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  • Flash movies in inactive browser tabs pause or don't execute in real time

    - by ZenBlender
    I'm noticing some unexpected behavior. Some time in the last few months, a change in either Firefox, the Flash player, or both, has made it so that Flash movies that are in inactive browser tabs no longer execute in real time. They appear to still execute, but only in bursts, and not in a predictable way. This is a problem because I develop a Flash-based (Actionscript 2.0, Flash CS3) multiplayer game that maintains a network connection and allows players to chat, etc. Many of our players complain about Firefox crashing while playing the game. I have noticed it too, not too frequently, but it crashes several times a week. (Firefox crashes, I do not get a message from Flash player that indicates an infinite loop or problem in my code) My theory is that this new behavior is causing crashes when there is a lot of activity in my game, leading to lots of unhandled network traffic for my game getting buffered before Firefox/Flash will give it a chance to execute. Maybe this leads to a buffer overflow or missing packets, and as a result, something crashes. At times I will switch back to the tab that is running my game and discover a display bug, which looks as though Flash has simply failed to execute something that it was supposed to. I would assume this new behavior is on purpose, for example to prevent all the Flash-based advertisements in inactive tabs from executing and therefore killing performance. In a quick test on Chrome (5.0.342.9 beta), this "pausing" of Flash seems to be there as well, but somehow it seems much less of a problem. My users have only complained about Firefox crashing, not other browsers. My machine: Windows 7 x64 Firefox 3.6.3 Flash Player 10.1.50.426 My game: triplejack.com Any ideas? Ideally I'd like to disable this behavior for my Flash game so it can execute in real time even when in an inactive tab. Thanks for any help!

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  • What is more viable to use? Javascript libraries or UI Programming tools?

    - by Haresh Karkar
    What is more viable to use:- Javascript Libraries: YUI, jQuery, ExtJs OR UI Programming tools: GWT, ExtGWT, SmartGWT It has become very difficult to choose between them as they are constantly increasing their capabilities to meet newer requirements. We all know the power of jQuery in UI manipulations. The latest news from Microsoft about jQuery being officially part of .Net developr’s toolkit will definitely make jQuery a preferred choice against other JavaScript libraries [See link: http://weblogs.asp.net/scottgu/archive/2008/09/28/jquery-and-microsoft.aspx]. But on the other hand, GWT is building a framework which could be used on client as well as on the sever side. This is definitely going to make developers’ life easy as it does not require developer to be an expert in browser quirks, XMLHttpRequest, and JavaScript in order to develop high-performance web applications. It includes SDK (Java API libraries, compiler, and development server which allows to write client-side applications in Java and deploy them as JavaScript), Speed Tracer and plug-in for Eclipse. GWT is used by many products like Google Wave and AdWords. So question is still un-answered, what is more viable to use? Any thoughts?

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  • Silverlight for windows embedded

