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  • java singleton instantiation

    - by jurchiks
    I've found three ways of instantiating a Singleton, but I have doubts as to whether any of them is the best there is. I'm using them in a multi-threaded environment and prefer lazy instantiation. Sample 1: private static final ClassName INSTANCE = new ClassName(); public static ClassName getInstance() { return INSTANCE; } Sample 2: private static class SingletonHolder { public static final ClassName INSTANCE = new ClassName(); } public static ClassName getInstance() { return SingletonHolder.INSTANCE; } Sample 3: private static ClassName INSTANCE; public static synchronized ClassName getInstance() { if (INSTANCE == null) INSTANCE = new ClassName(); return INSTANCE; } The project I'm using ATM uses Sample 2 everywhere, but I kind of like Sample 3 more. There is also the Enum version, but I just don't get it. The question here is - in which cases I should/shouldn't use any of these variations? I'm not looking for lengthy explanations though (there's plenty of other topics about that, but they all eventually turn into arguing IMO), I'd like it to be understandable with few words.

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  • Different behaviour of method overloading in C#

    - by Wondering
    Hi All, I was going through C# Brainteasers(http://www.yoda.arachsys.com/csharp/teasers.html) and came accross one question:what should be the o/p of below code class Base { public virtual void Foo(int x) { Console.WriteLine ("Base.Foo(int)"); } } class Derived : Base { public override void Foo(int x) { Console.WriteLine ("Derived.Foo(int)"); } public void Foo(object o) { Console.WriteLine ("Derived.Foo(object)"); } } class Test { static void Main() { Derived d = new Derived(); int i = 10; d.Foo(i); // it prints ("Derived.Foo(object)" } } but if I change the code to enter code here class Derived { public void Foo(int x) { Console.WriteLine("Derived.Foo(int)"); } public void Foo(object o) { Console.WriteLine("Derived.Foo(object)"); } } class Program { static void Main(string[] args) { Derived d = new Derived(); int i = 10; d.Foo(i); // prints Derived.Foo(int)"); Console.ReadKey(); } } I want to why the o/p is getting changde when we are inheriting vs not inheriting , why method overloading is behaving differently in both the cases

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  • how to execute two thread simultaneously in java swing?

    - by jcrshankar
    My aim is to select all the files named with MANI.txt which is present in their respective folders and then load path of the MANI.txt files different location in table. After I load the path in the table,I used to select needed path and modifiying those. To load the MANI.txt files taking more time,because it may present more than 30 times in my workspace or etc. until load the files I want to give alarm to the user with help of ProgessBar.Once the list size has been populated I need to disable ProgressBar. Could anyone please help me out on this? import java.awt.*; import javax.swing.*; import javax.swing.table.*; import java.awt.event.*; import java.io.BufferedReader; import java.io.File; import java.io.FileNotFoundException; import java.io.FileReader; import java.io.FileWriter; import java.io.IOException; import java.io.PrintWriter; public class JTableHeaderCheckBox extends JFrame implements ActionListener { Object colNames[] = {"", "Path"}; Object[][] data = {}; DefaultTableModel dtm; JTable table; JButton but; java.util.List list; public void buildGUI() { dtm = new DefaultTableModel(data,colNames); table = new JTable(dtm); table.setAutoResizeMode(JTable.AUTO_RESIZE_OFF); int vColIndex = 0; TableColumn col = table.getColumnModel().getColumn(vColIndex); int width = 10; col.setPreferredWidth(width); int vColIndex1 = 1; TableColumn col1 = table.getColumnModel().getColumn(vColIndex1); int width1 = 500; col1.setPreferredWidth(width1); JFileChooser chooser = new JFileChooser(); //chooser.setCurrentDirectory(new java.io.File(".")); chooser.setDialogTitle("Choose workSpace Path"); chooser.setFileSelectionMode(JFileChooser.DIRECTORIES_ONLY); chooser.setAcceptAllFileFilterUsed(false); if (chooser.showOpenDialog(this) == JFileChooser.APPROVE_OPTION){ System.out.println("getCurrentDirectory(): " + chooser.getCurrentDirectory()); System.out.println("getSelectedFile() : " + chooser.getSelectedFile().getAbsolutePath()); } String path= chooser.getSelectedFile().getAbsolutePath(); File folder = new File(path); Here I need progress bar GatheringFiles ob = new GatheringFiles(); list=ob.returnlist(folder); for(int x = 0; x < list.size(); x++) { dtm.addRow(new Object[]{new Boolean(false),list.get(x).toString()}); } JPanel pan = new JPanel(); JScrollPane sp = new JScrollPane(table); TableColumn tc = table.getColumnModel().getColumn(0); tc.setCellEditor(table.getDefaultEditor(Boolean.class)); tc.setCellRenderer(table.getDefaultRenderer(Boolean.class)); tc.setHeaderRenderer(new CheckBoxHeader(new MyItemListener())); but = new JButton("REMOVE"); JFrame f = new JFrame(); pan.add(sp); but.move(650, 50); but.addActionListener(this); pan.add(but); f.add(pan); f.setSize(700, 100); f.pack(); f.setLocationRelativeTo(null); f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); f.setVisible(true); } class MyItemListener implements ItemListener { public void itemStateChanged(ItemEvent e) { Object source = e.getSource(); if (source instanceof AbstractButton == false) return; boolean checked = e.getStateChange() == ItemEvent.SELECTED; for(int x = 0, y = table.getRowCount(); x < y; x++) { table.setValueAt(new Boolean(checked),x,0); } } } public static void main (String[] args) { SwingUtilities.invokeLater(new Runnable(){ public void run(){ new JTableHeaderCheckBox().buildGUI(); } }); } public void actionPerformed(ActionEvent e) { // TODO Auto-generated method stub if(e.getSource()==but) { System.err.println("table.getRowCount()"+table.getRowCount()); for(int x = 0, y = table.getRowCount(); x < y; x++) { if("true".equals(table.getValueAt(x, 0).toString())) { System.err.println(table.getValueAt(x, 0)); System.err.println(list.get(x).toString()); delete(list.get(x).toString()); } } } } public void delete(String a) { String delete = "C:"; System.err.println(a); try { File inFile = new File(a); if (!inFile.isFile()) { System.out.println("Parameter is not an existing file"); return; } //Construct the new file that will later be renamed to the original filename. File tempFile = new File(inFile.getAbsolutePath() + ".tmp"); BufferedReader br = new BufferedReader(new FileReader(inFile)); PrintWriter pw = new PrintWriter(new FileWriter(tempFile)); String line = null; //Read from the original file and write to the new //unless content matches data to be removed. while ((line = br.readLine()) != null) { System.err.println(line); line = line.replace(delete, " "); pw.println(line); pw.flush(); } pw.close(); br.close(); //Delete the original file if (!inFile.delete()) { System.out.println("Could not delete file"); return; } //Rename the new file to the filename the original file had. if (!tempFile.renameTo(inFile)) System.out.println("Could not rename file"); } catch (FileNotFoundException ex) { ex.printStackTrace(); } catch (IOException ex) { ex.printStackTrace(); } } } class CheckBoxHeader extends JCheckBox implements TableCellRenderer, MouseListener { protected CheckBoxHeader rendererComponent; protected int column; protected boolean mousePressed = false; public CheckBoxHeader(ItemListener itemListener) { rendererComponent = this; rendererComponent.addItemListener(itemListener); } public Component getTableCellRendererComponent( JTable table, Object value, boolean isSelected, boolean hasFocus, int row, int column) { if (table != null) { JTableHeader header = table.getTableHeader(); if (header != null) { rendererComponent.setForeground(header.getForeground()); rendererComponent.setBackground(header.getBackground()); rendererComponent.setFont(header.getFont()); header.addMouseListener(rendererComponent); } } setColumn(column); rendererComponent.setText("Check All"); setBorder(UIManager.getBorder("TableHeader.cellBorder")); return rendererComponent; } protected void setColumn(int column) { this.column = column; } public int getColumn() { return column; } protected void handleClickEvent(MouseEvent e) { if (mousePressed) { mousePressed=false; JTableHeader header = (JTableHeader)(e.getSource()); JTable tableView = header.getTable(); TableColumnModel columnModel = tableView.getColumnModel(); int viewColumn = columnModel.getColumnIndexAtX(e.getX()); int column = tableView.convertColumnIndexToModel(viewColumn); if (viewColumn == this.column && e.getClickCount() == 1 && column != -1) { doClick(); } } } public void mouseClicked(MouseEvent e) { handleClickEvent(e); ((JTableHeader)e.getSource()).repaint(); } public void mousePressed(MouseEvent e) { mousePressed = true; } public void mouseReleased(MouseEvent e) { } public void mouseEntered(MouseEvent e) { } public void mouseExited(MouseEvent e) { } } ****************** import java.io.File; import java.util.*; public class GatheringFiles { public static List returnlist(File folder) { List<File> list = new ArrayList<File>(); List<File> list1 = new ArrayList<File>(); getFiles(folder, list); return list; } private static void getFiles(File folder, List<File> list) { folder.setReadOnly(); File[] files = folder.listFiles(); for(int j = 0; j < files.length; j++) { if( "MANI.txt".equals(files[j].getName())) { list.add(files[j]); } if(files[j].isDirectory()) getFiles(files[j], list); } } }

