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  • b2Body moves without stopping

    - by SentineL
    I got a quite strange bug. It is difficult to explain it in two words, but i'll try to do this in short. My b2Body has restitution, friction, density, mass and collision group. I controlling my b2Body via setting linear velocity to it (called on every iteration): (void)moveToDirection:(CGPoint)direction onlyHorizontal:(BOOL)horizontal { b2Vec2 velocity = [controlledObject getBody]-GetLinearVelocity(); double horizontalSpeed = velocity.x + controlledObject.acceleration * direction.x; velocity.x = (float32) (abs((int) horizontalSpeed) < controlledObject.runSpeed ? horizontalSpeed : controlledObject.maxSpeed * direction.x); if (!horizontal) { velocity.y = velocity.y + controlledObject.runSpeed * direction.y; } [controlledObject getBody]->SetLinearVelocity(velocity); } My floor is static b2Body, it has as restitution, friction, density, mass and same collision group in some reason, I'm setting b2Body's friction of my Hero to zero when it is moving, and returning it to 1 when he stops. When I'm pushing run button, hero runs. when i'm releasing it, he stops. All of this works perfect. On jumping, I'm setting linear velocity to my Hero: (void)jump { b2Vec2 velocity = [controlledObject getBody]->GetLinearVelocity(); velocity.y = velocity.y + [[AppDel cfg] getHeroJumpVlelocity]; [controlledObject getBody]->SetLinearVelocity(velocity); } If I'll run, jump, and release run button, while he is in air, all will work fine. And here is my problem: If I'll run, jump, and continue running on landing (or when he goes from one static body to another: there is small fall, probably), Hero will start move, like he has no friction, but he has! I checked this via beakpoints: he has friction, but I can move left of right, and he will never stop, until i'll jump (or go from one static body to another), with unpressed running button. I allready tried: Set friction to body on every iteration double-check am I setting friction to right fixture. set Linear Damping to Hero: his move slows down on gugged moveing. A little more code: I have a sensor and body fixtures in my hero: (void) addBodyFixture { b2CircleShape dynamicBox; dynamicBox.m_radius = [[AppDel cfg] getHeroRadius]; b2FixtureDef bodyFixtureDef; bodyFixtureDef.shape = &dynamicBox; bodyFixtureDef.density = 1.0f; bodyFixtureDef.friction = [[AppDel cfg] getHeroFriction]; bodyFixtureDef.restitution = [[AppDel cfg] getHeroRestitution]; bodyFixtureDef.filter.categoryBits = 0x0001; bodyFixtureDef.filter.maskBits = 0x0001; bodyFixtureDef.filter.groupIndex = 0; bodyFixtureDef.userData = [NSNumber numberWithInt:FIXTURE_BODY]; [physicalBody addFixture:bodyFixtureDef]; } (void) addSensorFixture { b2CircleShape sensorBox; sensorBox.m_radius = [[AppDel cfg] getHeroRadius] * 0.95; sensorBox.m_p.Set(0, -[[AppDel cfg] getHeroRadius] / 10); b2FixtureDef sensor; sensor.shape = &sensorBox; sensor.filter.categoryBits = 0x0001; sensor.filter.maskBits = 0x0001; sensor.filter.groupIndex = 0; sensor.isSensor = YES; sensor.userData = [NSNumber numberWithInt:FIXTURE_SENSOR]; [physicalBody addFixture:sensor]; } Here I'm tracking is hero in air: void FixtureContactListener::BeginContact(b2Contact* contact) { // We need to copy out the data because the b2Contact passed in // is reused. Squirrel *squirrel = (Squirrel *)contact->GetFixtureB()->GetBody()->GetUserData(); if (squirrel) { [squirrel addContact]; } } void FixtureContactListener::EndContact(b2Contact* contact) { Squirrel *squirrel = (Squirrel *)contact->GetFixtureB()->GetBody()->GetUserData(); if (squirrel) { [squirrel removeContact]; } } here is Hero's logic on contacts: - (void) addContact { if (contactCount == 0) [self landing]; contactCount++; } - (void) removeContact { contactCount--; if (contactCount == 0) [self flying]; if (contactCount <0) contactCount = 0; } - (void)landing { inAir = NO; acceleration = [[AppDel cfg] getHeroRunAcceleration]; [sprite stopAllActions]; (running ? [sprite runAction:[self runAction]] : [sprite runAction:[self standAction]]); } - (void)flying { inAir = YES; acceleration = [[AppDel cfg] getHeroAirAcceleration]; [sprite stopAllActions]; [self flyAction]; } here is Hero's moving logic: - (void)stop { running = NO; if (!inAir) { [sprite stopAllActions]; [sprite runAction:[self standAction]]; } } - (void)left { [physicalBody setFriction:0]; if (!running && !inAir) { [sprite stopAllActions]; [sprite runAction:[self runAction]]; } running = YES; moveingDirection = NO; [bodyControls moveToDirection:CGPointMake(-1, 0) onlyHorizontal:YES]; } - (void)right { [physicalBody setFriction:0]; if (!running && !inAir) { [sprite stopAllActions]; [sprite runAction:[self runAction]]; } running = YES; moveingDirection = YES; [bodyControls moveToDirection:CGPointMake(1, 0) onlyHorizontal:YES]; } - (void)jump { if (!inAir) { [bodyControls jump]; } } and here is my update method (called on every iteration): - (void)update:(NSMutableDictionary *)buttons { if (!isDead) { [self updateWithButtonName:BUTTON_LEFT inButtons:buttons whenPressed:@selector(left) whenUnpressed:@selector(stop)]; [self updateWithButtonName:BUTTON_RIGHT inButtons:buttons whenPressed:@selector(right) whenUnpressed:@selector(stop)]; [self updateWithButtonName:BUTTON_UP inButtons:buttons whenPressed:@selector(jump) whenUnpressed:@selector(nothing)]; [self updateWithButtonName:BUTTON_DOWN inButtons:buttons whenPressed:@selector(nothing) whenUnpressed:@selector(nothing)]; [sprite setFlipX:(moveingDirection)]; } [self checkPosition]; if (!running) [physicalBody setFriction:[[AppDel cfg] getHeroFriction]]; else [physicalBody setFriction:0]; } - (void)updateWithButtonName:(NSString *)buttonName inButtons:(NSDictionary *)buttons whenPressed:(SEL)pressedSelector whenUnpressed:(SEL)unpressedSelector { NSNumber *buttonNumber = [buttons objectForKey:buttonName]; if (buttonNumber == nil) return; if ([buttonNumber boolValue]) [self performSelector:pressedSelector]; else [self performSelector:unpressedSelector]; } - (void)checkPosition { b2Body *body = [self getBody]; b2Vec2 position = body->GetPosition(); CGPoint inWorldPosition = [[AppDel cfg] worldMeterPointFromScreenPixel:CGPointMake(position.x * PTM_RATIO, position.y * PTM_RATIO)]; if (inWorldPosition.x < 0 || inWorldPosition.x > WORLD_WIDGH / PTM_RATIO || inWorldPosition.y <= 0) { [self kill]; } }

