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  • Wordpress loop not showing 'else' when no posts exist

    - by Reuben
    When no posts exist I'm used to seeing the message after the else, and I'm not sure why it's not showing it now? Code: <?php $args = array( 'post_type' => 'event', 'posts_per_page' => 1, 'post_status' => 'future', 'order' => 'ASC' ); $loop = new WP_Query( $args ); if ( have_posts() ) : while ( $loop->have_posts() ) : $loop->the_post(); ?> <div class="event_preview_title"><?php the_title(); ?></div> <div class="event_details"> <div class="event_date"><?php the_time('m/d/y'); ?></div> <div class="event_time"><?php the_time('g:i A'); ?></div> </div> <?php the_post_thumbnail( array(65,65) ); ?> <a class="clickthrough" href="<?php bloginfo('wpurl'); ?>/events"></a> <?php endwhile; else: ?> <p>Bluebird Books may be coming soon to a neighborhood near you!<br /> We are currently on hiatus planning our next season's schedule. New tour dates will be posted to this page once confirmed. Meanwhile, inquiries about appearances and programs are welcomed! If you are interested in having Bluebird visit your business, school, or special event, please contact us.</p> <?php endif; ?> Thanks!

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  • Why can't I roll a loop in Javascript?

    - by Carl Manaster
    I am working on a web page that uses dojo and has a number (6 in my test case, but variable in general) of project widgets on it. I'm invoking dojo.addOnLoad(init), and in my init() function I have these lines: dojo.connect(dijit.byId("project" + 0).InputNode, "onChange", function() {makeMatch(0);}); dojo.connect(dijit.byId("project" + 1).InputNode, "onChange", function() {makeMatch(1);}); dojo.connect(dijit.byId("project" + 2).InputNode, "onChange", function() {makeMatch(2);}); dojo.connect(dijit.byId("project" + 3).InputNode, "onChange", function() {makeMatch(3);}); dojo.connect(dijit.byId("project" + 4).InputNode, "onChange", function() {makeMatch(4);}); dojo.connect(dijit.byId("project" + 5).InputNode, "onChange", function() {makeMatch(5);}); and change events for my project widgets properly invoke the makeMatch function. But if I replace them with a loop: for (var i = 0; i < 6; i++) dojo.connect(dijit.byId("project" + i).InputNode, "onChange", function() {makeMatch(i);}); same makeMatch() function, same init() invocation, same everything else - just rolling my calls up into a loop - the makeMatch function is never called; the objects are not wired. What's going on, and how do I fix it? I've tried using dojo.query, but its behavior is the same as the for loop case.

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  • Recursion inside while loop, How does it work ?

    - by M.H
    Can you please tell me how does this java code work? : public class Main { public static void main (String[] args) { Strangemethod(5); } public static void Strangemethod(int len) { while(len > 1){ System.out.println(len-1); Strangemethod(len - 1); } } } I tried to debug it and follow the code step by step but I didn't understand it.

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  • Performance difference in for loop condition?

    - by CSharperWithJava
    Hello all, I have a simple question that I am posing mostly for my curiousity. What are the differences between these two lines of code? (in C++) for(int i = 0; i < N, N > 0; i++) for(int i = 0; i < N && N > 0; i++) The selection of the conditions is completely arbitrary, I'm just interested in the differences between , and &&. I'm not a beginner to coding by any means, but I've never bothered with the comma operator. Are there performance/behavior differences or is it purely aesthetic? One last note, I know there are bigger performance fish to fry than a conditional operator, but I'm just curious. Indulge me. Edit Thanks for your answers. It turns out the code that prompted this question had misused the comma operator in the way I've described. I wondered what the difference was and why it wasn't a && operator, but it was just written incorrectly. I didn't think anything was wrong with it because it worked just fine. Thanks for straightening me out.

