Search Results

Search found 14212 results on 569 pages for 'video production'.

Page 146/569 | < Previous Page | 142 143 144 145 146 147 148 149 150 151 152 153  | Next Page >

  • Why is Log4Net not creating log file in production?

    - by uriDium
    I am using VS2005, a website project, a web deployment project and Log4Net. I can use logging when I am developing locally. I can see the log files and everything is fine. When I build my website, (using the web deployment project), I use the deploy as a single DLL option. When I then check the locations of where my log files should be I cannot see any files. Is there a way to troubleshoot this. I don't think adding the debug value to the App Settings will help because I don't have a console because it is a website. EDIT I don't want the 150 rep to go to waste so one last time. I compared the internal trace from my dev environment to the trace from the production. My dev environment trace shows the call the Xml Configurator where the production one does not. I have code in the global.asax on application_start() method. I put debug code in there and it is getting called in dev but not in production. I think this is where the web deployment project is causing some issues. Does the global.asax get compiled into the single DLL? When I do a build in the deployment directory I see a global.compiled file. Must this go into the bin folder in production? Or is the global.asax code in the single DLL? Having both in the bin folder or the just the DLL didn't change anything.

    Read the article

  • Three ways to upload/post/convert iMovie to YouTube

    - by user44251
    For Mac users, iMovie is probably a convenient tool for making, editing their own home movies so as to upload to YouTube for sharing with more people. However, uploading iMovie files to YouTube can't be always a smooth run, I did notice many people complaining about it. This article is delivered for guiding those who are haunted by the nightmare by providing three common ways to upload iMovie files to YouTube. YouTube and iMovie YouTube is the most popular video sharing website for users to upload, share and view videos. It empowers anyone with an Internet connection the ability to upload video clips and share them with friends, family and the world. Users are invited to leave comments, pick favourites, send messages to each other and watch videos sorted into subjects and channels. YouTube accepts videos uploaded in most container formats, including WMV (Windows Media Video), 3GP (Cell Phones), AVI (Windows), MOV (Mac), MP4 (iPod/PSP), FLV (Adobe Flash), MKV (H.264). These include video codecs such as MP4, MPEG and WMV. iMovie is a common video editing software application comes with every Mac for users to edit their own home movies. It imports video footage to the Mac using either the Firewire interface on most MiniDV format digital video cameras, the USB port, or by importing the files from a hard drive where users can edit the video clips, add titles, and add music. Since 1999, eight versions of iMovie have been released by Apple, each with its own functions and characteristic, and each of them deal with videos in a way more or less different. But the most common formats handled with iMovie if specialty discarded as far as to my research are MOV, DV, HDV, MPEG-4. Three ways for successful upload iMovie files to YouTube Solution one and solution two suitable for those who are 100 certainty with their iMovie files which are fully compatible with YouTube. For smooth uploading, you are required to get a YouTube account first. Solution 1: Directly upload iMovie to YouTube Step 1: Launch iMovie, select the project you want to upload in YouTube. Step 2: Go to the file menu, click Share, select Export Movie Step 3: Specify the output file name and directory and then type the video type and video size. Solution 2: Post iMovie to YouTube straightly Step 1: Launch iMovie, choose the project you want to post in YouTube Step 2: From the Share menu, choose YouTube Step 3: In the pop-up YouTube windows, specify the name of your YouTube account, the password, choose the Category and fill in the description and tags of the project. Tick Make this movie more private on the bottom of the window, if possible, to limit those who can view the project. Click Next, and then click Publish. iMovie will automatically export and upload the movie to YouTube. Step 4: Click Tell a Friend to email friends and your family about your film. You are also allowed to copy the URL from Tell a Friend window and paste it into an email you created in your favourite email application if you like. Anyone you send to email to will be able to follow the URL directly to your movie. Note: Videos uploaded to YouTube are limited to ten minutes in length and a file size of 2GB. Solution 3: Upload to iMovie after conversion If neither of the above mentioned method works, there is still a third way to turn to. Sometimes, your iMovie files may not be recognized by YouTube due to the versions of iMovie (settings and functions may varies among versions), video itself (video format difference because of file extension, resolution, video size and length), compatibility (videos that are completely incompatible with YouTube). In this circumstance, the best and reliable method is to convert your iMovie files to YouTube accepted files, iMovie to YouTube converter will be inevitably the ideal choice. iMovie to YouTube converter is an elaborately designed tool for convert iMovie files to YouTube workable WMV, 3GP, AVI, MOV, MP4, FLV, MKV for smooth uploading with hard-to-believe conversion speed and second to none output quality. It can also convert between almost all popular popular file formats like AVI, WMV, MPG, MOV, VOB, DV, MP4, FLV, 3GP, RM, ASF, SWF, MP3, AAC, AC3, AIFF, AMR, WAV, WMA etc so as to put on various portable devices, import to video editing software or play on vast amount video players. iMovie to YouTube converter can also served as an excellent video editing tool to meet your specific program requirements. For example, you can cut your video files to a certain length, or split your video files to smaller ones and select the proper resolution suitable for demands of YouTube by Clip or Settings separately. Crop allows you to cut off unwanted black edges from your videos. Besides, you can also have a good command of the whole process or snapshot your favourite pictures from the preview window. More can be expected if you have a try.

