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  • directx 9 hlsl vs. directx 10 hlsl : syntex the same.

    - by numerical25
    For the past month or so I been busting my behind trying to learn directx. So I been mixing back back and fourth from directx 9 to directx 10. One of the major changes I've seen in the two is how to process vectors in the graphics card. one of the drastic changes I notice is how you get the gpu to recognize your structs. In directx 9 you define the Flexible Vertex Formats your typical set up would be like this... #define CUSTOMFVF (D3DFVF_XYZRHW | D3DFVF_DIFFUSE) in directx 10 I believe the equivalent is the input vertex description D3D10_INPUT_ELEMENT_DESC layout[] = { {"POSITION",0,DXGI_FORMAT_R32G32B32_FLOAT, 0 , 0, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"COLOR",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 12, D3D10_INPUT_PER_VERTEX_DATA, 0} }; I notice in directx 10. it is more descriptive. besides this, what are some of the drastic changes made. and is the hlsl syntax the same for both.

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  • Where can one find free software icons / images?

    - by mmattax
    This may not be directly related to programming, but I always find it hard to get quality icons that can be used for software. I currently have the need for some type of "green checkmark image", and I always seem to be looking for print, save, delete types of icons... Anybody have good resources? Note: I rather not be stealing someone's intellectual property.

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  • O'Reilly Safari Books Alternatives?

    - by Steve
    I have a subscription to the whole library, which I find incredibly useful. Are there any similar products out there with as comprehensive a library? I think I'm paying about $40/month and I'm happy with the service, but if there are any cheaper alternatives out there, I'd like to take a look. Thanks.

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  • Develop applications to mobiles

    - by muek
    Hi there, I have very easy question, but I simply have any idea of the answer. I have developed a small mobile-application using java, for my nokia. The problem is that when installed on my samsung the application simply crashed. Then I tried on my other nokia but different model, and I didn't got the normal behavior. So my question is, does anyone have any idea how companies that develop mobiles applications/games test their software. Does they have to have all models for all mobiles phones??

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  • Quake3 on linux with SDL

    - by quaker
    Hi, I'm porting Quake3 on linux using quake3 open source. I used ioquake3, but It uses SDL library. Do you know how to compile the quake3 without SDL and OpenAL with ioquake3? Or anyone have the quake source which is not included the linbrary? And I don't want to compile using perl scrip, neither. I want to compile with only makefile. Thank you!

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  • Floating point precision and physics calculations

    - by Vee
    The gravity Vector2 in my physics world is (0; 0.1). The number 0.1 is known to be problematic, since "it cannot be represented exactly, but is approximately 1.10011001100110011001101 × 2-4". Having this value for the gravity gives me problems with collisions and creates quite nasty bugs. Changing the value to 0.11 solves these problems. Is there a more elegant solution that doesn't require changing the value at all?

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  • List of web-based interpreters of various programming languages

    - by Bolo
    Let's say you're away from your computer and all you've got is a web browser. You'd still like to run a piece of code (e.g. to check an answer on SO). What are your options? Let's create a list of on-line interpreters of various programming languages. Here are some examples: Python: http://try-python.mired.org/ Haskell: http://tryhaskell.org/ Scala: http://www.simplyscala.com/ Many languages: http://ideone.com/ Many languages: http://codepad.org/

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  • XNA Class Design with Structs as Properties and issues because they are value types and not referenc

    - by Nate Bross
    I'm wondering how you'd recommend designin a class, given the fact that XNA Framework uses Struct all over the place? For example, a spite class, which may require a Vector2 and a Rectangle (both defined as Struct) to be accessed outside of the class. The issue come in when you try to write code like this: class Item { public Vetor2 Position {get; set;} public Item() { Position = new Vector2(5,5); } } Item i = new Item(); i.Positon.X = 20; // fails with error 'Cannot modify the return value of Item because it is not a variable.' // you must write code like this var pos = i.Position; pos.X++; i.Position = pos; The second option compiles and works, but it is just butt ugly. Is there a better way?

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  • DirectX 9 HLSL vs. DirectX 10 HLSL: syntax the same?

    - by numerical25
    For the past month or so, I have been busting my behind trying to learn DirectX. So I've been mixing back back and forth between DirectX 9 and 10. One of the major changes I've seen in the two is how to process vectors in the graphics card. One of the drastic changes I notice is how you get the GPU to recognize your structs. In DirectX 9, you define the Flexible Vertex Formats. Your typical set up would be like this: #define CUSTOMFVF (D3DFVF_XYZRHW | D3DFVF_DIFFUSE) In DirectX 10, I believe the equivalent is the input vertex description: D3D10_INPUT_ELEMENT_DESC layout[] = { {"POSITION",0,DXGI_FORMAT_R32G32B32_FLOAT, 0 , 0, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"COLOR",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 12, D3D10_INPUT_PER_VERTEX_DATA, 0} }; I notice in DirectX 10 that it is more descriptive. Besides this, what are some of the drastic changes made, and is the HLSL syntax the same for both?

