave-flash" width="600" height="338"></embed> </object></noscript>

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  • How to add clickable logo on the flash web player?

    - by kishore
    Hi All, I have a code like this <script type="text/javascript" src="http://www.clipul.com/play/swfobject.js"></script> <div id="player">This text will be replaced</div> <script type="text/javascript"> var so = new SWFObject('http://montsmile.com/jwplayer/player.swf','mpl','480','380','8'); so.addParam('allowscriptaccess','always'); so.addParam('allowfullscreen','true'); so.addVariable('height','310'); so.addVariable('width','470'); so.addVariable('file','http://localhost:81/newtip/<?=$videopath1?>'); so.addVariable('logo','http://localhost:81/newtip/ffmpeg/logo2.jpg'); so.addVariable("ClickURL", "http://www.google.com"); so.addVariable('captions','/upload/corrie.xml'); so.addVariable('link','<?=$full_url.'tip.php?vid='.$row_video['vid']?>'); so.addVariable('linkfromdisplay','true'); so.addVariable('linktarget','_blank'); so.addVariable('searchbar','false'); so.addVariable('skin','http://montsmile.com/jwplayer/player.swf'); so.write('player'); </script> It is displaying a player and playing the video. If I Click on the Logo It has to go to www.google.com. But when I click on the logo it becomes pause. Help me how to add clickable Logo on the player

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  • Play youtube video in full screen ?

    - by Madhup
    Hi all, First of all sorry, If somebody finds this question is repeated (haven't found any by myself). I am developing for an iPad application and trying to play youtube videos using this code: NSString *embedHTML = @"\ <html><head>\ <style type=\"text/css\">\ body {\ background-color: transparent;\ color: white;\ }\ </style>\ </head><body style=\"margin:0\">\ <embed id=\"yt\" src=\"%@\" type=\"application/x-shockwave-flash\" \ width=\"%0.0f\" height=\"%0.0f\"></embed>\ </body></html>"; NSString *html = [NSString stringWithFormat:embedHTML, youTubeUrl, 142.0, 129.5]; [wbView loadHTMLString:html baseURL:nil]; The code works fine when used in an iphone application (i.e. you touch on the webview and it starts playing the youtube video in fullscreen.) But when used in the iPad, on clicking the web view it starts playing the video in the web view itself and shows options to go to full screen, while I want to start the playback in the full screen from the beginning, like it does in the iPhone. Anybody having some ideas or people who have done it before please help. Thanks, Madhup

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  • Change Vimeo Video using JQuery

    - by Abs
    Hello all, How can I change the ID of the embedded vimeo video? Here is the embed code for example: <object width="578" height="325"> <param name="allowfullscreen" value="true" /> <param name="allowscriptaccess" value="always" /> <param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=11527784&amp; server=vimeo.com&amp;show_title=1&amp;show_byline=0&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" /> <embed src="http://vimeo.com/moogaloop.swf?clip_id=11527784&amp; server=vimeo.com&amp;show_title=1&amp;show_byline=0&amp;show_portrait=0&amp; color=00ADEF&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="578" height="325"></embed></object> How can I change the clip_id in both the object value and the embed source using JQuery or just pure javascript? The effect this has is that it changes the video. I have tested this on Firefox, if this won't work on all browsers please let me know! Thanks all for any help

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  • Determining the popularity of a video with ratings and views

    - by user295825
    I am about to embark on a new project - a video website. Users will be able to register, and vote on videos by clicking "like" or "dislike", or something to that effect. In any event, it will be a 2-option voting system, not a 5-star system. Every X number of days, I will be generating a "chart" of the most popular videos. So my question is: how should I determine the popularity of a given video? If I went the route of tallying up the videos with the most views, this could have the effect of exceptionally bad videos making it to the of the charts (just because they're so bad). If I go the route of a scoring system based on the amount of "like" and "dislike" votes (eg. 100 like votes, and 50 dislike votes equals a score of 2), videos with few views could appear on the top of the charts. So, what I need to do is a combination of the two. Barring, of course, spammy views and votes. What's your guys' thoughts on the subject?

