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  • World Record Batch Rate on Oracle JD Edwards Consolidated Workload with SPARC T4-2

    - by Brian
    Oracle produced a World Record batch throughput for single system results on Oracle's JD Edwards EnterpriseOne Day-in-the-Life benchmark using Oracle's SPARC T4-2 server running Oracle Solaris Containers and consolidating JD Edwards EnterpriseOne, Oracle WebLogic servers and the Oracle Database 11g Release 2. The workload includes both online and batch workload. The SPARC T4-2 server delivered a result of 8,000 online users while concurrently executing a mix of JD Edwards EnterpriseOne Long and Short batch processes at 95.5 UBEs/min (Universal Batch Engines per minute). In order to obtain this record benchmark result, the JD Edwards EnterpriseOne, Oracle WebLogic and Oracle Database 11g Release 2 servers were executed each in separate Oracle Solaris Containers which enabled optimal system resources distribution and performance together with scalable and manageable virtualization. One SPARC T4-2 server running Oracle Solaris Containers and consolidating JD Edwards EnterpriseOne, Oracle WebLogic servers and the Oracle Database 11g Release 2 utilized only 55% of the available CPU power. The Oracle DB server in a Shared Server configuration allows for optimized CPU resource utilization and significant memory savings on the SPARC T4-2 server without sacrificing performance. This configuration with SPARC T4-2 server has achieved 33% more Users/core, 47% more UBEs/min and 78% more Users/rack unit than the IBM Power 770 server. The SPARC T4-2 server with 2 processors ran the JD Edwards "Day-in-the-Life" benchmark and supported 8,000 concurrent online users while concurrently executing mixed batch workloads at 95.5 UBEs per minute. The IBM Power 770 server with twice as many processors supported only 12,000 concurrent online users while concurrently executing mixed batch workloads at only 65 UBEs per minute. This benchmark demonstrates more than 2x cost savings by consolidating the complete solution in a single SPARC T4-2 server compared to earlier published results of 10,000 users and 67 UBEs per minute on two SPARC T4-2 and SPARC T4-1. The Oracle DB server used mirrored (RAID 1) volumes for the database providing high availability for the data without impacting performance. Performance Landscape JD Edwards EnterpriseOne Day in the Life (DIL) Benchmark Consolidated Online with Batch Workload System Rack Units BatchRate(UBEs/m) Online Users Users /Units Users /Core Version SPARC T4-2 (2 x SPARC T4, 2.85 GHz) 3 95.5 8,000 2,667 500 9.0.2 IBM Power 770 (4 x POWER7, 3.3 GHz, 32 cores) 8 65 12,000 1,500 375 9.0.2 Batch Rate (UBEs/m) — Batch transaction rate in UBEs per minute Configuration Summary Hardware Configuration: 1 x SPARC T4-2 server with 2 x SPARC T4 processors, 2.85 GHz 256 GB memory 4 x 300 GB 10K RPM SAS internal disk 2 x 300 GB internal SSD 2 x Sun Storage F5100 Flash Arrays Software Configuration: Oracle Solaris 10 Oracle Solaris Containers JD Edwards EnterpriseOne 9.0.2 JD Edwards EnterpriseOne Tools (8.98.4.2) Oracle WebLogic Server 11g (10.3.4) Oracle HTTP Server 11g Oracle Database 11g Release 2 (11.2.0.1) Benchmark Description JD Edwards EnterpriseOne is an integrated applications suite of Enterprise Resource Planning (ERP) software. Oracle offers 70 JD Edwards EnterpriseOne application modules to support a diverse set of business operations. Oracle's Day in the Life (DIL) kit is a suite of scripts that exercises most common transactions of JD Edwards EnterpriseOne applications, including business processes such as payroll, sales order, purchase order, work order, and manufacturing processes, such as ship confirmation. These are labeled by industry acronyms such as SCM, CRM, HCM, SRM and FMS. The kit's scripts execute transactions typical of a mid-sized manufacturing company. The workload consists of online transactions and the UBE – Universal Business Engine workload of 61 short and 4 long UBEs. LoadRunner runs the DIL workload, collects the user’s transactions response times and reports the key metric of Combined Weighted Average Transaction Response time. The UBE processes workload runs from the JD Enterprise Application server. Oracle's UBE processes come as three flavors: Short UBEs < 1 minute engage in Business Report and Summary Analysis, Mid UBEs > 1 minute create a large report of Account, Balance, and Full Address, Long UBEs > 2 minutes simulate Payroll, Sales Order, night only jobs. The UBE workload generates large numbers of PDF files reports and log files. The UBE Queues are categorized as the QBATCHD, a single threaded queue for large and medium UBEs, and the QPROCESS queue for short UBEs run concurrently. Oracle's UBE process performance metric is Number of Maximum Concurrent UBE processes at transaction rate, UBEs/minute. Key Points and Best Practices Two JD Edwards EnterpriseOne Application Servers, two Oracle WebLogic Servers 11g Release 1 coupled with two Oracle Web Tier HTTP server instances and one Oracle Database 11g Release 2 database on a single SPARC T4-2 server were hosted in separate Oracle Solaris Containers bound to four processor sets to demonstrate consolidation of multiple applications, web servers and the database with best resource utilizations. Interrupt fencing was configured on all Oracle Solaris Containers to channel the interrupts to processors other than the processor sets used for the JD Edwards Application server, Oracle WebLogic servers and the database server. A Oracle WebLogic vertical cluster was configured on each WebServer Container with twelve managed instances each to load balance users' requests and to provide the infrastructure that enables scaling to high number of users with ease of deployment and high availability. The database log writer was run in the real time RT class and bound to a processor set. The database redo logs were configured on the raw disk partitions. The Oracle Solaris Container running the Enterprise Application server completed 61 Short UBEs, 4 Long UBEs concurrently as the mixed size batch workload. The mixed size UBEs ran concurrently from the Enterprise Application server with the 8,000 online users driven by the LoadRunner. See Also SPARC T4-2 Server oracle.com OTN JD Edwards EnterpriseOne oracle.com OTN Oracle Solaris oracle.com OTN Oracle Database 11g Release 2 Enterprise Edition oracle.com OTN Oracle Fusion Middleware oracle.com OTN Disclosure Statement Copyright 2012, Oracle and/or its affiliates. All rights reserved. Oracle and Java are registered trademarks of Oracle and/or its affiliates. Other names may be trademarks of their respective owners. Results as of 09/30/2012.

