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  • Characteristics, what's the inverse of (x*(x+1))/2? [closed]

    - by Valmond
    In my game you can spend points to upgrade characteristics. Each characteristic has a formula like: A) out = in : for one point spent, one pont gained (you spend 1 point on Force so your force goes from 5 to 6) B) out = last level (starting at 1) : so the first point spent earns you 1 point, the next point spent earns you an additional 2 and so on (+3,+4,+5...) C) The inverse of B) : You need to spend 1 point to earn one, then you need to spend 2 to earn another one and so on. I have already found the formula for calculating the actual level of B when points spent = x : charac = (x*(x+1))/2 But I'd like to know what the "reverse" version of B) (usable for C) is, ie. if I have spent x points, how many have I earned if 1 spent gives 1, 1+2=3 gives 2, 1+2+3=6 gives 3 and so on. I know I can just calculate the numbers but I'd like to have the formula because its neater and so that I can stick it in an excel sheet for example... Thanks! ps. I think I have nailed it down to something like charac = sqrt( x*m +k) but then I'm stuck doing number guessing for k and m and I feel I might be wrong anyway as I get close but never hits the spot.

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  • Problem connecting to Hsqldb via Hibernate when running a Eclipse GWT project.

    - by Toby
    Hi, I'm trying to run a simple GWT project where I'm trying to do a simple persitence via hibernate to a HSQLDB database. The database I'm using I have been using for at least 2 years with several osgi applications without any problems. So all I done is reused the same configuration and added a simple object mapping file. The problem I have is that I get a socket creation error when ever I try to persist the object with in GWT jetty. I now the database is up and running, I can telnet to it, run OSGI projects that uses the same config with out problems. This is the stack I get when running 25 [21704474@qtp-26509496-0] INFO org.hibernate.cfg.Environment - Hibernate 3.3.1.GA 30 [21704474@qtp-26509496-0] INFO org.hibernate.cfg.Environment - hibernate.properties not found 34 [21704474@qtp-26509496-0] INFO org.hibernate.cfg.Environment - Bytecode provider name : javassist 42 [21704474@qtp-26509496-0] INFO org.hibernate.cfg.Environment - using JDK 1.4 java.sql.Timestamp handling 162 [21704474@qtp-26509496-0] INFO org.hibernate.cfg.Configuration - configuring from resource: hibernate.cfg.xml 162 [21704474@qtp-26509496-0] INFO org.hibernate.cfg.Configuration - Configuration resource: hibernate.cfg.xml 268 [21704474@qtp-26509496-0] INFO org.hibernate.cfg.Configuration - Reading mappings from resource : hbm-mappings/project.hbm.xml 382 [21704474@qtp-26509496-0] INFO org.hibernate.cfg.HbmBinder - Mapping class: se.kanit.projectmgr.db.ProjectDAO - T_PROJECT 419 [21704474@qtp-26509496-0] INFO org.hibernate.cfg.Configuration - Configured SessionFactory: null 3534 [21704474@qtp-26509496-0] INFO org.hibernate.connection.DriverManagerConnectionProvider - Using Hibernate built-in connection pool (not for production use!) 3534 [21704474@qtp-26509496-0] INFO org.hibernate.connection.DriverManagerConnectionProvider - Hibernate connection pool size: 1 3534 [21704474@qtp-26509496-0] INFO org.hibernate.connection.DriverManagerConnectionProvider - autocommit mode: false 3537 [21704474@qtp-26509496-0] INFO org.hibernate.connection.DriverManagerConnectionProvider - using driver: org.hsqldb.jdbcDriver at URL: jdbc:hsqldb:hsql://localhost:1476/dirtyharry 3537 [21704474@qtp-26509496-0] INFO org.hibernate.connection.DriverManagerConnectionProvider - connection properties: {user=sa, password=****} 3594 [21704474@qtp-26509496-0] WARN org.hibernate.cfg.SettingsFactory - Could not obtain connection metadata java.sql.SQLException: socket creation error at org.hsqldb.jdbc.Util.sqlException(Unknown Source) at org.hsqldb.jdbc.jdbcConnection.(Unknown Source) at org.hsqldb.jdbcDriver.getConnection(Unknown Source) at org.hsqldb.jdbcDriver.connect(Unknown Source) at java.sql.DriverManager.getConnection(DriverManager.java:582) at java.sql.DriverManager.getConnection(DriverManager.java:154) at org.hibernate.connection.DriverManagerConnectionProvider.getConnection(DriverManagerConnectionProvider.java:133) at org.hibernate.cfg.SettingsFactory.buildSettings(SettingsFactory.java:111) at org.hibernate.cfg.Configuration.buildSettings(Configuration.java:2101) at org.hibernate.cfg.Configuration.buildSessionFactory(Configuration.java:1325) at se.kanit.projectmgr.db.HibernateUtil.(HibernateUtil.java:24) at se.kanit.web.projectmgr.server.issues.IssuesService.addIssue(IssuesService.java:26) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) at java.lang.reflect.Method.invoke(Method.java:597) at com.google.appengine.tools.development.agent.runtime.Runtime.invoke(Runtime.java:100) at com.google.gwt.user.server.rpc.RPC.invokeAndEncodeResponse(RPC.java:562) at com.google.gwt.user.server.rpc.RemoteServiceServlet.processCall(RemoteServiceServlet.java:188) at com.google.gwt.user.server.rpc.RemoteServiceServlet.processPost(RemoteServiceServlet.java:224) at com.google.gwt.user.server.rpc.AbstractRemoteServiceServlet.doPost(AbstractRemoteServiceServlet.java:62) at javax.servlet.http.HttpServlet.service(HttpServlet.java:713) at javax.servlet.http.HttpServlet.service(HttpServlet.java:806) at org.mortbay.jetty.servlet.ServletHolder.handle(ServletHolder.java:511) at org.mortbay.jetty.servlet.ServletHandler$CachedChain.doFilter(ServletHandler.java:1166) at com.google.appengine.api.blobstore.dev.ServeBlobFilter.doFilter(ServeBlobFilter.java:51) at org.mortbay.jetty.servlet.ServletHandler$CachedChain.doFilter(ServletHandler.java:1157) at com.google.apphosting.utils.servlet.TransactionCleanupFilter.doFilter(TransactionCleanupFilter.java:43) at org.mortbay.jetty.servlet.ServletHandler$CachedChain.doFilter(ServletHandler.java:1157) at com.google.appengine.tools.development.StaticFileFilter.doFilter(StaticFileFilter.java:122) at org.mortbay.jetty.servlet.ServletHandler$CachedChain.doFilter(ServletHandler.java:1157) at org.mortbay.jetty.servlet.ServletHandler.handle(ServletHandler.java:388) at org.mortbay.jetty.security.SecurityHandler.handle(SecurityHandler.java:216) at org.mortbay.jetty.servlet.SessionHandler.handle(SessionHandler.java:182) at org.mortbay.jetty.handler.ContextHandler.handle(ContextHandler.java:765) at org.mortbay.jetty.webapp.WebAppContext.handle(WebAppContext.java:418) at com.google.apphosting.utils.jetty.DevAppEngineWebAppContext.handle(DevAppEngineWebAppContext.java:70) at org.mortbay.jetty.handler.HandlerWrapper.handle(HandlerWrapper.java:152) at com.google.appengine.tools.development.JettyContainerService$ApiProxyHandler.handle(JettyContainerService.java:349) at org.mortbay.jetty.handler.HandlerWrapper.handle(HandlerWrapper.java:152) at org.mortbay.jetty.Server.handle(Server.java:326) at org.mortbay.jetty.HttpConnection.handleRequest(HttpConnection.java:542) at org.mortbay.jetty.HttpConnection$RequestHandler.content(HttpConnection.java:938) at org.mortbay.jetty.HttpParser.parseNext(HttpParser.java:755) at org.mortbay.jetty.HttpParser.parseAvailable(HttpParser.java:218) at org.mortbay.jetty.HttpConnection.handle(HttpConnection.java:404) at org.mortbay.io.nio.SelectChannelEndPoint.run(SelectChannelEndPoint.java:409) at org.mortbay.thread.QueuedThreadPool$PoolThread.run(QueuedThreadPool.java:582) 3626 [21704474@qtp-26509496-0] INFO org.hibernate.dialect.Dialect - Using dialect: org.hibernate.dialect.HSQLDialect 3640 [21704474@qtp-26509496-0] INFO org.hibernate.transaction.TransactionFactoryFactory - Using default transaction strategy (direct JDBC transactions) 3644 [21704474@qtp-26509496-0] INFO org.hibernate.transaction.TransactionManagerLookupFactory - No TransactionManagerLookup configured (in JTA environment, use of read-write or transactional second-level cache is not recommended) 3644 [21704474@qtp-26509496-0] INFO org.hibernate.cfg.SettingsFactory - Automatic flush during beforeCompletion(): disabled 3644 [21704474@qtp-26509496-0] INFO org.hibernate.cfg.SettingsFactory - Automatic session close at end of transaction: disabled 3645 [21704474@qtp-26509496-0] INFO org.hibernate.cfg.SettingsFactory - Scrollable result sets: disabled 3645 [21704474@qtp-26509496-0] INFO org.hibernate.cfg.SettingsFactory - JDBC3 getGeneratedKeys(): disabled 3645 [21704474@qtp-26509496-0] INFO org.hibernate.cfg.SettingsFactory - Connection release mode: auto 3646 [21704474@qtp-26509496-0] INFO org.hibernate.cfg.SettingsFactory - Default batch fetch size: 1 3646 [21704474@qtp-26509496-0] INFO org.hibernate.cfg.SettingsFactory - Generate SQL with comments: disabled 3646 [21704474@qtp-26509496-0] INFO org.hibernate.cfg.SettingsFactory - Order SQL updates by primary key: disabled 3646 [21704474@qtp-26509496-0] INFO org.hibernate.cfg.SettingsFactory - Order SQL inserts for batching: disabled 3646 [21704474@qtp-26509496-0] INFO org.hibernate.cfg.SettingsFactory - Query translator: org.hibernate.hql.ast.ASTQueryTranslatorFactory 3651 [21704474@qtp-26509496-0] INFO org.hibernate.hql.ast.ASTQueryTranslatorFactory - Using ASTQueryTranslatorFactory 3651 [21704474@qtp-26509496-0] INFO org.hibernate.cfg.SettingsFactory - Query language substitutions: {} 3652 [21704474@qtp-26509496-0] INFO org.hibernate.cfg.SettingsFactory - JPA-QL strict compliance: disabled 3652 [21704474@qtp-26509496-0] INFO org.hibernate.cfg.SettingsFactory - Second-level cache: enabled 3652 [21704474@qtp-26509496-0] INFO org.hibernate.cfg.SettingsFactory - Query cache: disabled 3664 [21704474@qtp-26509496-0] INFO org.hibernate.cfg.SettingsFactory - Cache region factory : org.hibernate.cache.impl.bridge.RegionFactoryCacheProviderBridge 3665 [21704474@qtp-26509496-0] INFO org.hibernate.cache.impl.bridge.RegionFactoryCacheProviderBridge - Cache provider: org.hibernate.cache.NoCacheProvider 3666 [21704474@qtp-26509496-0] INFO org.hibernate.cfg.SettingsFactory - Optimize cache for minimal puts: disabled 3666 [21704474@qtp-26509496-0] INFO org.hibernate.cfg.SettingsFactory - Structured second-level cache entries: disabled 3678 [21704474@qtp-26509496-0] INFO org.hibernate.cfg.SettingsFactory - Statistics: disabled 3678 [21704474@qtp-26509496-0] INFO org.hibernate.cfg.SettingsFactory - Deleted entity synthetic identifier rollback: disabled 3678 [21704474@qtp-26509496-0] INFO org.hibernate.cfg.SettingsFactory - Default entity-mode: pojo 3679 [21704474@qtp-26509496-0] INFO org.hibernate.cfg.SettingsFactory - Named query checking : enabled 3775 [21704474@qtp-26509496-0] INFO org.hibernate.impl.SessionFactoryImpl - building session factory 4155 [21704474@qtp-26509496-0] INFO org.hibernate.impl.SessionFactoryObjectFactory - Not binding factory to JNDI, no JNDI name configured 4170 [21704474@qtp-26509496-0] INFO org.hibernate.tool.hbm2ddl.SchemaUpdate - Running hbm2ddl schema update 4170 [21704474@qtp-26509496-0] INFO org.hibernate.tool.hbm2ddl.SchemaUpdate - fetching database metadata 4171 [21704474@qtp-26509496-0] ERROR org.hibernate.tool.hbm2ddl.SchemaUpdate - could not get database metadata java.sql.SQLException: socket creation error at org.hsqldb.jdbc.Util.sqlException(Unknown Source) at org.hsqldb.jdbc.jdbcConnection.(Unknown Source) at org.hsqldb.jdbcDriver.getConnection(Unknown Source) at org.hsqldb.jdbcDriver.connect(Unknown Source) at java.sql.DriverManager.getConnection(DriverManager.java:582) at java.sql.DriverManager.getConnection(DriverManager.java:154) at org.hibernate.connection.DriverManagerConnectionProvider.getConnection(DriverManagerConnectionProvider.java:133) at org.hibernate.tool.hbm2ddl.SuppliedConnectionProviderConnectionHelper.prepare(SuppliedConnectionProviderConnectionHelper.java:51) at org.hibernate.tool.hbm2ddl.SchemaUpdate.execute(SchemaUpdate.java:168) at org.hibernate.impl.SessionFactoryImpl.