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  • Time for the yearly Microsoft Pilgrimage known as the MVP Summit

    - by drsql
    One of the most fun events of the year is the MVP Summit if perhaps for no other reason than my preparation for it is packing a suitcase. No presentations to write, prepare for, nothing. No activities that I have to do anything more than show up with my 2 shovels. One for the amazing amounts of knowledge that will be flowing from the Microsoft folks to us, and the other is actually more of a fork, to get all of the great food they serve us in with.  The whole event is a lot like any other conference,...(read more)

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  • Character Stats and Power

    - by Stephen Furlani
    I'm making an RPG game system and I'm having a hard time deciding on doing detailed or abstract character statistics. These statistics define the character's natural - not learned - abilities. For example: Mass Effect: 0 (None that I can see) X20 (Xtreme Dungeon Mastery): 1 "STAT" Diablo: 4 "Strength, Magic, Dexterity, Vitality" Pendragon: 5 "SIZ, STR, DEX, CON, APP" Dungeons & Dragons (3.x, 4e): 6 "Str, Dex, Con, Wis, Int, Cha" Fallout 3: 7 "S.P.E.C.I.A.L." RIFTS: 8 "IQ, ME, MA, PS, PP, PE, PB, Spd" Warhammer Fantasy Roleplay (1st ed?): 12-ish "WS, BS, S, T, Ag, Int, WP, Fel, A, Mag, IP, FP" HERO (5th ed): 14 "Str, Dex, Con, Body, Int, Ego, Pre, Com, PD, ED, Spd, Rec, END, STUN" The more stats, the more complex and detailed your character becomes. This comes with a trade-off however, because you usually only have limited resources to describe your character. D&D made this infamous with the whole min/max-ing thing where strong characters were typically not also smart. But also, a character with a high Str typically also has high Con, Defenses, Hit Points/Health. Without high numbers in all those other stats, they might as well not be strong since they wouldn't hold up well in hand-to-hand combat. So things like that force trade-offs within the category of strength. So my original (now rejected) idea was to force players into deciding between offensive and defensive stats: Might / Body Dexterity / Speed Wit / Wisdom Heart Soul But this left some stat's without "opposites" (or opposites that were easily defined). I'm leaning more towards the following: Body (Physical Prowess) Mind (Mental Prowess) Heart (Social Prowess) Soul (Spiritual Prowess) This will define a character with just 4 numbers. Everything else gets based off of these numbers, which means they're pretty important. There won't, however, be ways of describing characters who are fast, but not strong or smart, but absent minded. Instead of defining the character with these numbers, they'll be detailing their character by buying skills and powers like these: Quickness Add a +2 Bonus to Body Rolls when Dodging. for a character that wants to be faster, or the following for a big, tough character Body Building Add a +2 Bonus to Body Rolls when Lifting, Pushing, or Throwing objects. [EDIT - removed subjectiveness] So my actual questions is what are some pitfalls with a small stat list and a large amount of descriptive powers? Is this more difficult to port cross-platform (pen&paper, PC) for example? Are there examples of this being done well/poorly? Thanks,

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  • Sending Emails via Google SMTP - after some time quit working

    - by Chris
    on a website I use PHPMailer to send automated registration emails, etc and also a newsletter-tool (which loops through the emails and sends them one by one). Also, I configured in Gmail under Settings and confirmed @mydomain addresses, so I can send from @mydomain emails without the gmail address being displayed. Furthermore I authorized the website to send mails with this link: https://accounts.google.com/DisplayUnlockCaptcha Now, after 2 month where everything worked perfectly fine, suddenly users started not to receive emails anymore and most recently emails are not even being sent anymore. Also, I received many error messages like this: Technical details of permanent failure: Google tried to deliver your message, but it was rejected by the recipient domain. We recommend contacting the other email provider for further information about the cause of this error. The error that the other server returned was: 550 550 5.4.1 [email protected]: Recipient address rejected: Access Denied (state 13). When I check at this link: https://toolbox.googleapps.com/apps/checkmx/ It tells 2 none critical errors: Relayhost configuration detected. There SHOULD be a valid SPF record. So, the questions I would have were: does anybody have any hint why it stopped working, what the error messages mean? what to do to fix it? where do I set a SPF record (Cpanel?)? what is a relayhost and how to fix that? It is about 1000-1400 mails a day (gmail's limit is 2000). Also, what can I do wrong when setting up an SPF record? I've heard there are some testing tools for that. Thank you so much already in advance for your help!