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  • Circle to move when mouse clicked Java

    - by Myt
    So I am really new to Java and I need a circle to move around JFrame when it's clicked, but the circle has to get random cordinates. So far this code generates a new circle every time it's clicked, but all the other circles stay there aswell, but I only need one circle to move around the frame. So maybe someone can help me a little :) public class test2 extends JFrame implements MouseListener { int height, width; public test2() { this.setTitle("Click"); this.setSize(400,400); this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); this.setVisible(true); addMouseListener(this); width = getSize().width; height = getSize().height; } public void paint (Graphics g) { setBackground (Color.red); g.setColor(Color.yellow); int a, b; a = -50 + (int)(Math.random()*(width+40)); b = (int)(Math.random()*(height+20)); g.fillOval(a, b, 130, 110); } public void mouseClicked(MouseEvent e) { int a, b; a = -50 + (int)(Math.random()*(width+40)); b = (int)(Math.random()*(height+20)); repaint(); } public void mouseReleased(MouseEvent e){} public void mouseEntered(MouseEvent e){} public void mouseExited(MouseEvent e){} public void mousePressed(MouseEvent e){} public static void main(String arg[]){ new test2(); } }

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  • handling pointer to member functions within hierachy in C++

    - by anatoli
    Hi, I'm trying to code the following situation: I have a base class providing a framework for handling events. I'm trying to use an array of pointer-to-member-functions for that. It goes as following: class EH { // EventHandler virtual void something(); // just to make sure we get RTTI public: typedef void (EH::*func_t)(); protected: func_t funcs_d[10]; protected: void register_handler(int event_num, func_t f) { funcs_d[event_num] = f; } public: void handle_event(int event_num) { (this->*(funcs_d[event_num]))(); } }; Then the users are supposed to derive other classes from this one and provide handlers: class DEH : public EH { public: typedef void (DEH::*func_t)(); void handle_event_5(); DEH() { func_t f5 = &DEH::handle_event_5; register_handler(5, f5); // doesn't compile ........ } }; This code wouldn't compile, since DEH::func_t cannot be converted to EH::func_t. It makes perfect sense to me. In my case the conversion is safe since the object under this is really DEH. So I'd like to have something like that: void EH::DEH_handle_event_5_wrapper() { DEH *p = dynamic_cast<DEH *>(this); assert(p != NULL); p->handle_event_5(); } and then instead of func_t f5 = &DEH::handle_event_5; register_handler(5, f5); // doesn't compile in DEH::DEH() put register_handler(5, &EH::DEH_handle_event_5_wrapper); So, finally the question (took me long enough...): Is there a way to create those wrappers (like EH::DEH_handle_event_5_wrapper) automatically? Or to do something similar? What other solutions to this situation are out there? Thanks.

