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  • Ubiquitous Language and Custom types

    - by EdvRusj
    Note that my question is referring to those attributes that even on their own already represent a concept ( ie on their own provide a cohesive meaning ). Thus such attribute needs no additional functional support and as such is self-contained. I'm also well-aware that even with self-contained attributes the custom types may prove beneficial ( for example, they give the ability to add new behavior later, when business requirements change ). Thus, my question focuses only on whether custom types for self-contained attributes really enrich Ubiquitous Language UL a) I've read that in most cases, even simple, self-contained attributes should have custom, more descriptive types rather than basic value types ( double, string ... ), because among other things, descriptive types add to the UL, while the use of basic types instead weakens the language. I understand the importance of UL, but how does having a basic type for a self-contained attribute weaken the language, since with self-contained attributes the name of the attribute already adequately describes the concept and thus contributes to the UL vocabulary? For example, the term person_age already adequately explains the concept of quantifying the number of years a person has: class Person { string person_age; } so what could we possibly gain by also introducing the term ThingAge to the UL: class person { ThingAge person_age; } thanks

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  • Javascript: Avoid this and new - further reading? [closed]

    - by Thomas Deutsch
    I do not want this to end in a sort of religious discussion, i want to collect some sources for further reading on this topic. As shown here: Node.js Style and Structure Point 1: Avoid this and new you can find a good example when it could be better to use closures instead of a prototype, and to make every argument explicit. Ok, i agree - could be nice, but i need to know more. Can anyone recommend a good link? Would this make my code 100% object-pattern-free ? (no factory-, repository-, module- pattern?)

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  • How to explain bad software to non-technical people?

    - by mtutty
    In discussing software development with non-technical people (customers, business owners, project sponsors, etc.), I often resort to analogies and metaphors. It's relatively easy and effective to use a "house" or other metaphor for describing the size and complexity of new development. However, we often inherit someone else's code or data, and this approach doesn't seem to hold up as well when trying to explain why we're gutting something that already seems to work. Of course we can point to cycle time and cost to be saved in the future but this generally means nothing to business folks. I know doctors can say "just take this pill," but I'm not sure that software devs have the same authority. Ideas? EDIT: Let me add a bit to the discussion. The specific project I'm talking about has customers that don't realize (or care) about specific aspects of the system we're retiring (i.e., they think it was just fine): The system would save a NEW RECORD every time someone updated a field The system contained tables for reference data. These tables had new records added every day, even though they were duplicates of previous records. And there was no way to tie the reference data used for a particular case at the time it was closed. This is like 99% of the data in the old system. The field NAMES also have spaces, apostrophes and other inappropriate characters in them, making everything harder to work with. In addition to the incredible amount of duplicate data, they have around 1000 XLS files with data they want added to the system. Previously, they would do a spreadsheet for each case in the database, IN ADDITION TO what they typed into the database. Getting rid of this old, unneeded information and piping in the XLS data comprises about 80% of the total project effort, and was not something we could accurately predict. I'm trying to find a concrete way to describe how bad this thing was, mostly so that the customer will understand why the migration process has been so time-consuming. The actual coding was done pretty quickly and the new system works fine, but without the old data they won't be happy. Sorry to get into the weeds, but most of the answers I've seen so far are pretty basic scope/schedule/cost things. I've been doing this for 15 years, so this really is more of a reflective, philosophical question - but without some of the details it can be difficult to really appreciate the awful beauty of this problem.

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  • Where to hire a scenario writer for a small interactive story game?

    - by Alexander Gladysh
    I need a scenario for a small dialog-based game / interactive story. The game would be used as an example for a middleware tool we're developing. I would like to buy an existing story (it should be dynamic of course — with branching dialogs etc.), or hire someone to write a new one. Please advise, where to go to find such person / service? We're based in Russia, so getting a talented enough native English writer locally is a bit of a problem. Update: To be extra clear: We must get all necessary rights to reuse the story and make a derived work (i.e. the game we're talking about) from it. This is a commercial product. Borrowing someone else's work at random and using it just not going to work.

