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  • Is there a way to add an MP3 player to my website so that iPhone & iPad users can use it.

    - by codingguy3000
    I have a website www.askvioletnow.com. I added a flash mp3 player that plays a sound clip when you go to the page. I know Flash doesn't work on the iPhone OS, but is there a way to get this type of mp3 player to work on an iPhone? I'm thinking maybe a javascript mp3 player. What I would ultimately want is to replace my flash mp3 player with a different mp3 player and have it so the player is available on Windows and Mac computers as well as iPhone devices. Thanks in advance.

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  • Can silverlight detect or communicate across browser instances?

    - by isolatedIterator
    User starts up a silverlight application in their browser by navigating to a given URL. User then opens another browser and starts up the same silverlight application by navigating to the same URL. Can the second instance of the application detect that there is already an instance running on the same computer? Can it detect itself if both applications are running within the same browser instance? I would expect the answer to be 'no' but thought that i would ask it anyway. Otherwise i believe that i will have to setup a webservice and have each instance register itself and send requests to other instances from the same IP. does that sound reasonable?

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  • Moving from WCF RIA RC to Release: best practices?

    - by Duncan Bayne
    I have an existing WCF RIA project built on the Release Candidate; I'm now moving to the Release version & have discovered many changes. David Scruggs made the following comment on his (MSDN) blog: "If you’ve written anything in SIlverlight 4 RIA Services, you’ll need to rewrite it. There has been a lot of refactoring and namespace moves." Having made a brief attempt to compile the old solution with the new RIA framework I'm inclined to agree. My current plan is to: remove the Silverlight Business Application projects from the Solution rebuild the EF4 items from the database create a new Silverlight Business Application project re-add the files (XAML, CS) from the old Silverlight Business Application project Does this sound like a reasonable approach? I think it's cleaner than trying to manually alter the existing project.

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  • Monitoring an audio line.

    - by Stefan Liebenberg
    I need to monitor my audio line-in in linux, and in the event that audio is played, the sound must be recorded and saved to a file. Similiar to how motion monitors the video feed. Is it possible to do this with bash? something along the lines of: #!/bin/bash # audio device device=/dev/audio-line-in # below this threshold audio will not be recorded. noise_threshold=10 # folder where recordings are stored storage_folder=~/recordings # run indefenitly, until Ctrl-C is pressed while true; do # noise_level() represents a function to determine # the noise level from device if noise_level( $device ) > $noise_threshold; then # stream from device to file, can be encoded to mp3 later. cat $device > $storage_folder/`date`.raw fi; done;

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  • 'is instanceof' Interface bad design

    - by peterRit
    Say I have a class A class A { Z source; } Now, the context tells me that 'Z' can be an instance of different classes (say, B and C) which doesn't share any common class in their inheritance tree. I guess the naive approach is to make 'Z' an Interface class, and make classes B and C implement it. But something still doesn't convince me because every time an instance of class A is used, I need to know the type of 'source'. So all finishes in multiple 'ifs' making 'is instanceof' which doesn't sound quite nice. Maybe in the future some other class implements Z, and having hardcoded 'ifs' of this type definitely could break something. The escence of the problem is that I cannot resolve the issue by adding functions to Z, because the work done in each instance type of Z is different. I hope someone can give me and advice, maybe about some useful design pattern. Thanks

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  • Performance issues in android game