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  • Will setInterval give me Delay?

    - by Oliver Schöning
    I am setting up a JavaScript Server for my Game. Am I understanding this correctly: If I use setInterval to call a function every second, and takes 2 seconds to process. Then I am going to "stack up" requests indefinetly the Client will become more and more out of sync? If I use setTimeout, and specify 1 second. Then the function will run (again, lets say 2 seconds) and then start the timeout. And not stack up requests.

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  • Protecting Data from Users

    What is the best way to prevent unintended updates or deletes in a table? The small changes may not be so hard to recover from, but what if every record in the table underwent a change? How can you protect users from themselves and how do you protect yourself from you?

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  • How to Create an SEO Friendly Website?

    In the midst of stiff competition, it is difficult for the marketers to survive the onslaught of the changing opportunities and threats posed by the business environment. An entrepreneur has devised several ways to promote an organization in the market. The main aim of every marketer is to build an everlasting brand image of the corporation.

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  • I add a PPA but the software does not show up in Ubuntu 11.10 updates nor Software Centre

    - by dunderhead
    Every time I add a PPA I cannot see the package I'm trying to install. I suppose I must be doing something wrong! So here's my latest effort: In a Terminal I typed: sudo add-apt-repository ppa:jeromerobert/misc and that seemed to work correctly Then I typed: sudo apt-get update But when I go to Synaptic or Software Center the application I want to install is not there. Could someone please tell me what I'm doing wrong?

