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  • Quantal upgrade broke my gnome-shell!

    - by hwjp
    Just updated to quantal 12.10, and Unity works fine, but and I can't get gnome-shell to work :( Some symptoms: when using gdm as the default, it decided to display everything in chinese. When attempting to log in, it accepts the password, and then seems to crash when trying to load my desktop, and seems to restart gdm and send me back to the login screen when switching to lightdm as the window manager, it gets a little further (and in english), bringing up a desktop, but a broken one -- the propeller key doesn't bring up a menu, there's no menubar or notifactions area. i can do a few things, like bring up a terminal with ctrl+alt+t, and launch eg firefox from there, but not much else. I have tried uninstalling gnome-shell, deleting /etc/gdm, and reinstalling Any other suggestions? Which log files to look at for example?

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  • Any Other Distros with Gnome 2.32?

    - by Gowtham
    I've used Ubuntu for almost a year and I pretty much don't like the Unity environment and I installed BackTrack R3 in my laptop which uses GNOME 2.32 and I'm much impressed with that and made a decision to move to GNOME but, it is currently in version 3.x and it has been said that there is no GNOME 2.x versions are supported. I don't like the new GNOME and surfed the internet for finding a distro with that version and support. But, I can't find one. Can you specify a good distro with GNOME 2.x and Debian package installers?

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  • Can't get whole picture on the screen of a new monitor

    - by Gillian
    I have a 24inch, VM2453mh-LED, Viewsonic monitor using a Radeon 6570HD video card. Both are new. Viewsonic says the optimum size is 1920x1080. At this size the picture is beautiful, but it overlaps the screen vertically and horizontally. I am using Ubuntu 11.10, the Gnome 3 version, not Unity. On the Overview screen, the vertical icons are nearly off screen. Only the right edge shows. I opened the monitor's control menus to see if I could adjust it, but both the H/V Position and Horizontal Size are grayed out. I tried a 1600x1200 setting, and the picture was in bounds, but the quality was less, and it was stretched horizontally. The two monitor menu options were grayed out just like with the 1920x1080 setting. Can someone tell me how to resolve this problem?

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  • Do I lose/gain performance for discarding pixels even if I don't use depth testing?

    - by Gajoo
    When I first searched for discard instruction, I've found experts saying using discard will result in performance drain. They said discarding pixels will break GPU's ability to use zBuffer properly because GPU have to first run Fragment shader for both objects to check if the one nearer to camera is discarded or not. For a 2D game I'm currently working on, I've disabled both depth-test and depth-write. I'm drawing all objects sorted by their depth and that's all, no need for GPU to do fancy things. now I'm wondering is it still bad if I discard pixels in my fragment shader?

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  • Chrome 9 : Google mise sur l'accélération graphique et dote sa future bêta d'un mode hors-ligne, pour Chrome OS ?

    Chrome 9 : Google mise sur l'accélération graphique Et dote sa future bêta d'un mode hors-ligne, pour Chrome OS ? Google mise sur l'accélération graphique dans son future navigateur Chrome 9. La firme vient de dévoiler les fonctionnalités qui seront introduites dans cette future version. Elle permettront : l'accélération graphique ; l'accélération des graphismes en 2D et le rendu des polices ; le décodage et le redimensionnement des vidéos ; la mise en forme graphique des transitions et des transformations CSS (Cascading Style Sheets). On note aussi l'amélioration de WebGL et du CSS 3D pour le support du graphisme 3D, permettant au navigateur de supporter ...

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  • How to test other DE in Ubuntu 12.10 live (alpha)

    - by gsedej
    caution: 12.10 is not yet released but I was told it will say as is also when release happens (live session) So, new ubuntu live session does not have option to "logout" and choose different desktop environment (DE). This function was usable if one installs ubuntu live on USB stick with permanent changes. One can install any software, including KDE (plasma) or LXDE. Until including 12.04, one could simply logout and choose different DE. Now, there is no "logout" option in top right menu and if ran service lightdm restart it automatically logs in to live session account with unity.