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  • C socket programming: client send() but server select() doesn't see it

    - by Fantastic Fourier
    Hey all, I have a server and a client running on two different machines where the client send()s but the server doesn't seem to receive the message. The server employs select() to monitor sockets for any incoming connections/messages. I can see that when the server accepts a new connection, it updates the fd_set array but always returns 0 despite the client send() messages. The connection is TCP and the machines are separated by like one router so dropping packets are highly unlikely. I have a feeling that it's not select() but perhaps send()/sendto() from client that may be the problem but I'm not sure how to go about localizing the problem area. while(1) { readset = info->read_set; ready = select(info->max_fd+1, &readset, NULL, NULL, &timeout); } above is the server side code where the server has a thread that runs select() indefinitely. rv = connect(sockfd, (struct sockaddr *) &server_address, sizeof(server_address)); printf("rv = %i\n", rv); if (rv < 0) { printf("MAIN: ERROR connect() %i: %s\n", errno, strerror(errno)); exit(1); } else printf("connected\n"); sleep(3); char * somemsg = "is this working yet?\0"; rv = send(sockfd, somemsg, sizeof(somemsg), NULL); if (rv < 0) printf("MAIN: ERROR send() %i: %s\n", errno, strerror(errno)); printf("MAIN: rv is %i\n", rv); rv = sendto(sockfd, somemsg, sizeof(somemsg), NULL, &server_address, sizeof(server_address)); if (rv < 0) printf("MAIN: ERROR sendto() %i: %s\n", errno, strerror(errno)); printf("MAIN: rv is %i\n", rv); and this is the client side where it connects and sends messages and returns connected MAIN: rv is 4 MAIN: rv is 4 any comments or insightful insights are appreciated.

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  • dynamical binding or switch/case?

    - by kingkai
    A scene like this: I've different of objects do the similar operation as respective func() implements. There're 2 kinds of solution for func_manager() to call func() according to different objects Solution 1: Use virtual function character specified in c++. func_manager works differently accroding to different object point pass in. class Object{ virtual void func() = 0; } class Object_A : public Object{ void func() {}; } class Object_B : public Object{ void func() {}; } void func_manager(Object* a) { a->func(); } Solution 2: Use plain switch/case. func_manager works differently accroding to different type pass in typedef _type_t { TYPE_A, TYPE_B }type_t; void func_by_a() { // do as func() in Object_A } void func_by_b() { // do as func() in Object_A } void func_manager(type_t type) { switch(type){ case TYPE_A: func_by_a(); break; case TYPE_B: func_by_b(); default: break; } } My Question are 2: 1. at the view point of DESIGN PATTERN, which one is better? 2. at the view point of RUNTIME EFFCIENCE, which one is better? Especailly as the kinds of Object increases, may be up to 10-15 total, which one's overhead oversteps the other? I don't know how switch/case implements innerly, just a bunch of if/else? Thanks very much!

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  • adding virtual function to the end of the class declaration avoids binary incompatibility?

    - by bob
    Could someone explain to me why adding a virtual function to the end of a class declaration avoids binary incompatibility? If I have: class A { public: virtual ~A(); virtual void someFuncA() = 0; virtual void someFuncB() = 0; virtual void other1() = 0; private: int someVal; }; And later modify this function to: class A { public: virtual ~A(); virtual void someFuncA(); virtual void someFuncB(); virtual void someFuncC(); virtual void other1() = 0; private: int someVal; }; I get a coredump from another .so compiled against the previous declaration. But if I put someFuncC() at the end of the class declaration (after "int someVal"), I don't see coredump anymore. Could someone tell me why this is? And does this trick always work? PS. compiler is gcc, does this work with other compilers?

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  • Javamail doesn't send a mail

    - by Jose Hdez
    I am developing a Java application and I am using Javamail to send a mail. My code is the following: Properties props = new Properties(); props.put("mail.smtp.host", "diana.cartif.es"); props.put("mail.smtp.socketFactory.port", "465"); props.put("mail.smtp.socketFactory.class","javax.net.ssl.SSLSocketFactory"); props.put("mail.smtp.auth", "true"); props.put("mail.smtp.port", "465"); Session session = Session.getDefaultInstance(props, new javax.mail.Authenticator() { protected PasswordAuthentication getPasswordAuthentication() { return new PasswordAuthentication("alerts","pass"); } }); Message message = new MimeMessage(session); message.setFrom(new InternetAddress("[email protected]")); message.setRecipients(Message.RecipientType.TO,InternetAddress.parse("[email protected]")); message.setSubject("Testing Subject"); message.setText("Dear Mail Crawler," +"\n\n No spam to my email, please!"); Transport.send(message); However when I execute this code it throws an Exception: javax.mail.MessagingException: Could not connect to SMTP host: diana.cartif.es, port: 465, response: -1 at com.sun.mail.smtp.SMTPTransport.openServer(SMTPTransport.java:1960) at com.sun.mail.smtp.SMTPTransport.protocolConnect(SMTPTransport.java:642) at javax.mail.Service.connect(Service.java:317) at javax.mail.Service.connect(Service.java:176) at javax.mail.Service.connect(Service.java:125) at javax.mail.Transport.send0(Transport.java:194) at javax.mail.Transport.send(Transport.java:124) at com.cartif.data.MainConnection.getFTPConnection(MainConnection.java:106) at com.cartif.main.Main.connectToServer(Main.java:72) at com.cartif.main.Main.main(Main.java:60) Data to connect is right because I checked it in my Mail Server. Could someone help me please? Thanks!

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  • C++, function pointer to the template function pointer

    - by Ian
    I am having a pointer to the common static method class MyClass { private: static double ( *pfunction ) ( const Object *, const Object *); ... }; pointing to the static method class SomeClass { public: static double getA ( const Object *o1, const Object *o2); ... }; Initialization: double ( *MyClass::pfunction ) ( const Object *o1, const Object *o2 ) = &SomeClass::getA; I would like to convert this pointer to the static template function pointer: template <class T> static T ( *pfunction ) ( const Object <T> *, const Object <T> *); //Compile error where: class SomeClass { public: template <class T> static double getA ( const Object <T> *o1, const Object <T> *o2); ... }; But there is some error... Thanks for your help...

