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  • Converting LINQ to Twitter to Twitter API v1.1

    - by Joe Mayo
    Twitter recently updated their API to v1.1 (Current status: API v1.1). Naturally, LINQ to Twitter  needed to be updated too. This blog post outlines the changes made to LINQ to Twitter during this conversion and highlights important features that LINQ to Twitter developers will want to know. Overall Impact Generally speaking, Twitter API v1.1 is semantically very much the same as it’s predecessor. The base URL changed and so did a few resource segments, but the resources themselves are still intact. The good news is that LINQ to Twitter has always shielded the developer from this plumbing, so the entities, types, and filters didn’t change much at all.  The following sections describe what did  change. Authentication In Twitter API v1.0 authentication was not required for some resources, such as user timelines and search. However, that’s all changed because *all* queries must be authenticated in Twitter API v1.1. LINQ to Twitter has various types of authorizers you can use, supporting whatever OAuth options are available via Twitter.  You can see the LINQ to Twitter documentation, Securing Your Applications, for more info on OAuth support. The New Search One of the larger changes to the API was Search. To be more specific, the Search entity now contains a List<Status>, named Statuses, to hold results.  Additionally, any meta-data associated with the search is now in a property named SearchMetaData. The change to the Search entity and responses is the big change, but the good news is that your Search query syntax doesn’t change. Different Rate Limits The issue of rate limits itself is contentious, but this discussion is focused on the coding experience and I’ll leave the politics to those who prefer to engage in that activity. What’s important here is that both headers and resources have changed. You should review Twitter’s Rate Limit documentation to understand what the changes mean.  A quick explanation is that rate limits are applied individually to each resource in 15 minute time intervals. In LINQ to Twitter these changes surface on the Help entity, via HelpType.RateLimits. The RateLimits query has a Resources filter where you can specify a comma-separated list of categories to return rate limit info for.  The results materialize in the RateLimits dictionary, keyed on category. The Help entity also has a RateLimitsAuthorizationContext, holding the Access Token for the user performing queries – and to whom the rate limits apply. In addition to the new RateLimits query, there are new RateLimit headers that appear in the query response, whose HTTP header name is of the form X-Rate-Limit… which is different from the previous header name. LINQ to Twitter surfaces these headers via the existing properties of the TwitterContext instance. For anyone who retrieved rate limit information via the Headers property of TwitterContext, you should be aware of the new header names.  I haven’t done anything with Feature rate limit properties yet, but they appear to no longer be available – this will require more follow-up. Error Handling Twitter API v1.1 has a new format for Error Codes & Responses. LINQ to Twitter wraps these messages in the TwitterQueryException, which has been updated appropriately. The Message property of TwitterQueryException now reflects the Twitter error message, when available. There’s also a new ErrorCode that’s populated with the message error code. Parameters Most parameters stayed the same, but one of interest is Include Entities (different from LINQ to Twitter data object entities). Entities are metadata hanging off tweets, that provide start/end position in the tweet and other information for mentions, urls, hash tags, and media. Entities used to not be included unless you specified you wanted them. Now, in v1.1, entities are included by default for all APIs that return a Status.  If you were always setting IncludeEntities to true, then you won’t see a change. However, be aware that you’ll now be receiving additional data in your response from Twitter, which will explain a sudden increase in bandwidth utilization. This might or might not  matter to you  depending on the requirements of your application, but you should be aware of it. Everything Else There might be small changes here and there that I haven’t mentioned, but these were the ones you should be most aware of.  Streams didn’t change, but Twitter will be deprecating username/password authentication on public streams, in favor of OAuth, so you’ll be seeing me make that change some time in the future.  Also, Twitter will continue to evolve the API and you can expect that LINQ to Twitter will change accordingly. Summary The big changes to Twitter API were Authentication, Search, Rate Limits, and Error Handling. All API calls must be authenticated. You’ll need to change your code to read Search results differently, but the query is much the same as you use now. There’s a new RateLimits API, one of the Help queries.  Also, the new error messages are integrated into TwitterQueryException. Besides these changes, I expect  most others to be small or affect a smaller percentage of developers.  You can get the latest version of LINQ to Twitter from NuGet or visit the LINQ to Twitter download page at CodePlex.com.   @JoeMayo

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  • Tab Sweep: HTML5 Attributes, MDB, JasperReports, Delphi, Security, JDBCRealm, Joomla, ...