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  • Which online/hosted bug tracking tool do you use for your own work and projects?

    - by blueberryfields
    I've accumulated a lot of side projects over the years, which I slowly improve on over time. Whenever I return to one, I take some time reading over text files that include design, recent bugs, next features, etc... that I should be working on - it's not pretty. I'm looking to switch to something more formal. Ideally, this would be a full featured, online, bug tracking system, which allows for free or nearly free bug tracking for my own projects. Also, ideally this would be doable in a private manner - I don't really want everyone to see my side projects and what a mess I've made of some of them.

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  • Can't get my object to point at the mouse.

    - by melignus
    I'm using a combination of SDL and OpenGL in a sort of crash course project to teach myself how this all works. I'm really only interested in OpenGL as a way to use acceleration in 2D games so I just need this to work in a 2D plane. I have been having a lot of problems today with my current issue, I would like an object to point towards the mouse while the mouse button is clicked and then of course stay pointing in that direction after the mouse is lifted. void Square::handle_input() { //If a key was pressed if( event.type == SDL_KEYDOWN ) { //Adjust the velocity switch( event.key.keysym.sym ) { case SDLK_UP: upUp = false; yVel = -1; break; case SDLK_DOWN: downUp = false; yVel = 1; break; case SDLK_LEFT: leftUp = false; xVel = -1; break; case SDLK_RIGHT: rightUp = false; xVel = 1; break; case SDLK_w: wUp = false; sAng = 1; break; case SDLK_s: sUp = false; sAng = -1; break; } } //If a key was released else if( event.type == SDL_KEYUP ) { //Adjust the velocity switch( event.key.keysym.sym ) { case SDLK_UP: upUp = true; yVel = 0; break; case SDLK_DOWN: downUp = true; yVel = 0; break; case SDLK_LEFT: leftUp = true; xVel = 0; break; case SDLK_RIGHT: rightUp = true; xVel = 0; break; case SDLK_w: wUp = true; sAng = 0; break; case SDLK_s: sUp = true; sAng = 0; break; } } //If a mouse button was pressed if( event.type == SDL_MOUSEBUTTONDOWN ) { switch ( event.type ) { case SDL_MOUSEBUTTONDOWN: mouseUp = false; mousex == event.button.x; mousey == event.button.y; break; case SDL_MOUSEBUTTONUP: mouseUp = true; break; } } } And then this is called at the end of my Object::Move call which also handles x and y translation if (!mouseUp) { xVect = mousex - x; yVect = mousey - y; radAng = atan2 ( mousey - y, mousex - x ); sAng = radAng * 180 / 3.1415926l; } Right now when I click the object turns and faces down to the bottom left but then no longer changes direction. I'd really appreciate any help I could get here. I'm guessing there might be an issue here with state versus polled events but from all the tutorials that I've been through I was pretty sure I had fixed that. I've just hit a wall and I need some advice!

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  • unresolved external symbol _D3D10CreateDeviceAndSwapChain@32 referenced in function "public: bool

