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  • Unity in 12.10 comes up behind other windows

    - by ams
    I've just upgraded from 12.04 to 12.10. For the most part, everything works fine, but I have a few small problems with Unity, or maybe Compiz. When I hit the Super key, or click on the dash launcher, the dash sometimes comes up behind the other windows on the screen. As you can imagine, this makes it somewhat tricky to use. Once it has started coming up behind, no amount of trying again will convince it to come back to the front. Possibly related, the Alt-Tab switcher doesn't show either. It maybe that there isn't one, or maybe that's behind also? Alt-Tab does switch the windows, but there's no visual indicator. When I hit Super-W, the windows do all do the zoom thing, but it's slow and juddery where it used to be smooth in 12.04. I'm using the standard "radeon" driver, same as before, with a triple-head monitor setup (and that works fine). I've not tried the proprietary drivers as I've previously found the multi-monitor support much weaker than the default driver, but maybe that's the way to go now? Video play fine. Even WebGL seems ok. Do other see this problem? Is it a bug? Or have I just got some left-over config from 12.04 in the way?

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  • Three New Videos on Social Development

    - by Bob Rhubart
    By now it should be clear to even the most tenacious Luddite that the social media phenomenon is no mere fad. Those ubiquitous icons for Facebook and Twitter and other social networks are little beacons of disruptive change signalling yet again that the 20th century is over, dude. And that presents an opportunity for software developers with the necessary insight and expertise to tap into and expand social platforms for forward-thinking organizations. If you're a developer and you're interested in exploiting these emerging opportunities you'll want to check out three new videos that focus on software development for social platforms. Developing with Facebook: An Introduction to Social Design James Pearce, Facebook's head of Mobile Developer Relations, provides an overview of the Facebook platform and the underlying APIs that are available to the developer community. Building on the LinkedIn Platform: Content Amplified Adam Trachtenberg, Director of LinkedIn's Developer Network, discusses how you can make it simple for a professional audience to discover and distribute your content on LinkedIn. Emergence of the Social Enterprise Roland Smart, Oracle's VP of Social Marketing, shares Oracle’s vision for the social-enabled enterprise and highlights the role developers will play in the next phase of enterprise development. OTN has also created the Oracle Social Developer Community, a new Facebook page devoted to the promotion of community conversation and resources to support Social Developers. If you're working on a social development project, visit the page and tell us about it.

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  • How to keep track of previous scenes and return to them in libgdx

    - by MxyL
    I have three scenes: SceneTitle, SceneMenu, SceneLoad. (The difference between the title scene and the menu scene is that the title scene is what you see when you first turn on the game, and the menu scene is what you can access during the game. During the game, meaning, after you've hit "play!" in the title scene.) I provide the ability to save progress and consequently load a particular game. An issue that I've run into is being able to easily keep track of the previous scene. For example, if you enter the load scene and then decide to change your mind, the game needs to go back to where you were before; this isn't something that can be hardcoded. Now, an easy solution off the top of my head is to simply maintain a scene stack, which basically keeps track of history for me. A simple transaction would be as follows I'm currently in the menu scene, so the top of the stack is SceneMenu I go to the load scene, so the game pushes SceneLoad onto the stack. When I return from the load scene, the game pops SceneLoad off the stack and initializes the scene that's currently at the top, which is SceneMenu I'm coding in Java, so I can't simply pass around Classes as if they were objects, so I've decided implemented as enum for eac scene and put that on the stack and then have my scene managing class go through a list of if conditions to return the appropriate instance of the class. How can I implement my scene stack without having to do too much work maintaining it?

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  • What's so great about Clojure?

    - by marco-fiset
    I've been taking a look at Clojure lately and I stumbled upon this post on Stackoverflow that indicates some projects following best practices, and overall good Clojure code. I wanted to get my head around the language after reading some basic tutorials so I took a look at some "real-world" projects. After looking at ClojureScript and Compojure (two the the aforementioned "good" projects), I just feel like Clojure is a joke. I don't understand why someone would pick Clojure over say, Ruby or Python, two languages that I love and have such a clean syntax and are very easy to pick up whereas Clojure uses so much parenthesis and symbols everywhere that it ruins the readability for me. I think that Ruby and Python are beautiful, readable and elegant. They are easy to read even for someone who does not know the language inside out. However, Clojure is opaque to me and I feel like I must know every tiny detail about the language implementation in order to be able to understand any code. So please, enlighten me! What is so good about Clojure? What is the absolute minimum that I should know about the language in order to appreciate it?