    - by Abhi
    Dear All This is my xaml file. <UserControl xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" x:Class="SilverlightApplication1.Page" Width="640" Height="480" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" mc:Ignorable="d" xmlns:vsm="clr-namespace:System.Windows;assembly=System.Windows"> <UserControl.Resources> <Style x:Key="ButtonStyle1" TargetType="Button"> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="Button"> <Grid> <vsm:VisualStateManager.VisualStateGroups> <vsm:VisualStateGroup x:Name="FocusStates"> <vsm:VisualState x:Name="Unfocused"/> <vsm:VisualState x:Name="Focused"/> </vsm:VisualStateGroup> <vsm:VisualStateGroup x:Name="CommonStates"> <vsm:VisualState x:Name="MouseOver"> <Storyboard> <DoubleAnimationUsingKeyFrames BeginTime="00:00:00" Duration="00:00:00.0010000" Storyboard.TargetName="image" Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[0].(ScaleTransform.ScaleX)"> <SplineDoubleKeyFrame KeyTime="00:00:00" Value="1.207"/> </DoubleAnimationUsingKeyFrames> <DoubleAnimationUsingKeyFrames BeginTime="00:00:00" Duration="00:00:00.0010000" Storyboard.TargetName="image" Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[0].(ScaleTransform.ScaleY)"> <SplineDoubleKeyFrame KeyTime="00:00:00" Value="1.207"/> </DoubleAnimationUsingKeyFrames> <DoubleAnimationUsingKeyFrames BeginTime="00:00:00" Duration="00:00:00.0010000" Storyboard.TargetName="image" Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[3].(TranslateTransform.X)"> <SplineDoubleKeyFrame KeyTime="00:00:00" Value="15.5"/> </DoubleAnimationUsingKeyFrames> <DoubleAnimationUsingKeyFrames BeginTime="00:00:00" Duration="00:00:00.0010000" Storyboard.TargetName="image" Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[3].(TranslateTransform.Y)"> <SplineDoubleKeyFrame KeyTime="00:00:00" Value="17.877"/> </DoubleAnimationUsingKeyFrames> </Storyboard> </vsm:VisualState> <vsm:VisualState x:Name="Normal"/> <vsm:VisualState x:Name="Pressed"> <Storyboard> <DoubleAnimationUsingKeyFrames BeginTime="00:00:00" Duration="00:00:00.0010000" Storyboard.TargetName="image" Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[0].(ScaleTransform.ScaleX)"> <SplineDoubleKeyFrame KeyTime="00:00:00" Value="0.567"/> </DoubleAnimationUsingKeyFrames> <DoubleAnimationUsingKeyFrames BeginTime="00:00:00" Duration="00:00:00.0010000" Storyboard.TargetName="image" Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[0].(ScaleTransform.ScaleY)"> <SplineDoubleKeyFrame KeyTime="00:00:00" Value="0.567"/> </DoubleAnimationUsingKeyFrames> <DoubleAnimationUsingKeyFrames BeginTime="00:00:00" Duration="00:00:00.0010000" Storyboard.TargetName="image" Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[3].(TranslateTransform.X)"> <SplineDoubleKeyFrame KeyTime="00:00:00" Value="-32.5"/> </DoubleAnimationUsingKeyFrames> <DoubleAnimationUsingKeyFrames BeginTime="00:00:00" Duration="00:00:00.0010000" Storyboard.TargetName="image" Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[3].(TranslateTransform.Y)"> <SplineDoubleKeyFrame KeyTime="00:00:00" Value="-37.483"/> </DoubleAnimationUsingKeyFrames> </Storyboard> </vsm:VisualState> <vsm:VisualState x:Name="Disabled"/> </vsm:VisualStateGroup> </vsm:VisualStateManager.VisualStateGroups> <Image Source="bounce_media.png" Stretch="Fill" RenderTransformOrigin="0.5,0.5" x:Name="image"> <Image.RenderTransform> <TransformGroup> <ScaleTransform/> <SkewTransform/> <RotateTransform/> <TranslateTransform/> </TransformGroup> </Image.RenderTransform> </Image> <ContentPresenter HorizontalAlignment="{TemplateBinding HorizontalContentAlignment}" VerticalAlignment="{TemplateBinding VerticalContentAlignment}"/> </Grid> </ControlTemplate> </Setter.Value> </Setter> </Style> <Style x:Key="ButtonStyle2" TargetType="Button"> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="Button"> <Grid> <vsm:VisualStateManager.VisualStateGroups> <vsm:VisualStateGroup x:Name="FocusStates"> <vsm:VisualState x:Name="Unfocused"/> <vsm:VisualState x:Name="Focused"/> </vsm:VisualStateGroup> <vsm:VisualStateGroup x:Name="CommonStates"> <vsm:VisualState x:Name="MouseOver"> <Storyboard> <DoubleAnimationUsingKeyFrames BeginTime="00:00:00" Duration="00:00:00.0010000" Storyboard.TargetName="image" Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[0].(ScaleTransform.ScaleX)"> <SplineDoubleKeyFrame KeyTime="00:00:00" Value="1.243"/> </DoubleAnimationUsingKeyFrames> <DoubleAnimationUsingKeyFrames BeginTime="00:00:00" Duration="00:00:00.0010000" Storyboard.TargetName="image" Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[0].(ScaleTransform.ScaleY)"> <SplineDoubleKeyFrame KeyTime="00:00:00" Value="1.243"/> </DoubleAnimationUsingKeyFrames> <DoubleAnimationUsingKeyFrames BeginTime="00:00:00" Duration="00:00:00.0010000" Storyboard.TargetName="image" Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[3].(TranslateTransform.X)"> <SplineDoubleKeyFrame KeyTime="00:00:00" Value="18.208"/> </DoubleAnimationUsingKeyFrames> <DoubleAnimationUsingKeyFrames BeginTime="00:00:00" Duration="00:00:00.0010000" Storyboard.TargetName="image" Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[3].(TranslateTransform.Y)"> <SplineDoubleKeyFrame KeyTime="00:00:00" Value="21"/> </DoubleAnimationUsingKeyFrames> </Storyboard> </vsm:VisualState> <vsm:VisualState x:Name="Normal"/> <vsm:VisualState x:Name="Pressed"> <Storyboard> <DoubleAnimationUsingKeyFrames BeginTime="00:00:00" Duration="00:00:00.0010000" Storyboard.TargetName="image" Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[0].(ScaleTransform.ScaleX)"> <SplineDoubleKeyFrame KeyTime="00:00:00" Value="0.6"/> </DoubleAnimationUsingKeyFrames> <DoubleAnimationUsingKeyFrames BeginTime="00:00:00" Duration="00:00:00.0010000" Storyboard.TargetName="image" Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[0].(ScaleTransform.ScaleY)"> <SplineDoubleKeyFrame KeyTime="00:00:00" Value="0.6"/> </DoubleAnimationUsingKeyFrames> <DoubleAnimationUsingKeyFrames BeginTime="00:00:00" Duration="00:00:00.0010000" Storyboard.TargetName="image" Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[3].(TranslateTransform.X)"> <SplineDoubleKeyFrame KeyTime="00:00:00" Value="-30"/> </DoubleAnimationUsingKeyFrames> <DoubleAnimationUsingKeyFrames BeginTime="00:00:00" Duration="00:00:00.0010000" Storyboard.TargetName="image" Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[3].(TranslateTransform.Y)"> <SplineDoubleKeyFrame KeyTime="00:00:00" Value="-34.6"/> </DoubleAnimationUsingKeyFrames> </Storyboard> </vsm:VisualState> <vsm:VisualState x:Name="Disabled"/> </vsm:VisualStateGroup> </vsm:VisualStateManager.VisualStateGroups> <Image Source="bounce_photo.png" Stretch="Fill" RenderTransformOrigin="0.5,0.5" x:Name="image"> <Image.RenderTransform> <TransformGroup> <ScaleTransform/> <SkewTransform/> <RotateTransform/> <TranslateTransform/> </TransformGroup> </Image.RenderTransform> </Image> <ContentPresenter HorizontalAlignment="{TemplateBinding HorizontalContentAlignment}" VerticalAlignment="{TemplateBinding VerticalContentAlignment}"/> </Grid> </ControlTemplate> </Setter.Value> </Setter> </Style> </UserControl.Resources> <Grid x:Name="LayoutRoot" Background="pink"> <Button Height="173" HorizontalAlignment="Left" Margin="8,0,0,18" Style="{StaticResource ButtonStyle1}" VerticalAlignment="Bottom" Width="150" Content=""/> <Button Height="173" HorizontalAlignment="Right" Margin="0,0,35,18" Style="{StaticResource ButtonStyle2}" VerticalAlignment="Bottom" Width="150" Content=""/> </Grid> The above mentioned is an xaml file built using Microsoft Expression Blend 2 I have to use this xaml file as resource in my sub project using visual studio(c++). For this i have to develop a c++ code. But i am very unfamiliar with this technology and i need some guidance to obtain the task. Please also tell me where can i learn to develop a c++ code for this xaml file. I have heard that silverlight has its own API's which is entirely different from the WIN32 API's. I am familiar using WIN32 API's but unfamiliar with this Silverlight Technology. Please guide me the step or the tutorial site where i can learn the following concepts: 1. c++ coding in visual studio for SWE where xaml file is added as resource in my sub project. for ex:- How to write a c++ code for windows embedded for an xaml file which will display images which acts as a button in the emulator ?

