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  • How do I use beta test Perl modules from test Perl scripts?

    - by DVK
    If my Perl code has a production code location and "beta" code location (e.g. production Perl code us in /usr/code/scripts, BETA Perl code is in /usr/code/beta/scripts; production Perl libraries are in /usr/code/lib/perl and BETA versions of those libraries are in /usr/code/beta/lib/perl, is there an easy way for me to achieve such a setup? The exact requirements are: The code must be THE SAME in production and BETA location. To clarify, to promote any code (library or script) from BETA to production, the ONLY thing which needs to happen is literally issuing cp command from BETA to prod location - both the file name AND file contents must remain identical. BETA versions of scripts must call other BETA scripts and BETA libraries (if exist) or production libraries (if BETA libraries do not exist) The code paths must be the same between BETA and production with the exception of base directory (/usr/code/ vs /usr/code/beta/) I will present how we solved the problem as an answer to this question, but I'd like to know if there's a better way.

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  • How do I use beta Perl modules from beta Perl scripts?

    - by DVK
    If my Perl code has a production code location and "beta" code location (e.g. production Perl code us in /usr/code/scripts, BETA Perl code is in /usr/code/beta/scripts; production Perl libraries are in /usr/code/lib/perl and BETA versions of those libraries are in /usr/code/beta/lib/perl, is there an easy way for me to achieve such a setup? The exact requirements are: The code must be THE SAME in production and BETA location. To clarify, to promote any code (library or script) from BETA to production, the ONLY thing which needs to happen is literally issuing cp command from BETA to prod location - both the file name AND file contents must remain identical. BETA versions of scripts must call other BETA scripts and BETA libraries (if exist) or production libraries (if BETA libraries do not exist) The code paths must be the same between BETA and production with the exception of base directory (/usr/code/ vs /usr/code/beta/) I will present how we solved the problem as an answer to this question, but I'd like to know if there's a better way.

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  • How do I use test Perl modules from test Perl scripts?

    - by DVK
    If my Perl code has a production code location and "test" code location (e.g. production Perl code us in /usr/code/scripts, test Perl code is in /usr/code/test/scripts; production Perl libraries are in /usr/code/lib/perl and test versions of those libraries are in /usr/code/test/lib/perl, is there an easy way for me to achieve such a setup? The exact requirements are: The code must be THE SAME in production and test location. To clarify, to promote any code (library or script) from test to production, the ONLY thing which needs to happen is literally issuing cp command from test to prod location - both the file name AND file contents must remain identical. Test versions of scripts must call other test scripts and test libraries (if exist) or production libraries (if test libraries do not exist) The code paths must be the same between test and production with the exception of base directory (/usr/code/ vs /usr/code/test/) I will present how we solved the problem as an answer to this question, but I'd like to know if there's a better way.

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  • How do I use test/beta Perl modules from test Perl scripts?

    - by DVK
    If my Perl code has a production code location and "beta" code location (e.g. production Perl code us in /usr/code/scripts, BETA Perl code is in /usr/code/beta/scripts; production Perl libraries are in /usr/code/lib/perl and BETA versions of those libraries are in /usr/code/beta/lib/perl, is there an easy way for me to achieve such a setup? The exact requirements are: The code must be THE SAME in production and BETA location. To clarify, to promote any code (library or script) from BETA to production, the ONLY thing which needs to happen is literally issuing cp command from BETA to prod location - both the file name AND file contents must remain identical. BETA versions of scripts must call other BETA scripts and BETA libraries (if exist) or production libraries (if BETA libraries do not exist) The code paths must be the same between BETA and production with the exception of base directory (/usr/code/ vs /usr/code/beta/) I will present how we solved the problem as an answer to this question, but I'd like to know if there's a better way.

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  • Download YouTube Videos the Easy Way

    - by Trevor Bekolay
    You can’t be online all the time, and despite the majority of YouTube videos being nut-shots and Lady Gaga parodies, there is a lot of great content that you might want to download and watch offline. There are some programs and browser extensions to do this, but we’ve found that the easiest and quickest method is a bookmarklet that was originally posted on the Google Operating System blog (it’s since been removed). It will let you download standard quality and high-definition movies as MP4 files. Also, because it’s a bookmarklet, it will work on any modern web browser, and on any operating system! Installing the bookmarket is easy – just drag and drop the Get YouTube video link below to the bookmarks bar of your browser of choice. If you’ve hidden the bookmark bar, in most browsers you can right-click on the link and save it to your bookmarks. Get YouTube video   With the bookmarklet available in your browser, go to the YouTube video that you’d like to download. Click on the Get YouTube video link in your bookmarks bar, or in the bookmarks menu, wherever you saved it earlier. You will notice some new links appear below the description of the video. If you download the standard definition file, it will save as “video.mp4” by default. However, if you download the high definition file, it will save with the same name as the title of the video. There are many methods of downloading YouTube videos…but we think this is the easiest and quickest method. You don’t have to install anything or use up resources, but you can still get a link to download an MP4 with one click. Do you use a different method to download Youtube videos? Let us know about it in the comments! javascript:(function(){if(document.getElementById(’download-youtube-video’))return;var args=null,video_title=null,video_id=null,video_hash=null;var download_code=new Array();var fmt_labels={‘18′:’standard%20MP4′,’22′:’HD%20720p’,'37′:’HD%201080p’};try{args=yt.getConfig(’SWF_ARGS’);video_title=yt.getConfig(’VIDEO_TITLE’)}catch(e){}if(args){var fmt_url_map=unescape(args['fmt_url_map']);if(fmt_url_map==”)return;video_id=args['video_id'];video_hash=args['t'];video_title=video_title.replace(/[%22\'\?\\\/\:\*%3C%3E]/g,”);var fmt=new Array();var formats=fmt_url_map.split(’,');var format;for(var i=0;i%3Cformats.length;i++){var format_elems=formats[i].split(’|');fmt[format_elems[0]]=unescape(format_elems[1])}for(format in fmt_labels){if(fmt[format]!=null){download_code.push(’%3Ca%20href=\”+(fmt[format]+’&title=’+video_title)+’\'%3E’+fmt_labels[format]+’%3C/a%3E’)}elseif(format==’18′){download_code.push(’%3Ca%20href=\’http://www.youtube.com/get_video?fmt=18&video_id=’+video_id+’&t=’+video_hash+’\'%3E’+fmt_labels[format]+’%3C/a%3E’)}}}if(video_id==null||video_hash==null)return;var div_embed=document.getElementById(’watch-embed-div’);if(div_embed){var div_download=document.createElement(’div’);div_download.innerHTML=’%3Cbr%20/%3E%3Cspan%20id=\’download-youtube-video\’%3EDownload:%20′+download_code.join(’%20|%20′)+’%3C/span%3E’;div_embed.appendChild(div_download)}})() Similar Articles Productive Geek Tips Watch YouTube Videos in Cinema Style in FirefoxDownload YouTube Videos with Cheetah YouTube DownloaderStop YouTube Videos from Automatically Playing in FirefoxImprove YouTube Video Viewing in Google ChromeConvert YouTube Videos to MP3 with YouTube Downloader TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 PCmover Professional 15 Great Illustrations by Chow Hon Lam Easily Sync Files & Folders with Friends & Family Amazon Free Kindle for PC Download Stretch popurls.com with a Stylish Script (Firefox) OldTvShows.org – Find episodes of Hitchcock, Soaps, Game Shows and more Download Microsoft Office Help tab

