Search Results

Search found 10527 results on 422 pages for 'ebs release 11i'.

Page 159/422 | < Previous Page | 155 156 157 158 159 160 161 162 163 164 165 166  | Next Page >

  • iPhone - dismiss multiple ViewControllers

    - by Oscar Peli
    Hi there, I have a long View Controllers hierarchy; in the first View Controller I use this code: SecondViewController *svc = [[SecondViewController alloc] initWithNibName:@"SecondViewController" bundle:nil]; [self presentModalViewController:svc animated:YES]; [svc release]; In the second View Controller I use this code: ThirdViewController *tvc = [[ThirdViewController alloc] initWithNibName:@"ThirdViewController" bundle:nil]; [self presentModalViewController:tvc animated:YES]; [tvc release]; and so on. So there is a moment when I have many View Controllers and I need to come back to the first View Controller. If I come back one step at once, I use in every View Controller this code: [self dismissModalViewControllerAnimated:YES]; If I want to go back directly from the, say, sixth View Controller to the first one, what I have to do to dismiss all the Controllers at once? Thanks

    Read the article

  • android compilation

    - by user1241903
    I am trying to compile android source v2.3.4. When I give "make -j32", I am getting result like this.I am using fedora 14(32 bit). [root@localhost WORKING_DIRECTORY]# make -j32 ============================================ PLATFORM_VERSION_CODENAME=REL PLATFORM_VERSION=2.3.4 TARGET_PRODUCT=full TARGET_BUILD_VARIANT=eng TARGET_SIMULATOR=false TARGET_BUILD_TYPE=release TARGET_BUILD_APPS= TARGET_ARCH=arm HOST_ARCH=x86 HOST_OS=linux HOST_BUILD_TYPE=release BUILD_ID=GRJ22 ============================================ Checking build tools versions... build/core/main.mk:76: ************************************************************ build/core/main.mk:77: You are attempting to build on a 32-bit system. build/core/main.mk:78: Only 64-bit build environments are supported beyond froyo/2.2. build/core/main.mk:79: ************************************************************ build/core/main.mk:80: *** stop. Stop. [root@localhost WORKING_DIRECTORY]# Please help me to solve this issue. How to compile android source code on 32 bit os?. Thank You Rajendra

    Read the article

  • Why call autorelease for iVar definition in init method?

    - by iFloh
    Hi, I just familiarise myself with the CLLocationManager and found several sample class definitions that contain the following init method: - (id) init { self = [super init]; if (self != nil) { self.locationManager = [[[CLLocationManager alloc] init] autorelease]; self.locationManager.delegate = self; } return self; } - (void)dealloc { [self.locationManager release]; [super dealloc]; } I don't understand why the iVar would be autoreleased. Does this not mean it is deallocated at the end of the init method? I am also puzzled to see the same sample codes have the iVar release in the dealloc method. Any thoughts? '

    Read the article

  • Simple ViewController / View, remove white bar?

    - by fuzzygoat
    I am just looking at setting up a simple viewController programatically, I have a ViewController.xib file that I have set the background color to RED in interface builder. I have also added the following to my AppDelegate.m @implementation syntax_MapViewAppDelegate @synthesize window; -(BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { viewController = [[MapViewController alloc] init]; [window addSubview:[viewController view]]; [window makeKeyAndVisible]; return YES; } -(void)dealloc { [viewController release]; [window release]; [super dealloc]; } @end When I run the code it does what I expect apart from the white bar at the bottom of the screen, can anyone give me any pointers in how to remove this? I have a feeling I might need to position the view within the window, but I am not sure how? cheers Gary

    Read the article

  • How to keep code maintainable after original programmer quit

    - by Stan
    Say if it's a 10 people project, 2-3 of the original programmer quit after the project has been release a stable version for a while. How to have the code maintainable in this case? My imagination is reviewing the code after the project goes to release version and keep review it afterwards? Maybe split into 2-3 small groups and have each group review part of the code. So at least 3-4 people are familiar with part of code. Does this work? How do companies deal with this issue? Usually how many percentage of time spent on reviewing the code? Please advise, thanks to community.

    Read the article

  • dealloc on Background Thread

    - by Mark Brackett
    Is it an error to call dealloc on a UIViewController from a background thread? It seems that UITextView (can?) eventually call _WebTryThreadLock which results in: bool _WebTryThreadLock(bool): Tried to obtain the web lock from a thread other than the main thread or the web thread. This may be a result of calling to UIKit from a secondary thread. Background: I have a subclassed NSOperation that takes a selector and a target object to notify. -(id)initWithTarget:(id)target { if (self = [super init]) { _target = [target retain]; } return self; } -(void)dealloc { [_target release]; [super dealloc]; } If the UIViewController has already been dismissed when the NSOperation gets around to running, then the call to release triggers it's dealloc on a background thread.

