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  • Xmonad Xsession

    - by AntLord
    My user level: noob-ish, so please bear with me I'm running 12.04 LTS. I have installed and, to some extent, configured xmonad 0.10 The "automagically" created xsession for it works fine as it is, but when I login it won't run a startup script I've created and "call from" /usr/share/xsessions/xmonad.desktop, if that's right. I've read pretty much all I could find about .xinitrc and .xsession, I tried that and it somehow messed up the other "sessions", if I'm explaining myself correctly. Had to $unity --reset to have the "main session" working again. Anyway, my question is, how do I autostart xmobar and set a desktop background after login into xmonad's default Xsession? I tried this script, start-xmonad: #!/bin/bash # #I only used one of the following each time I tried, none worked #Also, do I really need the '&'? I know what they're for, but... nitrogen --restore & feh --bg-scale ~/Pictures/picture.png & #Then I want xmobar to start, again do I need the '&'? I know it's for it to run #in the background, but I tried removing the '&' and xmonad still launched xmobar & #Finally, the only thing that seems to work in this script exec xmonad Yes, I made sure I did chomd +x ~/start-xmonad The xmonad.desktop is [Desktop Entry] Name=XMonad Encoding=UTF-8 Comment=Lightweight tiling window manager Exec=/home/myusername/start-xmonad Icon=custom_xmonad_badge.png Type=XSession So, this didn't work, now I'm here. Please help :s thanks

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  • CodePlex Daily Summary for Friday, December 14, 2012