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  • Wifi installation issues on Ubuntu 10.10

    - by SlyrNemesis
    Linux newbie here, anyway so here is the problem, I run Ubuntu 10.10 and I have a Sitecom 300N x2 Wireless Network dongle with chipset 8192SU, I used ndiswrapper to install my Windows Wireless driver because Sitecom doesn't have a linux driver, it says hardware present but it doesn't find any Wireless networks, nor does it connect to one. What can I do? The command "dmesg | grep ndis" gave this output in the terminal: [ 9.999954] ndiswrapper version 1.56 loaded (smp=yes, preempt=no) [ 11.111901] ndiswrapper (import:233): unknown symbol: NDIS.SYS:'NdisAllocateNetBufferAndNetBufferList' [ 11.111973] ndiswrapper (import:233): unknown symbol: NDIS.SYS:'NdisMIndicateReceiveNetBufferLists' [ 11.112099] ndiswrapper (import:233): unknown symbol: NDIS.SYS:'NdisMRegisterMiniportDriver' [ 11.112161] ndiswrapper (import:233): unknown symbol: NDIS.SYS:'NdisAllocateMdl' [ 11.112220] ndiswrapper (import:233): unknown symbol: NDIS.SYS:'NdisMDeregisterMiniportDriver' [ 11.112280] ndiswrapper (import:233): unknown symbol: NDIS.SYS:'NdisFreeNetBufferListPool' [ 11.112339] ndiswrapper (import:233): unknown symbol: NDIS.SYS:'NdisAllocateNetBufferListPool' [ 11.112399] ndiswrapper (import:233): unknown symbol: NDIS.SYS:'NdisFreeMdl' [ 11.112457] ndiswrapper (import:233): unknown symbol: NDIS.SYS:'NdisMAllocatePort' [ 11.112515] ndiswrapper (import:233): unknown symbol: NDIS.SYS:'NdisMNetPnPEvent' [ 11.112573] ndiswrapper (import:233): unknown symbol: NDIS.SYS:'NdisMFreePort' [ 11.112631] ndiswrapper (import:233): unknown symbol: NDIS.SYS:'NdisMSendNetBufferListsComplete' [ 11.112780] ndiswrapper (import:233): unknown symbol: NDIS.SYS:'NdisMSetMiniportAttributes' [ 11.112848] ndiswrapper (import:233): unknown symbol: NDIS.SYS:'NdisOpenConfigurationEx' [ 11.112946] ndiswrapper (import:233): unknown symbol: NDIS.SYS:'NdisMIndicateStatusEx' [ 11.113017] ndiswrapper (import:233): unknown symbol: NDIS.SYS:'NdisMOidRequestComplete' [ 11.113112] ndiswrapper (import:233): unknown symbol: NDIS.SYS:'NdisAllocateMemoryWithTagPriority' [ 11.113200] ndiswrapper (import:233): unknown symbol: NDIS.SYS:'NdisAllocateIoWorkItem' [ 11.113271] ndiswrapper (import:233): unknown symbol: NDIS.SYS:'NdisFreeIoWorkItem' [ 11.113342] ndiswrapper (import:233): unknown symbol: NDIS.SYS:'NdisQueueIoWorkItem' [ 11.113413] ndiswrapper (import:233): unknown symbol: NDIS.SYS:'NdisFreeNetBufferList' [ 11.113481] ndiswrapper (import:233): unknown symbol: WDFLDR.SYS:'WdfVersionBind' [ 11.113547] ndiswrapper (import:233): unknown symbol: WDFLDR.SYS:'WdfVersionBindClass' [ 11.113613] ndiswrapper (import:233): unknown symbol: WDFLDR.SYS:'WdfVersionUnbindClass' [ 11.113680] ndiswrapper (import:233): unknown symbol: WDFLDR.SYS:'WdfVersionUnbind' [ 11.113742] ndiswrapper (load_sys_files:206): couldn't prepare driver 'net8192su' [ 11.148888] ndiswrapper (load_wrap_driver:108): couldn't load driver net8192su; check system log for messages from 'loadndisdriver' [ 11.365200] usbcore: registered new interface driver ndiswrapper [ 12.818573] Modules linked in: snd_wavefront snd_emu10k1(+) snd_cs4236 snd_usb_audio snd_wss_lib snd_opl3_lib snd_ac97_codec ac97_bus nouveau(+) snd_pcm i915 snd_usbmidi_lib snd_util_mem snd_page_alloc snd_hwdep snd_mpu401 snd_mpu401_uart snd_seq_midi snd_rawmidi ttm snd_seq_midi_event drm_kms_helper snd_seq ppdev snd_timer snd_seq_device drm ndiswrapper snd parport_pc emu10k1_gp intel_agp ns558 gameport soundcore i2c_algo_bit shpchp lp video output agpgart parport usbhid hid 8139too 8139cp mii floppy [ 12.819183] Modules linked in: snd_wavefront snd_emu10k1(+) snd_cs4236 snd_usb_audio snd_wss_lib snd_opl3_lib snd_ac97_codec ac97_bus nouveau(+) snd_pcm i915 snd_usbmidi_lib snd_util_mem snd_page_alloc snd_hwdep snd_mpu401 snd_mpu401_uart snd_seq_midi snd_rawmidi ttm snd_seq_midi_event drm_kms_helper snd_seq ppdev snd_timer snd_seq_device drm ndiswrapper snd parport_pc emu10k1_gp intel_agp ns558 gameport soundcore i2c_algo_bit shpchp lp video output agpgart