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  • Is there an elegant way to track multiple domains under separate accounts with google analytics?

    - by J_M_J
    I have a situation where a content management system uses the same template for multiple websites with different domain names and I can't make a separate template for each. However, each website needs to be tracked with Google analytics. Would this be appropriate to track each domain like this by putting in some conditional code? And would this be robust enough not to break? Is there a more elegant way to do this? <script type="text/javascript"> var _gaq = _gaq || []; switch (location.hostname){ case 'www.aaa.com': _gaq.push(['_setAccount', 'UA-xxxxxxx-1']); break; case 'www.bbb.com': _gaq.push(['_setAccount', 'UA-xxxxxxx-2']); break; case 'www.ccc.com': _gaq.push(['_setAccount', 'UA-xxxxxxx-3']); break; } _gaq.push(['_trackPageview']); (function() { var ga = document.createElement('script'); ga.type = 'text/javascript'; ga.async = true; ga.src = ('https:' == document.location.protocol ? 'https://ssl' : 'http://www') + '.google-analytics.com/ga.js'; (document.getElementsByTagName('head')[0] || document.getElementsByTagName('body')[0]).appendChild(ga); })(); </script> Just to be clear, each website is a separate domain name and must be tracked separately, NOT different domains with same pages on one analytics profile.

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  • 3 column layout with css display table, with first row having multiple rows?

    - by Damainman
    I am working on a new website which: Has 3 columns - Each Column being a cell First column has 3 rows (Logo, Nav, icons) - Has a Div with display: table which wraps arround 3 divs with display:table-row. Other two columns only have 1 row. With the middle column being the content area. However since this is my first time using display:table, I am running into some things that aren't so clear to me. I was trying to avoid floating divs. If I need multiple rows with one cell in each row per column, do I embed each cell in a row or just create each row and not declare cells. I understand that browsers automatically create the missing elements but I want to make sure I do this properly to avoid any side effects that might occur due to the browser automatically creating the missing elements. Edit: I think my brain is just over worked, I guess I can accomplish this by just using 3 divs in the first column instead of using a nested table div with the rows. This just popped into my head.

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  • Octrees and Vertex Buffer Objects

    - by sharethis
    As many others I want to code a game with a voxel based terrain. The data is represented by voxels which are rendered using triangles. I head of two different approaches and want to combine them. First, I could once divide the space in chunks of a fixed size like many games do. What I could do now is to generate a polygon shape for each chunk and store that in a vertex buffer object (vbo). Each time a voxel changes, the polygon and vbo of its chunk is recreated. Additionally it is easy to dynamically load and reload parts of the terrain. Another approach would be to use octrees and divide the space in eight cubes which are divided again and again. So I could efficiently render the terrain because I don't have to go deeper in a solid cube and can draw that as a single one (with a repeated texture). What I like to use for my game is an octree datastructure. But I can't imagine how to use vbos with that. How is that done, or is this impossible?

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  • I'm applying for a position at a startup. To whom should I address my cover letter?

    - by sapphiremirage
    One of the co-founders answered questions about the company when the job was posted, but I feel like I shouldn't assume that he's the one who is in charge of hiring. Since it's relatively new and has a lot of name overlap with other things already on the web, it's hard to find any information about the company online, much less the name of their hiring manager. I'm not even certain that they do have a hiring manager, since I seem to remember that they are just an 8 person team. I've heard that "To whom it may concern" is tacky, and normally I would say something along the lines of "Dear Head of Human Resources", but that clearly doesn't work in this case. Any idea what my salutation should be? Later Edits: Final Version: To Joe Programmer and/or the AwesomeStartup.com hiring team, (+ a few words in first paragraph explaining why I am addressing Joe Programmer) I've already sent the email, so nothing you say here will save me. However, feel free to comment on my decision if you think your words be useful to future generations. Old Version (left here because some people responded to it): To the hiring manager for internships at Awesomestartup.com, Additionally, because so many people made comments about the content of my letter: I did spent several hours writing the cover letter itself and making sure that it was awesome. After spending such a long time working on the important part, I asked this question because I wanted to make sure that it wouldn't get passed over by some human who was having a bad day and decided that my salutation was inappropriate. Not likely when the most likely reader of that email is a programmer type, I know, but I figured that it wouldn't hurt not to be sloppy.

