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  • How do I get my Windows Forms application to use a custom main function and get access to the Applic

    - by burble
    Hi Folks I am trying to use a Main () function in a class to control the program flow in my vb .net Windows Forms application. I have added a splash screen component and a login screen, and customised my main sdi form. I have set the startup form to be my main function in the Application Page of the Project Designer, and everything seems to work fine(ish). However, I would like to use: Me.MinimumSplashScreenDisplayTime = 5000 to ensure that the splash screen is visible, but it is not recognised by the system unless I tick the Enable Application Framework check box on the Project Designer. If I do this, on startup the program ignores the login and splash screens and all my customisation and just displays a default Form1, even though I have also specified my splash screen in the AF dropdown list. Of course, there are alternative ways to delay a splash screen, such as putting the thread temporarily to sleep (which didn't seem to work), but I suspect that there are other things in the AF that I may want to use. Any suggestions on how I can get round this please, and get a sensible means of controlling program flow? Any thoughts on the best overall structure for organising program flow would also be helpful too. I am concerned both about going down a Microsoft or an alternative custom route that may cause me problems later, as the application becomes more complex. Thankses.

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  • Unable to diligently close the excel process running in memory

    - by NewAutoUser
    I have developed a VB.Net code for retrieving data from excel file .I load this data in one form and update it back in excel after making necessary modifications in data. This complete flow works fine but most of the times I have observed that even if I close the form; the already loaded excel process does not get closed properly. I tried all possible ways to close it but could not be able to resolve the issue. Find below code which I am using for connecting to excel and let me know if any other approach I may need to follow to resolve this issue. Note: I do not want to kill the excel process as it will kill other instances of the excel Dim connectionString As String connectionString = "Provider=Microsoft.Jet.OLEDB.4.0; Data Source=" & ExcelFilePath & "; Extended Properties=excel 8.0; Persist Security Info=False" excelSheetConnection = New ADODB.Connection If excelSheetConnection.State = 1 Then excelSheetConnection.Close() excelSheetConnection.Open(connectionString) objRsExcelSheet = New ADODB.Recordset If objRsExcelSheet.State = 1 Then objRsExcelSheet.Close() Try If TestID = "" Then objRsExcelSheet.Open("Select * from [" & ActiveSheet & "$]", excelSheetConnection, 1, 1) Else objRsExcelSheet.Open("Select Test_ID,Test_Description,Expected_Result,Type,UI_Element,Action,Data,Risk from [" & ActiveSheet & "$] WHERE TEST_Id LIKE '" & TestID & ".%'", excelSheetConnection, 1, 1) End If getExcelData = objRsExcelSheet Catch errObj As System.Runtime.InteropServices.COMException MsgBox(errObj.Message, , errObj.Source) Return Nothing End Try excelSheetConnection = Nothing objRsExcelSheet = Nothing

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  • Will WCF allow me to use object references across boundries on objects that implement INotifyPropert

    - by zimmer62
    So I've created a series of objects that interact with a piece of hardware over a serial port. There is a thread running monitoring the serial port, and if the state of the hardware changes it updates properties in my objects. I'm using observable collections, and INotifyPropertyChanged. I've built a UI in WPF and it works great, showing me real time updating when the hardware changes and allows me to send changes to the hardware as well by changing these properties using bindings. What I'm hoping is that I can run the UI on a different machine than what the hardware is hooked up to without a lot of wiring up of events. Possibly even allow multiple UI's to connect to the same service and interact with this hardware. So far I understand I'm going to need to create a WCF service. I'm trying to figure out if I'll be able to pass a reference to an object created at the service to the client leaving events intact. So that the UI will really just be bound to a remote object. Am I moving the right direction with WCF? Also I see tons of examples for WCF in C#, are there any good practical use examples in VB that might be along the lines of what I'm trying to do?

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  • Where do I control the behavior of the "X" close button in the upper right of a winform?

    - by John at CashCommons
    I'm venturing into making my VB.NET application a little better to use by making some of the forms modeless. I think I've figured out how to use dlg.Show() and dlg.Hide() instead of calling dlg.ShowDialog(). I have an instance of my modeless dialog in my main application form: Public theModelessDialog As New dlgModeless To fire up the modeless dialog I call theModelessDialog.Show() and within the OK and Cancel button handlers in dlgModeless I have Private Sub OK_Button_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles OK_Button.Click Me.DialogResult = System.Windows.Forms.DialogResult.OK Me.Hide() End Sub Private Sub Cancel_Button_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Cancel_Button.Click Me.DialogResult = System.Windows.Forms.DialogResult.Cancel Me.Hide() End Sub and that seems to work fine. The "X" button in the upper right is getting me, though. When I close the form with that button, then try to reopen the form, I get ObjectDisposedException was unhandled. Cannot access a disposed object. I feel like I'm most of the way there but I can't figure out how to do either of the following: Hide that "X" button Catch the event so I don't dispose of the object (just treat it like I hit Cancel) Any ideas? The class of this dialog is System.Windows.Forms.Form. Thanks as always!