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  • Flex 4 vs JavaScript Options (Cappuccino, JQuery, etc.)

    - by user320681
    Rehashing an older post: http://stackoverflow.com/questions/1570070/jquery-vs-flex-choosing-a-platform-for-saas We are preparing to develop an application that is exceptionally dynamic and interactive. It's particularly heavy on the graphics side. We are 85% convinced that Adobe Flash built atop Flex is the right path to take, however Cappuccino is quite nice and seems as though it may be able to nearly fit the bill. The only pause we have right now is portability for the iPhone. With the lack of blessings from Apple we will most certainly have to create a 2nd interface for the iPhone for the site, however... Having two interfaces may not be bad as it will likely have to be custom anyway to take advantage of the differences that it affords. Any further thoughts or reevaluations of points enumerated in the noted article? Further, Flex 4 adds a lot of strength to the position mentioned previously regarding UI development. Fx4 is very nice vs Fx3 and shaves 90% from the development time when coupled with Flash Catalyst, which is not really always fully appropriate, but with some round trip tricks it seems as though it can cut through things rather well... Please do advise and many thanks.

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  • Java Playing Cards Game Framework

    - by isme
    My friends and I at uni love playing Shithead into the wee hours. But soon we graduate and will leave town, so probably won't get together for a game for a while. I want to develop a Java app we can use to play Shithead and our other favorites over a network. An app like this already exists, but is ugly, buggy and does not support our house rules. The source is available, but is such a mess that I would really rather start from scratch than try to refactor it! Building my game using some standard playing card api or framework, if such a thing exists, would be better than starting from scratch. The answer to a similar SO question was to use the JPC-API, which allegedly provides basic playing card services and rendering. But this Sourceforge project currently makes available no files or source code! Is there an alternative, or somewhere else to find this framework? Soon I will need help with the following as well: Lobby services (finding other players) Gaming network protocol (to communicate moves between players) Gaming theory (to write the computer opponent) Winning condition detection Game UI development

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  • How can I write classes that don't rely on "global" variables?

