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  • Font size render in iphone

    - by Terix
    Hi everybody, i'm testing my website and is waorking fine on every browser, except for the iphone browser (i think it's safari mobile?) that renders a piece of text with a bigger font that the rest. I've checked the CSS by hands and using firebug on the page and i can confirm i've put the same size to all of them. How do i fix this? You can check the site on www.ilsegnale.it/?tpl=502 The piece of text i'm talking about it the one under "approfondimento" box

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  • register users through iphone application

    - by Nava Carmon
    What are the techniques to register users through the iPhone application? I'd like them to register on my site like many other do, but how to do it from within the application and is it acceptable to do it as the first thing and the user opens the application like desktop application do (EULA and so on)?

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  • Porting WebGL game to iPhone's native OpenGL?

    - by ArtPulse
    We are developing a web game that uses WebGL for the two biggest parts of it. Working with HTML / CSS was too slow and too limited, so it's off the table. Thing is, iOS does not support WebGL publicly just yet, only on iAd. It is my guess Apple will eventually support it once the security issues they and Microsoft claim it has are fixed, and looks stable enough. Problem is, if Apple does not do this by the release of the next mayor iOS version, then we will have in our hands a mobile WebGL game that does not run. 6 months of development and testing to waste. So, questions: If that was the case, how viable (regarding amount of time) is it porting the WebGL part of the game to native iPhone OpenGL? I'm afraid that porting will take longer than the development of the game itself. I saw posts on Stack Overflow (like this) that suggested, on Android, adding the OpenGL interface manually to a WebKit element. It'd be slower than native. But either way... Is this something that could be accepted in the AppStore? Apple is very restrictive with these kind of stuff... Thank you all for your time!

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  • OAuth on iPhone: using Safari or UIWebView?

    - by athanhcong
    Hi all, When I implement OAuth in iPhone, I have a dilemma to choose Safari or UIWebView to open the Twitter pages for user authentication? I write some advantage and disadvantage of both case: Using UIWebWeb. The disadvantage is users have to enter their credentials in our application. It's maybe risky phishing. The advantage is this approach will not quit our app. Using Safari for user to authenticate (this approach automatically callbacks to our application) Addvantage: less risky. Disadvantage: have to quit our app A good reference link about this: http://fireeagle.yahoo.net/developer/documentation/oauth_best_practice Which approach do you prefer? Any response is appreciate. Thanks.

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  • Unit testing an iPhone static library with XCode 3

    - by teabot
    I am writing a number of static libraries for the iPhone and wish also to have suites of unit tests. XCode 3 provides templates for both static libraries and unit tests but I am wondering how they should fit together in a static library project? In my static library project I have created a target for unit testing but expect to also create an executable to kick off the unit tests than run against the classes in the static library. What is the procedure for doing this?

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  • iphone secure network identification

    - by CocoaNewBee
    Hello!!! can anyone tell me (code sample woudl be awesome) how to get the the secure wi-fi userid and password for the current logged user on the iphone for example: Wi-fi settings for a network using WPA2 Enterprise (network/username/password) how can I found out who's logged for said network ?? Thanks in advance!!! Cheers

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  • Display CFUserNotificationDisplayAlert on iPhone Lock Screen

    - by raziiq
    I m creating an app that has to display CFUserNotificationDisplayAlert even if iPhone Screen is Locked, currently i am using this code CFOptionFlags responseFlags = 0; CFUserNotificationDisplayAlert(20.0, 3, NULL, NULL, NULL, CFSTR("Hello"), CFSTR("Hello World"), CFSTR("OK"), NULL, NULL, &responseFlags); This works great on Home Screen but doesnt pop up if the screen is locked. Is there anything else i have to add to it to make it appear on the Lock Screen as well?

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  • InApp Purchase supported content types

    - by Chandan Shetty SP
    In InApp purchase guide i saw these are the supported content types - Digital Books,Virtual poker chips current games, In-game tool or accessory, etc... And non-supported - Physical books, Virtual poker chips for other games, In-game credits for virtual goods, etc... I didn't understand "In-game credits for virtual goods" what is this? In my game i am using some credits to skip certain levels, if credits are not available user can buy credits through inApp purchase then he can skip level... Is it valid supported content type for In-App purchase?

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  • cut audio file with iPhone SDK

    - by Dmitry
    Hi! Is it possible to cut audio file with iPhone SDK? (file has .caf extension) I just need to cut off the silence at the beginning. (Also, maybe it's possible to write new file from the existing one with specified start and end time.) Thanks in advance!