    - by arungupta
    Recent Tips and News on Java, Java EE 6, GlassFish & more : • JMS and MDB in Glassfish for 20 minutes (nik_code) • Installing Java EE 6 SDK with Glassfish on a headless system (jvmhost) • JSF + JPA + JasperReports (iReport) Part 2 (Rama krishnnan E P) • Serving Static Content on WebLogic and GlassFish (cdivilly) • Whats the problem with JSF? A rant on wrong marketing arguments (Über Thomas Asel) • JPA 2.1 will support CDI Injection in EntityListener - in Java EE 7 (Craig Ringer) • Java Delphi integration with Glassfish JMS OpenMQ (J4SOFT) • Java EE Security using JDBCRealm Part1 (acoustic091409) • Adding HTML5 attributes to standard JSF components (Bauke Scholtz) • Configuring SAS 9.1 to Use Java 5 or above on Windows (Java EE Tips) • Inject Java Properties in Java EE Using CDI (Piotr Nowicki) • NoClassDefFoundError in Java EE Applications - Part 2 (Java Code Geeks) • NoClassDefFoundError in Java EE Applications - Part 1 (Java Code Geeks) • EJB 3 application in Glassfish 3x (Anirban Chowdhury) • How To Install Mobile Server 11G With GlassFish Server 3.1 (Oracle Support) • Joomla on GlassFish (Survivant)

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  • Battery discharges while computer is off

    - by Nuno Finote
    I bought a hp 15-r003np 2 weeks ago and installed ubuntu 14.04 LTS with dual boot (to windows 8). When i shutdown ubuntu, in the next day battery has 85% of charge, despite the computer shutdown. If i power off in windows battery charge is 100% in the next day. Does anyone have noticed the same problem? I think the network adapter is not on wol mode, seen via windows network config properties. I need help to solve this problem... (it's not right to work around restarting to windows to do the shutdown properly...)

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  • Defaulting the HLSL Vertex and Pixel Shader Levels to Feature Level 9_1 in VS 2012