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  • Should page contents same all time for SEO?

    - by Ahmet Kemal
    Hi, I have a frequently updated website. That's why page contents change frequently. I mean the items that are on 1'st page become on 2'nd page a day after. Similarly 192'nd page which is my last page becomes 193'rd page a day after. So Google finds different content on a specific page than its previous visit. Is it bad for SEO? My main page is http://www.yemeklog.com/home/ and as you see below page pagination pages are like http://www.yemeklog.com/home/10 or http://www.yemeklog.com/home/192 . Website content is about food receipes at all pages. What you think about it?

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  • Even EA's Have Bad Days - it's Time to Reset

    - by Pat Shepherd
    I saw this article and thought I'd share it because, even we EA's have bad days and the 7 points listed are a great way for you to hit the "reset" button. From Geoffrey James on INC.COM, here are 7 ways to change your view of things when, say, you are hitting a frustration point coordinating stakeholders to agree on an approach (never happens, right?) Positive Thinking: 7 Easy Ways to Improve a Bad Day http://www.inc.com/geoffrey-james/positive-thinking-7-easy-ways-to-improve-a-bad-day.html To paraphrase:          You can decide (in an instant) to change patterns of the past          Believe in (or even visualize) good things happening, and they will          Keep a healthy perspective on the work-life / life-life continuum (what things REALLY matter in the big scheme of things)                  Focus on the good (the laws of positive-attraction apply)

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  • Game Engine with a real time renderer

    - by Maik Klein
    I am studying computer graphics since 3 semester and we just started with opengl. I really enjoy it and want to create my own little engine for learning purpose. I already read tons of different forum posts and saw the following engines. Panda3d, Ogre3d, NeoAxis, Irrlicht and Horde3d(graphics only). Now I don't want to use something like unity or cryengine because I want to start more lowlevel. Which of those engines is suited for realtime rendering? Something that cryengine offers - no baked lightmaps. Or at least gives me the option to add a realtime renderer?

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  • Accessing the same service more than twice in the nick of time

    - by PointedC
    I have an application that will access interface service A which is to run from windows startup. This service is used by program B and my application functions on B's presence after getting a pointer to A. The scenario is translated as follows, public interface A{} ///my program public class MyProgram { public MyProgram() { ProgramB.DoA(); } public A GetA(){} } public class ProgramB { void DoA(){} } The translated source is not true, but that seems to be what I am looking for. In order to eliminate the overhead of allocating and realocating dynamic accesses to the same service used by other processes, would you please provide an actual solution to the problem ?(I am all out of any idea now)

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  • Did You Know: So Many User Groups, So Little Time

    - by Kalen Delaney
    In May and June of this year, I'll be four user groups presentations plus a SQL Saturday. You can check my schedule for links to the relevant sites, and a description of my topics, as soon as they are available. This post is mainly just a heads-up, so you can make your plans. http://schedule.KalenDelaney.com May 12: The inaugural meeting of the Sacramento SQL Server User Group (evening) May 13: Central California .Net Users Group (evening) June 8: Colorado PASS (evening) June 12: SQL Saturday #43,...(read more)

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  • Ubuntu Slows down over time?

    - by Lucas McCoy
    About a few months ago I was using Ubuntu (doing something in the command line) when it started lagging really bad. I would hit S (or any other key) and like 20 seconds later it would show up in my terminal. Naturally I killed the machine and rebooted. The system started working just fine, but about 30 minutes later it did the same thing. Now I'm forced to use Ubuntu in 30 minute spurts. I've looked at my running processes and none of them are taking large amounts of CPU or RAM. Luckily I've dual-booted so I could still use my machine. Now I need to get this fixed and I'm wondering what my options are. Will I be forced to do a fresh install or is there another way?