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  • Self-Executing Anonymous Function vs Prototype

    - by Robotsushi
    In Javascript there are a few clearly prominent techniques for create and manage classes/namespaces in javascript. I am curious what situations warrant using one technique vs. the other. I want to pick one and stick with it moving forward. I write enterprise code that is maintained and shared across multiple teams, and I want to know what is the best practice when writing maintainable javascript ? I tend to prefer Self-Executing Anonymous Functions however I am curious what the community vote is on these techniques. Prototype : function obj() { } obj.prototype.test = function() { alert('Hello?'); }; var obj2 = new obj(); obj2.test(); Self-Closing Anonymous Function : //Self-Executing Anonymous Function (function( skillet, $, undefined ) { //Private Property var isHot = true; //Public Property skillet.ingredient = "Bacon Strips"; //Public Method skillet.fry = function() { var oliveOil; addItem( "\t\n Butter \n\t" ); addItem( oliveOil ); console.log( "Frying " + skillet.ingredient ); }; //Private Method function addItem( item ) { if ( item !== undefined ) { console.log( "Adding " + $.trim(item) ); } } }( window.skillet = window.skillet || {}, jQuery )); //Public Properties console.log( skillet.ingredient ); //Bacon Strips //Public Methods skillet.fry(); //Adding Butter & Fraying Bacon Strips //Adding a Public Property skillet.quantity = "12"; console.log( skillet.quantity ); //12 //Adding New Functionality to the Skillet (function( skillet, $, undefined ) { //Private Property var amountOfGrease = "1 Cup"; //Public Method skillet.toString = function() { console.log( skillet.quantity + " " + skillet.ingredient + " & " + amountOfGrease + " of Grease" ); console.log( isHot ? "Hot" : "Cold" ); }; }( window.skillet = window.skillet || {}, jQuery )); //end of skillet definition try { //12 Bacon Strips & 1 Cup of Grease skillet.toString(); //Throws Exception } catch( e ) { console.log( e.message ); //isHot is not defined } I feel that I should mention that the Self-Executing Anonymous Function is the pattern used by the jQuery team. Update When I asked this question I didn't truly see the importance of what I was trying to understand. The real issue at hand is whether or not to use new to create instances of your objects or to use patterns which do not require constructors of the use of the new keyword. I added my own answer, because in my opinion we should make use of patterns which don't use the new keyword. For more information please see my answer.

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  • What is a 'good number' of exceptions to implement for my library?

    - by Fuzz
    I've always wondered how many different exception classes I should implement and throw for various pieces of my software. My particular development is usually C++/C#/Java related, but I believe this is a question for all languages. I want to understand what is a good number of different exceptions to throw, and what the developer community expect of a good library. The trade-offs I see include: More exception classes can allow very fine grain levels of error handling for API users (prone to user configuration or data errors, or files not being found) More exception classes allows error specific information to be embedded in the exception, rather than just a string message or error code More exception classes can mean more code maintenance More exception classes can mean the API is less approachable to users The scenarios I wish to understand exception usage in include: During 'configuration' stage, which might include loading files or setting parameters During an 'operation' type phase where the library might be running tasks and doing some work, perhaps in another thread Other patterns of error reporting without using exceptions, or less exceptions (as a comparison) might include: Less exceptions, but embedding an error code that can be used as a lookup Returning error codes and flags directly from functions (sometimes not possible from threads) Implemented an event or callback system upon error (avoids stack unwinding) As developers, what do you prefer to see? If there are MANY exceptions, do you bother error handling them separately anyway? Do you have a preference for error handling types depending on the stage of operation?

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  • overriding implemented base class methods

    - by user793468
    I read somewhere that the chain of inheritance breaks when you alter a behavior from derived class. What does "altering a behavior" mean here? Is overriding an already implemented method in base class considered as "altering behavior"? Or, does the author mean altering method signatures and the output? Also, I ready Duplicating code is not a good practice, and its a maintenance nightmare. Again, does overriding an already implemented method in base class considered "Duplicating code"? If not, what would be considered as "Duplicating code"? I

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  • Who can change the View in MVC?

    - by Luke
    I'm working on a thick client graph displaying and manipulation application. I'm trying to apply the MVC pattern to our 3D visualization component. Here is what I have for the Model, View, and Controller: Model - The graph and it's metadata. This includes vertices, edges, and the attributes of each. It does not contain position information, icons, colors, or anything display related. View - This would commonly be called a scene graph. It includes the 3D display information, texture information, color information, and anything else that is related specifically to the visualization of the model. Controller - The controller takes the view and displays it in a Window using OpenGL (but it could potentially be any 3D graphics package). The application has various "layouts" that change the position of the vertices in the display. For instance, one layout may arrange the vertices in a circle. Is it common for these layouts to access and change the view directly? Should they go through the Controller to access the View? If they go through the Controller, should they just ask for direct access to the View or should each change go through the controller? I realize this is a bit different from the standard MVC example where there a finite number of Views. In this case, the View can change in an infinite number of ways. Perhaps I'm shattering some basic principle of MVC here. Thanks in advance!