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  • How to Back Up Ubuntu the Easy Way with Déjà Dup

    - by Chris Hoffman
    Déjà Dup is a simple — yet powerful — backup tool included with Ubuntu. It offers the power of rsync with incremental backups, encryption, scheduling, and support for remote services. With Déjà Dup, you can quickly revert files to previous versions or restore missing files from a file manager window. It’s a graphical frontend to Duplicity, which itself uses rsync. It offers the power of rsync with a simple interface. Make Your Own Windows 8 Start Button with Zero Memory Usage Reader Request: How To Repair Blurry Photos HTG Explains: What Can You Find in an Email Header?

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  • RTS Movement + Navigation + Destination

    - by Oliver Jones
    I'm looking into building my own simple RTS game, and I'm trying to get my head around the movement of single, and multi selected units. (Developing in Unity) After much research, I now know that its a bigger task than I thought. So I need to break it down. I already have an A* navigation system with static obstacles taken into account. I don't want to worry about dynamic local avoidance right now. So I guess my first break down question would be: How would I go about moving mutli units to the same location. Right now - my units move to the location, but because they're all told to go to the same location, they start to 'fight' over one another to get there. I think theres two paths to go down: 1) Give each individual unit a separate destination point that is close to the 'master' destination point - and get the units to move to that. 2) Group my selected units in a flock formation, and move that entire flock group towards the destination point. Question about each path: 1a) How can I go about finding a suitable destination point that is close to the master destination? What happens if there isn't a suitable destination point? 1b) Would this be more CPU heavy? As it has to compute a path for each unit? (40 unit count). 2a) Is this a good idea? Not giving the units themselves a destination, but instead the flock (which holds the units within). The units within the flock could then maintain a formation (local avoidance) - though, again local avoidance is not an issue at this current time. 2b) Not sure what results I would get if I have a flock of 5 units, or a flock of 40 units, as the radius would be greater - which might mess up my A* navigation system. In other words: A flock of 2 units will be able to move down an alleyway, but a flock of 40 wont. But my nav system won't take that into account. I would appreciate any feedback. Kind regards, Ollie Jones

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  • Wireless iwconfig rate auto too low

    - by Jamie Kitson
    Hi, left to its own devices my wireless connects at too low a speed. I have a 20meg internet connection and my wireless is slowing it down to like 3meg. When I reboot into windows it's fine. When I run iwconfig eth1 rate 24M or even 48M the connection is much faster and runs fine, why won't it automatically go higher? Is this the fault of the driver? I am running Broadcom's driver compiled from source. Would adding iwconfig eth1 rate 24M to rc.local be the right way to force it at boot? Output from iwconfig when rate=auto: eth1 IEEE 802.11 ESSID:"honeypot" Mode:Managed Frequency:2.417 GHz Access Point: xxx Bit Rate=1 Mb/s Tx-Power:24 dBm Retry min limit:7 RTS thr:off Fragment thr:off Encryption key:off Power Management:off Link Quality=5/5 Signal level=-47 dBm Noise level=-91 dBm Rx invalid nwid:0 Rx invalid crypt:2 Rx invalid frag:0 Tx excessive retries:0 Invalid misc:0 Missed beacon:0 Thanks, Jamie

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  • Real-Time Strategy Gameplay

    - by Ahmad Alkhawaja
    I am working on building a HTML5 RTS game, and my current state is that I am building the Campaign mode of the game, and want to define the gameplay (The Scoring, Unit Behaviors/Attributes). I am searching for links/articles/books about how to define the gameplay, for me this: The scoring Figuring out levels of control (in any RTS game, there is units, individuals and squads) Unit action/attributes/properties point timing (how long it will take to play?) Achievements ..etc I want to see how they usually define these areas in RTS games, I expect to see general document discussing this concept that I can use to build the gameplay. Any idea? Is my question clear or I need to provide more details?