parport usbhid hid 8139too 8139cp mii floppy [ 12.819796] Modules linked in: snd_wavefront snd_emu10k1(+) snd_cs4236 snd_usb_audio snd_wss_lib snd_opl3_lib snd_ac97_codec ac97_bus nouveau(+) snd_pcm i915 snd_usbmidi_lib snd_util_mem snd_page_alloc snd_hwdep snd_mpu401 snd_mpu401_uart snd_seq_midi snd_rawmidi ttm snd_seq_midi_event drm_kms_helper snd_seq ppdev snd_timer snd_seq_device drm ndiswrapper snd parport_pc emu10k1_gp intel_agp ns558 gameport soundcore i2c_algo_bit shpchp lp video output agpgart parport usbhid hid 8139too 8139cp mii floppy [ 12.820505] Modules linked in: snd_wavefront snd_emu10k1(+) snd_cs4236 snd_usb_audio snd_wss_lib snd_opl3_lib snd_ac97_codec ac97_bus nouveau(+) snd_pcm i915 snd_usbmidi_lib snd_util_mem snd_page_alloc snd_hwdep snd_mpu401 snd_mpu401_uart snd_seq_midi snd_rawmidi ttm snd_seq_midi_event drm_kms_helper snd_seq ppdev snd_timer snd_seq_device drm ndiswrapper snd parport_pc emu10k1_gp intel_agp ns558 gameport soundcore i2c_algo_bit shpchp lp video output agpgart parport usbhid hid 8139too 8139cp mii floppy [ 12.821115] Modules linked in: snd_wavefront snd_emu10k1(+) snd_cs4236 snd_usb_audio snd_wss_lib snd_opl3_lib snd_ac97_codec ac97_bus nouveau(+) snd_pcm i915 snd_usbmidi_lib snd_util_mem snd_page_alloc snd_hwdep snd_mpu401 snd_mpu401_uart snd_seq_midi snd_rawmidi ttm snd_seq_midi_event drm_kms_helper snd_seq ppdev snd_timer snd_seq_device drm ndiswrapper snd parport_pc emu10k1_gp intel_agp ns558 gameport soundcore i2c_algo_bit shpchp lp video output agpgart parport usbhid hid 8139too 8139cp mii floppy [ 12.821726] Modules linked in: snd_wavefront snd_emu10k1(+) snd_cs4236 snd_usb_audio snd_wss_lib snd_opl3_lib snd_ac97_codec ac97_bus nouveau(+) snd_pcm i915 snd_usbmidi_lib snd_util_mem snd_page_alloc snd_hwdep snd_mpu401 snd_mpu401_uart snd_seq_midi snd_rawmidi ttm snd_seq_midi_event drm_kms_helper snd_seq ppdev snd_timer snd_seq_device drm ndiswrapper snd parport_pc emu10k1_gp intel_agp ns558 gameport soundcore i2c_algo_bit shpchp lp video output agpgart parport usbhid hid 8139too 8139cp mii floppy [ 12.822339] Modules linked in: snd_wavefront snd_emu10k1(+) snd_cs4236 snd_usb_audio snd_wss_lib snd_opl3_lib snd_ac97_codec ac97_bus nouveau(+) snd_pcm i915 snd_usbmidi_lib snd_util_mem snd_page_alloc snd_hwdep snd_mpu401 snd_mpu401_uart snd_seq_midi snd_rawmidi ttm snd_seq_midi_event drm_kms_helper snd_seq ppdev snd_timer snd_seq_device drm ndiswrapper snd parport_pc emu10k1_gp intel_agp ns558 gameport soundcore i2c_algo_bit shpchp lp video output agpgart parport usbhid hid 8139too 8139cp mii floppy [ 12.822948] Modules linked in: snd_wavefront snd_emu10k1(+) snd_cs4236 snd_usb_audio snd_wss_lib snd_opl3_lib snd_ac97_codec ac97_bus nouveau(+) snd_pcm i915 snd_usbmidi_lib snd_util_mem snd_page_alloc snd_hwdep snd_mpu401 snd_mpu401_uart snd_seq_midi snd_rawmidi ttm snd_seq_midi_event drm_kms_helper snd_seq ppdev snd_timer snd_seq_device drm ndiswrapper snd parport_pc emu10k1_gp intel_agp ns558 gameport soundcore i2c_algo_bit shpchp lp video output agpgart parport usbhid hid 8139too 8139cp mii floppy [ 12.823560] Modules linked in: snd_wavefront snd_emu10k1(+) snd_cs4236 snd_usb_audio snd_wss_lib snd_opl3_lib snd_ac97_codec ac97_bus nouveau(+) snd_pcm i915 snd_usbmidi_lib snd_util_mem snd_page_alloc snd_hwdep snd_mpu401 snd_mpu401_uart snd_seq_midi snd_rawmidi ttm snd_seq_midi_event drm_kms_helper snd_seq ppdev snd_timer snd_seq_device drm ndiswrapper snd parport_pc emu10k1_gp intel_agp ns558 gameport soundcore i2c_algo_bit shpchp lp video output agpgart parport usbhid hid 8139too 8139cp mii floppy [ 12.824204] Modules linked in: snd_wavefront snd_emu10k1(+) snd_cs4236 snd_usb_audio snd_wss_lib snd_opl3_lib snd_ac97_codec ac97_bus nouveau(+) snd_pcm i915 snd_usbmidi_lib snd_util_mem snd_page_alloc snd_hwdep snd_mpu401 snd_mpu401_uart snd_seq_midi snd_rawmidi ttm snd_seq_midi_event drm_kms_helper snd_seq ppdev snd_timer snd_seq_device drm ndiswrapper snd parport_pc emu10k1_gp intel_agp ns558 gameport soundcore i2c_algo_bit shpchp lp video output agpgart parport usbhid hid 8139too 8139cp mii floppy