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  • Chrome not accepting international dead keys 14.04

    - by D3L
    Every other application on 14.04 accepts that I have selected US international with dead keys as my keyboard layout option, and accepts text input as it should. Chrome however fails to recognise what keyboard I have set in system settings and blindly uses "US keyboard". Looking for a solution to force Chrome to accept dead key input. AFAIK it used to work, but something has messed up recently with updates to Chrome

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  • Git, auto updating, security and tampering?

    - by acidzombie24
    I was thinking about hosting my private project on my server (i may use 'gitolite') and have a copy on my local machine as backup (git clone then automated git fetch every few minute). I want to know what happens if there is a bug gitolite or somewhere else on my server and the source code and git repository has been tampered with? Will my backup also be corrupted? will i easily be able to revert the source using the history?

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  • SEO Consulting For Big Brand Companies - 16 Guidelines For SEO Consultants to Beat the Competition

    SEO consulting for a big brand website with tens of thousands of pages needs proven strategies that must be tailored to the specific needs of every web site. An SEO consultant, when selecting between different SEO services, must create an aggressive search engine marketing (SEM) campaign with a meticulous SEO strategy that takes all search engine optimization problems into consideration.

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  • SEO Marketing

    SEO marketing has become a hot new emerging sector on the internet today. With the many new websites being uploaded to the internet almost every minute, search engine optimization is on everyone's minds. There are a lot of available options when it comes to choosing a form of marketing SEO to meet your needs.

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  • Movement prediction for non-shooters

    - by ShadowChaser
    I'm working on an isometric (2D) game with moderate-scale multiplayer - 20-30 players. I've had some difficulty getting a good movement prediction implementation in place. Right now, clients are authoritative for their own position. The server performs validation and broad-scale cheat detection, and I fully realize that the system will never be fully robust against cheating. However, the performance and implementation tradeoffs work well for me right now. Given that I'm dealing with sprite graphics, the game has 8 defined directions rather than free movement. Whenever the player changes their direction or speed (walk, run, stop), a "true" 3D velocity is set on the entity and a packet it sent to the server with the new movement state. In addition, every 250ms additional packets are transmitted with the player's current position for state updates on the server as well as for client prediction. After the server validates the packet, it gets automatically distributed to all of the other "nearby" players. Client-side, all entities with non-zero velocity (ie/ moving entities) are tracked and updated by a rudimentary "physics" system - basically nothing more than changing the position by the velocity according to the elapsed time slice (40ms or so). What I'm struggling with is how to implement clean movement prediction. I have the nagging suspicion that I've made a design mistake somewhere. I've been over the Unreal, Half-life, and all other movement prediction/lag compensation articles I could find, but they all seam geared toward shooters: "Don't send each control change, send updates every 120ms, server is authoritative, client predicts, etc". Unfortunately, that style of design won't work well for me - there's no 3D environment so each individual state change is important. 1) Most of the samples I saw tightly couple movement prediction right into the entities themselves. For example, storing the previous state along with the current state. I'd like to avoid that and keep entities with their "current state" only. Is there a better way to handle this? 2) What should happen when the player stops? I can't interpolate to the correct position, since they might need to walk backwards or another strange direction if their position is too far ahead. 3) What should happen when entities collide? If the current player collides with something, the answer is simple - just stop the player from moving. But what happens if two entities take up the same space on the server? What if the local prediction causes a remote entity to collide with the player or another entity - do I stop them as well? If the prediction had the misfortune of sticking them in front of a wall that the player has gone around, the prediction will never be able to compensate and once the error gets to high the entity will snap to the new position.

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  • What's the simplest way to create a page with dynamic elements?

    - by ElendilTheTall
    I'm developing a site, part of which lists training courses with dates and prices. Every year the dates and prices change, which would mean loads of manual code editing to update the pages. What I'd like to do is have a database containing the relevant information, which the course pages then reference, so we can just update the database rather than the HTML. My experience lies in static design - so, what is a simple way to achieve this?

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  • Stardict config is not working

    - by terces907
    I set Stardict autostart when poweron with option -h (hidden mode) and set scanning key to Alt+Ctrl (translates word if select text and press Alt+Ctrl). My problem is sometimes Stardict's config is not working (Alt+Ctrl is not working seem like program didn't read config). I checked on "~/.stardict/stardict.cfg" every thing it look OK. A Problem seems like Stardict program had ran before read a config file.

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  • What percentage of bugs should be stamped out before a project can be accepted as a stable release?

