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  • Cannot establish Wired connection on Acer Aspire 5930G

    - by drakos46
    I use an Acer Aspire 5930G, dual booted with Windows 7 and Ubuntu 13.10. My problem is that i cannot establish wired connection on my ubuntu. Wireless connection works in both of my OSs but the Wired connection does not, only on the Ubuntu. I have already tried the common fix: echo on | sudo tee /sys/class/net/eth0/device/power/control but without any results. Any ideas? eth0 Link encap:Ethernet HWaddr 00:1d:72:c2:21:a5 inet6 addr: fe80::21d:72ff:fec2:21a5/64 Scope:Link UP BROADCAST MULTICAST MTU:1500 Metric:1 RX packets:0 errors:0 dropped:0 overruns:0 frame:0 TX packets:945 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:0 (0.0 B) TX bytes:204318 (204.3 KB) Interrupt:16 lo Link encap:Local Loopback inet addr:127.0.0.1 Mask:255.0.0.0 inet6 addr: ::1/128 Scope:Host UP LOOPBACK RUNNING MTU:65536 Metric:1 RX packets:7241 errors:0 dropped:0 overruns:0 frame:0 TX packets:7241 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:645874 (645.8 KB) TX bytes:645874 (645.8 KB) wlan0 Link encap:Ethernet HWaddr 00:16:ea:57:7b:cc inet addr:192.168.2.2 Bcast:192.168.2.255 Mask:255.255.255.0 inet6 addr: fe80::216:eaff:fe57:7bcc/64 Scope:Link UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:19937 errors:0 dropped:0 overruns:0 frame:0 TX packets:16933 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:10877245 (10.8 MB) TX bytes:3131378 (3.1 MB) 02:00.0 Ethernet controller: Marvell Technology Group Ltd. 88E8071 PCI-E Gigabit Ethernet Controller (rev 16)

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  • Install tmux on Mac OS X

    - by unixben
    This is a short run down on how to get tmux running on your Mac OS X system. The same methodology applies when compiling this on Solaris. What is tmux? According to the developer's page, "tmux is a terminal multiplexer: it enables a number of terminals (or windows), each running a separate program, to be created, accessed, and controlled from a single screen. tmux may be detached from a screen and continue running in the background, then later reattached". Why not just use screen? For me, the primary reason I switched to tmux from screen is the much easier configuration syntax that tmux offers. If you've ever struggled with formatting screen's caption or hardstatus line, then you will appreciate the ease with which you can achieve the same results in tmux. Preparing your environment You will need a C compiler installed. I believe that OS X ships by default with GNU make, but if not, then you will need to obtain it or use Xcode. Download the sources While I'm putting all this together, I like to keep everything neatly tucked away in a build directory. mkdir ~/build cd ~/build curl -OL http://downloads.sourceforge.net/tmux/tmux-1.5.tar.gz curl -OL http://downloads.sourceforge.net/project/levent/libevent/libevent-2.0/libevent-2.0.16-stable.tar.gz Unpack the sources tar xzf tmux-1.5.tar.gz tar xzf libevent-2.0.16-stable.tar.gz Compiling libevent cd libevent-2.0.16-stable ./configure --prefix=/opt make sudo make install Compiling tmux cd ../tmux-1.5 LDFLAGS="-L/opt/lib" CPPFLAGS="-I/opt/include" LIBS="-lresolv" ./configure --prefix=/opt make sudo make install That's all there is to it!

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  • Javascript Isometric draw optimization