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  • Stuck in Infinite Loop while PostInvalidating

    - by Nicholas Roge
    I'm trying to test something, however, the loop I'm using keeps getting stuck while running. It's just a basic lock thread while doing something else before continuing kind of loop. I've double checked that I'm locking AND unlocking the variable I'm using, but regardless it's still stuck in the loop. Here are the segments of code I have that cause the problem: ActualGame.java: Thread thread=new Thread("Dialogue Thread"){ @Override public void run(){ Timer fireTimer=new Timer(); int arrowSequence=0; gameHandler.setOnTouchListener( new OnTouchListener(){ @Override public boolean onTouch(View v, MotionEvent me) { //Do something. if(!gameHandler.fireTimer.getActive()){ exitLoop=true; } return false; } } ); while(!exitLoop){ while(fireTimer.getActive()||!gameHandler.drawn); c.drawBitmap(SpriteSheet.createSingleBitmap(getResources(), R.drawable.dialogue_box,240,48),-48,0,null); c.drawBitmap(SpriteSheet.createSingleBitmap(getResources(),R.drawable.dialogue_continuearrow,32,16,8,16,arrowSequence,0),-16,8,null); gameHandler.drawn=false; gameHandler.postInvalidate(); if(arrowSequence+1==4){ arrowSequence=0; exitLoop=true; }else{ arrowSequence++; } fireTimer.startWait(100); } gameHandler.setOnTouchListener(gameHandler.defaultOnTouchListener); } }; thread.run(); And the onDraw method of GameHandler: canvas.scale(scale,scale); canvas.translate(((screenWidth/2)-((terrainWidth*scale)/2))/scale,((screenHeight/2)-((terrainHeight*scale)/2))/scale); canvas.drawColor(Color.BLACK); for(int layer=0;layer(less than)tiles.length;layer++){ if(layer==playerLayer){ canvas.drawBitmap(playerSprite.getCurrentSprite(), playerSprite.getPixelLocationX(), playerSprite.getPixelLocationY(), null); continue; } for(int y=0;y(less than)tiles[layer].length;y++){ for(int x=0;x(less than)tiles[layer][y].length;x++){ if(layer==0&&tiles[layer][y][x]==null){ tiles[layer][y][x]=nullTile; } if(tiles[layer][y][x]!=null){ runningFromTileEvent=false; canvas.drawBitmap(tiles[layer][y][x].associatedSprite.getCurrentSprite(),x*tiles[layer][y][x].associatedSprite.spriteWidth,y*tiles[layer][y][x].associatedSprite.spriteHeight,null); } } } } for(int i=0;i(less than)canvasEvents.size();i++){ if(canvasEvents.elementAt(i).condition(this)){ canvasEvents.elementAt(i).run(canvas,this); } } Log.e("JapaneseTutor","Got here.[1]"); drawn=true; Log.e("JapaneseTutor","Got here.[2]"); If you need to see the Timer class, or the full length of the GameHandler or ActualGame classes, just let me know.

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  • Positioning decorated series of div tags on screen using offset, DOM JQUERY RELATED

    - by Calibre2010
    Hi, I am using JQuery to position a series of div tags which basically use a class inside of the tag which decorates the divs as bars. So the div is a green box based on its css specifications to the glass. I have a list of STARTING postions, a list of left coordiantes- for the starting points I wish to position my DIV say 556, 560, 600 these automatically are generated as left positions in a list I have a list of ENDING postions, a list of left coordiantes- for the ending points I wish to position my DIV say 570, 590, 610 these automatically are generated as left positions in a list now for each start and end position, the bar(green box) i want to be drawn with its appropriate width as follows. so say f is the offset or position of the start and ff the offset or position of the end : Below draws the green box based on only one start and end position LEFT. if (f.left != 0) { $("#test").html($("<div>d</div>")).css({ position: 'absolute', left: (f.left) + "px", top: (f.top + 35) + "px", width: (ff.left - f.left) + 25 + "px" }).addClass("option1"); } I am looking to loop through the list of positons in the list and draw multiple green boxs based on the positions on the screen. The above code draws just one green box from the last offset position.