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  • Wifi installation issues with a Sitecom 300N x2 Wireless Network dongle

    - by SlyrNemesis
    Linux newbie here, anyway so here is the problem, I run Ubuntu 10.10 and I have a Sitecom 300N x2 Wireless Network dongle with chipset 8192SU, I used ndiswrapper to install my Windows Wireless driver because Sitecom doesn't have a linux driver, it says hardware present but it doesn't find any Wireless networks, nor does it connect to one. What can I do? The command "dmesg | grep ndis" gave this output in the terminal: [ 9.999954] ndiswrapper version 1.56 loaded (smp=yes, preempt=no) [ 11.111901] ndiswrapper (import:233): unknown symbol: NDIS.SYS:'NdisAllocateNetBufferAndNetBufferList' [ 11.111973] ndiswrapper (import:233): unknown symbol: NDIS.SYS:'NdisMIndicateReceiveNetBufferLists' [ 11.112099] ndiswrapper (import:233): unknown symbol: NDIS.SYS:'NdisMRegisterMiniportDriver' [ 11.112161] ndiswrapper (import:233): unknown symbol: NDIS.SYS:'NdisAllocateMdl' [ 11.112220] ndiswrapper (import:233): unknown symbol: NDIS.SYS:'NdisMDeregisterMiniportDriver' [ 11.112280] ndiswrapper (import:233): unknown symbol: NDIS.SYS:'NdisFreeNetBufferListPool' [ 11.112339] ndiswrapper (import:233): unknown symbol: NDIS.SYS:'NdisAllocateNetBufferListPool' [ 11.112399] ndiswrapper (import:233): unknown symbol: NDIS.SYS:'NdisFreeMdl' [ 11.112457] ndiswrapper (import:233): unknown symbol: NDIS.SYS:'NdisMAllocatePort' [ 11.112515] ndiswrapper (import:233): unknown symbol: NDIS.SYS:'NdisMNetPnPEvent' [ 11.112573] ndiswrapper (import:233): unknown symbol: NDIS.SYS:'NdisMFreePort' [ 11.112631] ndiswrapper (import:233): unknown symbol: NDIS.SYS:'NdisMSendNetBufferListsComplete' [ 11.112780] ndiswrapper (import:233): unknown symbol: NDIS.SYS:'NdisMSetMiniportAttributes' [ 11.112848] ndiswrapper (import:233): unknown symbol: NDIS.SYS:'NdisOpenConfigurationEx' [ 11.112946] ndiswrapper (import:233): unknown symbol: NDIS.SYS:'NdisMIndicateStatusEx' [ 11.113017] ndiswrapper (import:233): unknown symbol: NDIS.SYS:'NdisMOidRequestComplete' [ 11.113112] ndiswrapper (import:233): unknown symbol: NDIS.SYS:'NdisAllocateMemoryWithTagPriority' [ 11.113200] ndiswrapper (import:233): unknown symbol: NDIS.SYS:'NdisAllocateIoWorkItem' [ 11.113271] ndiswrapper (import:233): unknown symbol: NDIS.SYS:'NdisFreeIoWorkItem' [ 11.113342] ndiswrapper (import:233): unknown symbol: NDIS.SYS:'NdisQueueIoWorkItem' [ 11.113413] ndiswrapper (import:233): unknown symbol: NDIS.SYS:'NdisFreeNetBufferList' [ 11.113481] ndiswrapper (import:233): unknown symbol: WDFLDR.SYS:'WdfVersionBind' [ 11.113547] ndiswrapper (import:233): unknown symbol: WDFLDR.SYS:'WdfVersionBindClass' [ 11.113613] ndiswrapper (import:233): unknown symbol: WDFLDR.SYS:'WdfVersionUnbindClass' [ 11.113680] ndiswrapper (import:233): unknown symbol: WDFLDR.SYS:'WdfVersionUnbind' [ 11.113742] ndiswrapper (load_sys_files:206): couldn't prepare driver 'net8192su' [ 11.148888] ndiswrapper (load_wrap_driver:108): couldn't load driver net8192su; check system log for messages from 'loadndisdriver' [ 11.365200] usbcore: registered new interface driver ndiswrapper [ 12.818573] Modules linked in: snd_wavefront snd_emu10k1(+) snd_cs4236 snd_usb_audio snd_wss_lib snd_opl3_lib snd_ac97_codec ac97_bus nouveau(+) snd_pcm i915 snd_usbmidi_lib snd_util_mem snd_page_alloc snd_hwdep snd_mpu401 snd_mpu401_uart snd_seq_midi snd_rawmidi ttm snd_seq_midi_event drm_kms_helper snd_seq ppdev snd_timer snd_seq_device drm ndiswrapper snd parport_pc emu10k1_gp intel_agp ns558 gameport soundcore i2c_algo_bit shpchp lp video output agpgart parport usbhid hid 8139too 8139cp mii floppy [ 12.819183] Modules linked in: snd_wavefront snd_emu10k1(+) snd_cs4236 snd_usb_audio snd_wss_lib snd_opl3_lib snd_ac97_codec ac97_bus nouveau(+) snd_pcm i915 snd_usbmidi_lib snd_util_mem snd_page_alloc snd_hwdep snd_mpu401 snd_mpu401_uart snd_seq_midi snd_rawmidi ttm snd_seq_midi_event drm_kms_helper snd_seq ppdev snd_timer snd_seq_device drm ndiswrapper snd parport_pc emu10k1_gp intel_agp ns558 gameport soundcore i2c_algo_bit shpchp lp video output agpgart parport usbhid hid 8139too 8139cp