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  • document directory problem?

    - by senthilmuthu
    When i write Data(53MB ) to Document directory ,the data is not written when i check directly through application support path.i coded like this, - (BOOL)writeApplicationData:(NSData *)data toFile:(NSString *)fileName { NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *documentsDirectory = [paths objectAtIndex:0]; if (!documentsDirectory) { NSLog(@"Documents directory not found!"); return NO; } NSString *appFile = [documentsDirectory stringByAppendingPathComponent:fileName]; return ([data writeToFile:appFile atomically:YES]); } it works fine, but when i read the data using follwing code, the data is null, anyhelp pls? - (NSData *)applicationDataFromFile:(NSString *)fileName { NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *documentsDirectory = [paths objectAtIndex:0]; NSString *appFile = [documentsDirectory stringByAppendingPathComponent:fileName]; NSData *myData = [[[NSData alloc] initWithContentsOfFile:appFile] autorelease]; return myData; }

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  • Where is the leak?

    - by Horatiu Paraschiv
    UIGraphicsBeginImageContext(targetSize); //instruments show here a leak 128bytes CGRect thumbnailRect = CGRectZero; thumbnailRect.origin = thumbnailPoint; thumbnailRect.size.width = scaledWidth; thumbnailRect.size.height = scaledHeight; [sourceImage drawInRect:thumbnailRect]; newImage = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); Hi I'm trying to scale a UIImage so I load it with [UIImage imageNamed:@"myImage.png"]; and then pass it into a method. In that method I have the code above that resizes my image and at the end of the method I have a return newImage; The instruments show me a leak at line UIGraphicsBeginImageContext(targetSize); //instruments show here a leak 128bytes What am I doing wrong? Where exactly is the leak?

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  • Accessing objects on one nib file from another nib file

    - by ASN
    I have two nib files - Main.nib and Preference.nib In Main.nib file I have an instance of NSView class.Its window has a NSPopUpButton which on clicking shows a menu .In the menu I have show Preferences menu item. Menu item on clicking shows a preferences panel containing a color well item. On clicking color well a color panel is displayed to choose the color. The problem is how to apply that color to main application window. My preference panel window is in Preference.nib file. So problem is accessing NSView from another Nib Window. Is there a way so that I can make connection between preference panel and my main application window(NSView)

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  • Release objects before returning a value based on those object?

    - by Moshe
    Consider the following method, where I build a string and return it. I would like to release the building blocks of the sting, but then the string is based on values that no longer exists. Now what? Am I leaking memory and if so, how can I correct it? - (NSString) getMiddahInEnglish:(int)day{ NSArray *middah = [[NSArray alloc] initWithObjects:@"Chesed", @"Gevurah", @"Tiferes", @"Netzach", @"Hod", @"Yesod", @"Malchus"]; NSString *firstPartOfMiddah = [NSString stringWithFormat: @"%@", [middah objectAtIndex: ((int)day% 7)-1]]; NSString *secondPartOfMiddah = [NSString stringWithFormat: @"%@", [middah objectAtIndex: ((int)day / 7)]]; NSString *middahStr = [NSString string@"%@ She'bi@%", firstPartOfMiddah, secondPartOfMiddah]; [middah release]; [firstPartOfMiddah release]; [secondPartOfMiddah release]; return middahStr; }

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  • Core data, sorting one-to-many child objects

    - by Shizam
    So if I have a store of parents children and the parent has a one to many relationship to children (parent.children) and they all have first names. Now, on the initial fetch for parents I can specify a sort descriptor to get them back in order of first name but how can I request the children in order? If I do a [parent.children allObjects] it just gives them back in a jumble and I'd have to sort after the fact, every time. Thanks, Sam

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  • can not connect the apples APN server for pusNotification from by PHP code

    - by faisal
    Hi developers, To connect my server with the APN server I use the following code. // coonecting the apn server $apnsHost = 'gateway.sandbox.push.apple.com'; $apnsPort = 2195; $apnsCert = 'apns-dev.pem'; $streamContext = stream_context_create(); stream_context_set_option($streamContext, 'ssl', 'local_cert', $apnsCert); $apns = stream_socket_client('ssl://' . $apnsHost . ':' . $apnsPort, $errorNo, $errorString, 2, STREAM_CLIENT_CONNECT, $streamContext); But I am failed to connect, I print the $errorNo and $errorString the output was: error: Connection timed out errorNo: 110 But I am also getting the following warnings in errorLog: unable to connect to ssl://gateway.sandbox.push.apple.com:2195 (Connection timed out) in /home/riseupla/public_html/applications/apn/apn.php on line 35 what shoud I do? plz help. NOTE: I can send pushnotification by my mac project (using push me baby project). But my PHP project failed to connect.