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  • How to get the value of an XML element using Linq even when empty.

    - by Yeodave
    Please excuse my stupidity, I tend to find the traversing XML overly complicated. I am using ASP.NET in VB. I have an XML document which contains all the details of staff in my company... <staff> <staffName>Test Staff</staffName> <staffTitle>Slave</staffTitle> <staffDepartmentName>Finance</staffDepartmentName> <staffOffice>London</staffOffice> <staffEmail>[email protected]</staffEmail> <staffPhone>0207 123 456</staffPhone> <staffNotes>Working hours Mon to Thurs 9.15 - 5.15</staffNotes> <staffBio></staffBio> </staff> As you can see, some nodes do not always contain data for ever member of staff; only Directors have biographies. I access the values like this... For Each staff In ( _ From matches In myXMLFile.Descendants("staff").Descendants("staffName") _ Where matches.Nodes(0).ToString.ToLower.Contains(LCase(search)) _ Order By matches.Value _ Select matches) staffName = staff.Descendants("staffName").Nodes(0).ToString) staffTitle = staff.Descendants("staffTitle").Nodes(0).ToString) staffOffice = staff.Descendants("staffOffice").Nodes(0).ToString) staffEmail = staff.Descendants("staffEmail").Nodes(0).ToString) staffPhone = staff.Descendants("staffPhone").Nodes(0).ToString) staffNotes = staff.Descendants("staffNotes").Nodes(0).ToString) staffBio = staff.Descendants("staffBio").Nodes(0).ToString) ' Do something with that data... Next Once it gets to staffBio I get an error saying "Object reference not set to an instance of an object." obviously because that node does not exist. My question is how can I assign the value to a variable even when it is empty without having to do a conditional check before each assignment?

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  • Faster way to convert from a String to generic type T when T is a valuetype?

    - by Kumba
    Does anyone know of a fast way in VB to go from a string to a generic type T constrained to a valuetype (Of T as Structure), when I know that T will always be some number type? This is too slow for my taste: Return DirectCast(Convert.ChangeType(myStr, GetType(T)), T) But it seems to be the only sane method of getting from a String -- T. I've tried using Reflector to see how Convert.ChangeType works, and while I can convert from the String to a given number type via a hacked-up version of that code, I have no idea how to jam that type back into T so it can be returned. I'll add that part of the speed penalty I'm seeing (in a timing loop) is because the return value is getting assigned to a Nullable(Of T) value. If I strongly-type my class for a specific number type (i.e., UInt16), then I can vastly increase the performance, but then the class would need to be duplicated for each numeric type that I use. It'd almost be nice if there was converter to/from T while working on it in a generic method/class. Maybe there is and I'm oblivious to its existence?

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  • Serializing an extended form object

    - by andyperfect
    I've been reading up on this whole subject, but I never came across this specific problem. I already understand that the whole idea of serializing an entire form is a horrible idea and just doesn't work. But, I am encountering a bit of a different problem. I have a class that inherits the "button" form object, that I call DataButton. Now for my problem. I want to be able to serialize this class, but I don't need any of the information from the actual button class. Is there any way to bypass the fact that I can't set the button form object to Serializable() and notify VB that when serialization is to occur, it should simply skip over that information? Theoretically, if such a procedure were possible, I'd be able to do the entire serialization without a hitch. I came up with the idea earlier of removing the "inherits" feature from the class, and having simply a button within the class, but that makes my program really difficult to work with as I am constantly changing the location, size, backgroundImage, text, and whatnot. Thus, immediate updates would be much tougher to work with. Any help would be greatly appreciated.