    - by Joel
    When I took my first programming course in university, we were taught that global variables were evil & should be avoided at all cost (since you can quickly develop confusing and unmaintainable code). The following year, we were taught object oriented programming, and how to create modular code using classes. I find that whenever I work with OOP, I use my classes' private variables as global variables, i.e., they can be (and are) read and modified by any function within the class. This isn't really sitting right with me, as it seems to introduce the same problems global variables had in languages like C. So I guess my question is, how do I stop writing classes with "global" variables? Would it make more sense to pretend I'm writing in a functional language? By this I mean having all functions take parameters & return values instead of directly modifying class variables. If I need to set any fields, I can just take the output of the function and assign it instead of having the function do it directly. This seems like it might make more maintainable code, at least for larger classes. What's common practice? Thanks!

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  • iPhone app: How to implement in-app purchased game levels

    - by Wonderflonium
    So, I understand that it's possible to set up in-app purchases for iPhone apps to purchase non-consumables like game levels. I understand the logic behind the purchase part, but what I don't understand is, how can I deliver the new game level. For example: I build an app that contains the first level and they purchase additional levels. Is it better to build all the other levels into the app and whenever they purchase the app, it unlocks it with a plist entry or something? That doesn't seem very update-able to me. Every time I come up with a new level, I'd have to update the app. So, what I don't understand then, is what is how do I package up a level and download it as a separate entity that can accessed by the game? Would the level just be some XML with images in a ZIP folder or something? How does the level get added to the game? What are best practices for this type of thing? I Googled and have found NOTHING about this. I'm a little bit confused by the concept and any help would be appreciated. I'm not looking for someone to write the game for me, I just need pointed in the right direction so I can develop it on my own.

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  • Different location of assemblies stoped the type casting.

    - by smwikipedia
    I am writing a custom Control class in C# for my main project. There're 2 projects, one for my Control and one for my main project. These 2 projects are in the same solution. I add a reference from my main project to my Control project. I notice that the first time after I drag my Control from the Tool Panel onto my main winform, an assembly folder was generated at the C:\Users\XXX\AppData\Local\Microsoft\VisualStudio\9.0\ProjectAssemblies, and the folder name is something like "jlebh-py01". The first build is always OK, but after I rebuild my Control class or whole solution, a new assembly folder will be generated at C:\Users\XXX\AppData\Local\Microsoft\VisualStudio\9.0\ProjectAssemblies, and then problem arises, my Control fails to behave well because Visual Studio says that the two types "originates from different location". The error message is as below: [A]MyControl.TypeXXX cannot be cast to [B]MyControl.TypeXXX. Type A orginates from assemblyXXX at location 'C:\Users\XXX\AppData\Local\Microsoft\VisualStudio\9.0\ProjectAssemblies\jlebh-py01\MyControl.dll' Type B originats from assemblyXXX at location 'C:\Users\XXX\AppData\Local\Microsoft\VisualStudio\9.0\ProjectAssemblies\ue4i-z3j01\MyControl.dll' If I reference the Control DLL directly instead of through project reference, or never rebuild the Control project after use my Control in the main project, things seem to be OK. Does anyone knows why? Is it the proper way to develop a control and a main project within the same solution? Many thanks...

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  • Namespaces combined with TFS / Source Control explanation

    - by Christian
    As an ISV company we slowly run into the "structure your code"-issue. We mainly develop using Visual Studio 2008 and 2010 RC. Languages c# and vb.net. We have our own Team Foundation Server and of course we use Source Control. When we started developing based on the .NET Framework, we also begun using Namespaces in a primitive way. With the time we 'became more mature', i mean we learned to use the namespaces and we structured the code more and more, but only in the solution scope. Now we have about 100 different projects and solutions in our Source Safe. We realized that many of our own classes are coded very redundant, i mean, a Write2Log, GetExtensionFromFilename or similar Function can be found between one and 20 times in all these projects and solutions. So my idea is: Creating one single kind of root folder in Source Control and start an own namespace-hierarchy-structure below this root, let's name it CompanyName. A Write2Log class would then be found in CompanyName.System.Logging. Whenever we create a new solution or project and we need a log function, we will 'namespace' that solution and place it accordingly somewhere below the CompanyName root folder. To have the logging functionality we then import (add) the existing project to the solution. Those 20+ projects/solutions with the write2log class can then be maintained in one single place. To my questions: - is that a good idea, the philosophy of namespaces and source control? - There must be a good book explaining the Namespaces combined with Source Control, yes? any hints/directions/tips? - how do you manage your 50+ projects?