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  • NSNumberFormatter to display custom labels for 10^n (10000 -> 10k)

    - by Michele Colombo
    I need to display numbers on a plot axis. The values could change but I want to avoid too long numbers that will ruin the readability of the graph. My thought was to group every 3 characters and substitute them with K, M and so on (or a custom character). So: 1 - 1, 999 - 999, 1.000 - 1k, 1.200 - 1.2k, 1.280 - 1.2k, 12.800 - 12.8k, 999.999 - 999.9k, 1.000.000 - 1M, ... Note that probably I'll only need to format round numbers (1, 10, 1000, 1500, 2000, 10000, 20000, 30000, 100000, ...). Is that possibile with NSNumberFormatter? I saw that it has a setFormat method but I don't know how much customizable it is. I'm using NSNumberFormatter cause the graph object I use wants it to set label format and I want to avoid changing my data to set the label.

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  • Cocos2D installation?

    - by Tate Allen
    Hello, I am trying to install cocos2D but when I put it into terminal, I get the error: Error: This script must be run as root in order to copy templates to /Library/Application Support/Developer/Shared/Xcode What am I doing wrong here? Thanks in advance, Tate

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  • Why does my program crash when given negative values?

    - by Wayfarer
    Alright, I am very confused, so I hope you friends can help me out. I'm working on a project using Cocos2D, the most recent version (.99 RC 1). I make some player objects and some buttons to change the object's life. But the weird thing is, the code crashes when I try to change their life by -5. Or any negative value for that matter, besides -1. NSMutableArray *lifeButtons = [[NSMutableArray alloc] init]; CCTexture2D *buttonTexture = [[CCTextureCache sharedTextureCache] addImage:@"Button.png"]; LifeChangeButtons *button = nil; //top left button = [LifeChangeButtons lifeButton:buttonTexture ]; button.position = CGPointMake(50 , size.height - 30); [button buttonText:-5]; [lifeButtons addObject:button]; //top right button = [LifeChangeButtons lifeButton:buttonTexture ]; button.position = CGPointMake(size.width - 50 , size.height - 30); [button buttonText:1]; [lifeButtons addObject:button]; //bottom left button = [LifeChangeButtons lifeButton:buttonTexture ]; button.position = CGPointMake(50 , 30); [button buttonText:5]; [lifeButtons addObject:button]; //bottom right button = [LifeChangeButtons lifeButton:buttonTexture ]; button.position = CGPointMake(size.width - 50 , 30); [button buttonText:-1]; [lifeButtons addObject:button]; for (LifeChangeButtons *theButton in lifeButtons) { [self addChild:theButton]; } This is the code that makes the buttons. It simply makes 4 buttons, puts them in each corner of the screen (size is the screen) and adds their life change ability, 1,-1,5, or -5. It adds them to the array and then goes through the array at the end and adds all of them to the screen. This works fine. Here is my code for the button class: (header file) // // LifeChangeButtons.h // Coco2dTest2 // // Created by Ethan Mick on 3/14/10. // Copyright 2010 Wayfarer. All rights reserved. // #import "cocos2d.h" @interface LifeChangeButtons : CCSprite <CCTargetedTouchDelegate> { NSNumber *lifeChange; } @property (nonatomic, readonly) CGRect rect; @property (nonatomic, retain) NSNumber *lifeChange; + (id)lifeButton:(CCTexture2D *)texture; - (void)buttonText:(int)number; @end Implementation file: // // LifeChangeButtons.m // Coco2dTest2 // // Created by Ethan Mick on 3/14/10. // Copyright 2010 Wayfarer. All rights reserved. // #import "LifeChangeButtons.h" #import "cocos2d.h" #import "CustomCCNode.h" @implementation LifeChangeButtons @synthesize lifeChange; //Create the button +(id)lifeButton:(CCTexture2D *)texture { return [[[self alloc] initWithTexture:texture] autorelease]; } - (id)initWithTexture:(CCTexture2D *)atexture { if ((self = [super initWithTexture:atexture])) { //NSLog(@"wtf"); } return self; } //Set the text on the button - (void)buttonText:(int)number { lifeChange = [NSNumber numberWithInt:number]; NSString *text = [[NSString alloc] initWithFormat:@"%d", number]; CCLabel *label = [CCLabel labelWithString:text fontName:@"Times New Roman" fontSize:20]; label.position = CGPointMake(35, 20); [self addChild:label]; } - (CGRect)rect { CGSize s = [self.texture contentSize]; return CGRectMake(-s.width / 2, -s.height / 2, s.width, s.height); } - (BOOL)containsTouchLocation:(UITouch *)touch { return CGRectContainsPoint(self.rect, [self convertTouchToNodeSpaceAR:touch]); } - (void)onEnter { [[CCTouchDispatcher sharedDispatcher] addTargetedDelegate:self priority:0 swallowsTouches:YES]; [super onEnter]; } - (void)onExit { [[CCTouchDispatcher sharedDispatcher] removeDelegate:self]; [super onExit]; } - (BOOL)ccTouchBegan:(UITouch *)touch withEvent:(UIEvent *)event { CGPoint touchPoint = [touch locationInView:[touch view]]; touchPoint = [[CCDirector sharedDirector] convertToGL:touchPoint]; if ( ![self containsTouchLocation:touch] ) return NO; NSLog(@"Button touch event was called returning yes. "); //this is where we change the life to each selected player NSLog(@"Test1"); NSMutableArray *tempArray = [[[UIApplication sharedApplication] delegate] selectedPlayerObjects]; NSLog(@"Test2"); for (CustomCCNode *aPlayer in tempArray) { NSLog(@"we change the life by %d.", [lifeChange intValue]); [aPlayer changeLife:[lifeChange intValue]]; } NSLog(@"Test3"); return YES; } - (void)ccTouchMoved:(UITouch *)touch withEvent:(UIEvent *)event { CGPoint touchPoint = [touch locationInView:[touch view]]; touchPoint = [[CCDirector sharedDirector] convertToGL:touchPoint]; NSLog(@"You moved in a button!"); } - (void)ccTouchEnded:(UITouch *)touch withEvent:(UIEvent *)event { NSLog(@"You touched up in a button"); } @end Now, This function: - (BOOL)ccTouchBegan:(UITouch *)touch withEvent:(UIEvent *)event Is where all the shit goes down. It works for all of the buttons except the -5 one. And then, it gets to: NSLog(@"we change the life by %d.", [lifeChange integerValue]); And it crashes at that statement. It only crashes when given anything less than -1. -1 works, but nothing smaller does. Here is the code in the CustomCCNode Class, "changeLife" that is being called. - (void)changeLife:(int)lifeChange { NSLog(@"change life in Custom Class was called"); NSLog(@"wtf is lifechange: %d", lifeChange); life += lifeChange; lifeString = [[NSString alloc] initWithFormat:@"%d",life]; [text setString:lifeString]; } Straight forward, but when the NSnumber is -5, it doesn't even get called, it crashes at the NSlog statement. So... what's up with that?

