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  • 2-D Codes in Retail

    - by David Dorf
    The UPC you find on packaging is a one-dimensional barcode that's been in use, in one form or another, since the 1970s. While its a good symbology to encode numbers like a product identifier, its not really big enough to hold much more. It also requires a barcode scanner (like those connected to the POS), although iPhone apps like RedLaser have proved a mobile camera can be made to work in many situations. The next generation barcodes are two-dimensional and therefore capable of holding much more information as well as being more conducive to cameras. The most popular format is the QR Code, widely used in Japan because almost every mobile phone has a built-in reader. A typical use for QR Codes is to embed a URL so that that a mobile phone can quickly navigate to the specified web page. QR Codes can be found on posters, billboards, catalogs, and circulars. Speaking of which, Best Buy recently put a QR code in their circular as shown below. If fact, they even updated their iPhone application to include a QR Code reader. I was able to scan the barcode above right from the screen with my iPhone without issues, even though its fairly small in this image. Clearly they are planning to incorporate more QR Codes in their stores and advertising. If you haven't seen QR Codes before, you're not looking hard enough. They are around and will continue to spread.

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  • how do I make my Dualshock 3 gamepad work in Ubuntu 14.04?

    - by user290527
    When my desktop computer was running Ubuntu 12.04, my PS3 controllers would work with USB. I didn't need to do any special setup. I could just plug it in before I start SuperTuxKart and it would recognize it. I can also do this on my laptop (still running 12.04). Since I gave my desktop a fresh install of Ubuntu 14.04, the controller would never work. I have played with some installed software that I found when looking for information. Here is what I get with xboxdrv: liam@Liam-CustomDesktop:~$ sudo xboxdrv --detach-kernel-driver xboxdrv 0.8.5 - http://pingus.seul.org/~grumbel/xboxdrv/ Copyright © 2008-2011 Ingo Ruhnke <[email protected]> Licensed under GNU GPL version 3 or later <http://gnu.org/licenses/gpl.html> This program comes with ABSOLUTELY NO WARRANTY. This is free software, and you are welcome to redistribute it under certain conditions; see the file COPYING for details. Controller: PLAYSTATION(R)3 Controller Vendor/Product: 054c:0268 USB Path: 003:012 Controller Type: Playstation 3 USB Your Xbox/Xbox360 controller should now be available as: /dev/input/js0 /dev/input/event16 Press Ctrl-c to quit, use '--silent' to suppress the event output So the existence of this controller is acknowledged at on my computer. But it never works for input. In my old installation, I didn't even need to get software like xboxdrv for it to work. I have never tried bluetooth on either computer, but I don't think I even have that on my desktop. So now, how do I make my gamepad work in Ubuntu 14.04?

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  • C++ and function pointers assessment: lack of inspiration

    - by OlivierDofus
    I've got an assessment to give to my students. It's about C++ and function pointers. Their skill is middle: it the first year of a programming school after bachelor. To give you something precise, here's a sample of a solution of one of 3 exercices they had to do in 30 minutes (the question was: "here's a version of a code that could be written with function pointers, write down the same thing but with function pointers"): typedef void (*fcPtr) (istream &); fcPtr ArrayFct [] = { Delete , Insert, Swap, Move }; void HandleCmd (const string && Cmd) { string AvalaibleCommands ("DISM"); string::size_type Pos; istringstream Flux (Cmd); char CodeOp; Flux >> CodeOp; Pos = AvalaibleCommands.find (toupper (CodeOp)); if (Pos != string::npos) { ArrayFct [Pos](Flux); } } Any idea where I could find some inspiration? Some of the students have understood the principles, even though it's very hard for them to write C++ code. I know them, I know they're clever, and I'm pretty sure they should be very good project managers. So, writing C++ code is not that important after all. Understanding is the most important part (IMHO). I'm wondering about maybe break the habits, and give half of the questions about the principle, or even better, give some sample in other language and ask them why it's better to use function pointers instead of classical programming (usually a big switch case). Any idea where I could look? Find some inspiration?