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  • HTML5 Canvas Converting between cartesian and isometric coordinates

    - by Amir
    I'm having issues wrapping my head around the Cartesian to Isometric coordinate conversion in HTML5 canvas. As I understand it, the process is two fold: (1) Scale down the y-axis by 0.5, i.e. ctx.scale(1,0.5); or ctx.setTransform(1,0,0,0.5,0,0); This supposedly produces the following matrix: [x; y] x [1, 0; 0, 0.5] (2) Rotate the context by 45 degrees, i.e. ctx.rotate(Math.PI/4); This should produce the following matrix: [x; y] x [cos(45), -sin(45); sin(45), cos(45)] This (somehow) results in the final matrix of ctx.setTransform(2,-1,1,0.5,0,0); which I cannot seem to understand... How is this matrix derived? I cannot seem to produce this matrix by multiplying the scaling and rotation matrices produced earlier... Also, if I write out the equation for the final transformation matrix, I get: newX = 2x + y newY = -x + y/2 But this doesn't seem to be correct. For example, the following code draws an isometric tile at cartesian coordinates (500, 100). ctx.setTransform(2,-1,1,0.5,0,0); ctx.fillRect(500, 100, width*2, height); When I check the result on the screen, the actual coordinates are (285, 215) which do not satisfy the equations I produced earlier... So what is going on here? I would be very grateful if you could: (1) Help me understand how the final isometric transformation matrix is derived; (2) Help me produce the correct equation for finding the on-screen coordinates of an isometric projection. Many thanks and kind regards

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  • Best Terminology for a particular php-based site architecture? [closed]

    - by hen3ry
    For a site... o whose overall look-and-feel is generated by one php page ("index.php"). o in which "index.php" provides for all pages served the following required components: The DOCTYPE, opening html tag, the head section, the opening body tag, the end-body tag, and end-html tag. o which uses computed hierarchical navigation menus within "index.php" to offer visitors access to the site content. o in which all content is stored in individual files that contain "headerless html". (The DOCTYPE, etc. etc. being being provided by "index.php" as described above.) Q1: what term best describes this architecture? I'm seeking a concise descriptor that is useful in conversation and definitive as a search term, in whole-web searches, and searching here on Pro Webmasters. Q2: what term best describes the individual content files? Same general goals for the descriptor as above. As you see above, I couldn't avoid using the term "headerless html", my best choice. But this term does not seem to be in general use. I've found some people use this term to describe such as my content files, but others use it quite differently.

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  • Is learning C# as a first language a mistake?

    - by JuniorDeveloper1208
    I know there are similar questions on here, which I've read, but I recently read this post by Joel Spolsky: How can I teach a bright person, with no programming experience, how to program? And it got me thinking about my way of learning and whether it might actually be harmful in the long run. I've dabbled with various languages but C# is my first serious one, I've read "Head First C#" and created a few projects. But after reading the post above I've found it a bit disheartening that I may be going about it all wrong, obviously I respect Joel's opinion which is what has thrown me a bit. I've started reading "Code" as recommended in the reading list and I'm finding it pretty hard going, although enjoyable. I feel like it's taken the shine off of my "noobish hacking about" in Visual Studio. So now I'm unsure as to what path I should take? Should I take a step back and follow Joel's advice and start reading? I guess my main aim is just to become a good programmer, like everyone else, but I don't want to be going into bad practice by learning a .NET language when someone who's opinion I respect thinks that it is harmful. Thoughts?

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  • Is it possible to get xRandR to see two separate outputs with the nvidia driver?

    - by rumtscho
    I have two monitors, which I have set up with nvidia-settings in Twinview. The result: When I want to do something in xRandR, it does not function. It doesn't report one output per video card head, but a single output mapped to the combined area of both monitors: rumtscho@bradbury:~$ xrandr xrandr: Failed to get size of gamma for output default Screen 0: minimum 3840 x 1440, current 3840 x 1440, maximum 3840 x 1440 default connected 3840x1440+0+0 0mm x 0mm 3840x1440 50.0* Now I promised somebody to help test a driver. The developer is using an open source driver for Intel video cards, and his driver assumes that there is more than one xRandR output, each mapped to a monitor. So I tried rewriting my xorg.conf to somehow get two outputs to show up, but failed. Googling showed that people faced with the xRandR-nvidia problem either stopped using xRandR and achieved what they needed with nvidia-settings, or changed their driver to nouveau. The first is not going to help in my situation, and I am not willing to give up the proprietary driver, because Compiz won't work without it. So does anybody know a way to get nvidia to actually pass on information on outputs to xRandR?