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  • Strange problem with NSMutableArray - Possibly some memory corruption

    - by user210504
    Hi! I am trying to update data in a table view using a NSMutableArray. Quite simple :( What is happening is that I get my data from a NSURLConnection Callback, which I parse and store it in an array and call reload data on the table view. The problem is that when cellForRowAtIndexPath is called back by the framework. The array still shows the correct count of the elements but all string objects I had stored earlier are shown as invalid. Any pointers

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  • Is memory leak caused by global variables?

    - by user297535
    When I checked my application for memory leaks it is showing 12 leaks. What will be the effect of this? I used global variables as shown below #import "file1.m" int num; #import "file2.m" extern int num; num = 10; Can this cause memory leaks? Anyone please help. I am a beginner in programming.

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  • current location too slow for view

    - by Christian
    Hi, I make an App with a Map in the App and a button to change to the google.Map-App. The code for my position is: -(void)locationManager:(CLLocationManager *)manager didUpdateToLocation:(CLLocation *)newLocation fromLocation:(CLLocation *)oldLocation { float avgAccuracy = (newLocation.verticalAccuracy + newLocation.horizontalAccuracy)/2.0; if (avgAccuracy < 500) { [locationManager stopUpdatingLocation]; locationManager.delegate = nil; } storedLocation = [newLocation coordinate]; The code for the view is: - (void)viewDidLoad { [super viewDidLoad]; UIImage *image = [UIImage imageNamed: @"LogoNavBar.png"]; UIImageView *imageview = [[UIImageView alloc] initWithImage: image]; UIBarButtonItem *button = [[UIBarButtonItem alloc] initWithCustomView: imageview]; self.navigationItem.rightBarButtonItem = button; [imageview release]; [button release]; locationManager=[[CLLocationManager alloc] init]; locationManager.delegate = self; locationManager.desiredAccuracy = kCLLocationAccuracyBest; locationManager.distanceFilter = kCLDistanceFilterNone; [locationManager startUpdatingLocation]; mapView.showsUserLocation = YES; NSLog(@"storedLocation-latitude für MKregion: %f", storedLocation.latitude); MKCoordinateRegion region; region.center.latitude = (storedLocation.latitude + 45.58058)/2.0; region.center.longitude = (storedLocation.longitude - 0.546835)/2.0; region.span.latitudeDelta = ABS(storedLocation.latitude - 45.58058); region.span.longitudeDelta = ABS(storedLocation.longitude + 0.546835); [mapView setRegion:region animated:TRUE]; MKCoordinateRegion hotel; hotel.center.latitude = 45.58058; hotel.center.longitude = -0.546835; HotelPositionMarker* marker = [[HotelPositionMarker alloc] initWithCoordinate:hotel.center]; [mapView addAnnotation:marker]; [marker release]; } My problem: when the "viewDidLoad" start, the "storedLocation" is still 0.0000 it takes a bit longer to get the own position than to start the view. The Log for the "storedLocation" in the "viewDidLoad"-section is 0 while the Log of the "storedLocation" in the "-(IBAction)" when the map is visible contains the right values. How can I manage it to have my coordinates before the view load? I need them to center the view concerning the own position and the position given by me. MKCoordinateRegion region; region.center.latitude = (storedLocation.latitude + 45.58058)/2.0; region.center.longitude = (storedLocation.longitude - 0.546835)/2.0; region.span.latitudeDelta = ABS(storedLocation.latitude - 45.58058); region.span.longitudeDelta = ABS(storedLocation.longitude + 0.546835); [mapView setRegion:region animated:TRUE];

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  • ScrollView content async downloading problem

    - by Newbee
    Hi! I have UIScrollView with lots of UIImageView inside. In the loadView method I assign some temporary image for each of subview UIImageView images and starts several threads to async download images from internet. Each thread downloads and assign images as follows: NSData *data = [NSData dataWithContentsOfURL:URL]; UIImage *img = [UIImage imageWithData:data]; img_view.image = img; Here is the problem - I expects picture will changed after each image downloaded by I can see only temporary images until all images will downloads. UIScrollView still interact while images downloads - I can scroll temporary images inside it and see scrollers and nothing blocks run loop, but downloaded images doesn't updates.. What I tried to do: Call sleep() in the download thread -- not helps. Call setNeedsDisplay for each ImageView inside ScrollView and for ScrollView -- not helps. What's wrong ? Thanks. Update. I tried some experiments with number of threads and number of images to download. Now I'm sure -- images redraws only when thread finished. For example - if I load 100 images with one thread -- picture updates one time after all images downloads. If I increase number of threads to 10 -- picture updates 10 times -- 10 images appears per update. One more update. I fixed problem by staring new thread from the downloading threads each time one image downloaded and exit current thread (instead of download several images in one thread in the cycle and exit thread only when all downloaded). Obviously it's not a good solution and there must be right approach.

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  • NSOperation for animation loop causes strange scrolling behaviour

    - by Tricky
    Hi, I've created an animation loop which I run as an operation in order to keep the rest of my interface responsive. Whilst almost there, there is still one remaining issue. My UIScrollViews don't seem to be reliably picking up when a user touch ends. What this means is, for example, if a user drags down on a scroll view, when they lift their fingers the scrollview doesn't bounce back into place and the scrollbar remains visible. As if the finger hasn't left the screen. It takes another tap on the scrollview for it to snap to its correct position and the scrollbar to fade away... Here's the loop I created in a subclassed NSOperation: (void)main { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; NSRunLoop *runLoop = [NSRunLoop currentRunLoop]; _displayLink = [[CADisplayLink displayLinkWithTarget: self selector: @selector(animationLoop:)] retain]; [_displayLink setFrameInterval: 1.0f]; [_displayLink addToRunLoop:[NSRunLoop currentRunLoop] forMode: NSRunLoopCommonModes]; while (![self isCancelled]) { NSAutoreleasePool *loopPool = [[NSAutoreleasePool alloc] init]; [runLoop runMode:NSDefaultRunLoopMode beforeDate:[NSDate distantFuture]]; [loopPool drain]; } [_displayLink invalidate]; [pool release]; } DOes anyone have any idea what might be going on here, and even better how to fix it... Thanks!