    - by Michael B. McLaughlin
    I love Visual Studio 2012. But this is not a post about that. This is a post about tweaking one particular parameter that I’ve found a bit annoying. Disclaimer: You will be modifying important MSBuild files. If you screw up you will break your build tools. And maybe your computer will catch fire. I’m not responsible. No warranties or guaranties of any sort. This info is provided “as is”. By default, if you add a new vertex shader or pixel shader item to a project, it will be set to build with shader profile 4.0_level_9_3. If you need 9_3 functionality, this is all well and good. But (especially for Windows Store apps) you really want to target the lowest shader profile possible so that your game will run on as many computers as possible. So it’s a good idea to default to 9_1. To do this you could add in new HLSL files via “Add->New Item->Visual C++->HLSL->______ Shader File (.hlsl)” and then edit the shader files’ properties to set them manually to use 9_1 via “Properties->HLSL Compiler->General->Shader Model”. This is fine unless you forget to do this once and then submit your game with 9_3 shaders instead of 9_1 shaders to the Windows Store or to some other game store. Then you’d wind up with either rejection or angry “this doesn’t work on my computer! ripoff!” messages. There’s another option though. In “Program Files (x86)\Microsoft Visual Studio 11.0\Common7\IDE\ItemTemplates\VC\HLSL\1033\VertexShader” (note the path might vary slightly for you if you are using a 32-bit system or have a non-ENU version of Visual Studio 2012) you will find a “VertexShader.vstemplate” file. If you open this file in a text editor (e.g. Notepad++), then inside the CustomParameters tag within the TemplateContent tag you should see a CustomParameter tag for the ShaderType, i.e.: <CustomParameter Name="$ShaderType$" Value="Vertex"/> On a new line, we are going to add another CustomParameter tag to the CustomParameters tag. It will look like this: <CustomParameter Name="$ShaderModel$" Value="4.0_level_9_1"/> such that we now have:     <CustomParameters>       <CustomParameter Name="$ShaderType$" Value="Vertex"/>       <CustomParameter Name="$ShaderModel$" Value="4.0_level_9_1"/>     </CustomParameters> You can then save the file (you will need to be an Administrator or have Administrator access). Back in the 1033 directory (or whatever the number is for your language), go into the “PixelShader” directory. Edit the “PixelShader.vstemplate” file and make the same change (note that this time $ShaderType$ is “Pixel” not “Vertex”; you shouldn’t be changing that line anyway, but if you were to just copy and replace the above four lines then you will wind up creating pixel shaders that the HLSL compiler would try to compile as vertex shaders, with all sort of weird errors as a result). Once you’ve added the $ShaderModel$ line to “PixelShader.vstemplate” and have saved it, everything should be done. Since Feature Level 9_1 and 9_3 don’t support any of the other shader types, those are set to default to their appropriate minimums already (Compute and Geometry are set to “4.0” and Domain and Hull are set to “5.0”, which are their respective minimums (though not all 4.0 cards support Compute shaders; they were an optional feature added with DirectX 10.1 and only became required for DirectX 11 hardware). In case you are wondering where these magic values come from, you can find them all in the “fxc.xml” file in the “\Program Files (x86)\MSBuild\Microsoft.CPP\v4.0\V110\1033” directory (or whatever your language number is; 1033 is ENU and various other product languages have their own respective numbers (see: http://msdn.microsoft.com/en-us/goglobal/bb964664.aspx ) such that Japanese is 1041 (for example), though for all I know MSBuild tasks might be 1033 for everyone). If, like me, you installed VS 2012 to a drive other than the C:\ drive, you will find the vstemplate files in the drive to which you installed VS 2012 (D:\ in my case) but you will find the fxc.xml file on the C:\ drive. You should not edit fxc.xml. You will almost definitely break things by doing that; it’s just something you can look through to see all the other options that the FXC task takes such that you could, if needed, add further CustomParameter tags if you wanted to default to other supported options. I haven’t tried any others though so I don’t have any advice on how to set them.

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  • WebCenter Sites 11gR1 Bundled Patch 1 is now available

    - by R.Hunter
    There is a new patch available for WebCenter Sites - 11gR1 Bundled Patch 1. The download links can be obtained from the WebCenter Sites Download page. Some of the highlights of WebCenter Sites 11gR1 Bundled Patch 1 are listed below: - UI Customization support  - A new developer’s guide is available for use in customizing the Contributor UI. Customizable UI components include the Dashboard, search views, tools bars, menus, and asset-forms. In addition, global or site specific configuration properties can be specified for controlling what is displayed in the UI. - Localization support – The contributor UI is localized for the following languages: French, German, Italian, Spanish, Brazilian Portuguese, Japanese, Korean, Simplified &Traditional Chinese - Developer tools (CSDT) now supports connection to a remote Sites server- Security updates including a request authentication filter to prevent CSRF attacks, REST API updates, and more.- Session replication support in the management user interfaces- Bug fixes Please refer to the release notes and documentation for more information.

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  • Strategies for Indexing Custom Fields in RavenDB

    - by Adrian Thompson Phillips
    In the relational database world, if I was developing a CRM system and wanted to have the user add their own custom fields that are searchable, I could have tables that store the name of the new column, the data type and the value, etc. (which would be less inefficient to index) or I could use the less elegant (but more searchable) solution that software like Dynamics and SharePoint use, whereas I create a load of columns on my aggregate root called CustomInt1, CustomInt2, etc. (which looks dirty and has a limit of how many custom fields a user can have, but has indexing advantages). But my questions is this, in NoSQL databases, what would be the best way of achieving the same thing? My priority would be for searchability. So what would be the best way to store this data? If I used a predefined set of properties (i.e. CustomData1, CustomData2, etc.), because these are all stored as JSON (i.e. strings) in the database, does this make it simpler because I don't have to worry about data types?