    Read the article

  • How best to set up MDT developement and production?

    - by nray
    What's your MDT 2010 test and prod setup? What do you consider best practice? Is it best to use linked deployment shares, and replicate from development to production when testing is complete? What about backing out, if something breaks? Does anyone run MDT shares in DFS, or is there no support in the WinPE boot image for DFS shares? Or what about moving the production share name from one deployment share to another, as you add and test more OS versions, drivers, attributes, etc?

    Read the article

  • Three ways to upload/post/convert iMovie to YouTube [closed]

    - by alexyu2010
    For Mac users, iMovie is probably a convenient tool for making, editing their own home movies so as to upload to YouTube for sharing with more people. However, uploading iMovie files to YouTube can't be always a smooth run, I did notice many people complaining about it. This article is delivered for guiding those who are haunted by the nightmare by providing three common ways to upload iMovie files to YouTube. YouTube and iMovie YouTube is the most popular video sharing website for users to upload, share and view videos. It empowers anyone with an Internet connection the ability to upload video clips and share them with friends, family and the world. Users are invited to leave comments, pick favourites, send messages to each other and watch videos sorted into subjects and channels. YouTube accepts videos uploaded in most container formats, including WMV (Windows Media Video), 3GP (Cell Phones), AVI (Windows), MOV (Mac), MP4 (iPod/PSP), FLV (Adobe Flash), MKV (H.264). These include video codecs such as MP4, MPEG and WMV. iMovie is a common video editing software application comes with every Mac for users to edit their own home movies. It imports video footage to the Mac using either the Firewire interface on most MiniDV format digital video cameras, the USB port, or by importing the files from a hard drive where users can edit the video clips, add titles, and add music. Since 1999, eight versions of iMovie have been released by Apple, each with its own functions and characteristic, and each of them deal with videos in a way more or less different. But the most common formats handled with iMovie if specialty discarded as far as to my research are MOV, DV, HDV, MPEG-4. Three ways for successful upload iMovie files to YouTube Solution one and solution two suitable for those who are 100 certainty with their iMovie files which are fully compatible with YouTube. For smooth uploading, you are required to get a YouTube account first. Solution 1: Directly upload iMovie to YouTube Step 1: Launch iMovie, select the project you want to upload in YouTube. Step 2: Go to the file menu, click Share, select Export Movie Step 3: Specify the output file name and directory and then type the video type and video size. Solution 2: Post iMovie to YouTube straightly Step 1: Launch iMovie, choose the project you want to post in YouTube Step 2: From the Share menu, choose YouTube Step 3: In the pop-up YouTube windows, specify the name of your YouTube account, the password, choose the Category and fill in the description and tags of the project. Tick Make this movie more private on the bottom of the window, if possible, to limit those who can view the project. Click Next, and then click Publish. iMovie will automatically export and upload the movie to YouTube. Step 4: Click Tell a Friend to email friends and your family about your film. You are also allowed to copy the URL from Tell a Friend window and paste it into an email you created in your favourite email application if you like. Anyone you send to email to will be able to follow the URL directly to your movie. Note: Videos uploaded to YouTube are limited to ten minutes in length and a file size of 2GB. Solution 3: Upload to iMovie after conversion If neither of the above mentioned method works, there is still a third way to turn to. Sometimes, your iMovie files may not be recognized by YouTube due to the versions of iMovie (settings and functions may varies among versions), video itself (video format difference because of file extension, resolution, video size and length), compatibility (videos that are completely incompatible with YouTube). In this circumstance, the best and reliable method is to convert your iMovie files to YouTube accepted files, iMovie to YouTube converter will be inevitably the ideal choice. iMovie to YouTube converter is an elaborately designed tool for convert iMovie files to YouTube workable WMV, 3GP, AVI, MOV, MP4, FLV, MKV for smooth uploading with hard-to-believe conversion speed and second to none output quality. It can also convert between almost all popular popular file formats like AVI, WMV, MPG, MOV, VOB, DV, MP4, FLV, 3GP, RM, ASF, SWF, MP3, AAC, AC3, AIFF, AMR, WAV, WMA etc so as to put on various portable devices, import to video editing software or play on vast amount video players. iMovie to YouTube converter can also served as an excellent video editing tool to meet your specific program requirements. For example, you can cut your video files to a certain length, or split your video files to smaller ones and select the proper resolution suitable for demands of YouTube by Clip or Settings separately. Crop allows you to cut off unwanted black edges from your videos. Besides, you can also have a good command of the whole process or snapshot your favourite pictures from the preview window. More can be expected if you have a try.