(SessionFactoryImpl.java:346) at org.hibernate.cfg.Configuration.buildSessionFactory(Configuration.java:1327) at se.kanit.projectmgr.db.HibernateUtil.(HibernateUtil.java:24) at se.kanit.web.projectmgr.server.issues.IssuesService.addIssue(IssuesService.java:26) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) at java.lang.reflect.Method.invoke(Method.java:597) at com.google.appengine.tools.development.agent.runtime.Runtime.invoke(Runtime.java:100) at com.google.gwt.user.server.rpc.RPC.invokeAndEncodeResponse(RPC.java:562) at com.google.gwt.user.server.rpc.RemoteServiceServlet.processCall(RemoteServiceServlet.java:188) at com.google.gwt.user.server.rpc.RemoteServiceServlet.processPost(RemoteServiceServlet.java:224) at com.google.gwt.user.server.rpc.AbstractRemoteServiceServlet.doPost(AbstractRemoteServiceServlet.java:62) at javax.servlet.http.HttpServlet.service(HttpServlet.java:713) at javax.servlet.http.HttpServlet.service(HttpServlet.java:806) at org.mortbay.jetty.servlet.ServletHolder.handle(ServletHolder.java:511) at org.mortbay.jetty.servlet.ServletHandler$CachedChain.doFilter(ServletHandler.java:1166) at com.google.appengine.api.blobstore.dev.ServeBlobFilter.doFilter(ServeBlobFilter.java:51) at org.mortbay.jetty.servlet.ServletHandler$CachedChain.doFilter(ServletHandler.java:1157) at com.google.apphosting.utils.servlet.TransactionCleanupFilter.doFilter(TransactionCleanupFilter.java:43) at org.mortbay.jetty.servlet.ServletHandler$CachedChain.doFilter(ServletHandler.java:1157) at com.google.appengine.tools.development.StaticFileFilter.doFilter(StaticFileFilter.java:122) at org.mortbay.jetty.servlet.ServletHandler$CachedChain.doFilter(ServletHandler.java:1157) at org.mortbay.jetty.servlet.ServletHandler.handle(ServletHandler.java:388) at org.mortbay.jetty.security.SecurityHandler.handle(SecurityHandler.java:216) at org.mortbay.jetty.servlet.SessionHandler.handle(SessionHandler.java:182) at org.mortbay.jetty.handler.ContextHandler.handle(ContextHandler.java:765) at org.mortbay.jetty.webapp.WebAppContext.handle(WebAppContext.java:418) at com.google.apphosting.utils.jetty.DevAppEngineWebAppContext.handle(DevAppEngineWebAppContext.java:70) at org.mortbay.jetty.handler.HandlerWrapper.handle(HandlerWrapper.java:152) at com.google.appengine.tools.development.JettyContainerService$ApiProxyHandler.handle(JettyContainerService.java:349) at org.mortbay.jetty.handler.HandlerWrapper.handle(HandlerWrapper.java:152) at org.mortbay.jetty.Server.handle(Server.java:326) at org.mortbay.jetty.HttpConnection.handleRequest(HttpConnection.java:542) at org.mortbay.jetty.HttpConnection$RequestHandler.content(HttpConnection.java:938) at org.mortbay.jetty.HttpParser.parseNext(HttpParser.java:755) at org.mortbay.jetty.HttpParser.parseAvailable(HttpParser.java:218) at org.mortbay.jetty.HttpConnection.handle(HttpConnection.java:404) at org.mortbay.io.nio.SelectChannelEndPoint.run(SelectChannelEndPoint.java:409) at org.mortbay.thread.QueuedThreadPool$PoolThread.run(QueuedThreadPool.java:582) 4172 [21704474@qtp-26509496-0] ERROR org.hibernate.tool.hbm2ddl.SchemaUpdate - could not complete schema update java.sql.SQLException: socket creation error at org.hsqldb.jdbc.Util.sqlException(Unknown Source) at org.hsqldb.jdbc.jdbcConnection.(Unknown Source) at org.hsqldb.jdbcDriver.getConnection(Unknown Source) at org.hsqldb.jdbcDriver.connect(Unknown Source) at java.sql.DriverManager.getConnection(DriverManager.java:582) at java.sql.DriverManager.getConnection(DriverManager.java:154) at org.hibernate.connection.DriverManagerConnectionProvider.getConnection(DriverManagerConnectionProvider.java:133) at org.hibernate.tool.hbm2ddl.SuppliedConnectionProviderConnectionHelper.prepare(SuppliedConnectionProviderConnectionHelper.java:51) at org.hibernate.tool.hbm2ddl.SchemaUpdate.execute(SchemaUpdate.java:168) at org.hibernate.impl.SessionFactoryImpl.(SessionFactoryImpl.java:346) at org.hibernate.cfg.Configuration.buildSessionFactory(Configuration.java:1327) at se.kanit.projectmgr.db.HibernateUtil.(HibernateUtil.java:24) at se.kanit.web.projectmgr.server.issues.IssuesService.addIssue(IssuesService.java:26) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) at java.lang.reflect.Method.invoke(Method.java:597) at com.google.appengine.tools.development.agent.runtime.Runtime.invoke(Runtime.java:100) at com.google.gwt.user.server.rpc.RPC.invokeAndEncodeResponse(RPC.java:562) at com.google.gwt.user.server.rpc.RemoteServiceServlet.processCall(RemoteServiceServlet.java:188) at com.google.gwt.user.server.rpc.RemoteServiceServlet.processPost(RemoteServiceServlet.java:224) at com.google.gwt.user.server.rpc.AbstractRemoteServiceServlet.doPost(AbstractRemoteServiceServlet.java:62) at javax.servlet.http.HttpServlet.service(HttpServlet.java:713) at javax.servlet.http.HttpServlet.service(HttpServlet.java:806) at org.mortbay.jetty.servlet.ServletHolder.handle(ServletHolder.java:511) at org.mortbay.jetty.servlet.ServletHandler$CachedChain.doFilter(ServletHandler.java:1166) at com.google.appengine.api.blobstore.dev.ServeBlobFilter.doFilter(ServeBlobFilter.java:51) at org.mortbay.jetty.servlet.ServletHandler$CachedChain.doFilter(ServletHandler.java:1157) at com.google.apphosting.utils.servlet.TransactionCleanupFilter.doFilter(TransactionCleanupFilter.java:43) at org.mortbay.jetty.servlet.ServletHandler$CachedChain.doFilter(ServletHandler.java:1157) at com.google.appengine.tools.development.StaticFileFilter.doFilter(StaticFileFilter.java:122) at org.mortbay.jetty.servlet.ServletHandler$CachedChain.doFilter(ServletHandler.java:1157) at org.mortbay.jetty.servlet.ServletHandler.handle(ServletHandler.java:388) at org.mortbay.jetty.security.SecurityHandler.handle(SecurityHandler.java:216) at org.mortbay.jetty.servlet.SessionHandler.handle(SessionHandler.java:182) at org.mortbay.jetty.handler.ContextHandler.handle(ContextHandler.java:765) at org.mortbay.jetty.webapp.WebAppContext.handle(WebAppContext.java:418) at com.google.apphosting.utils.jetty.DevAppEngineWebAppContext.handle(DevAppEngineWebAppContext.java:70) at org.mortbay.jetty.handler.HandlerWrapper.handle(HandlerWrapper.java:152) at com.google.appengine.tools.development.JettyContainerService$ApiProxyHandler.handle(JettyContainerService.java:349) at org.mortbay.jetty.handler.HandlerWrapper.handle(HandlerWrapper.java:152) at org.mortbay.jetty.Server.handle(Server.java:326) at org.mortbay.jetty.HttpConnection.handleRequest(HttpConnection.java:542) at org.mortbay.jetty.HttpConnection$RequestHandler.content(HttpConnection.java:938) at org.mortbay.jetty.HttpParser.parseNext(HttpParser.java:755) at org.mortbay.jetty.HttpParser.parseAvailable(HttpParser.java:218) at org.mortbay.jetty.HttpConnection.handle(HttpConnection.java:404) at org.mortbay.io.nio.SelectChannelEndPoint.run(SelectChannelEndPoint.java:409) at org.mortbay.thread.QueuedThreadPool$PoolThread.run(QueuedThreadPool.java:582) 4293 [21704474@qtp-26509496-0] WARN org.hibernate.util.JDBCExceptionReporter - SQL Error: -80, SQLState: 08000 4293 [21704474@qtp-26509496-0] ERROR org.hibernate.util.JDBCExceptionReporter - socket creation error Cannot open connection org.hibernate.exception.JDBCConnectionException: Cannot open connection at org.hibernate.exception.SQLStateConverter.convert(SQLStateConverter.java:97) at org.hibernate.exception.JDBCExceptionHelper.convert(JDBCExceptionHelper.java:66) at org.hibernate.exception.JDBCExceptionHelper.convert(JDBCExceptionHelper.java:52) at org.hibernate.jdbc.ConnectionManager.openConnection(ConnectionManager.java:449) at org.hibernate.jdbc.ConnectionManager.getConnection(ConnectionManager.java:167) at org.hibernate.jdbc.JDBCContext.connection(JDBCContext.java:142) at org.hibernate.transaction.JDBCTransaction.begin(JDBCTransaction.java:85) at org.hibernate.impl.SessionImpl.beginTransaction(SessionImpl.java:1353) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) at java.lang.reflect.Method.invoke(Method.java:597) at com.google.appengine.tools.development.agent.runtime.Runtime.invoke(Runtime.java:100) at org.hibernate.context.ThreadLocalSessionContext$TransactionProtectionWrapper.invoke(ThreadLocalSessionContext.java:342) at $Proxy7.beginTransaction(Unknown Source) at se.kanit.projectmgr.db.HibernateUtil.saveOrUpdate(HibernateUtil.java:115) at se.kanit.web.projectmgr.server.issues.IssuesService.addIssue(IssuesService.java:26) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) at java.lang.reflect.Method.invoke(Method.java:597) at com.google.appengine.tools.development.agent.runtime.Runtime.invoke(Runtime.java:100) at com.google.gwt.user.server.rpc.RPC.invokeAndEncodeResponse(RPC.java:562) at com.google.gwt.user.server.rpc.RemoteServiceServlet.processCall(RemoteServiceServlet.java:188) at com.google.gwt.user.server.rpc.RemoteServiceServlet.processPost(RemoteServiceServlet.java:224) at com.google.gwt.user.server.rpc.AbstractRemoteServiceServlet.doPost(AbstractRemoteServiceServlet.java:62) at javax.servlet.http.HttpServlet.service(HttpServlet.java:713) at javax.servlet.http.HttpServlet.service(HttpServlet.java:806) at org.mortbay.jetty.servlet.ServletHolder.handle(ServletHolder.java:511) at org.mortbay.jetty.servlet.ServletHandler$CachedChain.doFilter(ServletHandler.java:1166) at com.google.appengine.api.blobstore.dev.ServeBlobFilter.doFilter(ServeBlobFilter.java:51) at org.mortbay.jetty.servlet.ServletHandler$CachedChain.doFilter(ServletHandler.java:1157) at com.google.apphosting.utils.servlet.TransactionCleanupFilter.doFilter(TransactionCleanupFilter.java:43) at org.mortbay.jetty.servlet.ServletHandler$CachedChain.doFilter(ServletHandler.java:1157) at com.google.appengine.tools.development.StaticFileFilter.doFilter(StaticFileFilter.java:122) at org.mortbay.jetty.servlet.ServletHandler$CachedChain.doFilter(ServletHandler.java:1157) at org.mortbay.jetty.servlet.ServletHandler.handle(ServletHandler.java:388) at org.mortbay.jetty.security.SecurityHandler.handle(SecurityHandler.java:216) at org.mortbay.jetty.servlet.SessionHandler.handle(SessionHandler.java:182) at org.mortbay.jetty.handler.ContextHandler.handle(ContextHandler.java:765) at org.mortbay.jetty.webapp.WebAppContext.handle(WebAppContext.java:418) at com.google.apphosting.utils.jetty.DevAppEngineWebAppContext.handle(DevAppEngineWebAppContext.java:70) at org.mortbay.jetty.handler.HandlerWrapper.handle(HandlerWrapper.java:152) at com.google.appengine.tools.development.JettyContainerService$ApiProxyHandler.handle(JettyContainerService.java:349) at org.mortbay.jetty.handler.HandlerWrapper.handle(HandlerWrapper.java:152) at org.mortbay.jetty.Server.handle(Server.java:326) at org.mortbay.jetty.HttpConnection.handleRequest(HttpConnection.java:542) at org.mortbay.jetty.HttpConnection$RequestHandler.content(HttpConnection.java:938) at org.mortbay.jetty.HttpParser.parseNext(HttpParser.java:755) at org.mortbay.jetty.HttpParser.parseAvailable(HttpParser.java:218) at org.mortbay.jetty.HttpConnection.handle(HttpConnection.java:404) at org.mortbay.io.nio.SelectChannelEndPoint.run(SelectChannelEndPoint.java:409) at org.mortbay.thread.QueuedThreadPool$PoolThread.run(QueuedThreadPool.java:582) Caused by: java.sql.SQLException: socket creation error at org.hsqldb.jdbc.Util.sqlException(Unknown Source) at org.hsqldb.jdbc.jdbcConnection.(Unknown Source) at org.hsqldb.jdbcDriver.getConnection(Unknown Source) at org.hsqldb.jdbcDriver.connect(Unknown Source) at java.sql.DriverManager.getConnection(DriverManager.java:582) at java.sql.DriverManager.getConnection(DriverManager.java:154) at org.hibernate.connection.DriverManagerConnectionProvider.getConnection(DriverManagerConnectionProvider.java:133) at org.hibernate.jdbc.ConnectionManager.openConnection(ConnectionManager.java:446) ... 49 more Any tips and ideas are greatly appreciated. Cheers. Toby.