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  • Assigning a DLL strong name

    - by DAXShekhar
    Hi Guys, few days back I needed to install few DLL  assemblies to GAC, since I hardly knew about this topic, so googled on the internet and here is what I learned; There is a utility named ‘gacutil.exe’ which is delivered with Visual studio and .NET framework ( search in your PC for gacutil.exe) or you can also download  from internet. Before installing the DLL to GAC , ensure that the DLL you want to install has a strong name. To assign a strong name follow these steps::   1) Open the visual studio and open your C# project 2) Right click on the project/Solution and click on properties. 3) Click on the ‘Signing’ tab 4) Select the check box Sign the assembly and select a strong key file . 5) You can also create a new key file by selecting new, click on new to create a key file, provide the name of the file and password 6) Now build your solution, the dll file generated has a strong name.

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  • Is it safe StringToHash() to use in Unity?

    - by Sebastian Krysmanski
    I'm currently browsing through the Unity tutorials and saw that they're recommending to use Animator.StringToHash("some string") to created unique ids for animation properties (see here). Since I'm a programmer, to me the word "hash" doesn't represents something unique. Like the Java documentation for hashValue() states: It is not required that if two objects are unequal [...], then calling the hashCode method on each of the two objects must produce distinct integer results. So, according to this (and my definition of "hash"), two strings may have the same hash value. (You can also argue that there are an infinite number of possible strings but only 2^32 possible int values.) So, is there a possibility that StringToHash() will give me an id that actually belongs to another property (than the one I requested the hash for)?

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  • Inspecting the model in a Rails application

    - by Matt Sherman
    I am learning some Ruby on Rails, and am a newbie. Most of my background is in ASP.net MVC on the back end. As I play with a basic scaffold project, I wonder about this case: you jump into an established Rails project and want to get to know the model. Based on what I have seen so far (again, simple scaffold), the properties for a given class are not immediately revealed. I don't see property accessors on the model classes. I do understand that this is because of the dynamic nature of Ruby and such things are not necessary or even perhaps desirable. Convention over code, I get that. (Am familiar with dynamic concepts, mostly via JS.) But if I am somewhere off in a view, and want to quickly know whether the (eg) Person object has a MiddleName property, how would I find that out? I don't have to go into the migrations, do I?

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  • ~/.xinput.d folder is ignored in Ubuntu 13.04

    - by CaptSaltyJack
    It used to be that you could make a file ~/.xinput.d/en_US and put xinput commands in there, such as enabling drag lock. Now, for some reason, in 13.04 this does not work. Anyone know why this changed, and how to set these? I suppose I could just put the xinput commands in a script file and have it execute upon login. I'm just wondering why the old method stopped working. EDIT: Current file /etc/X11/xinit/xinput.d/en_US: xinput set-prop 17 316 1 xinput set-prop 17 317 350 But I've realized that for some reason, the touchpad ID changes. Right now it's 15. Also, the actual properties such as "Drag Lock" can change. So this method doesn't work.

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  • Obtain rectangle indicating 2D world space camera can see

    - by Gareth
    I have a 2D tile based game in XNA, with a moveable camera that can scroll around and zoom. I'm trying to obtain a rectangle which indicates the area, in world space, that my camera is looking at, so I can render anything this rectangle intersects with (currently, everything is rendered). So, I'm drawing the world like this: _SpriteBatch.Begin( SpriteSortMode.FrontToBack, null, SamplerState.PointClamp, // Don't smooth null, null, null, _Camera.GetTransformation()); The GetTransformation() method on my Camera object does this: public Matrix GetTransformation() { _transform = Matrix.CreateTranslation(new Vector3(-_pos.X, -_pos.Y, 0)) * Matrix.CreateRotationZ(Rotation) * Matrix.CreateScale(new Vector3(Zoom, Zoom, 1)) * Matrix.CreateTranslation(new Vector3(_viewportWidth * 0.5f, _viewportHeight * 0.5f, 0)); return _transform; } The camera properties in the method above should be self explanatory. How can I get a rectangle indicating what the camera is looking at in world space?