    - by numerical25
    Having trouble creating my swap chain. I receive the following error. DX3dApp.obj : error LNK2019: unresolved external symbol _D3D10CreateDeviceAndSwapChain@32 referenced in function "public: bool __thiscall DX3dApp::InitDirect3D(void)" (?InitDirect3D@DX3dApp@@QAE_NXZ) Below is the code ive done so far. #include "DX3dApp.h" bool DX3dApp::Init(HINSTANCE hInstance, int width, int height) { mhInst = hInstance; mWidth = width; mHeight = height; if(!WindowsInit()) { return false; } if(!InitDirect3D()) { return false; } } int DX3dApp::Run() { MSG msg = {0}; while (WM_QUIT != msg.message) { while (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE) == TRUE) { TranslateMessage(&msg); DispatchMessage(&msg); } Render(); } return (int) msg.wParam; } bool DX3dApp::WindowsInit() { WNDCLASSEX wcex; wcex.cbSize = sizeof(WNDCLASSEX); wcex.style = CS_HREDRAW | CS_VREDRAW; wcex.lpfnWndProc = (WNDPROC)WndProc; wcex.cbClsExtra = 0; wcex.cbWndExtra = 0; wcex.hInstance = mhInst; wcex.hIcon = 0; wcex.hCursor = LoadCursor(NULL, IDC_ARROW); wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1); wcex.lpszMenuName = NULL; wcex.lpszClassName = TEXT("DirectXExample"); wcex.hIconSm = 0; RegisterClassEx(&wcex); // Resize the window RECT rect = { 0, 0, mWidth, mHeight }; AdjustWindowRect(&rect, WS_OVERLAPPEDWINDOW, FALSE); // create the window from the class above mMainhWnd = CreateWindow(TEXT("DirectXExample"), TEXT("DirectXExample"), WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, CW_USEDEFAULT, rect.right - rect.left, rect.bottom - rect.top, NULL, NULL, mhInst, NULL); if (!mMainhWnd) { return false; } ShowWindow(mMainhWnd, SW_SHOW); UpdateWindow(mMainhWnd); return true; } bool DX3dApp::InitDirect3D() { DXGI_SWAP_CHAIN_DESC scd; ZeroMemory(&scd, sizeof(scd)); scd.BufferCount = 1; scd.BufferDesc.Width = mWidth; scd.BufferDesc.Height = mHeight; scd.BufferDesc.Format = DXGI_FORMAT_B8G8R8A8_UNORM; scd.BufferDesc.RefreshRate.Numerator = 60; scd.BufferDesc.RefreshRate.Denominator = 1; scd.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT; scd.OutputWindow = mMainhWnd; scd.SampleDesc.Count = 1; scd.SampleDesc.Quality = 0; scd.Windowed = TRUE; HRESULT hr = D3D10CreateDeviceAndSwapChain(NULL,D3D10_DRIVER_TYPE_REFERENCE, NULL, 0, D3D10_SDK_VERSION, &scd, &mpSwapChain, &mpD3DDevice); if(!hr != S_OK) { return FALSE; } ID3D10Texture2D *pBackBuffer; return TRUE; } void DX3dApp::Render() { } LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) { switch (message) { // Allow the user to press the escape key to end the application case WM_KEYDOWN: switch(wParam) { // Check if the user hit the escape key case VK_ESCAPE: PostQuitMessage(0); break; } break; // The user hit the close button, close the application case WM_DESTROY: PostQuitMessage(0); break; } return DefWindowProc(hWnd, message, wParam, lParam); }

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  • SFML 2.0 crashes anytime a method is called

    - by Ken
    This code generates an exception: #include <SFML/Graphics.hpp> #include <SFML/Window.hpp> #include <SFML/System.hpp> int main() { sf::Clock clock; clock.getElapsedTime(); return 0; } However, this doesn't crash: #include <SFML/Graphics.hpp> #include <SFML/Window.hpp> #include <SFML/System.hpp> int main() { sf::Clock clock; return 0; } I'm using SFML 2.0, Windows 7, MinGW 4.70 (Code::Blocks). I don't know why, I followed all instructions to link the libraries and nothing seems to be working. I might be missing something simple through my anger (I've been trying to run sample code for a week, nothing has been working), so can anybody throw me a bone?

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  • Do you want to learn about developing Web, Mobile and beyond Oracle based applications? Join our online virtual event on November 26th

    - by JuergenKress
    Learn about the latest innovations in Oracle ADF. Our virtual event provides sessions that range from introductory to deep dive, covering Oracle’s strategic framework for developing multi-channel enterprise applications for the Oracle platforms. Multiple tracks cover every interest and every level and include live online Q&A chats with Oracle’s technical staff. For details please visit our registration page. WebLogic Partner Community For regular information become a member in the WebLogic Partner Community please visit: http://www.oracle.com/partners/goto/wls-emea ( OPN account required). If you need support with your account please contact the Oracle Partner Business Center. Blog Twitter LinkedIn Mix Forum Wiki Technorati Tags: ADF,ADF mobile,education,training,Oracle OpenWorld,WebLogic,WebLogic Community,Oracle,OPN,Jürgen Kress

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  • How can I create an Online compiler/Interpreter editor or is there any third party app that can be integrated? [on hold]

    - by atjoshi
    I am looking out for some solution where I can start developing an Online compiler/Interpreter editor. For Eg: http://code.hackerearth.com/5c4db5N Are there any third Party Pulgin Available or any way to do from scratch I am a PHP Dev. ? Looking for some possible hints how I can start with. Any link to good blog or tutorial. May be its not right place to ask this question but at least I can get best solutions here from experienced professionals. Thanks in advance

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  • Document Foundation : pas de LibreOffice OnLine cette année mais un feuille de route officielle, le portage pour Android progresse

    La Document Foundation : pas de LibreOffice OnLine cette année Mais un feuille de route officielle, le portage pour Android progresse Edit 16h : La Document Foundation vient de corriger une confusion dans la communication autour des déclinaisons Cloud et mobiles de son fork d'OpenOffice.org. Elle annonce une feuille de route. La Document Foundation a posé hier la dernière pierre de la dernière version de la branche 3.4 de sa suite bureautique open-source. Résultat, son énergie va à présent être entièrement tournée vers la branche 3.5 de LibreOffice. Et vers les nouvelles déclinaisons de son fork d'OpenOffice.org. La première...