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  • Doesn't JavaScript support closures with local variables?

    - by qollin
    I am very puzzled about this code: var closures = []; function create() { for (var i = 0; i < 5; i++) { closures[i] = function() { alert("i = " + i); }; } } function run() { for (var i = 0; i < 5; i++) { closures[i](); } } create(); run(); From my understanding it should print 0,1,2,3,4 (isn't this the concept of closures?). Instead it prints 5,5,5,5,5. I tried Rhino and Firefox. Could someone explain this behavior to me? Thx in advance.

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  • AutoIt simulate new script line

    - by Renato Böhler
    I need some way to loop in a single line. Is there a way to simulate new lines in AutoIt? Because if I try While 1 MsgBox (0,1,2) Wend It will not work. So I was wondering if there is a way to simulate a new line, something like While 1 - MsgBox (0,1,2) - Wend Or some function to do this. I also already tried to make this: Func repeat($func, $limit) $i = 0 While $i <= $limit Execute($func) $i = $i + 1 WEnd EndFunc But it only executes Execute($func) once, even if I change While $i <= $limit for While 1. I have tried Execute("While $i <= 5" & @LF & "MsgBox(0, 1, 24)" & @LF & "$i = $i + 1" & @LF & "WEnd") too, it doesn't work even if I change @LF for @CRLF, @CR, Chr(13), \n, \r... Any ideas?

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  • How to loop an array with strings as indexes in PHP

    - by Axel Lambregts
    I had to make an array with as indexes A-Z (the alphabet). Each index had to have a value 0. So i made this array: $alfabet = array( 'A' => 0, 'B' => 0, 'C' => 0, 'D' => 0, 'E' => 0, 'F' => 0, 'G' => 0, 'H' => 0, 'I' => 0, 'J' => 0, 'K' => 0, 'L' => 0, 'M' => 0, 'N' => 0, 'O' => 0, 'P' => 0, 'Q' => 0, 'R' => 0, 'S' => 0, 'T' => 0, 'U' => 0, 'V' => 0, 'W' => 0, 'X' => 0, 'Y' => 0, 'Z' => 0 ); I also have got text from a file ($text = file_get_contents('tekst15.txt');) I have putted the chars in that file to an array: $textChars = str_split ($text); and sorted it from A-Z: sort($textChars); What i want is that (with a for loop) when he finds an A in the textChars array, the value of the other array with index A, goes up by one (so like: $alfabet[A]++; Can anyone help me with this loop? I have this atm: for($i = 0; $i <= count($textChars); $i++){ while($textChars[$i] == $alfabet[A]){ $alfabet[A]++; } } echo $alfabet[A]; Problem 1: i want to loop the alfabet array to, so now i only check for A but i want to check all indexes. Problem2: this now returns 7 for each alphabet index i try so its totally wrong :) I'm sorry about my english but thanks for your time.

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  • Prime Numbers in C?

    - by Ali Azam Rana
    FIRST PROGRAM #include<stdio.h> void main() { int n,c; printf("enter a numb"); scanf("%i",n); for(c=2;c<=n;c++) { if(n%c==0) break; } if(c==n) printf("\nprime\n"); else printf("\nnot prime\n"); getchar(); } SECOND PROGRAM #include <stdio.h> int main() { printf("Enter a Number\n"); int in,loop,rem,chk; scanf("%d",&in); for (loop = 1; loop <=in; loop++) { rem = in % loop; if(rem == 0) chk = chk +1; } if (chk == 2) printf("\nPRIME NUM ENTERED\n"); else printf("\nNUM ENTERED NOT PRIME\n"); getchar(); } the 2nd program works other was the one my friend wrote the program looks fine but on checking it by stepping into we found that the if condition in first program is coming true under every input so whats the logical error here please help me found out......