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  • Steps to manage a large project [closed]

    - by l46kok
    Software development is an area where parallel development to its fullest form is very difficult to achieve, although you could get reasonably close with the right design. This is especially true for game development. That being said, if you are designing a game from scratch from engine to front end, what steps should be taken in order? How would you efficiently manage your project and your team? I'm asking because several people and I are interested in working on a relatively large project for learning purposes. Initially, we were going to use a proprietary engine like Unity, but since we wanted to learn how the engine works, we're going to start from bottom. I'd appreciate any suggestions that you guys can provide me.

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  • Compiz using 40% CPU on Ubuntu 13.10

    - by Olli
    After upgrading to 13.10, compiz process has started taking up to 40% of CPU resources. In addition, Unity is sluggish just like in this recent question Compiz at 30% of CPU on Thinkpad T420. My PC is HP Compaq NX6310 and Compiz version is 0.9.10.2. First I had error message during boot, but did find solution for that (Bug #1014289) by updating the kernel to newer 3.11.4, it did not change the CPU usage. For the CPU problem I tried solution for Bug #1221837 by adding the line MESA_GL_VERSION_OVERRIDE=1.4 in the file /etc/environment - that did not help me, so my problem seems not to be the same bug. Any suggestions on how to resolve this issue?

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  • XNA Spritebatch sorting by texture vs depth

    - by Motig
    I am refining my 2D game engine, and I want to look in to sorting sprite batches by texture (because I'm quite often using the same textures repeatedly). However, I also want to retain a few 'layers' of depth (i.e. ground < buildings < units < GUI etc). My question is, which of the following is the best approach (in terms of performance)? Create multiple SpriteBatches and Begin() and End() them in order; or... Create a single SpriteBatch and call Begin() and End() multiple times, once for each layer (in order)?

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  • Ubuntu 10.04 LTS Minimal requirements (special)

    - by BDX
    I have a PC with 512MB of RAM, an Intel Pentium 4 processor(2GHz), SiS 651 video card(32MB) and a SiS C-Media AC'97 sound controller. I know that my video card is not and will not be supported for Linux. But I wonder if my PC is able to install and start Ubuntu, not just 10.04 LTS, because I'm willing to download 12.04 LTS when it's released. Will unity work? I searched on the internet but I couldn't find a good answer. Thanks in advanced.

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  • Thread count in Java game

    - by Taylor Hill
    I'm just curious as to what a reasonable number of threads is for a simple 2D mmo in Java. Is it reasonable to have two threads per connection, one for the input stream and one for the output stream? The reason I ask is because I use a blocking method on the input stream, and a workaround seems unnecessarily complex if I were to try to get around it without adding threads. This is mostly for my own edification; I don't expect to have 5 million people playing it ever, or even 5, but I'm wondering what a good scalable solution is, and if this is reasonable for a small server (<30 connections).

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  • Scalability of multi-threading in game server

    - by Taylor Hill
    What is a reasonable number of threads for a simple 2D mmo in Java? Is it reasonable to have two threads per connection, one for the input stream and one for the output stream? The reason I ask is because I use a blocking method on the input stream, and a workaround seems unnecessarily complex if I were to try to get around it without adding threads. This is mostly for my own edification; I don't expect to have 5 million people playing it ever, or even 5, but I'm wondering what a good scalable solution is, and if this is reasonable for a small server (<30 connections).

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  • ASUS EeePC Fn+F2 ruins wireless until restart

    - by dawmail333
    I managed to get my wireless working beautifully (ath5k driver working great), and it works over a disable/enable wireless cycle, even a suspend/wakeup cycle (read some people have issues with that). Unfortunately, I discovered that if I press Fn+F2 on my keyboard (Asus EeePC 900HA, so that's the wireless toggle key), wireless then stops working until I restart the computer. How can I fix this? I'm running UNR 10.10 (with Unity turned off tyvm!). I heard something about Jupiter controlling these keys, but what about asus-laptop? How can I fix this behaviour? TIA. (Note, I'm a power user, but still fairly new to Linux. I'm picking up speed though).