    CodePlex Daily Summary for Friday, December 14, 2012Popular ReleasesCommand Line Parser Library: 1.9.3.31 rc0: Main assembly CommandLine.dll signed. Removed old commented code. Added missing XML documentation comments. Two (very) minor code refactoring changes.BlackJumboDog: Ver5.7.4: 2012.12.13 Ver5.7.4 (1)Web???????、???????????????????????????????????????????VFPX: ssClasses A1.0: My initial release. See https://vfpx.codeplex.com/wikipage?title=ssClasses&referringTitle=Home for a brief description of what is inside this releasesb0t v.5: sb0t 5.01 alpha 1: GUI support for Spanish language (Thank you Di3go and Oysterhead) Captcha database updates Bug fix where some hosts could not joinHome Access Plus+: v8.6: v8.6.1213.1220 Added: Group look up to the visible property of the Booking System Fixed: Switched to using the outlook/exchange thumbnailPhoto instead of jpegPhoto Added: Add a blank paragraph below the tiles. This means that the browser displays a vertical scroller when resizing the window. Previously it was possible for the bottom edge of a tile not to be visible if the browser window was resized. Added: Booking System: Only Display Day+Month on the booking Home Page. This allows for the cs...Layered Architecture Solution Guidance (LASG): LASG 1.0.0.8 for Visual Studio 2012: PRE-REQUISITES Open GAX (Please install Oct 4, 2012 version) Microsoft® System CLR Types for Microsoft® SQL Server® 2012 Microsoft® SQL Server® 2012 Shared Management Objects Microsoft Enterprise Library 5.0 (for the generated code) Windows Azure SDK (for layered cloud applications) Silverlight 5 SDK (for Silverlight applications) THE RELEASE This release only works on Visual Studio 2012. Known Issue If you choose the Database project, the solution unfolding time will be slow....Fiskalizacija za developere: FiskalizacijaDev 2.0: Prva prava produkcijska verzija - Zakon je tu, ova je verzija uskladena sa trenutno važecom Tehnickom specifikacijom (v1.2. od 04.12.2012.) i spremna je za produkcijsko korištenje. Verzije iza ove ce ovisiti o naknadnim izmjenama Zakona i/ili Tehnicke specifikacije, odnosno, o eventualnim greškama u radu/zahtjevima community-a za novim feature-ima. Novosti u v2.0 su: - That assembly does not allow partially trusted callers (http://fiskalizacija.codeplex.com/workitem/699) - scheme IznosType...Simple Injector: Simple Injector v1.6.1: This patch release fixes a bug in the integration libraries that disallowed the application to start when .NET 4.5 was not installed on the machine (but only .NET 4.0). The following packages are affected: SimpleInjector.Integration.Web.dll SimpleInjector.Integration.Web.Mvc.dll SimpleInjector.Integration.Wcf.dll SimpleInjector.Extensions.LifetimeScoping.dllBootstrap Helpers: Version 1: First releasesheetengine - Isometric HTML5 JavaScript Display Engine: sheetengine v1.2.0: Main featuresOptimizations for intersectionsThe main purpose of this release was to further optimize rendering performance by skipping object intersections with other sheets. From now by default an object's sheets will only intersect its own sheets and never other static or dynamic sheets. This is the usual scenario since objects will never bump into other sheets when using collision detection. DocumentationMany of you have been asking for proper documentation, so here it goes. Check out the...DirectX Tool Kit: December 11, 2012: December 11, 2012 Ex versions of DDSTextureLoader and WICTextureLoader Removed use of ATL's CComPtr in favor of WRL's ComPtr for all platforms to support VS Express editions Updated VS 2010 project for official 'property sheet' integration for Windows 8.0 SDK Minor fix to CommonStates for Feature Level 9.1 Tweaked AlphaTestEffect.cpp to work around ARM NEON compiler codegen bug Added dxguid.lib as a default library for Debug builds to resolve GUID link issuesDNN Flash Viewer: Source (same as default release): SourceArcGIS Editor for OpenStreetMap: ArcGIS Editor for OSM 2.1 Final for 10.1: We are proud to announce the release of ArcGIS Editor for OpenStreetMap version 2.1. This download is compatible with ArcGIS 10.1, and includes setups for the Desktop Component, Desktop Component when 64 bit Background Geoprocessing is installed, and the Server Component. Important: if you already have ArcGIS Editor for OSM installed but want to install this new version, you will need to uninstall your previous version and then install this one. This release includes support for the ArcGIS 1...SharpCompress - a fully native C# library for RAR, 7Zip, Zip, Tar, GZip, BZip2: SharpCompress 0.8.2: This release just contains some fixes that have been done since the last release. Plus, this is strong named as well. I apologize for the lack of updates but my free time is less these days.Media Companion: MediaCompanion3.511b release: Two more bug fixes: - General