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  • Unity Is The Swiss Army Knife of Game Console Mods

    - by Jason Fitzpatrick
    This expansive console modification blends over a dozen game systems into one unified console with a shared power source and controller. There are console mods and then there are builds like this. This impressive work in progress combines the hardware boards of multiple game systems into a single unified system that shares a single power source, video output, and controller. The attention to detail and outright gaming obsession and geekiness is definitely creeping to the top of the charts with this one. Hit up the link below to check out a detailed post about the build and see additional videos and photos. Bacteria’s Project Unity [via Hack A Day] HTG Explains: Why You Only Have to Wipe a Disk Once to Erase It HTG Explains: Learn How Websites Are Tracking You Online Here’s How to Download Windows 8 Release Preview Right Now

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  • Separating physics and game logic from UI code

    - by futlib
    I'm working on a simple block-based puzzle game. The game play consists pretty much of moving blocks around in the game area, so it's a trivial physics simulation. My implementation, however, is in my opinion far from ideal and I'm wondering if you can give me any pointers on how to do it better. I've split the code up into two areas: Game logic and UI, as I did with a lot of puzzle games: The game logic is responsible for the general rules of the game (e.g. the formal rule system in chess) The UI displays the game area and pieces (e.g. chess board and pieces) and is responsible for animations (e.g. animated movement of chess pieces) The game logic represents the game state as a logical grid, where each unit is one cell's width/height on the grid. So for a grid of width 6, you can move a block of width 2 four times until it collides with the boundary. The UI takes this grid, and draws it by converting logical sizes into pixel sizes (that is, multiplies it by a constant). However, since the game has hardly any game logic, my game logic layer [1] doesn't have much to do except collision detection. Here's how it works: Player starts to drag a piece UI asks game logic for the legal movement area of that piece and lets the player drag it within that area Player lets go of a piece UI snaps the piece to the grid (so that it is at a valid logical position) UI tells game logic the new logical position (via mutator methods, which I'd rather avoid) I'm not quite happy with that: I'm writing unit tests for my game logic layer, but not the UI, and it turned out all the tricky code is in the UI: Stopping the piece from colliding with others or the boundary and snapping it to the grid. I don't like the fact that the UI tells the game logic about the new state, I would rather have it call a movePieceLeft() method or something like that, as in my other games, but I didn't get far with that approach, because the game logic knows nothing about the dragging and snapping that's possible in the UI. I think the best thing to do would be to get rid of my game logic layer and implement a physics layer instead. I've got a few questions regarding that: Is such a physics layer common, or is it more typical to have the game logic layer do this? Would the snapping to grid and piece dragging code belong to the UI or the physics layer? Would such a physics layer typically work with pixel sizes or with some kind of logical unit, like my game logic layer? I've seen event-based collision detection in a game's code base once, that is, the player would just drag the piece, the UI would render that obediently and notify the physics system, and the physics system would call a onCollision() method on the piece once a collision is detected. What is more common? This approach or asking for the legal movement area first? [1] layer is probably not the right word for what I mean, but subsystem sounds overblown and class is misguiding, because each layer can consist of several classes.

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  • How do I install an older 2.6.37 Kernel Version?

    - by Seyed Mohammad
    I have a Sony VAIO P netbook and for several issues (graphics driver, audio driver and power management), I want to install an older version of the Linux kernel on Ubuntu 11.10 (actually its Xubuntu) that seems to be much more suitable. So I searched for Ubuntu kernels and found this link which includes all versions of the Linux kernel distributed by Ubuntu. I am looking for a version before 2.6.38 (to escape the known power management issue) and of course solve my many driver problems! I guess my best bet is 2.6.37 but there are several 2.6.37.x-x kernels! Can someone point me to the right choice? In each folder (for example: this one) there are several DEB packages. Which packages should I install? (Note: I have a 32-bit system) What is the installation process? sudo dpkg -i *.deb ? Is this fine or additional steps are required? Thanks.