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  • How Visual Studio 2010 and Team Foundation Server enable Compliance

    - by Martin Hinshelwood
    One of the things that makes Team Foundation Server (TFS) the most powerful Application Lifecycle Management (ALM) platform is the traceability it provides to those that use it. This traceability is crucial to enable many companies to adhere to many of the Compliance regulations to which they are bound (e.g. CFR 21 Part 11 or Sarbanes–Oxley.)   From something as simple as relating Tasks to Check-in’s or being able to see the top 10 files in your codebase that are causing the most Bugs, to identifying which Bugs and Requirements are in which Release. All that information is available and more in TFS. Although all of this tradability is available within TFS you do need to understand that it is not for free. Well… I say that, but if you are using TFS properly you will have this information with no additional work except for firing up the reporting. Using Visual Studio ALM and Team Foundation Server you can relate every line of code changes all the way up to requirements and back down through Test Cases to the Test Results. Figure: The only thing missing is Build In order to build the relationship model below we need to examine how each of the relationships get there. Each member of your team from programmer to tester and Business Analyst to Business have their roll to play to knit this together. Figure: The relationships required to make this work can get a little confusing If Build is added to this to relate Work Items to Builds and with knowledge of which builds are in which environments you can easily identify what is contained within a Release. Figure: How are things progressing Along with the ability to produce the progress and trend reports the tractability that is built into TFS can be used to fulfil most audit requirements out of the box, and augmented to fulfil the rest. In order to understand the relationships, lets look at each of the important Artifacts and how they are associated with each other… Requirements – The root of all knowledge Requirements are the thing that the business cares about delivering. These could be derived as User Stories or Business Requirements Documents (BRD’s) but they should be what the Business asks for. Requirements can be related to many of the Artifacts in TFS, so lets look at the model: Figure: If the centre of the world was a requirement We can track which releases Requirements were scheduled in, but this can change over time as more details come to light. Figure: Who edited the Requirement and when There is also the ability to query Work Items based on the History of changed that were made to it. This is particularly important with Requirements. It might not be enough to say what Requirements were completed in a given but also to know which Requirements were ever assigned to a particular release. Figure: Some magic required, but result still achieved As an augmentation to this it is also possible to run a query that shows results from the past, just as if we had a time machine. You can take any Query in the system and add a “Asof” clause at the end to query historical data in the operational store for TFS. select <fields> from WorkItems [where <condition>] [order by <fields>] [asof <date>] Figure: Work Item Query Language (WIQL) format In order to achieve this you do need to save the query as a *.wiql file to your local computer and edit it in notepad, but one imported into TFS you run it any time you want. Figure: Saving Queries locally can be useful All of these Audit features are available throughout the Work Item Tracking (WIT) system within TFS. Tasks – Where the real work gets done Tasks are the work horse of the development team, but they only as useful as Excel if you do not relate them properly to other Artifacts. Figure: The Task Work Item Type has its own relationships Requirements should be broken down into Tasks that the development team work from to build what is required by the business. This may be done by a small dedicated group or by everyone that will be working on the software team but however it happens all of the Tasks create should be a Child of a Requirement Work Item Type. Figure: Tasks are related to the Requirement Tasks should be used to track the day-to-day activities of the team working to complete the software and as such they should be kept simple and short lest developers think they are more trouble than they are worth. Figure: Task Work Item Type has a narrower purpose Although the Task Work Item Type describes the work that will be done the actual development work involves making changes to files that are under Source Control. These changes are bundled together in a single atomic unit called a Changeset which is committed to TFS in a single operation. During this operation developers can associate Work Item with the Changeset. Figure: Tasks are associated with Changesets   Changesets – Who wrote this crap Changesets themselves are just an inventory of the changes that were made to a number of files to complete a Task. Figure: Changesets are linked by Tasks and Builds   Figure: Changesets tell us what happened to the files in Version Control Although comments can be changed after the fact, the inventory and Work Item associations are permanent which allows us to Audit all the way down to the individual change level. Figure: On Check-in you can resolve a Task which automatically associates it Because of this we can view the history on any file within the system and see how many changes have been made and what Changesets they belong to. Figure: Changes are tracked at the File level What would be even more powerful would be if we could view these changes super imposed over the top of the lines of code. Some people call this a blame tool because it is commonly used to find out which of the developers introduced a bug, but it can also be used as another method of Auditing changes to the system. Figure: Annotate shows the