Preferences were not getting restored - Fanart and poster image files were being locked, preventing changes to themVodigi Open Source Interactive Digital Signage: Vodigi Release 5.5: The following enhancements and fixes are included in Vodigi 5.5. Vodigi Administrator - Manage Music Files - Add Music Files to Image Slide Shows - Manage System Messages - Display System Messages to Users During Login - Ported to Visual Studio 2012 and MVC 4 - Added New Vodigi Administrator User Guide Vodigi Player - Improved Login/Schedule Startup Procedure - Startup Using Last Known Schedule when Disconnected on Startup - Improved Check for Schedule Changes - Now Every 15 Minutes - Pla...VidCoder: 1.4.10 Beta: Added progress percent to the title bar/task bar icon. Added MPLS information to Blu-ray titles. Fixed the following display issues in Windows 8: Uncentered text in textbox controls Disabled controls not having gray text making them hard to identify as disabled Drop-down menus having hard-to distinguish white on light-blue text Added more logging to proxy disconnect issues and increased timeout on initial call to help prevent timeouts. Fixed encoding window showing the built-in pre...WPF Application Framework (WAF): WPF Application Framework (WAF) 2.5.0.400: Version 2.5.0.400 (Release): This release contains the source code of the WPF Application Framework (WAF) and the sample applications. Requirements .NET Framework 4.0 (The package contains a solution file for Visual Studio 2010) The unit test projects require Visual Studio 2010 Professional Changelog Legend: [B] Breaking change; [O] Marked member as obsolete Update the documentation. InfoMan: Write the documentation. Other Downloads Downloads OverviewBee OPOA Platform: Bee OPOA Demo V1.0.001: Initial version.Microsoft Ajax Minifier: Microsoft Ajax Minifier 4.78: Fix for issue #18924 - using -pretty option left in ///#DEBUG blocks. Fix for issue #18980 - bad += optimization caused bug in resulting code. Optimization has been removed pending further review.New Projects.net demo: This is a demo project. 12141325: tesing12141327: testingAW User Applications: This project is used to enable AccessWeb User Applications for Database Application Users. Outline: The degree of professionalism permissions access options OkBattery Life Live Tile: Windows 8 app that displays the battery percentage in a live tile on the homescreen with the help of a system tray application. only available on intel devices.CMS .NET: CMS .net HTML5 multilingual+FORUM+GALLERY+Responsive Web Design+WIKI+COMMUNITY: Easy user-friendly, fast 10X,;multi site in different domain; multi servercookieTerm: A simple BBS terminal that can run in unicode environmentDevCow: This is a location for all of the community projects that help support DevCow.comDevville.NET: The project contains some of a very useful helpers and extension methods for .NET and SharePoint.Echo Garden: Echo Garden is a modification of Alphalabs' Windows Phone app, Node Garden, that represents the nodes through sound.FluentNavigationCoercion: Simple library that makes navigation coercion on WP simple and readableGet Music: Internet radio's parser. Parse radio logs, store received data to store. Make statistic analyze of radio. jKinect - Kinectify any web site.: Provide a unique Kinect User Experience for your website. With jKinect, turn any web site into a Kinect enabled web application.Lagos Single Mothers: This is a web2.0 site that will help single mothers in the city of Lagos (in Nigeria) share ideas on how to raise children, as single mothers. LIF11: Projet logique classiqueMalkiSum: Malki SumMyLittleAdressBook: Just a little project to test MVVM pattern on a multiview solution with authentificationNopCommerce 2.7x Multi Store version: NopCommerce 7.x Multi Store / Vendor versionPodcastToMp3: Automated tool to make MP3s from M4A chapters.Primer Demo ClickOnce: Demo ClickOncePulsus: A simple .NET logging library for modern applications.Sharp6800 - ET-3400 Microprocessor Trainer Emulator: A Heathkit ET-3400 Microprocessor Trainer Emulator. It features a 6800 emulator core and simulated 7-segment display and keypad. Written in 100% C#TEdit: TEdit is a source code editor that mainly used for InfoBasic Programming language. Running in Windows platform. Developed using Scintilla & ScintillaNet.VsPackageUtils: VsPackageUtils is a basic utility helper class for common operations in a VsPackage.WiFiShare: WiFiShare shares your LAN connection to WiFi using Internet Connection Sharing(ICS) from your Windows operating system.Windows 8 RSS App Kit: A Windows 8 App "kit" that allows you to build a fixed-list RSS reader with auto-image-detection in feeds.

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  • Simplest way to render image over top of another with another image used as mask in OpenGL?

