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  • How can I update the album art path using contentResolver?

    - by Ungureanu Liviu
    Hi! I want to update/insert a new image for an album in MediaStore but i can't get it work.. This is my code: public void updateAlbumImage(String path, int albumID) { ContentValues values = new ContentValues(); values.put(MediaStore.Audio.Albums.ALBUM_ART, path); int n = contentResolver.update(MediaStore.Audio.Albums.EXTERNAL_CONTENT_URI, values, MediaStore.Audio.Albums.ALBUM_ID + "=" + albumID, null); Log.e(TAG, "updateAlbumImage(" + path + ", " + albumID + "): " + n); } The error is: 03-24 03:09:46.323: ERROR/AndroidRuntime(5319): java.lang.UnsupportedOperationException: Unknown or unsupported URL: content://media/external/audio/albums 03-24 03:09:46.323: ERROR/AndroidRuntime(5319): at android.database.DatabaseUtils.readExceptionFromParcel(DatabaseUtils.java:131) 03-24 03:09:46.323: ERROR/AndroidRuntime(5319): at android.database.DatabaseUtils.readExceptionFromParcel(DatabaseUtils.java:111) 03-24 03:09:46.323: ERROR/AndroidRuntime(5319): at android.content.ContentProviderProxy.update(ContentProviderNative.java:405) 03-24 03:09:46.323: ERROR/AndroidRuntime(5319): at android.content.ContentResolver.update(ContentResolver.java:554) 03-24 03:09:46.323: ERROR/AndroidRuntime(5319): at com.liviu.app.smpp.managers.AudioManager.updateAlbumImage(AudioManager.java:563) 03-24 03:09:46.323: ERROR/AndroidRuntime(5319): at com.liviu.app.smpp.ShowAlbumsActivity.saveImageFile(ShowAlbumsActivity.java:375) 03-24 03:09:46.323: ERROR/AndroidRuntime(5319): at com.liviu.app.smpp.ShowAlbumsActivity.onClick(ShowAlbumsActivity.java:350) Thank you!

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  • Problem using setEmptyView on a ListActivity

    - by Pentium10
    I have the following setup, and the empty view text doesn't show up... protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); getListView().setEmptyView(findViewById(R.id.empty)); getListView().setTextFilterEnabled(true); setListAdapter(null);// to have empty list } The layout file is: <?xml version="1.0" encoding="utf-8"?> <LinearLayout android:id="@+id/myScrollLayout" android:layout_width="fill_parent" android:layout_height="fill_parent" android:orientation="vertical" xmlns:android="http://schemas.android.com/apk/res/android"> <FrameLayout android:layout_width="fill_parent" android:layout_height="0dip" android:layout_weight="1"> <ListView android:id="@android:id/list" android:layout_width="fill_parent" android:layout_height="fill_parent" android:drawSelectorOnTop="false" /> <!-- Here is the view to show if the list is emtpy --> <ScrollView android:id="@android:id/empty" android:layout_width="fill_parent" android:layout_height="fill_parent"> <TextView android:id="@+id/emptyText" android:layout_width="fill_parent" android:layout_height="fill_parent" android:text="@string/contact_empty_help" android:textSize="20sp" android:textColor="?android:attr/textColorSecondary" android:paddingLeft="10dip" android:paddingRight="10dip" android:paddingTop="10dip" android:lineSpacingMultiplier="0.92" /> </ScrollView> </FrameLayout> </LinearLayout> String is defined as: <string name="contact_empty_help">"You don't have any contacts to display.\n\nTo add contacts, you have to:\n \n<li><font fgcolor="#ffffffff">Go to <b>Contacts</b></font> application to create new contacts\n</li> \n<li><font fgcolor="#ffffffff"><b>Import from VCF file</b></font>, this is available in Contacts menu, the file most be on the root of the SD card\n</li>" </string> Since the list is empty, it should show me the text defined. I followed the example from the List8 http://developer.android.com/intl/de/resources/samples/ApiDemos/src/com/example/android/apis/view/List8.html http://developer.android.com/intl/de/resources/samples/ApiDemos/res/layout/list_8.xml

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  • Delete a photo from the user's photo library?