    - by hustlerinc
    I'm having trouble with isometric tiles drawing. At the moment I got an array with the tiles i want to draw. And it all works fine until i increase the size of the array. Since I draw ALL tiles on the map it really affects the game performance (obviously) :D. My problem is I'm no genius when it comes to javascript and I haven't managed to just draw what is in viewport. Should be fairly simple for an expert though because its fixed sizes etc. Canvas is 960x480 pixels, each tile 64x32. This gives 16 tiles on first row, 15 on the next etc. for a total of 16 rows. Tile 0,0 is in the top-right corner. And draws X up to down and Y right to left. Going through the tiles on the first row from left to right as +X -Y. Here is the relevant part of my drawMap() function drawMap(){ var tileW = 64; // Tile Width var tileH = 32; // Tile Height var mapX = 960-32; var mapY = -16; for(i=0;i<map.length;i++){ for(j=0;j<map[i].length;j++){ var drawTile = map[i][j]; var drawObj = objectMap[i][j]; var xpos = (i-j)*tileH + mapX; var ypos = (i+j)*tileH/2 + mapY; // Place the tiles isometric. ctx.drawImage(tileImg[drawTile],xpos,ypos); if(drawObj){ ctx.drawImage(objectImg[drawObj-1],xpos,ypos-(objectImg[drawObj- 1])); } } } } Could anyone please help me how to translate this to just draw the relevant tiles? It would be deeply appreciated.

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  • error while trying to play .mp4 file

    - by Husni
    after agree to download and install extra multimedia plugins, it says package dependency can not be resolved, with below error: The following packages have unmet dependencies: gstreamer0.10-plugins-bad:i386: Depends: libc6 (>= 2.15) but 2.15-0ubuntu20 is to be installed Depends: libcairo2 (>= 1.2.4) but 1.12.3+git20120608.f228769d-0ubuntu0ricotz~quantal0 is to be installed Depends: libcdaudio1 (>= 0.99.12p2) but 0.99.12p2-12 is to be installed Depends: libcurl3-gnutls (>= 7.16.2) but 7.27.0-1ubuntu1 is to be installed Depends: libdvdnav4 (>= 4.2.0+20120524) but 4.2.0+20120524-2 is to be installed Depends: libfaad2 (>= 2.7) but 2.7-8 is to be installed Depends: libgcc1 (>= 1:4.1.1) but 1:4.7.2-2ubuntu1 is to be installed Depends: libglib2.0-0 (>= 2.31.8) but 2.34.0-1ubuntu1 is to be installed Depends: libgsm1 (>= 1.0.13) but 1.0.13-4 is to be installed Depends: libgstreamer-plugins-bad0.10-0 (= 0.10.23-7ubuntu1) but 0.10.23-7ubuntu1 is to be installed Depends: libgstreamer-plugins-base0.10-0 (>= 0.10.36) but 0.10.36-1ubuntu1 is to be installed Depends: libgstreamer0.10-0 (>= 0.10.36) but 0.10.36-1ubuntu2 is to be installed Depends: libmpcdec6 (>= 1:0.1~r435) but 2:0.1~r459-1ubuntu1 is to be installed Depends: libopenal1 (>= 1:1.13) but 1:1.14-4ubuntu1 is to be installed Depends: liborc-0.4-0 (>= 1:0.4.16) but 1:0.4.16-2 is to be installed Depends: libpng12-0 (>= 1.2.13-4) but 1.2.49-1ubuntu1 is to be installed Depends: librsvg2-2 (>= 2.14.4) but 2.36.3-0ubuntu1 is to be installed Depends: librtmp0 (>= 2.3) but 2.4+20111222.git4e06e21-1 is to be installed Depends: libschroedinger-1.0-0 (>= 1.0.9) but 1.0.11-2 is to be installed Depends: libsndfile1 (>= 1.0.20) but 1.0.25-5 is to be installed Depends: libssl1.0.0 (>= 1.0.0) but 1.0.1c-3ubuntu2 is to be installed Depends: libstdc++6 (>= 4.1.1) but 4.7.2-2ubuntu1 is to be installed Depends: libvpx1 (>= 1.0.0) but 1.1.0-1 is to be installed Depends: libxvidcore4 (>= 1.2.2) but 2:1.3.2-9 is to be installed

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  • Tried to install some software, it says some packages are damaged, cannot fix them