    - by Adam Naylor
    The effect I'm looking for is to have a single large background image that is always visible (at full alpha) and then show a second image (what I call a light map or specular map) that is partially shown over the top based on a third image (which is effectively a mask). The effect is similar to this effect except instead of simply darkening or lightening the background image using the third image it needs to mask the second without effecting the first at all. The third image is the only one that moves therefore hard baking the third images alpha into the second image isn't an option. If my explanation isn't clear I'll provide visual examples when I have more time. I'd prefer not to go down a shader route as I haven't taught myself this area yet so unless I have too I'd rather try to achieve this with simple alpha blending. Happy to use a shader approach. Cheers. Additional These third images are obviously light sources being cast onto the first image showing the specular information from the second image to simulate the light 'shining' off the objects in the first image. The solution I implement will need to allow two light sources to potentially overlap so my current thoughts are that the alpha values of the two images will need to be combined (Added?) to produce a final image which masks the second image? Don't worry about things like coloured lights. For this technique the lights are all considered white.

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  • What is causing these visual artifacts on my OpenGL sprites?

    - by Amplify91
    What could be the cause of the defects in my characters sprite? I am using OpenGL ES 2.0. I draw my sprites in a sprite batch that uses UV coordinates from one large texture atlas. If you look around the character' edges, you'll see two noticeable problems: The invisible alpha background is not invisible, but shows a strange static-like background. There are unwanted streaks where the character nears the edge of the frame (but only in some frames of the animation, this happened to be one of them). Any idea what could be causing these? I will provide related code if asked for, but I'll try to avoid just dumping the entire project and expecting someone to look through it all. EDIT: Here's a bit of code: This is how I generate my UV coordinates: private float[] createFrameUV(int frameWidth, int frameHeight, int x, int y){ float[] uv = new float[4]; if(numberOfFrames>1){ float width = (float)frameWidth / (float)mBitmap.getWidth(); float height = (float)frameHeight / (float)mBitmap.getHeight(); float u = (float)x / (float)mBitmap.getWidth(); float v = (float)y / (float)mBitmap.getHeight(); uv[0] = u; uv[1] = v; uv[2] = u + width; uv[3] = v + height; }else{ uv[0] = 0f; uv[1] = 0f; uv[2] = 1f; uv[3] = 1f; } return uv; } These are some OpenGL settings: GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_LINEAR); GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_LINEAR); GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_S, GLES20.GL_CLAMP_TO_EDGE); GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_T, GLES20.GL_CLAMP_TO_EDGE);

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  • Ubuntu 13.04 under Parallels Desktop - Black Desktop after X Windows Update

    - by Bob Reckhow
    I have been running Ubuntu 13.04 successfully on a MacBook Pro in a virtual machine in Parallels Desktop 9. Today (2013-10-17) after applying today's Ubuntu update, which included updates to X Windows, my Ubuntu 13.04 virtual machine launches, the launcher comes up, but the screen background is solid black, rather than the shaded orange colour of the default desktop background (and my desktop icons are "hidden behind this blackness", as well). I can launch applications from the launcher, and there is a very brief white flash on the screen, and then it returns to black. It's as if there is a "black blanket" covering the entire screen, so there is no way to interact with any application windows using the keyboard or mouse. The icons of the launcher are responsive to the mouse, so I can right-click and quit any application I have launched. But the rest of the screen is non-responsive to keyboard or mouse. This same behaviour happens with two different versions of Parallels Tools, so I am quite sure this is not a Parallels problem per se, although I could believe that it could be a paroblem with the interface between Parallels and this new updated X Windows code. Could anyone tell me what has happened, and how I might be able to fix this problem, so I can continue to use my Ubuntu 13.04 virtual machine? (I do have the option of reverting to a previous version of my virtual machine from before this update, but if possible I would prefer to keep my version of Ubuntu 13.04 up to date with the latest updates.) Thanks, Bob

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  • Glitch-free cross-fades in HTML5

    - by Alexander Gladysh
    In my HTML5 canvas game, I need to cross-fade two sprites which have some glow around them. (Glow is backed into sprites.) Initially, the first sprite is visible. During the cross-fade the first sprite should vanish, and be replaced with the second one. How exactly the cross-fade is done — does not matter, as long as it is smooth and there are no visual glitches. I've tried two techniques: During the cross-fade I simultaneously interpolate alpha of the first sprite from 1.0 to 0.0, and alpha of the second sprite — from 0.0 to 1.0. With this technique I can see background in the middle of the cross-fade. That's because both sprites are semi-transparent most of the time. During the cross-fade I first interpolate alpha of the second sprite from 0.0 to 1.0 (first sprite alpha is at 1.0), and then interpolate alpha of the first sprite from 1.0 to 0.0. With this technique background is not seen, but the glow around sprites flashes during the cross-fide — when both sprites are near the full visibility. In non-HTML5 game I'd use shaders to do cross-fade separately in RGB and alpha channels. Is there a trick to do the cross-fade I need in HTML5 without visual glitches?

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  • Need to modify gnome 3 theme for browser

    - by Mario De Schaepmeester
    I have recently begun using the DarkGreen theme for Gnome 3, however there are some problems on some webpages in FireFox regarding text input fields. This happens in the search field on Google, some fields on Facebook, etc... This theme uses a dark background and light color text for input fields by defaut. I have managed to modify the foreground color of input text succesfully for those fields that were never affected (from near white to gray), but it doesn't help for the "broken" fields. I also want to change the background color for all input fields to white, but I get no luck with that either. In the theme folder there is a gtk folder with a css file. Here are the relevant contents: @define-color theme_base_color #202020; @define-color theme_text_color #25DC00; /* #ffffff */ @define-color theme_bg_color #121212; @define-color theme_fg_color @theme_text_color; @define-color selected_bg_color #3E8753; @define-color selected_fg_color #ffffff; @define-color theme_selected_bg_color @selected_bg_color; @define-color menu_bg_color #555555; @define-color menu_fg_color @theme_text_color; @define-color menu_combobox_border @theme_selected_bg_color; @define-color menu_separator mix (@theme_bg_color, @menu_bg_color, 0.90); @define-color insensitive_bg_color alpha(#0b0b0d, 0.0); @define-color insensitive_fg_color alpha(#717171, 0.50); @define-color insensitive_border_color alpha(#717171, 0.50); @define-color entry_text_color /* #fafafa */ #707070; @define-color entry_background_a #ffffff; @define-color entry_background_b #ffffff; @define-color entry_background_c #ffffff; @define-color entry_background_d #ffffff; /* 121212 */ @define-color frame_color #707070; Is this CSS file the only thing I would need to change?