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  • Custom Configuration Section Handlers

    Most .NET developers who need to store something in configuration tend to use appSettings for this purpose, in my experience.  More recently, the framework itself has helped things by adding the <connectionStrings /> section so at least these are in their own section and not adding to the appSettings clutter that pollutes most apps.  I recommend avoiding appSettings for several reasons.  In addition to those listed there, I would add that strong typing and validation are additional reasons to go the custom configuration section route. For my ASP.NET Tips and Tricks talk, I use the following example, which is a simple DemoSettings class that includes two fields.  The first is an integer representing how many attendees there are present for the talk, and the second is the title of the talk.  The setup in web.config is as follows: <configSections> <section name="DemoSettings" type="ASPNETTipsAndTricks.Code.DemoSettings" /> </configSections>   <DemoSettings sessionAttendees="100" title="ASP.NET Tips and Tricks DevConnections Spring 2010" /> Referencing the values in code is strongly typed and straightforward.  Here I have a page that exposes two properties which internally get their values from the configuration section handler: public partial class CustomConfig1 : System.Web.UI.Page { public string SessionTitle { get { return DemoSettings.Settings.Title; } } public int SessionAttendees { get { return DemoSettings.Settings.SessionAttendees; } } } Note that the settings are only read from the config file once after that they are cached so there is no need to be concerned about excessive file access. Now weve seen how to set it up on the config file and how to refer to the settings in code.  All that remains is to see the file itself: public class DemoSettings : ConfigurationSection { private static DemoSettings settings = ConfigurationManager.GetSection("DemoSettings") as DemoSettings; public static DemoSettings Settings{ get { return settings;} }   [ConfigurationProperty("sessionAttendees" , DefaultValue = 200 , IsRequired = false)] [IntegerValidator(MinValue = 1 , MaxValue = 10000)] public int SessionAttendees { get { return (int)this["sessionAttendees"]; } set { this["sessionAttendees"] = value; } }   [ConfigurationProperty("title" , IsRequired = true)] [StringValidator(InvalidCharacters = "~!@#$%^&*()[]{}/;\"|\\")] public string Title { get { return (string)this["title"]; } set { this["title"] = value; }   } } The class is pretty straightforward, but there are some important components to note.  First, it must inherit from System.Configuration.ConfigurationSection.  Next, as a convention I like to have a static settings member that is responsible for pulling out the section when the class is first referenced, and further to expose this collection via a static readonly property, Settings.  Note that the types of both of these are the type of my class, DemoSettings. The properties of the class, SessionAttendees and Title, should map to the attributes of the config element in the XML file.  The [ConfigurationProperty] attribute allows you to map the attribute name to the property name (thus using both XML standard naming conventions and C# naming conventions).  In addition, you can specify a default value to use if nothing is specified in the config file, and whether or not the setting must be provided (IsRequired).  If it is required, then it doesnt make sense to include a default value. Beyond defaults and required, you can specify more advanced validation rules for the configuration values using additional C# attributes, such as [IntegerValidator] and [StringValidator].  Using these, you can declaratively specify that your configuration values be in a given range, or omit certain forbidden characters, for instance.  Of course you can write your own custom validation attributes, and there are others specified in System.Configuration. Individual sections can also be loaded from separate files, using syntax like this: <DemoSettings configSource="demosettings.config" /> Summary Using a custom configuration section handler is not hard.  If your application or component requires configuration, I recommend creating a custom configuration handler dedicated to your app or component.  Doing so will reduce the clutter in appSettings, will provide you with strong typing and validation, and will make it much easier for other developers or system administrators to locate and understand the various configuration values that are necessary for a given application. Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • How to get average network load instead of instant

    - by Adam Ryczkowski
    Welcome, I use conky to see network load statistics with sampling every 8 seconds in order to get somewhat more smooth history chart. Unfortunately, all values i get are not average for this 8 second period, but they are sampled from much smaller time span, so charts are the same choppy, as if they were sampled from 1 second or less. Is there any way to get conky (or at least System Monitor) display system properties averaged over specified amount of time, just like Windows' task manager does? I would like to have conky display hard drive usage from iostat, but there will be little use if it, if conky reports instant values not averaged over time.