    - by lempira
    So, I go to the Ubuntu Software Center, as soon as it opens, a window pops up with the following text: "Items cannot be installed or removed until the package catalog is repaired. Do you want to repair it now?" Then I click the "Repair" button, then a new window pops up with the following text: "Package operation failed. The installation or removal of a software package failed." Then I click on the "Details" button, which returns me the following text: installArchives() failed: Can't exec "locale": No such file or directory at /usr/share/perl5/Debconf/Encoding.pm line 16. Use of uninitialized value $Debconf::Encoding::charmap in scalar chomp at /usr/share/perl5/Debconf/Encoding.pm line 17. Preconfiguring packages ... Can't exec "locale": No such file or directory at /usr/share/perl5/Debconf/Encoding.pm line 16. Use of uninitialized value $Debconf::Encoding::charmap in scalar chomp at /usr/share/perl5/Debconf/Encoding.pm line 17. Preconfiguring packages ... Can't exec "locale": No such file or directory at /usr/share/perl5/Debconf/Encoding.pm line 16. Use of uninitialized value $Debconf::Encoding::charmap in scalar chomp at /usr/share/perl5/Debconf/Encoding.pm line 17. Preconfiguring packages ... dpkg: warning: 'ldconfig' not found in PATH or not executable. dpkg: error: 1 expected program not found in PATH or not executable. Note: root's PATH should usually contain /usr/local/sbin, /usr/sbin and /sbin. Error in function: SystemError: E:Sub-process /usr/bin/dpkg returned an error code (2) dpkg: warning: 'ldconfig' not found in PATH or not executable. dpkg: error: 1 expected program not found in PATH or not executable. Note: root's PATH should usually contain /usr/local/sbin, /usr/sbin and /sbin. What should I do?

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  • How can I replicate the look and limitations of the Super NES?

    - by Mikalichov
    I am looking to produce graphics with the same limitations / look that in the Super Nes era. I am specifically looking for graphics similar to Chrono Trigger / FF6. It would be a lot easier to do if I had an idea of the resolution / dpi I am supposed to use. I found that the technical specs for the SNES are: Progressive: 256 × 224, 512 × 224, 256 × 239, 512 × 239 Interlaced: 512 × 448, 512 × 478 But even by using these resolutions, it is pointless if I set it at 72dpi, as I will still have possibly very detailed graphics (that is the main thing, I don't want detailed graphics, I want to go pixelated). I figured it might be related to the sprite size limit, i.e.: Sprites can be 8 × 8, 16 × 16, 32 × 32, or 64 × 64 pixels, each using one of eight 16-color palettes and tiles from one of two blocks of 256 in VRAM. Up to 32 sprites and 34 8 × 8 sprite tiles may appear on any one line. This would work for sprites (characters, objects), but what about maps? Are they built entirely from 8x8 tiles? And then, at what resolution is the end result displayed? It might seem like I am giving the question and answers at the same time, but all of these are suppositions I am making, so could someone confirm or correct them?

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  • Deploying InfoPath forms &ndash; idiosyncrasies

    - by PointsToShare
    Well, I have written a sophisticated PowerShell script to expedite the deployment of InfoPath forms - .XSN file.  Along the way by way of trial and error (mostly error and error), I discovered a few little things. Here they are. •    Regardless of how the install command is run – PowerShell or the GUI in Central Admin – SharePoint enwraps the XSN inside a solution – WSP, then installs and deploys the solution. •    The solution is named by concatenating “form-“ with the first 16 characters (or less if the file name is shorter than 16) of the file name and the required WSP at the end. So if the form name was MyInfopathForm.xsn the solution name will be form-MyInfopathForm.wsp, but for WithdrawalOfRequestsForRefund.xsn it will be named form-WithdrawalOfRequ.wsp •    It only gets worse! Had there already been a solution file with the same name, Microsoft appends a three digit number to the name, like MyInfopathForm-123.wsp. Remember a digit is a finger, I suspect a middle finger, so when you deploy the same form – many versions of it, or as it was in my case – testing a script time and again, you’ll end up with many such digit (middle finger) appended solutions, all un-deployed except the last one. This is not a bug. It’s a feature!   Well, there are ways around it. When by hand, remove the solution from the solution store before deploying the form again. In the script I do the same thing. And finally - an important caveat; Make sure that all your form names are unique in the first 16 characters. If you also have a form with the name forWithdrawalOfRequestForRelief.xsn, you’re in trouble! That’s all folks!