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  • Looping through a directory on the web and displaying its contents (files and other directories) via

    - by al jaffe
    In the same vein as http://stackoverflow.com/questions/2593399/process-a-set-of-files-from-a-source-directory-to-a-destination-directory-in-pyth I'm wondering if it is possible to create a function that when given a web directory it will list out the files in said directory. Something like... files[] for file in urllib.listdir(dir): if file.isdir: # handle this as directory else: # handle as file I assume I would need to use the urllib library, but there doesn't seem to be an easy way of doing this, that I've seen at least.

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  • Calc_Anniversary Function with a Loop

    - by Rachel Ann Arndt
    Name: Calc_Anniversary Input: Pay_Date, Hire_Date, Termination_Date Output: "Y" if is the anniversary of the employee's Hire_Date, "N" if it is not, and "T" if he has been terminated before his anniversary. Description: Create local variables to hold the month and day of the employee's Date_of_Hire, Termination_Date, and of the processing date using the TO_CHAR function. First check to see if he was terminated before his anniversary. The anniversary could be on any day during the pay period, so there will be a loop to check all 14 days in the pay period to see if one was his anniversary. CREATE OR replace FUNCTION Calc_anniversary( incoming_anniversary_date IN VARCHAR2) RETURN BOOLEAN IS hiredate VARCHAR2(20); terminationdate VARCHAR(20); employeeid VARCHAR2(38); paydate NUMBER := 0; BEGIN SELECT Count(arndt_raw_time_sheet_data.pay_date) INTO paydate FROM arndt_raw_time_sheet_data; WHILE paydate <= 14 LOOP SELECT To_char(employee_id, '999'), To_char(hire_date, 'DD-MON'), To_char(termination_date, 'DD-MON') INTO employeeid, hiredate, terminationdate FROM employees, time_sheet WHERE employees.employee_id = time_sheet.employee_id AND paydate = pay_date; IF terminationdate > hiredate THEN RETURN 'T'; ELSE IF To_char(SYSDATE, 'DD-MON') = To_char(hiredate, 'DD-MON')THEN RETURN 'Y'; ELSE RETURN 'N'; END IF; END IF; paydate := paydate + 1; END LOOP; END; I need help with the loop..

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  • PHP script stops running arbitrarily with no errors.

    - by RobHardgood
    I was working on a fairly long script that seemed to stop running after about 20 minutes. After days of trying to figure out why, I decided to make a very simple script to see how long it would run without any complex code to confuse me. I found that the same thing was happening with this simple infinite loop. At some point between 15 and 25 minutes of running, it simply stopped. There is no error output at all. The bottom of the browser simply says "Done" and nothing else is processed. I've been over every single possible thing I could think of... set_time_limit, session.gc_maxlifetime in the php.ini as well as memory_limit and max_execution_time. The point that the script is stopped is never consistent. Sometimes it will stop at 15 minutes, sometimes 22 minutes, sometimes 17... But it's always long enough to be a PITA to test. Please, any help would be greatly appreciated. It is hosted on a 1and1 server. I contacted them and they couldn't help me... but I have a feeling they just didn't know enough.

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  • Searching in an Arraylist

    - by Puchatek
    Currently I have two classes. A Classroom class and a School class. I would like to write a method in the School class public void showClassRoomDetails which would find the classroom details by only using the teacherName. e.g. teacherName = Daniel className = Science teacherName = Bob className = Maths so when I input Bob, it would print out Bob and Maths many, thanks public class Classroom { private String classRoomName; private String teacherName; public void setClassRoomName(String newClassRoomName) { classRoomName = newClassRoomName; } public String returnClassRoomName() { return classRoomName; } public void setTeacherName(String newTeacherName) { teacherName = newTeacherName; } public String returnTeacherName() { return teacherName; } } import java.util.ArrayList; public class School { private ArrayList<Classroom> classrooms; private String classRoomName; private String teacherName; public School() { classrooms = new ArrayList<Classroom>(); } public void addClassRoom(Classroom newClassRoom, String theClassRoomName) { classrooms.add(newClassRoom); classRoomName = theClassRoomName; } public void addTeacherToClassRoom(int classroomId, String TeacherName) { if (classroomId < classrooms.size() ) { classrooms.get(classroomId).setTeacherName(TeacherName); } } public void showClassRoomDetails { //loop System.out.println(returnClassRoomName); System.out.println(returnTeacherName); } }