    Read the article

  • Keep a reference to an NSThread around and message its objects?

    - by RickiG
    Hi I am a bit uncertain on how to do this: I start a "worker-thread" that runs for the duration of my apps "life". [NSThread detachNewThreadSelector:@selector(updateModel) toTarget:self withObject:nil]; then - (void) updateModel { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; BackgroundUpdate *update = [[BackgroundUpdate alloc] initWithTimerInterval:5]; [[NSRunLoop currentRunLoop] run]; //keeps it going 'forever' [update release]; [pool release]; } Now the thread "wakes" up every 5 seconds(initWithTimerInterval) to see if there are any tasks it can do. All the tasks in the BackGroundUpdate Class are only time dependent for now. I would like to have a few that were "event dependent". e.g. I would like to call the Background Object from my main thread and tell it to "speedUp", "slowDown", "reset" or any method on the object. To do this I guess I need something like performSelectorOnThread but how to get a reference to the NSthread and the Background Object?

    Read the article

  • How do I branch an individual file in SVN?

    - by Michael Carman
    The subversion concept of branching appears to be focused on creating an [un]stable fork of the entire repository on which to do development. Is there a mechanism for creating branches of individual files? For a use case, think of a common header (*.h) file that has multiple platform-specific source (*.c) implementations. This type of branch is a permanent one. All of these branches would see ongoing development with occasional cross-branch merging. This is in sharp contrast to unstable development/stable release branches which generally have a finite lifespan. I do not want to branch the entire repository (cheap or not) as it would create an unreasonable amount of maintenance to continuously merge between the trunk and all the branches. At present I'm using ClearCase, which has a different concept of branching that makes this easy. I've been asked to consider transitioning to SVN but this paradigm difference is important. I'm much more concerned about being able to easily create alternate versions for individual files than about things like cutting a stable release branch.

    Read the article

  • Using Singleton synchronized array with NSThread

    - by hmthur
    I have a books app with a UISearchBar, where the user types any book name and gets search results (from ext API call) below as he types. I am using a singleton variable in my app called retrievedArray which stores all the books. @interface Shared : NSObject { NSMutableArray *books; } @property (nonatomic, retain) NSMutableArray *books; + (id)sharedManager; @end This is accessed in multiple .m files using NSMutableArray *retrievedArray; ...in the header file retrievedArray = [[Shared sharedManager] books]; My question is how do I ensure that the values inside retrievedArray remain synchronized across all the classes. Actually the values inside retrievedArray gets added through an NSXMLParser (i.e. through external web service API). There is a separate XMLParser.m file, where I do all the parsing and fill the array. The parsing is done on a separate thread. - (void) run: (id) param { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; NSXMLParser *parser = [[NSXMLParser alloc] initWithContentsOfURL: [self URL]]; [parser setDelegate: self]; [parser parse]; [parser release]; NSString *tmpURLStr = [[self URL]absoluteString]; NSRange range_srch_book = [tmpURLStr rangeOfString:@"v1/books"]; if (range_srch_book.location != NSNotFound) [delegate performSelectorOnMainThread:@selector(parseDidComplete_srch_book) withObject:nil waitUntilDone:YES]; [pool release]; } - (void) parseXMLFile: (NSURL *) url { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; [self setURL: url]; NSThread* myThread = [[NSThread alloc] initWithTarget:self selector:@selector(run:) object: nil]; [retrievedArray removeAllObjects]; [myThread start]; [pool release]; } There seems to be some synchronization issues if the user types very quickly (It seems to be working fine if the user types slowly)....So there are 2 views in which the content of an object in this shared array item is displayed; List and Detail. If user types fast and clicks on A in List view, he is shown B in detail view...That is the main issue. I have tried literally all the solutions I could think of, but am still unable to fix the issue. Please suggest some suitable fixes.

    Read the article

  • How to use UISwipeGestureRecognizer on UIButton?