mii floppy [ 12.819796] Modules linked in: snd_wavefront snd_emu10k1(+) snd_cs4236 snd_usb_audio snd_wss_lib snd_opl3_lib snd_ac97_codec ac97_bus nouveau(+) snd_pcm i915 snd_usbmidi_lib snd_util_mem snd_page_alloc snd_hwdep snd_mpu401 snd_mpu401_uart snd_seq_midi snd_rawmidi ttm snd_seq_midi_event drm_kms_helper snd_seq ppdev snd_timer snd_seq_device drm ndiswrapper snd parport_pc emu10k1_gp intel_agp ns558 gameport soundcore i2c_algo_bit shpchp lp video output agpgart parport usbhid hid 8139too 8139cp mii floppy [ 12.820505] Modules linked in: snd_wavefront snd_emu10k1(+) snd_cs4236 snd_usb_audio snd_wss_lib snd_opl3_lib snd_ac97_codec ac97_bus nouveau(+) snd_pcm i915 snd_usbmidi_lib snd_util_mem snd_page_alloc snd_hwdep snd_mpu401 snd_mpu401_uart snd_seq_midi snd_rawmidi ttm snd_seq_midi_event drm_kms_helper snd_seq ppdev snd_timer snd_seq_device drm ndiswrapper snd parport_pc emu10k1_gp intel_agp ns558 gameport soundcore i2c_algo_bit shpchp lp video output agpgart parport usbhid hid 8139too 8139cp mii floppy [ 12.821115] Modules linked in: snd_wavefront snd_emu10k1(+) snd_cs4236 snd_usb_audio snd_wss_lib snd_opl3_lib snd_ac97_codec ac97_bus nouveau(+) snd_pcm i915 snd_usbmidi_lib snd_util_mem snd_page_alloc snd_hwdep snd_mpu401 snd_mpu401_uart snd_seq_midi snd_rawmidi ttm snd_seq_midi_event drm_kms_helper snd_seq ppdev snd_timer snd_seq_device drm ndiswrapper snd parport_pc emu10k1_gp intel_agp ns558 gameport soundcore i2c_algo_bit shpchp lp video output agpgart parport usbhid hid 8139too 8139cp mii floppy [ 12.821726] Modules linked in: snd_wavefront snd_emu10k1(+) snd_cs4236 snd_usb_audio snd_wss_lib snd_opl3_lib snd_ac97_codec ac97_bus nouveau(+) snd_pcm i915 snd_usbmidi_lib snd_util_mem snd_page_alloc snd_hwdep snd_mpu401 snd_mpu401_uart snd_seq_midi snd_rawmidi ttm snd_seq_midi_event drm_kms_helper snd_seq ppdev snd_timer snd_seq_device drm ndiswrapper snd parport_pc emu10k1_gp intel_agp ns558 gameport soundcore i2c_algo_bit shpchp lp video output agpgart parport usbhid hid 8139too 8139cp mii floppy [ 12.822339] Modules linked in: snd_wavefront snd_emu10k1(+) snd_cs4236 snd_usb_audio snd_wss_lib snd_opl3_lib snd_ac97_codec ac97_bus nouveau(+) snd_pcm i915 snd_usbmidi_lib snd_util_mem snd_page_alloc snd_hwdep snd_mpu401 snd_mpu401_uart snd_seq_midi snd_rawmidi ttm snd_seq_midi_event drm_kms_helper snd_seq ppdev snd_timer snd_seq_device drm ndiswrapper snd parport_pc emu10k1_gp intel_agp ns558 gameport soundcore i2c_algo_bit shpchp lp video output agpgart parport usbhid hid 8139too 8139cp mii floppy [ 12.822948] Modules linked in: snd_wavefront snd_emu10k1(+) snd_cs4236 snd_usb_audio snd_wss_lib snd_opl3_lib snd_ac97_codec ac97_bus nouveau(+) snd_pcm i915 snd_usbmidi_lib snd_util_mem snd_page_alloc snd_hwdep snd_mpu401 snd_mpu401_uart snd_seq_midi snd_rawmidi ttm snd_seq_midi_event drm_kms_helper snd_seq ppdev snd_timer snd_seq_device drm ndiswrapper snd parport_pc emu10k1_gp intel_agp ns558 gameport soundcore i2c_algo_bit shpchp lp video output agpgart parport usbhid hid 8139too 8139cp mii floppy [ 12.823560] Modules linked in: snd_wavefront snd_emu10k1(+) snd_cs4236 snd_usb_audio snd_wss_lib snd_opl3_lib snd_ac97_codec ac97_bus nouveau(+) snd_pcm i915 snd_usbmidi_lib snd_util_mem snd_page_alloc snd_hwdep snd_mpu401 snd_mpu401_uart snd_seq_midi snd_rawmidi ttm snd_seq_midi_event drm_kms_helper snd_seq ppdev snd_timer snd_seq_device drm ndiswrapper snd parport_pc emu10k1_gp intel_agp ns558 gameport soundcore i2c_algo_bit shpchp lp video output agpgart parport usbhid hid 8139too 8139cp mii floppy [ 12.824204] Modules linked in: snd_wavefront snd_emu10k1(+) snd_cs4236 snd_usb_audio snd_wss_lib snd_opl3_lib snd_ac97_codec ac97_bus nouveau(+) snd_pcm i915 snd_usbmidi_lib snd_util_mem snd_page_alloc snd_hwdep snd_mpu401 snd_mpu401_uart snd_seq_midi snd_rawmidi ttm snd_seq_midi_event drm_kms_helper snd_seq ppdev snd_timer snd_seq_device drm ndiswrapper snd parport_pc emu10k1_gp intel_agp ns558 gameport soundcore i2c_algo_bit shpchp lp video output agpgart parport usbhid hid 8139too 8139cp mii floppy

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  • Testing Workflows &ndash; Test-After

