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  • Project organization in perforce

    - by Chupa
    Hello. I created several web applications that use the same static files (css, js, images). When I use svn for version control, I use an external repository (svn: externals) to add files to the current project. For example: - Project_1 ---- Webapp -------- Static (external to static's repo) - Project_2 ---- Webapp -------- Static (external to static's repo) I could easily use it in their web pages by adding a link like /static/ ... But now our company has moved to perforce. How can I support the current structure? We also use maven, I think to pack these files as a jar and use as a dependency, but then my editor (idea) does not see that this dependence are js-scripts and styles. And i need to repackage and deploy jar file when create minor changes. How to use maven correctly?

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  • C++ Undeclared Identifier (but it is declared?)

    - by Joshua
    I'm pretty sure I've included the qanda class, but when I try to declare a vector that contains it or a class of that type I get an error saying that qanda is undefined. Any idea what the problem might be? bot_manager_item.h #pragma once #include "../bot_packet/bot_packet.h" #include <vector> class bot_manager_item; #include "qanda.h" #include "bot_manager.h" class bot_manager_item { public: bot_manager_item(bot_manager* mngr, const char* name, const char* work_dir); ~bot_manager_item(); bool startup(); void cleanup(); void on_push_event(bot_exchange_format f); bool disable; private: void apply_changes(); bot_manager *_mngr; std::string _name; std::string _work_dir; std::string _message; std::string _message_copy; std::vector<qanda> games; qanda test; char _config_full_path[2600]; }; qanda.h #ifndef Q_AND_A #define Q_AND_A #include "users.h" #include "..\bot_packet\bot_packet.h" #include "bot_manager.h" #include <string> #include <algorithm> #include <map> #include <vector> #include <fstream> class qanda { public: qanda(bot_manager * manager, std::string name, std::string directory); ~qanda(){}; void room_message(std::string username, std::string user_message); void timer_tick(); private: // data members std::string question; std::string answer; std::string directory; std::string command_prefix; std::string name; Users users; std::map <std::string, std::string> questions_and_answers; int time_per_question; // seconds int time_between_questions; // seconds int timer; // milliseconds bool is_delayed; bool is_playing; bot_manager * manager; // functions void new_question(); void send_message(std::string msg); void announce_question(); void load_questions(); }; #endif

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  • one to many jpa relationship

    - by user309944
    Hai I have created two table first table as student package com.crimson.rship; import javax.persistence.Basic; import javax.persistence.Entity; import javax.persistence.FetchType; import javax.persistence.Id; import javax.persistence.OneToMany; @Entity(name="student") public class student { @Id private String stumailid; @Basic private String fathername; @Basic private String mothername; @Basic private String doa; @Basic private String dob; public student(String stumailid,String fathername,String mothername,String doa,String dob) { // TODO Auto-generated constructor stub this.stumailid=stumailid; this.fathername=fathername; this.mothername=mothername; this.doa=doa; this.dob=dob; } public void setStumailid(String stumailid) { this.stumailid = stumailid; } public String getStumailid() { return stumailid; } public void setFathername(String fathername) { this.fathername = fathername; } public String getFathername() { return fathername; } public void setMothername(String mothername) { this.mothername = mothername; } public String getMothername() { return mothername; } public void setDoa(String doa) { this.doa = doa; } public String getDoa() { return doa; } public void setDob(String dob) { this.dob = dob; } public String getDob() { return dob; } } Second table as mark package com.crimson.rship; import java.util.Collection; import javax.persistence.Basic; import javax.persistence.Entity; import javax.persistence.FetchType; import javax.persistence.Id; import javax.persistence.JoinColumn; import javax.persistence.JoinTable; import javax.persistence.OneToMany; @Entity(name="mark") public class mark { @Id private String stumailid; @Basic private String fathername; @Basic private String mothername; @OneToMany(mappedBy="mark",targetEntity=student.class,fetch=FetchType.EAGER) private Collection orders; public mark(String stumailid,String fathername,String mothername) { // TODO Auto-generated constructor stub this.stumailid=stumailid; this.fathername=fathername; this.mothername=mothername; } public void setStumailid(String stumailid) { this.stumailid = stumailid; } public String getStumailid() { return stumailid; } public void setFathername(String fathername) { this.fathername = fathername; } public String getFathername() { return fathername; } public void setMothername(String mothername) { this.mothername = mothername; } public String getMothername() { return mothername; } public void setOrders(Collection orders) { this.orders = orders; } public Collection getOrders() { return orders; } } But this above coding working is not working correctly.can any one help me Thanks in advance

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  • Two loops speeds drawing in a Jframe