    - by Ashutosh
    I have a UIbutton which i want to work as a joystick. So i am trying to add some gesture recognizer on the same button. I have this in my code right now: UISwipeGestureRecognizer *recognizer; recognizer = [[UISwipeGestureRecognizer alloc] initWithTarget:self action:@selector(handleSwipeFrom:)]; [recognizer setDirection:(UISwipeGestureRecognizerDirectionUp)]; [self.gestureRecieverButton addGestureRecognizer:recognizer]; [recognizer release]; recognizer = [[UISwipeGestureRecognizer alloc] initWithTarget:self action:@selector(handleSwipeFrom:)]; [recognizer setDirection:(UISwipeGestureRecognizerDirectionDown)]; [self.gestureRecieverButton addGestureRecognizer:recognizer]; [recognizer release]; -(void)handleSwipeFrom:(UISwipeGestureRecognizer *)recognizer { NSLog(@"Swipe received.%@",recognizer); } This is the error i am getting now: -[CUETutorialSixteenClusterRootController handleSwipeFrom:]: unrecognized selector sent to instance 0x79b71b0 2012-03-28 13:25:55.724 CUETrainer[1788:11f03] * Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '-[CUETutorialSixteenClusterRootController handleSwipeFrom:]: unrecognized selector sent to instance 0x79b71b0' But its not actually doing anything. Please help!!!!

    Read the article

  • how find objects between two labels in clearcase

    - by cheia
    Hi , I would like to get all sources/objects between two releases that happened within a month from clearcase. I wrote the below command and it displays only less number of sources compared to the actual one. Please advive where I am wrong cleartool find <path> -element "lbtype (Label b) && ! lbtype(label a) && ! -element (.../Branch1/latest)" -print where: label a is the label of last month release label b is the current label and branch1 is the branch from where all release happened Thanks in advance

    Read the article

  • Using (void)awakeFromNib

    - by MN
    I am trying to run an action when the application starts. The action checkAtStart is supposed to display an alert if there is no text in field1 and hide startView if there is text in field1. checkAtStart works fine if assigned to a button, but when I try to run it using (void)awakeFromNib, the alert will display no matter what and startView will never hide. Its probably something really simple that I'm forgetting. Any help is appreciated! Here is my code: - (void)awakeFromNib { [self checkAtStart:self]; } - (IBAction)checkAtStart:(id)sender { if (field1.text == nil || [field1.text isEqualToString:@""]) { NSString *msg = nil; msg = nil; UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"Test Message" message:@"Test Message" delegate:self cancelButtonTitle:@"Close" otherButtonTitles: nil]; [alert show]; [alert release]; [msg release]; } else { startView.hidden = YES; } }

    Read the article

  • Any book that covers internals of recent versions of Unix OS

    - by claws
    This summer I'm getting into UNIX (mostly *BSD) development. I've graduate level knowledge about operating systems. I can also understand the code & read from here and there but the thing is I want to make most of my time. Reading books are best for this. From my search I found that these two books The Design and Implementation of the 4.4 BSD Operating System (1996) "Unix Internals: The New Frontiers" by Uresh Vahalia (1996) (See here for 2nd edition) are like established books on UNIX OS internals. But the thing is these books are pretty much outdated. So, Is there any recent books that covers internals of recent Unix OS? How about books on other Unix operating systems? They seem to be recent than above books but how close are they to OpenBSD/FreeBSD? Solaris 10 and OpenSolaris Kernel Architecture, 2 edition (July 20, 2006) HP-UX 11i Internals (February 1, 2004) I really don't prefer HP-UX as its not open source.

    Read the article

  • Metadata file ... could not be found error when building projects

    - by Robert Höglund
    Every time I start Visual Studio 2008, the first time I try to run the project I get the error CS0006 The metadata file ... could not be found. If I do a rebuild of the complete solution it works. Some information about the solution: I'm building in debug mode and Visual Studio complains about not finding dll:s in the release folder. The projects Visual Studio complains about are used by many other projects in the solution. I have changed the default output path of all projects to a ......\build\debug\ProjectName and ......\build\release\ProjectName respectively. (Just to get all build files in one directory) I have the same problem with a another solution. The solution was created from scratch. There are 9 projects in the solution. One WPF and 8 class libraries using dotnet 3.5. Any ideas on what is causing this problem?