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  • Spritegroups and colorkeys

    - by Fristi
    I have a problem using spritegroups in pygame. In my situation I have 2 spritegroups, one for humans, one for "infected". A human is represented by a blue circle: image = pygame.Surface((32,32)) image.fill((255,255,255)) pygame.draw.circle(image,(0,0,255),(16,16),16) image = image.convert() image.set_colorkey((255,255,255)) An infected by a red one (same code, different color). I update my spritegroups as follows: self.humans.clear(self.screen, self.bg) self.humans.update(time_passed) self.humans.draw(self.screen) self.infected.clear(self.screen, self.bg) self.infected.update(time_passed) self.infected.draw(self.screen) Self.bg is defined: self.bg = pygame.Surface((SCREEN_WIDTH, SCREEN_HEIGHT)) self.bg.fill((255,255,255)) self.bg.convert() This all works, except that when a red circle overlaps with a blue one, you can see the white corners of the bounding box around the actual circle. Within a spritegroup it works, using the set_colorkey function. This does not happen with overlapping blue circles or overlapping red circles. I tried adding a colorkey to self.bg but that did not work. Same for adding a colorkey to self.screen.

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  • What does the Sys_PageIn() function do in Quake?

    - by Philip
    I've noticed in the initialization process of the original Quake the following function is called. volatile int sys_checksum; // **lots of code** void Sys_PageIn(void *ptr, int size) { byte *x; int j,m,n; //touch all memory to make sure its there. The 16-page skip is to //keep Win 95 from thinking we're trying to page ourselves in (we are //doing that, of course, but there's no reason we shouldn't) x = (byte *)ptr; for (n=0 ; n<4 ; n++) { for (m=0; m<(size - 16 * 0x1000) ; m += 4) { sys_checksum += *(int *)&x[m]; sys_checksum += *(int *)&x[m + 16 * 0x10000]; } } } I think I'm just not familiar enough with paging to understand this function. the void* ptr passed to the function is a recently malloc()'d piece of memory that is size bytes big. This is the whole function - j is an unreferenced variable. My best guess is that the volatile int sys_checksum is forcing the system to physically read all of the space that was just malloc()'d, perhaps to ensure that these spaces exist in virtual memory? Is this right? And why would someone do this? Is it for some antiquated Win95 reason?

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  • Can't edit and continue when using Visual Studio 2010 on a 64 bit machine, app targets x86

    - by Sayed Ibrahim Hashimi
    I'm having some problems with Edit and Continue when using Visual Studio 2010 on a Windows 7 64 bit machine. I've ensured the following Edit and Continue is enabled under ToolsOptionsDebuggingEdit and Continue My solution platform is set to x86 My solution configuration is set to Debug All my projects are building for Debug and x86 For all projects under ProjectsPropertiesBuild the Optimize code is unchecked When I hit a break point and try to edit I and confronted with the following message. This is happening for me for all projects that I create whether they are WPF/Win Forms/VB.NET/C#/.NET 4/.NET 3. Any ideas?

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  • Why does my 64-bit IIS app pool show 3 gigabytes more virtual memory than private memory?

    - by Brett
    I have an ASP.Net application that I am running on 64-bit IIS 6 on Windows XP x64. When I open performance counters after one page hit of a trivial page, I see a Private Bytes of about 88 megs, but a Virtual Bytes of about 3 Gigs. When I try the same thing with a VERY trivial ASP.Net app, I get the same result. We see something similar on Windows Server 2003 in production -- there it is an issue because we recycle when the virtual memory consumed outgrows a limit. Before we make any changes to our recycling settings, we'd like to answer the following questions: Why does the app pool grab such a large hunk of virtual memory? Is the amount of virtual memory headroom the app requests configurable? Thanks! Brett

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  • How do I compute the approximate entropy of a bit string?