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  • real time plotting on iPhone using core plot?

    - by ram007
    I want to use core-plot for drawing line graph dynamically. data won't come at a time, we will be receiving point by point dynamically. Is it possible to draw the chart dynamically using core-plot i.e drawing point by point as on when we receive the (x,y) point? Please help me, Thanks.

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  • UTF-8 and JTextArea

    - by ManWard
    hi i have 2 JTextArea that one of these contain Unicode Code point like this \u0645 i want another JTextArea show Character representation of this Unicode code point.but when pass this code point to JTextArea , it show code point not Character but if i set code point to JTextArea setText method directly it work correctly ! why ? and which can i pass String of Codepoint from one JTextArea to another ? thanks

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  • Animation using AniMate with Unity3D doesn't interact with physical objects

    - by Albz
    I'm designing a maze with Unity3D. The maze has a number of bifurcations and the player will stop before each bifurcation and simply choose left or right. Then an automatic animation will move the player through the next bifurcation till the end of the maze (or till a dead end). To animate the player I'm using AniMate and C# in my Unity project. Using AniMate I'm simply creating a point-to-point animation for each bifurcation (e.g. mage below: from the start/red arrow to point 5) My problem is that my animation script (associated to the "First Person Controller") is not working properly since physics is not respected (the player passes through walls). If in the same project I enable the standard character controls in Unity, then I can navigate in the maze with the physical contrains of walls etc... (i.e. I have colliders). This is an example of the code I'm using when I press left to pass from starting point, trough point 1 to point 2: void FixedUpdate () { if (Input.GetKey(KeyCode.LeftArrow)) { //To point 1 Hashtable props = new Hashtable(); props.Add("position", new Vector3(756f,112f,1124f)); props.Add("physics", true); Ani.Mate.To(transform, 2, props); //To point 2 Hashtable props2 = new Hashtable(); props2.Add("position", new Vector3(731f,112f,1124f)); props2.Add("physics", true); Ani.Mate.To(transform, 2, props2); } } What happens practically when I press the left arrow button is that the player moves directly to point 2 using a straight line passing through the wall. I tried to pass to AniMate "Physics = true" but it doesn't seem to help. Any idea on how to solve this issue? Alternatively... any hint on how to have a more optimized code and just use a series of vector3 coordinates (one for each point) to obtain the simple animation I want without having to declare new Hashtable(); etc... every time? I chose AniMate simply because 1. I'm a beginner with Unity 2. I don't need complex animations (e.g. I don't need to use iTween), just fixed animations along straight lines and I need something really simple and quick to implement in a script. However, if someone has an equally simple solution it will be welcome. thank you in advance for your help

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  • Issues with touch buttons in XNA (Release state to be precise)

    - by Aditya
    I am trying to make touch buttons in WP8 with all the states (Pressed, Released, Moved), but the TouchLocationState.Released is not working. Here's my code: Class variables: bool touching = false; int touchID; Button tempButton; Button is a separate class with a method to switch states when touched. The Update method contains the following code: TouchCollection touchCollection = TouchPanel.GetState(); if (!touching && touchCollection.Count > 0) { touching = true; foreach (TouchLocation location in touchCollection) { for (int i = 0; i < menuButtons.Count; i++) { touchID = location.Id; // store the ID of current touch Point touchLocation = new Point((int)location.Position.X, (int)location.Position.Y); // create a point Button button = menuButtons[i]; if (GetMenuEntryHitBounds(button).Contains(touchLocation)) // a method which returns a rectangle. { button.SwitchState(true); // change the button state tempButton = button; // store the pressed button for accessing later } } } } else if (touchCollection.Count == 0) // clears the state of all buttons if no touch is detected { touching = false; for (int i = 0; i < menuButtons.Count; i++) { Button button = menuButtons[i]; button.SwitchState(false); } } menuButtons is a list of buttons on the menu. A separate loop (within the Update method) after the touched variable is true if (touching) { TouchLocation location; TouchLocation prevLocation; if (touchCollection.FindById(touchID, out location)) { if (location.TryGetPreviousLocation(out prevLocation)) { Point point = new Point((int)location.Position.X, (int)location.Position.Y); if (prevLocation.State == TouchLocationState.Pressed && location.State == TouchLocationState.Released) { if (GetMenuEntryHitBounds(tempButton).Contains(point)) // Execute the button action. I removed the excess } } } } The code for switching the button state is working fine but the code where I want to trigger the action is not. location.State == TouchLocationState.Released mostly ends up being false. (Even after I release the touch, it has a value of TouchLocationState.Moved) And what is more irritating is that it sometimes works! I am really confused and stuck for days now. Is this the right way? If yes then where am I going wrong? Or is there some other more effective way to do this? PS: I also posted this question on stack overflow then realized this question is more appropriate in gamedev. Sorry if it counts as being redundant.

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  • POST and PUT requests – is it just the convention?