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  • Shopping list for developing Windows app on Mac

    - by raj.tiwari
    Folks, I need to maintain a C#/.Net desktop application. So, I need to set myself up with Windows(7?) and Visual Studio. My current development machine is a Macbook Pro and I would like to continue using it. Overall, I am considering the following recipe: Install VMWare Fusion or Parallels or VirtualBox for running the Windows OS Buy a version of Windows to develop on Buy Windows Developer tools Having been in the open source universe all this time, I am utterly unfamiliar with the options/packages in the Windows world. I could use some help on the following: Does the recipe above look fine, or do I need to change something? What is a good VM environment to buy/use? VirtualBox is free, but Parallels/VMWare promise Windows app that blend in with my Mac windows. Could use some help on this topic Does MSFT sell a package deal which has bare bones Windows 7 and the necessary dev tools, or do I need to buy the OS and dev tools separately? Since I only need Windows to churn this C# desktop application, What is the OS version and flavor or Visual Studio I should get? Thanks in advance for any pointers. -Raj

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  • RESTful API design question - how should one allow users to create new resource instances?

    - by Tamás
    I'm working in a research group where we intend to publish implementations of some of the algorithms we develop on the web via a RESTful API. Most of these algorithms work on small to medium size datasets, and in many cases, a user of our services might want to run multiple queries (with different parameters) on the same dataset, so for me it seems reasonable to allow users to upload their datasets in advance and refer to them in their queries later. In this sense, a dataset could be a resource in my API, and an algorithm could be another. My question is: how should I let the users upload their own datasets? I cannot simply let users upload their data to /dataset/dataset_id as letting the users invent their own dataset_ids might result in ID collision and users overwriting each other's datasets by accident. (I believe one of the most frequently used dataset ID would be test). I think an ideal way would be to have a dedicated URL (like /dataset/upload) where users can POST their datasets and the response would contain a unique ID under which the dataset was stored, but I'm not sure that it does not violate the basic principles of REST. What is the preferred way of dealing with such scenarios?

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  • Shared value in parallel python

    - by Jonathan
    Hey all- I'm using ParallelPython to develop a performance-critical script. I'd like to share one value between the 8 processes running on the system. Please excuse the trivial example but this illustrates my question. def findMin(listOfElements): for el in listOfElements: if el < min: min = el import pp min = 0 myList = range(100000) job_server = pp.Server() f1 = job_server.submit(findMin, myList[0:25000]) f2 = job_server.submit(findMin, myList[25000:50000]) f3 = job_server.submit(findMin, myList[50000:75000]) f4 = job_server.submit(findMin, myList[75000:100000]) The pp docs don't seem to describe a way to share data across processes. Is it possible? If so, is there a standard locking mechanism (like in the threading module) to confirm that only one update is done at a time? l = Lock() if(el < min): l.acquire if(el < min): min = el l.release I understand I could keep a local min and compare the 4 in the main thread once returned, but by sharing the value I can do some better pruning of my BFS binary tree and potentially save a lot of loop iterations. Thanks- Jonathan

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  • Extending spring based app

    - by pitr
    I have a spring-based Web Service. I now want to build a sort of plugin for it that extends it with beans. What I have now in web.xml is: <context-param> <param-name>contextConfigLocation</param-name> <param-value>/WEB-INF/classes/*-configuration.xml</param-value> </context-param> My core app has main-configuration.xml which declares its beans. My plugin app has plugin-configuration.xml which declares additional beans. Now when I deploy, my build deploys plugin.jar into /WEB-INF/lib/ and copies plugin-configuration.xml into /WEB-INF/classes/ all under main.war. This is all fine (although I think there could be a better solution), but when I develop the plugin, I don't want to have two projects in Eclipse with dependencies. I wish to have main.jar that I include as a library. However, web.xml from main.jar isn't automatically discovered. How can I do this? Bean injection? Bean discovery of some sort? Something else? Note: I expect to have multiple different plugins in production, but development of each of them will be against pure main.jar Thank you.

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  • Hooking thread exit

    - by mackenir
    Is there a way for me to hook the exit of managed threads (i.e. run some code on a thread, just before it exits?) I've developed a mechanism for hooking thread exit that works for some threads. Step 1: develop a 'hook' STA COM class that takes a callback function and calls it in its destructor. Step 2: create a ThreadStatic instance of this object on the thread I want to hook, and pass the object a managed delegate converted to an unmanaged function pointer. The delegate then gets called on thread exit (since the CLR calls IUnknown::Release on all STA COM RCWs as part of thread exit). This mechanism works on, for example, worker threads that I create in code using the Thread class. However, it doesn't seem to work for the application's main thread (be it a console or windows app). The 'hook' COM object seems to be deleted too late in the shutdown process and the attempt to call the delegate fails. (The reason I want to implement this facility is so I can run some native COM code on the exiting thread that works with STA COM objects that were created on the thread, before it's 'too late' (i.e. before the thread has exited, and it's no longer possible to work with STA COM objects on that thread.))