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  • "Find all tiles connected to this one" project

    - by Omega
    Remember MS Paint? The bucket tool? If you used it and clicked on a pixel, all pixels connected to this pixel that are the same are affected. The theory is, I suppose, to check if there is any pixel adjacent to the selected one. If such pixel is the same type as the selected one, check for more adjacent pixels in this one, and so on. I want to implement something similar in VB.NET. Basically I have a 2D array map which represents the map. Let's assume there are only two types of tile: 0 and 1. Now, I got pretty much everything ready: I got my 2d map and I can tell which tile is clicked and tell what array indexes are the ones that represent such tile. Now for the "painting" process. Whenever I think about it, I can't figure a convenient way to execute such iteration. Can someone help me choosing a correct design/way/tip to achieve this?

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  • Vista seems to prevent .net from reading/updating file attributes.

    - by CFP
    Hello everyone! The following function copies a file from Source & Path to Dest & Path, normally setting file attributes to normal before copying. Yet, a user of my app has reported it to fail when copying readonly files, returning a permissions-related error. The user is however running the code as administrator, and the error happens - quite strangely - on the SetLastWriteTimeUtc line. Although the code reports that the file attributes are set to normal, windows explorer shows that they are set to read only. Sub CopyFile(ByVal Path As String, ByVal Source As String, ByVal Dest As String) If IO.File.Exists(Dest & Path) Then IO.File.SetAttributes(Dest & Path, IO.FileAttributes.Normal) IO.File.Copy(Source & Path, Dest & Path, True) If Handler.GetSetting(ConfigOptions.TimeOffset, "0") <> "0" Then IO.File.SetAttributes(Dest & Path, IO.FileAttributes.Normal) IO.File.SetLastWriteTimeUtc(Dest & Path, IO.File.GetLastWriteTimeUtc(Dest & Path).AddHours(Handler.GetSetting(ConfigOptions.TimeOffset, "0"))) End If IO.File.SetAttributes(Dest & Path, IO.File.GetAttributes(Source & Path)) End Sub I just fail to see the problem in this code, so after long hours of searching for the solution, I thought one of SO VB.Net Gurus might help :) Thanks a lot. Edit: The actual error is Access to the path '(..)' is denied. at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) at System.IO.File.OpenFile(String path, FileAccess access, SafeFileHandle& handle) at System.IO.File.SetLastWriteTimeUtc(String path, DateTime lastWriteTimeUtc)

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  • HTML5 card game [closed]

    - by ChrisCa
    I created a card game in silverlight a year or so ago in order to learn a bit about Silverlight. I am now wanting to make a HTML5 version of the game in an effort to learn a little bit more about that. I am thinking I'd like to take advantage of stuff like Knockout.js and WebSockets and the canvas element. Now what I'm confused about is how to lay out the cards on the screen. With Silverlight I was able to make a "Hand" control, which was made up of two sub controls - the cards the player has in their hand and the ones they have on the table. And they in turn were made up of Card controls. Now I don't believe there is the concept on a User Control in javascript. So I am possibly thinking about this in entirely the wrong way. So my question is - how could I lay out some cards on the table and perhaps make reuse of something for each player? I have a client side JSON object called game, which contains an array of players. Each player has a hand which is made up of an array of in-hand cards and on-table cards. Ideally I would like to bind these to something using Knockout.js - but I don't know what I could bind to. Would I simply position images (of cards) on a canvas? Is there a way to make some kind of Hand object that each player could have and that I could bind to? Any advice? Or sample code you've seen elsewhere?

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  • Summary statistics in visual basic

    - by ben
    Below I am trying to write a script the goal of which is to calculate some summary statistics for a few different columns of numbers. I have gotten some help on it up to the "Need help below" mark. But beyond that I am flabergasted as to how to calculate the simple stats (sum, mean, standard deviation, coefficient of variation). I know VB has scripts for these stats, which I have included in my code, but I guess I need to do some extra declaring or something. Advice much appreciated. Thanks. Sub TOAinput() Const n As Integer = 648 Dim stratum(n), hybrid(n), acres(n), hhsz(n), offinc(n) Dim s1 As Integer Dim s2 As Integer Dim i As Integer For i = 1 To n stratum(i) = Worksheets("hhid level").Cells(i + 1, 2).Value Next i s1 = 0 s2 = 0 For i = 1 To n If stratum(i) = 1 Then s1 = s1 + 1 Else: s2 = s2 + 1 End If Next i Dim acres1(), hhsz1(), offinc1(), acres2(), hhsz2(), offinc2() ReDim acres1(s1), hhsz1(s1), offinc1(s1), acres2(s2), hhsz2(s2), offinc2(s2) 'data infiles: acres, hh size, off-farm income, For i = 1 To n acres(i) = Worksheets("hhid level").Cells(i + 1, 4).Value hhsz(i) = Worksheets("hhid level").Cells(i + 1, 5).Value offinc(i) = Worksheets("hhid level").Cells(i + 1, 6).Value Next i s1 = 0 s2 = 0 For i = 1 To n If stratum(i) = 1 Then s1 = s1 + 1 acres1(s1) = acres(i) hhsz1(s1) = hhsz(i) offinc1(s1) = offinc(i) Else: s2 = s2 + 1 acres2(s2) = acres(i) hhsz2(s2) = hhsz(i) offinc2(s2) = offinc(i) End If Next i '**************************** 'Need help below '**************************** Dim sumac1, sumac2, mhhsz1, mhhsz2, cvhhsz1, cvhhsz2 sumac1 = Sum(acres1) sumac2 = Sum(acres2) mhhsz1 = Average(hhsz1) mhhsz2 = Average(hhsz2) cvhhsz1 = StDev(hhsz1) / Average(hhsz1) cvhhsz2 = StDev(hhsz2) / Average(hhsz2) End Sub