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  • How do you avoid name similarities between your classes and the native ones?

    - by Oscar
    I just ran into an "interesting problem", which I would like your opinion about: I am developing a system and for many reasons (meaning: abstraction, technology independence, etc) we create our own types for exchanging information. For instance: if there is a method which is called SendEmail and is invoked by the business logic, it way have a parameter of type OurCompany.EMailMessage, which is an object which is completely technology independent and contains only "business relevant data" (for instance, no information abut head encoding). Inside the SendEmail function, we get this information from our EMailMEssage object and create a MailMessage (this one is technolgy specific) object so it can be sent over the network. As you can already notice, our class has a very similar name to the "native" language class. The problem is: this is exactly what they are, email messages, so it is hard to find another meaningful name for them. Do you have this problem often? How do you manage it? Edit: @mgkrebbs just commented about using fully qualified names. This is our current approach, but a little bit too verbose, IMHO. I would like something cleaner, if possible.

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  • What is the best way to store meshes or 3d models in a class

    - by Robse
    I am wondering, how I should store my mesh into memory after loading it from whatever file. I have Questions floating in my head: Should a mesh could have sub meshes or does the 3d model just store a list of meshes all on the same level Is there one material assigned to one mesh 1:1? What do I have to consider, if I want to store skeletal animations? Btw it's a OpenGL|ES2 iOS game using GLKit. I came up with some basic struct types: (But I think they are way to simple and I need to add padding or change the vector3 to vector4.) typedef union _N3DShortVector2 { struct { short x, y; }; struct { short s, t; }; short v[2]; } N3DShortVector2; typedef union _N3DShortVector3 { struct { short x, y, z; }; struct { short r, g, b; }; struct { short s, t, p; }; short v[3]; } N3DShortVector3; typedef GLKVector3 N3DFloatVector3; typedef struct _N3DMeshRecordSV3 { N3DShortVector3 v1, v2, v3; } N3DMeshRecordSV3; typedef struct _N3DMeshRecordSV3FN3ST2 { N3DShortVector3 v1, v2, v3; N3DFloatVector3 n1, n2, n3; N3DShortVector2 t1, t2, t3; } N3DMeshRecordSV3FN3ST2;

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  • SQL to XML open data made simple

    - by drrwebber
    The perennial question for people is how to easily generate XML from SQL table content?  The latest CAM Editor release really tackles this head on by providing a powerful and simple toolset.  Firstly you can visually browse your SQL tables and then drag and drop from columns and tables into the XML structure editor.   This gives you a code-free method of describing the transformation you require.  So you do not need to know about the vagaries of XML and XSD schema syntax. Second you can map directly into existing industry domain XML exchange structures in the XML visual editor, again no need to wrestle with XSD schema, you have WYSIWYG visual control over what your output will look like. If you do not have a target XML structure and need to build one from scratch, then the CAM Editor makes this simple.  Switch the SQL viewer into designer mode, then take your existing SQL table and drag and drop it into the XML structure editor.  Automatically the XML wizard tool will take your SQL column names and definitions and create equivalent XML for you and insert the mappings. Simply save the structure template, and run the Open Data generator menu option, and your XML is built for you. Completely code-free template driven development. To see this in action, see our video demonstration links and then download the tools and samples and try it yourself.