    - by dreeves
    Is there a standard way to do this? Googling -- "approximate entropy" bits -- uncovers multiple academic papers but I'd like to just find a chunk of pseudocode defining the approximate entropy for a given bit string of arbitrary length. (In case this is easier said than done and it depends on the application, my application involves 16,320 bits of encrypted data (cyphertext). But encrypted as a puzzle and not meant to be impossible to crack. I thought I'd first check the entropy but couldn't easily find a good definition of such. So it seemed like a question that ought to be on StackOverflow! Ideas for where to begin with de-cyphering 16k random-seeming bits are also welcome...) See also this related question: http://stackoverflow.com/questions/510412/what-is-the-computer-science-definition-of-entropy

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  • "Look" of page changes a bit after uploading it to IIS - looks good on computer same IE8

    - by J Smith
    No it's not a path issue...or else the site won't have a design. The website looks fine if I open it with IE8 in my computer. But after I upload it to IIS 6.0 two things change on positioning. I see a rendering problem. But if I open it with IE 8.0 on my machine it looks good, but opening it when uploaded to IIS , it changes a bit. Same exact files. Same browser, same computer. The only different thing is that it has been uploaded to IIS. IT has no programming in aspx whatsoever just .html .css and .js

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  • Do Url shorteners such as bit.ly serve any purpose in web development?

    - by gath
    I might be missing something here but am unable to understand the true purpose of link shortener services like bit.ly or is it just a lot of hype! Truly if you type nyti.ms on your URL bar on the browser it takes you to www.nytimes.com, but still what is so hard in typing "nytimes.com! which is far much comprehensible to read and understand leave alone to remember! Does shortening URL serve any purpose in web development? Why should someone want use obscure shortened URL?

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  • How is the ">" operator implemented (on 32 bit integers)?

    - by Ron Klein
    Let's say that the environment is x86. How do compilers compile the "" operator on 32 bit integers. Logically, I mean. Without any knowledge of Assembly. Let's say that the high level language code is: int32 x, y; x = 123; y = 456; bool z; z = x > y; What does the compiler do for evaluating the expression x > y? Does it perform something like (assuming that x and y are positive integers): w = sign_of(x - y); if (w == 0) // expression is 'false' else if (w == 1) // expression is 'true' else // expression is 'false' Is there any reference for such information?

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  • Is adding a bit mask to all tables in a database useful?

    - by Tom
    A colleague is adding a bit mask to all our database tables. In theory this is so we can track certain properties of each row across the entire system. For example... Is the row shipped with the system or added by the client once they've started using the system Has the row been deleted from the table (soft deletes) Is the row a default value within a set of rows Is this a good idea? Are there other uses where this approach would be beneficial? My preference is these properties are obviously important, and having a dedicated column for each property is justified to make what is happening clearer to fellow developers.

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  • SRAM Cell Diagram - Can someone explain this a bit more clearly? ( From COMP1917 @ UNSW: Lecture 2 o

    - by Kristina
    I've begun watching a series of first year lectures from the University of New South Wales (UNSW) in Australia, and I'm a bit perplexed by the instructors explanation of how an SRAM gate works. I realize this isn't exactly "programming-related" but since it comes from a series of lectures relating to computing and programming, I thought StackOverflow may be able to help (reddit failed me entirely). In this lecture beginning at around 32:12, Richard (the lecturer) tries to explain how a "latch gate" works within SRAM. Although his students seem to keep up, I feel I'm missing something crucial which is preventing the concept from really "clicking" in my brain. For convenience, I've added the image from the video below: Thanks in advance for any help you can provide, but if this question doesn't fit your view of "programming-related" could you please provide an alternate forum for this in a comment when you cast your close vote? Thanks!

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  • MySQL on Windows-7 (64-bit) on 0.0.0.0:3306 rather than 127.0.0.1:3306

    - by Mark Baker
    I've just installed the latest production release of MySQL (64-bit) on my Windows 7 box. It was a straight vanilla install, using all defaults; but phpmyadmin can't see it at all. MySQL is configured as a service to start automatically, and I know it's running because the MySQL GUI tools work correctly. Doing a netstat -a, I see TCP 0.0.0.0:3306 Marks-Netbook:0 LISTENING when I'd expect to see TCP 127.0.0.1:3306 Marks-Netbook:0 LISTENING I don't know if this is the reason phpmyadmin can't connect, but suspect that it is probably the case. Can anybody confirm whether this is the likely cause, and/or suggest how I can reso;lve this?