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  • How do I get a less than in a javascript for loop in XSL to work?

    - by Kyle
    I am using CDATA to escape the script but in IE8's debugger I still get this message: "Expected ')'" in the for loop conditions. I am assuming it still thinks that the ; in the &lt; generated by CDATA is ending the loop conditions. Original script in my XSL template: <script type="text/javascript" language="javascript"> <![CDATA[ function submitform(form){ var oErrorArray = new Array(); for (i=0;i<form.length;i++) eval("oErrorArray["+i+"]=oError"+i); var goForm = true; for(i=0;i<form.length;i++) { oErrorArray[i].innerHTML = ""; if(form[i].value="")){ oErrorArray[i].innerHTML = "Error - input field is blank"; goForm = false; } } if(goForm == true) form.submit(); } function resetform(form){ form.reset(); } ]]> </script> Code generated after transformation (from IE8 debugger): <script type="text/javascript" language="javascript"> function submitform(form){ var oErrorArray = new Array(); for (i=0;i&lt;form.length;i++) eval("oErrorArray["+i+"]=oError"+i); goForm = true; for(i=0;i&lt;form.length;i++) { oErrorArray[i].innerHTML = ""; if(form[i].value="")){ oErrorArray[i].innerHTML = "Error - input field is blank"; goForm = false; } } if(goForm == true) form.submit(); } function resetform(form){ form.reset(); } </script> Error reported by IE8 debugger: Expected ')' login.xml, line 29 character 30 (which is right after the first "form.length")

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  • Split number and put each digit to separate html element

    - by Seven
    The problem is that I do not know how to break the loop for the first number and start again for the next one. Currently, one span.nNumber has a total digits of the two numbers (123456) and the next span.nNumber contains digits only from another number (456). Goal is to create sequence 123 and 456: <span class='nNumber'> <span>1</span> <span>2</span> <span>3</span> </span> and <span class='nNumber'> <span>4</span> <span>5</span> <span>6</span> </span> Example script: http://jsfiddle.net/PZ8Pt/2/

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  • Looping through Markers with Google Maps API v3 Problem

    - by Oscar Godson
    I'm not sure why this isn't working. I don't have any errors, but what happens is, no matter what marker I click on, it clicks the 3rd one (which is the last one out of 4 markers. Array starts at 0, obviously) and shows the number "3", which is correct for THAT one, but I'm not clicking that one. Here is most of my code, just not the array of [place-name, coordinates] (var locations, which you will see): function initialize() { var latlng = new google.maps.LatLng(45.522015,-122.683811); var settings = { zoom: 15, center: latlng, disableDefaultUI:true, mapTypeId: google.maps.MapTypeId.SATELLITE }; var map = new google.maps.Map(document.getElementById("map_canvas"), settings); var infowindow = new Array(); var marker = new Array(); for(x in locations){ console.log(x); infowindow[x] = new google.maps.InfoWindow({content: x}); marker[x] = new google.maps.Marker({title:locations[x][0],map:map,position:locations[x][1]}); google.maps.event.addListener(marker[x], 'click', function() {infowindow[x].open(map,marker[x]);}); } } initialize() The console.log output is (its correct, and what i expect): 0 1 2 3 So, any ideas?