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  • Keyboard Shortcuts no longer working on Ubuntu 12.04 with GNOME 3.4.1 [closed]

    - by Peter
    Possible Duplicate: What is the keyboard shortcut to minimise a window to launcher in unity? I upgraded from Ubuntu 11.10 (with Gnome 3.2 I think), to Ubuntu 12.04 with Gnome 3.4.1, and my custom shortcuts have stopped working. Opening up the All Settings - Keyboard - Shortcuts, I can see that my shortcuts are still there. All of the shortcuts that I didn't change are working, and my shortcuts in the custom section are working (eg Ctrl+Alt+G to open gedit), its just that the shortcuts I had customised before the upgrade no longer work. Under Launchers, I had changed "Launch Terminal" to Ctrl+Alt+T, and under Navigation I had changed move to workspace above/below to Shift+Ctrl+Up/Down. Investigating further, it looks like the default shortcuts for these actions work (Ctrl+Alt+Up/ Down moves me up and down workpaces), so I'm guessing that there is some discrepancy between what I am seeing on the Keyboard Settings and what my computer is reading from. Any help would be appreciated.

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  • Logout or shutdown shows terminal

    - by N.N.
    When I logout or shutdown the terminal (the one I reach with Ctrl Alt + F7) is sometimes shown before the login screen appears or before the computer is shut off. Is there a way to stop this behavior? More explicitly. If I logout the terminal is sometimes shown for a second before the login screen appears. Also, sometimes when I shutdown (from within Unity or Gnome) the terminal is shown, sometimes for the whole shutdown process or just for a second or two. I've had this problem throughout 10.04, 10.10 and 11.04 and I've always used the standard Ubuntu variant. I've also noticed this happening on a fresh install of Natty on a friends netbook, so it's not local to my computers.

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  • ubuntu is becoming more unstable

    - by Michael Hennessey
    I find ubuntu extremely unstable with mouse freezes (that can be corrected with control key), constant Compiz crashes ( with ATI non proprietary drivers also), problems installing drivers ( why would I want a video driver that fails to play most games, with loss of function of so many games (BZ flag?? has been around for years with no problems). I get the feeling that there is so one in your dept who is intentionally making poor and unstable choices for less than altruistic reasons. Whatever happened has been worsening ever since Unity became a choice. I have tried Kubuntu, Mint, Lubuntu and several other variants with similar poor results. Be aware I have used Ubuntu for many years.

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  • Is OpenGL 1.x deprecated?

    - by QuasarDonkey
    I'm familiar with OpenGL 1.x. I typically use SDL with OpenGL 1.4 on Linux, and I've never run into problems, even on my modern system. I've read on the OpenGL site about deprecation and compatibility contexts, but I'm still unclear as to whether it's safe to continue to use old versions of OpenGL, as opposed to using old features in newer versions. When functionality is marked deprecated ... future versions of OpenGL may remove it. Does deprecation simply imply that those functions can't be used alongside newer features? More specifically, are there any systems today (other than embedded) where OpenGL 1.x isn't available? The old-skool stuff like, glBegin, glEnd, glDrawPixels, etc. Note: I'm not a professional games developer, so you'll have to excuse my ignorance. I'm working on a mostly 2D game that I would like to keep multi-platform, supporting at least Linux, Mac, and Windows.

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  • Calculating the force of an impact?

    - by meds
    I'm trying to figure out a way to determine the force two objects collide in. I have two vectors defining their linear velocity at the time of impact, their mass and their angular velocity. Keep in mind this is all for a 2D physics engine. I don't think it's as simple as adding up these values and figuring out if it's large enogh it makes a large impact since that doesn't take into account if the two objects are travelling in the same direction (as an example). Any ideas?

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  • Four monitor setup with two Nvidia graphics cards

    - by user94329
    I'm running Ubuntu 12.04 and I have two nVidia quadro 2000 video cards, each with two monitors plugged in (all 4 monitors are identical). Now I have the latest nVidia drivers, and I'm trying to use the nVidia control panel to use all four monitors, and I can't get it to work. Currently, my configuration is using TwinView to have 2 monitors per X screen. This doesn't work well because either i turn xinerama on, and nothing appears on the screen when I start a X session with Compiz enabled. Things only work in Ubuntu 2D. i turn xinerama off, and compiz works, but now, I cant drag windows between the two screens and i have no idea how to start applications in the other screen. Is there a better way to configure my four monitor setup? Is there a way to get both GPUs onto a single X screen?