    - by Jacob Relkin
    Hi, Is there a way I can delete an image that is loaded into my app from a UIImagePickerController? I want to be able to delete the image from the user's photo library when the user performs a specific action. I am prompting the user to choose a image from their library, then it gets loaded into my app at which point the app does some shnazzy animation, then actually deletes the image. Please help!

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  • HTTPHeaders Added to Downloaded File - CocoaHTTPServer???

    - by Don
    In an iPhone app where I use cocoahttpserver and take a sqlite database file from the iPhone and download it with a browser to my PC, when I look at the downloaded file using TextEdit, I see the text (below) at the end of the file. This text has apparently no effect on use of the database file, but I would prefer to not add stuff to the database file at all. Any ideas where this header info is coming from in cocoahttpserver and how to stop it? Thanks. ------WebKitFormBoundary3RAcT2SVGhGPnoA6 Content-Disposition: form-data; name="submit.x" 26 ------WebKitFormBoundary3RAcT2SVGhGPnoA6 Content-Disposition: form-data; name="submit.y" 12 ------WebKitFormBoundary001Quvx6Efgaf23y Content-Disposition: form-data; name="submit.x" 30 ------WebKitFormBoundary001Quvx6Efgaf23y Content-Disposition: form-data; name="submit.y" 12 ------WebKitFormBoundaryfHyUUs1p31kBJ3gA Content-Disposition: form-data; name="submit.x" 52 ------WebKitFormBoundaryfHyUUs1p31kBJ3gA Content-Disposition: form-data; name="submit.y" 9

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  • iPhone: Save boolean into Core Data

    - by Nic Hubbard
    I have set up one of my core data attributes as a Boolean. Now, I need to set it, but XCode keeps telling me that it may not respond to setUseGPS. [ride setUseGPS: useGPS.on]; What is the method for setting a boolean in core data? All my other attributes are set this way, and they work great. So, not sure why a boolean does not work to be set this way?

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  • Correct way to load image into UIWebView from NSData object

    - by rustyshelf
    I have downloaded a gif image into an NSData object (I've checked the contents of the NSData object and it's definitely populated). Now I want to load that image into my UIWebView. I've tried the following: [webView loadData:imageData MIMEType:@"image/gif" textEncodingName:nil baseURL:nil]; but I get a blank UIWebView. Loading the image from the same URL directly works fine: NSURLRequest *request = [NSURLRequest requestWithURL:[NSURL URLWithString:imageUrl]]; [imageView loadRequest:request]; Do I need to set the textEncodingName to something, or am I doing something else wrong? I want to load the image manually so I can report progress to the user, but it's an animated gif, so when it's done I want to show it in a UIWebView. Edit: Perhaps I need to wrap my image in HTML somehow? Is there a way to do this without having to save it to disk?

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  • iPhone: Issue disabling Auto-Cap/autocorrect on a UITextField

    - by phil swenson
    For some reason, even though I disable the auto-cap and auto-correct of my UITextField, it's still capitalizing the first letter of my input. Here is the code: UITextField* textField = [[[UITextField alloc] initWithFrame:CGRectMake(90.0, 10.0, 213.0, 25.0)] autorelease]; [textField setClearButtonMode:UITextFieldViewModeWhileEditing]; textField.returnKeyType = UIReturnKeyGo; textField.autocorrectionType = FALSE; textField.autocapitalizationType = UITextAutocapitalizationTypeNone; textField.delegate = self; if (inputFieldType == Email) { label.text = @"Email:"; textField.keyboardType = UIKeyboardTypeEmailAddress; emailTextField = textField; textField.placeholder = @"Email Address"; } else { // password textField.secureTextEntry = TRUE; label.text = @"Password:"; if (inputFieldType == Password){ textField.placeholder = @"Password"; passwordTextField = textField; } if (inputFieldType == ConfirmPassword){ textField.placeholder = @"Confirm Password"; confirmPasswordTextField = textField; } } See screenshot:

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  • Images in the project NOT adding to array - don't know why.