    - by user1446632
    I am making an android game, but however, the game is functioning like it should, but i am experiencing some performance issues. I think it has something to do with the sound. Cause each time i touch the screen, it makes a sound. I am using the standard MediaPlayer. The method is onTouchEvent() and onPlaySound1(). Could you please help me with an alternate solution for playing the sound? Thank you so much in advance! It would be nice if you also came up with some suggestions on how i can improve my code. Take a look at my code here: package com.mycompany.mygame; import java.util.ArrayList; import android.content.Context; import android.content.Intent; import android.graphics.Bitmap; import android.graphics.BitmapFactory; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.Paint; import android.media.MediaPlayer; import android.os.Handler; import android.os.Message; import android.util.Log; import android.view.Menu; import android.view.MenuInflater; import android.view.MenuItem; import android.view.MotionEvent; import android.view.SurfaceHolder; import android.view.SurfaceView; import android.view.View; import android.webkit.WebView; import android.widget.TextView; import android.widget.Toast; public class ExampleView extends SurfaceView implements SurfaceHolder.Callback { class ExampleThread extends Thread { private ArrayList<Parachuter> parachuters; private Bitmap parachuter; private Bitmap background; private Paint black; private boolean running; private SurfaceHolder mSurfaceHolder; private Context mContext; private Context mContext1; private Handler mHandler; private Handler mHandler1; private GameScreenActivity mActivity; private long frameRate; private boolean loading; public float x; public float y; public float x1; public float y1; public MediaPlayer mp1; public MediaPlayer mp2; public int parachuterIndexToResetAndDelete; public int canvasGetWidth; public int canvasGetWidth1; public int canvasGetHeight; public int livesLeftValue; public int levelValue = 1; public int levelValue1; public int parachutersDown; public int difficultySet; public boolean isSpecialAttackAvailible; public ExampleThread(SurfaceHolder sHolder, Context context, Handler handler) { mSurfaceHolder = sHolder; mHandler = handler; mHandler1 = handler; mContext = context; mActivity = (GameScreenActivity) context; parachuters = new ArrayList<Parachuter>(); parachuter = BitmapFactory.decodeResource(getResources(), R.drawable.parachuteman); black = new Paint(); black.setStyle(Paint.Style.FILL); black.setColor(Color.GRAY); background = BitmapFactory.decodeResource(getResources(), R.drawable.gamescreenbackground); running = true; // This equates to 26 frames per second. frameRate = (long) (1000 / 26); loading = true; mp1 = MediaPlayer.create(getContext(), R.raw.bombsound); } @Override public void run() { while (running) { Canvas c = null; try { c = mSurfaceHolder.lockCanvas(); synchronized (mSurfaceHolder) { long start = System.currentTimeMillis(); doDraw(c); long diff = System.currentTimeMillis() - start; if (diff < frameRate) Thread.sleep(frameRate - diff); } } catch (InterruptedException e) { } finally { if (c != null) { mSurfaceHolder.unlockCanvasAndPost(c); } } } } protected void doDraw(Canvas canvas) { canvas.drawRect(0, 0, canvas.getWidth(), canvas.getHeight(), black); //Draw for (int i = 0; i < parachuters.size(); i++) { canvas.drawBitmap(parachuter, parachuters.get(i).getX(), parachuters.get(i).getY(), null); parachuters.get(i).tick(); } //Remove for (int i = 0; i < parachuters.size(); i++) { if (parachuters.get(i).getY() > canvas.getHeight()) { parachuters.remove(i); onPlaySound(); checkLivesLeftValue(); checkAmountOfParachuters(); } else