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  • DBTransactions between stateless calls using GUIDs

    - by Marty Trenouth
    I'm looking to add transactional support to my DB engine and providing to Abstract Transaction Handling down to passing in Guids with the DB Action Command. The DB engine would run similar to: private static Database DB; public static Dictionary<Guid,DBTransaction> Transactions = new ...() public static void DoDBAction(string cmdstring,List<Parameter> parameters,Guid TransactionGuid) { DBCommand cmd = BuildCommand(cmdstring,parameters); if(Transactions.ContainsKey(TransactionGuid)) cmd.Transaction = Transactions[TransactionGuid]; DB.ExecuteScalar(cmd); } public static BuildCommand(string cmd, List<Parameter> parameters) { // Create DB command from EntLib Database and assign parameters } public static Guid BeginTransaction() { // creates new Transaction adding it to "Transactions" and opens a new connection } public static Guid Commit(Guid g) { // Commits Transaction and removes it from "Transactions" and closes connection } public static Guid Rollback(Guid g) { // Rolls back Transaction and removes it from "Transactions" and closes connection } The Calling system would run similar to: Guid g try { g = DBEngine.BeginTransaction() DBEngine.DoDBAction(cmdstring1, parameters,g) // do some other stuff DBEngine.DoDBAction(cmdstring2, parameters2,g) // sit here and wait for a response from other item DBEngine.DoDBAction(cmdstring3, parameters3,g) DBEngine.Commit(g) } catch(Exception){ DBEngine.Rollback(g);} Does this interfere with .NET connection pooling (other than a connection be accidently left open)? Will EntLib keep the connection open until the commit or rollback?

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  • Implementing a bitfield using java enums

    - by soappatrol
    Hello, I maintain a large document archive and I often use bit fields to record the status of my documents during processing or when validating them. My legacy code simply uses static int constants such as: static int DOCUMENT_STATUS_NO_STATE = 0 static int DOCUMENT_STATUS_OK = 1 static int DOCUMENT_STATUS_NO_TIF_FILE = 2 static int DOCUMENT_STATUS_NO_PDF_FILE = 4 This makes it pretty easy to indicate the state a document is in, by setting the appropriate flags. For example: status = DOCUMENT_STATUS_NO_TIF_FILE | DOCUMENT_STATUS_NO_PDF_FILE; Since the approach of using static constants is bad practice and because I would like to improve the code, I was looking to use Enums to achieve the same. There are a few requirements, one of them being the need to save the status into a database as a numeric type. So there is a need to transform the enumeration constants to a numeric value. Below is my first approach and I wonder if this is the correct way to go about this? class DocumentStatus{ public enum StatusFlag { DOCUMENT_STATUS_NOT_DEFINED(1<<0), DOCUMENT_STATUS_OK(1<<1), DOCUMENT_STATUS_MISSING_TID_DIR(1<<2), DOCUMENT_STATUS_MISSING_TIF_FILE(1<<3), DOCUMENT_STATUS_MISSING_PDF_FILE(1<<4), DOCUMENT_STATUS_MISSING_OCR_FILE(1<<5), DOCUMENT_STATUS_PAGE_COUNT_TIF(1<<6), DOCUMENT_STATUS_PAGE_COUNT_PDF(1<<7), DOCUMENT_STATUS_UNAVAILABLE(1<<8), private final long statusFlagValue; StatusFlag(long statusFlagValue) { this.statusFlagValue = statusFlagValue } public long getStatusFlagValue(){ return statusFlagValue } } /** * Translates a numeric status code into a Set of StatusFlag enums * @param numeric statusValue * @return EnumSet representing a documents status */ public EnumSet<StatusFlag> getStatusFlags(long statusValue) { EnumSet statusFlags = EnumSet.noneOf(StatusFlag.class) StatusFlag.each { statusFlag -> long flagValue = statusFlag.statusFlagValue if ( (flagValue&statusValue ) == flagValue ) { statusFlags.add(statusFlag) } } return statusFlags } /** * Translates a set of StatusFlag enums into a numeric status code * @param Set if statusFlags * @return numeric representation of the document status */ public long getStatusValue(Set<StatusFlag> flags) { long value=0 flags.each { statusFlag -> value|=statusFlag.getStatusFlagValue() } return value } public static void main(String[] args) { DocumentStatus ds = new DocumentStatus(); Set statusFlags = EnumSet.of( StatusFlag.DOCUMENT_STATUS_OK, StatusFlag.DOCUMENT_STATUS_UNAVAILABLE) assert ds.getStatusValue( statusFlags )==258 // 0000.0001|0000.0010 long numericStatusCode = 56 statusFlags = ds.getStatusFlags(numericStatusCode) assert !statusFlags.contains(StatusFlag.DOCUMENT_STATUS_OK) assert statusFlags.contains(StatusFlag.DOCUMENT_STATUS_MISSING_TIF_FILE) assert statusFlags.contains(StatusFlag.DOCUMENT_STATUS_MISSING_PDF_FILE) assert statusFlags.contains(StatusFlag.DOCUMENT_STATUS_MISSING_OCR_FILE) } }

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  • C++ Header file questions

    - by Karl
    So I'm trying to learn C++ and I've gotten as far as using header files. They really make no sense to me. I've tried many combinations of this but nothing so far has worked: Main.cpp: #include "test.h" int main() { testClass Player1; return 0; } test.h: #ifndef TEST_H_INCLUDED #define TEST_H_INCLUDED class testClass { private: int health; public: testClass(); ~testClass(); int getHealth(); void setHealth(int inH); }; #endif // TEST_H_INCLUDED test.cpp: #include "test.h" testClass::testClass() { health = 100; } testClass::~testClass() {} int testClass::getHealth() { return(health); } void testClass::setHealth(int inH) { health = inH; } What I'm trying to do is pretty simple, but the way the header files work just makes no sense to me at all. Code blocks returns the following on build: obj\Debug\main.o(.text+0x131)||In function main':| *voip*\test\main.cpp |6|undefined reference totestClass::testClass()'| obj\Debug\main.o(.text+0x13c):voip\test\main.cpp|7|undefined reference to `testClass::~testClass()'| ||=== Build finished: 2 errors, 0 warnings ===| I'd appreciate any help. Or if you have a decent tutorial for it, that would be fine too (most of the tutorials I've googled haven't helped)

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  • how to query an embedded entity by using a query builder