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  • How Lead-Acid Batteries Work [Video]

    - by Jason Fitzpatrick
    Every morning when you go out and start your car, you’re pulling power from a lead-acid battery. But how exactly do they work? In this informative video we see how lead plates and sulfuric acid provide the power your car craves. Courtesy of Engineer Guy Video: Bill explains the essential principles of a lead-acid battery. He shows the inside of motorcycle lead-acid battery, removes the lead and lead-oxide plates and shows how they generate a 2 volt potential difference when placed in sulfuric acid. He explains how the build up of lead sulfate between the plates will make the battery unusable if it discharged completely, which leads him to a description of how to make a deep cycle battery used for collecting solar energy. [via Make] How to Use an Xbox 360 Controller On Your Windows PC Download the Official How-To Geek Trivia App for Windows 8 How to Banish Duplicate Photos with VisiPic

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  • Very very slow transfer speeds between Windows 7 and samba server running on Ubuntu 11.10/12.04 minimal

    - by kuzyt
    As mentioned in the title I tried transferring files between Windows 7 and the samba server running on both Ubuntu 11.10 and 12.04 but both showed very slow transfer speeds. Can someone please guide me in the right direction to debug this problem ? wget --output-document=/dev/null http://tokyo1.linode.com/100MB-tokyo.bin --2012-08-21 22:02:17-- http://tokyo1.linode.com/100MB-tokyo.bin Resolving tokyo1.linode.com (tokyo1.linode.com)... 106.187.33.12 Connecting to tokyo1.linode.com (tokyo1.linode.com)|106.187.33.12|:80... connected. HTTP request sent, awaiting response... 200 OK Length: 104857600 (100M) [application/octet-stream] Saving to: `/dev/null' 8% [=============> ] 8,923,980 64.8K/s eta 15m 0s wlan0 IEEE 802.11abgn ESSID:"TNET" Mode:Managed Frequency:2.462 GHz Access Point: 58:6D:8F:26:20:7A Bit Rate=117 Mb/s Tx-Power=20 dBm Retry long limit:7 RTS thr:off Fragment thr:off Power Management:off Link Quality=57/70 Signal level=-53 dBm Rx invalid nwid:0 Rx invalid crypt:0 Rx invalid frag:0 Tx excessive retries:101 Invalid misc:2448 Missed beacon:0 03:00.0 Network controller: Atheros Communications Inc. AR9300 Wireless LAN adaptor (rev 01) Subsystem: Atheros Communications Inc. Device 3112 Control: I/O+ Mem+ BusMaster+ SpecCycle- MemWINV- VGASnoop- ParErr- Stepping- SERR- FastB2B- DisINTx- Status: Cap+ 66MHz- UDF- FastB2B- ParErr- DEVSEL=fast >TAbort- <TAbort- <MAbort- >SERR- <PERR- INTx+ Latency: 0, Cache Line Size: 64 bytes Interrupt: pin A routed to IRQ 16 Region 0: Memory at fea00000 (64-bit, non-prefetchable) [size=128K] Expansion ROM at fea20000 [disabled] [size=64K] Capabilities: [40] Power Management version 3 Flags: PMEClk- DSI- D1+ D2- AuxCurrent=375mA PME(D0+,D1+,D2-,D3hot+,D3cold-) Status: D0 NoSoftRst- PME-Enable- DSel=0 DScale=0 PME- Capabilities: [50] MSI: Enable- Count=1/4 Maskable+ 64bit+ Address: 0000000000000000 Data: 0000 Masking: 00000000 Pending: 00000000 Capabilities: [70] Express (v2) Endpoint, MSI 00 DevCap: MaxPayload 128 bytes, PhantFunc 0, Latency L0s <1us, L1 <8us ExtTag- AttnBtn- AttnInd- PwrInd- RBE+ FLReset- DevCtl: Report errors: Correctable- Non-Fatal- Fatal- Unsupported- RlxdOrd- ExtTag- PhantFunc- AuxPwr- NoSnoop- MaxPayload 128 bytes, MaxReadReq 512 bytes DevSta: CorrErr- UncorrErr- FatalErr- UnsuppReq- AuxPwr- TransPend- LnkCap: Port #0, Speed 2.5GT/s, Width x1, ASPM L0s L1, Latency L0 <2us, L1 <64us ClockPM- Surprise- LLActRep- BwNot- LnkCtl: ASPM Disabled; RCB 64 bytes Disabled- Retrain- CommClk+ ExtSynch- ClockPM- AutWidDis- BWInt- AutBWInt- LnkSta: Speed 2.5GT/s, Width x1, TrErr- Train- SlotClk+ DLActive- BWMgmt- ABWMgmt- DevCap2: Completion Timeout: Not Supported, TimeoutDis+ DevCtl2: Completion Timeout: 50us to 50ms, TimeoutDis- LnkCtl2: Target Link Speed: 2.5GT/s, EnterCompliance- SpeedDis-, Selectable De-emphasis: -6dB Transmit Margin: Normal Operating Range, EnterModifiedCompliance- ComplianceSOS- Compliance De-emphasis: -6dB LnkSta2: Current De-emphasis Level: -6dB Capabilities: [100 v1] Advanced Error Reporting UESta: DLP- SDES- TLP- FCP- CmpltTO- CmpltAbrt- UnxCmplt- RxOF- MalfTLP- ECRC- UnsupReq- ACSViol- UEMsk: DLP- SDES- TLP- FCP- CmpltTO- CmpltAbrt- UnxCmplt- RxOF- MalfTLP- ECRC- UnsupReq- ACSViol- UESvrt: DLP+ SDES+ TLP- FCP+ CmpltTO- CmpltAbrt- UnxCmplt- RxOF+ MalfTLP+ ECRC- UnsupReq- ACSViol- CESta: RxErr- BadTLP- BadDLLP- Rollover- Timeout- NonFatalErr- CEMsk: RxErr- BadTLP- BadDLLP- Rollover- Timeout- NonFatalErr+ AERCap: First Error Pointer: 00, GenCap- CGenEn- ChkCap- ChkEn- Capabilities: [140 v1] Virtual Channel Caps: LPEVC=0 RefClk=100ns PATEntryBits=1 Arb: Fixed- WRR32- WRR64- WRR128- Ctrl: ArbSelect=Fixed Status: InProgress- VC0: Caps: PATOffset=00 MaxTimeSlots=1 RejSnoopTrans- Arb: Fixed- WRR32- WRR64- WRR128- TWRR128- WRR256- Ctrl: Enable+ ID=0 ArbSelect=Fixed TC/VC=01 Status: NegoPending- InProgress- Capabilities: [300 v1] Device Serial Number 00-00-00-00-00-00-00-00 Kernel driver in use: ath9k Kernel modules: ath9k