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  • What are some internet trends that you've noticed over the past ~10 years? [closed]

    - by Michael
    I'll give an example of one that I've noticed: the number of web sites that ask for your email address (GOOG ID, YAHOO! ID, etc.) has skyrocketed. I can come up with no legitimate reason for this other than (1) password reset [other ways to do this], or (2) to remind you that you have an account there, based upon the time of your last visit. Why does a web site need to know your email address (Google ID, etc.) if all you want to do is... download a file (no legit reason whatsoever) play a game (no legit reason whatsoever) take an IQ test or search a database (no legit reason whatsoever) watch a video or view a picture (no legit reason whatsoever) read a forum (no legit reason whatsoever) post on a forum (mildly legit reason: password reset) newsletter (only difference between a newsletter and a blog is that you're more likely to forget about the web site than you are to forget about your email address -- the majority of web sites do not send out newsletters, however, so this can't be the justification) post twitter messages or other instant messaging (mildly legit reason: password reset) buy something (mildly legit reasons: password reset + giving you a copy of a receipt that they can't delete, as receipts stored on their server can be deleted) On the other hand, I can think of plenty of very shady reasons for asking for this information: so the NSA, CIA, FBI, etc. can very easily track what you do by reading your email or asking GOOG, etc. what sites you used your GOOG ID at to use the password that you provide for your account in order to get into your email account (most people use the same password for all of their accounts), find all of your other accounts in your inbox, and then get into all of those accounts sell your email address to spammers These reasons, I believe, are why you are constantly asked to provide your email address. I can come up with no other explanations whatsoever. Question 1: Can anyone think of any legitimate or illegitimate reasons for asking for someone's email address? Question 2: What are some other interesting internet trends of the past ~10 years?

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  • Designing and refactoring of payment logic

    - by jokklan
    Im currently working on an application that helps users to coordinate dinner clubs and all related accounting. (A dinner club is where people in a group, take turns to cook for the rest and then you pay a small amount to participate. This is pretty normal in dorms and colleges where im from). However there is some different models that all have a price and the accounting aspect is therefore a little spread. We both have DinnerClub, ShoppingItem and are about to implement the third Payment when users pay their debts (or get refunded for expenses). Each of these have a "price" attribute and a users expense (that he or she needs refunded) is calculated by the total of these "prices" minus what other users have bought and he or she have used/participated in. My question is then if someone have some hints to refactor this bring all this behavior together in one place? For now have i thought about a Transaction class that are responsible for this behaviour, but I'm a little worried about the performance impact on having to query for another polymorphic record each time i want to show the price on dinner clubs and shopping items (i have a standard index page with a list for both so it's a lot of extra records being queried)...

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  • What are some ways to separate game logic from animations and the draw loop?

    - by TMV
    I have only previously made flash games, using MovieClips and such to separate out my animations from my game logic. Now I am getting into trying my hand at making a game for Android, but the game programming theory around separating these things still confuses me. I come from a background of developing non game web applications so I am versed in more MVC like patterns and am stuck in that mindset as I approach game programming. I want to do things like abstract my game by having, for example, a game board class that contains the data for a grid of tiles with instances of a tile class that each contain properties. I can give my draw loop access to this and have it draw the game board based on the properties of each tile on the game board, but I don't understand where exactly animation should go. As far as I can tell, animation sort of sits between the abstracted game logic (model) and the draw loop (view). With my MVC mindset, it's frustrating trying to decide where animation is actually supposed to go. It would have quite a bit of data associated with it like a model, but seemingly needs to be very closely coupled with the draw loop in order to have things like frame independent animation. How can I break out of this mindset and start thinking about patterns that make more sense for games?