    - by user577719
    I've searched quite a time for an answer to this question. Following Codesmell: @Entity public class Person { @Id @GeneratedValue(strategy = GenerationType.IDENTITY) protected Integer id; @Column(nullable = true, length = 50) @Size(max = 50) private String name; @Embedded @Valid protected Adress adress; public void setId(Integer id) { this.id = id; } public Integer getId() { return this.id; } public void setName(String name) { this.name = name; } public void getName() { return this.name; } public void setAdress(Adress adress) { this.adress = adress; } public void getAdress() { return this.adress; } } @Embeddable public class Adress { @Column(nullable = false, length = 50) @Size(max = 50) @NotNull private String place; public void setPlace(String place) { this.place = place; } public void getPlace() { return this.place; } } public class PersonDaoJpa { public List<Ort> findByPerson(final Person person) { CriteriaBuilder builder = this.entityManager.getCriteriaBuilder(); CriteriaQuery<Person> query = builder.createQuery(Person.class); Root<Person> rootPerson = query.from(Person.class); List<Predicate> wherePredicates = new ArrayList<Predicate>(); if (person.getName() != null) { wherePredicates.add( builder.like(builder.lower(rootPerson.<String>get("name")), ort.getName().toLowerCase()) ); } Adresse adresse = ort.getAdresse(); if (adresse != null) { if(adresse.getPlace() != null) { // this won't work wherePredicates.add( builder.like(builder.lower(rootPerson.<String>get("person.adress.place")), adresse.getPlace().toLowerCase()) ); } } Predicate whereClause = builder.and(wherePredicates.toArray(new Predicate[0])); query.where(whereClause); return this.entityManager.createQuery(query).getResultList(); } } How can I access the Adress.place through rootPerson? rootPerson.get("place"), or rootPerson.get("adress.place") won't work...

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  • .NET MissingMethodException occuring on one of thousands of end-user machines -- any insight?

    - by Yoooder
    This issue has me baffled, it's affecting a single user (to my knowledge) and hasn't been reproduced by us... The user is receiving a MissingMethodException, our trace file indicates it's occuring after we create a new instance of a component, when we're calling an Initialize/Setup method in preparation to have it do work (InitializeWorkerByArgument in the example) The Method specified by the error is an interface method, which a base class implements and classes derived from the base class can override as-needed The user has the latest release of our application All the provided code is shipped within a single assembly Here's a very distilled version of the component: class Widget : UserControl { public void DoSomething(string argument) { InitializeWorkerByArgument(argument); this.Worker.DoWork(); } private void InitializeWorkerByArgument(string argument) { switch (argument) { case "SomeArgument": this.Worker = new SomeWidgetWorker(); break; } // The issue I'm tracking down would have occured during "new SomeWidgetWorker()" // and would have resulted in a missing method exception stating that // method "DoWork" could not be found. this.Worker.DoWorkComplete += new EventHandler(Worker_DoWorkComplete); } private IWidgetWorker Worker { get; set; } void Worker_DoWorkComplete(object sender, EventArgs e) { MessageBox.Show("All done"); } } interface IWidgetWorker { void DoWork(); event EventHandler DoWorkComplete; } abstract class BaseWorker : IWidgetWorker { virtual public void DoWork() { System.Threading.Thread.Sleep(1000); RaiseDoWorkComplete(this, null); } internal void RaiseDoWorkComplete(object sender, EventArgs e) { if (DoWorkComplete != null) { DoWorkComplete(this, null); } } public event EventHandler DoWorkComplete; } class SomeWidgetWorker : BaseWorker { public override void DoWork() { System.Threading.Thread.Sleep(2000); RaiseDoWorkComplete(this, null); } }

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  • Questions regarding detouring by modifying the virtual table

    - by Elliott Darfink
    I've been practicing detours using the same approach as Microsoft Detours (replace the first five bytes with a jmp and an address). More recently I've been reading about detouring by modifying the virtual table. I would appreciate if someone could shed some light on the subject by mentioning a few pros and cons with this method compared to the one previously mentioned! I'd also like to ask about patched vtables and objects on the stack. Consider the following situation: // Class definition struct Foo { virtual void Call(void) { std::cout << "FooCall\n"; } }; // If it's GCC, 'this' is passed as the first parameter void MyCall(Foo * object) { std::cout << "MyCall\n"; } // In some function Foo * foo = new Foo; // Allocated on the heap Foo foo2; // Created on the stack // Arguments: void ** vtable, uint offset, void * replacement PatchVTable(*reinterpret_cast<void***>(foo), 0, MyCall); // Call the methods foo->Call(); // Outputs: 'MyCall' foo2.Call(); // Outputs: 'FooCall' In this case foo->Call() would end up calling MyCall(Foo * object) whilst foo2.Call() call the original function (i.e Foo::Call(void) method). This is because the compiler will try to decide any virtual calls during compile time if possible (correct me if I'm wrong). Does that mean it does not matter if you patch the virtual table or not, as long as you use objects on the stack (not heap allocated)?

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  • Some questions about special operators i've never seen in C++ code.

    - by toto
    I have downloaded the Phoenix SDK June 2008 (Tools for compilers) and when I'm reading the code of the Hello sample, I really feel lost. public ref class Hello { //-------------------------------------------------------------------------- // // Description: // // Class Variables. // // Remarks: // // A normal compiler would have more flexible means for holding // on to all this information, but in our case it's simplest (if // somewhat inelegant) if we just keep references to all the // structures we'll need to access as classstatic variables. // //-------------------------------------------------------------------------- static Phx::ModuleUnit ^ module; static Phx::Targets::Runtimes::Runtime ^ runtime; static Phx::Targets::Architectures::Architecture ^ architecture; static Phx::Lifetime ^ lifetime; static Phx::Types::Table ^ typeTable; static Phx::Symbols::Table ^ symbolTable; static Phx::Phases::PhaseConfiguration ^ phaseConfiguration; 2 Questions : What's that ref keyword? What is that sign ^ ? What is it doing protected: virtual void Execute ( Phx::Unit ^ unit ) override; }; override is a C++ keyword too? It's colored as such in my Visual Studio. I really want to play with this framework, but this advanced C++ is really an obstacle right now. Thank you.

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  • are there requirements for Struts setters beyond variable name matching?

    - by slk
    I have a model-driven Struts Web action: public class ModelDrivenAction<T extends Object> implements ModelDriven<T>, Preparable { protected Long id; protected T model; @Override public void prepare() {} public void setId(Long id) { this.id = id; } @Override public T getModel() { return model; } public void setModel(T model) { this.model = model; } } I have another action which is not currently model-driven: public class OtherAction implements Preparable { private ModelObj modelObj; private Long modelId; @Override public void prepare() { modelObj = repoService.retrieveModelById(modelId); } public void setModelId(Long modelId) { this.modelId = modelId; } } I wish to make it so, and would like to avoid having to track down all the instances in JavaScript where the action is passed a "modelId" parameter instead of "id" if at all possible. I thought this might work, so either modelId or id could be passed in: public class OtherAction extends ModelDrivenAction<ModelObj> { @Override public void prepare() { model = repoService.retrieveModelById(id); } public void setModelId(Long modelId) { this.id = modelId; } } However, server/path/to/other!method?modelId=123 is failing to set id. I thought so long as a setter matched a parameter name the Struts interceptor would call it on action invocation. Am I missing something here?

