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  • OpenGL ES, orthopgraphics projection and viewport

    - by DarkDeny
    I want to make some simple 2D game on iOS to familiarize myself with OpenGL ES. I started with Ray Wenderlich tutorial (How To Create A Simple 2D iPhone Game with OpenGL ES 2.0 and GLKit). That tutorial is quite good, but I miss some parts of a puzzle. Ray creates orthographic projection using some magic numbers like 480 and 320. It is not clear to me why did he take these numbers, and as far as I can see - sprite is not mapped to the ipad simulator screen one-to-one pixel. I tried to play with parameters with which ortho matrix is created, but I cannot figure out what math is here. How can I calculate numbers (bottom, top, left, right, close, far) which will be parameters to orthographic projection matrix creation and have sprite on the screen shown in its original size?

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  • DataSets and XML - The Simplistic Approach

    One of the first ways I learned how to read xml data from external data sources was by using a DataSet’s ReadXML function. This function takes file path for an XML document and then converts it to a Dataset. This functionality is great when you need a simple way to process an XML document.  In addition the DataSet object also offers a simple way to save data in an xml format by using the WriteXML function. This function saves the current data in the DataSet to an XML file to be used later. DataSet ds  = New DataSet();String filePath = “http://www.yourdomain.com/someData.xml”;String fileSavePath = “C:\Temp\Test.xml”//Read file for this locationds.readxml(filePath);//Save file to this locationds.writexml(fileSavePath); I have used the ReadXML function before when consuming data from external Rss feeds to display on one of my sites.  It allows me to quickly pull in data from external sites with little to no processing. Example site: MyCreditTech.com

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  • Can I animate render targets or the swap chain?

    - by Eric F.
    I want to animate some synthetic video bits to fullscreen w/o tearing. Can I set up D3D 9/10/11 in exclusive mode, and have it present a series of buffers that I'm writing to? I know how to copy system memory bits into a texture, then draw that texture as a fullscreen quad, but it seems like overkill. Why should I use the triangle rasterizer when I want to do something so simple? All I want to do is set up a long (4-8 buffer) swapchain and set the bits of the back buffer that is about to be displayed. Or, I want to allocate 4-8 RenderTargets, and on each frame, copy the bits from system memory to the RenderTarget, then set it as the next thing to display. I've never seen or heard about anybody doing this, but it seems so dead simple!

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  • Structuring game world entities and their rendering objects

    - by keithjgrant
    I'm putting together a simple 2d tile-based game. I'm finding myself spinning circles on some design decisions, and I think I'm in danger of over-engineering. After all, the game is simple enough that I had a working prototype inside of four hours with fewer than ten classes, it just wasn't scalable or flexible enough for a polished game. My question is about how to structure flow of control between game entity objects and their rendering objects. Should each renderer have a reference to their entity or vice-versa? Or both? Should the entity be in control of calling the render() method, or be completely oblivious? I know there are several valid approaches here, but I'm kind of feeling decision paralysis. What are the pros and cons of each approach?

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  • How to load a text file from a server into iPhone game with AS3 in Adobe AIR?

    - by Phil
    Im creating an iPhone game with Adobe AIR, and I want to be able to load a simple text msg into an dynamic text box on the games front screen from my server (and then be able to update that text file on the server, so it updates automatically in the game after the game is on the app store) How would I go about acheiving that? is it as simple as using a getURL? are there any specifical issues with trying to do this on the iPhone via AIR that I should be aware of? Thanks for any advice.

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  • How is a software backdoor implemented?

    - by rdasxy
    The wikipedia article on Limewire says that "LimeWire 5.5.11 and newer have been disabled using a backdoor installed by the company". How are such backdoors implemented? Is it as simple as the the program going out and checking a web service and disabling itself? If it's in fact so simple, it has to be stored somewhere on the user's drive (in a plist, or in the registry for example). It's hard to imagine no one has in fact figured out a way to turn that flag off and use the program.

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  • Music for Kids Game!

    - by Dane
    I'm developing a Multimedia Software for Kindergarten Kids. It introduce them to animals, Alphabets, Simple Math, Colors and it contain some simple games. Music is very crucial for my project and it is very important to choose the right sort of music for different sections. But unfortunately I know nothing about music. Is there a music consultant firm which can help me to choose melodies and rythmes for my project from free music available in internet. My Budget is limited but as this is mandatory and I have no knowledge or taste about music, I think I can afford to pay for this.

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  • Making retro games: Any good known game architectures?

    - by A.Quiroga
    I'm trying to do a remake of Snowbros . I'm doing it using libgdx but at each time i must try to thought how things got done . For example the physics of the jump and collisions . It seams to be time perfect , but i use the deltaTime to try to aproximate the value in game . I think in this case maybe its using some calcs with processor Hz , but i don't know. Then the simple question , is there any resources of how did they programm this games? Or any idea of the simple ideas repeated each game to game in the old style retro games.

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  • 3D Texture Mapping (Atlas)

    - by Tim Hatch
    This is a pretty simple question. If I was to use multiple images in a single texture for a 3D cube, how would I go about re-using each vertex (having 8 total vs 24)? With a single buffer of 8 vertices, I don't see how I'd properly reuse the UV values. Any help on that? I know it's not terribly clear, but I figured it was a simple question. The 2D method is pretty easy, the next coordinates would be the same as the first (0,0 and 0,1 respectively). However, the above 3D version has me quite befuddled.

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  • Making a mobile app from a board game. Copyright infringement?