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  • Moving 2d camera in the y direction

    - by Alex
    I'm developing a simple game for the iphone and am struggling to work out the best way for the camera to follow the main character. The following picture hightlights the three main components: There are 3 components to this: Circle - the main character Green line - terrain Black background The terrain is simply made from an array of points (approx 20 points per screen width). The terrain is moved in the x direction relative to the black background in order to keep the circle in its position shown. The distance to move the terrain is simply: movex = circle.position.x - terrain.position.x with a constant to fix the circle at some distance from the left of the screen. I am struggling to determine the best way to position the terrain in the y plane keep the focus in the character. I want to move the terrain in the y direction smoothly and not fix it to the position of the circle, so the circle can move in the y plane. If I take the same approach as the x positioning, the character is fixed at a point on the screen and the terrain moves. I could sample some terrain points either side of the character and produce an average, but in my implementation this was not smooth. I thought another approach might be to create a camera 'line' that is a smooth version of the terrain line and make the camerea follow this, but I'm not sure if this is the optimum solution. Any advice is much appreciated!

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  • Site failing randomly - could it be Cloudflare or something weird in the JS?

    - by James
    I've been working on a simple site that uses javascript to fade through some fullscreen background images as well as some other simple animations. I've tested the site on Chrome, Safari, FF and Opera on OSX, IE8+ on Win7 and Chrome & FF on Ubuntu and everything looks as I'd expect it to. However, I've had reports of the site failing to load (stops at the stage where the background fades up) on Safari and Chrome on OSX and Win. I can't replicate this on any setup so I'm finding it impossible to troubleshoot. Google's instant preview shows the site fine as does most of the options at browsershots.org so I'm really scratching my head. I'm running the site's traffic through Cloudflare and I'm wondering whether anyone can see (or knows from other sites) why Cloudflare might be mangling the JS or causing a problem somehow (I don't get any errors in the JS error console). Of course, if you can replicate the problem on your machine and can suggest an area to look at that would be amazing but I'm hoping that, like me, you don't see any problem with the site! Here's the site: http://www.bighornrevelstoke.com Thanks, James

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  • Best design for a "Command Executer" class

    - by Justin984
    Sorry for the vague title, I couldn't think of a way to condense the question. I am building an application that will run as a background service and intermittently collect data about the system its running on. A second Android controller application will query the system over tcp/ip for statistics about the system. Currently, the background service has a tcp listener class that reads/writes bytes from a socket. When data is received, it raises an event to notify the service. The service takes the bytes, feeds them into a command parser to figure out what is being requested, and then passes the parsed command to a command executer class. When the service receives a "query statistics" command, it should return statistics over the tcp/ip connection. Currently, all of these classes are fully decoupled from each other. But in order for the command executer to return statistics, it will obviously need access to the socket somehow. For reasons I can't completely articulate, it feels wrong for the command executer to have a direct reference to the socket. I'm looking for strategies and/or design patterns I can use to return data over the socket while keeping the classes decoupled, if this is possible. Hopefully this makes sense, please let me know if I can include any info that would make the question easier to understand.

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  • Automatically keep your local git repos clean

    - by kerry
    Most developers using git are probably aware of a command ‘git gc’ that has to be run from time to time when you notice your git commands are running a little slow. This command cleans up your git repo and makes sure everything is nice and tidy. If you have not run this command lately, you will notice a huge performance increase in your git commands after running. It’s a bit annoying to have to run this command when you notice that your git performance is suffering. The command also takes a while if you have not run it recently. With this in mind, I decided to create a method to automatically run this command from time to time. So I decided to overload cd similar to how rvm does. All you have to do is paste the method in your .profile file and it will run the command every time you enter a directory with a git repo. You’ll notice a little pause when entering the directory, it’s not insufferable but if you would prefer, you can add an & to the end of the command to have it run in the background. I chose the pause over the pid output of the background command. Here it is in all it’s glory. View the code on Gist.

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  • Is it possible to generate Events and Hooks in Lua for any game without built-in support?

    - by pr0tocol
    Does a game have to have built-in functions to accept and run lua scripts, or can I design Events and Hooks using Lua on any game I please, akin to the days where C code could be used to hook into the WinAPI using dlls? The reason I ask is, I am trying to create a background application that will perform events and hooks on a particular game that does not currently support lua in-game. Brief examples: Events: - An action executed by the PLAYER is detected. For instance, hitting the Q key will normally make my character use an ability, but with my Lua script running in the background, will cause a sound to play on my computer (or something). Hooks: - An action within the GAME is detected. For instance, the game spawns an enemy every minute. When an enemy spawns, the script will detect this and perform an action, for instance playing a sound locally on the computer. I would like to do both, but I know for games like Garry's Mod, the game already has built-in support for running lua scripts. Is there a way to do either events OR hooks using lua similarly to how C/C++ can connect to a game using WinAPI dlls?

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  • Is it possible to hide Launcher for certain apps?

