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  • PHP remote project and subversion

    - by jax
    I am working on a live remote php project in eclipse. ie, I just connect the the project using RSE edit the files and save. I have recently setup subeclipse and am wondering if there is an way to add my php files to a subversion project while still working on the live project? Or maybe there is a better way to do this and get the same result.

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  • asp.net mvc Upload File ajax

    - by Bill White
    Hi ive got an mvc form with a fileupload functionality. Ive got an action that accepts an file and extracts thumbnails from it, after which the user can select the images and then proceed to submit the form. How can post the initial file via ajax, bearing in mind, this is not the final submission on the form and I want to retain user input. ie no postback Thanks

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  • Why is Chrome ignoring my CSS selector?

    - by janoChen
    In the following page http://ada.kiexpro.com/test2/map.html I added: white-space: normal; to wrap the copyright text that is coming our from the Google map API. It works in FF and IE but Chrome seems to ignore the CSS selector: global.css: #cm_map span { white-space: normal !important; }

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  • Anchor tag issue in FF; targeting hidden div...

    - by Biff
    Hello! I'm having an issue with Firefox and anchor links from an external page to a tab div on the landing page; while IE render these correctly (I know, that means little), FF and Chrome both send the user to a place somewhat above or below the actual anchor tag. I didn't write the original code, but I'm not able to find much about a FF bug that would cause this, or a solution? Starting link: http://www.washington.edu/students/gencat/academic/sis.html#INTSTUDUG

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  • HTML table print large column

    - by Emma
    Windows XP, IE 7 If the data in one of the column in table is more than say 800 bytes, it seems to print partial pages. Previews also appears same (span into multiple partial pages). What is the best way so that large number of rows with wide coulumns (fixed width) are printed properly without giving blank or partial page. Used table with thead and colgroup with width in 14%.

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  • named anchors not working in safari

    - by David
    Hi there, can anyone explain why named anchor tags would not work in safari but work fine in other browsers: ie, ff, opera, chrome. I have some links to different areas of the same page and nothing happens when clicking on them in safari only. All the other browsers mentioned take me to that area of the page. I have tried using both the id and the name attribute for the anchors but neither makes any difference.

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  • System.Windows.Forms.WebBrowser : Force X86?

    - by heap
    This object always uses the default on the system, so on an x64 machine, it will use an x64 Internet Explorer object. Is there any way I can force it to use the x86 IE? The web page element the browser accesses does not work on x64 and is out of my control.

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  • Win2k8R2 is not showing file/product version info of .so files

    - by pulkitg
    Hi All I am not able to see the product/file version information, copyright information of ".so" files in Win2k8-R2. I am logged in as administrator. If i rename the same file to have it extension to some other ie. ".dll" or ".txt", then i am able to see all the information (file/version info, copyright info). Is it expected for Win2k8-R2. Is it documented somewhere?? Any help will be appreciated

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  • is const (c++) optional?

    - by Dr Deo
    according to some tutorials i read a while back, the "const" declaration makes a variable "constant" ie it cannot change later. But i find this const declaration abit inconveniencing since the compiler sometimes gives errors like "cannot convert const int to int" or something like that. and i find myself cheating by removing it anyway. question: assuming that i am careful about not changing a variable in my source code, can i happily forget about this const stuff? Thanks in advance

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  • programmtically set layout for android

    - by user270811
    hi, i am trying to improve the layout for my game. the problem is that while i can create a good layout for one android phone, it doesn't work for another, ie the trackball for MyTouch is on the right side (landscape mode), but for the MyCliq, the DPad is on the left side. is there a way to programmatically set the layout based on which phone it is? thanks.

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  • Get random enum from a select group

    - by Coward
    Given a group of about 20 enums that I cannot modify. Im looking for an elegant solution to generate a random enum from a specific sample (ie, 2, 7, 18) I could put these into an arraylist, but thought I would ask if there is something else I could try.

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  • What are supported clients for an asp.net webpage?