lines the Annotate functionality allows us to visualise the relationship between the individual lines of code and the Changesets. In addition to this you can create a Label and apply it to a version of your version control. The problem with Label’s is that they can be changed after they have been created with no tractability. This makes them practically useless for any sort of compliance audit. So what do you use? Branches – And why we need them Branches are a really powerful tool for development and release management, but they are most important for audits. Figure: One way to Audit releases The R1.0 branch can be created from the Label that the Build creates on the R1 line when a Release build was created. It can be created as soon as the Build has been signed of for release. However it is still possible that someone changed the Label between this time and its creation. Another better method can be to explicitly link the Build output to the Build. Builds – Lets tie some more of this together Builds are the glue that helps us enable the next level of tractability by tying everything together. Figure: The dashed pieces are not out of the box but can be enabled When the Build is called and starts it looks at what it has been asked to build and determines what code it is going to get and build. Figure: The folder identifies what changes are included in the build The Build sets a Label on the Source with the same name as the Build, but the Build itself also includes the latest Changeset ID that it will be building. At the end of the Build the Build Agent identifies the new Changesets it is building by looking at the Check-ins that have occurred since the last Build. Figure: What changes have been made since the last successful Build It will then use that information to identify the Work Items that are associated with all of the Changesets Changesets are associated with Build and change the “Integrated In” field of those Work Items . Figure: Find all of the Work Items to associate with The “Integrated In” field of all of the Work Items identified by the Build Agent as being integrated into the completed Build are updated to reflect the Build number that successfully integrated that change. Figure: Now we know which Work Items were completed in a build Now that we can link a single line of code changed all the way back through the Task that initiated the action to the Requirement that started the whole thing and back down to the Build that contains the finished Requirement. But how do we know wither that Requirement has been fully tested or even meets the original Requirements? Test Cases – How we know we are done The only way we can know wither a Requirement has been completed to the required specification is to Test that Requirement. In TFS there is a Work Item type called a Test Case Test Cases enable two scenarios. The first scenario is the ability to track and validate Acceptance Criteria in the form of a Test Case. If you agree with the Business a set of goals that must be met for a Requirement to be accepted by them it makes it both difficult for them to reject a Requirement when it passes all of the tests, but also provides a level of tractability and validation for audit that a feature has been built and tested to order. Figure: You can have many Acceptance Criteria for a single Requirement It is crucial for this to work that someone from the Business has to sign-off on the Test Case moving from the  “Design” to “Ready” states. The Second is the ability to associate an MS Test test with the Test Case thereby tracking the automated test. This is useful in the circumstance when you want to Track a test and the test results of a Unit Test designed to test the existence of and then re-existence of a a Bug. Figure: Associating a Test Case with an automated Test Although it is possible it may not make sense to track the execution of every Unit Test in your system, there are many Integration and Regression tests that may be automated that it would make sense to track in this way. Bug – Lets not have regressions In order to know wither a Bug in the application has been fixed and to make sure that it does not reoccur it needs to be tracked. Figure: Bugs are the centre of their own world If the fix to a Bug is big enough to require that it is broken down into Tasks then it is probably a Requirement. You can associate a check-in with a Bug and have it tracked against a Build. You would also have one or more Test Cases to prove the fix for the Bug. Figure: Bugs have many associations This allows you to track Bugs / Defects in your system effectively and report on them. Change Request – I am not a feature In the CMMI Process template Change Requests can also be easily tracked through the system. In some cases it can be very important to track Change Requests separately as an Auditor may want to know what was changed and who authorised it. Again and similar to Bugs, if the Change Request is big enough that it would require to be broken down into Tasks it is in reality a new feature and should be tracked as a Requirement. Figure: Make sure your Change Requests only Affect Requirements and not rewrite them Conclusion Visual Studio 2010 and Team Foundation Server together provide an exceptional Application Lifecycle Management platform that can help your team comply with even the harshest of Compliance requirements while still enabling them to be Agile. Most Audits are heavy on required documentation but most of that information is captured for you as long a you do it right. You don’t even need every team member to understand it all as each of the Artifacts are relevant to a different type of team member. Business Analysts manage Requirements and Change Requests Programmers manage Tasks and check-in against Change Requests and Bugs Testers manage Bugs and Test Cases Build Masters manage Builds Although there is some crossover there are still rolls or “hats” that are worn. Do you thing this is all achievable? Have I missed anything that you think should be there?