    - by SixfootJames
    We have been working with a shopping cart for DotNetNuke, and have had endless problems with the developer's releases of their product. Every release fixes one thing but new bugs pop up elsewhere. I know that bugs are inevitable and that we cannot squash all of them at the time, but can someone please tell me what percentage of bugs should be stamped out before a product can be accepted as a stable release?

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  • Is this an effective monetization method for an Android game? [on hold]

    - by Matthew Page
    The short version: I plan to make an Android puzzle game where the user tries to get 3-6 numbers to their predetermined goal numbers. The free version of the app will have three predetermined levels (easy, medium, hard). The full version ($0.99, probably) will have a level generator where there will be unlimited easy, medium, or hard levels, as well as a custom difficulty option where users can set specific vales to the number of numbers to equate to their goal, the number of buttons to use, etc. Users will also have the option to get a one-time "hint" for a fee of $0.49, or unlimited hints for a one-time fee of $2.99. The long version: Mechanics of Game and Victory The application is a number puzzle. When the user begins a new game, depending on the input by the user, between 3 and 6 numbers show up on the top of the screen, and between 3 and 6 buttons show up on the bottom of the screen. The buttons all have two options: to increase every number the same way, or decrease every number the same way. The buttons either use addition / subtraction, multiplication / division, or exponents / roots, all depending on the number displayed on the button. Addition buttons are green, multiplication buttons are blue, and exponential buttons are red. The user wins when all of the numbers displayed on the screen equate to their goal number, displayed below each number. Monetization If the user is playing the full (priced) version of the app, upon the start of the game, the user will be confronted with a dialogue asking for the number of buttons and the number of numbers to equate in the game. Then, based on the user input, a random puzzle will be generated. If the user is playing the free version of the app, the user will be asked to either play an “easy”, “hard”, or “expert” puzzle. A pre-determined puzzle from each category will be used in the game. If the user has played that puzzle before, a dialogue will show saying this to the user and advertising the full version of the app. The full version of the app will also be advertised upon the successful or in successful completion of a puzzle. Upon exiting this advertisement, another full screen advertisement will appear from a third party. Also, the solution to the puzzle should be stored by the program, and if the user pays a small fee, he/she can see a hint to the solution to the program. In the free version of the app, the user may use their first hint for free. Also, the user can use unlimited hints for a slightly larger fee. Is this an effective monetization method?

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  • restricting acces to sites with squid and elinks

    - by Rexxar
    I want to block in elinks the yahoo sites(www.yahoo.com and all his subdomains fr.yahoo.com etc). I tried with squid(squid.conf): acl Badsites dstdomain .yahoo.com http_acces deny Badsites and i wrote in elinks.conf: set.protocol.http.proxy.host = "proxy.host:3128" set.protocol.http.proxy.user = "" set.protocol.http.proxy.passwd = "" and it dosent work. it tells me Host not found on every site i whant to enter. DO you have any idee why it works that way and can you tell me a solution?

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  • Oracle Open World - the technologist's fall classic

    - by user581320
    Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin-top:0in; mso-para-margin-right:0in; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0in; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin;} Well its September and the calendar is charging towards fall. I realized today that another summer had passed as the first rain in months fell here in northern California redwood country. If its fall that means that Oracle Open World is right around the corner and that tens of thousands of technology professionals will soon converge on San Francisco to fill every hotel and every corner of their minds. As in years past, team UPK will be there in force to answer questions, demo and discuss all things UPK. On Thursday, October 4, from 12:45pm to 1:45pm I along with several of my UPK teammates will be manning the User Productivity Kit Panel - Best Practices to Manage and Deploy Content. This session is an interactive session intended as an opportunity to get your UPK questions answered. To get things started we will answer some questions submitted in advance. If you have any questions or subject areas you’d like addressed during the session, let me know here in the blog and then come to the session and we’ll do our best to answer your questions.  Peter Maravelias UPK Product Management

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  • Getting Started With Knockout.js

    - by Pawan_Mishra
    Client side template binding in web applications is getting popular with every passing day. More and more libraries are coming up with enhanced support for client side binding. jQuery templates is one very popular mechanism for client side template bindings. The idea with client side template binding is simple. Define the html mark-up with appropriate place holder for data. User template engines like jQuery template to bind the data(JSON formatted data) with the previously defined mark-up.In this...(read more)

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  • How to Improve Your Search Engine Ranking by Making "How To" Articles

    Every day, multitudes of people are connecting to the internet and searching for information. The Internet is well known for holding tons of knowledge and information from all over the world. One major way that people are getting their information is by searching for "How To" articles. When someone needs to know how to build a birdhouse for instance, it is quick and easy to go to their favorite search engine and simply type "how to build a birdhouse".