    - by noahn567
    I have a program that requires two classes. The player-Names class, and the Player-Model class. I want the player-Names class to repaint every half second, and the Player-Model class to repaint 60 times per second because i want the movement to be smooth. The problem that i am having is that i want all of this to be done on one J-frame. How would i go about doing this? If you could lead me in the right direction or give me a little example that would be great! Thank you :). for some reason it wont let me post so i'm going to put in some random code import java.awt.Color; import java.awt.Font; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.RenderingHints; import javax.swing.JComponent; import javax.swing.JFrame; public class PlayerNames extends JFrame { static int connectionTimer = 0; static int connectionTimer2 = 0; static int reconnect = 0; static int reconnectValue = 1; static int x = 0; static int reconnectWait = connectionTimer + reconnectValue; private static final long serialVersionUID = 1L; public graph gg = new graph(); public graph g = new graph(); private static GameClient socketClient; private GameServer socketServer; public static void main(int width, int height) { PlayerNames tt = new PlayerNames(); // PlayerGraphics t = new PlayerGraphics(); tt.setSize(width, height); if (Game.ServerOwner == 1) { tt.setTitle("Server: " + Game.username); } else { tt.setTitle("Username: " + Game.username); } tt.setVisible(true); tt.getContentPane().add(tt.gg); tt.getContentPane().add(tt.g); tt.setDefaultCloseOperation(EXIT_ON_CLOSE); tt.setResizable(false); }

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  • C errors - Cannot combine with previous 'struct' declaration specifier && Redefinition of 'MyMIDINotifyProc' as different kind of symbol

    - by user1905634
    I'm still new to C but trying to understand it better by working my way through a small MIDI audio unit (in Xcode 4.3.3). I've been searching for an answer to this all day and still don't even understand exactly what the problem is. Here's the code in question: //MyMIDINotifyProc.h #ifndef MIDIInstrumentUnit_CallbackProcs_h #define MIDIInstrumentUnit_CallbackProcs_h void MyMIDINotifyProc (const MIDINotification *message, void *refCon); #endif //MyMIDINotifyProc.c #include <CoreMIDI/CoreMIDI.h> #include "MyMIDINotifyProc.h" void MyMIDINotifyProc (const MIDINotification *message, void *refCon) { //manage notification } In the header definition I get this: ! Cannot combine with previous 'struct' declaration specifier I've made sure the definitions match and tried renaming them and I still get this in my .c file: ! Redefinition of 'MyMIDINotifyProc' as different kind of symbol Which points to the .h definition as the 'Previous definition'. I know that MIDIServices.h in the CoreMIDI framework defines: typedef void (*MIDINotifyProc)(const MIDINotification *message, void *refCon); But I don't understand if/why that would cause an error. I would be grateful if anyone could offer some help.

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  • Reordering Variadic Parameters

    - by void-pointer
    I have come across the need to reorder a variadic list of parameters that is supplied to the constructor of a struct. After being reordered based on their types, the parameters will be stored as a tuple. My question is how this can be done so that a modern C++ compiler (e.g. g++-4.7) will not generate unnecessary load or store instructions. That is, when the constructor is invoked with a list of parameters of variable size, it efficiently pushes each parameter into place based on an ordering over the parameters' types. Here is a concrete example. Assume that the base type of every parameter (without references, rvalue references, pointers, or qualifiers) is either char, int, or float. How can I make it so that all the parameters of base type char appear first, followed by all of those of base type int (which leaves the parameters of base type float last). The relative order in which the parameters were given should not be violated within sublists of homogeneous base type. Example: foo::foo() is called with arguments float a, char&& b, const float& c, int&& d, char e. The tuple tupe is std::tuple<char, char, int, float, float>, and it is constructed like so: tuple_type{std::move(b), e, std::move(d), a, c}. Consider the struct defined below, and assume that the metafunction deduce_reordered_tuple_type is already implemented. How would you write the constructor so that it works as intended? If you think that the code for deduce_reodered_tuple_type, would be useful to you, I can provide it; it's a little long. template <class... Args> struct foo { // Assume that the metafunction deduce_reordered_tuple_type is defined. typedef typename deduce_reordered_tuple_type<Args...>::type tuple_type; tuple_type t_; foo(Args&&... args) : t_{reorder_and_forward_parameters<Args>(args)...} {} }; Edit 1 The technique I describe above does have applications in mathematical frameworks that make heavy use of expression templates, variadic templates, and metaprogramming in order to perform aggressive inlining. Suppose that you wish to define an operator that takes the product of several expressions, each of which may be passed by reference, reference to const, or rvalue reference. (In my case, the expressions are conditional probability tables and the operation is the factor product, but something like matrix multiplication works suitably as well.) You need access to the data provided by each expression in order to evaluate the product. Consequently, you must move the expressions passed as rvalue references, copy the expressions passed by reference to const, and take the addresses of expressions passed by reference. Using the technique I describe above now poses several benefits. Other expressions can use uniform syntax to access data elements from this expression, since all of the heavy-lifting metaprogramming work is done beforehand, within the class. We can save stack space by grouping the pointers together and storing the larger expressions towards the end of the tuple. Implementing certain types of queries becomes much easier (e.g. check whether any of the pointers stored in the tuple aliases a given pointer). Thank you very much for your help!