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  • Rotating wheel with touch (adding momentum and slowing down the initial rate it can be moved

    - by Lewis
    I have a wheel control in a game which is setup like so: - (void)ccTouchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [touches anyObject]; CGPoint location = [touch locationInView:[touch view]]; location = [[CCDirector sharedDirector] convertToGL:location]; if (CGRectContainsPoint(wheel.boundingBox, location)) { CGPoint firstLocation = [touch previousLocationInView:[touch view]]; CGPoint location = [touch locationInView:[touch view]]; CGPoint touchingPoint = [[CCDirector sharedDirector] convertToGL:location]; CGPoint firstTouchingPoint = [[CCDirector sharedDirector] convertToGL:firstLocation]; CGPoint firstVector = ccpSub(firstTouchingPoint, wheel.position); CGFloat firstRotateAngle = -ccpToAngle(firstVector); CGFloat previousTouch = CC_RADIANS_TO_DEGREES(firstRotateAngle); CGPoint vector = ccpSub(touchingPoint, wheel.position); CGFloat rotateAngle = -ccpToAngle(vector); CGFloat currentTouch = CC_RADIANS_TO_DEGREES(rotateAngle); wheelRotation += (currentTouch - previousTouch) * 0.6; //limit speed 0.6 } } Now once the user lets go of the wheel I want it to rotate back to where it was before but not without taking into account the momentum of the swipe the user has done. This is the bit I really can't get my head around. So if the swipe generates a lot of momentum then the wheel will carry on moving slightly in that direction until the overall force which pulls the wheel back to the starting position kicks in. Any ideas/code snippets?

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  • Moving away from PHP and running towards server-side JavaScript [on hold]

    - by Sosukodo
    I've decided to start moving away from PHP and server-side JavaScript looks like an attractive replacement. However, I'm having a hard time wrapping my head around how others are using Node.js for web applications. I'm currently using Lighttpd with FastCGI PHP. The one thing I like about PHP is that I can "inline" my scripts in the document like so: <?php echo 'Hello, World!'; ?> My question is: Is there any server-side JavaScript solution that I can use in this manor? For instance, I'd love to be able to do this: <?js print('Hello, World!'); ?> Is there such a thing? I'm not looking for opinions about "which is better". I just want to know what's out there and I'll explore each of them on my own. The important thing is that I'd like to use it like I demonstrated above. Links to the software along with implementation examples will be considered above other answers.

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  • Make Gameobject Stand On Surface Facing Certain Direction

    - by Julian
    I want to make a biped character stand on any surface I click on. Surfaces have up vectors of any of positive or negative X,Y,Z. So imagine a cube with each face being a gameobject whose up vector pointing directly away from the cube. If my character is facing "forward" and I click on a surface which is to the left or right of me ( left or right walls), I want my character to now be standing on that surface but still be facing in the direction he initially was. If I click on a wall which is in the forward path of my character i want him to now be standing on that surface and his forward to now be what was once "up" relative to my character. Here is the code I am working with now. void Update() { if (Input.GetMouseButtonUp (0)) { RaycastHit hit; var ray = Camera.main.ScreenPointToRay(Input.mousePosition); if (Physics.Raycast(ray, out hit)) { Vector3 upVectBefore = transform.up; Vector3 forwardVectBefore = transform.forward; Quaternion rotationVectBefore = transform.rotation; Vector3 hitPosition = hit.transform.position; transform.position = hitPosition; float lookDifference = Vector3.Distance(hit.transform.up, forwardVectBefore); if(Vector3.Distance(hit.transform.up, upVectBefore) < .23) //Same normal { transform.rotation = rotationVectBefore; } else if(lookDifference > 1.412 && lookDifference <= 1.70607) //side wall { transform.up = hit.transform.up; transform.forward = forwardVectBefore; } else //head on wall { transform.up = hit.transform.up; transform.forward = upVectBefore; } } } } The first case "Same normal" works fine, however the other two do not work as I would like them to. Sometimes my character is laying down on the surface or on the wrong side of the surface. Does anyone know nice way of solving this problem?

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  • Developing my momentum on open source projects

    - by sashang
    Hi I've been struggling to develop momentum contributing to open source projects. I have in the past tried with gcc and contributed a fix to libstdc++ but it was a once off and even though I spent months in my spare time on the dev mailing list and reading through things I just never seemed to develop any momentum with the code. Eventually I unsubscribed and got my free time back and uncluttered my mailbox. Like a lot of people I have some little open source defunct projects lying around on the net, but they're not large and I'm the only contributor. At the moment I'm more interested in contributing to a large open source project and want to know how people got started because I find it difficult while working full time to develop any momentum with the code base. Other more regular contributors, who are on the project full-time, are able to make changes at will and as result enter that positive feedback cycle where they understand the code and also know where it's heading. It makes the barrier to entry higher for those that come along later. My questions are to people who actively contribute to large opensource projects, like the Linux kernel, or gcc or clang/llvm or anything else with say a developer head count of more than 10. How did you get started? Was there a large chunk of time in your life that you just could dedicate to working on the project? I know in Linus's case he had a chunk of time (6 months) to get it started. What barriers to entry did you encounter? Can you describe the initial stages of the time spent with the project, from when you had little understanding of the code to when you understood enough to commit regularly. Thanks