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  • Why I can't draw in a loop? (Using UIView in iPhone)

    - by Tattat
    I can draw many things using this : NSString *imagePath = [[NSBundle mainBundle] pathForResource:@"dummy2.png" ofType:nil]; UIImage *img = [UIImage imageWithContentsOfFile:imagePath]; image = CGImageRetain(img.CGImage); CGRect imageRect; double x = 0; double y = 0; for (int k=0; k<someValue; k++) { x += k; y += k; imageRect.origin = CGPointMake(x, y); imageRect.size = CGSizeMake(25, 25); CGContextDrawImage(UIGraphicsGetCurrentContext(), imageRect, image); } } CGImageRelease(img.CGImage); So, it works, so, I put it into a command object's execute method. Then, I want to do similar thing, but this time, my execute method only do this: NSString *imagePath = [[NSBundle mainBundle] pathForResource:@"dummy2.png" ofType:nil]; UIImage *img = [UIImage imageWithContentsOfFile:imagePath]; image = CGImageRetain(img.CGImage); CGRect imageRect; double x = inComingX; double y = inComingY; imageRect.origin = CGPointMake(x, y); imageRect.size = CGSizeMake(25, 25); CGContextDrawImage(UIGraphicsGetCurrentContext(), imageRect, image); CGImageRelease(img.CGImage); This time, this is also a Command, and it is the execute method. But I take the for loop away. I will have another method that pass the inComingX , and inComingY into my Command object. My Drawing method is simply execute the Cmd that passed in my drawingEngine: -(void)drawInContext:(CGContextRef)context { [self.cmdToBeExecuted execute]; } I also have the assign method to assign the command,: -(void)assignCmd:(Command* )cmd{ self.cmdToBeExecuted = cmd; } And this is the way I called the drawingEngine for(int k=0; k<5; k++){ [self.drawingEngine assignCmd:[DrawingCmd setDrawingInformation:(10*k):0:@"dummy.png"]]; [self.drawingEngine setNeedsDisplay]; } It can draw, but the sad thing is it only draw the last one. Why? and how to fix it? I can draw all the things in my First code, but after I take the loop outside, and use the loop in last code, it just only draw the last one. Plz help

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  • How do I make this nested for loop, testing sums of cubes, more efficient?

    - by Brian J. Fink
    I'm trying to iterate through all the combinations of pairs of positive long integers in Java and testing the sum of their cubes to discover if it's a Fibonacci number. I'm currently doing this by using the value of the outer loop variable as the inner loop's upper limit, with the effect being that the outer loop runs a little slower each time. Initially it appeared to run very quickly--I was up to 10 digits within minutes. But now after 2 full days of continuous execution, I'm only somewhere in the middle range of 15 digits. At this rate it may end up taking a whole year just to finish running this program. The code for the program is below: import java.lang.*; import java.math.*; public class FindFib { public static void main(String args[]) { long uLimit=9223372036854775807L; //long maximum value BigDecimal PHI=new BigDecimal(1D+Math.sqrt(5D)/2D); //Golden Ratio for(long a=1;a<=uLimit;a++) //Outer Loop, 1 to maximum for(long b=1;b<=a;b++) //Inner Loop, 1 to current outer { //Cube the numbers and add BigDecimal c=BigDecimal.valueOf(a).pow(3).add(BigDecimal.valueOf(b).pow(3)); System.out.print(c+" "); //Output result //Upper and lower limits of interval for Mobius test: [c*PHI-1/c,c*PHI+1/c] BigDecimal d=c.multiply(PHI).subtract(BigDecimal.ONE.divide(c,BigDecimal.ROUND_HALF_UP)), e=c.multiply(PHI).add(BigDecimal.ONE.divide(c,BigDecimal.ROUND_HALF_UP)); //Mobius test: if integer in interval (floor values unequal) Fibonacci number! if (d.toBigInteger().compareTo(e.toBigInteger())!=0) System.out.println(); //Line feed else System.out.print("\r"); //Carriage return instead } //Display final message System.out.println("\rDone. "); } } Now the use of BigDecimal and BigInteger was delibrate; I need them to get the necessary precision. Is there anything other than my variable types that I could change to gain better efficiency?