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  • Remote site AD design (2003)

    - by Boy Mars
    A remote site has about 25 of our 50-ish employees. They have their own AD domain presently (2003) but I want to look at getting them onto the same global domain for ease of access/administration. The remote site has a VPN link but line speeds are very poor. I am already aware of tools like ADMT and have done a few migrations in the past (NT/2003 domains), but this is the first time I have the luxury of designing how this domain is organised. So I'm looking for tips on good AD design; would a remote site be better served as a sub-domain? would this reduce traffic? I am only currently looking at 2003 since only existing machine will be used.

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  • Improving Your Page Load Time - Tips and Tricks to Optimise Your Pages

    With the latest announcement that page loading times would soon be a factor in site ranking, it is now more important than ever to make sure that your website loads quickly, efficiently and doesn't hang on various problems that make not only Google but the visitor waiting for ever. By looking at a few things, you can really help to increase your page load times, keeping the engines and your visitors happy.

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  • Is a Model Driven Architecture in Language Oriented Programming (MPS) feasible at this time

    - by Steven Jeuris
    As a side project I am developing some sort of DSL where I describe a data model, and generate desired code files from it. I believe this is called Model Driven Architecture. My partial existing implementation uses C#, CodeDOM, XML and XSLT to do this manually. I discovered there already exist better environments to do this in. The one which fascinated me the most is called MPS, which follows the Language Oriented Programming paradigm. This article, written by a cofounder of JetBrains was a real eye opener for me. I truly believe LOP has a very good chance of becoming the next big programming paradigm once it has broader support. From my short experience with MPS, I noticed it is still mainly Java-oriented. My question is, how feasible is it to generate code files for other (multiple) languages instead of just Java. I don't need full language support from the start, so preferably, I need to be able to implement a language in a agile way. E.g. first support only one type, add access modifiers, ... Perhaps some other (free) environment already provides this out of the box. P.S.: I find it important to have a lot of control over the naming conventions and such of the generated code. This is one of the reasons why I started my own implementation.

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  • Set Time Limits in Windows Parental Controls

    So you decided that Window 7 s Parental Controls feature could help you with monitoring your child s activities on your computer. You already learned how to enable Parental Controls on your PC. While its default settings will help your monitoring efforts setting your own rules provides more of a hands-on monitoring experience.... Comcast? Business Class - Official Site Learn About Comcast Small Business Services. Best in Phone, TV & Internet.

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  • games and rendered surfaces get slow after having computer on for some time

    - by eyecreate
    I have an i5 2500K and nvidia 9600 GT with proprietary driver. For some reason, this set up on 12.04(and was same on 11.10) seems to work fine on boot up, but after about 30 mins of use, games and other accelerated surfaces start running at about 5fps. This is fixed by a reboot to start it all over again. Is there some way I can get rid of this, as I don't have this problem with other systems with Ubuntu?

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  • Are there opportunities working as full-time paid programmer for Non-profit organizations

    - by Rick
    Some recent events in my life have made me want to contribute more to causes I believe in rather than just working for a profit-driven company. I have been thinking that if I could find a non-profit organization that I like and believe in then I might feel more fulfilled working for them. I have a decent amount of web development experience and currently work as a Java / Spring web developer. I realize the compensation wouldn't have the same "ceiling" potential as for-profit but am wondering if its possible to get at least something close to a market rate for work as I am planning to start a family sometime soon and still need a legitimate income. If anyone has any knowledge or experience about this sort of thing would be happy to hear from you. EDIT: Without getting in to too much personal detail, I have a relative who recently passed away who suffered from a mental illness so while it doesn't have to be an organization specifically dedicated to this, I am hoping to work for something along these lines at least where there is more of a social cause rather than just working on an open-source project whose only cause is the advancement of technology.

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  • How to change harddrive spindown time?