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  • Where in the standard is forwarding to a base class required in these situations?

    - by pgast
    Maybe even better is: Why does the standard require forwarding to a base class in these situations? (yeah yeah yeah - Why? - Because.) class B1 { public: virtual void f()=0; }; class B2 { public: virtual void f(){} }; class D : public B1,public B2{ }; class D2 : public B1,public B2{ public: using B2::f; }; class D3 : public B1,public B2{ public: void f(){ B2::f(); } }; D d; D2 d2; D3 d3; EDG gives: sourceFile.cpp sourceFile.cpp(24) : error C2259: 'D' : cannot instantiate abstract class due to following members: 'void B1::f(void)' : is abstract sourceFile.cpp(6) : see declaration of 'B1::f' sourceFile.cpp(25) : error C2259: 'D2' : cannot instantiate abstract class due to following members: 'void B1::f(void)' : is abstract sourceFile.cpp(6) : see declaration of 'B and similarly for the MS compiler. I might buy the first case,D. But in D2 - f is unambiguously defined by the using declaration, why is that not enough for the compiler to be required to fill out the vtable? Where in the standard is this situation defined?

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  • C# Debug.Assert-s use the same error message. Should I promote it to a static variable?

    - by Hamish Grubijan
    I love Asserts but not code duplication, and in several places I use a Debug.Assert which checks for the same condition like so: Debug.Assert(kosherBaconList.SelectedIndex != -1, "An error message along the lines - you should not ever be able to click on edit button without selecting a kosher bacon first."); This is in response to an actual bug, although the actual list does not contain kosher bacon. Anyhow, I can think of two approaches: private static readonly mustSelectKosherBaconBeforeEditAssertMessage = "An error message along the lines - you should not ever be able to " + "click on edit button without selecting a something first."; ... Debug.Assert( kosherBaconList.SelectedIndex != -1, mustSelectKosherBaconBeforeEditAssertMessage) or: if (kosherBaconList.SelectedIndex == -1) { AssertMustSelectKosherBaconBeforeEdit(); } ... [Conditional("DEBUG")] private void AssertMustSelectKosherBaconBeforeEdit() { // Compiler will optimize away this variable. string errorMessage = "An error message along the lines - you should not ever be able to " + "click on edit button without selecting a something first."; Debug.Assert(false, errorMessage); } or is there a third way which sucks less than either one above? Please share. General helpful relevant tips are also welcome.

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  • C++, array declaration, templates, linker error

    - by justik
    There is a linker error in my SW. I am using the following structure based on h, hpp, cpp files. Some classes are templatized, some not, some have function templates. Declaration: test.h #ifndef TEST_H #define TEST_H class Test { public: template <typename T> void foo1(); void foo2 () }; #include "test.hpp" #endif Definition: test.hpp #ifndef TEST_HPP #define TEST_HPP template <typename T> void Test::foo1() {} inline void Test::foo2() {} //or in cpp file #endif CPP file: test.cpp #include "test.h" void Test::foo2() {} //or in hpp file as inline I have the following problem. The variable vars[] is declared in my h file test.h #ifndef TEST_H #define TEST_H char *vars[] = { "first", "second"...}; class Test { public: void foo(); }; #include "test.hpp" #endif and used as a local variable inside foo() method defined in hpp file as inline. test.hpp #ifndef TEST_HPP #define TEST_HPP inline void Test::foo() { char *var = vars[0]; //A Linker Error } #endif However, the following linker error occurs: Error 745 error LNK2005: "char * * vars" (?vars@@3PAPADA) already defined in test2.obj How and where to declare vars[] to avoid linker errors? After including #include "test.hpp" it is late to declare it...

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  • JPA entitylisteners and @embeddable

    - by seanizer
    I have a class hierarchy of JPA entities that all inherit from a BaseEntity class: @MappedSuperclass @EntityListeners( { ValidatorListener.class }) public abstract class BaseEntity implements Serializable { // other stuff } I want all entities that implement a given interface to be validated automatically on persist and/or update. Here's what I've got. My ValidatorListener: public class ValidatorListener { private enum Type { PERSIST, UPDATE } @PrePersist public void checkPersist(final Object entity) { if (entity instanceof Validateable) { this.check((Validateable) entity, Type.PERSIST); } } @PreUpdate public void checkUpdate(final Object entity) { if (entity instanceof Validateable) { this.check((Validateable) entity, Type.UPDATE); } } private void check(final Validateable entity, final Type persist) { switch (persist) { case PERSIST: if (entity instanceof Persist) { ((Persist) entity).persist(); } if (entity instanceof PersistOrUpdate) { ((PersistOrUpdate) entity).persistOrUpdate(); } break; case UPDATE: if (entity instanceof Update) { ((Update) entity).update(); } if (entity instanceof PersistOrUpdate) { ((PersistOrUpdate) entity).persistOrUpdate(); } break; default: break; } } } and here's my Validateable interface that it checks against (the outer interface is just a marker, the inner contain the methods): public interface Validateable { interface Persist extends Validateable { void persist(); } interface PersistOrUpdate extends Validateable { void persistOrUpdate(); } interface Update extends Validateable { void update(); } } All of this works, however I would like to extend this behavior to Embeddable classes. I know two solutions: call the validation method of the embeddable object manually from the entity validation method: public void persistOrUpdate(){ // validate my own properties first // then manually validate the embeddable property: myEmbeddable.persistOrUpdate(); // this works but I'd like something that I don't have to call manually } use reflection, checking all properties to see if their type is of one of their interface types. This would work, but it's not pretty. Is there a more elegant solution?