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  • iphone touch offset in uiwebview

    - by How2iphone
    I am currently experimenting with canvas drawing function in a uiwebview.Its a simple app that allows you to finger paint on the Iphone.Can someone point me in the rite direction on a problem I'm having.I need to be able to offset the touch so you can see what your painting instead of your finger being in the way.Its built on Html,javascript and css.Any ideas would be greatly appreciated.

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  • Shark tool on iphone crashes

    - by Joey
    Hi, I am trying to use Shark to profile my app. However, it crashes after I hit "stop" and it analyzes and then goes to "load session". Only once when I decided not to select my app but chose to target "everything" did it actually display some trace. However, I could not reproduce this case. Does anyone have any idea what might be going wrong? Could it be something to do with the wrong version of Shark or my SDK or some other detail? I have the latest SDK and am running 3.1.3 on the phone. The various documentation I've found on google or via Apple's docs don't seem to be terribly helpful, so if anyone has found some that's useful, I'd love to see it. Thanks.

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  • Is the Windows dev environment worth the cost?

    - by MCS
    I recently made the move from Linux development to Windows development. And as much of a Linux enthusiast that I am, I have to say - C# is a beautiful language, Visual Studio is terrific, and now that I've bought myself a trackball my wrist has stopped hurting from using the mouse so much. But there's one thing I can't get past: the cost. Windows 7, Visual Studio, SQL Server, Expression Blend, ViEmu, Telerik, MSDN - we're talking thousands for each developer on the project! You're definitely getting something for your money - my question is, is it worth it? [Not every developer needs all the aforementioned tools - but have you ever heard of anyone writing C# code without Visual Studio? I've worked on pretty large software projects in Linux without having to pay for any development tool whatsoever.] Now obviously, if you're already a Windows shop, it doesn't pay to retrain all your developers. And if you're looking to develop a Windows desktop app, you just can't do that in Linux. But if you were starting a new web application project and could hire developers who are experts in whatever languages you want, would you still choose Windows as your development platform despite the high cost? And if yes, why?

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  • download previous iphone sdk

    - by Buffernet
    Hi does anyone know where I can download iPhone sdk 2.0 and 2.2.1 . I upgraded to the latest version of the sdk (3.1.2) and it broke my application. In the 3.1.2 installer it gave option to install the 2.2 sdk but it doesn't show up as an option in xcode when I try to execute my app. The earliest version it will show me is 2.2.1 Thanks, Joe

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  • Error while compiling the Xcode project (IPhone)

    - by Sridhar
    Hello, I added ffmpeg iphone port into my library and I can able to use a few of its functions like avcodec_init(),.. without any errors. But when I include this function call "avcodec_register_all" Xcode is giving error after compilation The error message is : *--------------- ld: ldr 12-bit displacement out of range (4276 max +/-4096) in _CFRelease$stub in _CFRelease$stub from /Users/foxit/Documents/CameraTest/build/CameraTest.build/Debug-iphoneos/CameraTest.build/Objects-normal/armv6/CameraTest Command /Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/gcc-4.2 failed with exit code 1 *------------- Does anyone know whats wrong with this ? Regards, Raghu

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  • Snake App on Xcode

    - by Will Rose
    How do I make one square on a screen lead about 6 with more to be added as the game progresses and how do I control the direction of the lead square with buttons? I basically want to know how to make a "Snake" app for the iPhone, iPod and iPad Please answer!!!!!!

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  • productsRequest response method is not calling

    - by jeeva
    Hi i am implementing in app purchase i am sending request to apple store through - (void) requestProductData { SKProductsRequest *request= [[SKProductsRequest alloc] initWithProductIdentifiers: [NSSet setWithObjects: featureAId,featureBId,nil]]; // add any other product here request.delegate = self; [request start]; } the response method - (void)productsRequest:(SKProductsRequest *)request didReceiveResponse:(SKProductsResponse *)response { [purchasableObjects addObjectsFromArray:response.products]; } is not getting call at all. only once it called out of ten attempts i tried. any idea regarding this..? thanks in advance

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  • Which way is best to develop iPhone App

    - by yakub_moriss
    Hi, Friends Through lots of surfing i have come to know there are another way to Develop iPhone Application without using Native API (using CSS,JavaScript i.e.iUi Framework) is it successful way to made application using it ? Will Apple Approves it ? what is the Adv/DisAdv of using this ? Waiting for reply... Thanks in Advance...

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  • AudioQueue on iPhone

    - by Sridhar
    Hi, Is there anyway to record the sound in slow manner using AudioQueues in Iphone(may be in call back function ?). Currently I am recording in Linear PCM with 22050 Hz. Basically I want to adjust the audio samples to match my video frame rate (which is 10 FPS). Thanks

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