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  • Beginner's steps to game programming [on hold]

    - by CodeTrasher
    I have graduated from university less than 6 months ago and became a B.Eng in Software Engineering. I have moderate understanding of programming experience from languages like C++, Java and C#. But mostly on simple desktop and mobile applications. I've tried some simple Pong-like games but never finished even the smallest game. I have a couple of nice ideas growing (IMO, at least...) in my mind but don't really know where to begin. 2D is way to go, of course, at the beginning. I just want to hear from more experienced game devs how they started out. Should I make a rough outline of the core idea and mechanics and start working on a prototype of core gameplay? Or should I just practice more by making Pong, Asteroids and that sort of games and get an understanding of those before moving on? Thanks to all!

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  • How can I perform a masked erase in SDL2?

    - by Kvisle
    I'm trying to implement some shadow/lighting effects in my 2D-project, and I've concluded that if there is an easy way to perform a masked erase on an SDL_Texture, it would make the drawing operations quite cheap. Let's say I have a texture of the part of the level where light is not meant to be rendered. I also have a texture with my "light map"; I want to use this to just draw omni lights from my light sources. Then I want to use the first image to 'subtract' the portions of the light map that are not to be rendered on the final scene. Then I draw my "light map" texture on top of my scene, with additive blending enabled. This sounds like a good theory in my head, but I can't see any functions in the SDL2 API that let me do masked erase from a texture. Am I overlooking something? Does anything like this exist?

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  • Easiest Way to Get Started With 3D?

    - by ryebread761
    I'm looking at getting into 3D game development and am wondering what would be the best, quickest engine to get started with. I need to be able to develop on a Macintosh with it. I know Java, and PHP mainly but have worked in many others. At this point, I feel I can adapt to most languages quite easy. So the programming language doesn't really matter to me. I've sorta kinda tried unity in the past and wasn't all too fond of it, so it's kind of a "I can't find anything better" resort. I'm hoping with how open I am I will find something I like more. Thanks in advance.

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  • Does an inventory limit in an MMORPG make sense?

    - by Philipp
    I am currently developing a simple 2d MMORPG. My current focus is the inventory system. I am currently wondering if I should implement a limit on what a player character can carry. Either in form of a maximum weight, a limited number of inventory slots, or a combination of both. Almost every MMORPG I ever played limits inventory space. But plausibility aside, is this really necessary from a gameplay point of view? Maybe it would in fact improve the game experience when I just let the players carry as much stuff as they want. tl;dr: What is the game development rationale behind limiting carrying capacity of player characters?

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  • How to display time in the top panel?

    - by Mörre
    I thought I already had the time up there in the top bar, and it may have been so in previous Ubuntu versions (don't remember, my Ubuntu laptop is just one of three computers I use). Only that I just noticed - me being someone who never wears a watch, has the cellphone turned off 95% of the time and relying on the computer to tell the time - that there is no time being displayed anywhere, and I had expected it in the top bar on the Unity desktop. I searched around but found no obvious solution, but I'm sure someone immediately knows how I can get my time (back?) into the top bar?

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  • Several classes need to access the same data, where should the data be declared?

    - by Juicy
    I have a basic 2D tower defense game in C++. Each map is a separate class which inherits from GameState. The map delegates the logic and drawing code to each object in the game and sets data such as the map path. In pseudo-code the logic section might look something like this: update(): for each creep in creeps: creep.update() for each tower in towers: tower.update() for each missile in missiles: missile.update() The objects (creeps, towers and missiles) are stored in vector-of-pointers. The towers must have access to the vector-of-creeps and the vector-of-missiles to create new missiles and identify targets. The question is: where do I declare the vectors? Should they be members of the Map class, and passed as arguments to the tower.update() function? Or declared globally? Or are there other solutions I'm missing entirely?

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