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  • Custom extensible file format for 2d tiled maps

    - by Christian Ivicevic
    I have implemented much of my game logic right now, but still create my maps with nasty for-loops on-the-fly to be able to work with something. Now I wanted to move on and to do some research on how to (un)serialize this data. (I do not search for a map editor - I am speaking of the map file itself) For now I am looking for suggestions and resources, how to implement a custom file format for my maps which should provide the following functionality (based on MoSCoW method): Must have Extensibility and backward compatibility Handling of different layers Metadata on whether a tile is solid or can be passed through Special serialization of entities/triggers with associated properties/metadata Could have Some kind of inclusion of the tileset to prevent having scattered files/tilesets I am developing with C++ (using SDL) and targetting only Windows. Any useful help, tips, suggestions, ... would be appreciated!

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  • Biome Transition in a Grid & Borderless World

    - by API-Beast
    I have a universe: a list of "Systems", each with their own center, type and radius. A small part of such a universe could look like this: Systems: Can be very close to a different system, e.g. overlap Can be inside another, much bigger system Can be very far away from any other systems Spawn system specific entities and particles inside the system radius Have some properties like background color So far so good. However, the player can fly around freely, inside and outside of systems, in real time. How do I interpolate and determine things like the background color now, depending on camera position? E.g. if you are halfway between a green and a red system you should see a background halfway between red and green, or if you are inside a lilac system near the center and at the border of a green system you should get a mostly lilac background etc.

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  • How can I assign custom icons to folders?

    - by Frank Souza
    How do I assign custom icons to folders, as well as the default folders Desktop, Downloads, Music, etc.? I know that one way is to assign the properties of folders, but I want to assign icons in the same way that are assigned the default folders, so the custom icons will also appear in the Nautilus bookmarks. I've also seen this question custom icon in "Places" menu <<, but that is not what I seek. UPDATE My main intention is this: I want the markers to display custom icons like the dolphin. I know it's possible, because the folder "Desktop", "Documents", "Music" has its own custom icons in bookmarks. How?

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  • Physics-based dynamic audio generation in games

    - by alexc
    I wonder if it is possible to generate audio dynamically without any (!) audio assets, using pure mathematics/physics and some input values like material properties and spatial distribution of content in scene space. What I have in mind is something like a scene, with concrete floor, wooden table and glass on it. Now let's assume force pushes the glass towards the edge of table and then the glass falls onto the floor and shatters. The near-realistic glass destruction itself would be possible using voxels and good physics engine, but what about the sound the glass makes while shattering? I believe there is a way to generate that sound, because physics of sound is fairly known these days, but how computationaly costy that would be? Consumer hardware or supercomputers? Do any of you know some good resources/videos of such an experiment?

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  • How would I go about setting a CSS gradient background in JavaScript?

    - by Dan
    The CSS gradient is described here, but I have no idea how to select for these properties in JavaScript. I would rather not use jQuery for this if at all possible. EDIT: Just doing the following doesn't seem to work... document.getElementById("selected-tab").style.background = "#860432"; document.getElementById("selected-tab").style.background = "-moz-linear-gradient(#b8042f, #860432)"; document.getElementById("selected-tab").style.background = "-o-linear-gradient(#b8042f, #860432)"; document.getElementById("selected-tab").style.background = "-webkit-gradient(linear, 0% 0%, 0% 100%, from(#b8042f), to(#860432))"; document.getElementById("selected-tab").style.background = "-webkit-linear-gradient(#b8042f, #860432)";

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  • IOS Variable vs Property

    - by William Smith
    Just started diving into Objective-C and IOS development and was wondering when and the correct location I should be declaring variables/properties. The main piece of code i need explaining is below: Why and when should i be declaring variables inside the interface statement and why do they have the same variable with _ and then the same one as a property. And then in the implementation they do @synthesize tableView = _tableView (I understand what synthesize does) Thanks :-) @interface ViewController : UIViewController <UITableViewDataSource, UITableViewDelegate> { UITableView *_tableView; UIActivityIndicatorView *_activityIndicatorView; NSArray *_movies; } @property (nonatomic, retain) UITableView *tableView; @property (nonatomic, retain) UIActivityIndicatorView *activityIndicatorView; @property (nonatomic, retain) NSArray *movies;

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  • "Unable to mount location. Failed to mount Windows share" error when trying to share folders

    - by paulus_almighty
    I have two Ubuntu machines both on 11.10 I want to share folders from one to the other. If, on the server machine, (in Nautilus) I right click on the folders and click Properties Share Share this folder Create share. Then on the client I'm prompted for a username and password. My username and password does not work. If I select "Guest access" check box then I get "Unable to mount location. Failed to mount Windows share" This should be straightforward, right?