    Read the article

  • Instance caching in Objective C

    - by zoul
    Hello! I want to cache the instances of a certain class. The class keeps a dictionary of all its instances and when somebody requests a new instance, the class tries to satisfy the request from the cache first. There is a small problem with memory management though: The dictionary cache retains the inserted objects, so that they never get deallocated. I do want them to get deallocated, so that I had to overload the release method and when the retain count drops to one, I can remove the instance from cache and let it get deallocated. This works, but I am not comfortable mucking around the release method and find the solution overly complicated. I thought I could use some hashing class that does not retain the objects it stores. Is there such? The idea is that when the last user of a certain instance releases it, the instance would automatically disappear from the cache. NSHashTable seems to be what I am looking for, but the documentation talks about “supporting weak relationships in a garbage-collected environment.” Does it also work without garbage collection? Clarification: I cannot afford to keep the instances in memory unless somebody really needs them, that is why I want to purge the instance from the cache when the last “real” user releases it. Better solution: This was on the iPhone, I wanted to cache some textures and on the other hand I wanted to free them from memory as soon as the last real holder released them. The easier way to code this is through another class (let’s call it TextureManager). This class manages the texture instances and caches them, so that subsequent calls for texture with the same name are served from the cache. There is no need to purge the cache immediately as the last user releases the texture. We can simply keep the texture cached in memory and when the device gets short on memory, we receive the low memory warning and can purge the cache. This is a better solution, because the caching stuff does not pollute the Texture class, we do not have to mess with release and there is even a higher chance for cache hits. The TextureManager can be abstracted into a ResourceManager, so that it can cache other data, not only textures.

    Read the article

  • How do I keep my branches up to date with the 'default' branch under Mercurial?

    - by Chad Johnson
    Let's say I have the following workflow with Mercurial: stable (clone on server) default (branch) development (clone on server) default (branch) bugs (branch) developer1 (clone on local machine) developer2 (clone on local machine) developer3 (clone on local machine) feature1 (branch) developer3 (clone on local machine) feature2 (branch) developer1 (clone on local machine) developer2 (clone on local machine) My main line of development which is always in a release ready state is 'default'. So the 'default' branch in the 'development' clone is always release-ready. Now suppose I'm developer1 working on feature2. And let's say also that feature2 takes several months. It's pretty obvious that I'm going to want to keep my 'feature2' branch up to date with the 'default' branch. Does this make sense? How would I go about doing this with Mercurial?

    Read the article

  • Objective C: Why is this code leaking?

    - by Johnny Grass
    I'm trying to implement a method similar to what mytunescontroller uses to check if it has been added to the app's login items. This code compiles without warnings but if I run the leaks performance tool I get the following leaks: Leaked Object # Address Size Responsible Library Responsible Frame NSURL 7 < multiple > 448 LaunchServices LSSharedFileListItemGetFSRef NSCFString 6 < multiple > 432 LaunchServices LSSharedFileListItemGetFSRef Here is the responsible culprit: - (BOOL)isAppStartingOnLogin { LSSharedFileListRef loginListRef = LSSharedFileListCreate(NULL, kLSSharedFileListSessionLoginItems, NULL); if (loginListRef) { NSArray *loginItemsArray = (NSArray *)LSSharedFileListCopySnapshot(loginListRef, NULL); NSURL *itemURL; for (id itemRef in loginItemsArray) { if (LSSharedFileListItemResolve((LSSharedFileListItemRef)itemRef, 0, (CFURLRef *) &itemURL, NULL) == noErr) { if ([[itemURL path] hasPrefix:[[NSBundle mainBundle] bundlePath]]) { [loginItemsArray release]; CFRelease(loginListRef); return YES; } } } [loginItemsArray release]; CFRelease(loginListRef); } return NO; }

    Read the article

  • VS 2008 linking error

    - by AvatarBlue
    I'm using Visual Studio 2008 C++ and working on a dll project. Debug compiled and linked perfectly but when I compile the release version, it shows this: VImgPtr.obj : error LNK2001: unresolved external symbol @__security_check_cookie@4 VLibraryPtr.obj : error LNK2001: unresolved external symbol "void __cdecl operator delete[](void *)" (??_V@YAXPAX@Z) D:\Source Code\VImgLib\Release-vc9u\VImgLib-vc9u.dll : fatal error LNK1120: 2 unresolved externals If I selected Multi-threaded (/MT) in "C/C++-Code Generation tab), it linked ok. The problem is only when I choose Multi-threaded DLL (/MD). I'm releasing a dll, so should be /MD right?