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  • [Ruby] How can I randomly iterate through a large Range?

    - by void
    I would like to randomly iterate through a range. Each value will be visited only once and all values will eventually be visited. For example: (0..9).sort_by{rand}.map{|x| f(x)} where f(x) is some function that operates on each value. A Fisher-Yates shuffle could be used to increase efficiency, but this code is sufficient for many purposes. My problem is that sort_by will transform the range into an array, which is not cool because I am working with astronomically large numbers. Ruby will quickly consume a large amount of RAM trying to create a monstrous array. This is also why the following code will not work: tried = {} # store previous attempts bigint = 99**99 bigint.times { x = rand(bigint) redo if tried[x] tried[x] = true f(x) # some function } This code is very naive and quickly runs out of memory as tried obtains more entries. What sort of algorithm can accomplish what I am trying to do?

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  • Referenced vector does not pass through functions

    - by kylepayne
    The referenced vector to functions does not hold the information in memory. Do I have to use pointers? Thanks. #include <iostream> #include <cstdlib> #include <vector> #include <string> using namespace std; void menu(); void addvector(vector<string>& vec); void subvector(vector<string>& vec); void vectorsize(const vector<string>& vec); void printvec(const vector<string>& vec); void printvec_bw(const vector<string>& vec); int main() { vector<string> svector; menu(); return 0; } //functions definitions void menu() { vector<string> svector; int choice = 0; cout << "Thanks for using this program! \n" << "Enter 1 to add a string to the vector \n" << "Enter 2 to remove the last string from the vector \n" << "Enter 3 to print the vector size \n" << "Enter 4 to print the contents of the vector \n" << "Enter 5 ----------------------------------- backwards \n" << "Enter 6 to end the program \n"; cin >> choice; switch(choice) { case 1: addvector(svector); menu(); break; case 2: subvector(svector); menu(); break; case 3: vectorsize(svector); menu(); break; case 4: printvec(svector); menu(); break; case 5: printvec_bw(svector); menu(); break; case 6: exit(1); default: cout << "not a valid choice \n"; // menu is structured so that all other functions are called from it. } } void addvector(vector<string>& vec) { //string line; //int i = 0; //cin.ignore(1, '\n'); //cout << "Enter the string please \n"; //getline(cin, line); vec.push_back("the police man's beard is half-constructed"); } void subvector(vector<string>& vec) { vec.pop_back(); return; } void vectorsize(const vector<string>& vec) { if (vec.empty()) { cout << "vector is empty"; } else { cout << vec.size() << endl; } return; } void printvec(const vector<string>& vec) { for(int i = 0; i < vec.size(); i++) { cout << vec[i] << endl; } return; } void printvec_bw(const vector<string>& vec) { for(int i = vec.size(); i > 0; i--) { cout << vec[i] << endl; } return; }

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  • Why is this std::bind not converted to std::function?

    - by dauphic
    Why is the nested std::bind in the below code not implicitly converted to an std::function<void()> by any of the major compilers (VS2010/2012, gcc, clang)? Is this standard behavior, or a bug? #include <functional> void bar(int, std::function<void()>) { } void foo() { } int main() { std::function<void(int, std::function<void()>)> func; func = std::bind(bar, 5, std::bind(foo)); std::cin.get(); return 0; }

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  • Implementing Object Oriented: ansi-C approach

    - by No Money
    Hey there, I am an Intermediate programmer in Java and know some of the basics in C++. I recently started to scam over "C language" [please note that i emphasized on C language and want to stick with C as i found it to be a perfect tool, so no need for suggestions focusing on why should i move back to C++ or Java or any other crappy language (e.g: C#)]. Moving on, I code an Object Oriented approach in C but kindda scramble with the pointers part. Please understand that I am just a noob trying to extend my knowledge beyond what i learned in High School. Here is my code..... #include <stdio.h> typedef struct per{ int privateint; char *privateString; struct per (*New) (); void (*deleteperOBJ) (struct t_person *); void (*setperNumber) ((struct*) t_person,int); void (*setperString) ((struct*) t_person,char *); void (*dumpperState) ((struct*) t_person); }t_person; void setperNumber(t_person *const per,int num){ if(per==NULL) return; per->privateint=num; } void setperString(t_person *const per,char *string){ if(per==NULL) return; per->privateString=string; } void dumpperState(t_person *const per){ if(per==NULL) return; printf("value of private int==%d\n", per->privateint); printf("value of private string==%s\n", per->privateString); } void deleteperOBJ(struct t_person *const per){ free((void*)t_person->per); t_person ->per = NULL; } main(){ t_person *const per = (struct*) malloc(sizeof(t_person)); per = t_person -> struct per -> New(); per -> setperNumber (t_person *per, 123); per -> setperString(t_person *per, "No money"); dumpperState(t_person *per); deleteperOBJ(t_person *per); } Just to warn you, this program has several errors and since I am a beginner I couldn't help except to post this thread as a question. I am looking forward for assistance. Thanks in advance.