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  • Accessory view in UITableView: view doesn't update

    - by Kamchatka
    I'm trying to add checkmarks to items when the user select rows in a table view. However, the view is not refreshed and the checkmarks do no show up: - (void)tableView:(UITableView *)tv didSelectRowAtIndexPath:(NSIndexPath *)indexPath { UITableViewCell* oldCell = [self tableView:tv cellForRowAtIndexPath:[NSIndexPath indexPathForRow:selectedIndex inSection:0]]; oldCell.accessoryType = UITableViewCellAccessoryNone; if (indexPath.section == 0) { selectedIndex = indexPath.row; } UITableViewCell* newCell = [self tableView:tv cellForRowAtIndexPath:indexPath]; newCell.accessoryType = UITableViewCellAccessoryCheckmark; [tv deselectRowAtIndexPath:indexPath animated:NO]; } What could be a reason for that?

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  • How to retrieve Directories size including all sub-directories?

    - by vikingosegundo
    I have stored images from the net like this Documents/imagecache/domain1/original/path/inURI/foo.png Documents/imagecache/domain2/original/path/inURI/bar.png Documents/imagecache/... Documents/imagecache/... Now I'd like to check the size of imagecache including all it sub-directories. Is there a convenient way of doing it — preferable without crawling through all the data manually?

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  • Posting a jaiku using xcode

    - by frameworkguy
    NSMutableURLRequest *jaikuRequest=[NSMutableURLRequest requestWithURL:[NSURL URLWithString:@"http://api.jaiku.com/json"] cachePolicy:NSURLRequestUseProtocolCachePolicy timeoutInterval:60.0]; [jaikuRequest setHTTPMethod:@"POST"]; NSString *jbody= [NSString stringWithFormat:@"method=presence.send&user=XXusernameXX&personal_key=XXpersonalkeyXX&message=%@", encodedMsg]; [jaikuRequest setHTTPBody:[[NSString stringWithFormat:jbody] dataUsingEncoding:NSASCIIStringEncoding]]; I wrote the above code snippet to be able to post a jaiku on jaiku.com. I've come across similar samples in other languages for posting a jaiku. However i get the following response in the console: {"status": "error", "message": "Invalid API user", "code": 0} what could be the error or if im wrong, what is the correct approach to posting a jaiku using xcode?

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  • Producer Consumer Issue with Core Data

    - by Mugunth Kumar
    I've a Core Data application. In the producer thread, I pull data from a web service and store it in my object and call save. My consumer object is a table view controller that displays the same. However, the app crashes and I get NSFetchedResultsController Error: expected to find object (entity: FeedEntry; id: 0xf46f40 ; data: ) in section (null) for deletion on the console. When I debug it, everything works fine. So I understood that it's like a race issue. How is these kind of problem solved? What's the best way to design a producer-consumer app with core-data?

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  • Load XML file on seperate thread, overwrite old , and save.

    - by Luis Tovar
    Hey everyone... so Im trying to figure out how to do this. I have bounced around alot of forums to try and find my answer, but no success. Either their process it too complicated for me to understand, or is just overkill. What I am trying to do is this. I have an XML file within my app. Its a 500k xml file that i dont want the user to have to wait on when loading. SO... I put it in my app which kills the load time, and makes the app available offline. What i want to do is, when the app loads, in the background (seperate thread) download the SAME xml file which MIGHT be updated with new data. Once the xml file is complete, i want to REPLACE the xml file that was used to load the file. Any suggestions or code hints would be greatly appreciated. Thanks in advance!

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  • Custom view transition in OpenGL ES

    - by melfar
    I'm trying to create a custom transition, to serve as a replacement for a default transition you would get here, for example: [self.navigationController pushViewController:someController animated:YES]; I have prepared an OpenGL-based view that performs an effect on some static texture mapped to a plane (let's say it's a copy of the flip effect in Core Animation). What I don't know how to do is: grab current view content and make a texture out of it (I remember seeing a function that does just that, but can't find it) how to do the same for the view that is currently offscreen and is going to replace current view are there some APIs I can hook to in order to make my transition class as native as possible (make it a kind of Core Animation effect)? Any thoughts or links are greatly appreciated! UPDATE Jeffrey Forbes's answer works great as a solution to capture the content of a view. What I haven't figured out yet is how to capture the content of the view I want to transition to, which should be invisible until the transition is done. Also, which method should I use to present the OpenGL view? For demonstration purposes I used pushViewController. That affects the navbar, though, which I actually want to go one item back, with animation, check this vid for explanation: http://vimeo.com/4649397. Another option would be to go with presentViewController, but that shows fullscreen. Do you think maybe creating another window (or view?) could be useful?

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