    Read the article

  • Is Apache ReverseProxy to Passenger Standalone an acceptable production deployment?

    - by davetron5000
    I have the need to deploy Rails 3 apps, using RVM and gemsets, and am expecting “public” traffic (i.e. this is not an internal-only app). I also must use Apache as the public interface to my app. I understand that Passenger Standalone can help accomplish the rails/RVM end, and I have successfully set it up in my development environment. My question is how viable this setup is for a production deployment. Is deploying via Apache configured to ReverseProxy to my passenger-powered Rails app going to create problems? Since I'm designing the production deployment now, I want to understand if I should spend the additional time to set up Passenger connected to Apache and have that Passenger communicate with Passenger Standalone instance running my Rails app. So, I'm looking for one of I guess three answers: Apache Reverse Proxy to Passenger Standalone will be generally fine You should not use the Apache/Passenger Standalone configuration, but set up Passenger on the Apache side as well Your entire setup is just Wrong, please RTFM (and include link to "FM")

    Read the article

  • Do you leave Windows Automatic Updates enabled on your production IIS server?

    - by Nobody
    If you were running a 24/7 website on Windows Server 2003 (IIS6). Would you leave the Windows automatic update feature enabled or would you turn it off? When enabled, you always get the latest security patches and bug fixes automatically as soon as they're available, which is the most secure choice. However, the machine will sometimes get automatically rebooted to apply the updates leading to a couple of minutes of downtime in the middle of the night. Also, I've seen rare occasions where the machine does not restart correctly resulting in further downtime. If auto updates are off, when do you apply the patches? I guess you have to use a load balancer with multiple web servers and rotate them out of the production site, apply patches manually, and put them back in. This can be logistically inconvenient when the load balancer is managed by a hosting company. You will also have machines in production that don't always have the latest security patches and you have to routinely spend time deciding which patches to apply and when.

    Read the article

  • Why is the form action attribute empty on production server?