if(parachuters.get(i).isTouched()) { parachuters.remove(i); } else{ //Do nothing } } } public void loadBackground(Canvas canvas) { //Load background canvas.drawBitmap(background, 0, 0, black); } public void checkAmountOfParachuters() { mHandler.post(new Runnable() { @Override public void run() { if(parachuters.isEmpty()) { levelValue = levelValue + 1; Toast.makeText(getContext(), "New level! " + levelValue, 15).show(); if (levelValue == 3) { drawParachutersGroup1(); drawParachutersGroup2(); drawParachutersGroup3(); drawParachutersGroup4(); } else if (levelValue == 5) { drawParachutersGroup1(); drawParachutersGroup2(); drawParachutersGroup3(); drawParachutersGroup4(); drawParachutersGroup5(); } else if (levelValue == 7) { drawParachutersGroup1(); drawParachutersGroup2(); drawParachutersGroup3(); drawParachutersGroup4(); drawParachutersGroup5(); drawParachutersGroup6(); } else if (levelValue == 9) { //Draw 7 groups of parachuters drawParachutersGroup1(); drawParachutersGroup2(); drawParachutersGroup3(); drawParachutersGroup4(); drawParachutersGroup5(); drawParachutersGroup6(); drawParachutersGroup1(); } else if (levelValue > 9) { //Draw 7 groups of parachuters drawParachutersGroup1(); drawParachutersGroup2(); drawParachutersGroup3(); drawParachutersGroup4(); drawParachutersGroup5(); drawParachutersGroup6(); drawParachutersGroup1(); } else { //Draw normal 3 groups of parachuters drawParachutersGroup1(); drawParachutersGroup2(); drawParachutersGroup3(); } } else { //Do nothing } } }); } private void checkLivesLeftValue() { mHandler.post(new Runnable() { @Override public void run() { Log.d("checkLivesLeftValue", "lives = " + livesLeftValue); // TODO Auto-generated method stub if (livesLeftValue == 3) { //Message to display: "You lost! Log.d("checkLivesLeftValue", "calling onMethod now"); parachuters.removeAll(parachuters); onMethod(); } else if (livesLeftValue == 2) { Toast.makeText(getContext(), "Lives left=1", 15).show(); livesLeftValue = livesLeftValue + 1; Log.d("checkLivesLeftValue", "increased lives to " + livesLeftValue); } else if (livesLeftValue == 1) { Toast.makeText(getContext(), "Lives left=2", 15).show(); livesLeftValue = livesLeftValue + 1; Log.d("checkLivesLeftValue", "increased lives to " + livesLeftValue); } else { //Set livesLeftValueText 3 Toast.makeText(getContext(), "Lives left=3", 15).show(); livesLeftValue = livesLeftValue + 1; Log.d("checkLivesLeftValue", "increased lives to " + livesLeftValue); } } }); } public void onMethod() { mHandler.post(new Runnable() { @Override public void run() { try { Toast.makeText(getContext(), "You lost!", 15).show(); livesLeftValue = 0; //Tell the user that he lost: android.content.Context ctx = mContext; Intent i = new Intent(ctx, playerLostMessageActivity.class); i.addFlags(Intent.FLAG_ACTIVITY_NEW_TASK); i.putExtra("KEY","You got to level " + levelValue + " And you shot down " + parachutersDown + " parachuters"); i.putExtra("levelValue", levelValue); ctx.startActivity(i); System.exit(0); } catch (Exception e) { // TODO Auto-generated catch block e.printStackTrace(); //Exit activity and start playerLostMessageActivity Toast.makeText(getContext(), "You lost!", 15).show(); livesLeftValue = 0; //Tell the user that he lost: android.content.Context ctx = mContext; Intent i = new Intent(ctx, playerLostMessageActivity.class); i.addFlags(Intent.FLAG_ACTIVITY_NEW_TASK); i.putExtra("KEY","You got to level " + levelValue + " And you shot down " + parachutersDown + " parachuters"); i.putExtra("levelValue", levelValue); System.exit(0); ctx.startActivity(i); System.exit(0); } } }); } public void onPlaySound() { try { mp1.start(); } catch (Exception e) { e.printStackTrace(); mp1.release(); } } public void