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  • Meet The MySQL Experts Podcast: MySQL Utilities

    - by Wei-Chen Chiu
    Managing a MySQL database server can become a full time job. In many occasions, one MySQL DBA needs to manage multiple, even tens of, MySQL servers, and tools that bundle a set of related tasks into a common utility can be a big time saver, allowing you spend more time improving performance and less time executing repeating tasks. While there are several such utility libraries to choose, it is often the case that you need to customize them to your needs. The MySQL Utilities library is the answer to that need. It is open source so you can modify and expand it as you see fit. In the latest episode of the "Meet the MySQL Experts" podcast series, Chuck Bell, Sr. MySQL Software Developer at Oracle, introduces a variety of recently released MySQL Utilities, and how DBAs can save significant time using the utilities. Listen to the podcast and learn the highlights in 10 minutes. If you want to gain further details, attend the on-demand webinar for a more complete introduction, including: Use cases for each utility How to group utilities for even more usability How to modify utilities for your needs How to develop and contribute new utilities  Enjoy!

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  • How to handle wildly varying rendering hardware / getting baseline

    - by edA-qa mort-ora-y
    I've recently started with mobile programming (cross-platform, also with desktop) and am encountering wildly differing hardware performance, in particular with OpenGL and the GPU. I know I'll basically have to adjust my rendering code but I'm uncertain of how to detect performance and what reasonable default settings are. I notice that certain shader functions are basically free in a desktop implemenation but can be unusable in a mobile device. The problem is I have no way of knowing what features will cause what performance issues on all the devices. So my first issue is that even if I allow configuring options I'm uncertain of which options I have to make configurable. I'm wondering also wheher one just writes one very configurable pipeline, or whether I should have 2 distinct options (high/low). I'm also unsure of where to set the default. If I set to the poorest performer the graphics will be so minimal that any user with a modern device would dismiss the game. If I set them even at some moderate point, the low end devices will basically become a slide-show. I was thinking perhaps that I just run some benchmarks when the user first installs and randomly guess what works, but I've not see a game do this before.

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  • OVM Server for SPARC Enhancements

    - by Owen Allen
    Oracle VM Servers for SPARC saw a few improvements in Ops Center 12.2. In addition to brownfield support, we've made a number of enhancements to let you add OVM Servers for SPARC to a Server Pool and enable migration of their guests. -When you discover an OVMSS Control Domain and manage it with an Ops Center Agent, its guests are automatically discovered as well. The guest metadata is initially put in the local metadata library in the /guests directory, but you can move it from one library to another to enable migration.-Once you've discovered an OVMSS control domain, you can add it to a server pool, even if it's already configured and running logical domains. Even if live migration between OVMSS systems isn't possible due to CPU incompatibilities, you can still put them in a server pool together and enable guest recovery by configuring the CPU architecture of the guest domain as generic. -You can mark a guest's storage as shared to indicate that it's available to other managed OVM Server systems with the same back-end name. This lets you use storage not fully managed in an Ops Center library as part of guest migration. Put together, these enhancements make it much easier to manage and maintain OVMSS guests.

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  • Unit Tests as a learning tool - a good idea?

    - by Ekkehard.Horner
    I'm interested in ways and means for learning (a) programming language(s) efficiently. I believe that using Unit Test concepts and infrastructure early in that process is a good thing, even better than starting with "Hello world". Why: To write a decent program even for a toy/restricted problem in a new language, you'll have to master many heterogenous concepts (control flow & variables & IO ...), you are tempted to glance over details just to get your program 'to work'. Putting (your understanding of) the facts about the new language in assertions with good descriptions (=success messages) enforces thinking thru/clearness/precision. Grouping topics and adding assertions to such groups is much easier than incorporation features from the 2. chapter of your "Learning X" book to your chapter 1 program. Why not: 'Real' Unit Tests are meant to output "1234 tests ok; 1 failure: saveWorld() chokes on negative input"; 'didactic' Unit Tests should output relevant facts about the new language like perl6 10-string.t # ### p5chop ... ok 13 - p5chop( "cbä" ) returns "ä" ok 14 - after that, victim is changed to "cb" # ### (p6) chop ... ok 27 - (p6) chop( "cbä" ) returns chopped copy: "cb" ok 18 - after that, victim is unchanged: "cbä" # ### chomp ... So (mis?)using Unit Tests may be counterproductive - practicing actions while learning you wouldn't use professionally. How: Writing 'didactic' Unit Tests in languages with lightweight testing systems (Perl 5/6) is easy; (mis?)using more elaborate systems (JUnit, CppUnit) may be not worth the effort or not suitable for a person just starting with a new language. So Is using Unit Tests as a learning tool a bad idea? Can the Unit Test tool(s) of your favourite language(s) used didactically? Should implementation details (eventually) be discussed here or over at stackoverflow.com?

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  • Demo on Data Guard Protection From Lost-Write Corruption

    - by Rene Kundersma
    Today I received the news a new demo has been made available on OTN for Data Guard protection from lost-write corruption. Since this is a typical MAA solution and a very nice demo I decided to mention this great feature also in this blog even while it's a recommended best practice for some time. When lost writes occur an I/O subsystem acknowledges the completion of the block write even though the write I/O did not occur in the persistent storage. On a subsequent block read on the primary database, the I/O subsystem returns the stale version of the data block, which might be used to update other blocks of the database, thereby corrupting it.  Lost writes can occur after an OS or storage device driver failure, faulty host bus adapters, disk controller failures and volume manager errors. In the demo a data block lost write occurs when an I/O subsystem acknowledges the completion of the block write, while in fact the write did not occur in the persistent storage. When a primary database lost write corruption is detected by a Data Guard physical standby database, Redo Apply (MRP) will stop and the standby will signal an ORA-752 error to explicitly indicate a primary lost write has occurred (preventing corruption from spreading to the standby database). Links: MOS (1302539.1). "Best Practices for Corruption Detection, Prevention, and Automatic Repair - in a Data Guard Configuration" Demo MAA Best Practices Rene Kundersma