    - by Maestro1024
    What are supported clients for an asp.net web page? I am trying to document an asp.net website and I am unsure what I should say as far as client support. Are there limitations for asp.net as far as browsers? I have used IE and Firefox does it not work with some of the other browsers (chrome or safari)? Should I say the client is limited to any specific OS (I would expect it to work with a Mac or a Linux box)?

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  • Create a class that inherets DrawableGameComponent in XNA as a CLASS with custom functions

    - by user3675013
    using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Media; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; namespace TileEngine { class Renderer : DrawableGameComponent { public Renderer(Game game) : base(game) { } SpriteBatch spriteBatch ; protected override void LoadContent() { base.LoadContent(); } public override void Draw(GameTime gameTime) { base.Draw(gameTime); } public override void Update(GameTime gameTime) { base.Update(gameTime); } public override void Initialize() { base.Initialize(); } public RenderTarget2D new_texture(int width, int height) { Texture2D TEX = new Texture2D(GraphicsDevice, width, height); //create the texture to render to RenderTarget2D Mine = new RenderTarget2D(GraphicsDevice, width, height); GraphicsDevice.SetRenderTarget(Mine); //set the render device to the reference provided //maybe base.draw can be used with spritebatch. Idk. We'll see if the order of operation //works out. Wish I could call base.draw here. return Mine; //I'm hoping that this returns the same instance and not a copy. } public void draw_texture(int width, int height, RenderTarget2D Mine) { GraphicsDevice.SetRenderTarget(null); //Set the renderer to render to the backbuffer again Rectangle drawrect = new Rectangle(0, 0, width, height); //Set the rendering size to what we want spriteBatch.Begin(); //This uses spritebatch to draw the texture directly to the screen spriteBatch.Draw(Mine, drawrect, Color.White); //This uses the color white spriteBatch.End(); //ends the spritebatch //Call base.draw after this since it doesn't seem to recognize inside the function //maybe base.draw can be used with spritebatch. Idk. We'll see if the order of operation //works out. Wish I could call base.draw here. } } } I solved a previous issue where I wasn't allowed to access GraphicsDevice outside the main Default 'main' class Ie "Game" or "Game1" etc. Now I have a new issue. FYi no one told me that it would be possible to use GraphicsDevice References to cause it to not be null by using the drawable class. (hopefully after this last bug is solved it doesn't still return null) Anyways at present the problem is that I can't seem to get it to initialize as an instance in my main program. Ie Renderer tileClipping; and I'm unable to use it such as it is to be noted i haven't even gotten to testing these two steps below but before it compiled but when those functions of this class were called it complained that it can't render to a null device. Which meant that the device wasn't being initialized. I had no idea why. It took me hours to google this. I finally figured out the words I needed.. which were "do my rendering in XNA in a seperate class" now I haven't used the addcomponent function because I don't want it to only run these functions automatically and I want to be able to call the custom ones. In a nutshell what I want is: *access to rendering targets and graphics device OUTSIDE default class *passing of Rendertarget2D (which contain textures and textures should automatically be passed with a rendering target? ) *the device should be passed to this function as well OR the device should be passed to this function as a byproduct of passing the rendertarget (which is automatically associated with the render device it was given originally) *I'm assuming I'm dealing with abstracted pointers here so when I pass a class object or instance, I should be recieving the SAME object , I referenced, and not a copy that has only the lifespan of the function running. *the purpose for all these options: I want to initialize new 2d textures on the fly to customize tileclipping and even the X , y Offsets of where a WHOLE texture will be rendered, and the X and Y offsets of where tiles will be rendered ON that surface. This is why. And I'll be doing region based lighting effects per tile or even per 8X8 pixel spaces.. we'll see I'll also be doing sprite rotations on the whole texture then copying it again to a circular masked texture, and then doing a second copy for only solid tiles for masked rotated collisions on sprites. I'll be checking the masked pixels for my collision, and using raycasting possibly to check for collisions on those areas. The sprite will stay in the center, when this rotation happens. Here is a detailed diagram: http://i.stack.imgur.com/INf9K.gif I'll be using texture2D for steps 4-6 I suppose for steps 1 as well. Now ontop of that, the clipping size (IE the sqaure rendered) will be able to be shrunk or increased, on a per frame basis Therefore I can't use the same static size for my main texture2d and I can't use just the backbuffer Or we get the annoying flicker. Also I will have multiple instances of the renderer class so that I can freely pass textures around as if they are playing cards (in a sense) layering them ontop of eachother, cropping them how i want and such. and then using spritebatch to simply draw them at the locations I want. Hopefully this makes sense, and yes I will be planning on using alpha blending but only after all tiles have been drawn.. The masked collision is important and Yes I am avoiding using math on the tile rendering and instead resorting to image manipulation in video memory which is WHY I need this to work the way I'm intending it to work and not in the default way that XNA seems to handle graphics. Thanks to anyone willing to help. I hate the code form offered, because then I have to rely on static presence of an update function. What if I want to kill that update function or that object, but have it in memory, but just have it temporarily inactive? I'm making the assumption here the update function of one of these gamecomponents is automatic ? Anyways this is as detailed as I can make this post hopefully someone can help me solve the issue. Instead of tell me "derrr don't do it this wayyy" which is what a few people told me (but they don't understand the actual goal I have in mind) I'm trying to create basically a library where I can copy images freely no matter the size, i just have to specify the size in the function then as long as a reference to that object exists it should be kept alive? right? :/ anyways.. Anything else? I Don't know. I understand object oriented coding but I don't understand this XNA It's beggining to feel impossible to do anything custom in it without putting ALL my rendering code into the draw function of the main class tileClipping.new_texture(GraphicsDevice, width, height) tileClipping.Draw_texture(...)