    - by norpol
    if I run my notebook on battery mode, ubuntu spindown my hardrive every few seconds. How can I fix that? I have tried it with sudo hdparm -S 127 /dev/sda* but I am not able to disable the spindown and can´t find the reason for this "bug". Running Ubuntu 12.04 - Bug is since 12.04 Recent updates are installed, the problem is still recent. I can change the settings via. sudo hdparm -B 127 but if I change hdparm.conf, Ubuntu does not recognize it. /dev/sda { apm_battery=127 }

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  • Bullet Time in Real Life: Impacts Slowed Down with High Speed Cameras

    - by Jason Fitzpatrick
    Combine a little shooting range fun with a camera capable of shooting a million frames per second and you’ve got yourself the basis of pretty hypnotizing video. In the video above various rifle and handgun rounds are fired at a variety of materials–sheet metal, plate metal, gelatin–and captured in a halo of fragments and splatters. Have an equally enthralling high speed video to share? Throw a link in the comments! [via Mashable] How To Be Your Own Personal Clone Army (With a Little Photoshop) How To Properly Scan a Photograph (And Get An Even Better Image) The HTG Guide to Hiding Your Data in a TrueCrypt Hidden Volume

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  • How is architectural design done in an agile environment?

    - by B?????
    I have read Principles for the Agile Architect, where they defined next principles : Principle #1 The teams that code the system design the system. Principle #2 Build the simplest architecture that can possibly work. Principle #3 When in doubt, code it out. Principle #4 They build it, they test it. Principle #5 The bigger the system, the longer the runway. Principle #6 System architecture is a role collaboration. Principle #7 There is no monopoly on innovation. The paper says that most of the architecture design is done during the coding phase, and only system design before that. That is fine. So, how is the system design done? Using UML? Or a document that defines interfaces and major blocks? Maybe something else?

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  • Why is execution-time method resolution faster than compile-time resolution?

    - by Felix
    At school, we about virtual functions in C++, and how they are resolved (or found, or matched, I don't know what the terminology is -- we're not studying in English) at execution time instead of compile time. The teacher also told us that compile-time resolution is much faster than execution-time (and it would make sense for it to be so). However, a quick experiment would suggest otherwise. I've built this small program: #include <iostream> #include <limits.h> using namespace std; class A { public: void f() { // do nothing } }; class B: public A { public: void f() { // do nothing } }; int main() { unsigned int i; A *a = new B; for (i=0; i < UINT_MAX; i++) a->f(); return 0; } Where I made A::f() once normal, once virtual. Here are my results: [felix@the-machine C]$ time ./normal real 0m25.834s user 0m25.742s sys 0m0.000s [felix@the-machine C]$ time ./virtual real 0m24.630s user 0m24.472s sys 0m0.003s [felix@the-machine C]$ time ./normal real 0m25.860s user 0m25.735s sys 0m0.007s [felix@the-machine C]$ time ./virtual real 0m24.514s user 0m24.475s sys 0m0.000s [felix@the-machine C]$ time ./normal real 0m26.022s user 0m25.795s sys 0m0.013s [felix@the-machine C]$ time ./virtual real 0m24.503s user 0m24.468s sys 0m0.000s There seems to be a steady ~1 second difference in favor of the virtual version. Why is this? Relevant or not: dual-core pentium @ 2.80Ghz, no extra applications running between two tests. Archlinux with gcc 4.5.0. Compiling normally, like: $ g++ test.cpp -o normal Also, -Wall doesn't spit out any warnings, either.

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  • Lending epub files for limited time to users

    - by JP Hellemons
    I am looking for components to build a digital library who lends people epub (ebooks) for about a week. It's like a digital version of the offline old public library. Now I have found several flash (pdf) file streaming solutions. But that would require an active internet link. And like the public library, you are able to take your books to the beach or pool on holiday abroad where you have no connection. So streaming is no option. The other file restriction method I have found was DRM, but that would require a really expensive license of Adobe Content Server 4 which is not suitable for my little hobby project. But it seems that adobe content server and Adobe Digital Editions is the only option at the moment. Or are there open source alternatives?