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  • Publishing to live website

    - by Alienfluid
    Hey there, My friend and I are collaborating on a ASP.NET powered website. To develop it locally, we use Visual Web Developer Express (good enough for our needs). Subversion (using Tortoise SVN) is our source control of choice with the repository residing on Unfuddle.com. We run into problems when we need to update the live site - since there's no version control on it. Currently we use the "Copy to Website" feature in VWD which copies the files using FTP. Here are some problems: VWD only keeps track of files uploaded by one user, so if the other user uploads a newer version of a file to the live site, VWD on my side cannot tell whether the live version of the file is newer or mine is. There's no way to tell whether all the latest changes are available on the live site. We have to be careful not to party all over the shared web.config file since the other user's local DB settings are different from mine, and of course, the live DB settings are a whole other story! What do you guys use to publish to a live site? Does anything out there tie into Subversion so that we can automate the process and always guarantee that the live site is synced to a change list number? Also, how do you manage the different web.config file settings? Thanks!

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  • Game login authentication and security.

    - by Charles
    First off I will say I am completely new to security in coding. I am currently helping a friend develop a small game (in Python) which will have a login server. I don't have much knowledge regarding security, but I know many games do have issues with this. Everything from 3rd party applications (bots) to WPE packet manipulation. Considering how small this game will be and the limited user base, I doubt we will have serious issues, but would like to try our best to limit problems. I am not sure where to start or what methods I should use, or what's worth it. For example, sending data to the server such as login name and password. I was told his information should be encrypted when sending, so in-case someone was viewing it (with whatever means), that they couldn't get into the account. However, if someone is able to capture the encrypted string, wouldn't this string always work since it's decrypted server side? In other words, someone could just capture the packet, reuse it, and still gain access to the account? The main goal I am really looking for is to make sure the players are logging into the game with the client we provide, and to make sure it's 'secure' (broad, I know). I have looked around at different methods such as Public and Private Key encryption, which I am sure any hex editor could eventually find. There are many other methods that seem way over my head at the moment and leave the impression of overkill. I realize nothing is 100% secure. I am just looking for any input or reading material (links) to accomplish the main goal stated above. Would appreciate any help, thanks.

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  • What do I need for development for an ARM processor?

    - by claws
    Hello, I'm familiar with X86[-64] architecture & assembly. I want to start develop for an ARM processor. But unlike desktop processors, I don't have an actual ARM processor. I think I need an ARM simulator. http://www.armtutorial.com/ say An ARM assembly compiler will be required, the most accessible is the ARMulator. I thought of downloading Armulator but found from http://forums.arm.com/index.php?showtopic=13744 that Its not sold seperately. But you can download an eval of RVDS - which includes RVISS/ARMulator I've downloaded & installed RVDS but It looks very complex. I'm unable to figure out what do I need to do to write ARM assembly & run it. I want to write in assembly not in C/C++. I don't have an ARM processor. What is a good simulator? Can any one please mention in short. How to write assembly & assemble & simulate using RVDS. Please be clear? Are there any other alternative ways. I can't afford buying any kind of boards. I always learn from books rather than tutorials. I'm following these two books: ARM System Developer's Guide: Designing and Optimizing System Software (The Morgan Kaufmann Series in Computer Architecture and Design) ARM System-on-Chip Architecture (2nd Edition) Do you have any better suggestions?

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  • Cross-platform game development: ease of development vs security

    - by alcuadrado
    Hi, I'm a member and contributor of the Argentum Online (AO) community, the first MMORPG from Argentina, which is Free Software; which, although it's not 3D, it's really addictive and has some dozens of thousands of users. Really unluckily AO was developed in Visual Basic (yes, you can laugh) but the former community, so imagine, the code not only sucks, it has zero portability. I'm planning, with some friends to rewrite the client, and as a GNU/Linux frantic, want to do it cross-platform. Some other people is doing the same with the server in Java. So my biggest problem is that we would like to use a rapid development language (like Java, Ruby or Python) but the client would be pretty insecure. Ruby/Python version would have all it's code available, and the Java one would be easily decompilable (yes, we have some crackers in the community) We have consider the option to implement the security module in C/C++ as a dynamic library, but it can be replaced with a custom one, so it's not really secure. We are also considering the option of doing the core application in C++ and the GUI in Ruby/Python. But haven't analysed all it's implications yet. But we really don't want to code the entire game in C/C++ as it doesn't need that much performance (the game is played at 18fps on average) and we want to develop it as fast as possible. So what would you choose in my case? Thank you!

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  • SIMPLE PHP MVC Framework!