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  • Best Java 'framework' for LOW-END 3D Graphics?

    - by CodeJustin.com
    I've made my share of 2D games on various platforms but I have never developed a 3D game. I want to make a small "mmorpg". I already made my server in python and it works just fine with my flash 2D game but I decided I want to step it up and try out 3D. I want to make a 3D game for the web browser and I think Java might be a good choice for this. So basically I'm just looking for a straight forward and well documents 'framework' to make LOW-END 3D games. Keep in mind that I will be targeting peoples with very low-end PC's (plus my 3d modeling skills aren't great so I wouldn't mind hiding it somewhat, haha)

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  • iPhone OS: implementing your own achievements, how do I do it?

    - by nickthedude
    I'm working on a game where really the only game part is (at least right now) that the user can unlock achievements as she does various things throughout the game. I have a database that can keep track of certain user actions and record how many times a user does something but I'm having trouble figuring out the best way to architect the app so that I have to do the least amount of work. Kind of suck with the timing because gamecenter is not ready and it seems like openfeint is changing gears, but maybe I'm wrong. I'd prefer to do everything "in house" if it is not too ridiculous. looking for suggestions. Thanks, Nick

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  • How do sprites work?

    - by Alan
    How do sprites work? I've seen sprites from old school games like Super Mario Brothers, and wondered how they're animated to make a game. They're always presented as one big image map, so how are they used? For Mario (as an example) are there precalculated image co-ordinates that outline mario, and are swapped between various mario sprites to produce animation? Or are sprites pre "cut" during game initialization using precalculated images co-ordinates and stored in memory somewhere? Obviously I know nothing about game development.

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  • How would MVVM be for games?

    - by Benny Jobigan
    Particularly for 2d games, and particularly silverlight/wpf games. If you think about it, you can divide a game object into its view (the graphic on the screen) and a view-model/model (the state, ai, and other data for the object). In silverlight, it seems common to make each object a user control, putting the model and view into a single object. I suppose the advantage of this is simplicity. But, perhaps it's less clean or has some disadvantages in terms of the underlying "game engine". What are your thoughts on this matter? What are some advantages and disadvantages of using the MVVM pattern for game development? How about performance? All thoughts are welcome.

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  • How RPG characters are made

    - by user365314
    If RPG with the ability to change armors and clothes are made, how is it done? I mean the 3d side mostly If i make normal character, that has flat clothes, it would be easy, just change textures, but question is about armors, which have totally different models. So are only armor models recreated or character model with armor? How is it imported into game engine, only armor or character model with new armor? If person changes armor in game, will game swap the hole model or only the armor part? if only the armor part, then how the movement animations are done, are armor models animated on characters in 3d programs or what... :D

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  • How to set background image in Java?

    - by Dew
    I am developing a simple platform game using Java using BlueJ as the IDE. Right now I have player/enemy sprites, platforms and other items in the game drawn using polygons and simple shapes. Eventually I hope to replace them with actual images. For now I would like to know what is the simplest solution to setting an image (either URL or from local source) as the 'background' of my game window/canvas? I would appreciate it if it isn't something long or complex as my programming skills aren't very good and I want to keep my program as simple as possible. Kindly provide example codes with comments to elaborate on their function, and also if it's in its own class, how to call on relevant methods used by it on other classes. Thank you very much.

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  • Level editor for 3D games with open format or API?