    - by Claudio Coelho
    Me and a friend got hooked on a board game and soon realized that we didn't need the board game to play, instead we could play it with pen and paper with extreme ease and satisfaction. The next step was to develop a simple android app to play it. We have been using this to play and it's fun, and we are interested in publishing it, but we are worried eventual copyright issues. The concept of the game - itself very simple, merely a type of trivia game, where each round has different rules - is the same, the name is different as is all the art. Does anybody know if we infringe copyrights if we were to publish it? Thanks

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  • UDP traffic to be routed through linux server

    - by Ahmed Serry
    how to redirect user's internet traffic (UDP & TCP) to an server that locate in another country . as the current route is bad . What software would you recommend on the remote Ubuntu server to make this possible? i have tried squid3 but i don't need 95% of its future plus its complicated. i just need a simple server able to go grab the data and return it back to the user simple as that no user authentication required nor DB or ACL .. thank you

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  • How to modify Dreamweaver's SpryMenuBar.js to send a msgbox on what menu was clicked?

    - by Mike
    I have a simple HTML webpage made in Dreamweaver with a SpryMenuBar. When I click on a menu item, I want to send a pop up message box that says which menu item was clicked. (This is not really my objective but once I can learn to hook into the spry java script with a mouse click listener I can try to do what I am really after.) The problem is for some reason I can't seem to get started with this seemingly simple task. Does anybody know how to revise the SpryMenuBar.js to make a msgbox showing the item that was clicked? For example if I click a menu that say's 'Contact us', I wan't to throw a message box that says "You pressed, Contact us". Note: My final objective is to actually call another function that changes text in the center of my page, depending on what menu item was clicked.

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  • download file from web source, selectively

    - by KILL3RTACO
    If anyone has heard of Bukkit, you know that their files are usually of three types: Development, Beta, and Realease. Click (here) for examples. I need a script that: Loops through the directory Gets the latest Stable version (probably just as simple as looking at the version number as they have a simple naming convention, each stable version is succeeded by -Rx.0, while developmental and beta versions are succeeded by -Rx.x) After that I know I'll need to use wget to download the file. Note: If your just going to post code, at least tell me what it does so I can use it later if I need to

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  • Facebook Java API

    - by Filippo
    I'd like to write a program in java (not a servlet, not jsp, not a webapp) which allows me to do simple things, such as connecting to a FB account and retrieve the status or posts on the wall. I know facebook no longer supports official JavaAPI, so I was wondering what are the best (and most simple, being the program very basic) unofficial api out there. If possible, i would also like some example-code. searching through the web, I've read that you need two secret keys to create a facebook application, and I have not a fb account. Is it indispensable to have an account? thank you everyone

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  • User prompts (MessageBox) with MVVM

    - by mukapu
    The problem statement: I am tired of thinking how to show a simple message box or user prompt and act based on the response in Model-View-View-Model (MVVM). Common approaches: - It's ok, let's just do this one thing from ViewModel and mock this out for unit testing - Design my own dialog, then what to do from there - Can I write something in view code behind, ah yes, that seems to be the only way out, as anyway MVVM is still not matured...  - and what not?   I am pretty much one among the few frustrated out in this world looking for some convincing answers. I think we can do it a little neater without having the feeling of violating any of our self defined rules! Solution: The Control - Implement a simple control with no designer visibility. - Allow a property to be bound to tell when to show the MessageBox - Provide command binding for possible user actions, Yes, No, Cancel... How do I Use? - Just place the necessary XAML tags in the view - Implement the command for all user actions in the View Model - Run unit tests on the commands

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  • 13.04 gnome problem with drag and drop and text selection

    - by Laurent BERNABE
    I have an ubuntu 13.04 gnome 64 bits, but since a few days I am facing serious problem for doing simple drag an drop : in nautilus, in eclipse, in the browser. Also I can't manage to select text areas with the mouse (the only way I found is to double click on the first word, then expand selection with shift and arrows keys). I noticed that often, after having started a drag n drop, it is cancelled though I did not release the left mouse ! It is as if for each simple mouse clic : two was done ! My graphic card is an ati radeon hd 4330, and I had installed the default purposed driver. I don't know if I should give you results from some terminal commands, as I don't know which could be useful. Thanks in advance.

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  • Fix Your Broken Organization

    - by Michael Snow
    Simple. Powerful. Proven. Face it, your organization is broken. Customers are not the focus they should be. Processes are running amok. Your intranet is a ghost town. And colleagues wonder why it’s easier to get things done on the Web than at work. What’s the solution?Join us for this Webcast. Christian Finn will talk about three simple, powerful, and proven principles for improving your organization through collaboration. Each principle will be illustrated by real-world examples. Discover: How to dramatically improve workplace collaboration Why improved employee engagement creates better business results What’s the value of a fully engaged customer Time to Fix What’s Broken Register now for this Webcast—the tenth in the Oracle Social Business Thought Leaders Series.

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  • Are there any additional considerations to make when designing a site structure if you plan to use persistent connection technologies?

    - by Psytronic
    As the title states, I'm thinking of making a simple-card-game based website, using persistent connection technology (Something like signalR) for the actual game part of it. I've never planned a site to use this technology, and wondering for those who have, are there any additional things that need to be taken into consideration for the site structure? I'm planning on using the asp MVC framework for the whole thing, and starting off with some simple game (e.g. card based Rock/Paper/Scissors) for proof of concept (to see if I can get it working how I think it would in my head).

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