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  • Options for Application Registry

    - by Matt Felzani
    I work for a small software company (about 200 people building 8-10 applications) and I was hoping to get some advice on products that might be out there to manage the information of which clients are using which versions of our products? The most fundamental relationship would be that a "product" has "versions" and a given "version" is used by a "client." Uses would be: Determine which clients use which products Determine which clients are on which versions of a product Determine which clients are exposed to which vulnerabilities because of the version they use Determine which clients cannot move to a new version because of a vulnerability in the new version that they may hit Determine which clients should be approached for an upgrade Any thoughts or product reviews would be greatly appreciated! Thanks in advance.

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  • Master Data Management

    - by Logicalj
    I am looking for a very flexible, easy to integrate and dynamic application with as many features as possible for Master Data Management. As Master Data Management is used to Manage Operational Data, Analytical Data and Master Data so, I want guidance about "What is exactly expected from Master Data Management and What are the Basic and Challenging Scenarios to be covered or resolved in Master Data Management". Please guide me with all the possible aspects of Master Data Management like Data Cleansing, Data Management and Start Data Analyzing, etc.

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  • Should I build a multi-threaded system that handles events from a game and sorts them, independently, into different threads based on priority?

    - by JonathonG
    Can I build a multi-threaded system that handles events from a game and sorts them, independently, into different threads based on priority, and is it a good idea? Here's more info: I am about to begin work on porting a mid-sized game from Flash/AS3 to Java so that I can continue development with multi-threading capabilities. Here's a small bit of background about the game: The game contains numerous asynchronous activities, such as "world updating" (the game environment is constantly changing based on a set of natural laws and forces), procedural generation of terrain, NPCs, quests, items, etc., and on top of that, the effects of all of the player's interactions with his environment are programmatically calculated in real time, based on a set of constantly changing "stats" and once again, natural laws and forces. All of these things going on at once, in an asynchronous manner, seem to lend themselves to multi-threading very well. My question is: Can I build some kind of central engine that handles the "stacking" of all of these events as they are triggered, and dynamically sorts them out amongst the available threads, and would it be a good idea? As an example: Essentially, every time something happens (IE, a magic missile being generated by a spell, or a bunch of plants need to grow to their next stage), instead of just processing that task right then and adding the new object(s) to a list of managed objects, send a reference to that event to a core "event handler" that throws it into a stack of all other currently queued events, which then sorts them out and orders them according to urgency, splits them between a number of available threads for as-fast-as-possible multithreaded execution.

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  • Does MVC apply only to web

    - by Deeptechtons
    It is almost and instantaneous whenever I talk to developers about Model View Controller (MVC) they say you make a request to a url the server builds a entity (MODEL) and provides you with visual representation of that model. So does this mean MVC is only for the web or have I been meeting people who are just developers who employ MVC for writing web applications? Are there usages for MVC on desktop style applications? I for one am new to paradigm and would like to know of any super-set to MVC

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  • How to determine if class meets single responsibility principle ?

    - by user1483278
    Single Responsibility Principle is based on high cohesion principle. The difference between the two is that highly cohesive classes feature a set of responsibilities that are strongly related, while classes adhering to SRP have just one responsibility. But how do we determine whether particular class features a set of responsibilities and is thus just highly cohesive, or whether it has only one responsibility and is thus adhering to SRP? Namely, isn't it more or less subjective, since some may find class very granular ( and as such will consider a class as adhering to SRP ), while others may find it not granular enough?

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  • Is premature optimization really the root of all evil?

    - by Craig Day
    A colleague of mine today committed a class called ThreadLocalFormat, which basically moved instances of Java Format classes into a thread local, since they are not thread safe and "relatively expensive" to create. I wrote a quick test and calculated that I could create 200,000 instances a second, asked him was he creating that many, to which he answered "nowhere near that many". He's a great programmer and everyone on the team is highly skilled so we have no problem understanding the resulting code, but it was clearly a case of optimizing where there is no real need. He backed the code out at my request. What do you think? Is this a case of "premature optimization" and how bad is it really?

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  • The balance between client and server functionality

    - by Eugen Martynov
    I want to bring the discussion that started in our teams and get your opinion about it. Assume we have an user account which could have different credentials for authentication and associated email to recover. An user has possibility to do signup with an email or use his social profile to complete signup process. As an Rest API from the backend to client looks like: Create account Authorise Update user data Link social account Register email Verify email In addition our BE is distributed and divided between several services/servers/clusters. So different calls are related to different end points. In case of the social sign up some of steps should be skipped or simplified. For example, with Facebook signup we could already skip email registration and verification step (we ask email permission form user), linking the social account and pre-fill user displayed name. So we proposed to have another end point which will hide/combine different calls on BE and return whole process result to the clients. The pros for this approach: No more duplication of functionality between clients Speed up the networking and user experience The cons for this approach: Additional work for backend Probably most complex scenarios in future updates I would like to get your opinion or experience with this situation. Especially if you already experienced point #2 from against reasons.