    - by Sam Jarman
    Hi there, I have to sets of images. Each set has 16 images. One set is called 0.png through to 15.png the other is a0.png through to a15.png. In my app, it loads each one dependent on a variable (which by logging, I have proved it works) here is the code [MemoryManager sharedMemoryManager]; NSLog(@"THEME: %@", [MemoryManager sharedMemoryManager].themeName); imageArray = [[NSMutableArray alloc] init]; if([MemoryManager sharedMemoryManager].themeName == @"hand"){ NSLog(@"Here 2"); [imageArray addObject:[UIImage imageNamed:@"0.png"]]; // [imageArray addObject:[UIImage imageNamed:@"1.png"]];//1 [imageArray addObject:[UIImage imageNamed:@"2.png"]];//2 [imageArray addObject:[UIImage imageNamed:@"3.png"]];//3 [imageArray addObject:[UIImage imageNamed:@"4.png"]];//4 [imageArray addObject:[UIImage imageNamed:@"5.png"]];//5 [imageArray addObject:[UIImage imageNamed:@"6.png"]];//6 [imageArray addObject:[UIImage imageNamed:@"7.png"]];//7 [imageArray addObject:[UIImage imageNamed:@"8.png"]];//8 [imageArray addObject:[UIImage imageNamed:@"9.png"]];//9 [imageArray addObject:[UIImage imageNamed:@"10.png"]];//10 [imageArray addObject:[UIImage imageNamed:@"11.png"]];//11 [imageArray addObject:[UIImage imageNamed:@"12.png"]];//12 [imageArray addObject:[UIImage imageNamed:@"13.png"]];//13 [imageArray addObject:[UIImage imageNamed:@"14.png"]];//14 [imageArray addObject:[UIImage imageNamed:@"15.png"]];//15 } if([MemoryManager sharedMemoryManager].themeName == @"letters"){ NSLog(@"Here 3"); //[imageArray removeAllObjects]; [imageArray addObject:[UIImage imageNamed:@"a0.png"]]; // [imageArray addObject:[UIImage imageNamed:@"a1.png"]];//1 [imageArray addObject:[UIImage imageNamed:@"a2.png"]];//2 [imageArray addObject:[UIImage imageNamed:@"a3.png"]];//3 [imageArray addObject:[UIImage imageNamed:@"a4.png"]];//4 [imageArray addObject:[UIImage imageNamed:@"a5.png"]];//5 [imageArray addObject:[UIImage imageNamed:@"a6.png"]];//6 [imageArray addObject:[UIImage imageNamed:@"a7.png"]];//7 [imageArray addObject:[UIImage imageNamed:@"a8.png"]];//8 [imageArray addObject:[UIImage imageNamed:@"a9.png"]];//9 [imageArray addObject:[UIImage imageNamed:@"a10.png"]];//10 [imageArray addObject:[UIImage imageNamed:@"a11.png"]];//11 [imageArray addObject:[UIImage imageNamed:@"a12.png"]];//12 [imageArray addObject:[UIImage imageNamed:@"a13.png"]];//13 [imageArray addObject:[UIImage imageNamed:@"a14.png"]];//14 [imageArray addObject:[UIImage imageNamed:@"a15.png"]];//15 NSLog(@"Here 4"); } The log says 2010-05-26 21:30:57.092 Memory[22155:207] Here 1 2010-05-26 21:30:57.093 Memory[22155:207] THEME: letters 2010-05-26 21:30:57.095 Memory[22155:207] Here 3 2010-05-26 21:30:57.109 Memory[22155:207] Here 4 The images are in the same folder the .xproj file is. They simply is just not working. Any ideas? Cheers

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  • Possible to change the alpha value of certain pixels on iPhone?

    - by emi1faber
    Is it possible to change just a portion of a Sprite's alpha in response to user interaction? A good example of what I mean is iFog or iSteam, where the user can wipe "steam" off the iPhone's screen. Swapping images out wouldn't be feasible due to the sheer number of possibilities where the user could touch and move... For example, say you have a simple app that has a brick wall in the background that has graffiti on it, so there'd be two sprites, one of the brick wall, then one of the graffiti that has a higher z value than the brick wall. Then, based upon where the user touches (assuming their touch controls a sandblaster), some of the graffiti should be removed, but not all of it, which could be accomplished by changing the alpha value on a portion of the graffiti sprite. Is there any way to do this in cocos2d-iphone? Or, do I need to drop down into openGL, and if so, where would be a good place to start my search on how to accomplish this? Ideally, I'd like to accomplish this on a cocos2d-iphone Sprite, but if it's not possible, where's the best place to start looking? Thanks in advance, Ben

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  • How to display user location in mapkit?