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  • Standards for how developers work on their own workstations

    - by Jon Hopkins
    We've just come across one of those situations which occasionally comes up when a developer goes off sick for a few days mid-project. There were a few questions about whether he'd committed the latest version of his code or whether there was something more recent on his local machine we should be looking at, and we had a delivery to a customer pending so we couldn't wait for him to return. One of the other developers logged on as him to see and found a mess of workspaces, many seemingly of the same projects, with timestamps that made it unclear which one was "current" (he was prototyping some bits on versions of the project other than his "core" one). Obviously this is a pain in the neck, however the alternative (which would seem to be strict standards for how each developer works on their own machine to ensure that any other developer can pick things up with a minimum of effort) is likely to break many developers personal work flows and lead to inefficiency on an individual level. I'm not talking about standards for checked-in code, or even general development standards, I'm talking about how a developer works locally, a domain generally considered (in my experience) to be almost entirely under the developers own control. So how do you handle situations like this? Are the one of those things that just happens and you have to deal with, the price you pay for developers being allowed to work in the way that best suits them? Or do you ask developers to adhere to standards in this area - use of specific directories, naming standards, notes on a wiki or whatever? And if so what do your standards cover, how strict are they, how do you police them and so on? Or is there another solution I'm missing? [Assume for the sake of argument that the developer can not be contacted to talk through what he was doing here - even if he could knowing and describing which workspace is which from memory isn't going to be simple and flawless and sometimes people genuinely can't be contacted and I'd like a solution which covers all eventualities.]

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  • What is Ubuntu's Definition of a "Registered Application"?

    - by Tom
    I've run into this a few times when installing apps from source, and during the occasional hack with update-alternatives. So far, it's only been a minor annoyance (ie, not got in the way of the end-goal) but it's now a frustration as it's pointing to a hole in my knowledge-base... so when I get a message that 'foo' is "not a registered application" (or I can't use foo's default icon cuz Ubuntu has no knowledge of 'foo'): (1) what defines a "registered application"? (2) how can I define an application installed from source (and likely residing in $HOME/bin/app-name) such that it packs the same functionality as a package installed from a .deb? (if the solution is not self-evident from answer 1) Example: I download and unpack daily dev builds of sublime-text-2 to /home/tom/bin/sublime-text-2. I've created a *.desktop file with appropriate shortcuts, etc. But the icon for sublime cannot be display in any launcher even if I provide a full pathname to the option. The solution is to install a 2nd instance of sublime from a deb package. When I install sublime-text-2 from a .deb package, it installs under /usr/bin && /usr/lib, the installed .desktop file is stored under /usr/share/applications, and the relevant line reads: icon=sublime_text. Where's the linkage I'm missing? Somehow Ubuntu knows how to exact the icon from sublime_text in the latter, but not in the former (again, even with a full path provided).

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  • Sort algorithms that work on large amount of data

    - by Giorgio
    I am looking for sorting algorithms that can work on a large amount of data, i.e. that can work even when the whole data set cannot be held in main memory at once. The only candidate that I have found up to now is merge sort: you can implement the algorithm in such a way that it scans your data set at each merge without holding all the data in main memory at once. The variation of merge sort I have in mind is described in this article in section Use with tape drives. I think this is a good solution (with complexity O(n x log(n)) but I am curious to know if there are other (possibly faster) sorting algorithms that can work on large data sets that do not fit in main memory. EDIT Here are some more details, as required by the answers: The data needs to be sorted periodically, e.g. once in a month. I do not need to insert a few records and have the data sorted incrementally. My example text file is about 1 GB UTF-8 text, but I wanted to solve the problem in general, even if the file were, say, 20 GB. It is not in a database and, due to other constraints, it cannot be. The data is dumped by others as a text file, I have my own code to read this text file. The format of the data is a text file: new line characters are record separators. One possible improvement I had in mind was to split the file into files that are small enough to be sorted in memory, and finally merge all these files using the algorithm I have described above.

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  • How can I unit test rendering output?

    - by stephelton
    I've been embracing Test-Driven Development (TDD) recently and it's had wonderful impacts on my development output and the resiliency of my codebase. I would like to extend this approach to some of the rendering work that I do in OpenGL, but I've been unable to find any good approaches to this. I'll start with a concrete example so we know what kinds of things I want to test; lets say I want to create a unit cube that rotates about some axis, and that I want to ensure that, for some number of frames, each frame is rendered correctly. How can I create an automated test case for this? Preferably, I'd even be able to write a test case before writing any code to render the cube (per usual TDD practices.) Among many other things, I'd want to make sure that the cube's size, location, and orientation are correct in each rendered frame. I may even want to make sure that the lighting equations in my shaders are correct in each frame. The only remotely useful approach to this that I've come across involves comparing rendered output to a reference output, which generally precludes TDD practice, and is very cumbersome. I could go on about other desired requirements, but I'm afraid the ones I've listed already are out of reach.