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  • VLC ActivX plugin not playing video in update IE9

    - by Prashant Mehta
    I am using vlc ActiveX plugin on web browser IE9 to play video live streaming. Its work perfect in IE8 but when I update browser from IE8 to IE9 than it not playing video file or live straming. here is my code. <object type="application/x-vlc-plugin" id="vlc" width="517" height="388" classid="clsid:9BE31822-FDAD-461B-AD51-BE1D1C159921"> <param name="MRL" id="mrlVideo" value="" /> <param name="volume" value="50" /> <param name="autoplay" value="True" /> <param name="loop" value="false" /> <param name="fullscreen" value="false" /> <param name="wmode" value="transparent" /> <param name="toolbar" value="true" /> <param name="windowless" value="true" /> </object> and in javascript I am using these var vlc = document.getElementById("vlc"); var options = new Array(":rtsp-tcp"); var urlVideofile = "hppt://IP:portnumber/" var id = vlc.playlist.add(urlVideofile, null, options); vlc.playlist.playItem(id); Here is attach image that showing what exactly error is coming Any help is greatly appreciated Thanks.

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  • Chat with Audio/Video and DesktopSharing

    - by RavIncredible
    Hi All, I am working on an application where I like to bundle 3 things: 1. Chat 2. Audio / Video Conversation 3. Desktop Sharing I would like to know the approach and where to look in for this, few of the things that I am aware of are: Chat and Audio – I can go with Jabber server and configure any SIP server like asterix for audio calls. Desktop Sharing – I have read about silverlite coming up with Desktop Sharing modules, but what would be only targeted to Windows. I would like to have sharing for windows, mac and linux OS. I don’t mind building separate clients for each. But I like to know which common protocol has to be used for Desktop sharing. In other words something similar to team viewer. Please suggest. Video Conference – I totally don’t have any idea about this. The application that I am supposed to build has to target the below platforms: 1. Window, Mac, Linux Desktop 2. iPhone, iPad and Android Devices. Would appreciate any help or reference or links to any of the topics (Chat, A/V and desktop sharing). Thanks Ravi

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  • Get Youtube Video ID from html code with PHP

    - by asumaran
    I want to get all only youtube video ID from html code look the (or multiple) object/embed code for youtube video // html from database <p>loremm ipsum dolor sit amet enot <a href="link" attribute=""blah blah blah">anchor link</a> </p> <object width="425" height="344"> <param name="movie" value="http://www.youtube.com/v/Ou5eVl5eqtg&hl=es_ES&fs=1&"></param> <param name="allowFullScreen" value="true"></param> <param name="allowscriptaccess" value="always"></param> <embed src="http://www.youtube.com/v/Ou5eVl5eqtg&hl=es_ES&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"> </embed> </object> <image src="path/to/image.ext" > <p>lorem ipsum dolor sit amet... blah</p> <p>lorem ipsum dolor sit amet... blah</p> <object width="425" height="344"> <param name="movie" value="http://www.youtube.com/v/Ou5eVl5eqtg&hl=es_ES&fs=1&"></param> <param name="allowFullScreen" value="true"></param> <param name="allowscriptaccess" value="always"></param> <embed src="http://www.youtube.com/v/Ou5eVl5eqtg&hl=es_ES&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"> </embed> </object> <p>blah</p> blah<br/> blah<br/> blah<br/>

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  • Embedded Youtube video in a Ruby on Rails page

    - by dan
    Hi, New to programming. I am trying to embed a YouTube video from a link stored in a database named "Promoter" into a ruby-on-rails page (.erb). I've looked at the source the code turns out, but the object video player does not appear (on heroku here: http://blazing-mountain-574.heroku.com/). The code in the home.html.erb file: <h1>Pages#home</h1> <p>Find me in app/views/pages/home.html.erb</p> <object width="640" height="385"> <param name="movie" value="<%= sanitize Promoter.first.link %>"> </param><param name="allowFullScreen" value="true"></param ><param name="allowscriptaccess" value="always"></param> <embed src="<%= sanitize Promoter.first.link %>" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"></embed></object> Is there something real simple that I'm missing?