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  • How can I bind an Enum to a DbType of bit or int?

    - by uriDium
    Hi I am using Linq2Sql and want to bind an objects field (which is enum) to either a bit or a int type in the database. For example I want have a gender field in my model. I have already edited the DBML and changed the Type to point to my enum. I want to create Radio buttons (which I think I have figured out) for gender and dropdown lists for other areas using the same idea. My enum looks like this public enum Gender { Male, Female } Mapping between DbType 'int' and Type 'Project.Models.Gender' in Column 'Gender' of Type 'Candidate' is not supported. Any ideas on how to do this mapping. Am I missing something on the enums.

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  • Best memory settings for eclipse 4.2 (STS 3.1) on Windows 7 64 bit?

    - by jorrebor
    I apoligize in advance if this question is indeed too subjective as SO warns me. My workstation has 8 gb of ram and runs windows 7 64 bit. I use the Spring tool Suite (3.1) but as soon as i am starting to open and modify the spring config (.xml) files, STS becomes incredibly slow. I already tried switching off "build automatically" and to increase memory settings but no luck. How should i change my .ini ? this is what i have set now: -vm C:/Program Files/Java/jdk1.7.0_07/bin/javaw.exe -startup plugins/org.eclipse.equinox.launcher_1.3.0.v20120522-1813.jar --launcher.library plugins/org.eclipse.equinox.launcher.win32.win32.x86_64_1.1.200.v20120522-1813 -product org.springsource.sts.ide --launcher.defaultAction openFile --launcher.XXMaxPermSize 4096M -vmargs -Dosgi.requiredJavaVersion=1.5 -Xms512m -Xmx2048m -XX:MaxPermSize=512m My collageu running the same project in IntelliJ, has no problems. Thank you!

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  • How can I convert (string) timestamp to mysql datetime on Windows 32 bit PHP?

    - by user239619
    I'm attempting to call LinkedIn's API and store Network Updates. Each update has a Unix timestamp that I'm retrieving as a string variable from the REST XML response. I want to convert the string timestamp to a mysql datetime format. The date() function accepts an integer as the second argument for time to be converted. However, I'm on Windows 32 bit PHP and the integer type for this platform is limited to 2147483647. $timestamp = '1293714626675'; // sample pulled from linkedin $timestamp = (int) $timestamp; // timestamp now equals 2147483647 $mysqlDatetime = date('Y-m-d H:i:s', $timestamp); // produces incorrect time Is there a better method of creating the mysql datetime in PHP? I realize that I can convert it upon insert into MySQL however, that would require changing other dependent code.

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  • Not enough free disk space