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  • iPhone game and reading plist file and looping through multidimensional array.

    - by Fulvio
    I have a question regarding an iPhone game I'm developing. At the moment, below is the code I'm using to currently I loop through my multidimensional array and position bricks accordingly on my scene. Instead of having multiple two dimensional arrays within my code as per the following (gameLevel1). Ideally, I'd like to read from a .plist file within my project and loop through the values in that instead. Please take into account that I'd like to have more than one level within my game (possibly 20) so my .plist file would have to have some sort of separator line item to determine what level I want to render. I was then thinking of having some sort of method that I call and that method would take the level number I'm interested in rendering. e.g. Method? +(void)renderLevel:(NSString levelNumber); e.g. .plist file? #LEVEL_ONE# 0,0,0,0,0,0,0,0,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,0,0,0,0,0,0,0,0 #LEVEL_TWO# 1,0,0,0,0,0,0,0,1 1,1,1,1,1,1,1,1,1 1,1,1,1,1,1,1,1,1 1,1,1,1,1,1,1,1,1 1,1,1,1,1,1,1,1,1 0,1,1,1,1,1,1,1,0 1,1,1,1,1,1,1,1,1 0,1,1,1,1,1,1,1,0 1,1,1,1,1,1,1,1,1 0,1,1,1,1,1,1,1,0 1,1,1,1,1,1,1,1,1 0,1,1,1,1,1,1,1,0 1,1,1,1,1,1,1,1,1 1,1,1,1,1,1,1,1,1 1,1,1,1,1,1,1,1,1 1,1,1,1,1,1,1,1,1 1,0,0,0,0,0,0,0,1 Code that I'm currently using: int gameLevel[17][9] = { { 0,0,0,0,0,0,0,0,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,0,0,0,0,0,0,0,0 } }; for (int row=0; row < 17; row++) { for (int col=0; col < 17; col++) { thisBrickValue = gameLevel[row][col]; xOffset = 35 * floor(col); yOffset = 22 * floor(row); switch (thisBrickValue) { case 0: brick = [[CCSprite spriteWithFile:@"block1.png"] autorelease]; break; case 1: brick = [[CCSprite spriteWithFile:@"block0.png"] autorelease]; break; } brick.position = ccp(xOffset, yOffset); [self addChild:brick]; } }

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  • Stupid newbie c++ two-dimensional array problem.

    - by paulson scott
    I've no idea if this is too newbie or generic for stackoverlflow. Apologies if that's the case, I don't intend to waste time. I've just started working through C++ Primer Plus and I've hit a little stump. This is probably super laughable but: for (int year = 0; year < YEARS; year++) { cout << "Year " << year + 1 << ":"; for (int month = 0; month < MONTHS; month++) { absoluteTotal = (yearlyTotal[year][year] += sales[year][month]); } cout << yearlyTotal[year][year] << endl; } cout << "The total number of books sold over a period of " << YEARS << " years is: " << absoluteTotal << endl; I wish to display the total of all 3 years. The rest of the code works fine: input is fine, individual yearly output is fine but I just can't get 3 years added together for one final total. I did have the total working at one point but I didn't have the individual totals working. I messed with it and reversed the situation. I've been messing with it for God knows how long. Any idea guys? Sorry if this isn't the place!

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  • Error message when compiling while-loop expected identifier

    - by Michael Amici
    When trying to compile an infinite while loop in xcode iphone view based application, it gives me an error that reads expected identifier or '(' before 'while'. I made it as simple as possible. #import "Lockerz_NotifierViewController.h" @implementation Lockerz_NotifierViewController while (1=1) { NSLog(@"Hello? PLEASE HELP ME!!!!!!!!!!"); }

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