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  • Any Practical Alternative to the Signals + Slots model for GUI Programming?

    - by IntermediateHacker
    The majority of GUI Toolkits nowadays use the Signals + Slots model. It was Qt and GTK+, if I am not wrong, who pioneered it. You know, the widgets or graphical objects (sometimes even ones that aren't displayed) send signals to the main-loop handler. The main-loop handler then calls the events, callbacks or slots assigned for that widget / graphical object. There are usually default (and in most cases virtual) event-handlers already provided by the toolkit for handling all pre-defined signals, therefore, unlike previous designs where the developer had to write the entire main-loop and handler for each and every message himself (think WINAPI), the developer only has to worry about the signals he needs to implement new functionality on. Now this design is being used in most modern toolkits as far as I know. There are Qt, GTK+, FLTK etc. There is Java Swing. C# even has a language feature for it ( events and delegates ), and Windows Forms has been developed on this design. In fact, over the last decade, this design for GUI programming has become a kind of an unwritten standard. Since it increases productivity and provides greater abstraction. However, my question is: Is there any alternative design, that is parallel or practical for modern GUI programming? i.e Is the Signals + Slots design, the only practical one in town? Is it feasible to do GUI Programming with any other design? Are any modern (preferably successful and popular) GUI toolkits built on an alternative design?

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  • Precising definition of programming paradigm

    - by Kazark
    Wikipedia defines programming paradigm thus: a fundamental style of computer programming which is echoed in the descriptive text of the paradigms tag on this site. I find this a disappointing definition. Anyone who knows the words programming and paradigm could do about that well without knowing anything else about it. There are many styles of computer programming at many level of abstraction; within any given programming paradigm, multiple styles are possible. For example, Bob Martin says in Clean Code (13), Consider this book a description of the Object Mentor School of Clean Code. The techniques and teachings within are the way that we practice our art. We are willing to claim that if you follow these teachings, you will enjoy the benefits that we have enjoyed, and you will learn to write code that is clean and professional. But don't make the mistake of thinking that we are somehow "right" in any absolute sense. Thus Bob Martin is not claiming to have the correct style of Object-Oriented programming, even though he, if anyone, might have some claim to doing so. But even within his school of programming, we might have different styles of formatting the code (K&R, etc). There are many styles of programming at many levels. Sp how can we define programming paradigm rigorously, to distinguish it from other categories of programming styles? Fundamental is somewhat helpful, but not specific. How can we define the phrase in a way that will communicate more than the separate meanings of each of the two words—in other words, how can we define it in a way that will provide additional meaning for someone who speaks English but isn't familiar with a variety of paradigms?

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  • WPF and Composite Application Library &ndash; Missing The Point

    - by David Totzke
    I have a headache and it’s not even 9AM yet.  Well, ok, it’s nearly ten here now in GMT –5 but it’s before nine somewhere still. Sometimes people will miss the point of something so utterly and completely that one is left wondering how such a person can even dress themselves. Writing an application using WPF and the Composite Application Library (Prism) means that one must learn the various programming idioms common to these frameworks.  The Windows Forms event driven model simply will not suffice.  You need to come to grips with the idea of a very loosely coupled application.  Concepts that must be absorbed and internalized include Data Binding, Control and Data Templates, Commands, Dependency Injection, and Inversion of Control, as well as the Supervising Controller, Presentation Model and Model-View-View-Model patterns. It is as simple as that.  Not to embrace these concepts is to invite pain.  It is to invite noodles; and not the holy kind. Someone actually said to me that “just because it’s not WPF, doesn’t mean it’s wrong.”  And he’s right.  Unless, of course, you are writing a WPF application and especially if you are using the Composite Application Library. In simple terms then; YOU’RE DOING IT WRONG!   Dave Just because I can…

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  • Can thousands of backlinks from the same site harm PageRank?