    - by Ozzy
    After deploying a ASP.NET WebForms application to a production server some of the ajax calls has stopped working for me. After some debugging I found out that the following statement (in the internal client-method WebForm_DoCallback) was causing the problem: xmlRequest.open("POST", action, true); The problem seemed to be that the action-variable was empty so after checking the rendered html I found out that the form-tag rendered on the production server looks like: <form method="post" action="" id="Form1"> However, on my developer machine I get the following: <form method="post" action="default.aspx" id="Form1"> So, why would the action-attibute render on my dev.machine but not on the production server? This seems to be the case only for one specific web form, when I look on other pages the action-attribute renders correctly. Any suggestions or ideas would be helpful!

    Read the article

  • How should I deploy a patch to a Passenger-based production Rails application without downtime?

    - by Olly
    I have a Passenger-based production Rails application which has thousands of users. Occasionally we need to apply a code patch (we use git) and the current process for doing this (you can assume there are no data migrations) is: Perform git pull origin [production-branch-name] on the server touch tmp/restart.txt to restart Passenger This allows us to patch the server without having to resort to putting up a maintenance page, which is great, but it doesn't feel quite right since it's not actually a proper 'deployment', and we still need to manually update the revision file and our deployment doesn't appear in the Hoptoad or NewRelic services we use. Ideally I would run cap production deploy and just let the standard Capistrano deployment script take care of everything, but is this a dangerous thing to do without putting up a maintenance page? This deployment process seems to be fairly safe in that the new revision is deployed to a completely separate folder and only right at the end of the process is a symlink re-created to switch the currently deployed version, but I'm still fairly paranoid about this somehow resulting in a lost or failed request.

    Read the article

  • What is the main purpose and sense to have staging server the same as production?

    - by truthseeker
    Hi, In our company we have staging and production servers. I'm trying to have them in state 1:1 after latest release. We've got web application running on several host and many instances of it. The issue is that I am an advocate of having the same architecture (structure) of web applications on staging and production servers to easily test new features and avoid creating of new bugs with new releases. But not everyone agree with me, and for them is not a such big deal to have different connection between staging application instances. Even maybe to have more application and connections between application on staging than on production server. I would like to ask about pros and cons of such an approach? I mean some good points to agree with me, or some bad why maybe i don't have right. Some examples of consequences and so forth.

    Read the article

  • How do you keep track of what you have released in production?

    - by systempuntoout
    Tipically a deploy in production does not involve just a mere source code update (build) but requires a lot of other important tasks like for example: Db scripts (tables, query..) Configuration files (differents from test\production) Batch to schedule Executables to move to the correct path Etc. etc. In our company we just send an email to a "Release email address" describing the tasks in order, which changeset need to be published (TFS), which SP need to be updated, db scripts and so on. I believe there's not a magic tool that does these tasks automagically in order, rollback included; but probably there's something better than email that helps to keep track of releases in production. Do you have any tools to suggest or practices to share?

    Read the article

  • Why is it supposedly "hard" to deploy Ruby on Rails to production?

    - by johnny
    I admit that I don't follow much of anything "right" on deploying test versus production code. I have been using ASP.NET, and I typically run it locally in Visual Studio, it works, I upload it, I test it again on the production server. I have read several people say that deploying Rails apps is harder and there are special programs/ways on the ruby site about deploying RoR. I've only toyed with RoR. What is special about deployment? You don't just copy and paste the code and run it (from development machine to the production)? Is it because one is in Apache and the other running on the built in server? This will be on a Mac Server if it matters. Thank you for comments.

    Read the article

  • Android: How do I make a video splash screen repeat until webview finishes loading the url?