    - by Allen
    I need a simple and basic MVC example to get me started. I dont want to use any of the available packaged frameworks. I am in need of a simple example of a simple PHP MVC framework that would allow, at most, the basic creation of a simple multi-page site. I am asking for a simple example because I learn best from simple real world examples. Big popular frameworks (such as code ignighter) are to much for me to even try to understand and any other "simple" example I have found are not well explained or seem a little sketchy in general. I should add that most examples of simple MVC frameworks I see use mod_rewrite (for URL routing) or some other Apache-only method. I run PHP on IIS. I need to be able to understand a basic MVC framework, so that I could develop my own that would allow me to easily extend functionality with classes. I am at the point where I understand basic design patterns and MVC pretty well. I understand them in theory, but when it comes down to actually building a real world, simple, well designed MVC framework in PHP, i'm stuck. I would really appreciate some help! Edit: I just want to note that I am looking for a simple example that an experienced programmer could whip up in under an hour. I mean simple as in bare bones simple. I dont want to use any huge frameworks, I am trying to roll my own. I need a decent SIMPLE example to get me going.

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  • asp.net does not Redirect when in frameset

    - by Snoop Dogg
    I have developed an application on asp.net. I uploaded it to my host. lets say http://myhost/app. My manager wrapped this address into an empty frameset on http://anotherhost/somename and sets the src of frame to http://myhost/ap. And so nobody can login. When the button is hit, it posts back (browser loads stuff, progress bar fills up and ends) but nothing happens. Does not redirect. (I have set IE to alwaysAllowCookies and it now does work, but other people still cannot) I think there is something that I have no clue about framesets and ASP.NET ps: I never use frames but could not convince my manager in doing so. He likes to develop in front page :) Whatz happening? Thx in advance protected void btnLogin_Click(object sender, ImageClickEventArgs e) { Member member = Logic.DoLogin(txtUsername.Text.Trim(), txtPassword.Text.Trim()); if (null == member) { lblError.Text = "Invalid Login !"; return; } CurrentMember = member; ///CurrentMember is an inherited property that accesses Session["member"] = member Response.Redirect("Default.aspx");

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  • How do I get the Silverlight Add-On for Visual Studio 2010 and some example code?

    - by xarzu
    How do I get the Silverlight Add-On for Visual Studio 2010? And where can I find lots of example code? When the interent and html was new, one could find examples of how to build a website on a few trusted web sites. The same web sites might not be the best choice for looking for examples for Silverlight, I guess. What are the best web sites where you can look at examples -- and most importantly -- look at the source code of some examples of Silverlight? Back when MFC existed as a option that programmers might use to develop windows applications, a coder could look at a huge list of sample code and step through that code to find something that somewhat did what he was looking for and use that example code to build his own app. Is there anything like that for Silverlight? I have found the http://gallery.expression.microsoft.com/ Expression Blend Gallery and I have found the http://www.silverlight.net/community/samples/silverlight-samples/ Silverlight dot net community samples. I guess that will keep me busy for a while. Are there other sites? There are video instructions on MSDN's Channel9: http://channel9.msdn.com/tags/curso-silverlight-4/ Are there any videos in English? The video instructions look very good. Where is the links to the English versions? I was suggested this site for learning silverlight: http://channel9.msdn.com/learn/courses/Silverlight4/ This online documentation mentions "The Silverlight 4 Tools for Visual Studio 2010" which "is an add-on for Visual Studio 2010 that provides tooling for Microsoft Silverlight 4 and WCF RIA Services. It can be installed on top of either Visual Studio 2010 or Visual Web Developer 2010 Express" where can I find this? Is it shipped with Visual Studio 2010?

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  • fitting buttons for multiple screens

    - by user3360327
    I want to develop my own keyboard and when I put first line button as you see the buttons are not fitting with any screens size. these are my questions: 1) how can I fit them? 2) is <TableLayout> is correct view layout? if it's not, which one is correct? this is XML code: <TableLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="match_parent" android:layout_height="wrap_content"> <TableRow> <Button android:id="@+id/btnQ" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="@string/strQ" /> <Button android:id="@+id/btnW" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="@string/strW" /> <Button android:id="@+id/btnE" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="@string/strE" /> <Button android:id="@+id/btnR" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="@string/strR" /> <Button android:id="@+id/btnT" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="@string/strT" /> <Button android:id="@+id/btnY" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="@string/strY" /> <Button android:id="@+id/btnU" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="@string/strU" /> <Button android:id="@+id/btnI" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="@string/strI" /> <Button android:id="@+id/btnO" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="@string/strO" /> <Button android:id="@+id/btnP" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="@string/strP" /> </TableLayout>

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  • Node.js running under IIS Express Keeps Crashing