    Read the article

  • Loading images to UIScrollview crashes

    - by Icky
    Hello All. I have a Navigationcontroller pushing a UIViewController with a scrollview inside. Within the scrollview I download a certain number of images around 20 (sometimes more) each sized around 150 KB. All these images are added to the scrollview so that their origin is x +imageSize and the following is sorted right to the one before. All in all I think its a lot of data (3-4 MB). On an I pod Touch this sometimes crashes, the IPhone can handle it once, if it has to load the data again (some other images) , it crashes too. I guess its a memory issue but within my code, I download the image, save it to a file on the phone as NSData, read it again from file and add it to a UIImageview which I release. So I have freed the memory I allocated, nevertheless it still crashes. Can anyone help me out? Since Im new to this, I dont know the best way to handle the Images in a scrollview. Besides I create the controller at start from nib, which means I dont have to release it, since I dont use alloc - right? Code: In my rootviewcontroller I do: -(void) showImages { [[self naviController] pushViewController:imagesViewController animated:YES]; [imagesViewController viewWillAppear:YES]; } Then in my Controller handling the scroll View, this is the method to load the images: - (void) loadOldImageData { for (int i = 0; i < 40 ; i++) { NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *documentsDirectory = [paths objectAtIndex:0]; NSString *filePath = [documentsDirectory stringByAppendingPathComponent:[NSString stringWithFormat:@"img%d.jpg", i]]; NSData *myImg = [NSData dataWithContentsOfFile:filePath]; UIImage *im = [UIImage imageWithData:myImg]; if([im isKindOfClass:[UIImage class]]) { NSLog(@"IM EXISTS"); UIImageView *imgView = [[UIImageView alloc] initWithImage:im]; CGRect frame = CGRectMake(i*320, 0, 320, 416); imgView.frame = frame; [myScrollView addSubview:imgView]; [imgView release]; //NSLog(@"Adding img %d", i); numberImages = i; NSLog(@"setting numberofimages to %d", numberImages); //NSLog(@"scroll subviews %d", [myScrollView.subviews count]); } } myScrollView.contentSize = CGSizeMake(320 * (numberImages + 1), 416); }

    Read the article

  • Generating changelogs from commit-comments - bad idea?

    - by Adam Asham
    I work for a small company (<10 developers) where we use Svn and to some extent Git. We have no release system implemented. We don't tag our applications with a release numbers so as you can imagine, we don't keep track of changes between releases very well. With this in mind I've been thinking about generating changelogs from the commit-comments. It doesn't have to be an awful idea if you implement guidelines for how to write comments. Or am I fooling myself thinking that colleagues will follow these guidelines? Most of them don't bother adding comments today but I'm hoping that will change if they become aware of how to formulate themselves and that you don't have to comment on every single commit. Or would we it be more wise to gather information from our bug/project managing software and write the changelogs manually (which unfortunately is something nobody wants to do)?

    Read the article

  • Visual Studio creating bin/ folder in wrong location.

    - by Joviee
    In Visual Studio 2008, I have a solution with a number of projects. Each project has the same build output path of "..\bin\Debug\" for debug, and "..\bin\Release\" for release. So the directory structure looks like this: solution\ bin\ project1\ project2\ project3\ This all works fine, all the assemblies go to the correct location when I build the project, etc. Howevever, when I first open the solution in Visual Studio, an empty bin folder is created one level up from where it should. So I am getting: bin\ solution\ bin\ project1\ project2\ project3\ This folder is only created when I first open the solution. Never when I build. I have looked through the .sln and every .csproj file, and I cannot work out why this folder is being created. So, my questions are: a) Why is this bin folder being created? b) How do I stop Visual Studio from creating this bin folder?

    Read the article

  • I need to debug my BrowserHelperObject (BHO) (in C++ with Visual Studio 2008) after a internet explo

    - by BHOdevelopper
    Hi, here is the situation, i'm developping a Browser Helper Object (BHO) in C++ with Visual Studio 2008, and i learned that the memory wasn't managed the same way in Debug mode than in Release mode. So when i run my BHO in debug mode, internet explorer 8 works just fine and i got no erros at all, the browser stays alive forever, but as soon as i compile it in release mode, i got no errors, no message, nothing, but after 5 minutes i can see through the task manager that internet explorer instances are just eating memory and then the browser just stop responding every time. Please, I really need some hint on how to get a feedback on what could be the error. I heard that, often it was happening because of memory mismanagement. I need a software that just grab a memory dump or something when iexplorer crashes to help me find the problem. Any help is appreciated, I'll be looking for responses every single days, thank you.

    Read the article

  • Getting Oracle Exception: ORA-1017: invalid username/password; logon denied

    - by Paks
    I have tried so many thing but i can't resolve that Error. I can connect with my username and password to: Database in SQLDeveloper, in SQL-Plus, in Server-Explorer (Visual Studio 2008) and all works fine. But if i Compile my Project i get that Error. Why is that? I tried to set case_sensitive to false, but the same error appears. I dont know what else to do. My Oracle version: Oracle Database 11g Express Edtiton Release 11.2.0.2.0 - Production PL/SQL Release 11.2.0.2.0 - Production CORE 11.2.0.2.0 Production TNS for 32-bit Windows: Version 11.2.0.2.0 - Production NLSRTL Version 11.2.0.2.0 - Production

    Read the article

< Previous Page | 155 156 157 158 159 160 161 162 163 164 165 166  | Next Page >