    - by bckpwrld
    I've read quite a few articles on the difference between POST and PUT and in when the two should be used. But there are still few things confusing me ( hopefully questions will make some sense ): 1) We should use PUT to create resources when we want clients to specify the URI of the newly created resources and we should use POST to create resources when we let service generate the URI of the newly created resources. a) Is it just by convention that POST create request doesn't contain an URI of the newly created resource or POST create request actually can't contain the URI of the newly created resource? b) PUT has idempotent semantics and thus can be safely used for absolute updates ( ie we send entire state of the resource to the server ), but not also for relative updates ( ie we send just changes to the resource state ), since that would violate its semantics. But I assume it's still possible for PUT to send relative updates to the server, it's just that in that case the PUT update won't be idempotent? 2) I've read somewhere that we should "use POST to append a resource to a collection identified by a service-generated URI". a) What exactly does that mean? That if URIs for the resources were generated by a server ( thus the resources were created via POST ), then ALL subsequent resources should also be created via POST? Thus, in such situation no resource should be created via PUT? b) If my assumption under a) is correct, could you elaborate why we shouldn't create some resources via POST and some via PUT ( assuming server already contains a collection of resources created via POST )? REPLY: 1) Please correct me if I'm wrong, but from your post and from the link you've posted, it seems: a) The Request-URI in POST is interpreted by server as the URI of the service. Thus, it could just as easily be interpreted as an URI of a newly created resource, if server code was written to recognize Request-URI as such b) Similarly, PUT is able to send relative updates, it's just that service code is usually written such that it will complain if PUT updates are relative. 2) Usually, create has fallen into the POST camp, because of the idea of "appending to a collection." It's become the way to append a resource to a list of resources. I don't quite understand the reasoning behind the idea of "appending to a collection" and why this idea prefers POST for create. Namely, if we create 10 resources via PUT, then server will contain a collection of 10 resources and if we then create another resource, then server will append this resource to that collection ( which will now contain 11 resources )?! Uh, this is kinda confusing thank you

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  • Platformer Collision Error [closed]

    - by Connor
    I am currently working on a relatively simple platform game that has an odd bug.You start the game by falling onto the ground (you spawn a few blocks above the ground), but when you land your feet get stuck INSIDE the world and you can't move until you jump. Here's what I mean: The player's feet are a few pixels below the ground level. However, this problem only occurs in 3 places throughout the map and only in those 3 select places. I'm assuming that the problem lies within my collision detection code but I'm not entirely sure, as I don't get an error when it happens. public boolean isCollidingWithBlock(Point pt1, Point pt2) { //Checks x for(int x = (int) (this.x / Tile.tileSize); x < (int) (this.x / Tile.tileSize + 4); x++) { //Checks y for(int y = (int) (this.y / Tile.tileSize); y < (int) (this.y / Tile.tileSize + 4); y++) { if(x >= 0 && y >= 0 && x < Component.dungeon.block.length && y < Component.dungeon.block[0].length) { //If the block is not air if(Component.dungeon.block[x][y].id != Tile.air) { //If the player is in contact with point one or two on the block if(Component.dungeon.block[x][y].contains(pt1) || Component.dungeon.block[x][y].contains(pt2)) { //Checks for specific blocks if(Component.dungeon.block[x][y].id == Tile.portalBlock) { Component.isLevelDone = true; } if(Component.dungeon.block[x][y].id == Tile.spike) { Health.health -= 1; Component.isJumping = true; if(Health.health == 0) { Component.isDead = true; } } return true; } } } } } return false; } What I'm asking is how I would fix the problem. I've looked over my code for quite a while and I'm not sure what's wrong with it. Also, if there's a more efficient way to do my collision checking then please let me know! I hope that is enough information, if it's not just tell me what you need and I'll be sure to add it. Thank you! [EDIT] Jump code: if(!isJumping && !isCollidingWithBlock(new Point((int) x + 2, (int) (y + height)), new Point((int) (x + width + 2), (int) (y + height)))) { y += fallSpeed; //sY is the screen's Y. The game is a side-scroller Component.sY += fallSpeed; } else { if(Component.isJumping) { isJumping = true; } } if(isJumping) { if(!isCollidingWithBlock(new Point((int) x + 2, (int) y), new Point((int) (x + width + 2), (int) y))) { if(jumpCount >= jumpHeight) { isJumping = false; jumpCount = 0; } else { y -= jumpSpeed; Component.sY -= jumpSpeed; jumpCount += 1; } } else { isJumping = false; jumpCount = 0; } }

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  • shinken/nagios discriminative between warning alert and critical alert

    - by SWdream
    i using shinken for my monitoring system. Now, i have a problem when i configure shinken notification. My purpose is to discriminative between notification for warning state and critical state of check service: with warning state: + time to send alert from 8h = 18 h everyday, via email and sms + notification_interval is 60 minutes (Re-notify about service problems every hour) with critical state: + time to send alert : all time (24 x 7), via email and sms + notification_interval is 30 minutes Please show me how to solve my problem! I have tried the following: i configured: + contact templates: define contact{ name warning-contact ; The name of this contact template register 0 ; DONT REGISTER THIS DEFINITION - ITS NOT A REAL CONTACT, JUST A TEMPLATE! host_notifications_enabled 1 define contact{ service_notifications_enabled 1 email shinken@localhost can_submit_commands 1 notificationways email_warning, sms_warning } define contact{ name critical-contact ; The name of this contact template register 0 ; DONT REGISTER THIS DEFINITION - ITS NOT A REAL CONTACT, JUST A TEMPLATE! host_notifications_enabled 1 service_notifications_enabled 1 email shinken@localhost can_submit_commands 1 notificationways email_critical, sms_critical } + time poriod templates: define timeperiod{ timeperiod_name warning alias Normal Work Hours monday 08:00-18:00 tuesday 08:00-18:00 wednesday 08:00-18:00 thursday 08:00-18:00 friday 08:00-18:00 saturday 08:00-18:00 sunday 08:00-18:00 #exclude 24x7 } define timeperiod{ timeperiod_name 24x7 alias 24_Hours_A_Day,_7_Days_A_Week sunday 00:00-24:00 monday 00:00-24:00 tuesday 00:00-24:00 wednesday 00:00-24:00 thursday 00:00-24:00 friday 00:00-24:00 saturday 00:00-24:00 #exclude workhours } + notification way templates: define notificationway{ notificationway_name email_warning service_notification_period warning host_notification_period warning service_notification_options w host_notification_options d,u,r,f,s notification_interval 60 ; Resend notifications every 30 minutes service_notification_commands notify-service-by-email ; send service notifications via email host_notification_commands notify-host-by-email ; send host notifications via email } define notificationway{ notificationway_name email_critical service_notification_period 24x7 host_notification_period 24x7 service_notification_options c,r host_notification_options d,u,r,f,s notification_interval 30 ; Resend notifications every 30 minutes service_notification_commands notify-service-by-email ; send service notifications via email host_notification_commands notify-host-by-email ; send host notifications via email } define notificationway{ notificationway_name sms_warning service_notification_period warning host_notification_period warning service_notification_options w host_notification_options d,u,r,f,s notification_interval 60 ; Resend notifications every 30 minutes service_notification_commands notify-service-by-sms ; send service notifications via sms host_notification_commands notify-host-by-sms ; send host notifications via sms } define notificationway{ notificationway_name sms_critical service_notification_period 24x7 host_notification_period 24x7 service_notification_options c,r host_notification_options d,u,r,f,s notification_interval 30 ; Resend notifications every 30 minutes service_notification_commands notify-service-by-sms ; send service notifications via sms host_notification_commands notify-host-by-sms ; send host notifications via sms } + my contacts define contact{ use warning-contact contact_name thanhwarn email xxxx pager xxxx ; contact phone number } define contact{ use critical-contact contact_name thanhcritical email xxxxx pager 01689xxxx ; contact phone number } + and define service: define service{ use generic-service service_description check_ram host_name graphite contacts thanhcritical, thanhwarn check_command check_nrpe!check_ram } but my shinken system don't send alert. i don't understand this. please show me where I went wrong! thanks all!

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  • The Incremental Architect&rsquo;s Napkin - #5 - Design functions for extensibility and readability