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  • Ubuntu 12.04, can't find my home wifi network

    - by Anton
    I've tried several solutions I found on the web, but didn't manage to solve a problem. Since today my laptop won't find my WiFi network, but neighbours' networks are suggested. Another laptop with U12.04 does find one. What do I do? I've Dell Latitude-E4310, 02:00.0 Network controller: Broadcom Corporation BCM4313 802.11bgn Wireless Network Adapter (rev 01) Subsystem: Dell Inspiron M5010 / XPS 8300 Flags: bus master, fast devsel, latency 0, IRQ 17 Memory at f2c00000 (64-bit, non-prefetchable) [size=16K] Capabilities: <access denied> Kernel driver in use: brcmsmac Kernel modules: bcma, brcmsmac also NetworkManager Tool State: connected (global) - Device: eth1 ----------------------------------------------------------------- Type: 802.11 WiFi Driver: wl State: disconnected Default: no HW Address: 1C:65:9D:7A:45:5C Capabilities: Wireless Properties WEP Encryption: yes WPA Encryption: yes WPA2 Encryption: yes Should I provide anything else? Many thanks in advance.

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  • Building a plug-in for Windows Live Writer

    - by mbcrump
    This tutorial will show you how to build a plug-in for Windows Live Writer. Windows Live Writer is a blogging tool that Microsoft provides for free. It includes an open API for .NET developers to create custom plug-ins. In this tutorial, I will show you how easy it is to build one. Open VS2008 or VS2010 and create a new project. Set the target framework to 2.0, Application Type to Class Library and give it a name. In this tutorial, we are going to create a plug-in that generates a twitter message with your blog post name and a TinyUrl link to the blog post.  It will do all of this automatically after you publish your post. Once, we have a new projected created. We need to setup the references. Add a reference to the WindowsLive.Writer.Api.dll located in the C:\Program Files (x86)\Windows Live\Writer\ folder, if you are using X64 version of Windows. You will also need to add a reference to System.Windows.Forms System.Web from the .NET tab as well. Once that is complete, add your “using” statements so that it looks like whats shown below: Live Writer Plug-In "Using" using System; using System.Collections.Generic; using System.Text; using WindowsLive.Writer.Api; using System.Web; Now, we are going to setup some build events to make it easier to test our custom class. Go into the Properties of your project and select Build Events, click edit the Post-build and copy/paste the following line: XCOPY /D /Y /R "$(TargetPath)" "C:\Program Files (x86)\Windows Live\Writer\Plugins\" Your screen should look like the one pictured below: Next, we are going to launch an external program on debug. Click the debug tab and enter C:\Program Files (x86)\Windows Live\Writer\WindowsLiveWriter.exe Your screen should look like the one pictured below:   Now we have a blank project and we need to add some code. We start with adding the attributes for the Live Writer Plugin. Before we get started creating the Attributes, we need to create a GUID. This GUID will uniquely identity our plug-in. So, to create a GUID follow the steps in VS2008/2010. Click Tools from the VS Menu ->Create GUID It will generate a GUID like the one listed below: GUID <Guid("56ED8A2C-F216-420D-91A1-F7541495DBDA")> We only want what’s inside the quotes, so your final product should be: "56ED8A2C-F216-420D-91A1-F7541495DBDA". Go ahead and paste this snipped into your class just above the public class. Live Writer Plug-In Attributes [WriterPlugin("56ED8A2C-F216-420D-91A1-F7541495DBDA",    "Generate Twitter Message",    Description = "After your new post has been published, this plug-in will attempt to generate a Twitter status messsage with the Title and TinyUrl link.",    HasEditableOptions = false,    Name = "Generate Twitter Message",    PublisherUrl = "http://michaelcrump.net")] [InsertableContentSource("Generate Twitter Message")] So far, it should look like the following: Next, we need to implement the PublishNotifcationHook class and override the OnPostPublish. I’m not going to dive into what the code is doing as you should be able to follow pretty easily. The code below is the entire code used in the project. PublishNotificationHook public class Class1 :  PublishNotificationHook  {      public override void OnPostPublish(System.Windows.Forms.IWin32Window dialogOwner, IProperties properties, IPublishingContext publishingContext, bool publish)      {          if (!publish) return;          if (string.IsNullOrEmpty(publishingContext.PostInfo.Permalink))          {              PluginDiagnostics.LogError("Live Tweet didn't execute, due to blank permalink");          }          else          {                var strBlogName = HttpUtility.UrlEncode("#blogged : " + publishingContext.PostInfo.Title);  //Blog Post Title              var strUrlFinal = getTinyUrl(publishingContext.PostInfo.Permalink); //Blog Permalink URL Converted to TinyURL              System.Diagnostics.Process.Start("http://twitter.com/home?status=" + strBlogName + strUrlFinal);            }      } We are going to go ahead and create a method to create the short url (tinyurl). TinyURL Helper Method private static string getTinyUrl(string url) {     var cmpUrl = System.Globalization.CultureInfo.InvariantCulture.CompareInfo;     if (!cmpUrl.IsPrefix(url, "http://tinyurl.com"))     {         var address = "http://tinyurl.com/api-create.php?url=" + url;         var client = new System.Net.WebClient();         return (client.DownloadString(address));     }     return (url); } Go ahead and build your project, it should have copied the .DLL into the Windows Live Writer Plugin Directory. If it did not, then you will want to check your configuration. Once that is complete, open Windows Live Writer and select Tools-> Options-> Plug-ins and enable your plug-in that you just created. Your screen should look like the one pictured below: Go ahead and click OK and publish your blog post. You should get a pop-up with the following: Hit OK and It should open a Twitter and either ask for a login or fill in your status as shown below:   That should do it, you can do so many other things with the API. I suggest that if you want to build something really useful consult the MSDN pages. This plug-in that I created was perfect for what I needed and I hope someone finds it useful.