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  • Picture lead-in to Youtube video

    - by cf_PhillipSenn
    I have the following, which displays an image and when the user clicks on the image, it takes them to the Youtube video: <html> <head> <script src="http://www.google.com/jsapi"></script> <script type="text/javascript"> google.load("jquery", "1", {uncompressed: true}); </script> <script> jQuery(function($){ $('a').click(function() { $(this).html('<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/Msef24JErmU&hl=en_US&fs=1&rel=0&color1=0x2b405b&color2=0x6b8ab6"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/Msef24JErmU&hl=en_US&fs=1&rel=0&color1=0x2b405b&color2=0x6b8ab6" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>'); return false; }); }); </script> </head> <body> <a href="javascript:void();"><img src="http://www.clipov.net/pic/paul_oakenfold+%5Bstarry_eyed_surprise%5D+_+3-07+mtv_dance_beats+clear.jpg"></a> </body> </html> Q: How do I autoplay the video to keep the user from having to click on it (a second time)?

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  • Cocos2d: Changing b2Body x val every frame causes jitter

    - by Joey Green
    So, I have a jumping mechanism similar to what you would see in doodle jump where character jumps and you use the accelerometer to make character change direction left or right. I have a player object with position and a box2d b2Body with position. I'm changing the player X position via the accelerometer and the Y position according to box2d. pseudocode for this is like so -----accelerometer acceleration------ player.position = new X -----world update--------- physicsWorld-step() //this will get me the new Y according to the physics similation //so we keep the bodys Y value but change x to new X according to accelerometer data playerPhysicsBody.position = new pos(player.position.x, keepYval) player.position = playerPhysicsBody.position Now this is simplifying my code, but I'm doing the position conversion back and forth via mult or divide by PTM_. Well, I'm getting a weird jitter effect after I get big jump in acceleration data. So, my questions are: 1) Is this the right approach to have the accelerometer control the x pos and box2d control the y pos and just sync everthing up every frame? 2) Is there some issue with updating a b2body x position every frame? 3) Any idea what might be creating this jitter effect? I've collecting some data while running the game. Pre-body is before I set the x value on the b2Body in my update method after I world-step(). Post of course is afterwards. As you can see there is definitively a pattern. 012-06-19 08:14:13.118 Game[1073:707] pre-body pos 5.518720~24.362963 2012-06-19 08:14:13.120 Game[1073:707] post-body pos 5.060156~24.362963 2012-06-19 08:14:13.131 Game[1073:707] player velocity x: -31.833529 2012-06-19 08:14:13.133 Game[1073:707] delta 0.016669 2012-06-19 08:14:13.135 Game[1073:707] pre-body pos 5.060156~24.689455 2012-06-19 08:14:13.137 Game[1073:707] post-body pos 5.502138~24.689455 2012-06-19 08:14:13.148 Game[1073:707] player velocity x: -31.833529 2012-06-19 08:14:13.150 Game[1073:707] delta 0.016667 2012-06-19 08:14:13.151 Game[1073:707] pre-body pos 5.502138~25.006948 2012-06-19 08:14:13.153 Game[1073:707] post-body pos 5.043575~25.006948 2012-06-19 08:14:13.165 Game[1073:707] player velocity x: -31.833529 2012-06-19 08:14:13.167 Game[1073:707] delta 0.016644 2012-06-19 08:14:13.169 Game[1073:707] pre-body pos 5.043575~25.315441 2012-06-19 08:14:13.170 Game[1073:707] post-body pos 5.485580~25.315441 2012-06-19 08:14:13.180 Game[1073:707] player velocity x: -31.833529 2012-06-19 08:14:13.182 Game[1073:707] delta 0.016895 2012-06-19 08:14:13.185 Game[1073:707] pre-body pos 5.485580~25.614935 2012-06-19 08:14:13.188 Game[1073:707] post-body pos 5.026768~25.614935 2012-06-19 08:14:13.198 Game[1073:707] player velocity x: -31.833529 2012-06-19 08:14:13.199 Game[1073:707] delta 0.016454 2012-06-19 08:14:13.207 Game[1073:707] pre-body pos 5.026768~25.905428 2012-06-19 08:14:13.211 Game[1073:707] post-body pos 5.469213~25.905428 2012-06-19 08:14:13.217 Game[1073:707] acceleration x -0.137421 2012-06-19 08:14:13.223 Game[1073:707] player velocity x: -65.022644 2012-06-19 08:14:13.229 Game[1073:707] delta 0.016603