    - by Ralf Westphal
    Originally posted on: http://geekswithblogs.net/theArchitectsNapkin/archive/2014/08/24/the-incremental-architectrsquos-napkin---5---design-functions-for.aspx The functionality of programs is entered via Entry Points. So what we´re talking about when designing software is a bunch of functions handling the requests represented by and flowing in through those Entry Points. Designing software thus consists of at least three phases: Analyzing the requirements to find the Entry Points and their signatures Designing the functionality to be executed when those Entry Points get triggered Implementing the functionality according to the design aka coding I presume, you´re familiar with phase 1 in some way. And I guess you´re proficient in implementing functionality in some programming language. But in my experience developers in general are not experienced in going through an explicit phase 2. “Designing functionality? What´s that supposed to mean?” you might already have thought. Here´s my definition: To design functionality (or functional design for short) means thinking about… well, functions. You find a solution for what´s supposed to happen when an Entry Point gets triggered in terms of functions. A conceptual solution that is, because those functions only exist in your head (or on paper) during this phase. But you may have guess that, because it´s “design” not “coding”. And here is, what functional design is not: It´s not about logic. Logic is expressions (e.g. +, -, && etc.) and control statements (e.g. if, switch, for, while etc.). Also I consider calling external APIs as logic. It´s equally basic. It´s what code needs to do in order to deliver some functionality or quality. Logic is what´s doing that needs to be done by software. Transformations are either done through expressions or API-calls. And then there is alternative control flow depending on the result of some expression. Basically it´s just jumps in Assembler, sometimes to go forward (if, switch), sometimes to go backward (for, while, do). But calling your own function is not logic. It´s not necessary to produce any outcome. Functionality is not enhanced by adding functions (subroutine calls) to your code. Nor is quality increased by adding functions. No performance gain, no higher scalability etc. through functions. Functions are not relevant to functionality. Strange, isn´t it. What they are important for is security of investment. By introducing functions into our code we can become more productive (re-use) and can increase evolvability (higher unterstandability, easier to keep code consistent). That´s no small feat, however. Evolvable code can hardly be overestimated. That´s why to me functional design is so important. It´s at the core of software development. To sum this up: Functional design is on a level of abstraction above (!) logical design or algorithmic design. Functional design is only done until you get to a point where each function is so simple you are very confident you can easily code it. Functional design an logical design (which mostly is coding, but can also be done using pseudo code or flow charts) are complementary. Software needs both. If you start coding right away you end up in a tangled mess very quickly. Then you need back out through refactoring. Functional design on the other hand is bloodless without actual code. It´s just a theory with no experiments to prove it. But how to do functional design? An example of functional design Let´s assume a program to de-duplicate strings. The user enters a number of strings separated by commas, e.g. a, b, a, c, d, b, e, c, a. And the program is supposed to clear this list of all doubles, e.g. a, b, c, d, e. There is only one Entry Point to this program: the user triggers the de-duplication by starting the program with the string list on the command line C:\>deduplicate "a, b, a, c, d, b, e, c, a" a, b, c, d, e …or by clicking on a GUI button. This leads to the Entry Point function to get called. It´s the program´s main function in case of the batch version or a button click event handler in the GUI version. That´s the physical Entry Point so to speak. It´s inevitable. What then happens is a three step process: Transform the input data from the user into a request. Call the request handler. Transform the output of the request handler into a tangible result for the user. Or to phrase it a bit more generally: Accept input. Transform input into output. Present output. This does not mean any of these steps requires a lot of effort. Maybe it´s just one line of code to accomplish it. Nevertheless it´s a distinct step in doing the processing behind an Entry Point. Call it an aspect or a responsibility - and you will realize it most likely deserves a function of its own to satisfy the Single Responsibility Principle (SRP). Interestingly the above list of steps is already functional design. There is no logic, but nevertheless the solution is described - albeit on a higher level of abstraction than you might have done yourself. But it´s still on a meta-level. The application to the domain at hand is easy, though: Accept string list from command line De-duplicate Present de-duplicated strings on standard output And this concrete list of processing steps can easily be transformed into code:static void Main(string[] args) { var input = Accept_string_list(args); var output = Deduplicate(input); Present_deduplicated_string_list(output); } Instead of a big problem there are three much smaller problems now. If you think each of those is trivial to implement, then go for it. You can stop the functional design at this point. But maybe, just maybe, you´re not so sure how to go about with the de-duplication for example. Then just implement what´s easy right now, e.g.private static string Accept_string_list(string[] args) { return args[0]; } private static void Present_deduplicated_string_list( string[] output) { var line = string.Join(", ", output); Console.WriteLine(line); } Accept_string_list() contains logic in the form of an API-call. Present_deduplicated_string_list() contains logic in the form of an expression and an API-call. And then repeat the functional design for the remaining processing step. What´s left is the domain logic: de-duplicating a list of strings. How should that be done? Without any logic at our disposal during functional design you´re left with just functions. So which functions could make up the de-duplication? Here´s a suggestion: De-duplicate Parse the input string into a true list of strings. Register each string in a dictionary/map/set. That way duplicates get cast away. Transform the data structure into a list of unique strings. Processing step 2 obviously was the core of the solution. That´s where real creativity was needed. That´s the core of the domain. But now after this refinement the implementation of each step is easy again:private static string[] Parse_string_list(string input) { return input.Split(',') .Select(s => s.Trim()) .ToArray(); } private static Dictionary<string,object> Compile_unique_strings(string[] strings) { return strings.Aggregate( new Dictionary<string, object>(), (agg, s) => { agg[s] = null; return agg; }); } private static string[] Serialize_unique_strings( Dictionary<string,object> dict) { return dict.Keys.ToArray(); } With these three additional functions Main() now looks like this:static void Main(string[] args) { var input = Accept_string_list(args); var strings = Parse_string_list(input); var dict = Compile_unique_strings(strings); var output = Serialize_unique_strings(dict); Present_deduplicated_string_list(output); } I think that´s very understandable code: just read it from top to bottom and you know how the solution to the problem works. It´s a mirror image of the initial design: Accept string list from command line Parse the input string into a true list of strings. Register each string in a dictionary/map/set. That way duplicates get cast away. Transform the data structure into a list of unique strings. Present de-duplicated strings on standard output You can even re-generate the design by just looking at the code. Code and functional design thus are always in sync - if you follow some simple rules. But about that later. And as a bonus: all the functions making up the process are small - which means easy to understand, too. So much for an initial concrete example. Now it´s time for some theory. Because there is method to this madness ;-) The above has only scratched the surface. Introducing Flow Design Functional design starts with a given function, the Entry Point. Its goal is to describe the behavior of the program when the Entry Point is triggered using a process, not an algorithm. An algorithm consists of logic, a process on the other hand consists just of steps or stages. Each processing step transforms input into output or a side effect. Also it might access resources, e.g. a printer, a database, or just memory. Processing steps thus can rely on state of some sort. This is different from Functional Programming, where functions are supposed to not be stateful and not cause side effects.[1] In its simplest form a process can be written as a bullet point list of steps, e.g. Get data from user Output result to user Transform data Parse data Map result for output Such a compilation of steps - possibly on different levels of abstraction - often is the first artifact of functional design. It can be generated by a team in an initial design brainstorming. Next comes ordering the steps. What should happen first, what next etc.? Get data from user Parse data Transform data Map result for output Output result to user That´s great for a start into functional design. It´s better than starting to code right away on a given function using TDD. Please get me right: TDD is a valuable practice. But it can be unnecessarily hard if the scope of a functionn is too large. But how do you know beforehand without investing some thinking? And how to do this thinking in a systematic fashion? My recommendation: For any given function you´re supposed to implement first do a functional design. Then, once you´re confident you know the processing steps - which are pretty small - refine and code them using TDD. You´ll see that´s much, much easier - and leads to cleaner code right away. For more information on this approach I call “Informed TDD” read my book of the same title. Thinking before coding is smart. And writing down the solution as a bunch of functions possibly is the simplest thing you can do, I´d say. It´s more according to the KISS (Keep It Simple, Stupid) principle than returning constants or other trivial stuff TDD development often is started with. So far so good. A simple ordered list of processing steps will do to start with functional design. As shown in the above example such steps can easily be translated into functions. Moving from design to coding thus is simple. However, such a list does not scale. Processing is not always that simple to be captured in a list. And then the list is just text. Again. Like code. That means the design is lacking visuality. Textual representations need more parsing by your brain than visual representations. Plus they are limited in their “dimensionality”: text just has one dimension, it´s sequential. Alternatives and parallelism are hard to encode in text. In addition the functional design using numbered lists lacks data. It´s not visible what´s the input, output, and state of the processing steps. That´s why functional design should be done using a lightweight visual notation. No tool is necessary to draw such designs. Use pen and paper; a flipchart, a whiteboard, or even a napkin is sufficient. Visualizing processes The building block of the functional design notation is a functional unit. I mostly draw it like this: Something is done, it´s clear what goes in, it´s clear what comes out, and it´s clear what the processing step requires in terms of state or hardware. Whenever input flows into a functional unit it gets processed and output is produced and/or a side effect occurs. Flowing data is the driver of something happening. That´s why I call this approach to functional design Flow Design. It´s about data flow instead of control flow. Control flow like in algorithms is of no concern to functional design. Thinking about control flow simply is too low level. Once you start with control flow you easily get bogged down by tons of details. That´s what you want to avoid during design. Design is supposed to be quick, broad brush, abstract. It should give overview. But what about all the details? As Robert C. Martin rightly said: “Programming is abot detail”. Detail is a matter of code. Once you start coding the processing steps you designed you can worry about all the detail you want. Functional design does not eliminate all the nitty gritty. It just postpones tackling them. To me that´s also an example of the SRP. Function design has the responsibility to come up with a solution to a problem posed by a single function (Entry Point). And later coding has the responsibility to implement the solution down to the last detail (i.e. statement, API-call). TDD unfortunately mixes both responsibilities. It´s just coding - and thereby trying to find detailed implementations (green phase) plus getting the design right (refactoring). To me that´s one reason why TDD has failed to deliver on its promise for many developers. Using functional units as building blocks of functional design processes can be depicted very easily. Here´s the initial process for the example problem: For each processing step draw a functional unit and label it. Choose a verb or an “action phrase” as a label, not a noun. Functional design is about activities, not state or structure. Then make the output of an upstream step the input of a downstream step. Finally think about the data that should flow between the functional units. Write the data above the arrows connecting the functional units in the direction of the data flow. Enclose the data description in brackets. That way you can clearly see if all flows have already been specified. Empty brackets mean “no data is flowing”, but nevertheless a signal is sent. A name like “list” or “strings” in brackets describes the data content. Use lower case labels for that purpose. A name starting with an upper case letter like “String” or “Customer” on the other hand signifies a data type. If you like, you also can combine descriptions with data types by separating them with a colon, e.g. (list:string) or (strings:string[]). But these are just suggestions from my practice with Flow Design. You can do it differently, if you like. Just be sure to be consistent. Flows wired-up in this manner I call one-dimensional (1D). Each functional unit just has one input and/or one output. A functional unit without an output is possible. It´s like a black hole sucking up input without producing any output. Instead it produces side effects. A functional unit without an input, though, does make much sense. When should it start to work? What´s the trigger? That´s why in the above process even the first processing step has an input. If you like, view such 1D-flows as pipelines. Data is flowing through them from left to right. But as you can see, it´s not always the same data. It get´s transformed along its passage: (args) becomes a (list) which is turned into (strings). The Principle of Mutual Oblivion A very characteristic trait of flows put together from function units is: no functional units knows another one. They are all completely independent of each other. Functional units don´t know where their input is coming from (or even when it´s gonna arrive). They just specify a range of values they can process. And they promise a certain behavior upon input arriving. Also they don´t know where their output is going. They just produce it in their own time independent of other functional units. That means at least conceptually all functional units work in parallel. Functional units don´t know their “deployment context”. They now nothing about the overall flow they are place in. They are just consuming input from some upstream, and producing output for some downstream. That makes functional units very easy to test. At least as long as they don´t depend on state or resources. I call this the Principle of Mutual Oblivion (PoMO). Functional units are oblivious of others as well as an overall context/purpose. They are just parts of a whole focused on a single responsibility. How the whole is built, how a larger goal is achieved, is of no concern to the single functional units. By building software in such a manner, functional design interestingly follows nature. Nature´s building blocks for organisms also follow the PoMO. The cells forming your body do not know each other. Take a nerve cell “controlling” a muscle cell for example:[2] The nerve cell does not know anything about muscle cells, let alone the specific muscel cell it is “attached to”. Likewise the muscle cell does not know anything about nerve cells, let a lone a specific nerve cell “attached to” it. Saying “the nerve cell is controlling the muscle cell” thus only makes sense when viewing both from the outside. “Control” is a concept of the whole, not of its parts. Control is created by wiring-up parts in a certain way. Both cells are mutually oblivious. Both just follow a contract. One produces Acetylcholine (ACh) as output, the other consumes ACh as input. Where the ACh is going, where it´s coming from neither cell cares about. Million years of evolution have led to this kind of division of labor. And million years of evolution have produced organism designs (DNA) which lead to the production of these different cell types (and many others) and also to their co-location. The result: the overall behavior of an organism. How and why this happened in nature is a mystery. For our software, though, it´s clear: functional and quality requirements needs to be fulfilled. So we as developers have to become “intelligent designers” of “software cells” which we put together to form a “software organism” which responds in satisfying ways to triggers from it´s environment. My bet is: If nature gets complex organisms working by following the PoMO, who are we to not apply this recipe for success to our much simpler “machines”? So my rule is: Wherever there is functionality to be delivered, because there is a clear Entry Point into software, design the functionality like nature would do it. Build it from mutually oblivious functional units. That´s what Flow Design is about. In that way it´s even universal, I´d say. Its notation can also be applied to biology: Never mind labeling the functional units with nouns. That´s ok in Flow Design. You´ll do that occassionally for functional units on a higher level of abstraction or when their purpose is close to hardware. Getting a cockroach to roam your bedroom takes 1,000,000 nerve cells (neurons). Getting the de-duplication program to do its job just takes 5 “software cells” (functional units). Both, though, follow the same basic principle. Translating functional units into code Moving from functional design to code is no rocket science. In fact it´s straightforward. There are two simple rules: Translate an input port to a function. Translate an output port either to a return statement in that function or to a function pointer visible to that function. The simplest translation of a functional unit is a function. That´s what you saw in the above example. Functions are mutually oblivious. That why Functional Programming likes them so much. It makes them composable. Which is the reason, nature works according to the PoMO. Let´s be clear about one thing: There is no dependency injection in nature. For all of an organism´s complexity no DI container is used. Behavior is the result of smooth cooperation between mutually oblivious building blocks. Functions will often be the adequate translation for the functional units in your designs. But not always. Take for example the case, where a processing step should not always produce an output. Maybe the purpose is to filter input. Here the functional unit consumes words and produces words. But it does not pass along every word flowing in. Some words are swallowed. Think of a spell checker. It probably should not check acronyms for correctness. There are too many of them. Or words with no more than two letters. Such words are called “stop words”. In the above picture the optionality of the output is signified by the astrisk outside the brackets. It means: Any number of (word) data items can flow from the functional unit for each input data item. It might be none or one or even more. This I call a stream of data. Such behavior cannot be translated into a function where output is generated with return. Because a function always needs to return a value. So the output port is translated into a function pointer or continuation which gets passed to the subroutine when called:[3]void filter_stop_words( string word, Action<string> onNoStopWord) { if (...check if not a stop word...) onNoStopWord(word); } If you want to be nitpicky you might call such a function pointer parameter an injection. And technically you´re right. Conceptually, though, it´s not an injection. Because the subroutine is not functionally dependent on the continuation. Firstly continuations are procedures, i.e. subroutines without a return type. Remember: Flow Design is about unidirectional data flow. Secondly the name of the formal parameter is chosen in a way as to not assume anything about downstream processing steps. onNoStopWord describes a situation (or event) within the functional unit only. Translating output ports into function pointers helps keeping functional units mutually oblivious in cases where output is optional or produced asynchronically. Either pass the function pointer to the function upon call. Or make it global by putting it on the encompassing class. Then it´s called an event. In C# that´s even an explicit feature.class Filter { public void filter_stop_words( string word) { if (...check if not a stop word...) onNoStopWord(word); } public event Action<string> onNoStopWord; } When to use a continuation and when to use an event dependens on how a functional unit is used in flows and how it´s packed together with others into classes. You´ll see examples further down the Flow Design road. Another example of 1D functional design Let´s see Flow Design once more in action using the visual notation. How about the famous word wrap kata? Robert C. Martin has posted a much cited solution including an extensive reasoning behind his TDD approach. So maybe you want to compare it to Flow Design. The function signature given is:string WordWrap(string text, int maxLineLength) {...} That´s not an Entry Point since we don´t see an application with an environment and users. Nevertheless it´s a function which is supposed to provide a certain functionality. The text passed in has to be reformatted. The input is a single line of arbitrary length consisting of words separated by spaces. The output should consist of one or more lines of a maximum length specified. If a word is longer than a the maximum line length it can be split in multiple parts each fitting in a line. Flow Design Let´s start by brainstorming the process to accomplish the feat of reformatting the text. What´s needed? Words need to be assembled into lines Words need to be extracted from the input text The resulting lines need to be assembled into the output text Words too long to fit in a line need to be split Does sound about right? I guess so. And it shows a kind of priority. Long words are a special case. So maybe there is a hint for an incremental design here. First let´s tackle “average words” (words not longer than a line). Here´s the Flow Design for this increment: The the first three bullet points turned into functional units with explicit data added. As the signature requires a text is transformed into another text. See the input of the first functional unit and the output of the last functional unit. In between no text flows, but words and lines. That´s good to see because thereby the domain is clearly represented in the design. The requirements are talking about words and lines and here they are. But note the asterisk! It´s not outside the brackets but inside. That means it´s not a stream of words or lines, but lists or sequences. For each text a sequence of words is output. For each sequence of words a sequence of lines is produced. The asterisk is used to abstract from the concrete implementation. Like with streams. Whether the list of words gets implemented as an array or an IEnumerable is not important during design. It´s an implementation detail. Does any processing step require further refinement? I don´t think so. They all look pretty “atomic” to me. And if not… I can always backtrack and refine a process step using functional design later once I´ve gained more insight into a sub-problem. Implementation The implementation is straightforward as you can imagine. The processing steps can all be translated into functions. Each can be tested easily and separately. Each has a focused responsibility. And the process flow becomes just a sequence of function calls: Easy to understand. It clearly states how word wrapping works - on a high level of abstraction. And it´s easy to evolve as you´ll see. Flow Design - Increment 2 So far only texts consisting of “average words” are wrapped correctly. Words not fitting in a line will result in lines too long. Wrapping long words is a feature of the requested functionality. Whether it´s there or not makes a difference to the user. To quickly get feedback I decided to first implement a solution without this feature. But now it´s time to add it to deliver the full scope. Fortunately Flow Design automatically leads to code following the Open Closed Principle (OCP). It´s easy to extend it - instead of changing well tested code. How´s that possible? Flow Design allows for extension of functionality by inserting functional units into the flow. That way existing functional units need not be changed. The data flow arrow between functional units is a natural extension point. No need to resort to the Strategy Pattern. No need to think ahead where extions might need to be made in the future. I just “phase in” the remaining processing step: Since neither Extract words nor Reformat know of their environment neither needs to be touched due to the “detour”. The new processing step accepts the output of the existing upstream step and produces data compatible with the existing downstream step. Implementation - Increment 2 A trivial implementation checking the assumption if this works does not do anything to split long words. The input is just passed on: Note how clean WordWrap() stays. The solution is easy to understand. A developer looking at this code sometime in the future, when a new feature needs to be build in, quickly sees how long words are dealt with. Compare this to Robert C. Martin´s solution:[4] How does this solution handle long words? Long words are not even part of the domain language present in the code. At least I need considerable time to understand the approach. Admittedly the Flow Design solution with the full implementation of long word splitting is longer than Robert C. Martin´s. At least it seems. Because his solution does not cover all the “word wrap situations” the Flow Design solution handles. Some lines would need to be added to be on par, I guess. But even then… Is a difference in LOC that important as long as it´s in the same ball park? I value understandability and openness for extension higher than saving on the last line of code. Simplicity is not just less code, it´s also clarity in design. But don´t take my word for it. Try Flow Design on larger problems and compare for yourself. What´s the easier, more straightforward way to clean code? And keep in mind: You ain´t seen all yet ;-) There´s more to Flow Design than described in this chapter. In closing I hope I was able to give you a impression of functional design that makes you hungry for more. To me it´s an inevitable step in software development. Jumping from requirements to code does not scale. And it leads to dirty code all to quickly. Some thought should be invested first. Where there is a clear Entry Point visible, it´s functionality should be designed using data flows. Because with data flows abstraction is possible. For more background on why that´s necessary read my blog article here. For now let me point out to you - if you haven´t already noticed - that Flow Design is a general purpose declarative language. It´s “programming by intention” (Shalloway et al.). Just write down how you think the solution should work on a high level of abstraction. This breaks down a large problem in smaller problems. And by following the PoMO the solutions to those smaller problems are independent of each other. So they are easy to test. Or you could even think about getting them implemented in parallel by different team members. Flow Design not only increases evolvability, but also helps becoming more productive. All team members can participate in functional design. This goes beyon collective code ownership. We´re talking collective design/architecture ownership. Because with Flow Design there is a common visual language to talk about functional design - which is the foundation for all other design activities.   PS: If you like what you read, consider getting my ebook “The Incremental Architekt´s Napkin”. It´s where I compile all the articles in this series for easier reading. I like the strictness of Function Programming - but I also find it quite hard to live by. And it certainly is not what millions of programmers are used to. Also to me it seems, the real world is full of state and side effects. So why give them such a bad image? That´s why functional design takes a more pragmatic approach. State and side effects are ok for processing steps - but be sure to follow the SRP. Don´t put too much of it into a single processing step. ? Image taken from www.physioweb.org ? My code samples are written in C#. C# sports typed function pointers called delegates. Action is such a function pointer type matching functions with signature void someName(T t). Other languages provide similar ways to work with functions as first class citizens - even Java now in version 8. I trust you find a way to map this detail of my translation to your favorite programming language. I know it works for Java, C++, Ruby, JavaScript, Python, Go. And if you´re using a Functional Programming language it´s of course a no brainer. ? Taken from his blog post “The Craftsman 62, The Dark Path”. ?