    - by Nikoli4
    I would like to make a small video (about 4 seconds) repeat until webview finishes loading the desired URL in the background. Right now the video plays once, then a blank black screen comes up until the page loads. I'm still pretty new to this... Thanks in advance for any help! Sorry for the EDITED stuff, but it was necessary. Here is my splash java import android.app.Activity; import android.content.Intent; import android.media.MediaPlayer; import android.media.MediaPlayer.OnCompletionListener; import android.os.Bundle; import android.widget.VideoView; public class Splash extends Activity implements OnCompletionListener { @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.splash); VideoView video = (VideoView) findViewById(R.id.videoView); video.setVideoPath("android.resource://com.EDITED/raw/" + R.raw.splash); video.start(); video.setOnCompletionListener(this); } @Override public void onCompletion(MediaPlayer mp) { Intent intent = new Intent(this, EDITEDWebActivity.class); startActivity(intent); finish(); } }

    Read the article

  • Join mp4 files in linux

    - by Jose Armando
    I want to join two mp4 files to create a single one. The video streams are encoded in h264 and the audio in aac. I can not re-encode the videos to another format due to computational reasons. Also, I cannot use any gui programs, all processing must be performed with linux command line utilities. FFmpeg cannot do this for mpeg4 files so instead I used MP4Box e.g. MP4Box -add video1.mp4 -cat video2.mp4 newvideo.mp4 unfortunately the audio gets all mixed up. I thought that the problem was that the audio was in aac so I transcoded it in mp3 and used again MP4Box. In this case the audio is fine for the first half of newvideo.mp4 (corresponding to video1.mp4) but then their is no audio and I cannot navigate in the video also. My next thought was that the audio and video streams had some small discrepancies in their lengths that I should fix. So for each input video I splitted the video and audio streams and then joined them with the -shortest option in ffmpeg. thus for the first video I ran avconv -y -i video1.mp4 -c copy -map 0:0 videostream1.mp4 avconv -y -i video1.mp4 -c copy -map 0:1 audiostream1.m4a avconv -y -i videostream1.mp4 -i audiostream1.m4a -c copy -shortest video1_aligned.mp4 similarly for the second video and then used MP4Box as previously. Unfortunately this didn't work either. The only success I had was when I joined the video streams separetely (i.e. videostream1.mp4 and videostream2.mp4) and the audio streams (i.e. audiostream1.m4a and audiostream2.m4a) and then joined the video and audio in a final file. However, the synchronization is lost for the second half of the video. Concretelly, there is a 1 sec delay of audio and video. Any suggestions are really welcome.

    Read the article

  • Setting up an IP Camera with silverlight

    - by Sean
    I am trying to set up an IP camera and have it work through Silverlight I am using both Microsoft Expression and Microsoft Visual Studio 2008. I am able to do encoding with a usb connected web cam but I cannot find a way to use the encoder to connect to ip camera connected to our switch. Does anyone have experience setting up an ip camera to encode into the Silverlight framework?

    Read the article

  • How to show quicktime videos in succession

    - by Eric Frank
    How do I have two or more quicktime videos to play one after the other, with no action taken by the user? I've seen an example of the technique here: http://untitled.wiredrive.com//l/p/?presentation=7c79bedbb8b02d2b1da45b033cc20345 I can't seem to boil down their code to the good stuff. Thanks!

    Read the article

  • How to install FFMpeg in WampServer 2.0 (Windows XP)

    - by Richard Knop
    I need to install the ffmpeg PHP extension on my localhost so I can test few of my scripts but I am having troubles figuring out how to do that. I have WampServer 2.0 with PHP 5.2.9-2, my OS is Windows XP. Please somebody give me step by step instructions. I have found some Windows builds here: http://sourceforge.net/projects/ffmpeg-php/files/ But I don't know which one to download and what to do with files. EDITED: What I have done so far: Download ffmpeg_new Copy php_ffmpeg.dll from the php5 folder to the C:\wamp\bin\php\php5.2.9-2\ext Copy files from common to the windows/system32 folder Add extension=php_ffmpeg.dll to php.ini file Restarted all services (Apache, PHP...) I am gettings an error after using this code: $extension = 'ffmpeg'; $extension_soname = 'php_ffmpeg.dll'; $extension_fullname = PHP_EXTENSION_DIR . "/" . $extension_soname; // load extension if(false === extension_loaded($extension)) { if (false === dl($extension_soname)) throw new Exception("Can't load extension $extension_fullname\n"); } The error: Warning: dl() [function.dl]: Not supported in multithreaded Web servers - use extension=ffmpeg.dll in your php.ini in C:\wamp\www\hunnyhive\application\modules\default\controllers\MyAccountController.php on line 314 Plus I also get the exception from above.