onDestroy() { try { parachuters.removeAll(parachuters); mp1.stop(); mp1.release(); } catch (Exception e) { e.printStackTrace(); } } public void onPlaySound1() { try { mp2 = MediaPlayer.create(getContext(), R.raw.airriflesoundeffect); mp2.start(); } catch (Exception e) { e.printStackTrace(); mp2.release(); } } public boolean onTouchEvent(MotionEvent event) { if (event.getAction() != MotionEvent.ACTION_DOWN) releaseMediaPlayer(); x1 = event.getX(); y1 = event.getY(); checkAmountOfParachuters(); removeParachuter(); return false; } public void releaseMediaPlayer() { try { mp1.release(); } catch (Exception e) { e.printStackTrace(); } } public void removeParachuter() { try { for (Parachuter p: parachuters) { if (x1 > p.getX() && x1 < p.getX() + parachuter.getWidth() && y1 > p.getY() && y1 < p.getY() + parachuter.getHeight()) { p.setTouched(true); onPlaySound1(); parachutersDown = parachutersDown + 1; p.setTouched(false); } } } catch (Exception e) { e.printStackTrace(); } } public void initiateDrawParachuters() { drawParachutersGroup1(); } public void drawParachutersGroup1() { // TODO Auto-generated method stub //Parachuter group nr. 1 //Parachuter nr. 2 x = 75; y = 77; Parachuter p1 = new Parachuter(x, y); parachuters.add(p1); //Parachuter nr.1 x = 14; y = 28; Parachuter p = new Parachuter(x, y); parachuters.add(p); //Parachuter nr. 3 x = 250; y = 94; Parachuter p3 = new Parachuter(x, y); parachuters.add(p3); //Parachuter nr. 3 x = 275; y = 80; Parachuter p2 = new Parachuter(x, y); parachuters.add(p2); //Parachuter nr. 5 x = 280; y = 163; Parachuter p5 = new Parachuter(x, y); parachuters.add(p5); x = 125; y = 118; Parachuter p4 = new Parachuter(x, y); parachuters.add(p4); //Parachuter nr. 7 x = 126; y = 247; Parachuter p7 = new Parachuter(x, y); parachuters.add(p7); //Parachuter nr. 6 x = 123; y = 77; Parachuter p6 = new Parachuter(x, y); parachuters.add(p6); } public void drawParachutersGroup2() { // TODO Auto-generated method stub //Parachuter group nr. 2 //Parachuter nr. 5 x = 153; y = 166; Parachuter p5 = new Parachuter(x, y); parachuters.add(p5); x = 133; y = 123; Parachuter p4 = new Parachuter(x, y); parachuters.add(p4); //Parachuter nr. 7 x = 170; y = 213; Parachuter p7 = new Parachuter(x, y); parachuters.add(p7); //Parachuter nr. 6 x = 190; y = 121; Parachuter p6 = new Parachuter(x, y); parachuters.add(p6); } public void drawParachutersGroup3() { // TODO Auto-generated method stub //Parachuter group nr. 3 //Parachuter nr. 2 x = 267; y = 115; Parachuter p1 = new Parachuter(x, y); parachuters.add(p1); //Parachuter nr.1 x = 255; y = 183; Parachuter p = new Parachuter(x, y); parachuters.add(p); //Parachuter nr. 3 x = 170; y = 280; Parachuter p3 = new Parachuter(x, y); parachuters.add(p3); //Parachuter nr. 3 x = 116; y = 80; Parachuter p2 = new Parachuter(x, y); parachuters.add(p2); //Parachuter nr. 5 x = 67; y = 112; Parachuter p5 = new Parachuter(x, y); parachuters.add(p5); x = 260; y = 89; Parachuter p4 = new Parachuter(x, y); parachuters.add(p4); //Parachuter nr. 7 x = 260; y = 113; Parachuter p7 = new Parachuter(x, y); parachuters.add(p7); //Parachuter nr. 6 x = 178; y = 25; Parachuter p6 = new Parachuter(x, y); parachuters.add(p6); } public void drawParachutersGroup4() { // TODO Auto-generated method stub //Parachuter group nr. 1 //Parachuter nr. 2 x = 75; y = 166; Parachuter p1 = new Parachuter(x, y); parachuters.add(p1); //Parachuter nr.1 x = 118; y = 94; Parachuter p = new Parachuter(x, y); parachuters.add(p); //Parachuter nr. 3 x = 38; y = 55; Parachuter p3 = new Parachuter(x, y); parachuters.add(p3); //Parachuter nr. 3 x = 57; y = 18; Parachuter p2 = new Parachuter(x, y); parachuters.add(p2); //Parachuter nr. 5 x = 67; y = 119; Parachuter p5 = new Parachuter(x, y); parachuters.add(p5); x = 217; y = 113; Parachuter p4 = new Parachuter(x, y); parachuters.add(p4); //Parachuter nr. 7 x = 245; y = 234; Parachuter p7 = new Parachuter(x, y); parachuters.add(p7); //Parachuter nr. 6 x = 239; y = 44; Parachuter p6 = new Parachuter(x, y); parachuters.add(p6); } public void drawParachutersGroup5() { // TODO Auto-generated method stub //Parachuter group nr. 1 //Parachuter nr. 2 x = 59; y = 120; Parachuter p1 = new Parachuter(x, y); parachuters.add(p1); //Parachuter nr.1 x = 210; y = 169; Parachuter p = new Parachuter(x, y); parachuters.add(p); //Parachuter nr. 3 x = 199; y = 138; Parachuter p3 = new Parachuter(x, y); parachuters.add(p3); //Parachuter nr. 3 x = 22; y = 307; Parachuter p2 = new Parachuter(x, y); parachuters.add(p2); //Parachuter nr. 5 x = 195; y = 22; Parachuter p5 = new Parachuter(x, y); parachuters.add(p5); x = 157; y = 132; Parachuter p4 = new Parachuter(x, y); parachuters.add(p4); //Parachuter nr. 7 x = 150; y = 183; Parachuter p7 = new Parachuter(x, y); parachuters.add(p7); //Parachuter nr. 6 x = 130; y = 20; Parachuter p6 = new Parachuter(x, y); parachuters.add(p6); } public void drawParachutersGroup6() { // TODO Auto-generated method stub //Parachuter group nr. 1 //Parachuter nr. 2 x = 10; y = 10; Parachuter p1 = new Parachuter(x, y); parachuters.add(p1); //Parachuter nr.1 x = 20; y = 20; Parachuter p = new Parachuter(x, y); parachuters.add(p); //Parachuter nr. 3 x = 30; y = 30; Parachuter p3 = new Parachuter(x, y); parachuters.add(p3); //Parachuter nr. 3 x = 60; y = 60; Parachuter p2 = new Parachuter(x, y); parachuters.add(p2); //Parachuter nr. 5 x = 90; y = 90; Parachuter p5 = new Parachuter(x, y); parachuters.add(p5); x = 120; y = 120; Parachuter p4 = new Parachuter(x, y); parachuters.add(p4); //Parachuter nr. 7 x = 150; y = 150; Parachuter p7 = new Parachuter(x, y); parachuters.add(p7); //Parachuter nr. 6 x = 180; y = 180; Parachuter p6 = new Parachuter(x, y); parachuters.add(p6); } public void drawParachuters() { Parachuter p = new Parachuter(x, y); parachuters.add(p); Toast.makeText(getContext(), "x=" + x + " y=" + y, 15).show(); } public void setRunning(boolean bRun) { running = bRun; } public boolean getRunning() { return running; } } /** Handle to the application context, used to e.g. fetch Drawables. */ private Context mContext; /** Pointer to the text view to display "Paused.." etc. */ private TextView mStatusText; /** The thread that actually draws the animation */ private ExampleThread eThread; public ExampleView(Context context) { super(context); // register our interest in hearing about changes to our surface SurfaceHolder holder = getHolder(); holder.addCallback(this); // create thread only; it's started in surfaceCreated() eThread = new ExampleThread(holder, context, new Handler() { @Override public void handleMessage(Message m) { // mStatusText.setVisibility(m.getData().getInt("viz")); // mStatusText.setText(m.getData().getString("text")); } }); setFocusable(true); } @Override public boolean onTouchEvent(MotionEvent event) { return eThread.onTouchEvent(event); } public ExampleThread getThread() { return eThread; } @Override public void surfaceChanged(SurfaceHolder arg0, int arg1, int arg2, int arg3) { // TODO Auto-generated method stub } public void surfaceCreated(SurfaceHolder holder) { if (eThread.getState() == Thread.State.TERMINATED) { eThread = new ExampleThread(getHolder(), getContext(), getHandler()); eThread.start(); } else { eThread.start(); } } @Override public void surfaceDestroyed(SurfaceHolder holder) { boolean retry = true; eThread.setRunning(false); while (retry) { try { eThread.join(); retry = false; } catch (InterruptedException e) { } } } }