    - by Timothy Klenke
    Originally posted on: http://geekswithblogs.net/TimothyK/archive/2014/05/30/testing-workflows-ndash-test-after.aspxIn this post I’m going to outline a few common methods that can be used to increase the coverage of of your test suite.  This won’t be yet another post on why you should be doing testing; there are plenty of those types of posts already out there.  Assuming you know you should be testing, then comes the problem of how do I actual fit that into my day job.  When the opportunity to automate testing comes do you take it, or do you even recognize it? There are a lot of ways (workflows) to go about creating automated tests, just like there are many workflows to writing a program.  When writing a program you can do it from a top-down approach where you write the main skeleton of the algorithm and call out to dummy stub functions, or a bottom-up approach where the low level functionality is fully implement before it is quickly wired together at the end.  Both approaches are perfectly valid under certain contexts. Each approach you are skilled at applying is another tool in your tool belt.  The more vectors of attack you have on a problem – the better.  So here is a short, incomplete list of some of the workflows that can be applied to increasing the amount of automation in your testing and level of quality in general.  Think of each workflow as an opportunity that is available for you to take. Test workflows basically fall into 2 categories:  test first or test after.  Test first is the best approach.  However, this post isn’t about the one and only best approach.  I want to focus more on the lesser known, less ideal approaches that still provide an opportunity for adding tests.  In this post I’ll enumerate some test-after workflows.  In my next post I’ll cover test-first. Bug Reporting When someone calls you up or forwards you a email with a vague description of a bug its usually standard procedure to create or verify a reproduction plan for the bug via manual testing and log that in a bug tracking system.  This can be problematic.  Often reproduction plans when written down might skip a step that seemed obvious to the tester at the time or they might be missing some crucial environment setting. Instead of data entry into a bug tracking system, try opening up the test project and adding a failing unit test to prove the bug.  The test project guarantees that all aspects of the environment are setup properly and no steps are missing.  The language in the test project is much more precise than the English that goes into a bug tracking system. This workflow can easily be extended for Enhancement Requests as well as Bug Reporting. Exploratory Testing Exploratory testing comes in when you aren’t sure how the system will behave in a new scenario.  The scenario wasn’t planned for in the initial system requirements and there isn’t an existing test for it.  By definition the system behaviour is “undefined”. So write a new unit test to define that behaviour.  Add assertions to the tests to confirm your assumptions.  The new test becomes part of the living system specification that is kept up to date with the test suite. Examples This workflow is especially good when developing APIs.  When you are finally done your production API then comes the job of writing documentation on how to consume the API.  Good documentation will also include code examples.  Don’t let these code examples merely exist in some accompanying manual; implement them in a test suite. Example tests and documentation do not have to be created after the production API is complete.  It is best to write the example code (tests) as you go just before the production code. Smoke Tests Every system has a typical use case.  This represents the basic, core functionality of the system.  If this fails after an upgrade the end users will be hosed and they will be scratching their heads as to how it could be possible that an update got released with this core functionality broken. The tests for this core functionality are referred to as “smoke tests”.  It is a good idea to have them automated and run with each build in order to avoid extreme embarrassment and angry customers. Coverage Analysis Code coverage analysis is a tool that reports how much of the production code base is exercised by the test suite.  In Visual Studio this can be found under the Test main menu item. The tool will report a total number for the code coverage, which can be anywhere between 0 and 100%.  Coverage Analysis shouldn’t be used strictly for numbers reporting.  Companies shouldn’t set minimum coverage targets that mandate that all projects must have at least 80% or 100% test coverage.  These arbitrary requirements just invite gaming of the coverage analysis, which makes the numbers useless. The analysis tool will break down the coverage by the various classes and methods in projects.  Instead of focusing on the total number, drill down into this view and see which classes have high or low coverage.  It you are surprised by a low number on a class this is an opportunity to add tests. When drilling through the classes there will be generally two types of reaction to a surprising low test coverage number.  The first reaction type is a recognition that there is low hanging fruit to be picked.  There may be some classes or methods that aren’t being tested, which could easy be.  The other reaction type is “OMG”.  This were you find a critical piece of code that isn’t under test.  In both cases, go and add the missing tests. Test Refactoring The general theme of this post up to this point has been how to add more and more tests to a test suite.  I’ll step back from that a bit and remind that every line of code is a liability.  Each line of code has to be read and maintained, which costs money.  This is true regardless whether the code is production code or test code. Remember that the primary goal of the test suite is that it be easy to read so that people can easily determine the specifications of the system.  Make sure that adding more and more tests doesn’t interfere with this primary goal. Perform code reviews on the test suite as often as on production code.  Hold the test code up to the same high readability standards as the production code.  If the tests are hard to read then change them.  Look to remove duplication.  Duplicate setup code between two or more test methods that can be moved to a shared function.  Entire test methods can be removed if it is found that the scenario it tests is covered by other tests.  Its OK to delete a test that isn’t pulling its own weight anymore. Remember to only start refactoring when all the test are green.  Don’t refactor the tests and the production code at the same time.  An automated test suite can be thought of as a double entry book keeping system.  The unchanging, passing production code serves as the tests for the test suite while refactoring the tests. As with all refactoring, it is best to fit this into your regular work rather than asking for time later to get it done.  Fit this into the standard red-green-refactor cycle.  The refactor step no only applies to production code but also the tests, but not at the same time.  Perhaps the cycle should be called red-green-refactor production-refactor tests (not quite as catchy).   That about covers most of the test-after workflows I can think of.  In my next post I’ll get into test-first workflows.

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  • How to Watch Youtube Videos on PSP with iMoviesoft FLV Converter

    - by user312417
    Do you have worried about it? You can not watch Youtube videos anytime, anywhere.It is so boring on the way to work and home.How you want to be able to enjoy the wonderful Youtube Video on PSP that you can watch them on the way to home, home on bus. This artice will tell you about how to convert Youtube VIdeos to PSP Player, take "Alice.in.Wonderland" as an example, We can use iMoviesoft FLV Converter to convert it to PSP video file. iMoviesoft FLV Converter is a powerful FLV Converter which can convert FLV and YouTube Videos to almost any video formats, with excellent conversion speed and quality, such as converting FLV to MP4, FLV to AVI, FLV to WMV, FLV to MPEG etc. Furthermore, it can also easily convert video files to some popular audio formats, such as WMA, MP3, M4A, AAC, etc. You can convert FLV and YouTube videos to PSP, iPod, iPhone, Zune video player and other portable video players. After easy and wonderful conversion, you can fully enjoy videos on your PSP, iPod, iPhone and some other portable video players. Besides, you can also use it to join videos. Merge several videos into one output PSP video and enjoy them conveniently. You can also trim your favarite clips or remove the video black edges by [iMoviesoft FLV Converter. Hope to help every Video Enthusiasts.