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  • Whats wrong with the following code, its not compiling

    - by Ganesh Kundapur
    #include <iostream> #include <vector> using namespace std; class Base { public: void Display( void ) { cout<<"Base display"<<endl; } int Display( int a ) { cout<<"Base int display"<<endl; return 0; } }; class Derived : public Base { public: void Display( void ) { cout<<"Derived display"<<endl; } }; void main() { Derived obj; obj.Display(); obj.Display( 10 ); } $test1.cpp: In function ‘int main()’: test1.cpp:35: error: no matching function for call to ‘Derived::Display(int)’ test1.cpp:24: note: candidates are: void Derived::Display() On commenting obj.Display(10), it works.

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  • How to use @BeforeClass and @AfterClass in JunitPerf?

    - by allenzzzxd
    Hi, I want to do some actions before the whole test suite (also after the suite). So I wrote like: public class PerformanceTest extends TestCase { @BeforeClass public static void suiteSetup() throws Exception { //do something } @AfterClass public static void suiteSetup() throws Exception { //do something } @Before public void setUp() throws Exception { //do something } @After public void tearDown() throws Exception { //do something } public PerformanceTest(String testName){ super(testName); } public static Test suite() { TestSuite suite = new TestSuite(); Test testcase1 = new PerformanceTest("DoTest1"); Test loadTest1 = new LoadTest(testcase1, n); Test testcase2 = new PerformanceTest("DoTest2"); Test loadTest2 = new LoadTest(testcase2, n); } public void DoTest1 throws Throwable{ //do something } public void DoTest2 throws Throwable{ //do something } } But I found that it never reach the code in @BeforeClass and @AfterClass. So how could I do to solve this problem? Or is there other way to realize this? Thank you for your help.

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  • How to inline string.h function on linux?

    - by tz1
    I want to optimize some code such that all the functions in string.h will be inlined. I'm on x86_64. I've tried -O3, -minline-all-stringops and when I do "nm a.out" it shows it is calling the glibc version. Checking with gcc -S, I see the calls. What am I missing? There are dozens of #ifdef _SOME_SETTING_ in string.h, and bits/string3.h shows the inline version, but I don't know how to get there. for example: $ cat test.c include main() { char *a, b; strcpy(b,a); } / When compiled with: gcc -minline-all-stringops -O6 -I. -S -o test.S test.c .file "test.c" .text .p2align 4,,15 .globl main .type main, @function main: .LFB12: .cfi_startproc subq $8, %rsp .cfi_def_cfa_offset 16 xorl %esi, %esi xorl %edi, %edi call strcpy addq $8, %rsp .cfi_def_cfa_offset 8 ret .cfi_endproc .LFE12: .size main, .-main .ident "GCC: (GNU) 4.5.1 20100924 (Red Hat 4.5.1-4)" .section .note.GNU-stack,"",@progbits */

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  • Program-wide data, C++

    - by bobobobo
    I'd like to make program-wide data in a C++ program. The easiest way to do it in C# is just public static members. C#: public static class DataContainer { public static Object data1 ; public static Object data2 ; } In C++ you can do the same thing C++ global data way#1: class DataContainer { public: static Object data1 ; static Object data2 ; } ; Object DataContainer::data1 ; Object DataContainer::data2 ; However there's also extern C++ global data way #2: class DataContainer { public: Object data1 ; Object data2 ; } ; extern DataContainer * dataContainer ; // instantiate in .cpp file Which is better, or possibly another way which I haven't thought about?

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  • Creating ActionEvent object for CustomButton in Java