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  • Ubuntu NTP issues

    - by Anups
    I am trying to setup the NTP server on Ubuntu machine. Am breaking my head in this particular issue. Getting an error ntpdate[5005]: no server suitable for synchronization found when doing the command ntppdate. Can anyone please help me out in this? /etc/ntp.conf: server 0.ubuntu.pool.ntp.org server 1.ubuntu.pool.ntp.org server 2.ubuntu.pool.ntp.org server 3.ubuntu.pool.ntp.org Also when I gave command netstat -anltp | grep "LISTEN" tcp 0 0 127.0.0.1:53 0.0.0.0:* LISTEN 1816/dnsmasq tcp 0 0 0.0.0.0:22 0.0.0.0:* LISTEN 939/sshd tcp 0 0 127.0.0.1:631 0.0.0.0:* LISTEN 1013/cupsd tcp 0 0 127.0.0.1:39558 0.0.0.0:* LISTEN 5529/rsession tcp 0 0 0.0.0.0:902 0.0.0.0:* LISTEN 1275/vmware-authdla tcp 0 0 127.0.0.1:47304 0.0.0.0:* LISTEN 5822/rsession tcp6 0 0 :::80 :::* LISTEN 1400/apache2 tcp6 0 0 :::22 :::* LISTEN 939/sshd tcp6 0 0 ::1:631 :::* LISTEN 1013/cupsd So what should I do so that it listens on 123? If I get output as PORT STATE SERVICE 123/udp open ntp If I give command nmap -p 123 -sU -P0 192.168.36.198, it means UDP is open right? Then why doesn't it show in the command to to show listening ports?

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  • Implementing my Entity System. Questions about some problems I have found.

    - by Notbad
    Hi!, Well during this week I have deciding about implementation of my entity system. It is a big topic so it has been difficult to take one option from the whole. This has been my decision: 1) I don't have an entity class it is just an id. 2) I have systems that contain a list of components (the list is homegenous, I mean, RenderSystem will just have RenderComponents). 3) Compones will be just data. 4) There would be some kind of "entity prototypes" in a manager or something from we will create entity instances.Ideally they will define the type of components it has and initialization data. 5) Prototype code to create an entity (this is from the top of my head): int id=World::getInstance()->createEntity("entity template"); 6) This will notify all systems that a new entity has been created, and if the entity needs a component that the system handles it will add it to the entity. Ok, this are the ideas. Let's see if some can help with the problems: 1) The main problem is this templates that are sent to the systems in creation process to populate the entity with needed components. What would you use, an OR(ed) int?, a list of strings?. 2) How to do initialization for components when the entity has been created? How to store this in the template? I have thought about having a function in the template that is virtual and after entity is created an populated, gets the components and sets initialization values. 3) Don't you think this is a lot of work for just an entity creation?. Sorry for the long post, I have tried to expose my ideas and finding in order other could have a start beside exposing my problems. Thanks in advance, Notbad.

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  • Capturing BizTalk 2004 SQLAdapter failures

    - by DanBedassa
    I was recently working on a BizTalk 2004 project where I encountered an issue with capturing exceptions (inside my orchestration) occurring from an external source. Like database server down, non-existing stored procedure, …   I thought I might write-up this in case it might help someone …   To reproduce an issue, I just rename the database to something different.   The orchestration was failing at the point where I make a SQL request via a Response-Request Port. The exception handlers were bypassed but I can see a warning in the event log saying: "The adapter failed to transmit message going to send port "   After scratching my head for a while (as a newbie to BTS 2004) to find a way to catch the exceptions from the SQLAdapter in an orchestration, here is the solution I had.   ·         Put the Send and Receive shapes inside a Scope shape ·         Set the Scope’s transaction type to “Long Running” ·         Add a Catch block expecting type “System.Exception” ·         Set the “Delivery Notification” of the associated Port to “Transmitted” ·         Change the “Retry Count” of the associated port to 0 (This will make sure BizTalk will raise the exception, instead of a warning, and you can capture that) ·         Now capture and do whatever with the exception inside the Catch block

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  • What is involved with writing a lobby server?