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  • Screen goes nuts and unreadable

    - by ChazD
    Running Ubuntu 10.10 in its own partition, also have Oracle Virtualbox 4 with Windows XP. Because i previously had a problem with a dark screen when i let the laptop on and i didn't use it for a long while i had set Power settings to Never sleep, never let the Display sleep. Monitor on install set to Laptop resolution 1400 by 1050, refresh rate 60 Hz, rotation Normal. The problem was when the computer was left on and i returned after about an hour, the screen was unreadable, similar to what used to happen to graphics cards before multisync became normal. So it appears as though the graphics card was asked to use a resolution it couldn't handle and went nuts. I had to power off the system, on restart everything was fine. Thanks for any suggestions. ChazD

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  • Excel tables creation upon MySQL data import (new feature in MySQL for Excel 1.2.x)

    - by Javier Treviño
    In this blog post we are going to talk about one of the features included since MySQL for Excel 1.2.0, you can install the latest GA or maintenance version using the MySQL Installer or optionally you can download directly any GA or non-GA version from the MySQL Developer Zone. Remember how easy is to dump data from a MySQL table, view or stored procedure to an Excel worksheet? (If you don't you can check out this other post: How To - Guide to Importing Data from a MySQL Database to Excel using MySQL for Excel). In version 1.2.0 we introduced some advanced options for the Import MySQL Data operation regarding Excel tables. The Advanced Options dialog shown above is accessible from any Import Data dialog. When the Create an Excel table for the imported MySQL table data option is checked (which is by default), MySQL for Excel will create an Excel table (also known in Excel jargon as a ListObject) from the Excel range containing the imported MySQL data. This "little feature" enables the right-away usage of the Excel table in data analysis, like including it for summarization on a PivotTable, including a summarization row at the end of the table's data, sorting or filtering the table's data by clicking the drop-down button next to each column's header, among other actions. The Excel tables that are created automatically from imported MySQL data will have a name like [UserPrefix].<SchemaName>.<DbObjectName> for tables and views, and <Prefix>.<SchemaName>.<ProcedureName>.<ResultSetName> for stored procedures.  Notice the first piece of the name is an optional [UserPrefix], the prefix is only used if the Prefix Excel tables with the following text option is checked, notice that the suggested prefix is "MySQL" but it can be changed to whatever text is suitable for you. Excel tables must have a table style so they are easily identified. There are a lot of predefined Excel table styles, by default the MySqlDefault style is applied, which is the style you have seen applied to imported data for Edit Sessions, and which adds simple and elegant formatting to the table. If you wish to change it to any of the predefined Excel table style you can do it through the drop-down list on the Use style [[styles drop-down]] for the new Excel table option. Excel tables are the basic construction blocks for building data analysis or self-service Business Intelligence using other more advanced Excel tools like Power Pivot, Power View or Power Map. This feature empowers imported MySQL data to use it in more advanced ways.  We hope you give this and the other new features in the 1.2.x version family a try! Remember that your feedback is very important for us, so drop us a message and follow us: MySQL on Windows (this) Blog: https://blogs.oracle.com/MySqlOnWindows/ MySQL for Excel forum: http://forums.mysql.com/list.php?172 Facebook: http://www.facebook.com/mysql YouTube channel: https://www.youtube.com/user/MySQLChannel Cheers!