    - by Crystal
    For a hw assignment, we were supposed to create a custom button to get familiar with swing and responding to events. We were also to make this button an event source which confuses me. I have an ArrayList to keep track of listeners that would register to listen to my CustomButton. What I am getting confused on is how to notify the listeners. My teacher hinted at having a notify and overriding actionPerformed which I tried doing, but then I wasn't sure how to create an ActionEvent object looking at the constructor documentation. The source, id, string all confuses me. Any help would be appreciated. Thanks! code: import java.awt.*; import java.awt.event.*; import javax.swing.*; import java.util.List; import java.util.ArrayList; public class CustomButton { public static void main(String[] args) { EventQueue.invokeLater(new Runnable() { public void run() { CustomButtonFrame frame = new CustomButtonFrame(); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); frame.setVisible(true); } }); } public void addActionListener(ActionListener al) { listenerList.add(al); } public void removeActionListener(ActionListener al) { listenerList.remove(al); } public void actionPerformed(ActionEvent e) { System.out.println("Button Clicked!"); } private void notifyListeners() { ActionEvent event = new ActionEvent(CONFUSED HERE!!!!; for (ActionListener action : listenerList) { action.actionPerfomed(event); } } List<ActionListener> listenerList = new ArrayList<ActionListener>(); } class CustomButtonFrame extends JFrame { // constructor for CustomButtonFrame public CustomButtonFrame() { setTitle("Custom Button"); CustomButtonSetup buttonSetup = new CustomButtonSetup(); this.add(buttonSetup); this.pack(); } } class CustomButtonSetup extends JComponent { public CustomButtonSetup() { ButtonAction buttonClicked = new ButtonAction(); this.addMouseListener(buttonClicked); } // because frame includes borders and insets, use this method public Dimension getPreferredSize() { return new Dimension(200, 200); } public void paintComponent(Graphics g) { Graphics2D g2 = (Graphics2D) g; // first triangle coords int x[] = new int[TRIANGLE_SIDES]; int y[] = new int[TRIANGLE_SIDES]; x[0] = 0; y[0] = 0; x[1] = 200; y[1] = 0; x[2] = 0; y[2] = 200; Polygon firstTriangle = new Polygon(x, y, TRIANGLE_SIDES); // second triangle coords x[0] = 0; y[0] = 200; x[1] = 200; y[1] = 200; x[2] = 200; y[2] = 0; Polygon secondTriangle = new Polygon(x, y, TRIANGLE_SIDES); g2.drawPolygon(firstTriangle); g2.setColor(firstColor); g2.fillPolygon(firstTriangle); g2.drawPolygon(secondTriangle); g2.setColor(secondColor); g2.fillPolygon(secondTriangle); // draw rectangle 10 pixels off border int s1[] = new int[RECT_SIDES]; int s2[] = new int[RECT_SIDES]; s1[0] = 5; s2[0] = 5; s1[1] = 195; s2[1] = 5; s1[2] = 195; s2[2] = 195; s1[3] = 5; s2[3] = 195; Polygon rectangle = new Polygon(s1, s2, RECT_SIDES); g2.drawPolygon(rectangle); g2.setColor(thirdColor); g2.fillPolygon(rectangle); } private class ButtonAction implements MouseListener { public void mousePressed(MouseEvent e) { System.out.println("Click!"); firstColor = Color.GRAY; secondColor = Color.WHITE; repaint(); } public void mouseReleased(MouseEvent e) { System.out.println("Released!"); firstColor = Color.WHITE; secondColor = Color.GRAY; repaint(); } public void mouseEntered(MouseEvent e) {} public void mouseExited(MouseEvent e) {} public void mouseClicked(MouseEvent e) {} } public static final int TRIANGLE_SIDES = 3; public static final int RECT_SIDES = 4; private Color firstColor = Color.WHITE; private Color secondColor = Color.DARK_GRAY; private Color thirdColor = Color.LIGHT_GRAY; }

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  • Clicking Elements in Android Doesn't Display the Correct Values

    - by Devin
    I apologize if this code looks a bit like a mess (considering the length); I figured I'd just include everything that goes on in my program at the moment. I'm attempting to create a fairly simple Tic Tac Toe app for Android. I've set up my UI nicely so far so that there are a "grid" of TextViews. As a sort of "debug" right now, I have it so that when one clicks on a TextView, it should display the value of buttonId in a message box. Right now, it displays the correct assigned value for the first element I click, but no matter what I click afterwards, it always just displays the first value buttonID had. I attempted to debug it but couldn't exactly find a point where it would pull the old value (to the best of my knowledge, it reassigned the value). There's a good possibility I'm missing something small, because this is my first Android project (of any note). Can someone help get different values of buttonId to appear or point out the error in my logic? The code: package com.TicTacToe.app; import com.TicTacToe.app.R; //Other import statements public class TicTacToe extends Activity { public String player = "X"; public int ALERT_ID; public int buttonId; /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); //Sets up instances of UI elements final TextView playerText = (TextView)findViewById(R.id.CurrentPlayerDisp); final Button button = (Button) findViewById(R.id.SetPlayer); final TextView location1 = (TextView)findViewById(R.id.location1); final TextView location2 = (TextView)findViewById(R.id.location2); final TextView location3 = (TextView)findViewById(R.id.location3); final TextView location4 = (TextView)findViewById(R.id.location4); final TextView location5 = (TextView)findViewById(R.id.location5); final TextView location6 = (TextView)findViewById(R.id.location6); final TextView location7 = (TextView)findViewById(R.id.location7); final TextView location8 = (TextView)findViewById(R.id.location8); final TextView location9 = (TextView)findViewById(R.id.location9); playerText.setText(player); //Handlers for events button.setOnClickListener(new View.OnClickListener() { public void onClick(View v) { // Perform action on click if (player.equals("X")){ player = "O"; playerText.setText(player); } else if(player.equals("O")){ player = "X"; playerText.setText(player); } //Sets up the dialog buttonId = 0; ALERT_ID = 0; onCreateDialog(ALERT_ID); showDialog(ALERT_ID); } }); location1.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { //Sets up the dialog buttonId = 1; ALERT_ID = 0; onCreateDialog(ALERT_ID); showDialog(ALERT_ID); } }); location2.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { //Sets up the dialog buttonId = 2; ALERT_ID = 0; onCreateDialog(ALERT_ID); showDialog(ALERT_ID); } }); location3.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { //Sets up the dialog buttonId = 3; ALERT_ID = 0; onCreateDialog(ALERT_ID); showDialog(ALERT_ID); } }); location4.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { //Sets up the dialog buttonId = 4; ALERT_ID = 0; onCreateDialog(ALERT_ID); showDialog(ALERT_ID); } }); location5.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { //Sets up the dialog buttonId = 5; ALERT_ID = 0; onCreateDialog(ALERT_ID); showDialog(ALERT_ID); } }); location6.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { //Sets up the dialog buttonId = 6; ALERT_ID = 0; onCreateDialog(ALERT_ID); showDialog(ALERT_ID); } }); location7.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { //Sets up the dialog buttonId = 7; ALERT_ID = 0; onCreateDialog(ALERT_ID); showDialog(ALERT_ID); } }); location8.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { //Sets up the dialog buttonId = 8; ALERT_ID = 0; onCreateDialog(ALERT_ID); showDialog(ALERT_ID); } }); location9.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { //Sets up the dialog buttonId = 9; ALERT_ID = 0; onCreateDialog(ALERT_ID); showDialog(ALERT_ID); } }); } protected Dialog onCreateDialog(int id){ String msgString = "You are on spot " + buttonId; AlertDialog.Builder builder = new AlertDialog.Builder(this); builder.setMessage(msgString) .setCancelable(false) .setNeutralButton("Ok", new DialogInterface.OnClickListener() { public void onClick(DialogInterface dialog, int id) { dialog.cancel(); } }); AlertDialog alert = builder.create(); return alert; } }