    - by Przemek
    As 14.04LTS has been released I thought I'd try to make larger switch to Ubuntu - especially considering most of the apps I use at work are at last available in Linux versions (with the major exception being Rhino3d v5 - hope that it will be possible to launch it with Wine somehow). But as I use my PC for 3D design I need every damn inch of screen space. And this is where Launcher becomes a pain. While in general I like it (as well as the rest of Unity) when I do office work (emails, docs etc) it has turned out to be a major pain with 3D apps and tablet. I'd like to set launcher to hide when certain apps are maximized. Is it possible? If not is it possible to set it as intellihide/stay in the background globally, so it won't be visible when any app is maximized? Autohide is (sadly) not a good solution - the way Ubuntu handles revealing the hidden bar is tricky to work with when you use a graphic tablet (but to be honest I have gripes with it even when using a mouse). I need the bar to disappear or stay in the background so it won't take screen space - 3D apps have way too much menus that eat valuable screen space already.

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  • The most efficent ways for drawing lines all day long with OpenGL

    - by nkint
    I'd like to put a computer screen that is running an OpenGL programs in a room. It has to run all day long (not in the night). I'd like to draw lines that are slowly fading in the background. The setting is simple: a uniform color background (say, black) and colored lines (say, white) that are slowly fading out. With slowly I mean.. hours. Say that the first line I draw is with alpha 255 (fully visible), after one hours is 240. After 10 hours is 105. One line could have 250 points and there will be like 300 line in one day. For now I have done a prototype with very rudimentary method like: glBegin( GL_LINE_STRIP ); iterator = point_list.begin(); for (++iterator, end = point_list.end(); iterator != end; ++iterator) { const Vec3D &v = *iterator; glVertex2f(v.x(), v.y()); } glEnd(); More efficient method?

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  • Firefox and Chrome Display "top: -5px differently"

    - by Kevin
    Using Google Web Toolkit, I have a DIV parent with a DIV and anchor children. <div class="unseen activity"> <div class = "unseen-label"/> <a href .../> </div> With the following CSS, Chrome shows the "unseen label" slightly below the anchor. which is positioned correctly in both Chrome and FireFox. However, FireFox shows the label in line with the anchor. .unseen-activity div.unseen-label { display: inline-block; position: relative; top: -5px; } and .unseen-activity a { background: url('style/images/refreshActivity.png') no-repeat; background-position: 0 2px; height: 20px; overflow: hidden; margin-left: 10px; display: inline-block; margin-top: 2px; padding-left: 20px; padding-right: 10px; position: relative; top: 2px; } Please tell me how to change my CSS so that Chrome render the label centered to the anchor. However, I need to keep FireFox happy and rendered correctly.

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  • Colored Collision Detection

    - by tugrul büyükisik
    Several years ago, i made a fast collision detection for 2D, it was just checking a bullets front-pixel's color to check if it were to hit something. Lets say the target rgb color is (124,200,255) then it just checks for that color. After the collision detection, it paints the target with appropriate picture. So, collision detection is made in background without drawing but then painted and drawed. How can i do this in 3D? Because, a vertex is not just exist like a 2D picture's pixel. I looked at some java3D and other programs and understood that 3D world is made of objects. Not just pictures. Is there a program that truly fills the world with vertices ? But it could be needing terabytes of ram even more. Do you know an easy way to interpolate the color of a vertex in java3D or similar program? Note: for a rgb color-identifier, i can make 255*255*255 different 2D objects in background.

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  • Ubuntu 13.10 Unity doesn't load after upgrade

    - by William
    Just upgraded to Ubuntu 13.10 only to find that Unity won't load (login freezes, after doing ctrl+alt+F1, logging in and then doing startx, I get a blank desktop and the mouse pointer, and nothing else). I can right click, but the only operations that work are "create new file" and "create new folder". For example, "change desktop background" doesn't work. Also, after doing a few right clicks and choosing "change desktop background", I get a warning message box: "compiz closed unexpectedly." Guest login works fine. Tried creating a new user, but I experience the same thing with the new user. Tried removing all configuration files from my home directory... same thing. Doing dconf reset -f /org/compiz/ gives an error "error spawning command line..." Doing unity --reset also gives errors. Tried uninstalling unity (and compiz) and reinstalling, but that doesn't help. Tried reconfiguring lightdm, didn't help. I don't have any proprietary drivers installed. Once again, the funny thing is that the guest session works fine.

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  • Does IE have more strict Javascript parsing than Chrome?

    - by Clay Shannon
    This is not meant to start a religio-technical browser war - I still prefer Chrome, at least for now, but: Because of a perhaps Chrome-related problem with my web page (see https://code.google.com/p/chromium/issues/detail?can=2&start=0&num=100&q=&colspec=ID%20Pri%20M%20Iteration%20ReleaseBlock%20Cr%20Status%20Owner%20Summary%20OS%20Modified&groupby=&sort=&id=161473), I temporarily switched to IE (10) to see if it would also view the time value as invalid. However, I didn't even get to that point - IE stopped me in my tracks before I could get there; but I found that IE was right - it is more particular/precise in validating my code. For example, I got this from IE: SCRIPT5007: The value of the property '$' is null or undefined, not a Function object ...which was referring to this: <script src="/CommonLogin/Scripts/jquery-1.9.1.min.js" type="text/javascript"></script> <script type="text/javascript"> // body sometimes becomes white???? with jquery 1.6.1 $("body").css("background-color", "#405DA7"); < This line is highlighted as the culprit: $("body").css("background-color", "#405DA7"); jQuery is referenced right above it - so why did it consider "$" to be undefined, especially when Chrome had no problem with it...ah! I looked at that location (/CommonLogin/Scripts/) and saw that, sure enough, the version of jQuery there was actually jquery-1.6.2.min.js. I added the updated jQuery file (1.9.1) and it got past this. So now the question is: why does Chrome ignore this? Does it download the referenced version from its own CDN if it can't find it in the place you specify? IE did flag other errs after that, too; so I'm thinking perhaps IE is better at catching lurking problems than, at least, Chrome is. Haven't tested Firefox diesbzg yet.