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  • Audio Playback Rate in Android

    - by Marquis
    So, I know that this has been done with a few Android apps before, but I cannot for the life of me figure out how, since it's not currently possible through the API. How does one adjust the playback rate of a sound played through MediaPlayer; either with or without adjusting the pitch is fine for now, though the latter is definitely preferred. If someone can point me in the direction of an open source app that I can use as guidance, that would also be fine. Thanks in advance.

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  • Are there any OSGi web service / SOAP clients out there?

    - by James Carr
    I'm looking for any webservice client that can be run inside an OSGi container and connect to a simple web service using SOAP, doesn't sound so hard does it? Oh, and it has to work under Java 1.5, so the JRE jax-ws wont be present. The problem is I've tried a few solutions now, and although each solution works in standard Java using it from within OSGi doesn't. the springsource JAX-WS bundles seem to have dependency issues the CXF bundles get me as far as calling the service, but then can seem to find the stub methods in the proxy Is there anyone out there who has successfully created an OSGi webservice client?

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  • So - vuvuzelas. any programming equivalents ?? [closed]

    - by jim
    Hi All, I'm sure we've all been exposed over the past few days to the delights of the vuvuzela (see http://news.bbc.co.uk/1/hi/magazine/8738604.stm). In an attempt to mask the waspish 'parp' from our living rooms, tv sound engineers are devising all sorts of filters to try and 'calm' the abhoration :). some tho say that it simply 'adds to the ambience' and that masking it out would be a denial of its 'additive' character. Now, on a programming related front, have you had to mask any extraneous 'noise' in a piece of work that you've picked up from someone else (or perhaps even your own!!)?? If so how 'inspired' was your remedy and how did you creatively 'reverse' it out once the noise had subsided and/or the pitch changed. :) tongue firmly in cheek... jim

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  • Custom UI design in Sencha and othere touch framworks

    - by vWebby
    Can someone please guide me regarding which touch framework (javascript) I should use to make a tablet app? I am new to this area and I am looking for something which allows me to play with my own UI design comfortably. I went through sencha as I heard its apt for a tablet app environment but I am (sorry, it might sound odd) not able to make out whether I can use my own UI design to make app in sencha. Or any other framework (stable) allows to use custom UI design?? Any help regarding this is appreciated .. thanks in advance

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  • MySQL : delete from table that is used in the where clause

    - by Eric
    I am writing a small script to synchronize 2 MySQL tables ( t1 to be 'mirrored' to t2 ) In a step I would like to delete rows inside t2 that has been delete in t1 with the same id. I tried this query : delete from t2 where t2.id in ( select t2.id left join t1 on (t1.id=t2.id) where t1.id is null ) But Mysql forbid me to use t2 in the same time in the delete and in the select (sound logical by the way) Of course, I can split the query into 2 queries : first select IDs, then delete rows with these IDs. My question : do you have a cleaner way to delete row from t2 that does not exist anymore in t1 ? with one query only ?

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  • Easiest way to combine a dataset and other data in a single file?

    - by Tim Gradwell
    I have a dataset in C# which I can serialise using dataset.WriteXml(filename); but I want the file to contain other data as well (essentially some meta data about the dataset). I could add another table to the dataset which contained the metadata, but I'd prefer to keep it separate, if at all possible. Essentially I think I want to create a 'combination of files' file, that looks something like this: size_of_file1 file1 size_of_file2 file2 ... etc Then, I'd like to load the file into memory, and split the file into separate streams, so that I can feed the dataset into dataset.ReadXml(stream); and the metadata into something else. Sound possible? Can anyone tell me how I can do it? Thanks Tim

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  • Which is the UI technology of the future considering: eye-candy-effect, interactivity (gestures, voc

    - by user193655
    If you had to write a next-gen application, in which on the surface (UI) you need some "futuristic features", by considering the following aspects which is the choice you'd make? 1) eye-candy: cool UI, 3D, Effects, nice graphics, sound transitions... 2) user interaction: not only mouse and keyboard but touch, voice and more.... + user interactivity aspect, which is the technology you'd choose? 3) X-platform: this is to have some X-platform discussion. Of course single platform technologies (as WPF) have may be some more power, anyway in a general discussion considering X-platform as a resource is important 4) available components: of course the coolest technology with no available components is may be an option for a component developer but not for an application developer My question is generic, but anyway * have in mind data-driven apps, not pure multimedia apps, videogames, ....