    - by Kira
    So I'm writing a Chess matchmaking system based on a Lobby view with gaming rooms, general chat etc. So far I have a working prototype but I have big doubts regarding some things I did with the server. Writing a gaming lobby server is a new programming experience to me and so I don't have a clear nor precise programming model for it. I also couldn't find a paper that describes how it should work. I ordered "Java Network Programming 3rd edition" from Amazon and still waiting for shipment, hopefully I'll find some useful examples/information in this book. Meanwhile, I'd like to gather your opinions and see how you would handle some things so I can learn how to write a server correctly. Here are a few questions off the top of my head: (may be more will come) First, let's define what a server does. It's primary functionality is to hold TCP connections with clients, listen to the events they generate and dispatch them to the other players. But is there more to it than that? Should I use one thread per client? If so, 300 clients = 300 threads. Isn't that too much? What hardware is needed to support that? And how much bandwidth does a lobby consume then approx? What kind of data structure should be used to hold the clients' sockets? How do you protect it from concurrent modification (eg. a player enters or exists the lobby) when iterating through it to dispatch an event without hurting throughput? Is ConcurrentHashMap the correct answer here, or are there some techniques I should know? When a user enters the lobby, what mechanism would you use to transfer the state of the lobby to him? And while this is happening, where do the other events bubble up? Screenshot : http://imageshack.us/photo/my-images/695/sansrewyh.png/

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  • Google Analytics Not tracking data correctly IP-address issue?

    - by PaperThick
    I have developed a small site for a client and the site has been placed inside a <iframe> at the clients site. The GA-script I'm using looks like this: <script type="text/javascript"> var _gaq = _gaq || []; _gaq.push( ['_setAccount', 'UA-XXXXXXXX-2'], //My company's GA-account ['_trackPageview'], ['b._setAccount', 'UA-XXXXXXXX-1'], // Test GA-account ['b._trackPageview'], ['th._setAccount', 'UA-XXXXXXX-3'], ['th._setDomainName', '.clientdomain.se'], // Client GA-account ['th._trackPageview'] ); (function () { var ga = document.createElement('script'); ga.type = 'text/javascript'; ga.async = true; ga.src = ('https:' == document.location.protocol ? 'https://ssl' : 'http://www') + '.google-analytics.com/ga.js'; var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(ga, s); })(); </script> </head> As you can see I report the GA pageviews to the client as well. The GA script is tracking visitors and pageviews at both ends. But the problem is that on my clients side the visitor-count is more than double what they are on my end (20 000 vs 5 000). At first I thought that it was being duplicated at some point but when I checked my Crazy-Egg account I saw that it had tracked over 10 000 visits and then stopped tracking because that was my limit on the account. The page my site is on is on a IP-address (http://XXX.XXX.XX.X/campaign/) and not on a "valid url". Could that be an issue why some of the visitors isn't beeing tracked? Thanks in advance

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  • I need help with a timer for a text based game, i need to include a mysql query to it, but not sure how.

    - by Hijumper
    i would like to add a mysql query somewhere in my timer code so that everytime it restarts then 1 item would be added to the database, i can get it to show how many items you have gotten since the timer has been running, but im not quite sure how to add it into a mysql database, any help would be appreciated :D heres my timer code thus far: <head> <script type="text/javascript"> var c=10; var mineCount = 0; var t; var timer_is_on=0; function timedCount() { document.getElementById('txt').value = c; c = c - 1; if (c <= -1) { mineCount++; var _message = "You have mined " + mineCount + " iron ore" + (((mineCount > 1) ? "s" : "") + "!"); document.getElementById('message').innerHTML = _message; startover(); } } function startover() { c = 10; clearTimeout(t); timer_is_on=0; doMining(); } function doMining() { if (!timer_is_on) { timer_is_on = true; t = setInterval(function () { timedCount(); }, 1000); } } </script> <SPAN STYLE="float:left"> <form> <input type="button" value="Mining" onClick="doMining()"> <input type="text" id="txt"> </form> </SPAN> <html> <center> <div id='message'></div>

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