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  • Arcball Problems with UDK

    - by opdude
    I'm trying to re-create an arcball example from a Nehe, where an object can be rotated in a more realistic way while floating in the air (in my game the object is attached to the player at a distance like for example the Physics Gun) however I'm having trouble getting this to work with UDK. I have created an LGArcBall which follows the example from Nehe and I've compared outputs from this with the example code. I think where my problem lies is what I do to the Quaternion that is returned from the LGArcBall. Currently I am taking the returned Quaternion converting it to a rotation matrix. Getting the product of the last rotation (set when the object is first clicked) and then returning that into a Rotator and setting that to the objects rotation. If you could point me in the right direction that would be great, my code can be found below. class LGArcBall extends Object; var Quat StartRotation; var Vector StartVector; var float AdjustWidth, AdjustHeight, Epsilon; function SetBounds(float NewWidth, float NewHeight) { AdjustWidth = 1.0f / ((NewWidth - 1.0f) * 0.5f); AdjustHeight = 1.0f / ((NewHeight - 1.0f) * 0.5f); } function StartDrag(Vector2D startPoint, Quat rotation) { StartVector = MapToSphere(startPoint); } function Quat Update(Vector2D currentPoint) { local Vector currentVector, perp; local Quat newRot; //Map the new point to the sphere currentVector = MapToSphere(currentPoint); //Compute the vector perpendicular to the start and current perp = startVector cross currentVector; //Make sure our length is larger than Epsilon if (VSize(perp) > Epsilon) { //Return the perpendicular vector as the transform newRot.X = perp.X; newRot.Y = perp.Y; newRot.Z = perp.Z; //In the quaternion values, w is cosine (theta / 2), where //theta is the rotation angle newRot.W = startVector dot currentVector; } else { //The two vectors coincide, so return an identity transform newRot.X = 0.0f; newRot.Y = 0.0f; newRot.Z = 0.0f; newRot.W = 0.0f; } return newRot; } function Vector MapToSphere(Vector2D point) { local float x, y, length, norm; local Vector result; //Transform the mouse coords to [-1..1] //and inverse the Y coord x = (point.X * AdjustWidth) - 1.0f; y = 1.0f - (point.Y * AdjustHeight); length = (x * x) + (y * y); //If the point is mapped outside of the sphere //( length > radius squared) if (length > 1.0f) { norm = 1.0f / Sqrt(length); //Return the "normalized" vector, a point on the sphere result.X = x * norm; result.Y = y * norm; result.Z = 0.0f; } else //It's inside of the sphere { //Return a vector to the point mapped inside the sphere //sqrt(radius squared - length) result.X = x; result.Y = y; result.Z = Sqrt(1.0f - length); } return result; } DefaultProperties { Epsilon = 0.000001f } I'm then attempting to rotate that object when the mouse is dragged, with the following update code in my PlayerController. //Get Mouse Position MousePosition.X = LGMouseInterfacePlayerInput(PlayerInput).MousePosition.X; MousePosition.Y = LGMouseInterfacePlayerInput(PlayerInput).MousePosition.Y; newQuat = ArcBall.Update(MousePosition); rotMatrix = MakeRotationMatrix(QuatToRotator(newQuat)); rotMatrix = rotMatrix * LastRot; LGMoveableActor(movingPawn.CurrentUseableObject).SetPhysics(EPhysics.PHYS_Rotating); LGMoveableActor(movingPawn.CurrentUseableObject).SetRotation(MatrixGetRotator(rotMatrix));

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  • Reducing WPF binding boilerplate with styles - updating the bindings themselves via styling?