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  • CodePlex Daily Summary for Thursday, May 22, 2014

    CodePlex Daily Summary for Thursday, May 22, 2014Popular ReleasesTerraMap (Terraria World Map Viewer): TerraMap 1.0.5: Added support for the new Terraria v1.2.4 update. New items, walls, and tiles Added the ability to select multiple highlighted block types. Added a dynamic, interactive highlight opacity slider, making it easier to find highlighted tiles with dark colors. Added ability to find Enchanted Swords (in the stone) and Water Bolt books Fixed Issue 35206: Hightlight/Find doesn't work for Demon Altars Fixed finding Demon Hearts/Shadow Orbs Fixed installer not uninstalling older versions T...MDX Parser,Builder,DOM and OLAP visual controls with Writeback for Silverlight: Ranet.UILibrary.Olap-2.5.434.0: Issue hot fixed: 102.127666 - Incorrectly formed command EXCEPT () in MDX query for the exclusion of several elements among of the subordinates 102.132877 - Incorrectly generate MDX query with using VisualTotals, the function HIERARCHIZE - should be inside 102.132887 - If in the MemberChoice select an item with child, and then delete one of the child, the parent misses the result build the test project (...\Users\Public\Documents\Ranet.UILibrary.Olap-2.5 Samples\UILibrary.Olap\Cs\Ranet...R.NET: R.NET 1.5.13: R.NET 1.5.13 is a beta release towards R.NET 1.6. You are encouraged to use it now and give feedback. See the documentation for setup and usage instructions. Main changes for R.NET 1.5.13 Changed the nuget packaging to distribute via nuget.org at R.NET Community and R.NET FSharp Utility. Without entering into details, this was necessary to facilitate the distribution of the packages. You are strongly encouraged to use nuget to manage the dependency of your work on R.NET, rather than the bin...Adaptive Access Layers: AAL 2.0: Major rework with breaking changes. Much more flexible registration of implementation strategy and support for methods, properties and events.Google Analytics SDK for Windows 8 and Windows Phone: Google Analytics SDK 1.2.08: Recommended for Xaml/C# developers: Download the package through NuGet. Recommended for JS and C++ developers: Download the new native vsix (Visual Studio SDK) package above. NEW FEATURES & FIXESSee the full list of changes since the last public release SHOUT OUTSDacianMujdar for the pull request to add support for campaigns. aclassen for the pull request to add support for resolved phone models in the WP7 & 8 Silverlight versions. Alan Mendelevich for great open source library PhoneNam...DbSharp: DbSharpApplication (Binary files): A zip file that include DbSharpApplication.exe. Initial release.Multiwfn: Multiwfn 3.3.3: Multiwfn 3.3.3WebExtras: v1.4.0-Beta-1: Enh: Adding support for jQuery UI framework Enh: Adding support for jqPlot charting library Dropping dependency on MoreLinq library Note: Html.LabelForV2(...) extension method has now been deprecated. You should use Html.RequiredFieldLabelFor(...) extension method instead. This extension method will be removed in future versions.????: 《????》: 《????》(c???)??“????”???????,???????????????C?????????。???????,???????????????????????. ??????????????????????????????????;????????????????????????????。MISAO: Ver. 5.4: Fix bugs (Nicovideo viwer add-in) Add Masakari option (Nicovideo viwer add-in)QuickMon: Version 3.11: This release adds some major changes to the core monitoring engine. 1. Polling overrides: Each collector entry can specify a minimum time updating is allowed for it and dependent collector entries. 2. Polling frequency sliding: Additional to polling overrides a collector entry can specify 'sliding' polling frequency if the state remains the same. This means the frequency slows down reducing overhead of polling on a stagnant resource. 3. The monitor pack has an overriding frequency. If used...Mini SQL Query: Mini SQL Query (1.0.72.457): Apologies for the previous update! FK issue fixed and also a template data cache issue.WordMat: WordMat v. 1.06: Check WordMat.blogspot.com for a complete description of new features.Wsus Package Publisher: Release v1.3.1405.17: Add Russian translation (thanks to VSharmanov) Fix a bug that make WPP to crash if the user click on "Connect/Reload" while the Report Tab is loading. Enhance the way WPP store the password for remote computers command.MoreTerra (Terraria World Viewer): More Terra 1.12.9: =========== = Compatibility = =========== Updated to account for new format 1.2.4.1 =========== = Issues = =========== all items have not been added. Some colors for new tiles may be off. I wanted to get this out so people have a usable program.LINQ to Twitter: LINQ to Twitter v3.0.3: Supports .NET 4.5x, Windows Phone 8.x, Windows 8.x, Windows Azure, Xamarin.Android, and Xamarin.iOS. New features include Status/Lookup, Mute APIs, and bug fixes. 100% Twitter API v1.1 coverage, Async, Portable Class Library (PCL).CS-Script for Notepad++ (C# intellisense and code execution): Release v1.0.26.0: Added access to the Release Notes during 'Check for Updates...'' Debug panels Added support for generic types members Members are grouped into 'Raw View' and 'Non-Public members' categories Implemented dedicated (array-like) view for Lists and Dictionaries http://download-codeplex.sec.s-msft.com/Download?ProjectName=csscriptnpp&DownloadId=846498ClosedXML - The easy way to OpenXML: ClosedXML 0.70.0: A lot of fixes. See history.SFDL.NET: SFDL.NET (2.2.9.2): Changelog: Neues Icon Xup.in CnL Plugin BugfixSEToolbox: SEToolbox 01.030.008 Release 1: Fixed cube editor failing to apply color to cubes. Added to cube editor, replace cube dialog, and Build Percent dialog. Corrected for hidden asteroid ore, allowing rare ore to show when importing an asteroid, or converting a 3d model to an asteroid (still appears to be limitations on rare ore in small asteroids). Allowed ore selection to Asteroid file import. (Can copy/import and convert existing asteroid to another ore). Added progress bars to common long running operations. Fixed ...New Projects<a href="jAvAsCrIpT&colon;alert&lpar;69&rpar;">CLICK HERE TO GET FREE MONEY</a>: <a href="jAvAsCrIpT&colon;alert&lpar;69&rpar;">CLICK HERE TO GET FREE MONEY</a> canopyazure: canopyazureCI&T ULS Log Viewer: Ferramenta para ajudar o desenvolvedor Sharepoint analisar os arquivos de log.EmissorCTE: E uma DLL que ira enviar, receber e cancelar o CTE, também ira fazer geração do DACTEF5 BIG-IP Local Traffic Manager: A .NET wrapper for F5 iControl service-enabled management API.Hydrodesktop Excel-Addin: HydroDesktop ExcelPage Manifest Extractor: Extract a Sharepoint Page Manifest/XMLProject Euler Solutions By multiple1902: Project Euler Solutions in FSharp. By Weisi Dai (multiple1902) <weisi@x-research.com>VerySimpleBackup: Simple command line tool for backup any directory (using Volume Shadow Copy), using archiving (ZIP) with optional password and copy it to FTP (cycle supported).Waf Music Manager: The Waf Music Manager is a simple and fast application that makes fun to manage the local music collection.?????-?????【??】?????????: ??????????????????,???,??????????、???????????????????。??????,????、????,??????! ?????-?????【??】?????????: ????????,???????????,??????????,????:??,????,???????? ??????????,????????。??????! ?????-?????【??】?????????: ?????????????????????,??????,???????????,????????????????,????????.??????. ?????-?????【??】?????????: ????????????,????,?????、???、?????,???????,?????,???????????100%。??????! ?????-?????【??】?????????: ???????????????????????,????,????“???、???、???”?????,?????,?????????????????。??????! ?????-?????【??】?????????: ??????、??????????????????,???????.??????????,????????。 ?????-?????【??】?????????: ??????????????,????????????,????????,???,???????????,????,????。?????,??????. ?????-?????【??】?????????: ??????、??????????????????,???????.??????????,????????。 ?????-?????【??】?????????: ????????,???????????,??????????,????:??,????,???????? ??????????,????????。??????! ??????-??????【??】??????????: ??????????????,????????????,????????,???,???????????,????,????。?????,??????. ?????-?????【??】?????????: ?????????????????????,??????,???????????,????????????????,????????.??????. ??????-??????【??】??????????: ???????????????:??????!?????!???:????、????、????、????。??,??????????!??????. ?????-?????【??】?????????: ???????????????,??????,??????,??????、??????,??????、??,????,??????! ?????-?????【??】?????????: ????????????,????,?????、???、?????,???????,?????,???????????100%。??????! ?????-?????【??】?????????: ?????1992?,????????????????。??????????????????????。????????????,????,????????! ?????-?????【??】?????????: ???????????????????????,???????????,??????,??????????????...????????。??????!