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  • C# Domain-Driven Design Sample Released

    - by Artur Trosin
    In the post I want to declare that NDDD Sample application(s) is released and share the work with you. You can access it here: http://code.google.com/p/ndddsample. NDDDSample from functionality perspective matches DDDSample 1.1.0 which is based Java and on joint effort by Eric Evans' company Domain Language and the Swedish software consulting company Citerus. But because NDDDSample is based on .NET technologies those two implementations could not be matched directly. However concepts, practices, values, patterns, especially DDD, are cross-language and cross-platform :). Implementation of .NET version of the application was an interesting journey because now as .NET developer I better understand the differences positive and negative between these two platforms. Even there are those differences they can be overtaken, in many cases it was not so hard to match a java libs\framework with .NET during the implementation. Here is a list of technology stack: 1. .net 3.5 - framework 2. VS.NET 2008 - IDE 3. ASP.NET MVC2.0 - for administration and tracking UI 4. WCF - communication mechanism 5. NHibernate - ORM 6. Rhino Commons - Nhibernate session management, base classes for in memory unit tests 7. SqlLite - database 8. Windsor - inversion of control container 9. Windsor WCF facility - for better integration with NHibernate 10. MvcContrib - and in particular its Castle WindsorControllerFactory in order to enable IoC for controllers 11. WPF - for incident logging application 12. Moq - mocking lib used for unit tests 13. NUnit - unit testing framework 14. Log4net - logging framework 15. Cloud based on Azure SDK These are not the latest technologies, tools and libs for the moment but if there are someone thinks that it would be useful to migrate the sample to latest current technologies and versions please comment. Cloud version of the application is based on Azure emulated environment provided by the SDK, so it hasn't been tested on ‘real' Azure scenario (we just do not have access to it). Thanks to participants, Eugen Gorgan who was involved directly in development, Ruslan Rusu and Victor Lungu spend their free time to discuss .NET specific decisions, Eugen Navitaniuc helped with Java related questions. Also, big thank to Cornel Cretu, he designed a nice logo and helped with some browser incompatibility issues. Any review and feedback are welcome! Thank you, Artur Trosin

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  • How to Draw texture between 2 Vector3

    - by Sparky41
    My scenario: RTS combat style, 1 unit fires beam on another unit My problem is i want to draw a flat texture between 2 Vector3 points. I have looked at various Billboarding styles but that doesn't give me a proper solution. I looked at this: http://msdn.microsoft.com/en-us/library/bb464051.aspx is BasicEffect and DrawPrimitives the correct solution just stretch the texture to the distance between point of origin to target? I used the quad class they used but i found this it seemed to inflexible So my question to you is how would i go about this sort of problem? Regards

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  • The Red Gate Guide to SQL Server Team based Development Free e-book

    - by Mladen Prajdic
    After about 6 months of work, the new book I've coauthored with Grant Fritchey (Blog|Twitter), Phil Factor (Blog|Twitter) and Alex Kuznetsov (Blog|Twitter) is out. They're all smart folks I talk to online and this book is packed with good ideas backed by years of experience. The book contains a good deal of information about things you need to think of when doing any kind of multi person database development. Although it's meant for SQL Server, the principles can be applied to any database platform out there. In the book you will find information on: writing readable code, documenting code, source control and change management, deploying code between environments, unit testing, reusing code, searching and refactoring your code base. I've written chapter 5 about Database testing and chapter 11 about SQL Refactoring. In the database testing chapter (chapter 5) I cover why you should test your database, why it is a good idea to have a database access interface composed of stored procedures, views and user defined functions, what and how to test. I talk about how there are many testing methods like black and white box testing, unit and integration testing, error and stress testing and why and how you should do all those. Sometimes you have to convince management to go for testing in the development lifecycle so I give some pointers and tips how to do that. Testing databases is a bit different from testing object oriented code in a way that to have independent unit tests you need to rollback your code after each test. The chapter shows you ways to do this and also how to avoid it. At the end I show how to test various database objects and how to test access to them. In the SQL Refactoring chapter (chapter 11) I cover why refactor and where to even begin refactoring. I also who you a way to achieve a set based mindset to solve SQL problems which is crucial to good SQL set based programming and a few commonly seen problems to refactor. These problems include: using functions on columns in the where clause, SELECT * problems, long stored procedure with many input parameters, one subquery per condition in the select statement, cursors are good for anything problem, using too large data types everywhere and using your data in code for business logic anti-pattern. You can read more about it and download it here: The Red Gate Guide to SQL Server Team-based Development Hope you like it and send me feedback if you wish too.

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  • Improve your Application Performance with .NET Framework 4.0

    Nice Article on CodeGuru. This processors we use today are quite different from those of just a few years ago, as most processors today provide multiple cores and/or multiple threads. With multiple cores and/or threads we need to change how we tackle problems in code. Yes we can still continue to write code to perform an action in a top down fashion to complete a task. This apprach will continue to work; however, you are not taking advantage of the extra processing power available. The best way to take advantage of the extra cores prior to .NET Framework 4.0 was to create threads and/or utilize the ThreadPool. For many developers utilizing Threads or the ThreadPool can be a little daunting. The .NET 4.0 Framework drastically simplified the process of utilizing the extra processing power through the Task Parallel Library (TPL). This article talks following topics “Data Parallelism”, “Parallel LINQ (PLINQ)” and “Task Parallelism”. span.fullpost {display:none;}

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  • What Is Nuclear Meltdown?