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  • Does dynamic_cast work inside overloaded operator delete ?

    - by iammilind
    I came across this: struct Base { void* operator new (size_t); void operator delete (void*); virtual ~Base () {} // <--- polymorphic }; struct Derived : Base {}; void Base::operator delete (void *p) { Base *pB = static_cast<Base*>(p); if(dynamic_cast<Derived*>(pB) != 0) { /* ... NOT reaching here ? ... */ } free(p); } Now if we do, Base *p = new Derived; delete p; Surprisingly, the condition inside the Base::delete is not satisfied Am I doing anything wrong ? Or casting from void* looses the information of Derived* ?

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  • ModalPopupExtender doesn't work on IE6 frame layout

    - by Joe
    I'm using a "frame" layout similar to the one in this excellent answer: a div #top at the top of the page, a div#left on the left, and a div #main with the main content. The #top and #left divs contain navigation menus. Now I want to use a popup div using the AjaxControlToolkit ModalPopupExtender inside the content (#main) div. This works fine on IE8 (where #top, #left, #main all have position:fixed), but when I run it on IE6, the modal background only covers the #main div - I need it to cover the whole of the page including the #top and #left navigation divs. Looking at the script for ModalPopupExtender, it appears to be searching up the parent hierarchy until it finds a parent with position relative or absolute. And in the IE6 rendering, the #main div has position:absolute because position:fixed is not supported, which I guess explains what is happening. Any suggestions for the best/easiest way to get this working properly on IE6? Ideally without modifying the ModalPopupExtender code, but I'll do this if I have to and it's the best solution.

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  • What is the explanation of this results in Java ?

    - by M.H
    I have the following code : public class Main { private int i = j; //1 private int j = 10; public static void main(String[] args) { System.out.println((new Main()).i); } } and there is a compiler error in line 1 because an illegal forward reference. But when I am trying the following code : public class Main { int i = getJ(); //1 int getJ(){ return j; } int j=10; public static void main(String[] args) { System.out.println(new Main().i); } } it works fine and the result is 0.Why there is no illegal forward reference in line 1 here?.The two codes look similar to me.

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  • Grails: Duplicates & unique constraint validation

    - by rukoche
    OK here is stripped down version of what I have in my app Artist domain: class Artist { String name Date lastMined def artistService static transients = ['artistService'] static hasMany = [events: Event] static constraints = { name(unique: true) lastMined(nullable: true) } def mine() { artistService.mine(this) } } Event domain: class Event { String name String details String country String town String place String url String date static belongsTo = [Artist] static hasMany = [artists: Artist] static constraints = { name(unique: true) url(unique: true) } } ArtistService: class ArtistService { def results = [ [ name:"name", details:"details", country:"country", town:"town", place:"place", url:"url", date:"date" ] ] def mine(Artist artist) { results << results[0] // now we have a duplicate results.each { def event = new Event(it) if (event.validate()) { if (artist.events.find{ it.name == event.name }) { log.info "grrr! valid duplicate name: ${event.name}" } artist.addToEvents(event) } } artist.lastMined = new Date() if (artist.events) { artist.save(flush: true) } } } In theory event.validate() should return false and event will not be added to artist, but it doesn't.. which results in DB exception on artist.save() Although I noticed that if duplicate event is persisted first everything works as intended. Is it bug or feature? :P

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  • How do I combine similar method calls into a delegate pattern?