    - by Dejan Pelzel
    I just noticed that one particular site has almost 7000 backlinks linking back to our website. The site is something like a news aggregator and for each post they created around 20 (sometimes much more) backlinks back to our page and they basically linked over 400 pages. I am beginning to get concerned that this amount of links might harm our page. They seem to have more backlinks to our page than all the other pages combined and more backlinks that our website has pages. We have seen a massive negative effect going on for quite a while and the PageRank seems to have dropped to None (Not even 0). But I am not sure when and why exactly that happened seeing that PageRank updates take quite a while to appear. The site linking to us is otherwise pretty reputable and doesn't seem to be having any problems with their rank. (PR 6 actually) I was thinking of using the Google disavow tool for this site, but I don't want to make things even worse. Do you think these are harmful? If so, how do I fix this? Thanks :)

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  • how to install 13.04 on a partitioned hardrive

    - by Denny
    First, not a computer literate person, not even a novice- so please use small words. I recently made the switch to ubuntu, it came preloaded on my new laptop that I order from a big tech dot com site. The version on it is 12.04 (i think) and 64bit. This system has a lot that I like but it is quirky for me to say the least. Apparently I have held broken packages and have no way of knowing how to find them. I discovered this when trying to download (from software center) VLC so that I could watch some movies I had on an external hard-drive. Unmet dependencies error and held broken package errors abound while trying to fix the problem. Ive scoured this site and other and followed almost all the suggestions to a T but still I am unable to fix anything. My computer is partitioned (but I don't even know how to get to the otherside so to speak). I would like to know; can I put the newer 13.04 OS on one side of the partition and then delete the older version on the other side? or, can I install 13.04 over the existing 12.04? What would I need to do this? An obstacle that I have is this, I am currently serving in Afghanistan so going someplace to buy something or running down to a computer store for service support is out of the question. I very much appreciate your help, cause right now this computer is nothing more than a word processor, which would be fine if all i wanted was a word processor. Thanks in advance.

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  • difference between Casini [IIS express] and VS Development server or Expression web

    - by anirudha
    MVC3 project can be run within Expression web and Visual studio as opened like a website not a project. they work same even if you open blogengine.net project in VS they take a time when you have more theme but expression web debug them in a second. well because theme design not matter for code. Expression web is a good because they save time for compile the code. even changes we make a little in design nothing in backend code.   i found a little difference between Casini and VS development server that if image putted in wrong way like <img src=”//img.png”/> instead of <img src=”/img.png”/> the error we make // instead of / that’s not worked in Expression web or Visual studio debugging but in Cassini it’s work fine.   Well i found that debug Blogengine.net in Expression web is a great thing because in VS they take a time like a minute to debug when you trying to debug first time. Expression Web save a time when we design themes within them and that’s much good option because web is also maked for design.   Well if you want to debug application faster then use casini but Expression web debugging is a good option when they take a long time to debug in Visual studio and EW debug them in a seconds.

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  • How does one escape the GPL?

    - by tehtros
    DISCLAIMER I don't pretend to know anything about licensing. In fact, everything I say below may be completely false! Backstory: Recently, I've been looking for a decent game engine, and I think I've found one that I really like, Cafu Engine. However, they have a dual licensing plan, where everything you make with the engine is forced under GPL, unless you pay for a commercial license. I'm not saying that it's a bad engine, they even say that they are very relaxed about the licensing fees. However, the fact that it even involves the GPL scares me. So my question is basicly, how does one escape the GPL. Here's an example: The id Tech engine, also known as the Quake engine, or the Doom engine, was the base for the popular Source engine. However, the id Tech engine has been released under the GPL, and the Source engine is proprietary. Did Valve get a different license? Or did they do something to escape the GPL? Is there a way to escape the GPL? Or, if you use GPL'd source code as a base for another project, are you forced to use the GPL, and make your source code available to the world. Could some random person take the id Tech engine, modify it past the point of recognition, then use it as a proprietary engine for commercial products? Or are they required to make it open source. One last thing, I generally have no problem what-so-ever with open source. However I feel that open source has it's place, but that is not in the bushiness world.

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  • Installing the AMD Proprietary Drivers broke my 12.10 desktop

    - by Drybones5
    I decided to download and install the AMD Legacy Catalyst driver 12.6 from AMD's website. I ran the .run file and the GUI below in the second image appeared and I install it that way. On reboot, I saw the below first image, though I managed to open Firefox by Open the pictures by right click Open As. No windows, buttons, or launcher / environment. It took some time but I figured out how to remove the driver and got back to normal on the default open source drivers I had before. Purged the old drivers and reconfigured xorg to make sure. How should I be going about installing the AMD made drivers? Is it even compatible with Ubuntu 12.10 yet? And if so would I even need it for 3D heavy applications like Team Fortress 2, or other game applications? I didn't install Ubuntu just for Steam, I've been using it on and off for a few years. Valve has mentioned that they are working on graphics drivers with NVIDA, AMD, and Intel. Nvidia released their new driver on Steam Linux beta release. Is AMD supposed to also have a new driver coming out soon? I'm using an ATi Radeon HD 4850 1GB. My entire desktop after install the proprietary drivers - http://i.stack.imgur.com/jTbQz.jpg GUI for the AMD Catalyst install - http://i.stack.imgur.com/UkYWn.png

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  • Bookmark Sentry Scans Your Chrome Bookmarks File For Bad Links and Dupes