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  • Why all of my ports are not open or reachable? how can i open them

    - by Rev3rse
    I was testing the ports because WoW(3724 TCP 6112 TCP 6881-6999 TCP) couldn't connect to the internet so i downloaded PFPortChecker application and run it using Wine(1.3) and after i tried to check every port it seems like it's not reachable/closed why is that? my firewall is off so why is this happening? how can i open these ports? and how can i see if these ports are opened or not and the important thing is how can i know which application is using them

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  • Why am I asked for default's keyring at startup?

    - by Nicoco
    I'm prompted for default's keyring at every boot since 11.10 upgrade, even though I don't see any application I have needing at startup (I have no wifi, and disabled gwibber-service) How can I know which application is requesting it ? How can I disable it ? I can't even move any window until I enter the password, and sometimes entering the password even crashes X (bug reported here : https://bugs.launchpad.net/ubuntu/+source/xserver-xorg-input-evdev/+bug/882955)

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  • What's beyond c,c++ and data structure?

    - by sagacious
    I have learnt c and c++ programming languages.i have learnt data structure too. Now i'm confused what to do next?my aim is to be a good programmer. i want to go deeper into the field of programming and making the practical applications of what i have learnt. So,the question takes the form-what to do next?Or is there any site where i can see advantage of every language with it's features? sorry,if there's any language error and thanks in advance.

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  • Enhance That! [Comic]

    - by Asian Angel
    Works perfectly every time, right? Note: You can view the full-size version at the link below if you have trouble reading any of the text… I hate it in espionage TV series when… [Manu Cornet - Bonkers World Blog] Secure Yourself by Using Two-Step Verification on These 16 Web Services How to Fix a Stuck Pixel on an LCD Monitor How to Factory Reset Your Android Phone or Tablet When It Won’t Boot

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  • How to deal with fellow programmer who likes to delegate task with lack any support from boss [closed]

    - by Rudy
    I have a problem with my fellow programmer. We are currently working together in a small project that need to be shipped every 2 weeks. She has a tendency to ask for help for every issues that she is facing. Whether it's a compile error, algorithm problem or even sync/merge issue that caused by herself. She does not even bother to check Google or try to find out by herself. I can be asked to help her for 5-10 times a day. Everyday her husband keeps calling (4-6 times a day), and most of the code that has been delivered by her are actually incorrect. Today she framed me for sending the wrong delivery product. She went home after lunch on the delivery day without telling PM and other team member on that day and her code she commited does not work at all. It's not even tested. I have no choice to roll back her code and cleaning her code just for sake to able to run the product. I have warned her about her defective codes for almost 3 iterations. She said when she was not around I should be able to test her module for her. I snapped and yelled that I am not her slave and directly reported to my boss. However, my boss is not a person that can manage and care about software quality. What is the most important thing to my boss is delivery of product, whether it tested or not. He can even asked us to deliver something that not even tested by QA to the client, on the next day. Most of our suggestion is not followed by him. He even asked me to apologize to her because I snapped. I am tired of the whole situation. This kind of thing keeps repeated. I do have saving to be able to survive for 6 months and the idea of resigning is keep haunting. There is nothing else that can be learned in my current job and I had been in a better environment than this. What should I do with the situation?

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  • Features of Professional SEO Services

    The importance of Search Engine Optimization has given way to professional SEO services. The way they conduct optimization techniques to improve the websites' rankings are exemplary. Most of the companies that are involved into SEO services relate themselves as an effective alternative to improve the rankings in a professional manner. The current situation is that every reputed company are seeking SEO services in order to enhance their rankings on a further note.

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  • How do I not show files on the main screen

    - by ChuckMcM
    Ok, so I upgraded to 12.10 and have been trying out Unity, my screen has become a complete mess of folders and files. "Back in the day" the folders that were on my screen were the ones shown in the .Desktop directory now it seems like all the files in my login directory are there (that is a lot of files) Is there some way to set the files being diplayed to come from a specific directory? if so how? I think I've gone through every panel of the system settings application.

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