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  • C++ compiler unable to find function (namespace related)

    - by CS student
    I'm working in Visual Studio 2008 on a C++ programming assignment. We were supplied with files that define the following namespace hierarchy (the names are just for the sake of this post, I know "namespace XYZ-NAMESPACE" is redundant): (MAIN-NAMESPACE){ a bunch of functions/classes I need to implement... (EXCEPTIONS-NAMESPACE){ a bunch of exceptions } (POINTER-COLLECTIONS-NAMESPACE){ Set and LinkedList classes, plus iterators } } The MAIN-NAMESPACE contents are split between a bunch of files, and for some reason which I don't understand the operator<< for both Set and LinkedList is entirely outside of the MAIN-NAMESPACE (but within Set and LinkedList's header file). Here's the Set version: template<typename T> std::ostream& operator<<(std::ostream& os, const MAIN-NAMESPACE::POINTER-COLLECTIONS-NAMESPACE::Set<T>& set) Now here's the problem: I have the following data structure: Set A Set B Set C double num It's defined to be in a class within MAIN-NAMESPACE. When I create an instance of the class, and try to print one of the sets, it tells me that: error C2679: binary '<<' : no operator found which takes a right-hand operand of type 'const MAIN-NAMESPACE::POINTER-COLLECTIONS-NAMESPACE::Set' (or there is no acceptable conversion) However, if I just write a main() function, and create Set A, fill it up, and use the operator- it works. Any idea what is the problem? (note: I tried any combination of using and include I could think of).

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  • VS2010 final does only link project on "rebuild all", not on "build changed"

    - by Sam
    I've just migrated a solution containing c++ and c# projects from VS2008 to VS2010 and got a strange problem. When I select "rebuild all", everything compiles and links as I would expect it to do. Then I change some c++ source file (just add a space), build the project, I get several thousands of linking errors like these: GDlgPackerListe.obj : error LNK2028: Nicht aufgelöstes Token (0A0000C7) ""public: bool __thiscall LList::Add(class LBString const &)" (?Add@LList@@$$FQAE_NABVLBString@@@Z)", auf das in Funktion ""public: virtual void __thiscall LRcPackerListe::HookRunReport(class LFortschritt &)" (?HookRunReport@LRcPackerListe@@$$FUAEXAAVLFortschritt@@@Z)" verwiesen wird. Db_Lieferschein2.obj : error LNK2020: Nicht aufgelöstes Token (0A0000E6) "public: bool __thiscall LList::Add(class LBString const &)" (?Add@LList@@$$FQAE_NABVLBString@@@Z). bmed.obj : error LNK2028: Nicht aufgelöstes Token (0A00014D) ""public: bool __thiscall LList::Add(class LBString const &)" (?Add@LList@@$$FQAE_NABVLBString@@@Z)", auf das in Funktion ""public: virtual long __thiscall MENUKB::Methode(long,long)" (?Methode@MENUKB@@$$FUAEJJJ@Z)" verwiesen wird. GDlgPackerListe.obj : error LNK2028: Nicht aufgelöstes Token (0A0000C9) ""public: void __thiscall LList::Sort(void)" (?Sort@LList@@$$FQAEXXZ)", auf das in Funktion ""public: virtual void __thiscall LRcPackerListe::HookRunReport(class LFortschritt &)" (?HookRunReport@LRcPackerListe@@$$FUAEXAAVLFortschritt@@@Z)" verwiesen wird. Dlg_Gutschrift.obj : error LNK2020: Nicht aufgelöstes Token (0A000128) "public: virtual __thiscall LBaseType::~LBaseType(void)" (??1LBaseType@@$$FUAE@XZ). Module_Damals.lib(svSuchAltLink.obj) : error LNK2001: Nicht aufgelöstes externes Symbol ""public: __thiscall SView::SView(void)" (??0SView@@QAE@XZ)". Module_Damals.lib(svShowEMF.obj) : error LNK2001: Nicht aufgelöstes externes Symbol ""public: virtual void __thiscall SView::HookValueChanged(unsigned __int64)" (?HookValueChanged@SView@@UAEX_K@Z)". When I hit "rebuild all" it recompiles and links without any errors or even warnings and produces a working exe. I'm using Visual Studio 2010 final (german edition). Whats going on here? Or, more important: how do I get the linker to work correctly??

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  • Getting problem in threading in JAVA