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  • Reorganizing many to many relationships in Django

    - by Galen
    I have a many to many relationship in my models and i'm trying to reorganize it on one of my pages. My site has videos. On each video's page i'm trying to list the actors that are in that video with links to each time they are in the video(the links will skip to that part of the video) Here's an illustration Flash Video embedded here Actors... Ted smith: 1:25, 5:30 jon jones: 5:00, 2:00 Here are the pertinent parts of my models class Video(models.Model): actor = models.ManyToManyField( Actor, through='Actor_Video' ) # more stuff removed class Actor_Video(models.Model): actor = models.ForeignKey( Actor ) video = models.ForeignKey( Video) time = models.IntegerField() Here's what my Actor_Video table looks like, maybe it will be easier to see what im doing id actor_id video_id time (in seconds) 1 1 3 34 2 1 3 90 i feel like i have to reorganize the info in my view, but i cant figure it out. It doesn't seem to be possible in the template using djangos orm. I've tried a couple things with creating dictionaries/lists but i've had no luck. Any help is appreciated. Thanks.

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  • Flash ActionScript 3 runtime SecurityError

    - by dd
    I have swf that loads swf, which loads another swf(video player). Is there a trick in publish settings? everything works fine on my local machine, when I upload it on the sever error happen and video doesnt load SecurityError: Error #2148: SWF file http:// (URL where Site is hosted)/video.swf cannot access local resource file:///Macintosh%20HD/Users/..flash.flv. Only local-with-filesystem and trusted local SWF files may access local resources. at flash.net::NetStream/play() at fl.video::VideoPlayer/http://www.adobe.com/2007/flash/flvplayback/internal::_play() at fl.video::VideoPlayer/http://www.adobe.com/2007/flash/flvplayback/internal::_setUpStream() at fl.video::VideoPlayer/http://www.adobe.com/2007/flash/flvplayback/internal::_load() at fl.video::VideoPlayer/load() at fl.video::FLVPlayback/doContentPathConnect()

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  • how determine if a video is loaded in flex sdk 3.4?

    - by xaguilars
    Hello I wanted to know which event determines if a external video is loaded (using Action Script 3, Flex SDK 3.4 compiler and FlashDevelop -VideoEvent is not present here-). I'm using a flash.media.video component I've tried with NetStatusEvent.NET_STATUS and "NetStream.Buffer.Full" but it does not seem to work. Thank you.

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  • AVPlayer seeking to a different point after app resume

    - by CGuess
    I have an AVPlayer, the video in it is ~2 seconds long. After the video plays, if the app goes to the background and reenters the foreground I need the video to still be shown exactly as it was when the app was exited. The AVPlayer sticks around just fine, however when I reenter the app from the background the video appears to be seeked to the middle of the video. However, if I just play the video, it starts from the beginning, so it doesn't seem like it actually seeked and is just showing a preview image. I've tried to auto-seek the video to the end on relaunch but nothing happens . Nothing I can figure out or find in the docs would describe this behavior. Any tips on having the video launch either at the beginning or end?

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  • Recommendations for VMWare web server environment with load balancer.

    - by Ben
    We run IIS websites on a VMWare production server that pull image content and video content from a separate IIS instance on another server (media server). The media calls (images and video) are straight http:// calls and not using a streaming application. During peak traffic periods, we clone the production server five times and have a load balancer distribute traffic to all five production servers. The media server does not get ramped up. We noticed that the processing and resources on the media server gets very taxed during this period. Would it make sense to run the IIS instance for the media server locally on the production server and have it cloned with the production servers, then have a rule on the load balancer negotiating these media calls from the website? Would it be better to allocate more resources (memory and CPUs) to the media server VM and not clone it with the production servers? Recommendations are sincerely appreciated.

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  • Want to show <embed> and <object> tags from YUI editor as a text rather then a video.

    - by user208678
    I am using YUI rich text editor on my website (php/mysql), so that a user may enter textual matter/articles through it. But if a user copies and paste some embed code in the textarea, from any video sites like youtube, it should get saved as a text block and not as a playing video when showing the text content on the browser. Now YUI automatically converts the characters into html entities which ever is needed. Please note that if I put a new line in the yui editor (by pressing "Enter" key), it will be converted into a "<br>" tag in the background and this will not get html entity encoded when passing the value to my backend PHP script. But If I copy and paste any embed tag or for that reason any valid html tags in the textarea, it will be html entity encoded by YUI. Now to support UTF-8 characters, I am using a function (DBVarConv) in my php script before saving it into my database. The code for the function is given below function DBVarConv($var,$isEncoded = false) { if($isEncoded) return addslashes(htmlentities($var, ENT_QUOTES, 'UTF-8', false)); else return htmlentities ($var, ENT_QUOTES, 'UTF-8', false); } $myeditorData = DBVarConv($myeditorData, true); // Save $myeditorData in database. While showing the data in the browser, I am using another function called "smart_html_entity_decode". The code is given below. function smart_html_entity_decode($text, $isAddslashesUsed = false) { if($isAddslashesUsed) $tmp = stripslashes(html_entity_decode($text, ENT_QUOTES, 'UTF-8')); else $tmp = html_entity_decode($text, ENT_QUOTES, 'UTF-8'); if ($tmp == $text) return $tmp; return smart_html_entity_decode($tmp, $isAddslashesUsed); } // Get $myData from database $myData=smart_html_entity_decode($myData, true); echo $myData; The problem is that in doing so, it is also decoding the embed and object tags from their html encoded entities and as a result my obejct tags are shown as a video and not as a simple text. Try using the text editor at tumblr.com. If you paste an embed code in the editor, it will be shown as a text block not as a video. I am trying to build the same functionality on my website with UTF-8 support. Any help will be highly appreciated.