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  • Creating a level editor event system

    - by Vaughan Hilts
    I'm designing a level editor for game, and I'm trying to create sort of an 'event' system so I can chain together things. If anyone has used RPG Maker, I'm trying to do similar to their system. Right now, I have an 'EventTemplate' class and a bunch of sub-classed 'EventNodes' which basically just contain properties of their data. Orginally, the IAction and IExecute interface performed logic but it was moved into a DLL to share between the two projects. Question: How can I abstract logic from data in this case? Is my model wrong? Isn't cast typing expensive to parse these actions all the time? Should I write a 'Processor' class to execute these all? But then these actions that can do all sorts of things need to interact with all sorts of sub-systems.

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  • Entity Framework: Connecting to a mdf user database file via localDB during script execution

    - by Marko Apfel
    Problem If you run the “Generate database from model” wizard and execute the generated script the destination database could be the wrong one (for instance master of the SQL Server). Solution To use an own mdf attachable user database some connection information must specified during script execution. Execute your script opens the dialog “Connect to Server”. Press “Options” and go to the second tab “Connection Properties”. Select “Browse server” in the “Connect to database” dropdown box: Confirm the information dialog with “Yes”. In the following dialog you could choose your user database. Now the schema is created in the user database.

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  • Having a generic data type for a database table column, is it "good" practice?

    - by Yanick Rochon
    I'm working on a PHP project where some object (class member) may contain different data type. For example : class Property { private $_id; // (PK) private $_ref_id; // the object reference id (FK) private $_name; // the name of the property private $_type; // 'string', 'int', 'float(n,m)', 'datetime', etc. private $_data; // ... // ..snip.. public getters/setters } Now, I need to perform some persistence on these objects. Some properties may be a text data type, but nothing bigger than what a varchar may hold. Also, later on, I need to be able to perform searches and sorting. Is it a good practice to use a single database table for this (ie. is there a non negligible performance impact)? If it's "acceptable", then what could be the data type for the data column?

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