    Read the article

  • Installing Jffmpeg to JMF

    - by Krt_Malta
    Hi! I'm using JMF in my application. I'm trying to install jffmpeg since I'm encountering the format not supported exception. I've tried following this http://jffmpeg.sourceforge.net/download.html but I got lost. I enter JMF registry ok but what should I do to include the new codecs? (Also when I press Add "Could not add item" comes up... I'm running on Windows 7). Thanks and regards, Krt_Malta

    Read the article

  • Keystone correction in vlc.

    - by Kurru
    Hi How can I set up keystone correction in VLC? If this is not a supported feature, has anyone had any experience writing an add-on filter for VLC? If so, links/examples would be very appreciated! Thank you

    Read the article

  • streaming desktop to flash player

    - by Erwing
    hi I would like to stream my desktop screen (or one of the application which i select) to flash player i woul like to publish my desktop in web i have wowze media player to multicast it but i have to create stream and give it to the wowze do you have any idea how to start what would be the best for it can you recomend something?

    Read the article

  • MediaElement fails after several plays.

    - by basilkot
    Hi! I have a problem with MediaElement control. I've put six MediaElements on my form, then I start them and change played files by timer. After several times, these elements stop playing. Here is the sample XAML: <Grid> <Grid.RowDefinitions> <RowDefinition Height="*" /> <RowDefinition Height="*" /> </Grid.RowDefinitions> <Grid.ColumnDefinitions> <ColumnDefinition Width="*" /> <ColumnDefinition Width="*" /> <ColumnDefinition Width="*" /> </Grid.ColumnDefinitions> <MediaElement x:Name="element1" UnloadedBehavior="Close" LoadedBehavior="Manual" Grid.Column="0" Grid.Row="0" /> <MediaElement x:Name="element2" UnloadedBehavior="Close" LoadedBehavior="Manual" Grid.Column="1" Grid.Row="0" /> <MediaElement x:Name="element3" UnloadedBehavior="Close" LoadedBehavior="Manual" Grid.Column="2" Grid.Row="0" /> <MediaElement x:Name="element4" UnloadedBehavior="Close" LoadedBehavior="Manual" Grid.Column="0" Grid.Row="1" /> <MediaElement x:Name="element5" UnloadedBehavior="Close" LoadedBehavior="Manual" Grid.Column="1" Grid.Row="1" /> <MediaElement x:Name="element6" UnloadedBehavior="Close" LoadedBehavior="Manual" Grid.Column="2" Grid.Row="1" /> Here is the sample code: // The code below repeats for each MediaElement List<string> playlist1 = new List<string>() { @"file1.wmv", @"file2.wmv", @"file3.wmv", @"file4.wmv" }; DispatcherTimer timer1 = null; int index1 = 0; ... void Window1_Loaded(object sender, RoutedEventArgs e) { timer1 = new DispatcherTimer(); timer1.Tick += new EventHandler(timer1_Elapsed); timer1.Interval = TimeSpan.FromSeconds(10); element1.Source = new Uri(playlist1[index1]); timer1.Start(); element1.Play(); ... } void timer1_Elapsed(object sender, EventArgs e) { Dispatcher.BeginInvoke(DispatcherPriority.Normal, (System.Threading.ThreadStart)delegate() { element1.Stop(); element1.Close(); timer1.Stop(); index1++; if (index1 >= playlist1.Count) { index1 = 0; } element1.Source = new Uri(playlist1[index1]); timer1.Start(); element1.Play(); }); } ... Does anybody have similar problems?

    Read the article

< Previous Page | 142 143 144 145 146 147 148 149 150 151 152 153  | Next Page >