    - by Eamon Nerbonne
    I'm still learning the WPF ropes, so if the following question is trivial or my approach wrong-headed, please do speak up... I'm trying to reduce boilerplate and it sounds like styles are a common way to do so. In particular: I've got a bunch of fairly mundane data-entry fields. The controls for these fields have various properties I'd like to set based on the target of the binding - pretty normal stuff. However, I'd also like to set properties of the binding itself in the style to avoid repetitiveness. For example: <TextBox Style="{StaticResource myStyle}"> <TextBox.Text> <Binding Path="..." Source="..." ValidatesOnDataErrors="True" ValidatesOnExceptions="True" UpdateSourceTrigger="PropertyChanged"> </Binding> </TextBox.Text> </TextBox> Now, is there any way to use styling - or some other technique to write the previous example somewhat like this: <TextBox Style="{StaticResource myStyle}" Text="{Binding Source=... Path=...}/> That is, is there any way to set all bindings that match a particular selection (here, on controls with the myStyle style) to validate data and to use a particular update trigger? Is it possible to template or style bindings themselves? Clearly, the second syntax is much, much shorter and more readable, and I'd love to be able to get rid of other similar boilerplate to keep my UI code comprehensible to myself :-).

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  • WPF: Is it possible to add or modify bindings via styles or something similar?

    - by Eamon Nerbonne
    I'm still learning the WPF ropes, so if the following question is trivial or my approach wrong-headed, please do speak up... I'm trying to reduce boilerplate and it sounds like styles are a common way to do so. In particular: I've got a bunch of fairly mundane data-entry fields. The controls for these fields have various properties I'd like to set based on the target of the binding - pretty normal stuff. However, I'd also like to set properties of the binding itself in the style to avoid repetitiveness. For example: <TextBox Style="{StaticResource myStyle}"> <TextBox.Text> <Binding Path="..." Source="..." ValidatesOnDataErrors="True" ValidatesOnExceptions="True" UpdateSourceTrigger="PropertyChanged"> </Binding> </TextBox.Text> </TextBox> Now, is there any way to use styling - or some other technique to write the previous example somewhat like this: <TextBox Style="{StaticResource myStyle}" Text="{Binding Source=... Path=...}/> That is, is there any way to set all bindings that match a particular selection (here, on controls with the myStyle style) to validate data and to use a particular update trigger? Is it possible to template or style bindings themselves? Alternatively, is it possible to add the binding in the style itself? Clearly, the second syntax is much, much shorter and more readable, and I'd love to be able to get rid of other similar boilerplate to keep my UI code comprehensible to myself :-).

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  • Android question - how to prep 100 images to be shown via Fling/Swipe?

    - by fooyee
    I'm totally new to this, been tinkering around for a week. Came up with a simple image viewer app for 2 images. Feature: Left and right swipes will switch the images. Dead simple. What i'd like to do: Have up to 100 images. note: All my images are in my res/drawable folder. They're named image1.png to image100.png I obviously don't want to do: ImageView i = new ImageView(this); i.setImageResource(R.drawable.image1); viewFlipper.addView(i); ImageView i2 = new ImageView(this); i2.setImageResource(R.drawable.image2); viewFlipper.addView(i2); ImageView i3 = new ImageView(this); i3.setImageResource(R.drawable.image3); viewFlipper.addView(i3); all the way to i100. how do I make this into a loop, which is flexible and reads everything from the drawable folder ( and not be limited to 100 images)? source: public class ImageViewTest extends Activity { private static final String LOGID = "CHECKTHISOUT"; private static final int SWIPE_MIN_DISTANCE = 120; private static final int SWIPE_MAX_OFF_PATH = 250; private static final int SWIPE_THRESHOLD_VELOCITY = 200; private GestureDetector gestureDetector; View.OnTouchListener gestureListener; private Animation slideLeftIn; private Animation slideLeftOut; private Animation slideRightIn; private Animation slideRightOut; private ViewFlipper viewFlipper; String message = "Initial Message"; /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); //Set up viewflipper viewFlipper = new ViewFlipper(this); ImageView i = new ImageView(this); i.setImageResource(R.drawable.sample_1); ImageView i2 = new ImageView(this); i2.setImageResource(R.drawable.sample_2); viewFlipper.addView(i); viewFlipper.addView(i2); //set up animations slideLeftIn = AnimationUtils.loadAnimation(this, R.anim.slide_left_in); slideLeftOut = AnimationUtils.loadAnimation(this, R.anim.slide_left_out); slideRightIn = AnimationUtils.loadAnimation(this, R.anim.slide_right_in); slideRightOut = AnimationUtils.loadAnimation(this, R.anim.slide_right_out); //put up a brownie as a starter setContentView(viewFlipper); gestureDetector = new GestureDetector(new MyGestureDetector()); } public class MyGestureDetector extends SimpleOnGestureListener { @Override public boolean onFling(MotionEvent e1, MotionEvent e2, float velocityX, float velocityY) { try { if (Math.abs(e1.getY() - e2.getY()) > SWIPE_MAX_OFF_PATH) return false; // right to left swipe if(e1.getX() - e2.getX() > SWIPE_MIN_DISTANCE && Math.abs(velocityX) > SWIPE_THRESHOLD_VELOCITY) { Log.v(LOGID,"right to left swipe detected"); viewFlipper.setInAnimation(slideLeftIn); viewFlipper.setOutAnimation(slideLeftOut); viewFlipper.showNext(); setContentView(viewFlipper); } // left to right swipe else if (e2.getX() - e1.getX() > SWIPE_MIN_DISTANCE && Math.abs(velocityX) > SWIPE_THRESHOLD_VELOCITY) { Log.v(LOGID,"left to right swipe detected"); viewFlipper.setInAnimation(slideRightIn); viewFlipper.setOutAnimation(slideRightOut); viewFlipper.showPrevious(); setContentView(viewFlipper); } } catch (Exception e) { // nothing } return false; } } // This doesn't work @Override public boolean onTouchEvent(MotionEvent event) { if (gestureDetector.onTouchEvent(event)){ Log.v(LOGID,"screen touched"); return true; } else{ return false; } } }

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  • VSS Post Backup failures for Virtual Server 2005 R2 SP1 virtual machines

    - by califguy4christ
    We've been seeing strange errors with Volume Shadow Copy services on our Virtual Server 2005 R2 SP1 host. It appears to be failing on a strange mountpoint in the C:\WINDOWS\Temp\ folders, which I believe is used by VSS to mount a writeable image file. To summarize: The Microsoft Virtual Server 2005 Writer continually goes into a failed retryable state The Virtual Server log reports errors during the Post Backup phase VSS reports errors backing up a mount point of unknown origins The mount point causes NTFS and ftdisk errors The host is x86 Windows Server 2003 Standard, SP2. The virtual machine is the same. Both use basic disks. Here is the writer state: Writer name: 'Microsoft Virtual Server 2005 Writer' Writer Id: {76afb926-87ad-4a20-a50f-cdc69412ddfc} Writer Instance Id: {78df98e2-bf19-4804-890b-15865efef3bd} State: [11] Failed Last error: Retryable error From the Virtual Server log: Virtual Server - Vss Writer - Event ID: 1035: The VSS writer for Virtual Server failed during the PostBackup phase. The guest shadow copies did not get exposed on the host machine, after mounting all the virtual hard disks of the virtual machine VMACHINE. From the Application log: VSS - None - Event ID: 12290: Volume Shadow Copy Service warning: GetVolumeInformationW( \\?\Volume{fb84bae7-87f5-11dd-9832-001cc4961ca6}\,NULL,0, NULL,NULL,[0x00000000], , 260) == 0x0000045d. hr = 0x00000000. From the System log: Ntfs - Disk - Event ID: 55: The file system structure on the disk is corrupt and unusable. Please run the chkdsk utility on the volume C:\WINDOWS\Temp\ {fb84bae7-87f5-11dd-9832-001cc49.... My current theory is that VSS creates a mount point for an image file of the VHD, then the software panics for some reason, leaving everything in an inconsistent state. Removing the mount point doesn't resolve the problem. All of the other disks check out fine with CHKDSK. There's no exclusion option for VHDs or to turn off online backups. Has anyone seen this kind of thing before or point me in the right direction for getting more information about the mount point and it's origins? I haven't been able to trace what application is creating that mount point.

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  • Setting custom WCF-binding behaviour via .config file - why doesn't this work?

    - by Andrew Shepherd
    I am attempting to insert a custom behavior into my service client, following the example here. I appear to be following all of the steps, but I am getting a ConfigurationErrorsException. Is there anyone more experienced than me who can spot what I'm doing wrong? Here is the entire app.config file. <?xml version="1.0" encoding="utf-8" ?> <configuration> <system.serviceModel> <behaviors> <endpointBehaviors> <behavior name="ClientLoggingEndpointBehaviour"> <myLoggerExtension /> </behavior> </endpointBehaviors> </behaviors> <extensions> <behaviorExtensions> <add name="myLoggerExtension" type="ChatClient.ClientLoggingEndpointBehaviourExtension, ChatClient, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null"/> </behaviorExtensions> </extensions> <bindings> </bindings> <client> <endpoint behaviorConfiguration="ClientLoggingEndpointBehaviour" name="ChatRoomClientEndpoint" address="http://localhost:8016/ChatRoom" binding="wsDualHttpBinding" contract="ChatRoomLib.IChatRoom" /> </client> </system.serviceModel> </configuration> Here is the exception message: An error occurred creating the configuration section handler for system.serviceModel/behaviors: Extension element 'myLoggerExtension' cannot be added to this element. Verify that the extension is registered in the extension collection at system.serviceModel/extensions/behaviorExtensions. Parameter name: element (C:\Documents and Settings\Andrew Shepherd\My Documents\Visual Studio 2008\Projects\WcfPractice\ChatClient\bin\Debug\ChatClient.vshost.exe.config line 5) I know that I've correctly written the reference to the ClientLoggingEndpointBehaviourExtensionobject, because through the debugger I can see it being instantiated.