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  • How were some language communities (eg, Ruby and Python) able to prevent fragmentation while others (eg, Lisp or ML) were not?

    - by chrisaycock
    The term "Lisp" (or "Lisp-like") is an umbrella for lots of different languages, such as Common Lisp, Scheme, and Arc. There is similar fragmentation is other language communities, like in ML. However, Ruby and Python have both managed to avoid this fate, where innovation occurred more on the implementation (like PyPy or YARV) instead of making changes to the language itself. Did the Ruby and Python communities do something special to prevent language fragmentation?

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  • Implementing new required feature after software release

    - by TiagoBrenck
    Fake Scenario There is a software that was released 1 year ago. The software is to map and register all kind of animals on our planet. When the software was released, the client only needed to know the scientific name of the animal, a flag if it is in risk of extinction and a scale of dangerous(that is a fake software and specification, I don't want to discuss this here). There are already 100.000 animals records saved on DB. New Feature One year later, the client wants a new feature. It is really important to him to know the animals classes, and this is a required field. So he asks me to put a field to input the animal class, and this field is required. Or maybe where this animal was discovered. Problem I have already 100.000 recorded animals without a class or where it was discovered, but I need to insert a new column to storage this information and this column can't be null. I don't have a default value for this situation (there isn't a default animal class or where it was discovered). I don't want to keep the requirement rule only on my software, my DB must have this requirement too(I like to keep business rules on DB too). What are the alternatives to solve this situation? I am on a situation that this new feature cannot be previewed or reviewed for the existing records. The time already passed and I can't go back on time to get it

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  • Using Dynamic LINQ to get a filter for my Web API

    - by Espo
    We are considering using the Dynamic.CS linq-sample included in the "Samples" directory of visual studio 2008 for our WebAPI project to allow clients to query our data. The interface would be something like this (In addition to the normal GET-methods): public HttpResponseMessage List(string filter = null); The plan is to use the dynamic library to parse the "filter"-variable and then execute the query agains the DB. Any thoughts if this is a good idea? Is it a security problem?

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  • best way to send messages to all subscribers with multiple subscriptions and multiple providers

    - by coding_idiot
    I'm writing an application in which - Many users can subsribe to posts made by another users. So for a single publisher there can be many subscribers. When a message is posted by an user X, all users who have subscribed to messages of User X will be sent an email. How to achieve this ? I'm thinking of using publish-subscribe pattern. And then I came through JMS. Which is the best JMS implementation to use according to your experience ? Or else what else solution do you propose to the given problem ? Shall I go for a straight-forward solution ?: User x posts a message, I find all users (from database) who subscribe to user x and then for every user, I call the sendEmail() method. [EDIT] My intention here is not to send-emails. I'm really sorry if it wasn't clear. I also have to send kind of system-notifications apart from Email to all subscribers. Right now, I've implemented the email-sending as a threadPool

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  • What is best way to manage all images in a big project, inline images, background images, css sprite images?

    - by metal-gear-solid
    How do you manage all images in a big project, inline images, background images, css sprite images? Do you follow any naming convention? Do you create sub-folders to manage images? In a big project how to make it easy to find for new people in the development team if any images which they want to use (because it's in new PSD they received from designer) is already available in images folder of project and how they can find it easily.

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  • How to handle status columns in designing tables

    - by altsyset
    How to handle multiple statuses for a table entry, for example an item table may have an active, inactive, fast moving, and/or batch statuses. And I wanted to handle them in single column with VARCHAR type. Also I might set each of those attributes as a boolean with different columns. But I am not sure what consequences this might lead to. So if you have experienced such situations which one would be the best way to handle it?

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  • Is programming in layers real?

    - by Aura
    I am fairly new in product development and I am trying to work over a product. The problem that I have realized is that people draw diagrams and charts showing different modules and layers. But as I am working alone (I am my own team) I got a bit confused about the interaction I am facing in the development within the programs and I am wondering whether developing a product in modules is real or not? Maybe I am not a great programmer, but I see no boundaries when data start to travel from frontend to backend.

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