    - by furtelwart
    I would like to experiment with machine generated levels for a 3D game. I'm very open which game this will be. I just like the idea to run through a generated map. For this approach, it would be great if I can use an API or an open format for level designs. Is there an open source level system that can be used in several game engines (ego shooter or whatever)? I don't know if I explained my point clearly, so please add a comment with your question. I will try to clearify my point.

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  • CAD/CAM without C++

    - by zaladane
    Hello, Is it possible to do CAD/CAM software without having to use C++? My company developed their software with c/C++ but that was more than 10 years ago. Today,there is a lot of legacy code that switching would force us to get rid of but i was wondering what the actual risks are. We have a lot of mathematical algorithms for toolpath calculations, feature recognition and simulation and 3D Rendering and i was wondering if C# can handles all of that without great performance loss. Is it a utopia to rewrite such algorithms in c# or should that language only deal with UI. We are not talking about game development here (Halo 3 or Call Of Duty) so how much processing does CAD/CAM really need? Can anybody enlighten me on this matter? Most of my colleagues are hardcore C++ programmers and although i program in c++ i love .NET but i am having a hard time selling .NET to them other than basic UI. Does it make sense to consider switching to .NET in such a field, or is it just not a wise idea? Thank you

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  • How to check if aspect ratio auto adjustment is enabled in monitor

    - by kFk
    Game application is written in C++ and uses DirectX 8. I am getting a maximum monitor resolution to calculate it's aspect ratio. Then I use this value to fix game rendering (scale and set clipping to receive normal 4:3 image with black borders on wide screen monitors). How can I check if monitor is using aspect ratio auto adjustment now? Because my scaling plus monitor scaling makes resulting image overscaled. Thanks EDIT: I saw correct different monitor resolution handling with or without aspect ratio auto adjustment in "Royal Envoy" casual game. But don't know how do they do this.

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  • Refactor C++ code to use a scripting language?

    - by Justin Ardini
    Background: I have been working on a platformer game written in C++ for a few months. The game is currently written entirely in C++, though I am intrigued by the possibility of using Lua for enemy AI and possibly some other logic. However, the project was designed without Lua in mind, and I have already written working C++ code for much of the AI. I am hoping Lua can improve the extensibility of the game, but don't know if it would make sense to convert existing C++ code into Lua. The question: When, if ever, is it appropriate to take fully functional C++ code and refactor it into a scripting language like Lua? The question is intentionally a bit vague, so feel free give answers that are not relevant to the given background.

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  • using arrays to get best memory alignment and cache use, is it necessary?

    - by Alberto Toglia
    I'm all about performance these days cause I'm developing my first game engine. I'm no c++ expert but after some research I discovered the importance of the cache and the memory alignment. Basically what I found is that it is recommended to have memory well aligned specially if you need to access them together, for example in a loop. Now, In my project I'm doing my Game Object Manager, and I was thinking to have an array of GameObjects references. meaning I would have the actual memory of my objects one after the other. static const size_t MaxNumberGameObjects = 20; GameObject mGameObjects[MaxNumberGameObjects]; But, as I will be having a list of components per object -Component based design- (Mesh, RigidBody, Transformation, etc), will I be gaining something with the array at all? Anyway, I have seen some people just using a simple std::map for storing game objects. So what do you guys think? Am I better off using a pure component model?

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  • How to implement Pentago AI algorithm

    - by itsho
    Hi, i'm trying to develop Pentago-game in c#. right now i'm having 2 players mode which working just fine. the problem is, that i want One player mode (against computer), but unfortunately, all implements of minimax / negamax are for one step calculated. butin Pentago, every player need to do two things (place marble, and rotate one of the inner-boards) I didn't figure out how to implement both rotate part & placing the marble, and i would love someone to guide me with this. if you're not familiar with the game, here's a link to the game. if anyone want's, i can upload my code somewhere if that's relevant. thank you very much in advance

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  • Is it acceptable to design my GLSurfaceView as a main control class?

    - by Omega
    I'm trying to structure a game I'm making in Android so that I have a sound, flexible design. Right now I'm looking at where I can tie my games rules engine and graphics engine together and what should be in between them. At a glance, I've been eying my implementation of GLSurfaceView, where various screen events are captured. My rationale would be to create an instance of my game engine and graphics engine here and receive events and state changes to trigger updates of either where applicable. Further to this, in the future, the GLSurfaceView implementation could also store stubs for players during a network game and implementations of computer opponents and dispatch them appropriately. Does this seem like a sensible design? Are there any kinds of improvements I can make? Thanks for any input!

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