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  • I need help with specific types of movement.

    - by IronGiraffe
    I'm adding movable crates to my game and I need some help with my movement code. The way I've set up my movement code the crate's X and Y are moved according to a vector2 unless it hits a wall. Here's the movement code: if (frameCount % (delay / 2) == 0) { for (int i = 0; i < Math.Abs(cSpeed.X); i++) { if (!Level.PlayerHit(new Rectangle(crateBounds.X + (Math.Sign(cSpeed.X) * 32), crateBounds.Y, crateBounds.Width, crateBounds.Height))) { if (!Level.CollideTiles(crateBounds.X + (Math.Sign(cSpeed.X) * 32), crateBounds.Y, crateBounds.Width, crateBounds.Height)) { if (cSpeed.X != 0) { crateBounds.X += Math.Sign(cSpeed.X); } else { Equalize(2); } } else { cSpeed.X = 0f; } } else { if (!Level.CollideTiles(crateBounds.X - (Math.Sign(cSpeed.X) * 32), crateBounds.Y, crateBounds.Width, crateBounds.Height)) { if (cSpeed.X != 0) { crateBounds.X -= Math.Sign(cSpeed.X); } else { Equalize(2); } } else { cSpeed.X = 0f; } } } for (int i = 0; i < Math.Abs(cSpeed.Y); i++) { if (!Level.PlayerHit(new Rectangle(crateBounds.X, crateBounds.Y + Math.Sign(cSpeed.Y), crateBounds.Width, crateBounds.Height))) { if (!Level.CollideTiles(crateBounds.X, crateBounds.Y + Math.Sign(cSpeed.Y), crateBounds.Width, crateBounds.Height)) { crateBounds.Y += Math.Sign(cSpeed.Y); } else { cSpeed.Y = 0f; } } else { if (!Level.CollideTiles(crateBounds.X, crateBounds.Y - Math.Sign(cSpeed.Y), crateBounds.Width, crateBounds.Height)) { crateBounds.Y -= Math.Sign(cSpeed.Y); } else { cSpeed.Y = 0f; } } } } The frameCount and delay variables just slow down the movement somewhat. Anyway, I've added a tool to my game that acts as a gravity well (drawing objects into it's center; the closer they get to the center the faster they go) and what I'm trying to do is make it so that the crate will bounce off the player (and vice versa) when they collide. Thus far, my code only keeps the crate and player from getting stuck inside each other (the player can still get stuck under the crate, but I'll fix that later.) So what I'd like to know is how I can best make the crate bounce off the player. The other movement problem I'm having is related to another tool which allows the player to pick up crates and move around with them. The problem is that the crate's movement while being carried isn't tied to the movement script (it moves the crate itself, instead of adding to speed), which makes the crate go through walls and such. I know what I have to do: make the crate's speed match the player's speed while the player is holding it, but I need the crate to snap to a certain position (just in front of the player) when the player grabs it and it needs to switch to another position (just in front of the player on the other side) when they player faces the other direction while holding it. What would be the best way to make it switch places while keeping all the movement tied to the speed vector?