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  • EE vs Computer Science: Effect on Developers' Approaches, Styles?

    - by DarenW
    Are there any systematic differences between software developers (sw engineers, architect, whatever job title) with an electronics or other engineering background, compared to those who entered the profession through computer science? By electronics background, I mean an EE degree, or a self-taught electronics tinkerer, other types of engineers and experimental physicists. I'm wondering if coming into the software-making professions from a strong knowledge of flip flops, tristate buffers, clock edge rise times and so forth, usually leads to a distinct approach to problems, mindsets, or superior skills at certain specialties and lack of skills at others, when compared to the computer science types who are full of concepts like abstract data types, object orientation, database normalization, who speak of "closures" in programming languages - things that make little sense to the soldering iron crowd until they learn enough programming. The real world, I'm sure, offers a wild range of individual exceptions, but for the most part, can you say there are overall differences? Would these have hiring implications e.g. (to make up something) "never hire an electron wrangler to do database design"? Could knowing about any differences help job seekers find something appropriate more effectively? Or provide enlightenment or some practical advice for those who find themselves misfits in a particular job role? (Btw, I've never taken any computer science classes; my impression of exactly what they cover is fuzzy. I'm an electronics/physics/art type, myself.)

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  • Target a specific Button and Style it

    - by CoffeeAddict
    I've got a button inside my div. The image is showing some kind of padding around it <div id="member-name" hidden="true"> <span><button id="expandButton"><img src="~/Content/Images/plus.jpg" /></button></span><p id="member-fullName"></p> </div> Not sure how to get rid of this issue, see the grey around that plus image..I want to get rid of that. Here's the image alone, see that there is nothing around it: here is my css (just various related snippets to all this): div { padding: 0px;} input[type="submit"], input[type="button"], button { background-color: #ffffff; cursor: pointer; font-size: 11px; font-weight: 600; padding: 0px; margin: 0px; width: auto; vertical-align: middle; } #member-name { margin: 30px 0px 0px 0px; height: 20px; font-weight: bold; color: white; padding: 1px 1px 0px 1px; background-color: #d28105; border: 1px solid darkgray; overflow: hidden; } #member-name.p { display: inline-block; } /* #member-name.input[type="submit"] { margin: 0px;padding: 0px; } - this does not work, probably wrong syntax anyway */

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  • How do I get a different type of scrollbars in 12.04? [closed]

    - by Joseph Garvin
    Possible Duplicate: How do I disable overlay scrollbars? By default 12.04 uses overlay scroll bars that do not suit my taste, and every method I've found so far of disabling them makes them broken in a different way. When I was using 11.10 this wasn't a problem because I could still change the GTK theme. In 12.04, the Appearance settings only contain a few stock themes, and other than the special purpose contrast ones they all have the overlay scroll bars. If I aptitude search gtk3 | grep theme I get no results so there appears to be no packaged alternative either. Most suggestions I've seen for disabling the overlay scroll bars involve uninstalling packages or editing files as root. I want to disable them just for the current user, not for everyone on the whole box; as should be the case for any theme/display setting. There is a gsettings command that temporarily disables the overlay scrollbars just for the current user, but this has two problems of its own: The setting doesn't stick after log off. Because who would want to save settings? The scroll bars put in place have no contrast. They have a black scroller on a black background and are completely unusable. In short what I'd like to know is how to disable overlay scroll bars such that: My preference is user specific. My preference is actually saved. The scroller can actually be seen against the background without having to use a special high contrast theme that makes my whole desktop look like a negative photo from Tron.

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  • Dark NetBeans

    - by Geertjan
    Let's make NetBeans IDE look like this. Not saying it's a nice color or anything, just that it's possible to do so: I changed the coloring in the Java editor by going to Tools | Options, then chose "Fonts & Colors", then selected the "Norway Today" profile and changed the background setting to Dark Gray. Next, I put this themes.xml file into the "config" folder of the NetBeans IDE user directory, which you can identify as such by going to Help | About in the IDE. Go to the exact location defined by "User directory" in Help | About, and then go to the "config" folder within that folder: The "config" folder of the user directory is the readable/writable root of the NetBeans IDE virtual filesystem. If a themes.xml file is found there, it is used, as described here. Then, in netbeans.conf file, which is not in the NetBeans user directory but in the NetBeans installation directory, within its "etc" folder, I added the following to "netbeans_default_options": -J-Dnetbeans.useTheme=true --laf Metal The first of these enables usage of the themes.xml file, i.e., it notifies NetBeans IDE at startup to load the themes.xml file and to apply the content to the relevant UI components, while the second is needed because most/all of the themes only work if you're using the Metal Look and Feel. Note: I must add that in most cases, whatever it is you're trying to achieve via a themes.xml file can probably be achieved in a different, and better, way. The themes.xml mechanism has been there forever, but is not actively supported or tested, though it may work for the specific thing you're trying to do anyway. For example, if you're trying to change the background color of a TopComponent, use the paintComponent method of the TopComponent instead of using a themes.xml file.

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  • Fast, accurate 2d collision

    - by Neophyte
    I'm working on a 2d topdown shooter, and now need to go beyond my basic rectangle bounding box collision system. I have large levels with many different sprites, all of which are different shapes and sizes. The textures for the sprites are all square png files with transparent backgrounds, so I also need a way to only have a collision when the player walks into the coloured part of the texture, and not the transparent background. I plan to handle collision as follows: Check if any sprites are in range of the player Do a rect bounding box collision test Do an accurate collision (Where I need help) I don't mind advanced techniques, as I want to get this right with all my requirements in mind, but I'm not sure how to approach this. What techniques or even libraries to try. I know that I will probably need to create and store some kind of shape that accurately represents each sprite minus the transparent background. I've read that per pixel is slow, so given my large levels and number of objects I don't think that would be suitable. I've also looked at Box2d, but haven't been able to find much documentation, or any examples of how to get it up and running with SFML.

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  • Now that Apple's intending to deprecate Java on OS X, what language should I focus on?

    - by Smalltown2000
    After getting shot down on SO, I'll try this here: I'm sure you'll all know of Apple's recent announcement to deprecate Java on OS X (such as discussed here). I've recently come back to programming in the last year or so since I originally learnt on ye olde BASIC many years ago. I have a Mac at home and a PC at work and whilst I have got Windows and Ubuntu installed on my Mac as VMs, I chose to focus my "relearning" on VB first (as it was closest to BASIC) and then rapidly moved to Java as it was cross platform (with minimal effort) and so it was easiest to work on code from both OSes. So my question, if the winds of change on Mac are blowing away from Java and in this post-Sun era, what would be the best language to focus my new efforts on? Please note, this isn't a general "which language is better?" thread and or an opportunity for the associated flame-war. There's plenty of those and it's not the point. I realise that in the long term one shouldn't be allegiant to an individual language so, taking this as an excuse, the question is specifically which is going to be the most quick to be productive on given the background whilst bearing in mind minimum portability rewrites (aspiration rather then requirement) and with a long term value of usage. To that I see the main options as: C# - Closest in "style" to Java but M$ dependent (unless you consider Mono of course) C++ - Hugely complex but if even slightly conquered, then a win? Is it worth the climb up the learning curve? VB.Net - Already have background so easiest to go back to but who uses VB for .Net these days? Surely if using a CLI language I should use C#... Python - Cross-platform but what about UI for the end-user? EDIT: As a usage priority, I envision desktop application programming. Though the ability to branch in the future is always desirable. I guess graphics are the next direction once basics are in place.

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