    - by chetans
    In this program i want to stop GenerateImage & MovingImage Thread both... And i want to start those threads from begining. Can u send me the solution? Here is the code........ package Game; import java.applet.Applet; import java.awt.Color; import java.awt.Dimension; import java.awt.Graphics; import java.awt.Image; import java.awt.MediaTracker; import java.awt.event.KeyEvent; import java.awt.event.KeyListener; import java.net.MalformedURLException; import java.net.URL; public class ThreadInApplet extends Applet implements KeyListener { private static final long serialVersionUID = 1L; Image[] asteroidImage; Image spaceshipImage; String levelstr="Easy Level"; int[] XPos,YPos; int number=0,XPosOfSpaceship,YPosOfSpaceship,NoOfObstacles=5,speed=1,level=1,spaceBtnPressdCntr=0; boolean gameStart=false,pauseGame=false,collideUp=false,collideDown=false,collideLeft=false,collideRight=false; private Image offScreenImage; private Dimension offScreenSize; private Graphics offScreenGraphics; Thread GenerateImages,MoveImages; public void init() { try { GenerateImages=new Thread () //thread to create obstacles { synchronized public void run () { for(int g=0;g<NoOfObstacles;g++) { try { sleep(1000); } catch (InterruptedException e) { e.printStackTrace(); } number++; // Temporary counter to count the no of obstacles created } } } ; MoveImages=new Thread () //thread to move obstacles { @SuppressWarnings("deprecation") synchronized public void run () { while(YPos[NoOfObstacles-1]!=600) { pauseGame=false; if(collide()==true) { GenerateImages.suspend(); repaint(); } else GenerateImages.resume(); for(int l=0;l<number;l++) { if(collide()==false) YPos[l]++; else GenerateImages.suspend(); } repaint(); try { sleep(speed); } catch (InterruptedException e) { e.printStackTrace(); } } if(YPos[NoOfObstacles-1]>=600) //level complete state { level++; try { levelUpdation(level); System.out.println("aahe"); } catch (MalformedURLException e) { e.printStackTrace(); } repaint(); } } }; initialPos(); spaceshipImage=getImage(new URL(getCodeBase(),"images/space.png")); for(int i=0;i<NoOfObstacles;i++) { asteroidImage[i]=getImage(new URL(getCodeBase(),"images/asteroid.png")); XPos[i]=(int) (Math.random()*700); YPos[i]=0; } MediaTracker tracker = new MediaTracker (this); for(int i=0;i<NoOfObstacles;i++) { tracker.addImage (asteroidImage[i], 0); } } catch (MalformedURLException e) { e.printStackTrace(); } setBackground(Color.black); addKeyListener(this); } //Sets initial positions of spaceship & obstacle images------------------------------------------------------ public void initialPos() throws MalformedURLException { asteroidImage=new Image[NoOfObstacles]; XPos=new int[NoOfObstacles]; YPos=new int[NoOfObstacles]; XPosOfSpaceship=getWidth()/2-35; YPosOfSpaceship=getHeight()-100; collideUp = false; collideDown=false; collideLeft=false; collideRight=false; } //level finished updations------------------------------------------------------------------------------ @SuppressWarnings("deprecation") public void levelUpdation(int level) throws MalformedURLException { NoOfObstacles=NoOfObstacles+20; speed=speed-3; System.out.println(NoOfObstacles+" "+speed); pauseGame=true; initialPos(); repaint(); } //paint method of graphics to print the messages--------------------------------------------------------- public void paint(Graphics g) { g.setColor(Color.white); if(gameStart==false) { g.drawString("SPACE to start", (getWidth()/2)-15, getHeight()/2); g.drawString(levelstr, (getWidth()/2), getHeight()/2+20); } if(level>1) { if(level==2) levelstr="Medium Level"; else levelstr="High Level"; g.drawString("Level Complete ", (getWidth()/2)-15, getHeight()/2); g.drawString(levelstr, (getWidth()/2), getHeight()/2+20); //g.drawString("SPACE to start", (getWidth()/2)-15, getHeight()/2+40); } for(int n=0;n<number;n++) { if(n>0) g.drawImage(asteroidImage[n],XPos[n],YPos[n],this); } g.drawImage(spaceshipImage,XPosOfSpaceship,YPosOfSpaceship,this); } //update method of graphics to print the messages--------------------------------------------------------- @SuppressWarnings("deprecation") public void update(Graphics g) { Dimension d = size(); if((offScreenImage == null) || (d.width != offScreenSize.width) || (d.height != offScreenSize.height)) { offScreenImage = createImage(d.width, d.height); offScreenSize = d; offScreenGraphics = offScreenImage.getGraphics(); } offScreenGraphics.clearRect(0, 0, d.width, d.height); paint(offScreenGraphics); g.drawImage(offScreenImage, 0, 0, null); } public void keyReleased(KeyEvent arg0){} public void keyTyped(KeyEvent arg0) {} //---------------------Key pressed event to start game & to move the spaceship-------------------------------------- public void keyPressed(KeyEvent e) { if(e.getKeyCode()==32) { spaceBtnPressdCntr++; if(spaceBtnPressdCntr==1) { gameStart=true; GenerateImages.start(); MoveImages.start(); } } if(gameStart==true) { if(e.getKeyCode()==37) { new Thread () { @SuppressWarnings("deprecation") synchronized public void run () { for(int cnt1=1;cnt1<=10;cnt1++) { if(collide()==true && collideLeft == true) { GenerateImages.suspend(); } else { if(XPosOfSpaceship>0) XPosOfSpaceship--; } } repaint(); } }.start(); } if(e.getKeyCode()==38) { new Thread () { @SuppressWarnings("deprecation") synchronized public void run () { for(int cnt1=1;cnt1<=10;cnt1++) { if(collide()==true && collideUp == true) { GenerateImages.suspend(); } else { if(YPosOfSpaceship>10) YPosOfSpaceship--; } } repaint(); } }.start(); } if(e.getKeyCode()==39) { new Thread () { @SuppressWarnings("deprecation") synchronized public void run () { for(int cnt1=1;cnt1<=10;cnt1++) { if(collide()==true && collideRight == true) { GenerateImages.suspend(); } else { if(XPosOfSpaceship<750) XPosOfSpaceship++; } } repaint(); } }.start(); } if(e.getKeyCode()==40) { new Thread () { @SuppressWarnings("deprecation") synchronized public void run () { for(int cnt1=1;cnt1<=10;cnt1++) { if(collide()==true && collideDown == true) { GenerateImages.suspend(); } else { if(YPosOfSpaceship<550) YPosOfSpaceship++; } } repaint(); } }.start(); } } } //------------------------------Collision checking between Spaceship & obstacles------------------------------ public boolean collide() { int x1,y1,x2,y2,x3,y3,x4,y4; //coordinates of obstacles int a1,b1,a2,b2,a3,b3,a4,b4; //coordinates of spaceship a1 =XPosOfSpaceship; b1=YPosOfSpaceship; a2=a1+spaceshipImage.getWidth(this); b2=b1; a3=a1; b3=b1+spaceshipImage.getHeight(this); a4=a2; b4=b3; for(int a=0;a<number;a++) { x1 =XPos[a]; y1=YPos[a]; x2=x1+asteroidImage[a].getWidth(this); y2=y1; x3=x1; y3=y1+asteroidImage[a].getHeight(this); x4=x2; y4=y3; /********checking asteroid touch spaceship from up direction********/ if(y3==b1 && x4>=a1 && x4<=a2) { collideUp = true; collideDown=false; collideLeft=false; collideRight=false; return(true); } if(y3==b1 && x3>=a1 && x3<=a2) { collideUp = true; collideDown=false; collideLeft=false; collideRight=false; return(true); } /********checking asteroid touch spaceship from left direction******/ if(x2==a1 && y4>=b1 && y4<=b3) { collideLeft=true; collideUp = false; collideDown=false; collideRight=false; return(true); } if(x2==a1 && y2>=b1 && y2<=b3) { collideLeft=true; collideUp = false; collideDown=false; collideRight=false; return(true); } /********checking asteroid touch spaceship from right direction*****/ if(x1==a2 && y3>=b2 && y3<=b4) { collideRight=true; collideLeft=false; collideUp = false; collideDown=false; return(true); } if(x1==a2 && y1>=b2 && y1<=b4) { collideRight=true; collideLeft=false; collideUp = false; collideDown=false; return(true); } /********checking asteroid touch spaceship from down direction*****/ if(y1==b3 && x2>=a3 && x2<=a4) { collideDown=true; collideRight=false; collideLeft=false; collideUp = false; return(true); } if(y1==b3 && x1>=a3 && x1<=a4) { collideDown=true; collideRight=false; collideLeft=false; collideUp = false; return(true); } } return(false); } }

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