    - by PazoozaTest Pazman
    I recently resinstalled Windows 7 on my machine and went back to downloading and installing the tools to help me continue developing node.js windows azure web applications. I followed the instructions given on the node.js azure site: http://www.windowsazure.com/en-us/develop/nodejs/ and using web installer 4.0 it says I have successfully installed these tools: Windows Azure Powershell Windows Azure SDK for Node.js - June 2012 Windows Azure SDK for .Net (VS 2012 RC) - June 2012 IIS Recommend Configuration The problem I am experiencing is that when I run the site using powershell e.g: start-azureemulator -launch it goes ahead and runs IIS Express, and after several minutes IIS Express crashes with the following information: Problem signature: Problem Event Name: APPCRASH Application Name: iisexpress.exe Application Version: 8.0.8298.0 Application Timestamp: 4f620349 Fault Module Name: iiscore.dll Fault Module Version: 8.0.8298.0 Fault Module Timestamp: 4f63b65c Exception Code: c0000005 Exception Offset: 00021767 OS Version: 6.1.7601.2.1.0.256.28 Locale ID: 1033 Additional Information 1: f66d Additional Information 2: f66d807b515d6b2dc6f28f66db769a01 Additional Information 3: 7b2f Additional Information 4: 7b2f6797d07ebc2c23f2b227e779722e I am running 2 instances each time, and both of them crash one after the other. Is anyone experiencing something similar and fix this issue ? Is their an upgrade I need to do ? I've run windows update but it says I've got all the latest updates etc. Can I tell the powershell cmdlet to use IIS 7 instead of IIS Express? I'm guessing its something to do with IIS Express on my machine. I did some hunting around and found this person here who experienced a similar problem: https://github.com/tjanczuk/iisnode/issues/149 I've got a cron job running every 1 second, to check if any website totals need to be updated. Could this be causing IIS Express to crash? Cheers

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  • forkpty - socket

    - by Alexxx
    Hi, I'm trying to develop a simple "telnet/server" daemon which have to run a program on a new socket connection. This part working fine. But I have to associate my new process to a pty, because this process have some terminal capabilities (like a readline). The code I've developped is (where socketfd is the new socket file descriptor for the new input connection) : int masterfd, pid; const char *prgName = "..."; char *arguments[10] = ....; if ((pid = forkpty(&masterfd, NULL, NULL, NULL)) < 0) perror("FORK"); else if (pid) return pid; else { close(STDOUT_FILENO); dup2(socketfd, STDOUT_FILENO); close(STDIN_FILENO); dup2(socketfd, STDIN_FILENO); close(STDERR_FILENO); dup2(socketfd, STDERR_FILENO); if (execvp(prgName, arguments) < 0) { perror("execvp"); exit(2); } } With that code, the stdin / stdout / stderr file descriptor of my "prgName" are associated to the socket (when looking with ls -la /proc/PID/fd), and so, the terminal capabilities of this process doesn't work. A test with a connection via ssh/sshd on the remote device, and executing "localy" (under the ssh connection) prgName, show that the stdin/stdout/stderr fd of this process "prgName" are associated to a pty (and so the terminal capabilities of this process are working fine). What I am doing wrong? How to associate my socketfd with the pty (created by forkpty) ? Thank Alex

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  • Why Java language does not offer a way to declare getters and setters of a given "field" through ann

    - by zim2001
    I actually happily design and develop JEE Applications for quite 9 years, but I realized recently that as time goes by, I feel more and more fed up of dragging all these ugly bean classes with their bunch of getters and setters. Considering a basic bean like this : public class MyBean { // needs getter AND setter private int myField1; // needs only a getter, no setter private int myField2; // needs only a setter, no getter private int myField3; /** * Get the field1 * @return the field1 */ public int getField1() { return myField1; } /** * Set the field1 * @param value the value */ public void setField1(int value) { myField1 = value; } /** * Get the field2 * @return the field2 */ public int getField2() { return myField2; } /** * Set the field3 * @param value the value */ public void setField3(int value) { myField3 = value; } } I'm dreaming of something like this : public class MyBean { @inout(public,public) private int myField1; @out(public) private int myField2; @in(public) private int myField3; } No more stupid javadoc, just tell the important thing... It would still be possible to mix annotation and written down getters or setters, to cover cases when it should do non-trivial sets and gets. In other words, annotation would auto-generate the getter / setter code piece except when a literate one is provided. Moreover, I'm also dreaming of replacing things like that : MyBean b = new MyBean(); int v = b.getField1(); b.setField3(v+1); by such : MyBean b = new MyBean(); int v = b.field1; b.field3 = v+1; In fact, writing "b.field1" on the right side of an expression would be semantically identical to write "b.getField1()", I mean as if it has been replaced by some kind of a preprocessor. It's just an idea but I'm wondering if I'm alone on that topic, and also if it has major flaws. I'm aware that this question doesn't exactly meet the SO credo (we prefer questions that can be answered, not just discussed) so I flag it community wiki...

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