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  • How to dismiss the tableview while playing the video in iphone?

    - by Warrior
    I am new to iphone development.I created a application which parse a url and display the content in a table view. On clicking a row ,corresponding video is played. On clicking the "done"button on the player it come back to the table view.I want to dismiss the tableview before playing the video, just like you tube application and on clicking "done" button the table should appear as present modal view. How can i achieve that? Please help me out.Thanks.

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  • how to manage smooth playback in vb.net

    - by testkhan
    i am developing a video player for a local tv channel, which is working well but the main problem is a 1-2 seconds pause between changing one video to second video how can i control that pause so that the video comming next should be played right after the currnet video finished with not any pause or stoping or blank screen effect...... i am using windows media player in my vb.net form for video playback...

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  • Media Information Extractor for Java

    - by eyazici
    I need a media information extraction library (pure Java or JNI wrapper) that can handle common media formats. I primarily use it for video files and I need at least these information: Video length (Runtime) Video bitrate Video framerate Video format and codec Video size (width X height) Audio channels Audio format Audio bitrate and sampling rate There are several libraries and tools around but I couldn't find for Java.

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  • Java: Switch statements with methods involving arrays

    - by Shane
    Hi guys I'm currently creating a program that allows the user to create an array, search an array and delete an element from an array. Looking at the LibraryMenu Method, the first case where you create an array in the switch statement works fine, however the other ones create a "cannot find symbol error" when I try to compile. My question is I want the search and delete functions to refer to the first switch case - the create Library array. Any help is appreciated, even if its likely from a simple mistake. import java.util.*; public class EnterLibrary { public static void LibraryMenu() { java.util.Scanner scannerObject =new java.util.Scanner(System.in); LibraryMenu Menu = new LibraryMenu(); Menu.displayMenu(); switch (scannerObject.nextInt() ) { case '1': { System.out.println ("1 - Add Videos"); Library[] newLibrary; newLibrary = createLibrary(); } break; case '2': System.out.println ("2 - Search Videos"); searchLibrary(newLibrary); break; case '3': { System.out.println ("3 - Change Videos"); //Change video method TBA } break; case '4': System.out.println ("4 - Delete Videos"); deleteVideo(newLibrary); break; default: System.out.println ("Unrecognized option - please select options 1-3 "); break; } } public static Library[] createLibrary() { Library[] videos = new Library[4]; java.util.Scanner scannerObject =new java.util.Scanner(System.in); for (int i = 0; i < videos.length; i++) { //User enters values into set methods in Library class System.out.print("Enter video number: " + (i+1) + "\n"); String number = scannerObject.nextLine(); System.out.print("Enter video title: " + (i+1) + "\n"); String title = scannerObject.nextLine(); System.out.print("Enter video publisher: " + (i+1) + "\n"); String publisher = scannerObject.nextLine(); System.out.print("Enter video duration: " + (i+1) + "\n"); String duration = scannerObject.nextLine(); System.out.print("Enter video date: " + (i+1) + "\n"); String date= scannerObject.nextLine(); System.out.print("VIDEO " + (i+1) + " ENTRY ADDED " + "\n \n"); //Initialize arrays videos[i] = new Library (); videos[i].setVideo( number, title, publisher, duration, date ); } return videos; } public static void printVidLibrary( Library[] videos) { //Get methods to print results System.out.print("\n======VIDEO CATALOGUE====== \n"); for (int i = 0; i < videos.length; i++) { System.out.print("Video number " + (i+1) + ": \n" + videos[i].getNumber() + "\n "); System.out.print("Video title " + (i+1) + ": \n" + videos[i].getTitle() + "\n "); System.out.print("Video publisher " + (i+1) + ": \n" + videos[i].getPublisher() + "\n "); System.out.print("Video duration " + (i+1) + ": \n" + videos[i].getDuration() + "\n "); System.out.print("Video date " + (i+1) + ": \n" + videos[i].getDate() + "\n "); } } public static Library searchLibrary( Library[] videos) { //User enters values to setSearch Library titleResult = new Library(); java.util.Scanner scannerObject =new java.util.Scanner(System.in); for (int n = 0; n < videos.length; n++) { System.out.println("Search for video number:\n"); String newSearch = scannerObject.nextLine(); titleResult.getSearch( videos, newSearch); if (!titleResult.equals(-1)) { System.out.print("Match found!\n" + newSearch + "\n"); } else if (titleResult.equals(-1)) { System.out.print("Sorry, no matches found!\n"); } } return titleResult; } public static void deleteVideo( Library[] videos) { Library titleResult = new Library(); java.util.Scanner scannerObject =new java.util.Scanner(System.in); for (int n = 0; n < videos.length; n++) { System.out.println("Search for video number:\n"); String deleteSearch = scannerObject.nextLine(); titleResult.deleteVideo(videos, deleteSearch); System.out.print("Video deleted\n"); } } public static void main(String[] args) { Library[] newLibrary; new LibraryMenu(); } }

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  • How do I create a simple video editing filter for DirectShow or DMO?

    - by Ole Jak
    How do I create a simple video editing filter for DirectShow or DMO? What I need is simple - a tutorial or tutorials on how to create simple filter (like a brightness/contrast adjustment filter or any other pixel-per-pixel kind of filter) for filtering Direct Show Video astream (so I want to have a graph like "my Web Kamera" - "My photoshop like filter" - "rendering (or saving to file)".

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  • How to exit from Native video player in Blackberry?

    - by Rajapandian
    Hi, I created one blackberry application which will play a video on a button click.This is my code, invocation=new Invocation("file:///SDCard/Blackberry/videos/PlayingVideo/funny.mp4"); registry=Registry.getRegistry("net.rim.device.api.content.BlackBerryContentHandler"); try { registry.invoke(invocation); } catch(Exception e) { } Now i can play the Video file.After clicking the Back button the native player is going to the background.It always running in the background.But i want to close that player.I have no idea about how to do it.Anybody knows please help me.

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