    - by carmatt95
    I'm new to Ubuntu and I'm getting an error in software updater. When I try and do my daily updates, it says: The upgrade needs a total of 25.3 M free space on disk /boot. Please free at least an additional 25.3 M of disk space on /boot. Empty your trash and remove temporary packages of former installations using sudo apt-get clean. I tried typing in sudo apt-get clean into the terminal but I still get the message. All of the pages I read seem to be for experianced Ubuntuers. Any help would be appreciated. I'm running Ubuntu 12.10. I want to upgrade to 13.04 but understand I have to finish these first. EDIT: @Alaa, This is the output from typing in cat /etc/fstab into the terminal: # /etc/fstab: static file system information. # # Use 'blkid' to print the universally unique identifier for a # device; this may be used with UUID= as a more robust way to name devices # that works even if disks are added and removed. See fstab(5). # # <file system> <mount point> <type> <options> <dump> <pass> /dev/mapper/ubuntu-root / ext4 errors=remount-ro 0 1 # /boot was on /dev/sda1 during installation UUID=fa55c082-112d-4b10-bcf3-e7ffec6cebbc /boot ext2 defaults 0 2 /dev/mapper/ubuntu-swap_1 none swap sw 0 0 /dev/fd0 /media/floppy0 auto rw,user,noauto,exec,utf8 0 0 matty@matty-G41M-ES2L:~$ df -h: Filesystem Size Used Avail Use% Mounted on /dev/mapper/ubuntu-root 915G 27G 842G 4% / udev 984M 4.0K 984M 1% /dev tmpfs 397M 1.1M 396M 1% /run none 5.0M 0 5.0M 0% /run/lock none 992M 1.8M 990M 1% /run/shm none 100M 52K 100M 1% /run/user /dev/sda1 228M 222M 0 100% /boot matty@matty-G41M-ES2L:~$ dpkg -l | grep linux-image: ii linux-image-3.5.0-17-generic 3.5.0-17.28 i386 Linux kernel image for version 3.5.0 on 32 bit x86 SMP ii linux-image-3.5.0-18-generic 3.5.0-18.29 i386 Linux kernel image for version 3.5.0 on 32 bit x86 SMP ii linux-image-3.5.0-19-generic 3.5.0-19.30 i386 Linux kernel image for version 3.5.0 on 32 bit x86 SMP ii linux-image-3.5.0-21-generic 3.5.0-21.32 i386 Linux kernel image for version 3.5.0 on 32 bit x86 SMP ii linux-image-3.5.0-22-generic 3.5.0-22.34 i386 Linux kernel image for version 3.5.0 on 32 bit x86 SMP ii linux-image-3.5.0-23-generic 3.5.0-23.35 i386 Linux kernel image for version 3.5.0 on 32 bit x86 SMP ii linux-image-3.5.0-24-generic 3.5.0-24.37 i386 Linux kernel image for version 3.5.0 on 32 bit x86 SMP ii linux-image-3.5.0-25-generic 3.5.0-25.39 i386 Linux kernel image for version 3.5.0 on 32 bit x86 SMP ii linux-image-3.5.0-26-generic 3.5.0-26.42 i386 Linux kernel image for version 3.5.0 on 32 bit x86 SMP iF linux-image-3.5.0-28-generic 3.5.0-28.48 i386 Linux kernel image for version 3.5.0 on 32 bit x86 SMP

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  • Blend for Visual Studio 2013 Prototyping Applications with SketchFlow