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  • Ideas for attack damage algorithm (language irrelevant)

    - by Dillon
    I am working on a game and I need ideas for the damage that will be done to the enemy when your player attacks. The total amount of health that the enemy has is called enemyHealth, and has a value of 1000. You start off with a weapon that does 40 points of damage (may be changed.) The player has an attack stat that you can increase, called playerAttack. This value starts off at 1, and has a possible max value of 100 after you level it up many times and make it farther into the game. The amount of damage that the weapon does is cut and dry, and subtracts 40 points from the total 1000 points of health every time the enemy is hit. But what the playerAttack does is add to that value with a percentage. Here is the algorithm I have now. (I've taken out all of the gui, classes, etc. and given the variables very forward names) double totalDamage = weaponDamage + (weaponDamage*(playerAttack*.05)) enemyHealth -= (int)totalDamage; This seemed to work great for the most part. So I statrted testing some values... //enemyHealth ALWAYS starts at 1000 weaponDamage = 50; playerAttack = 30; If I set these values, the amount of damage done on the enemy is 125. Seemed like a good number, so I wanted to see what would happen if the players attack was maxed out, but with the weakest starting weapon. weaponDamage = 50; playerAttack = 100; the totalDamage ends up being 300, which would kill an enemy in just a few hits. Even with your attack that high, I wouldn't want the weakest weapon to be able to kill the enemy that fast. I thought about adding defense, but I feel the game will lose consistency and become unbalanced in the long run. Possibly a well designed algorithm for a weapon decrease modifier would work for lower level weapons or something like that. Just need a break from trying to figure out the best way to go about this, and maybe someone that has experience with games and keeping the leveling consistent could give me some ideas/pointers.

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  • login takes long time

    - by Arkaprovo Bhattacharjee
    I am using Ubuntu 12.04 from past 12 days. In the beginning login was fast enough after I put the password it hardly takes 3 to 4 sec to enter in desktop, but now its taking like more that 40 sec to show desktop after entering password. whats the problem, is there any solution? P.S there is only two programs (psensor and jupiter) that starts automatically after login. boot.log fsck from util-linux 2.20.1 /dev/sda6: clean, 254544/3325952 files, 2133831/13285632 blocks * Stopping Userspace bootsplash[164G[ OK ] * Stopping Flush boot log to disk[164G[ OK ] * Starting mDNS/DNS-SD daemon[164G[ OK ] Skipping profile in /etc/apparmor.d/disable: usr.sbin.rsyslogd Skipping profile in /etc/apparmor.d/disable: usr.bin.firefox * Starting bluetooth daemon[164G[ OK ] * Starting network connection manager[164G[ OK ] * Starting AppArmor profiles [170G [164G[ OK ] * Stopping System V initialisation compatibility[164G[ OK ] * Starting CUPS printing spooler/server[164G[ OK ] * Starting System V runlevel compatibility[164G[ OK ] * Starting Bumblebee supporting nVidia Optimus cards[164G[ OK ] * Starting LightDM Display Manager[164G[ OK ] * Starting save kernel messages[164G[ OK ] * Starting anac(h)ronistic cron[164G[ OK ] * Starting ACPI daemon[164G[ OK ] * Starting regular background program processing daemon[164G[ OK ] * Starting deferred execution scheduler[164G[ OK ] speech-dispatcher disabled; edit /etc/default/speech-dispatcher * Starting CPU interrupts balancing daemon[164G[ OK ]

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  • creating the nodes for path finding during run time - more like path making and more

    - by bigbadbabybear
    i'm making my 1st game. i'm using javascript as i currently want to learn to make games without needing to learn another language but this is more of a general game dev question its a 2d turn-based tile/grid game. you can check it here http://www.patinterotest.tk/ it creates a movable area when you hover a player and it implements the A* algo for moving the player. The Problem: i want to make the 'dynamic movable area creation' already implement a limited number of steps for a player. The Questions: what is a good way to do this? is there another algorithm to use for this? the A* algorithm needs a start and destination, with what i want to do i don't have a destination or should i just limit the iteration of the A* algo to the steps variable? hopefully you understand the problem & questions easily

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