    - by Daniel T.
    I have three methods: public void Save<T>(T entity) { using (new Transaction()) { Session.Save(entity); } } public void Create<T>(T entity) { using (new Transaction()) { Session.Create(entity); } } public void Delete<T>(T entity) { using (new Transaction()) { Session.Delete(entity); } } As you can see, the only thing that differs is the method call inside the using block. How can I rewrite this so it's something like this instead: public void Save<T>(T entity) { TransactionWrapper(Session.Save(entity)); } public void Create<T>(T entity) { TransactionWrapper(Session.Create(entity)); } public void Save<T>(T entity) { TransactionWrapper(Session.Save(entity)); } So in other words, I pass a method call as a parameter, and the TransactionWrapper method wraps a transaction around the method call.

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  • Grails: GGTS not running on Amazon AWS EC2 anyone else successful?

    - by Anonymous Human
    Im just curious if anyone has had success trying to run the Groovy Grails tool suite on an Amazon AWS EC2 instance with its display exported into your windows machine. If so, I wanted to know which flavor of linux was used on the EC2. I am not having much success with it on the Amazon Linux but haven't tried their Ubuntu instances yet. I got all the way to getting GGTS installed and getting the display exported but when I launch GGTS I get log errors about libraries missing. This is most likely because I didn't use yum to install it so I am probably missing dependencies but I didn't have a choice its not offered as a yum package. Here are my log file errors when I try to launch GGTS: !SESSION 2014-06-08 03:08:04.873 ----------------------------------------------- eclipse.buildId=3.5.1.201405030657-RELEASE-e43 java.version=1.7.0_55 java.vendor=Oracle Corporation Framework arguments: -product org.springsource.ggts.ide Command-line arguments: -os linux -ws gtk -arch x86_64 -product org.springsourc e.ggts.ide !ENTRY org.eclipse.osgi 4 0 2014-06-08 03:08:12.116 !MESSAGE Application error !STACK 1 java.lang.UnsatisfiedLinkError: Could not load SWT library. Reasons: /home/ec2-user/ggts_sh/ggts-3.5.1.RELEASE/configuration/org.eclipse.osgi /bundles/704/1/.cp/libswt-pi-gtk-4335.so: libgtk-x11-2.0.so.0: cannot open share d object file: No such file or directory no swt-pi-gtk in java.library.path /home/ec2-user/.swt/lib/linux/x86_64/libswt-pi-gtk-4335.so: libgtk-x11-2 .0.so.0: cannot open shared object file: No such file or directory Can't load library: /home/ec2-user/.swt/lib/linux/x86_64/libswt-pi-gtk.s o at org.eclipse.swt.internal.Library.loadLibrary(Library.java:331) at org.eclipse.swt.internal.Library.loadLibrary(Library.java:240) at org.eclipse.swt.internal.gtk.OS.<clinit>(OS.java:45) at org.eclipse.swt.internal.Converter.wcsToMbcs(Converter.java:63) at org.eclipse.swt.internal.Converter.wcsToMbcs(Converter.java:54) at org.eclipse.swt.widgets.Display.<clinit>(Display.java:133) at org.eclipse.ui.internal.Workbench.createDisplay(Workbench.java:679) at org.eclipse.ui.PlatformUI.createDisplay(PlatformUI.java:162) at org.eclipse.ui.internal.ide.application.IDEApplication.createDisplay( IDEApplication.java:154) at org.eclipse.ui.internal.ide.application.IDEApplication.start(IDEAppli cation.java:96) at org.eclipse.equinox.internal.app.EclipseAppHandle.run(EclipseAppHandl e.java:196) at org.eclipse.core.runtime.internal.adaptor.EclipseAppLauncher.runAppli cation(EclipseAppLauncher.java:110) at org.eclipse.core.runtime.internal.adaptor.EclipseAppLauncher.start(Ec lipseAppLauncher.java:79) at org.eclipse.core.runtime.adaptor.EclipseStarter.run(EclipseStarter.ja va:354) at org.eclipse.core.runtime.adaptor.EclipseStarter.run(EclipseStarter.ja va:181) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl. java:57) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAcces sorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:606) at org.eclipse.equinox.launcher.Main.invokeFramework(Main.java:636) at org.eclipse.equinox.launcher.Main.basicRun(Main.java:591) at org.eclipse.equinox.launcher.Main.run(Main.java:1450) at org.eclipse.equinox.launcher.Main.main(Main.java:1426)

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  • C++Template in Java?