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  • Google Maps Api v3 - getBounds is undefined

    - by Via Lactea
    Hi All, I'm switching from v2 to v3 google maps api and got a problem with gMap.getBounds() function. I need to get the bounds of my map after its initialization. Here is my javascript code: var gMap; $(document).ready( function() { var latlng = new google.maps.LatLng(55.755327, 37.622166); var myOptions = { zoom: 12, center: latlng, mapTypeId: google.maps.MapTypeId.ROADMAP }; gMap = new google.maps.Map(document.getElementById("GoogleMapControl"), myOptions); alert(gMap.getBounds()); So now it alerts me that gMap.getBounds() is undefined. I've tryed to get getBounds values in click event and it works fine for me, but I cannot get the same results in load map event. Also getBounds works fine while document is loading in Google Maps API v2, but it fails in V3. Could you please help me to solve this problem?

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  • JQTOUCH, Binding to links pulled in via AJAX, to make another AJAX call? Possible?

    - by nobosh
    Hello. I'm using JQTOUCH using the AJAX example provided in the demo: $('#customers').bind('pageAnimationEnd', function(e, info){ if (!$(this).data('loaded')) { // Make sure the data hasn't already been loaded (we'll set 'loaded' to true a couple lines further down) $('.loadingscreen').css({'display':'block'}); $(this).append($('<div> </div>'). // Append a placeholder in case the remote HTML takes its sweet time making it back load('/mobile/ajax/customers/ .info', function() { // Overwrite the "Loading" placeholder text with the remote HTML $(this).parent().data('loaded', true); // Set the 'loaded' var to true so we know not to re-load the HTML next time the #callback div animation ends $('.loadingscreen').css({'display':'none'}); })); } }); This then returns a nice UL which outputs just fine.. <ul class="edgetoedge"> <li class="viewaction" id="715"> <span class="Title"><a href="/c-view/715/">Lorem Ipsum is simply dummy text of the...</a></span> <div class="meta"> <span class="dateAdded"> 1d ago </span> </div> </li> </ul> This is where I get stuck. How can I then make it so when you click on the link above, it loads the URL wrapped near the class="Title" ? I'd like it to load JQTouch like the first code example. I tried the following two things without success: $('.viewaction').bind('click', function() { alert('wow'); }); $('.viewaction').live('pageAnimationEnd', function(e, info){ }); Thank you!

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  • How to display two series via Google Chart API?

    - by Chris
    I can't get the two series of numbers to scale together. Here is sample code that you can paste into... http://code.google.com/intl/en/apis/chart/docs/chart_playground.html cht=lxy chs=400x300 chd=t:20,30,40|1,4,2|24,34,44|3,7,1 chds=20,40,1,4,24,44,1,7 chxr=0,20,54,2|1,0,7,1 chxt=x,y chxs=0,ff0000,12,0,lt 1,0000ff,10,1,lt chco=FF0000,00FF00 chdl=Apples Oranges chtt=Some+Values chts=0000ff,24 Translated: chd=t:s,e,r,i,e,s,1|s,e,r,i,e,s,2|...ors:series1,series2,...ore:series1,series2,... chds=<series_1_min>,<series_1_max>,... chxr=<axis_index>,<start_val>,<end_val>,<step>|... The three varying parameters in question are: chd=t:20,30,40|1,4,2|24,34,44|3,7,1 chds=20,40,1,4,24,44,1,7 chxr=0,20,54,2|1,0,7,1 Can anyone get this simple example working? The chart supports multiple series but for some reason I can't scale it so that the values are displayed within scale. Any help appreciated, Chris

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  • using System.Net.Mail To send smtp mail via google gets me a time out exception.

    - by Anicho
    Hey guys, I guess I got another asp.net question I am trying to send email using smtp authentication through google but I am constantly getting a timed out error and no idea what it might be from the following code its not my firewall or my isp blocking smtp ports so its most probably the code: MailMessage msg = new MailMessage(); String BodyMsg; BodyMsg = "Hey " + TxtBoxUsername.Text + "@" + "Welcome to Tiamo your username and password are:@Username: " + TxtBoxUsername.Text + "@Password: " + PasswordString + "@You have succesffully registered, you can now login." + "@Thank You@Tiamo Team"; BodyMsg = BodyMsg.Replace("@", System.Environment.NewLine); msg.To.Add(new MailAddress(TxtBoxEmail.Text)); msg.From = new MailAddress("[email protected]"); msg.Subject = "Re: Welcome to Tiamo"; msg.Body = BodyMsg; SmtpClient client = new SmtpClient() ; client.EnableSsl = true; client.Send(msg); and this is my web.config email smtp settings: <system.net> <mailSettings> <smtp from="[email protected]"> <network host="smtp.gmail.com" port="465" userName="[email protected]" password="MyLovelyPassword" defaultCredentials="true"/> </smtp> </mailSettings> Im completely exhausted so I thought the best thing is to pop up a question, hope you can help it will all be much appreciated... thanks anicho.

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  • OnExit is not entering via PostSharp in asp.net project.

    - by mark smith
    Hi there, I have setup PostSharp and it appears to be working but i don't get it entering OnExit (i have logged setup to ensure it is working) ... Its a bit tricky to configure with asp.net - or is it just me ... I am using the 1.5 new version I basically have the following in my web.config and i had to add the SearchPath otherwise it can't find my assemblies <postsharp directory="C:\Program Files\PostSharp 1.5" trace="true"> <parameters> <!--<add name="parameter-name" value="parameter-value"/>--> </parameters> <searchPath> <!-- Always add the binary folder to the search path. --> <add name="bin" value="~\bin"/> </searchPath> </postsharp> I have set tracing on but what is strange to me is that it appears to build to the temp directory, maybe this is my issue, i am unsure .. hence i do F5 ... Is it possible to name the Output directory and output file?? As you can see it is editing a DLL in the temp dir so IIS is no longer in control so it doesn't execute it ??? Confused! :-) C:\Program Files\PostSharp 1.5\postsharp.exe "/P:Output=C:\Windows\Microsoft.NET\Framework\v2.0.50727\Temporary ASP.NET Files\mysitemvc-1.2\c2087140\8ac2dc93\postsharp\App_Web_04ae3ewy.dll" "/P:IntermediateDirectory=C:\Windows\Microsoft.NET\Framework\v2.0.50727\Temporary ASP.NET Files\mysitemvc-1.2\c2087140\8ac2dc93\postsharp " /P:CleanIntermediate=False /P:ReferenceDirectory=. /P:SignAssembly=False /P:PrivateKeyLocation= /P:ResolvedReferences= "/P:SearchPath=C:\Source Code\Visual Studio 2008\Projects\mysitemvc\mysitemvc\bin," /V /SkipAutoUpdate "C:\Program Files\PostSharp 1.5\Default.psproj" "C:\Windows\Microsoft.NET\Framework\v2.0.50727\Temporary ASP.NET Files\mysitemvc-1.2\c2087140\8ac2dc93\before-postsharp\App_Web_04ae3ewy.dll" PostSharp 1.5 [1.5.6.627] - Copyright (c) Gael Fraiteur, 2005-2009. info PS0035: C:\Windows\Microsoft.NET\Framework\v2.0.50727\ilasm.exe "C:\Windows\Microsoft.NET\Framework\v2.0.50727\Temporary ASP.NET Files\mysitemvc-1.2\c2087140\8ac2dc93\postsharp\App_Web_04ae3ewy.il" /QUIET /DLL /PDB "/RESOURCE=C:\Windows\Microsoft.NET\Framework\v2.0.50727\Temporary ASP.NET Files\mysitemvc-1.2\c2087140\8ac2dc93\postsharp\App_Web_04ae3ewy.res" "/OUTPUT=C:\Windows\Microsoft.NET\Framework\v2.0.50727\Temporary ASP.NET Files\mysitemvc-1.2\c2087140\8ac2dc93\postsharp\App_Web_04ae3ewy.dll" /SUBSYSTEM=3 /FLAGS=1 /BASE=18481152 /STACK=1048576 /ALIGNMENT=512 /MDV=v2.0.50727

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  • Setting custom behaviour via .config file - why doesn't this work?

    - by Andrew Shepherd
    I am attempting to insert a custom behavior into my service client, following the example here. I appear to be following all of the steps, but I am getting a ConfigurationErrorsException. Is there anyone more experienced than me who can spot what I'm doing wrong? Here is the entire app.config file. <?xml version="1.0" encoding="utf-8" ?> <configuration> <system.serviceModel> <behaviors> <endpointBehaviors> <behavior name="ClientLoggingEndpointBehaviour"> <myLoggerExtension /> </behavior> </endpointBehaviors> </behaviors> <extensions> <behaviorExtensions> <add name="myLoggerExtension" type="ChatClient.ClientLoggingEndpointBehaviourExtension, ChatClient, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null"/> </behaviorExtensions> </extensions> <bindings> </bindings> <client> <endpoint behaviorConfiguration="ClientLoggingEndpointBehaviour" name="ChatRoomClientEndpoint" address="http://localhost:8016/ChatRoom" binding="wsDualHttpBinding" contract="ChatRoomLib.IChatRoom" /> </client> </system.serviceModel> </configuration> Here is the exception message: An error occurred creating the configuration section handler for system.serviceModel/behaviors: Extension element 'myLoggerExtension' cannot be added to this element. Verify that the extension is registered in the extension collection at system.serviceModel/extensions/behaviorExtensions. Parameter name: element (C:\Documents and Settings\Andrew Shepherd\My Documents\Visual Studio 2008\Projects\WcfPractice\ChatClient\bin\Debug\ChatClient.vshost.exe.config line 5) I know that I've correctly written the reference to the ClientLoggingEndpointBehaviourExtensionobject, because through the debugger I can see it being instantiated.

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  • Run Sinatra via a Rake Task to Generate Static Files?

    - by viatropos
    I'm not sure I can put this correctly but I'll give it a shot. I want to use Sinatra to generate static html files once I am ready to deploy an application, so the resulting final website would be pure static HTML. During development, however, I want everything to be dynamic so I can use Haml and straight Ruby code to make things fast/dry/clear. I don't want to use Jekyll or some of the other static site generators out there because they don't have as much power as Sinatra. So all I basically need to be able to do is run a rake task such as: rake sinatra:generate_static_files. That would run the render commands for Haml and everything else, and the result would be written to files. My question is, how do I do that with Sinatra in a Rake task? Can I do it in a Rake task? The problem is, I don't know how to include the Sinatra::Application in the rake task... The only other way I could think of doing it is using net/http to access a URL that does all of that, but that seems like overkill. Any ideas how on to solve this?

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