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  • Chrome: Flash Video Player doesn't work

    - by Patrick
    hi, could you explain me why my flash video player doesn't work in Chrome while it perfectly works in other browsers ? (Firefox and IE) This is the link: http://www.sanstitre.ch/drupal/portfolio?tid[0]=66 You'll see it flickering... thanks

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  • HTML form to JSON without modern libraries

    - by Rok
    Does anyone know of a simple javascript library that serializes a form DOM object to JSON? I know jQuery has the serialize method but since I am writing an app for IE mobile, I can't use any of the new fancy libraries, must be oldschool simple javascript, as light as possible. Cheers

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  • Reading doc file using streamreader

    - by Bishal
    I am trying to read .doc/.docx file with stream reader, but it give me output as unspecified character ie. ??[ ?L?f???C???. I'm writing the file using a text editor. Here's a snippet of my code: string filePath = baseUrl+ "Sample.docx"; using (StreamReader reader = new StreamReader(filePath, Encoding.UTF8)) { txtBody.Text = reader.ReadToEnd(); } I'm using VS 2010. Thank you.

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  • Get file name before the extension

    - by ryanprayogo
    I have some files in the same directory (in UNIX filesystem) that looks like: a.txt.name b.xml.name c.properties.name a.txt.name2 b.xml.name2 c.properties.name2 How do I get the string before the name or name2 part using some shell command? ie. the a.txt, b.xml, c.properties part?

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  • Can we call methods of non-static classes without an object in Java?

    - by ask
    In Java, the wrapper class Integer has the static method parseInt() which is used like this: Integer.parseInt(). I thought only methods of static classes could be called like this (ie. Class.doMethod()). All non-static classes need objects to be instantiated to use their methods. I checked the API, and apparently Integer is declared as public final Integer - not static. Someone please help me understand this.

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  • self join table

    - by San82moon
    HI, i have a table, new_id----old_id----created_on 1234------5678------20100912 5678------3456------20100808 etc. i wrote this query, $q = "select event1.new_id, event1.old_id, event1.created_on,event2.new_id, event2.old_id, event2.created_on FROM replaced_isbns event1 JOIN replaced_isbns event2 ON event2.new_id = event1.old_id WHERE event1.new_id='$id'"; but i get result as 5678 - 1234, ie only one row, i want all rows... plz help me. Thanks, SLC

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