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  • n00b: receive input over TCP/IP and use it to update HTML

    - by mawg
    This has got to be a FAQ, so can someone please just direct me to a "network programming for dummies" URL? The server wants to push information to a client or broadcast to all, when an event happens - as opposed to the clients constantly polling the server "just in case". The client then updates a browser page display. How do I do that? (toldya it was a n00b question) Should I have a thread which receives info on a socket and then writes it to a database which the browser display (PHP) can process with an HTML refresh tag, or what? Sorry to sound so dumb.

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  • Posting within PHP and receiving only cookie

    - by faya
    Hello I have a question. It might be sound ridiculous, but let me explain what I want to accomplish. Right now I try to embed open source forum to by site and I want to leave forum and my site databases split. When my site users are logging in I want them also automatically be logged in to the forum system. For that I want to login within my PHP code after receiving username and password in post, but I don't know how I can get only cookies in response. I have found out that I can use curl_init(), curl_exec(), curl_close() functionality, but response from curl_exec returns whole response(page content, cookies, headers). Is there a way to receive only cookies? P.S. - If my design is totally wrong please give an advise how I can embed this functionality! I would be very thankful!

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  • Why are there so many floats in the Android API?

    - by Brian
    The default floating point type in Java is the double. If you hard code a constant like 2.5 into your program, Java makes it a double automatically. When you do an operation on floats or ints that could potentially benefit from more precision, the type is 'promoted' to a double. But in the Android API, everything seems to be a float from sound volumes to rectangle coordinates. There's a structure called RectF used in most drawing; the F is for float. It's really a pain for programmers who are casting promoted doubles back to (float) pretty often. Don't we all agree that Java code is messy and verbose enough as it is? Usually math coprocessors and accelerators prefer double in Java because it corresponds to one of the internal types. Is there something about Android's Dalvik VM that prefers floats for some reason? Or are all the floats just a result of perversion in API design?

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  • Rails - Preventing users from contributing to website when there score is too low - callback / obser

    - by adam
    A User can add a Sentence directly on my website, via twitter or email. To add a sentence they must have a minimum score. If they don't have the minimum score they cant post the sentence and a warning message is either flashed on the website, sent back to them via twitter or email. So I'm wondering how best to code this check. Im thinking a sentence observer. So far my thoughts are in before_create score_sufficient() - score ok = save - score too low = do not save In the case of too low i need to return some flag so that the calling code can then fire off teh relevant warning. What type of flag should I return? False is too ambiguous as that could refer to validation. I could raise an exception but that doesn't sound right or I could return a symbol? Is this even the right approach? What's the best way to code this?

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  • Help regarding no sql databases like hadoop, hbase etc

    - by user560370
    I am new to the distributed NoSQL databases like Hadoop, Cassandra, etc. I have few questions for which I seek an expert advice: Can you list problems/challenges one will generally face when making a shift from the present conventional database like MySQL to these large cluster-based databases? What are the difficulties, if any, when one needs to adapt to a newer version of these open source projects? Can you list out the things which are generally stored/kept in memcached for fast rendering of the page? How can I understand the source code of open-source projects so that I can build on it and maybe give back to the community? Above questions may sound to be idiotic and basic but please it's a request for the experts to answer the above questions in detailed and to best of their abilities.

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  • Should I start to use CSS 3 & HTML 5?

    - by LeonixSolutions
    I fear this may sound subjective, sorry. I am wondering how "safe" it is to use CSS3 & HTML5 in a commercial app. I really want the power that they give, but am obviously wary that they are not completely standardized. If it helps any I can probably enforce the use of Chrome as the browser; I can likely offer FireFox as an alternative. I personally do not want to let the user choose their own browser and can probably enforce my choice in a corporate environment which is already heavily biased towards Google. I suppose that if I can enforce a Chrome only policy & carefully test before release then my only worry is that some "behaviour" may change in future. Would you risk it, or would play safe (or go with an alternative, such as a Java app, forgetting the browser)?