    - by 4thSpace
    I'd like to display the blue pulsing dot for a user's location. I'm doing this: - (void)locationManager:(CLLocationManager *)manager didUpdateToLocation:(CLLocation *)newLocation fromLocation:(CLLocation *)oldLocation{ //some other stuff here [self.mapView setShowsUserLocation:YES]; } But I eventually get -[MKUserLocation establishment]: unrecognized selector sent to instance 0x125e90 Should I be doing this some other way?

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  • URL filtering for UIWebView on the iPhone

    - by Zac Altman
    Can someone please shed some light on how I would get this to work: http://www.icab.de/blog/2009/08/18/url-filtering-with-uiwebview-on-the-iphone/ I tried making the "FilteredWebCache.h" and "FilteredWebCache.m" files in my project, but it said that "FilterManager.h" did not exist. What am I meant to do with those files? This I put in viewDidLoad: NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *docDir = [paths objectAtIndex:0]; NSString *path = docDir; // the path to the cache file NSUInteger discCapacity = 10*1024*1024; NSUInteger memoryCapacity = 512*1024; FilteredWebCache *cache = [[FilteredWebCache alloc] initWithMemoryCapacity:memoryCapacity diskCapacity:discCapacity diskPath:path]; [NSURLCache setSharedURLCache:cache]; [cache release];

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  • UILabel: adjusting margins to match a UITextView

    - by Aran Mulholland
    I have a UILabel and if i adjust the size of the text i can make it look loke a UITextView however the left margin is different, on the UIlabel the text is right up against the left border where the UITextView has a slight margin. How do i adjust the UILabel so that when these controls are placed above one another, they look consistent?

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  • How to upload images from iPhone app developed using Titanium

    - by Karthik.K
    Hi, I finally landed up in developing an iPhone app using Titanium Mobile. Now the problem I face is, Im able to run the app, and the app also sends the image to the server. But Im not able to see the file that got uploaded to the server. I have pasted the iPhone app's code to send image to the server and also, the PHP file that would receive the file from the app. var win = Titanium.UI.currentWindow; var ind=Titanium.UI.createProgressBar({ width:200, height:50, min:0, max:1, value:0, style:Titanium.UI.iPhone.ProgressBarStyle.PLAIN, top:10, message:'Uploading Image', font:{fontSize:12, fontWeight:'bold'}, color:'#888' }); win.add(ind); ind.show(); Titanium.Media.openPhotoGallery({ success:function(event) { Ti.API.info("success! event: " + JSON.stringify(event)); var image = event.media; var xhr = Titanium.Network.createHTTPClient(); xhr.onerror = function(e) { Ti.API.info('IN ERROR ' + e.error); }; xhr.onload = function() { Ti.API.info('IN ONLOAD ' + this.status + ' readyState ' + this.readyState); }; xhr.onsendstream = function(e) { ind.value = e.progress ; Ti.API.info('ONSENDSTREAM - PROGRESS: ' + e.progress+' '+this.status+' '+this.readyState); }; // open the client xhr.open('POST','http://www.myserver.com/tmp/upload2.php'); xhr.setRequestHeader("Connection", "close"); // send the data xhr.send({media:image}); }, cancel:function() { }, error:function(error) { }, allowImageEditing:true }); And here is the PHP code on the server: http://www.pastie.org/891050 I'm not sure where I'm going wrong. Please help me out in this issue. Would love to provide if you need some more information.