    - by Jason Fitzpatrick
    Chrome: Bookmark Sentry, a free Chrome extension, takes the hard work out of checking your bookmark file for bad links and duplicates. Install it, forget about it, and get scheduled reports on the state of your bookmarks file. It’s that simple. Once you install the extension, open the options to toggle some basic settings to your liking (like the frequency of the scan, how long you want it to wait for a response, and whether you want it to look for bad links and/or duplicates). Once it finishes scanning you’ll get a report indicating the status of the links (why they are marked as missing or duped) and the ability to selectively or mass delete them. The only caveat we’d share is that it will tell you links behind any sort of security are unavailable. If you bookmark pages that you use for work, behind your corporate firewall for example, if the scanner runs when you’re not authenticated then it won’t be able to reach them. Other than that, it works like a charm. Bookmark Sentry is free, Google Chrome only. Bookmark Sentry [via Addictive Tips] How to Own Your Own Website (Even If You Can’t Build One) Pt 1 What’s the Difference Between Sleep and Hibernate in Windows? Screenshot Tour: XBMC 11 Eden Rocks Improved iOS Support, AirPlay, and Even a Custom XBMC OS

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  • Leveraging Code in Ever Bigger Games

    - by ashes999
    Summary: The same way that I continually build complex engines and libraries within a single platform and technology to allow me to build increasingly bigger and better games, how to continue this when development crosses into different platforms? If I switch platforms, how do I leverage past code and experiences? Games are hard to build. Big games are even harder to build. I've decided that to be able to make big games, I need to start building smaller games, and building up an asset base of code, assets (graphics, sounds), tools, and most importantly, game engines, so that I can eventually get there. One game at a time. Let me give an analogy. To build an MMO 3D RPG, I would approach this by building and releasing small games with increasingly more features. This could entail, for example: A simple 2D game A tile-based game A game with RPG elements (items, equipment, monsters, battle) A full-fledged RPG A 3D RPG The problem now is if I have to change platforms or tools, I don't know how to leverage past code-bases (and experience) to start with a mature product. Right now, I'm writing Silverlight (FlatRedBall) games. Let's say I stick with this for ten years, and then suddenly decide to write a PS6 game, which is in a different programming language entirely. Granted, I have ten years of game-development experience (and correspondingly ten years of professional software development experience from my day job) to back me up. But I would still like some way to transplant that 2D RPG engine into the new programming language, or else leverage it somehow. Is this even possible? What are my options?

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  • removed ati proprietary driver, tried to hibernate, destroyed ubuntu installation. help?

    - by Niklas
    I totally ruined my Ubuntu 10.10 Desktop x64 installation today. I've never been able to hibernate or suspend (not with my laptop, server or htpc), not even through this guide. So I read a post here on askubuntu.com that said that the proprietary drivers may be in the way for it to work. Therefore I removed my ATI-drivers, rebooted, then tried to hibernate the system. I got some error about "blk_something_something didn't work, resubmitting1". So I turned off the computer and then tried booting up. I see the ubuntu splash but after that I'm greeted with this screen: The upper dot is the mouse pointer since I can move it with the mouse (I have ubuntu set to login automatically). I don't know how this happened. What can I do to fix this? I'm getting seriously irritated over how buggy ubuntu is, why doesn't even suspend/hibernate work (remember that I have 3 different systems where it fails)? So what is the next step? I want to get into cli mode and reinstall the driver but since I'm relatively new to ubuntu I don't know how to get into a terminal without logging in first. And if I press shift during boot I can't get into grub either and try something from there. Please come with all suggestions you can think of! Thank you very much! edit: Can I use ubuntu on a usb to insert the driver I need - if that is the problem?

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  • How common is prototyping as the first stage of development?

    - by EpsilonVector
    I've been taking some software design courses in the past few semesters, and while I see the benefit in a lot of the formalism, I still feel like it doesn't tell me anything about the program itself. You can't tell how the program is going to operate from the Use Case spec, even though it discusses what the program can do, and you can't tell anything about the user experience from the requirements document, even though it can include QA requirements. ...sequence diagrams are as good a description of how the software works as the call stack, in other words- very limited, highly partial view of the overall system, and a class diagram is great for describing how the system is built, but is utterly useless in helping you figure out what the software needs to be. Where in all this formalism is the bottom line- how the program looks, operates, and what experience it gives? Doesn't it make more sense to design off of that? Isn't it better to figure out how the program should work via a prototype and strive to implement it for real? I know that I'm probably suffering from being taught engineering by theoreticians, but I got to ask, do they do this in the industry? How do people figure out what the program actually is, not what it should conform to? Do people prototype a lot? ...or do they mostly use the formal tools like UML and I just didn't get the hang of using them yet?

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