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  • Java Enum Newbie Question

    - by ikurtz
    i have a situation where i need the Checker enum below used in multiple classes: package Sartre.Connect4; public enum Checker { EMPTY, RED, YELLOW } so i put the Checker in a Checker.java file and then from the classes that need it i simply do the following: example: public Cell(){ currentCell = Checker.EMPTY; } example: public Cell(Checker checker){ currentCell = checker; } and the code compiles fine and runs fine also. so what is my question? well being new to Java i am just wondering if the way i use Checker without encapsulating it in a class is a sound implementation? it may be because of The enum declaration defines a class (called an enum type). as noted in Java docs enum tutorial page. thank you for your insight into this matter.

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  • Is it possible to use JavaScript to submit an unnamed form from outside an iFrame?

    - by Scott
    I know that may sound silly, but I'm trying to submit a form on a page inside an iFrame, from the parent site. Here's an example of the form: <form action="/add_email" method="post"> <div class="field"> <label for="newEmailAddress" style="width: auto">Add new email address</label> <input type="text" id="newEmailAddress" name="email" value="null" class="text-field" /> <input type="hidden" name="__app_key" value="null"/> <input type="submit" value="Add address and send activation email"> </div> </form> As you can see, the Submit button, and the form itself both lack a proper name or id, this is not something I have control over. (It's on an external website.) Any suggestions?

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  • C++ include .h includes .cpp with same name as well?

    - by aaron
    so I have text.cpp, which 'includes' header.h, and then I have a header.cpp which includes header.h. How is header.cpp compiled as well? I'm walking through a guide here, and thoroughly confused. Also, what is the correct terminology for what I am asking? I know I sound like a moron, and I apologize, but I'm ignorant. Oh, main is in test.cpp. Also, if header.cpp includes , why can't I use iostream function calls in text.cpp if it is included? If I include iostream in text.cpp will it be included in the program twice (in other words, bloat it)?

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  • Copying blocks (ie: copying them to instance variables) in Objective-C

    - by RyanWilcox
    I'm trying to understand blocks. I get how to use them normally, when passed directly to a method. I'm interested now in taking a block, storing it (say) in an instance variable and calling it later. The blocks programming guide makes it sound like I can do this, by using Block_copy / retain to copy the block away, but when I try to run it I crash my program. - (void) setupStoredBlock { int salt = 42; m_storedBlock = ^(int incoming){ return 2 + incoming + salt; }; [m_storedBlock retain]; } I try to call it later: - (void) runStoredBlock { int outputValue = m_storedBlock(5); NSLog(@"When we ran our stored blockwe got back: %d", outputValue); [m_storedBlock release]; } Anyone have any insights? (Or, is there something I'm not getting with blocks?) Thank you very much!

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  • Is there an easy way in Python to wait until certain condition is true?

    - by Checkers
    I need to wait in a script until a certain number of conditions become true? I know I can roll my own eventing using condition variables and friends, but I don't want to go through all the trouble of implementing it, since some object property changes come from external thread in a wrapped C++ library (Boost.Python), so I can't just hijack __setattr__ in a class and put a condition variable there, which leaves me with either trying to create and signal a Python condition variable from C++, or wrap a native one and wait on it in Python, both of which sound fiddly, needlessly complicated and boring. Is there an easier way to do it, barring continuous polling of the condition? Ideally it would be along the lines of res = wait_until(lambda: some_predicate, timeout) if (not res): print 'timed out'

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  • Rapid spectral analysis of audio file using Python 2.6?

    - by Ephemeralis
    What I want to do is to have a subroutine that analyses every 200 milliseconds of a sound file which it is given and spits out the frequency intensity value (from 0 to 1 as a float) of a specific frequency range into an array which I later save. This value then goes on to be used as the opacity value for a graphic which is supposed to 'strobe' to the audio file. The problem is, I have never ventured into audio analysis before and have no clue where to start. I have looked pymedia and scipy/numpy thinking I would be able to use FFT in order to achieve this, but I am not really sure how I would manipulate this data to end up with the desired result. The documentation on the SpectrAnalyzer class of pymedia is virtually non-existant and the examples on the website do not actually work with the latest release of the library - which isn't exactly making my life easier. How would I go about starting this project? I am at a complete loss as to what libraries I should even be using.

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