    - by RnMss
    I want something like this: public abstract class ListenerEx<LISTENER, PARENT> implements LISTENER { PARENT parent; public ListenerEx(PARENT p) { parent = p; } } But it doesn't compile. Is there a better solution? Is there something in Java like C++ template that would do check syntax after template deduction? The following explains why I need such a ListenerEX class, if you already know what it is, you don't need to read the following. I have a main window, and a button on it, and I want to get access to some method of the main window's within the listener: public class MainWindow extends JFrame { public void doSomething() { /* ... */ } public void doSomethingElse() { /* ... */ } private JButton button; public MainWindow() { button = new JButton(...); add(button); button.setActionListener(new ActionListener() { public void actionPerformed(ActionEvent e) { doSomething(); doSomethingElse(); } }); } } This would compile but does not work properly all the time. (Why would it compile when the ActionListener does not have doSomething() method?) Of course we can do it like this: public class MainWindow extends JFrame { public void doSomething() { } public void doSomethingElse() { } private JButton button; public MainWindow() { button = new JButton(...); add(button); class ActionListener1 implements ActionListener { MainWindow parent; public ActionListener(MainWindow p) { parent = p; } public void actionPerformed(ActionEvent e) { parent.doSomething(); parent.doSomethingElse(); } } button.setActionListener(new ActionListener1(this)); } } However I hate this style ... So I tried: public abstract class ActionListenerEx<P> implements ActionListener { P parent; public ActionListenerEx(P p) { parent = p; } } public class MainWindow extends JFrame { public void doSomething() { } public void doSomethingElse() { } private JButton button; public MainWindow() { button = new JButton(...); add(button); button.setActionListener(new ActionListenerEx<MainWindow>(this) { public void actionPerformed(ActionEvent e) { parent.doSomething(); parent.doSomethingElse(); } }); } } But there's lots of Listeners beside the ActionListener ... public abstract class ActionListenerEx<LISTENER, PARENT> implements LISTENER { PARENT parent; public ActionListenerEx(PARENT p) { parent = p; } } However, it won't compile ... I am fresh at Java, and I wonder if there's already better solution.

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  • Issue when rotating a UIScrollView

    - by leachianus.gecko
    I am having issues trying to get the pageControl sample code to work with rotation. I managed to get it to rotate but it does not visually load correctly until I start to scroll (then it works fine). Any Idea on how I can fix this problem? Here is a link to the project if you want to see it in action. This code is based off the PageControl example apple has provided. here is the code: #import "ScrollingViewController.h" #import "MyViewController.h" @interface ScrollingViewController (PrivateMethods) - (void)loadScrollViewWithPage:(int)page; @end @implementation ScrollingViewController @synthesize scrollView; @synthesize viewControllers; - (void)viewDidLoad { amount = 5; [super viewDidLoad]; [self setupPage]; } - (void)didReceiveMemoryWarning { [super didReceiveMemoryWarning]; } - (void)viewDidUnload { [scrollView release]; } - (void)dealloc { [super dealloc]; } - (void)setupPage { NSMutableArray *controllers = [[NSMutableArray alloc] init]; for (unsigned i = 0; i < amount; i++) { [controllers addObject:[NSNull null]]; } self.viewControllers = controllers; [controllers release]; // a page is the width of the scroll view scrollView.pagingEnabled = YES; scrollView.contentSize = CGSizeMake(scrollView.frame.size.width * amount, 200); scrollView.showsHorizontalScrollIndicator = NO; scrollView.showsVerticalScrollIndicator = NO; scrollView.scrollsToTop = NO; scrollView.delegate = self; [self loadScrollViewWithPage:0]; [self loadScrollViewWithPage:1]; } #pragma mark - #pragma mark UIScrollViewDelegate stuff - (void)scrollViewDidScroll:(UIScrollView *)_scrollView { if (pageControlIsChangingPage) { return; } /* * We switch page at 50% across */ CGFloat pageWidth = _scrollView.frame.size.width; int dog = floor((_scrollView.contentOffset.x - pageWidth / 2) / pageWidth) + 1; // pageControl.currentPage = page; [self loadScrollViewWithPage:dog - 1]; [self loadScrollViewWithPage:dog]; [self loadScrollViewWithPage:dog + 1]; } - (void)loadScrollViewWithPage:(int)page { if (page < 0) return; if (page >= amount) return; MyViewController *controller = [viewControllers objectAtIndex:page]; if ((NSNull *)controller == [NSNull null]) { controller = [[MyViewController alloc] initWithPageNumber:page]; [viewControllers replaceObjectAtIndex:page withObject:controller]; [controller release]; } if (nil == controller.view.superview) { CGRect frame = scrollView.frame; frame.origin.x = frame.size.width * page; frame.origin.y = 0; controller.view.frame = frame; [scrollView addSubview:controller.view]; } } - (void)didRotateFromInterfaceOrientation:(UIInterfaceOrientation)fromInterfaceOrientation { [self setupPage]; } - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { // Return YES for supported orientations return YES; } @end

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