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  • Put together tiles in android sdk and use as background

    - by Jon
    In a feeble attempt to learn some Android development am I stuck at graphics. My aim here is pretty simple: Take n small images and build a random image, larger than the screen with possibility to scroll around. Have an animated object move around on it I have looked at the SDK examples, Lunar Lander especially but there are a few things I utterly fail to wrap my head around. I've got a birds view plan (which in my head seems reasonably sane): How do I merge the tiles into one large image? The background is static so I figure I should do like this: Make a 2d array with refs to the tiles Make a large Drawable and draw the tiles on it At init draw this big image as the background At each onDraw redraw the background of the previous spot of the moving object, and the moving object at its new location The problem is the hands on things. I load the small images with "Bitmap img1 = BitmapFactory.decodeResource (res, R.drawable.img1)", but then what? Should I make a canvas and draw the images on it with "canvas.drawBitmap (img1, x, y, null);"? If so how to get a Drawable/Bitmap from that? I'm totally lost here, and would really appreciate some hands on help (I would of course be grateful for general hints as well, but I'm primarily trying to understand the Graphics objects). To make you, dear reader, see my level of confusion will I add my last desperate try: Drawable drawable; Canvas canvas = new Canvas (); Bitmap img1 = BitmapFactory.decodeResource (res, R.drawable.img1); // 50 x 100 px image Bitmap img2 = BitmapFactory.decodeResource (res, R.drawable.img2); // 50 x 100 px image canvas.drawBitmap (img1, 0, 0, null); canvas.drawBitmap (img2, 50, 0, null); drawable.draw (canvas); // obviously wrong as draw == null this.setBackground (drawable); Thanks in advance

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  • Free version control services?

    - by thr
    What free version control service would you recommend? I'm not looking for a complete project management service like Sourceforge, just something so I don't have to run a SVN/GIT server myself.

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  • 2d parabolic projectile

    - by ndg
    I'm looking to create a basic Javascript implementation of a projectile that follows a parabolic arc (or something close to one) to arrive at a specific point. I'm not particularly well versed when it comes to complex mathematics and have spent days reading material on the problem. Unfortunately, seeing mathematical solutions is fairly useless to me. I'm ideally looking for pseudo code (or even existing example code) to try to get my head around it. Everything I find seems to only offer partial solutions to the problem. In practical terms, I'm looking to simulate the flight of an arrow from one location (the location of the bow) to another. It strikes me there are two distinct problems here: determining the position of interception between the projectile and a (moving) target, and then calculating the trajectory of the projectile. Any help would be greatly appreciated.

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  • Whats the Quickest and Cheapest Solution to setup a Affiliate Program for an Online Product?

    - by szahn
    I have a simple HTML landing page setup for an online product I want to sell. This product is a hardcover book. I want to be able to allow other people to setup their own landing pages and make a percentage of the sale from their site. What are some good payment processors or payment gateways that make setting up an affiliate system easy and fast? Clarification - When someone purchases an item, I want (whatever the payment processor is) to automatically route a percentage of that payment to the affiliate and the rest to the original author.) Are there any payment frameworks that already do this? I've found a few sites that let you do this, but they seem to restrict you to digital purchases only. However, my sites is selling a ship-able product and the affiliate system needs to support this.

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  • What are some good programming challenge websites?

    - by Martin
    I used to be a member of +Ma's Reversing, and later became a member of Caesum's Electrica. Recently I've played Bright Shadows. Are there other good sites for a challenge? Question reopened; not a duplicate. Similar, yes, but slightly different. Related: http://stackoverflow.com/questions/24692/where-can-you-find-funeducational-programming-challenges

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  • Document Foundation : pas de LibreOffice OnLine cette année mais une feuille de route officielle, le portage pour Android progresse

    La Document Foundation : pas de LibreOffice OnLine cette année Mais un feuille de route officielle, le portage pour Android progresse Edit 16h : La Document Foundation vient de corriger une confusion dans la communication autour des déclinaisons Cloud et mobiles de son fork d'OpenOffice.org. Elle annonce une feuille de route. La Document Foundation a posé hier la dernière pierre de la dernière version de la branche 3.4 de sa suite bureautique open-source. Résultat, son énergie va à présent être entièrement tournée vers la branche 3.5 de LibreOffice. Et vers les nouvelles déclinaisons de son fork d'OpenOffice.org. La première...

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