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  • How to handle correctly HTTP Digest Authentication on iPhone

    - by Fabiano Francesconi
    Hello guys. I'm trying to upload a file onto my personal server. I've written a small php page that works flawlessy so far. The little weird thing is the fact that I generate all the body of the HTTP message I'm going to send (let's say that amounts to ~4 mb) and then I send the request to my server. The server, then, asks for an HTTP challenge and my delegate connection:didReceiveAuthenticationChallenge:challenge replies to the server with the proper credentials and the data. But, what's happened? The data has been sent twice! In fact I've noticed that when I added the progressbar.. the apps sends the data (4mb), the server asks for authentication, the apps re-sends the data with the authentication (another 4mb). So, at the end, I've sent 8mb. That's wrong. I started googling and searching for a solution but I can't figure out how to fix this. The case scenarios are two (my guess): Share the realm for the whole session (a minimal HTTP request, then challenge, then data) Use the synchronized way to perform an HTTP connection (things that I do not want to do since it seems an ugly way to handle this kind of stuff to me) Thank you

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  • TwitPic Multiple image upload

    - by Tim Karen
    Has anybody experienced Timeout error with TwitPic API using ASIFormDataRequest when uploading multiple images? Status updates without images are fine. I was trying to upload the exact same 2 images. The first request went through fine, but the second one was timeout. It also happens when multiple images are uploaded, some went through, but some didn't. It's happening randomly and I have no idea how to debug it anymore.

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  • UIImages not displaying in TableView on iPhone, but working in Simulator

    - by Graeme
    Hi, I have a UITable View that displays an image in the left hand side of the table cell, and it works fine in the simulator. Only problem is, once I ran it on my device no images appear. It's just a blank white space. Have checked that images are added to resource folder for build (which they are) and that capitals etc. match (which they do). Any ideas? Thanks. Code to display images: cell.imageView.layer.masksToBounds = YES; cell.imageView.layer.cornerRadius = 5.0; UIImage *image = [UIImage imageNamed:[[dog types] stringByTrimmingCharactersInSet:[NSCharacterSet whitespaceAndNewlineCharacterSet]]];; if ( image ) { cell.imageView.image = [image imageScaledToSize:CGSizeMake(50, 50)]; }

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  • UIScrollView and UIImage in it with paging enabled

    - by Infinity
    Hello guys! I need to display 10 - 1000 images on a UIScrollView. Paging is enabled. So every page of the scrollview is an image, it is an uiimage. I can load 10 images to 10 uiimages which stays in the memory, but with 1000 images I have problems on the iPhone or on the iPad. I am trying to unload and then load the images when I am doing scrolling. I every time displays 3 images. The current page image, and the -1 and +1 pages. When I am scrolling I unload the image and then load the next. With this method I have two problems. The scrolling is laggy and if I scroll very fast the images don't appear. Maybe is there any good solution for these problems? Can you suggest me one?

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  • how to add annotation to map in xcode

    - by somu
    hai to all... i am trying to mark some places on map from xcode(iphone app) but now i can mark the only 1 place at a time ..i want to mark the so many places at a time with titles for them could any one help me its urgent thanks

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  • Core Location in iPhone Simulator 3.2 (iPad)

    - by choise
    So, i'm trying to port my app to iPad. I'm using CoreLocation. Apple says the iPad does have Location: Wi-Fi Digital compass Assisted GPS (Wi-Fi + 3G model) Cellular (Wi-Fi + 3G model) so it should be possible to get the position of my ipad (at least with 3g model) about 3km radius would be enought. but it doesnt work in simulator (3.2 ipad) (running 3.1.3 in simulator simulates me cupertino). is there a way to get the position in simulator (3.2 ipad) ? i live in germany and here the ipad isnt released yet, so i cannot test it on my device. thanks!

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  • UIScrollview setContentOffset immediate animation?

    - by Jess
    Is there anyway to get the setContentOffset animation to happen immediately instead of waiting until the app returns to the main run loop? I tried setting the animation property to NO and nesting inside of an animation block but it still waits until returning to the main run loop. I've also tried using a sub method to perform the animation. My problem is I perform some heavy work after setting the contentOffset so the scroll view waits until this work is complete to animate the setting of the content offset so it appears to lag for a second.

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  • iPhone UIControl and Subview

    - by Jack Thompson
    I currently have a UIControl, which has a number of subviews (image, label). Unfortunately when I use addTarget etc. It doesn't detect touches on the subviews. [myCustomView addTarget:self action:@selector(touchedView:) forControlEvents:UIControlEventTouchUpInside]; Is it possible for the UIControl to detect touches on subviews or should i be approaching it differently.

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