    - by T
    Originally posted on: http://geekswithblogs.net/tburger/archive/2014/08/10/blend-for-visual-studio-2013-prototyping-applications-with-sketchflow.aspxSketchFlow enables rapid creating of dynamic interface mockups very quickly. The SketchFlow workspace is the same as the standard Blend workspace with the inclusion of three panels: the SketchFlow Feedback panel, the SketchFlow Animation panel and the SketchFlow Map panel. By using SketchFlow to prototype, you can get feedback early in the process. It helps to surface possible issues, lower development iterations, and increase stakeholder buy in. SketchFlow prototypes not only provide an initial look but also provide a way to add additional ideas and input and make sure the team is on track prior to investing in complete development. When you have completed the prototyping, you can discard the prototype and just use the lessons learned to design the application from or extract individual elements from your prototype and include them in the application. I don’t recommend trying to transition the entire project into a development project. Objects that you add with the SketchFlow style have a hand-sketched look. The sketch style is used to remind stakeholders that this is a prototype. This encourages them to focus on the flow and functionality without getting distracted by design details. The sketchflow assets are under sketchflow in the asset panel and are identifiable by the postfix “–Sketch”. For example “Button-Sketch”. You can mix sketch and standard controls in your interface, if required. Be creative, if there is a missing control or your interface has a different look and feel than the out of the box one, reuse other sketch controls to mimic the functionality or look and feel. Only use standard controls if it doesn’t distract from the idea that this is a prototype and not a standard application. The SketchFlow Map panel provides information about the structure of your application. To create a new screen in your prototype: Right-click the map surface and choose “Create a Connected Screen”. Name the screens with names that are meaningful to the stakeholders. The start screen is the one that has the green arrow. To change the start screen, right click on any other screen and set to start screen. Only one screen can be the start screen at a time. Rounded screen are component screens to mimic reusable custom controls that will be built into the final application. You can change the colors of all of the boxes and should use colors to create functional groupings. The groupings can be identified in the SketchFlow Project Settings. To add connections between screens in the SketchFlow Map panel. Move the mouse over a screen in the SketchFlow and a menu will appear at the bottom of the screen node. In the menu, click Connect to an existing screen. Drag the arrow to another screen on the Map. You add navigation to your prototype by adding connections on the SketchFlow map or by adding navigation directly to items on your interface. To add navigation from objects on the artboard, right click the item then from the menu, choose “Navigate to”. This will expose a sub-menu with available screens, backward, or forward. When the map has connected screens, the SketchFlow Player displays the connected screens on the Navigate sidebar. All screens show in the SketchFlow Player Map. To see the SketchFlow Player, run your SketchFlow prototype. The Navigation sidebar is meant to show the desired user work flow. The map can be used to view the different screens regardless of suggested navigation in the navigation bar. The map is able to be hidden and shown. As mentioned, a component screen is a shared screen that is used in more than one screen and generally represents what will be a custom object in the application. To create a component screen, you can create a screen, right click on it in the SketchFlow Map and choose “Make into component screen”. You can mouse over a screen and from the menu that appears underneath, choose create and insert component screen. To use an existing screen, select if from the Asset panel under SketchFlow, Components. You can use Storyboards and Visual State animations in your SketchFlow project. However, SketchFlow also offers its own animation technique that is simpler and better suited for prototyping. The SketchFlow Animation panel is above your artboard by default. In SketchFlow animation, you create frames and then position the elements on your interface for each frame. You then specify elapsed time and any effects you want to apply to the transition. The + at the top is what creates new frames. Once you have a new Frame, select it and change the property you want to animate. In the example above, I changed the Text of the result box. You can adjust the time between frames in the lower area between the frames. The easing and effects functions are changed in the center between each frame. You edit the hold time for frames by clicking the clock icon in the lower left and the hold time will appear on each frame and can be edited. The FluidLayout icon (also located in the lower left) will create smooth transitions. Next to the FluidLayout icon is the name of that Animation. You can rename the animation by clicking on it and editing the name. The down arrow chevrons next to the name allow you to view the list of all animations in this prototype and select them for editing. To add the animation to the interface object (such as a button to start the animation), select the PlaySketchFlowAnimationAction from the SketchFlow behaviors in the Assets menu and drag it to an object on your interface. With the PlaySketchFlowAnimationAction that you just added selected in the Objects and Timeline, edit the properties to change the EventName to the event you want and choose the SketchFlowAnimation you want from the drop down list. You may want to add additional information to your screens that isn’t really part of the prototype but is relevant information or a request for clarification or feedback from the reviewer. You do this with annotations or notes. Both appear on the user interface, however, annotations can be switched on or off at design and review time. Notes cannot be switched off. To add an Annotation, chose the Create Annotation from the Tools menu. The annotation appears on the UI where you will add the notes. To display or Hide annotations, click the annotation toggle at the bottom right on the artboard . After to toggle annotations on, the identifier of the person who created them appears on the artboard and you must click that to expand the notes. To add a note to the artboard, simply select the Note-Sketch from Assets ->SketchFlow ->Styles ->Sketch Styles. Drag and drop it to the artboard and place where you want it. When you are ready for users to review the prototype, you have a few options available. Click File -> Export and choose one of the options from the list: Publish to Sharepoint, Package SketchFlowProject, Export to Microsoft Word, or Export as Images. I suggest you play with as many of the options as you can to see what they do. Both the Sharepoint and Packaged SketchFlowProject allow you to collect feedback from one or more users that you can import into the project. The user can make notes on the UI and in the Feedback area in the bottom left corner of the player. When the user is done adding feedback, it is exported from the right most folder icon in the My Feedback panel. Feeback is imported on a panel named SketchFlow Feedback. To get that panel to show up, select Window -> SketchFlow Feedback. Once you have the panel showing, click the + in the upper right of the panel and find the notes you exported. When imported, they will show up in a list and on the artboard. To document your prototype, use the Export to Microsoft Word option from the File menu. That should get you started with prototyping.

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