    - by Gopinath
    Japan was first hit by a massive earth quake, then a ruthless tsunami washed away thousands of homes and now they fear the worst – meltdown of nuclear power stations in the quake hit year. Nuclear meltdowns are horrifying – remember the Chernobyl incident in Russia? The Chernobyl reactor meltdown released 400 times more radio active material than the atomic bombing of Hiroshima. The effects of nuclear meltdowns are beyond imagination of a common man, thousands of people loose their lives and many more lakhs of people suffer with radiation related diseases for many years. Nuclear Meltdowns are dangerous, but how do they happen? What causes a nuclear meltdown? In simple terms – Nuclear meltdown is an accident that happens due to severe overheating of a nuclear reactor and results in release of nuclear radiation into the environment.  How A Nuclear Meltdown Happens? According to Wikipedia A meltdown occurs when a severe failure of a nuclear power plant system prevents proper cooling of the reactor core, to the extent that the nuclear fuel assemblies overheat and melt. A meltdown is considered very serious because of the potential that radioactive materials could be released into the environment. The fuel assemblies in a reactor core can melt if heat is not removed. A nuclear reactor does not have to remain critical for a core damage incident to occur, because decay heat continues to heat the reactor fuel assemblies after the reactor has shut down, though this heat decreases with time. A core damage accident is caused by the loss of sufficient cooling for the nuclear fuel within the reactor core. The reason may be one of several factors, including a loss of pressure control accident, a loss of coolant accident (LOCA), an uncontrolled power excursion or, in some types, a fire within the reactor core. Failures in control systems may cause a series of events resulting in loss of cooling. Contemporary safety principles of defense in depth, ensure that multiple layers of safety systems are always present to make such accidents unlikely. Video – What Causes Nuclear Meltdown AlJazeera news has a good analysis on feared nuclear meltdown of Japan’s nuclear plants and also an animation on what causes Nuclear Meltdown. cc image credit: flickr/jtjdt This article titled,What Is Nuclear Meltdown?, was originally published at Tech Dreams. Grab our rss feed or fan us on Facebook to get updates from us.

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  • Problem installing ubuntu touch on galaxy nexus

    - by Francesco
    I've installed ubuntu touch on my galaxy nexus following the tutorial on the official site. However the latter is not so clear.. In particular, during the installation, user action on the phone is requested and not documented on the tutorial: 1) The phone asked me whether rebooting, wiping the cache or something else (i did nothing and the phone rebooted) 2) The phone asked me whether replacing or not cmw (or something similar). I asked no.. After the installation all seemed to work correctly. However after shutting down the phone can't power on anymore... When I push the power button the battery icon appears, showing that the battery is completely charged. What am I supposed to do?

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  • Improve your Application Performance with .NET Framework 4.0

    Nice Article on CodeGuru. This processors we use today are quite different from those of just a few years ago, as most processors today provide multiple cores and/or multiple threads. With multiple cores and/or threads we need to change how we tackle problems in code. Yes we can still continue to write code to perform an action in a top down fashion to complete a task. This apprach will continue to work; however, you are not taking advantage of the extra processing power available. The best way to take advantage of the extra cores prior to .NET Framework 4.0 was to create threads and/or utilize the ThreadPool. For many developers utilizing Threads or the ThreadPool can be a little daunting. The .NET 4.0 Framework drastically simplified the process of utilizing the extra processing power through the Task Parallel Library (TPL). This article talks following topics “Data Parallelism”, “Parallel LINQ (PLINQ)” and “Task Parallelism”. span.fullpost {display:none;}

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  • Ping.eu

    - by Sarang
    Found an interesting resource thanks to a close friend. Ping.eu is a free service which would let you test various aspects related to networks which would typically be pain inducing doing it on your own. For seasoned network professional having a MAC address of their own instead of a name :) this might not be that useful. However for a layperson like me this an invaluable resource. These guys provide you with following services: Ping – Shows how long it takes for packets to reach host Traceroute – Traces the route of packets to destination host from our server DNS lookup – Look up DNS record WHOIS – Lists contact info for an IP or domain Port check – Tests if port is opened on specified IP Reverse lookup – Gets hostname by IP address Proxy checker – Detects a proxy server Mail relaying – Tests relaying capabilities of specified mail-server Bandwidth meter – Detects your download speed from our server Network calculator – Calculates subnet range by network mask Network mask calculator – Calculates network mask by subnet range Country by IP – Detects country by IP or hostname Unit converter – Converts values from one unit to another   Taken straight from their site. Thanks Ping.eu

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  • Building Private IaaS with SPARC and Oracle Solaris