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  • How to add video / monitor resolution in Ubuntu 10.4

    - by lexu
    I picked up an ASUS EEE 1101HA with Windows 7 and installed UBUNTU 10.4 Netbook Remix (dual boot). Ubuntu runs fine, but it doesn't recognize that the notebook LCD is 1388x768 and thus only offers 1024x768 and 800x600 as monitor resolution. So .. how can I tell it about that higher resolution? (Have root pwd & vi, una-bash-ed to use both.. )

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  • Upgrading Ubuntu to 9.04 breaks ATI video card driver, VESA and ati/radeon drivers

    - by Neil
    I upgraded my Ubuntu 8.10 to 9.04, and it not only broke the ATI proprietary fglrx driver, but also the ability to use the VESA or open-source ati or radeon drivers. I have an ATI RV610 which is an ATI Radeon HD 2400 XT. I have Linux Kernel 2.6.27-14-generic and 2.6.28-13-generic. With fglrx, vesa, ati and radeon, the Xserver hangs the machine as soon as it starts by invoking X or startx, which is seen by observing that caps lock doesn't work. There's nothing useful in /var/log/Xorg.0.log, no errors at all. This is with either kernel. When I download a new proprietary driver from ATI, I install it successfully on kernel 2.6.27, and it doesn't hang when X starts up, but it just shows a blank screen and does nothing. I also can't CTRL+ALT+Backspace out of X at this point. In all the years I've used ATI's Linux drivers, this has happened almost every time I've upgraded my kernel, but it's been fixable with much effort. This time I'm really stuck. Does anyone know how to fix these problems?

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  • Windows 7 video driver for Intel 82865G graphics chipset

    - by Nick Kavadias
    I have an old Dell Inspirion 3000 which came with Windows XP. It's still quite decent, 3 GHz P4, 2 GB RAM. I've installed windows 7 RTM (x86) & the best resolution it will do is 640x480 with a generic driver. It has an integrated Intel 8265G graphics card, and only PCI slots on the motherboard. I cannot stick another graphics card on it. Can I get a working driver for Windows 7? Official Dell website only lists XP drivers Am I destined to have the suckiness of XP on this computer forever?

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  • BSOD - probably video card prob

    - by Shimmy
    I'm receiving the following BSOD: I've tried installing the latest driver from nVidia (296.10), but it says "NVIDIA installer cannot continue", "The graphics driver could not find compatible graphics hardware.": I installed it manually at device manager, but problem still occurs. The problem does not happen in safe mode at all. Note: After restarting the computer when seeing this BSOD, the BIOS welcome screen is full of random black dots spread around: Any solutions? Update: I've tried disabling Aero by following this guide, but that didn't help.

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  • Running a 2048 x 1152 monitor on a Dell Vostro 220s with HD3450 video card

    - by Jon
    I recently bought a new monitor which has a resolution of 2048 x 1152. However, this resolution is not on in the options list. I have tried installing ATI Catalyst but to no avail. I am running the monitor on the VGA cable. How can I add the resolution to the settings drop down? Additional info: VGA is through a splitter cable from DVI The outputs on my grahics card are DVI and VGA Monitor only has VGA input

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  • How to add higher video resolution in Ubuntu 10.4 (UNR on EEE1101HA)

    - by lexu
    I picked up an ASUS EEE 1101HA with Windows 7 and installed UBUNTU 10.4 Netbook Remix (dual boot). Ubuntu runs fine, but it doesn't recognize that the notebook LCD is 1388x768 and thus only offers 1024x768 and 800x600 as monitor resolution. So .. how can I tell it about that higher resolution? (Have root pwd & vi, una-bash-ed to use both.. )

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