    - by ferhat
    A superior enterprise cloud infrastructure with high performing systems using built-in virtualization! We are happy to announce the expansion of Oracle Optimized Solution for Enterprise Cloud Infrastructure with Oracle's SPARC T-Series servers and Oracle Solaris.  Designed, tuned, tested and fully documented, the Oracle Optimized Solution for Enterprise Cloud Infrastructure now offers customers looking to upgrade, consolidate and virtualize their existing SPARC-based infrastructure a proven foundation for private cloud-based services which can lower TCO by up to 81 percent(1). Faster time to service, reduce deployment time from weeks to days, and can increase system utilization to 80 percent. The Oracle Optimized Solution for Enterprise Cloud Infrastructure can also be deployed at up to 50 percent lower cost over five years than comparable alternatives(2). The expanded solution announced today combines Oracle’s latest SPARC T-Series servers; Oracle Solaris 11, the first cloud OS; Oracle VM Server for SPARC, Oracle’s Sun ZFS Storage Appliance, and, Oracle Enterprise Manager Ops Center 12c, which manages all Oracle system technologies, streamlining cloud infrastructure management. Thank you to all who stopped by Oracle booth at the CloudExpo Conference in New York. We were also at Cloud Boot Camp: Building Private IaaS with Oracle Solaris and SPARC, discussing how this solution can maximize return on investment and help organizations manage costs for their existing infrastructures or for new enterprise cloud infrastructure design. Designed, tuned, and tested, Oracle Optimized Solution for Enterprise Cloud Infrastructure is a complete cloud infrastructure or any virtualized environment  using the proven documented best practices for deployment and optimization. The solution addresses each layer of the infrastructure stack using Oracle's powerful SPARC T-Series as well as x86 servers with storage, network, virtualization, and management configurations to provide a robust, flexible, and balanced foundation for your enterprise applications and databases.  For more information visit Oracle Optimized Solution for Enterprise Cloud Infrastructure. Solution Brief: Accelerating Enterprise Cloud Infrastructure Deployments White Paper: Reduce Complexity and Accelerate Enterprise Cloud Infrastructure Deployments Technical White Paper: Enterprise Cloud Infrastructure on SPARC (1) Comparison based on current SPARC server customers consolidating existing installations including Sun Fire E4900, Sun Fire V440 and SPARC Enterprise T5240 servers to latest generation SPARC T4 servers. Actual deployments and configurations will vary. (2) Comparison based on solution with SPARC T4-2 servers with Oracle Solaris and Oracle VM Server for SPARC versus HP ProLiant DL380 G7 with VMware and Red Hat Enterprise Linux and IBM Power 720 Express - Power 730 Express with IBM AIX Enterprise Edition and Power VM.

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  • Two Wifi Icons in Panel [Solved]

    - by Alex
    I have the exact problem in 13.10 as this user Two Wifi indicators in panel. Here are some screenshots: Here are some screenshots from another user: http://ubuntuforums.org/showthread.php?t=2183020&p=12825563 ifconfig and iwconfig outputs $ ifconfig lo Link encap:Local Loopback inet addr:XXXXXX Mask:XXXXXXX inet6 addr: ::1/128 Scope:Host UP LOOPBACK RUNNING MTU:65536 Metric:1 RX packets:2243 errors:0 dropped:0 overruns:0 frame:0 TX packets:2243 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:209889 (209.8 KB) TX bytes:209889 (209.8 KB) wlan0 Link encap:Ethernet HWaddr XXXXXXXXX inet addr:XXXXXX Bcast:XXXXXXXX Mask:XXXXXXX inet6 addr: XXXXXXX Scope:Link UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:5925 errors:0 dropped:0 overruns:0 frame:0 TX packets:3361 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:2951818 (2.9 MB) TX bytes:630579 (630.5 KB) $ iwconfig lo no wireless extensions. wlan0 IEEE 802.11abgn ESSID:"XXXXX" Mode:Managed Frequency:2.437 GHz Access Point: XXXXXXXX Bit Rate=72.2 Mb/s Tx-Power=15 dBm Retry long limit:7 RTS thr:off Fragment thr:off Power Management:on Link Quality=49/70 Signal level=-61 dBm Rx invalid nwid:0 Rx invalid crypt:0 Rx invalid frag:0 Tx excessive retries:153 Invalid misc:472 Missed beacon:0

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  • DevConnections new "Fundamentals" Track!

    - by psheriff
    Hi All, I am now the new Track Chair for the "Fundamentals" track at DevConnections. I know many of my readers feel overwhelmed by all of the "advanced" topics out there. The folks at the DevConnections conference realized that too and have added many new sessions that help programmers that are in the beginning to intermediate stage get up to speed on all the new technology that is coming out so fast. I will be presenting a whole day long workshop at the DevConnections conference in Orlando on March 27th entitled "Essential Business Desktop Programming with .NET". In addition I will be presenting the following sessions in the Fundamentals Track. MVVM Made Simple Unit Testing Basics and Architecting Your Application for Unit Testing Data Binding from A-Z in Silverlight From Zero to Windows Phone 7 in 75 MinutesI hope I will see you there! Join me at DevConnections @devconnections in Orlando March 27-30.   Save $200 use discount code DevCon1 Register today at bit.ly/fIZjXO

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